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The Official Bitching Thread


Crimson Ridley
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So far i am really enjoying this game, but my only annoyance is the some what strange boundaries between safe and trespassing. Some of the areas are easy to tell, eg the back of a shop, or a room being guarded, but some areas i can't tell are hostile areas and i'm constantly losing points for being spotted. I am on the mission where you have to take out Lenny's gang and on the street i'm fine, yet when i set foot in the small park area, i'm trespassing:confused:

 

I know I'm replying a lot but how could I forget this? It's so annoying when you can't tell if you are trespassing until you are in that area and right away you have -points for it with no warning first, or instead getting a warning before stepping into that area. You know another area in that level? Well after actually I was dressed as a barber and went to get the evidence off the tv then all of a sudden I was trespassing.

 

Another issue I have is you can't go into FP like Blood Money. I was holding LT to zoom in a didn't know 47 holds his fists up so everyone got on me for that like I was ready to fight. LT is only way to see things closer which I enjoy doing at times seeing as we don't have our damn binoculars, where the hell are those by the way.

Edited by InsaneKane87
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Why in the FUCK can everyone hear punches? It's so fucking stupid, holy shit. Time to go listen to this stupid conversation so I can get past this person again to retry and hopefully not get fucked over by the sound of a PUNCH.

 

Like, are you fucking kidding me? This conversation lasts for like 5 minutes. Fuck.

 

And why do my disguises get seen through almost instantly? Disguises are fucking useless; this game isn't fun. Why the fuck isn't this just Blood Money 2?

Forreal.

 

And it's so cool to just turn on some guy who's suspicious of you an give him the one-two but more than half the time some guy two doors down is alerted.

 

There's definitely a shitload wrong with the game, but despite my copious complaints I'm really enjoying it so far. The story is kind of cool (I really like Dexter. I can't quite place which movie villain he reminds me of...) and the levels that are more classic Hitman are very fun. Luckily Contracts lets you make pretty much every level into classic Hitman.

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The disguises bit was really annoying me until I realized how it worked. Now I just plan ahead a little better. I still run into annoyances with some but now I actually have to think about what would be a better disguise than just knocking out the first poor bastard I see like in earlier games. Definitely needs to be tweaked though.

 

The lack of manual saves has been a pain, but on the flipside of this there have been many times where I had to think quick on my feet and actually surprised myself. Double edged sword on that.

 

No map doesn't bother me. Instinct replaces it and it just causes me to explore my surroundings before planning my move.

 

I hate how sometimes the "Subdue" or "Garrote" prompt doesn't come up when I come up behind my target, causing me to punch out said guy and be spotted.

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I finished this game on hard yesterday and there is only one thing that i can say...

DID THEY EVEN TESTED THIS GAME ON HARD OR ABOVE?

 

The levels are stuffed with a ridiculous amount of goons and the half of them didn't even move from their position :(

If this isn't stupid enough, they spot you extremely fast and even through walls -.-

But the worst thing about this game are the extremely poor level-design.

Imo this game has the worst level design in gaming history!

Only 15% of this game was fun and the other 85% i asked myself how could they release Hitman in this condition!

Edited by TaiCoon
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Why cant we switch off the tutorial mode in the first mission? Thats actually one of the better levels apart from the constant tutorial.

 

play on purist and the annoying stuff will not be there. but level will filled with Super Saiyans. Power level over nine thousand!

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As useless as you think the disguises are, I've found them to be quite useful on purist. You get spotted far easier without one on and on select levels there are disguises that are impervious to your enemies.

 

It forces you to think more and find the best path IMO.

 

That's not to say it doesn't have flaws but I that it isn't frustrating at times and flawed.

 

The problem of the disuiges is that every level should have a few disguises that only a few peoples wears, like the scientist one in the last mission (there is only one scientist and the disguise is twice in the level, one in the scientist himself and one on a table).

 

Once you got it, no one notice you, except the scientist, of course.

 

Still, I think Blood Money was better in terms of disguise. In "A New Life" mission for example, you could get the FBI disguise and enter the house without any probem (and that was logical, as 47 wears sunglasses).

 

In Absolution, even if you have a disguide that cover your face (as in the orphanage), people still notice you, which render the disguide pretty useless and make the game a "Splinter Cell Conviction" one where you do not need any disguise, just need to be stealth.

 

But I think this problem come from the instinct, it's to let you use it but as you don't have any instinct in Purist mode, there's a problem.

 

Before playing the game, I thought the instinct thing would kill the game but in fact, no, that's more the missions which killed the game (and the ugly save bug).

 

The only missions that I like replaying are :

 

- King of Chinatown

- The Vixen Club

- Chinese New Year

- Streets of Hope

- Barbershop

 

(Those ones have Blood Money taste, you can walk without being notice, except in "Barbershop", but still, that mission is good compared to the others).

 

5 chapters out of probably 30.

 

That's a shame that even the worst mission of Blood Money is better than the best mission of Absolution, after 6 years of waiting (same for the save bug, I saw some people which put that on a rush problem of the editor, that's fucking hilarous. If you can't program a safe save code in 6 years, there's really a problem).

 

And too bad, because, if they would have put such missions like every two missions (so giving 10 or 15 missions like that), I would have called the game brillant (I have nothing against the other kind of chapters, as long as near every chapter aren't like that).

 

Anyway, the game isn't that bad but they got my money this time (and the previous time with Hitman 2, 3, 4) but they won't have it for Hitman 6, not before I can test the game (I now understand why Absolution didn't got a demo, contrary to Blood Money).

 

More or less same as GTA, they got my money for each games and they were great. They got my money for GTA IV and the game wasn't fun at all, so they won't have it for GTA V (even if the game looks better and funnier thant the IV, I won't be scummed like for Hitman Absolution).

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And too bad, because, if they would have put such missions like every two missions (so giving 10 or 15 missions like that), I would have called the game brillant (I have nothing against the other kind of chapters, as long as near every chapter aren't like that).

 

W H A T ? ? ? Please be a little more nebulous when explaining obtuse thoughts.

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[snip]

I now understand why Absolution didn't got a demo, contrary to Blood Money

 

Thats a really good point. I wonder how many people would have given this a miss if a demo was released.

 

The Demo would of either been the first mission or King of China town. Small, easy to play levels. Or even that shooting range level.

 

I probably would of given it a second thought and debated if it was worth the money. Instead of impulse buying it on release day.

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Thats a really good point. I wonder how many people would have given this a miss if a demo was released.

 

The Demo would of either been the first mission or King of China town. Small, easy to play levels. Or even that shooting range level.

 

I probably would of given it a second thought and debated if it was worth the money. Instead of impulse buying it on release day.

 

Yeah a demo may have made me think twice.

I blindly went with the EB preorder right away because I figured "Its Hitman its going to be awesome!".

Then the sniper challenge got me even more pumped for the game.

Then the game let me down. :(

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Yeah, I mean Blood Money-like levels (if you look my others messages, it wouldn't be nebulous, as I explained it several times before).

 

They put you in a level, they say you have to kill some targets and then you do whatever you want (and of course, the targets don't know you are here, if not, that's not really a hit-man game but just a stealth one).

 

There are a lots of chapters in Absolution where you don't have to kill someone (escape the cops for most of them).

 

And even when you have to kill some peoples in some missions, they often know you are already here (Attack of the Saints for example) which make the game more Splinter Cell than Hitman.

 

What killed the game is the story for me, Hitman never really had a true story for each game so they could basically change the location of each mission, but in Absolution, they have to follow the story and it give a lot of Splinter Cell-like missions.

 

The instinct is also a bad thing for me, because of the way the disguise works, you have to use it if you don't want to be discover (except if you play like Splinter Cell, always crouched and such), even when they said you wouldn't require it at all if you want to play the old way, but you can't play the old way in Absolution with the way the disguise works in the game.

 

I mean, why the hell does 47 bother to cover his barcode when people with the same disguise spot him in a few seconds? (In Blood Money, he wasn't covering his barcode and no one would spot him except if he would do a suspicious thing/enter a forbidden area).

 

Even if you wear abalaclavas in Absolution (so, face covered), they still spot you, that's just silly.

 

There are a few good chapters, but the number of them is not enough. Once Lenny's chapter was finished, I keep played hoping I would find new chapters like that, but didn't found any until the end of the game.

 

And yeah, this game miss an hideout, where you can choose which weapons you take with you, Blood Money had one and it was pretty cool. You could take the Sniper Rifle you bought in every level.

 

I really want to love this game, but just can't.

 

Blood Money demo was the tutorial, but the tutorial wasn't bad so that was a good shot at how the game would be (the first target in the tutorial could been killed several ways).

 

The only really good thing I found in this game is the contracts mode, but there aren't a lot of levels enough interesting to play it during a long time.

 

Blood Money with a contracts mode would have been really great.

 

Too bad they don't plan to add one in the compilation for each game, that would be a really good addition to make it sell easily.

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***SPOILERS AHEAD***

 

Can't remember the name of the mission but it's the one where you can set off fireworks in a shop. I'm doing it suit only on hard and can make it past all the police no worries, once I step outside, a store clerk starts shouting out excuse me Sir you shouldn't be here, which then brings every cop in the city down on me while I'm only a few feet away from the exit point! Since when are store clerks hostile enemies actively looking for me? I'm a dude in a suit leaving a fucking burning shop but I shouldn't be leaving the place? What the fuck sort of bullshit is this IO??? :mad:

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On the topic of disguises and that, I found something really stupid on that Dexter Industries level.

 

After you escape the mine and went over the bridge to where the trucks are parked I got perfectly to that little building opposite the dog. The one with the squirrel/bear whatever it is costume, put it on, and went outside just being stupid and killing everyone.

 

Overheard one of the guards saying "be on the look out, middle aged white caucasian male".

 

How the fuck can you know that if I got to the building & put on the costume unspotted? Yeah I know its generic audio clips played in situations like that, but come on.

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The topic about the disguise on Eidos forum is marked as "Disguise system discussion (please note, disguises will be patched)" so that might be a good thing (an amator PC mod already patched the disguide so that shouldn't be that hard, they just have to tweak the time and range someone can spot you when you have the same disguise).

 

If the first patch fix the save and achievements problems (though I didnt got any problems with the achievements, some people did) and then a second patch tweak the disguide system, it'll be a good step towards the good direction (because they might keep the tweaked disguise system for the next game). Then, it would just require more free-roam contracts levels and we would have the perfect hitman game (I'm a Blood Money fanboy but I can't help but admit Hitman Absolution graphics and gameplay are better, Blood Money gameplay was a bit rusty though enjoyable).

 

I have nothing against levels like "Escape from the cops", it just have to be more balanced. One level like that, one level like "Chinese New Year/Streets of Hope/Barbershop/Vixen Club, one level like that, one level like "Chinese New Year/Streets of Hope/Barbershop/Vixen Club.

 

I also have nothing against the instinct (you don't have it in Purist) but I don't play Hitman to crouch everytime and feeling like Splinter Cell. The fun of hitman was to take any disguise and blend into the other peoples, which you can't do now. Blood Money had a gauge which was raising, like when you was near a FBI agent with a FBI disguise, so if you was waiting next to him for a while, it would spot you, but not if you was just walking past him without stopping. But in Absolution, even if the guy is 30/40ft away from you, it still spot your a fake, that's just silly (especially when you know that if you use the instinct, it won't spot you though you are just putting your hand on your face or things like that, like "don't look at me, I'm not a fake", *laughs*).

 

I don't know for you, but personally, I never played Hitman for the story, it would be like watching a porn film for it's scenario :eek: So it never bothered me that each level was in a different country (it's was one the charm of the game) and with only contracts to achieve without any real background.

 

Anyway, I already finished the game but if they tweak the disguise to something like the old way, I might playing a bit again at the contracts mode and probably think about buying the next one (but if they don't nothing about the disguise, they can keep their sequels, as it would mean they will use the same disguise function).

 

http://forums.eidosgames.com/showthread.php?t=130858

 

Reading this thread, I got back faith in humanity again. 90% of them are complaining about five things :

 

- Linear levels : from point A to point B. Most peoples want sandbox levels and not levels cut in several areas where you can't go back once you go through a new area (Blood Money-like).

- Disguise system : Most of them seems to want the old disguise system (Blood Money-like).

- Checkpoints : They are broken for most peoples so they want the old saves (with limited slots depending of the difficulty) method (Blood-Money like).

- Instinct : Most people don't care about it and don't want it but if the disguise were okay, most of people could just ignore it and play in purist mode (Blood-Money like) without having to crouch everytime and play like in Splinter Cell

- Hideout : Most people want it back when you replay levels and play contracts mode, to take the weapons you want in story mode when you replay the levels (Blood Money-like) and not just ONE weapon in contracts mode.

 

If they would fix those five things, the next game would be perfect and probably far better than Blood Money.

Edited by davhuit
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The topic about the disguise on Eidos forum is marked as "Disguise system discussion (please note, disguises will be patched)" so that might be a good thing (an amator PC mod already patched the disguide so that shouldn't be that hard, they just have to tweak the time and range someone can spot you when you have the same disguise)...

It is possible to do the levels with suit only. Try that and you won't have to worry about disguises.

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That's not how Hitman is meant to be played (but I already finished the game on Hard, so that's not a difficulty problem, and yeah, I didn't use any disguise are most of them are useless, but that wasn't fun and why the point of spending 60 dollars on something not fun that I don't want to play anymore because of this shitty system?).

 

What you describe is Splinter Cell.

 

The core of Hitman (since the first game) have always been the disguise, and seeing the developpers finally decided to patch them confirm that they screw the system.

 

What screwed the game is the instinct, that's why the disguise are flawed (because if the disguise works the old way + the instinct, the game will be to easy in normal mode, but who cares? Hardcore fans plays without instinct, so on purist mode only).

 

If I wanted to play a stealth game where hidind and crouching is the key of the game and when you don't have the possibility to disguise yourself, I would have bought Splinter Cell Conviction, not Hitman Absolution.

 

I want to enjoy the game I paid (and seeing Eidos forum, 95% of the people want the them), and for now, I'm still back to Blood Money which is far more fan than Absolution.

 

The disguise fix won't make of Absolution a perfect game, rather than the disguie, the main flaw is the level design, but the level design can't be fixed with a patch so for that, they can't do anything. It'll still make the game better, and fell more like a hitman game, and not a Splinter Cell Conviction rip.

 

There a big difference between a stealth game (Splinter Cell, Deus Ex, Metal Gear Solid) and a hitman game (where disguise is the key).

 

Anyway, with all the people which complained on the official boards, I can only see the next game to be a failure if they don't revise their copy (disguise will be revised, but they also need to revise the levels design).

 

Note : I own Splinter Cell Conviction and I don't really like it, so I didn't bought Hitman to get a clone of Splinter Cell Conviction.

Edited by davhuit
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