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The Mercenaries guide


Cobwebbyfir
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First thanks to NelloAngelo for this guide.

And pgrooveparrry for Coup de Grace Demonstration Video.

And Farqar44 for Hidden Boss - Steel Beast (Tutorial)

:)

[THE MERCENARIES]

 

- [ The Basics ]

 

The Mercenaries gives you two minutes to rank up as many points possible through various means. Your best bet is to stay moving, collect time and defeat enemies quickly, efficiently and continuously as to not drop the kill combo. Familiarizing your self with the map you are playing will help as well as all time extensions, combo times and items placed around the map never change location.

 

- [ Hourglasses & "Combo Time" ]

 

Each stage in The Mercenaries contains large yellow hourglass shaped breakables that provide unique time bonuses. Note that hourglasses grant different amounts of time depending on the one you break, these amounts are predetermined but are not made obvious to the player until the hourglass is broken. They can only be broken by a melee attack or sliding into them.

 

-Use gunfire to break the green hourglasses, these put you into "combo time" your combo bonus gets pushed up to 1000 points if it is less than 1000

 

-If your combo bonus is more than 1000 you receive no bonus, so shooting a green hourglass when the combo is 10+ has no effect.

 

-Combo Time is only good for increasing your combo bonus between 2-9.

 

- [ Time Bonuses ]

 

In addition to the yellow hourglasses defeating enemies in certain ways will grant additional time.

 

Yellow Hourglass - 30,60 or 60 seconds

Melee weapon/attack finisher - 5 seconds

Coup de Grace - 7 seconds

Counter Finish - 10 seconds

 

- [ Scoring ]

If a boss is killed in a combo your combo bonus will increase depending on the portion of the combo that you killed the enemy in. It is recommended (to maximize points) if you don't have much of a combo bonus when one of these larger creatures spawn to kill some smaller enemies before finishing off the boss.

 

Combo / Bonus / Boss Bonus

 

2 combo / 40 / 750

3 combo / 100 / 1,500

4 combo / 200 / 2,250

5 combo / 400 / 3,000

6 combo / 500 / 3,750

7 combo / 600 / 4,500

8 combo / 700 / 5,250

9 combo / 800 / 6,000

10-19 combo / 1,000 / 6,750

20-29 combo / 1,200 / 7,500

30-39 combo / 1,400 / 8,250

40-49 combo / 1,700 / 9,000

50-59 combo / 2,000 / 10,500

60-69 combo / 2,400 / 12,000

70-79 combo / 2,800 / 15,000

80-89 combo / 3,400 / 18,000

09-99 combo / 4,000 / 22,500

100-109 combo / 6,000 / 30,000

110-119 combo / 8,000/ 45,00

120-129 combo / 12,000 / 60,000

130-139 combo / 20,000 / 75,000

140-149 combo / 30,000 / 90,000

150 hit combo! / 60,000 / 150,000

 

- [ Point Value ]

Each enemy is worth a specific number of points, no matter how you kill them. Note that the enemies worth high point value tend to increase your combo bonus. Even though Zombie Dogs are worth only 100 points they provide the same combo bonus as normal Zombies or J'avo. If you finish all 150 enemies in a stage before time is over you earn 200 point bonuses for every second left on the clock.

 

Creature / Score Awarded

 

Zombies (300)

J’avo (300)

Zombie Dog (100)

Ja’vo with 1 mutation (500)

Bloodshot (600)

Shrieker (800)

Whopper (1,000)

Napad (1,500)

Strelats (1,500)

Gnezdo (3,000)

 

- [ Rank ]

When your time in Mercenaries runs out (and the player(s) is/are alive) you will receive a grade based on your score. To get the highest scores you must complete a combo bonus for almost the entire duration of the stage. Remember when solo, you face normal difficulty enemies, when playing as a duo you will be challenged by veteran level enemies.

 

Rank / Score Required when solo / with partner

 

[ E ] 0-39,000 / 0-59,999

[ D ] 40,000-59,999 / 60,000-89,999

[ C ] 60,000-79,999 / 90,000-119,999

[ B ] 80,000-99,999 / 120,000-179,999

[ A ] 100,000-139,999 / 180,000-219,999

[ S ] 140,000+ / 220,000+

 

- [ Rewards ]

 

Steel Beast (stage) – Complete Chris’ campaign.

Mining the Depths (stage) – Complete Jake’s campaign.

Ada Wong – Complete Ada’s campaign.

Helena Harper – Complete Urban Chaos map with a B or higher

Piers Nivans – Complete Steel Beast map with a B or higher

Sherry Birkin – Complete Mining the Depths with a B or higher

Costume 1 – Complete any stage with an A rank or higher as that character

Carla – Unlock every character and every characters costume 1

 

- [ Mercenaries skills ]

 

Fill your self in soldier, its right there before you head out on your mission. Pretty straight forward and self explanatory.

 

- [ The Maps ]

 

~~~~ Urban Chaos ~~~~

 

Enemy waves:

Zombies

Zombie Cops

Zombie Dogs x9

Firefighter Zombies

BSAA Zombies

Bloodshot BSAA Zombie x2

Zombies

Whopper x1

Spitting Zombies

Bloodshot x9

Firefighter Zombies

Zombies

Whoopers x2

Zombie Cops

Zombie Dogs x7

Bloodshot BSAA Zombies

Zombies

 

Secret Boss: Napad - Kill 15 enemies with counters before you've killed 80 enemies.

 

Items found: First-Aid Spray, Flash Grenade, Hand Grenade, Incendiary Grenade, Remote Bomb, Red Herb, Green Herb.

 

~~~~ Steel Beast ~~~~

 

Enemy Waves:

Melee J'avo

Ruka-Srp x4

Noga-Let x5

Rocket Launcher J'avo x2

Sniper J'avo x1

Napad x8

Telo-Eksplozija x11

Melee J'avo

Noga-Skakanje x11

Sniper J'avo x1

J'avo to Ruka-Srp mutation x4

Ruka-Bedem x8

Glava-Smech x9

Telo-Eksplozija x9

Rocket Launcher J'avo x1

Melee J'avo

 

Secret Boss: Gnezdo - Defeat 25 enemies with coup de grace attacks before you've killed 80 enemies.

 

Items Found: First-Aid Spray, Hand Grenade, Incendiary Grenade, Remote Bomb, Green Herb.

 

~~~~ Mining The Depths ~~~~

 

Enemy Waves:

Firefighter Zombies

Zombies

Zombie Dog x7

Shriekers x2

BSAA Zombies

Zombie Dog x5

Firefighter Zombies

Bloodshot x11

Dynamite Zombies

Shrieker x1

Bloodshot x7

Firefighter Zombies

BSAA Zombie

Zombie Dog x12

Shrieker x1

Zombies

 

Secret Boss: Strelats - Kill 70 enemies before 600 seconds have elapsed.

 

Items Found: Firs-Aid Spray, Flash Grenade, Hand Grenade, Incendiary Grenade, Red Herb, Remote Bomb

 

The Characters, alts, load-outs :

 

[ Leon Scott Kennedy ]

 

Load-Out: Wing Shooter x18, Shotgun x8, Remote Bomb x4, 9mm Ammo x50, 12-Guage Shells x8, Healing Tablets x8.

 

[ Leon “booty raider” Kennedy ]

 

Load-Out: Assault Rifle RN x30, Sniper Rifle x6, Grenade Launcher x5, 5.56mm Ammo x60, 7.62mm Ammo x30, Healing Tablets x4.

 

[ Helena Harper ]

 

Load-Out: Picador x16, Hydra x3, Grenade Launcher x6, 9mm Ammo x50, 10-Guage Shells x30, Healing Tablets x6.

 

[ Helena “assume the position” Harper ]

 

Load-Out: Ammo Box 50 x50, Sniper Rifle x6, Herb (red) x1, First-Aid Spray x1,

Incendiary Grenade x3, 9mm Ammo x50, 7.62mm Ammo x20.

 

[ Chris Redfield ]

 

Load-Out: Assault Rifle Special Tactics x30, Lightning Hawk x7, Combat Knife, Hand Grenade x3, 5.56mm Ammo x60, .50 Action-Express Magnum Ammo x7

 

[ Chirs “the last Samurai” Redfield ]

 

Load-Out: 909 x15, Shotgun x8, Rocket Launcher x1, 9mm Ammo x50, 12-Guage Shells x20, Healing Tablet x6.

 

[ Piers Nivans ]

 

Load-Out: MP-AF x30, Anti-Material Rifle x10, First-Aid Spray x1, Remote Bomb x3, 9mm Ammo x50, AM Rifle Ammo x20, Healing Tablet x1.

 

[ Piers “shake – n - bake” Nivans ]

 

Load-Out: Ammo Box 50 x50, Semi-Auto Sniper Rifle x5, Assault Shotgun x7, 9mm Ammo x30, 7.62mm Ammo x15, 12-Gauge Shells x10, Healing Tablet x4.

 

[ Jake Muller ]

 

Load-Out: Nine-Oh-Nine x15, Elephant Killer x5, Hand-to-Hand, Flash Grenade x2, 9mm Ammo x50, .500 Magnum Ammo x10, Healing Tablets x10

 

[ Jake “cold as ice ice baby” Muller ]

 

Load-Out: Survival Knife, Semi-Auto Sniper Rifle x5, Grenade Launcher x6, First-Aid Spray x1, 7.62mm Ammo x20, 40mm Explosive Rounds x12, Healing Tablets x8.

 

[ Sherry Birkin ]

 

Load-Out: Triple Shot x20, Lightning Hawk x7, Stun Rod, Herb (red), First-Aid Spray x1,

9mm Ammo x30, .50 Action-Express Magnum Ammo x10, Healing Tablet x1.

 

[ Sherry “school of the dead” Birkin ]

 

Load-Out: Bear Commander x30, Assault Shotgun x7, Herb (red) x2, First-Aid Spray x1, Flash Grenade x2, 5.56mm Ammo x60, 12-Gauge Shells x20, 40mm Explosive Rounds x3, Healing Tablets x1.

 

[ Ada Wong ]

 

Load-Out: Ammo Box 50 x50, Crossbow x1, Incendiary Grenade x3, 9mm Ammo x30, Arrows (normal) x60, Arrows (pipe bomb) x30, Healing Tablets x8.

 

[ Ada “Kikoken” Wong ]

 

Load-Out: MP-AF x30, Sniper Rifle x6, Herb (red) x2, Hand Grenade x2, Flash Grenade x2, 9mm amo x30, 7.62mm amo x6, Healing Tablet x1.

 

[ Carla Radames ]

 

Load-Out: Picador x16, Grenade Launcher x6, 9mm Ammo x50, 40mm Acid Rounds x12, 40mm Nitrogen Rounds x6, Healing Tablets x6.

 

Video by pgrooveparrry

http://www.youtube.com/watch?v=CHQBB0aX5eE&feature=youtu.be

 

And Hidden Boss - Steel Beast (Tutorial) by Farqar44

[ame=http://www.youtube.com/watch?v=35mIfDpAC9U&feature=related]http://www.youtube.com/watch?v=35mIfDpAC9U&feature=related[/ame]

all Hidden Boss

Urban Chaos - 15 Counter Kills before 80 kills (Napad)

Steel Beast - 25 Coup de grace attacks before 80 kills (Gnezdo)

Mining the Depths - Kill 70 enemies before 600 seconds (Strelat)

Rail Yard - 25 Quick shot kills before 80 kills (Ubistvo)

High Sea Fortress - 40 melee kills before 80 kills (Gnezdo)

Catacombs - 20 Quick Shot Kills - (Strelat)

:)

Edited by Cobwebbyfir
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yeah

 

 

Combo / Bonus / Boss Bonus

 

2 combo / 40 / 750

3 combo / 100 / 1,500

4 combo / 200 / 2,250

5 combo / 400 / 3,000

6 combo / 500 / 3,750

7 combo / 600 / 4,500

8 combo / 700 / 5,250

9 combo / 800 / 6,000

10-19 combo / 1,000 / 6,750

20-29 combo / 1,200 / 7,500

30-39 combo / 1,400 / 8,250

40-49 combo / 1,700 / 9,000

50-59 combo / 2,000 / 10,500

60-69 combo / 2,400 / 12,000

70-79 combo / 2,800 / 15,000

80-89 combo / 3,400 / 18,000

09-99 combo / 4,000 / 22,500

100-109 combo / 6,000 / 30,000

110-119 combo / 8,000/ 45,00

120-129 combo / 12,000 / 60,000

130-139 combo / 20,000 / 75,000

140-149 combo / 30,000 / 90,000

150 hit combo! / 60,000 / 150,000

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yeah

 

 

Combo / Bonus / Boss Bonus

 

2 combo / 40 / 750

(Bunch of numbers)

140-149 combo / 30,000 / 90,000

150 hit combo! / 60,000 / 150,000

So am I to understand that the combo values here are added to the already existing enemy score?

For example killing Napad at 80 combo would add a total of 16,500 points and by the same logic killing it last would add 151,500 points?

Just trying to make sure I know how the combo bonus applies to enemies.

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So am I to understand that the combo values here are added to the already existing enemy score?

For example killing Napad at 80 combo would add a total of 16,500 points and by the same logic killing it last would add 151,500 points?

Just trying to make sure I know how the combo bonus applies to enemies.

Yes the combo add a bonus points

killing Napad at 150 u get 151,500 points :)

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Thanks for the heads-up. I'm slowly getting bored by the three standard maps.

 

I'm only halfway through Chris' but I'm actually having a blast on Urban Chaos. I like the environmental kills on Catacombs but rarely play it.

 

My highest score (Duo) on Urban Chaos is just under half a mil with 494+k AND we managed to spawn the boss. I was getting phenomenal with the counters. I do kind of wish they'd let you spawn an ACTUAL boss regardless of the timed seemingly impossible challenge but it'd be a fun surprise.

 

Can't wait to unlock the other maps and characters though.

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My score after kill boss 150

 

Urban Chaos 1.231.054

 

Steel Beast 1.264.792

 

Mining the Depths 1.198.498

 

:)

 

Oh dude you beat me for good, haha nice. :drunk

 

Urban Chaos (Duo): 1.208.594

 

Just one quick question there are only TWO COMBO-TIMERS in Urban Chaos right!? Can't find the third one.

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Oh dude you beat me for good, haha nice. :drunk

 

Urban Chaos (Duo): 1.208.594

 

Just one quick question there are only TWO COMBO-TIMERS in Urban Chaos right!? Can't find the third one.

 

Urban Chaos 3 combo timers

 

 

see this : 1:25 all combo

[ame=

]
[/ame]

:)

Edited by Cobwebbyfir
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