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One-Chance Monsters: When & Where (List)


Neverender
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Since there isn't really a definitive list of the one-chance monsters, I thought I'd post one. The one-chance monster names are bolded. I tried not to include any spoilers in the guide, but there still are a few, so be warned.

 

I believe that the monsters are added to your encyclopedia when you kill them, so be sure to KILL, not just ENCOUNTER each of these.

 

This guide will help get the following achievement:

 

http://www.xbox360achievements.org/forum/../images/achievements/156/0zc8P2Nh.jpgCompleted Monster Record (25 http://www.xbox360achievements.org/forum/../images/site/gp-g.png)

Fill up the Monster Record by defeating every monster.

DISC ONE

 

Ancient Hospital Ruins

1. Kill the Icefire Wolf Ghost before it splits up, otherwise it will not be added. If it does split before you kill it, reload a previous save and try again. (Thanks to Walvis NL for noticing this)

 

Destroyed Talta Village

1. Monstery Party: Skeleton Captain (Thanks to FantasticMrCox for noticing this)

 

Flying Fortress (near end of disc)

1. Monster Parties: Hover Patroller, Double Axe,

2. Make sure you kill at least one Machine Gun Crab. They're not an individual monster party, but I'm pretty sure there's some in the Double Axe party.

3. Continue to fight Flying Mecha Robo monster parties until you kill at least one Winking Medic and one Tailgunner Robo-Scorpion.

 

DISC TWO

 

Paches Town Underground

1. When you get to the Scything Skull Spider (boss), allow him to summon a Skeleton General, and kill it.

 

Nene's Fortress (near end of disc)

1. Monster Parties: Glowering Imp Trap, Steel-Crusher Leopard, Ninja Ghost, Balloon Bomber, Imposter Eye*, Horned-Viper Trident, Stone Giant, Patchwork Puppet, Red-Mask Robot, Wandering Prophet, Versatile Mecha Robo, Enforcer Robot, Standard Defender, Assassin Robot

2. Allow a Versatile Mecha Robo to summon Intercept Dynadrones, and kill at least one of them

3. At the final boss in Nene's Tower (end of 5th floor), kill one of the Servant Mecha Robo A's and one of the Servant Mecha Robo B's.

 

*= I know it's misspelled, but that's the way it's spelled in the game.

 

DISC THREE

Southern Lal Mts.

1. Allow the Rockwind Wolf Ghost (boss) to split into the Gale Wolf Ghost and Stone Wolf Ghost before you kill it.

 

Primitive Cube

1. Find a Wandering Sage**. Allow it to summon a Cursed Spine Ghost and a Sanguine Slasher, and then kill the summoned monster AND the Wandering Sage***.

 

**= The Wandering Sage is called Wiseman is some versions of the game.

***= If you open the treasure chest the Wandering Sage was guarding, it will disappear and not come back.

 

 

 

 

When you're at the point of no return****, you should have all the missable monsters. From there, use this guide (by loc182 from GameFAQs) to hunt down any remaining monsters to get the achievement.

 

****= (Possible Spoilers)

[spoiler=Point of no Return]The Point of No Return is after you kill Ultimate Szabo in the Cauldron Chamber. From there, hit the warp device and warp go back and finish up the achievement. The final boss doesn't count towards this achievement; Ultimate Szabo is the last monster that does.

 

 

I'm pretty sure that's all of them, but if you think I missed one or have any questions, please be sure to say so or ask!

Edited by Neverender
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isnt their a 60 min count down clock in nene's fortress, I am bewildered over how I can nail all these missables and still meet the time, maybe im just worrying unneccessarily but can anyone shed some light, cause I evidently missed a bunch on my first playthru according to data in newgame +

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