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Achievement Roadmap


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Wish I'd thought to put an extra post in the guide thread for this, as it doesn't fit in the first post as an edit! :(

 

Anyway, here it is:

 

 

Overview:

--Estimated achievement difficulty: 3/10

--Offline: 12 (200)

--Online: 0 (200)

--Approximate time: 5 - 10 hours (depending how many playthroughs it takes you!)

--Minimum number of playthroughs needed: 3 for Final Fight, 2 for Magic Sword

--Number of missable achievements: None

--Glitched achievements: None (although co-op online has been poorly designed - see note on 'Final Fighters' achievement for details.)

--Cheats: No Cheats

 

Introduction:

This game will give you the bulk of the achievements in no time at all. Final Fight and Magic Sword take around half an hour each to complete one full run-through of the game. Most of the achievements can be gained in the first 3 run-throughs of Final Fight, and 1 runthrough of Magic Sword, although you'll have to spend a little longer on the Locksmith achievement due to having to meet all of the requirements in the Vault for both games. The game is an insanely easy 175GS, but the Locksmith achievement will have you working that extra bit harder for the full 200GS. Still a very easy game given a little time though.

Step 1: Final Fight

You will need to play through the game 3 times, one for each character, to get the achievements Cody-pendant, Haggar-ed and Who's That Guy. While going for each of these, work on some of the vault goals and other achievements at the same time. For instance, here are some good combinations to aim for:

 

- On your Guy playthrough, go for speed and work towards all your timed goals. Start a 'custom game' on easy mode, and work your way quickly through each level by heading right whilst jump-kicking as far as possible even if you have enemies chasing you. When you get to a point where the screen stops scrolling, you should have a fair numer of enemies on screen. You tend to be able to 'bunch' them together in this situation to more quickly dispose of them!

 

- On your Haggar playthrough, go for points and work towards your score goals. Start a 'custom game' on hard mode, and just work your way through the game. As it's on hard where more points are available, you should pick up all the score goals with minimal problems. Just remember that your special move (:xbut: and :abut: together) net you less points than a standard punch, so use it sparingly!

 

- On your Cody playthrough, play the game in co-op with a friend to pick up Final Fighters, and at the same time try to let your friend take most of the beatings so you make sure you get Coin Gobbler and the lives and continue goals in the vault are met. Be aware that the co-op achievement/vault goals can only be obtained for each game if the two players were both in the game before the first level started. If not, you may have to replay the first level in local co-op using two controllers.

Step 2: Magic Sword

This is very easy if done right. Start a new 'custom game' on easy, and run-through making sure not to go through any secret warp doors. Use the map at the top of the screen to locate the real end of level door and go straight to it. If done quickly and carefully, you should net yourself Tough Guy, Sore Thumb, Save the World, and either Anti-Hero or Smashing. You can also make a save at the start of level 50, and reload after you've completed the game to immediately get Anti-Hero or Smashing depending upon which one you got first time round. Ninja Skills should easily come on level 5 or 13 by grabbing the invincibility chalice in the chest to your right and running through the enemies to the exit straight away. Then all that's left are the vault achievements. There are a few tricky ones in Magic Sword - a list of requirements and tips for meeting them are available here.

Conclusion:

You should now have everything done. Locksmith will almost certainly be everyone's last achievement as you need to meet quite a few different requirements across both games to get it, but using the tips here it shouldn't be any problem. Then you're done, congrats on another 200GS!

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  • 1 month later...
Why is it Magic Sword takes 3 playthroughs, yet in the roadmap description you only describe a single playthrough (or possibly 2 if you don't save before making the choice)?

 

It says that it takes 2 playthroughs at the top not 3.

 

And it is 2 playthroughs, one planned playthrough (with a save at level 50 and using no warp doors) can net you all of the Magic Sword achievements apart from Locksmith. For this you will have to do a second playthrough to get the other requirements, so it'll need to be done in co-op and you will need to use the secret warp doors on floors 7, 14, 17, 21, 28, 34, 39 and 40. You can also use the level select if you miss any, as these don't have to be done in one game.

 

Maybe it wasn't clear enough - hope that helps! ;)

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  • 4 years later...

Congratulations!

 

This Roadmap has been reviewed by Guide Team Staff member THE DEADLY DOG and has been published as the Official x360a.org Achievement Guide and Roadmap! The link to the Official Roadmap is here:

 

Official x360a.org Final Fight Double Impact Roadmap

 

Please post any updates within the Update: Guides & Roadmaps thread.

Also, please check the Award Tracking: Guides & Roadmaps forum to make sure we are up to date.

You may request for those to be edited/updated within that forum as well.

 

We look forward to your future submissions!

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