Jump to content

 

Achievement Guide


xRogue 5x
 Share

Recommended Posts

Welcome to the one and only guide you'll need for the craptacular journey that is jumper.

 

Note: You will need to play through jumper at least twice for the full 1000.

 

Also, the camera at certain times will get stuck (Hooray for lazy programming! To remedy this simply click down on the right stick.

 

Finisher Achievements

 

Note: In the top left of your screen you will notice two bars. One is blue (your health meter) the other one below that is empty but will begin to fill up with green coloring as you fight (this is your finisher meter.)

 

Gaining finisher meter: To gain finisher power you will first need to land a punch to open your opponent up. After the initial hit you will notice one of the four directions of your enemy will turn green. Once this green section shows up simply attack that side and you will be awarded some finisher power. Repeat this process until your finisher bar begins to pulsate and glow, this is your cue that you can now unleash a finisher attack.

 

http://tiles.xbox.com/tiles/J0/hW/0ICLiGJhbC9GFQQdXVdRGEQxL2FjaC8wLzIAAAAA5+fn-3lIPA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Homerun: Perform a finisher move from the left side.

 

Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemies left side.

 

http://tiles.xbox.com/tiles/J0/hW/0ICLiGJhbC9GFQQdXVdRGEQxL2FjaC8wLzIAAAAA5+fn-3lIPA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Slice and Dice: Perform a finisher move from the back.

 

Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemy from behind.

 

http://tiles.xbox.com/tiles/J0/hW/0ICLiGJhbC9GFQQdXVdRGEQxL2FjaC8wLzIAAAAA5+fn-3lIPA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Right Hook: Perform a finisher from the right side.

Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemies right side.

 

http://tiles.xbox.com/tiles/J0/hW/0ICLiGJhbC9GFQQdXVdRGEQxL2FjaC8wLzIAAAAA5+fn-3lIPA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Stop Hitting Yourself: Perform a finisher move from the front.

 

Simply gain enough finisher energy, then hit your opponent once to open him up. After that initial hit mash and hold the left bumper. With the left bumper held attack the enemy from the front.

 

-------------------------------------------------------------------------

 

Experience Achievements

 

Note: Experience is gained through killing enemies, you will get more exp per kill if you hit them with a finisher or string together a nice combo but the extra xp is barely noticed or needed as you will easily hit the numbers you need.

 

Also with each play through of the game your experience points will continue to add up. For example: at the end of your first run through you end the game with 30,000 exp when you start your next game you will begin the game with 30,000 exp.

 

http://tiles.xbox.com/tiles/tL/C2/0YCLiGJhbC9HFQQdXVdRGEQxL2FjaC8wLzMAAAAA5+fn-pmwrw==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Gladiator: Get 20,000 experience points.

 

You will get this one near the end of the last level of your first time through the game.

 

http://tiles.xbox.com/tiles/tL/C2/0YCLiGJhbC9HFQQdXVdRGEQxL2FjaC8wLzMAAAAA5+fn-pmwrw==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

The Buffet: Get 45,000 experience points.

 

You will get this one near the end of the last level of your second time through the game.

 

-------------------------------------------------------------------------

 

Drop Zone Achievements

 

Note: Drop zones are the funny little cut-scenes that play after you kill certain enemies for instance when you teleport a guy into a car crusher.

 

You don't have to do anything to trigger these. They will always happen after you kill the certain enemy. That enemy will also always trigger the scene and I think it will also always be the same cut scene.

 

For some reason this didn't unlock for me well into my second time through the game. I suspect the game doesn't give you credit for the drop zone unless you watch the full cut-scene of each drop zone kill you are given.

 

http://tiles.xbox.com/tiles/TV/sU/1ICLiGJhbC9AFQQdXVdRGEQxL2FjaC8wLzQAAAAA5+fn+ztbVg==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Deep End: Perform a drop zone kill.

 

This will unlock on the first level after the first drop zone sequence is initiated.

 

http://tiles.xbox.com/tiles/TV/sU/1ICLiGJhbC9AFQQdXVdRGEQxL2FjaC8wLzQAAAAA5+fn+ztbVg==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Drop Dead: Drop an enemy in all drop zones.

 

1. You drop the dude into the Grand Canyon. (Located in the first level.)

2. You leave a guy stranded on a mountain top. (Located in the first level.)

3. You take a guy to the desert right before a nuclear bomb is detonated. (Located in the first level.)

4. You drop a guy off in a car that is getting crushed. (Located in level 2.)

5. You dump a guy off into a shark tank. (Located in level 4.)

6. You will deposit a baddy into the upper atmosphere.(Located in level 4.)

7. You leave some poor sap stranded in the arctic next to a polar bear. (Located in level 4.)

8. You will deposit an enemy into a fusion reactor. (Located in level 6.)

9. You will give a paladin a one way vacation to a volcano. (Located in level 6.)

 

-------------------------------------------------------------------------

 

Combat Achievements

 

Note: As you pick up comic books you will unlock new combos. From the pause menu select combo and you can pick how your combo strings together. Take note of this sequence and follow it to help with the combo based achievements.

 

http://tiles.xbox.com/tiles/J0/hW/0ICLiGJhbC9GFQQdXVdRGEQxL2FjaC8wLzIAAAAA5+fn-3lIPA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Combo #5: Perform 5 hits

 

Simply land a five hit combo without getting countered or getting hit by another enemy. Hit the enemy and follow the green target prompts. This is easier if done earlier in the game because you won't be doing as much damage. I unlocked it in first level.

 

http://tiles.xbox.com/tiles/J0/hW/0ICLiGJhbC9GFQQdXVdRGEQxL2FjaC8wLzIAAAAA5+fn-3lIPA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Shall We Dance?: Perform a successful 7 hit jump combo.

 

I found this one to be easier in the third level where you fight a lot of the worker enemies. (They don't counter very often.) Have some finisher meter built up. Group some enemies together and begin hitting one, on the the second or third hit launch into a finisher (the one from the right I think) preferably the one where you teleport around all fast like and hit multiple enemies. After the finisher begins to wear down keep hitting some attack buttons and you will get some extra hits in. If done correctly your character will yell or shout yeah or some such douchebagery.

 

http://tiles.xbox.com/tiles/J0/hW/0ICLiGJhbC9GFQQdXVdRGEQxL2FjaC8wLzIAAAAA5+fn-3lIPA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Hot Delivery: Slide tackle an enemy.

 

Get a little bit of distance between you and your target, run at them, and before you get too close pull the right trigger and you will slide attack into them and presto!...achievement unlocked.

 

-------------------------------------------------------------------------

 

Dodge Based Achievements

 

Note: These achievements can be done towards the end of level 2 all the way until the end of the game, though they are easier during the later levels because the enemies will more frequently use the tether and the net.

 

These can be a little deceiving because they say dodge but to get them you have to let them hit you and then escape out of them.

 

http://tiles.xbox.com/tiles/3q/P0/1YCLiGJhbC9BFQQdXVdRGEQxL2FjaC8wLzUAAAAA5+fn+tujxQ==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Dodge This: Escape an incoming tether.

 

The tether is a length of cord fired at you by the enemies from their weapons. Let the rope hit you and a meter will appear in the bottom of the screen. Within this meter will be a small section that is lighter blue. A line will move from left to right and to escape you need to hit a,b,x or y while the line is in the light blue section. The tether has a large blue section but the line moves quickly.

 

http://tiles.xbox.com/tiles/3q/P0/1YCLiGJhbC9BFQQdXVdRGEQxL2FjaC8wLzUAAAAA5+fn+tujxQ==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Nothing but Net: Escape an incoming net.

 

Wait till an enemy hits you with the blue glowing web look net. Once it lands a meter will appear and the escape mini game will start (functions exactly the same as the above mentioned tether one. The only difference between this one and the tether is that the net has a smaller blue section and the line moves slower.

Link to comment
Share on other sites

  • Replies 99
  • Created
  • Last Reply

Top Posters In This Topic

Tough Achievements:

 

Note: Below are the speed and no death achievements. These are much easier to accomplish on a second play through because you will start the game with your previous exp total (not sure if it has an impact) and your strongest weapon. Plus, you will have a better feel for the game and its mechanics.

 

http://tiles.xbox.com/tiles/+F/I1/1oCLiGJhbC9DFQQdXVdRGEQxL2FjaC8wLzcAAAAA5+fn+RpS4w==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Speed Demon: Complete a play through of the game in record time.

 

I'm not exactly sure on this on as there is no game clock and nothing to tell you how quickly you finished the game. Just save this one till the second time around. Quickly kill the enemies and move through the levels as fast as you can.

 

http://tiles.xbox.com/tiles/a6/rV/14CLiGJhbC9CFQQdXVdRGEQxL2FjaC8wLzYAAAAA5+fn+PqqcA==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Hard Target: Play through the game without dying.

 

Save this one till the second time around. It really isn't as bad as it sounds. Fight smart and try to save your heath for when you absolutely need it. Also, an important little tip is that the good ol trick I used to beat fear without dying also works on this game. If you die which I did at the very last boss (so pissed!) quickly turn off your xbox. After you get going again load up your save and continue and the achievement will still unlock.

 

-------------------------------------------------------------------------

 

Other Achievements

 

When its Done: Complete the game.

 

Simply finish all six levels of this really short and quick game and this achievement is yours.

 

http://tiles.xbox.com/tiles/kk/F3/0oCLiGJhbC9FFQQdXVdRGEQxL2FjaC8wLzEAAAAA5+fn-VhBiQ==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Solar: Find all 4 unique comic book covers.

 

1. Located in level 1 (Rome)

After you use your first jump point marker head left around the wall you're facing. In front of you will be a short section of wall with two sections of bars. To the left and behind the barred wall lying on the ground is the first comic.

 

2. Located in level 2 (Nepal 1)

Proceed along the pathway in the beginning and soon you will come to an open double doorway on your left. Upon entering the comic is just to the right of the doorway located on the edge of a red bench.

 

3. Located in level 3 (Egypt 1)

Upon entering the second large room. Across the room in front of you is a bricked up doorway. To the right of that door is a table with a computer on it. Sitting on the right side of this table is the comic.

 

4. Located in level 4 (Lab)

After the lobby area with all the doors you will enter a large warehouse like room. Head down the stairs and look to your left to locate another stairwell leading up. Once at the top of that stairway you should notice a jump marker across the room. Follow the jump markers to a secluded second floor area. Along the right wall is a computer desk with a chair in front of it. On the chair is the fourth and final comic.

 

-------------------------------------------------------------------------

 

http://tiles.xbox.com/tiles/kk/F3/0oCLiGJhbC9FFQQdXVdRGEQxL2FjaC8wLzEAAAAA5+fn-VhBiQ==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Impulse 9: Collect all weapons.

 

1. The weapon you start the game with your trusty bat.

 

2. Crowbar: Located in level 1 (Rome)

After you learn about and use your first jump marker head left around the wall and directly in front of you. Leaning next to a short section of wall in between two sections of bars is the weapon.

 

3. Katana: Located in level 3 (Egypt 1)

After you enter the second large room head in and turn left. Leaning against the left side of the doorway into the next area is the sword.

 

4. Sharp Metal Piece: Located in level 5 (Docks)

After you head down the stairs in the beginning follow the path to the left as it curves to the left. Once the path straightens out you will see an open cargo container in front of you and to the right. Located in side the container on the back wall is the weapon.

 

5. Broadsword: Located in level 6 (Egypt 2)

After the initial cut scene you will jump to another room and yet another scene will play with dudes running into the room after you. During this second scene you will see the sword lying on the table where the collectible scepter was located. You really can't miss this one.

 

6. Chinese Sword: Located in level 6 (Docks)

Near the end of the second trip through Egypt you will begin a boss fight with Sam Jackson's character. This fight is divided into four parts. During the fourth and final area (where you're on the dock and the ship crashes into it). After the fight starts up directly behind the boss is an open white cargo container. Inside this container on the back wall is the final weapon.

 

-------------------------------------------------------------------------

 

http://tiles.xbox.com/tiles/kk/F3/0oCLiGJhbC9FFQQdXVdRGEQxL2FjaC8wLzEAAAAA5+fn-VhBiQ==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Gnoming: Find seven collectibles.

 

Please refer to the following collectible guide.

 

http://tiles.xbox.com/tiles/kk/F3/0oCLiGJhbC9FFQQdXVdRGEQxL2FjaC8wLzEAAAAA5+fn-VhBiQ==.jpg50 http://live.xbox.com/xweb/lib/images/G_Icon_External.gif

Pack Rat: Find all collectibles in the game.

 

Please refer to the following collectible guide.

Link to comment
Share on other sites

Collectible Guide

 

Note: Once you have picked up a collectible and saved your game it will no longer appear in the game even when you start a new play through. Which means those of you who picked some up and missed some don't have to find them all over again. However, if you pick one up but die before saving or hitting a in level check point don't forget to pick them back up when you pass by them again.

 

Collectibles have a blue aura and will shimmer slightly. (Not to be confused with the jars that have the same aura but are red..these are heath)

 

I have listed the collectibles out in the order in which you encounter them to make it easier for you to pick them up. (Yay me!)

 

Finally, to check which ones you have from the main menu you can press left or right on the d-pad until the option "Loot Room" appears. Once you're in there you can see which collectibles you have picked up already.

 

-------------------------------------------------------------------------

 

1. Located in level 1 (Rome)

In the third area you enter next to the opening leading into the next section is a chalice sitting on a small piece of rubble.

 

2. Located in level 1 (Rome)

To the left of the first collectible you should see some bars. Behind these bars is a small area. Hold down the right bumber and guide your manual teleport to the other side of the bars. In this semi hidden area on the left side next to a fallen block and on the ground is the next collectible.

 

3. Located in level 1 (Rome)

After you use the jump point marker into the next area. You will be facing a wall and an orange closed door on the right. Head left and around the wall. In the distance you will see another orange door against the back wall. To the right of this door in a circular corner area on top of three barrels is a collectible set of scrolls.

 

4. Located in level 2 (Nepal)

Proceed along the pathway in the beginning until you come to an open double doorway on your left. Upon entering look to the left and on the ground is a small collectible statue.

 

5. Located in level 2 (Nepal)

Through the second doorway you come across on the left. After entering turn to the right and sitting on a red bench is a multi-colored collectible rock thing.

 

6. Located in Level 2 (Nepal)

At the end of the second level you will come to a large courtyard. Look to your right after entering and spot the large golden statue. From this statue head towards the temple and next to a tree lying on the ground is a collectible lantern.

 

7. Located in Level 3 (Egypt 1)

After you leave the second large room wind through the corridor, take the doorway on your right and into the next section. Move around the column in front of you. There will be a doorway on the right and a work station against the back wall. Make your way to the work station and located on a wheeled cart is a golden scarab...your collectible.

 

8. Located in Level 3 (Egypt 1)

After you come to the fourth large room head down the left hand side. Sitting atop a large square sarcophagus is a smaller collectible sarcophagus.

 

9. Located in Level 3 (Egypt 1)

When you come to the fifth large room in front of you will be a pile of junk and an overturned table. Behind that stuff is a table against the wall. On the right side of the table will be a crate marked explosives and to the left of the crate on the table is a collectible book.

 

10. Located in Level 3 (Egypt 1)

Also in the fifth large room. From the table where number 9 was turn left. Head further into the room and take a left around the corner. On your left next to a large square sarcophagus is a table and on the table is a collectible scepter.

 

11. Located in Level 4 (Labs)

After you come to the second large room (the one with the sections of fencing and white teleport pads). Along the wall opposite from where you entered are some desks in between two pad and fence things. On the desk to the right is a collectible stack of files.

 

12. Located in Level 4 (Labs)

After you take the multiple jump points across some gaps you will enter another large pad and fence testing area. Head into the room and in the middle is a slightly raised testing section. On the back of this is a pad surrounded by three floodlights. Next to this is a table and on the table is another stack of collectible files.

 

13. Located in Level 4 (Labs)

After a third trip through the beginning lobby area you will be in yet another large testing room. In the center of the room is a raised teleport pad. On this pad is a collectible briefcase.

 

14. Located in Level 4 (Labs)

In the last room (the one with the large red machine that opens up) after you come down some stairs the boss of the level will engage you. Ignore him for now and head up a stairwell located on the left wall. Take a jump point at the platform at the top of the stairs to another smaller platform. On the floor on this platform is a collectible pile of gold bars.

 

15. Located in Level 5 (Docks)

After you come down the stairs in the beginning of the level you will be in an open area. In front of you is a large tin shack. Inside the shack on the ground on the right side is a collectible treasure chest.

 

16. Located in Level 5 (Docks)

Take the stairs down in the beginning and follow the path on the left as it curves to the left. As it straightens out you will see an open cargo container on your right (where the weapon was located) and a street lamp on your left. Move over to the lamp and turn around. You should see a gap in between two cargo containers. Head through the gap and on the ground in this hidden area is a collectible pottery piece.

 

17. Located in Level 5 (Docks)

After you come to the second section of this level (inside area) you will pass a circular section with red lights. After this the path splits in three directions. Take the right path and follow the corridor until it dead ends. In the left corner on a barrel is a collectible ship in a jar.

 

18. Located in Level 5 (Docks) (Also probably the most missed one)

Proceed through through the second section (inside area) eventually you pass through a third circular area with red lights. Right after this you will come to a long hallway with a door on the opposite end. Move slowly down this hall while looking to the right. You should see a locked door with a window that leads into a bathroom. Manual teleport into the bathroom. (RB) On the back wall next to the urinals is a collectible bottle of wine.

 

19. Located in Level 5 (Docks)

After you cross through the interior section you will once again find yourself outside. Follow the path until it ends with a loading ramp leading up onto a ship. Right next to the ramp on a barrel is a collectible compass.

 

20. Located in Level 5 (Docks)

Near the end of the level. After you board the ship continue along until you come to the second open cargo container on your left. Inside the container is a collectible idol.

 

21. Located in Level 6 (Nepal temple)

After you have gone up to the third floor and come down a different set of stairs back down to the second floor. Move left around the balcony area until you come to a large piece of wood lying over the rail. (Looks like a ramp) On this piece of wood is a collectible idol.

 

-------------------------------------------------------------------------

 

There you go folks. I give you the my Jumper guide and I hope you enjoy using it as much as I enjoyed making it.

Link to comment
Share on other sites

Anytime extra guys show up focus on them until they are gone. Once you have the boss back down to one on one continue the fight. Don't try to rush it or force the combos. Be methodical and make sure that each of your hits are gonna land and not be countered and you'll have him out for the count in no time.

Link to comment
Share on other sites

Thanks for the guide, not having too many problems except for the one where you have to beat it without dying, I always manage to get killed on the 3rd stage of fighting samuel jackson on the last level, the one where you're on that balcony with no health powerups.

 

Edit: Finally beat Samuel Jackson without dying, found out that you can't finish him with Y because he won't fall down, and will pummel you 99% of the times. Now I can't beat the guy in the black trenchcoat at the end without dying. I do fine until he has maybe 1/6 life left, and then 3 guys come to back him up and shoot me with nets and guns, and I have no life left after that.

Link to comment
Share on other sites

Now my system will no longer read this terrible game, looks like I'll be stuck with 900 points. It's the only game that's ever given me any trouble, even though it has no scratches on it at all. It'll either say "To play this disc, put it in an Xbox 360 console." or the Disc is Dirty error. If I put in one of my other games it works fine. Screw this game.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
  • Create New...