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Absolute bs


Havince
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I saved my game in one of the casinos on the silver strip. and every time i try to leave to go onto the silver strip it crashes. i can spend hours in the casino and nowt happens but as soon as i leave thats it

 

so basically i cant continue the game.

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game has memory leaks dont play for to long other wise the game will get lost on were it really is and then it become courupt an try and always keep a hard save within 30 mins of each cuz auto saves are unreliable

 

right ok, that info would have been useful BEFORE i got in this predicament. doesnt really help me whn im in it.

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right ok, that info would have been useful BEFORE i got in this predicament. doesnt really help me whn im in it.

Somebody tries to help you out so you have a go at them? Makes sense, /sarcasm.

OT: You just learned what a great deal of people seem to have; the need for multiple saves.

Edited by LocustDawn
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:eek:I had the game repeatedly crash in the Thorn. Luckily, I had a hard save right before my last arena fight & was able to leave & keep playing. for some reason, every time I tried to fight the giant radscorps the game would crash when I returned to the main area...guess I'll just explore to finish New Vegas Samurai, Stim-ply amazing & Love The Bomb.

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In all honesty, I cannot say this is a good game. I thoroughly enjoyed Oblivion and Fallout3 but the amount and severity of glitches in this game really suck. This game should never have made it past beta, either that or the pool of beta testers didn't know how to diagnose a problem.

 

I wanted this to be a good game and I have tried and tried to believe it IS a good game but I think all of the reviews are grading the game on past games, not for what this game offers. The developers are to blame and not just Obsidian. Bethesda should have never put their name on this product, which is utter crap. Inexcusable.

 

When I pay $65 for a game, I expect it to give me hours of enjoyment, maybe a little frustration until I learn the mechanics of the game, and let me feel like I spent my money wisely. This game does none of that. Oh sure, they'll probably FIX it one day and everyone will say, "See? It DOES rate 4/5 stars."

 

Bethesda's website has a troubleshooting FAQ. 95% of the answers are to reload a previous save. Out of the 7 times I played through Alpha Protocol, I experienced 2 glitches that caused me to load a previous save. Frustrating, but I could deal with that after all of the other people having a severely rough time at it.

 

Enemies getting stuck in the ground, NPC's appearing in ceilings, HUD disappearing during combat? C'mon! And most after playing less than an hour at a time! If people keep putting up with crap like this, they will continue to publish crap because people are buying a name, not a game anymore. Remember -- a turd painted cherry red is still a TURD. And that's what this game is, nothing more...

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I suffered with this a lot in The Strip (trying to access the Lucky 38 especially).

Depending on how I was trying to access the areas would change the problems.

 

I've found that if you save won't load or you freeze after loading, load a game from several hours before where your in the desert then reload your lateset save.

Works for me most of the time but not always.

 

If it black screens then that is a real problem.

solved mine by loading an earlier save and doing the Yes Man missions before killng Benny/seeing Mr house.

I think the game gets really confused by having to many overlapping quests that are open.

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Bethesda's website has a troubleshooting FAQ. 95% of the answers are to reload a previous save. Out of the 7 times I played through Alpha Protocol, I experienced 2 glitches that caused me to load a previous save. Frustrating, but I could deal with that after all of the other people having a severely rough time at it.

 

 

This I agree with - it's a very poor show to simply tell people to use a different save. I'd imagine most won't contine playing as what's to stop the same thing happening to the new save?

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we all know of these problems so the solution is a simple one make lots of different saves , problem sorted.

 

But this does not actually "fix" the problem of a disappearing HUD (or pipboy screen) while in the heat of battle. This is a severe problem and has nothing to do with quests or open world game. This game was rushed to the street to make it in time for the Christmas shopping season.

 

Granted, when a NPC appears in the ceiling, I exit and reenter and its fixed but things like this shouldn't happen. Along with radscorps stuck in terrain and ghouls frozen. If I find a stuck ghoul, I have to pass him by without killing him or the game locks up.

 

I guess I'm forced to turn the difficulty down to easy and see if I can at least make it through the game. The game is more of a chore than an indulgence I take pleasure in.

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Relax. Give them some time to release sone patches for glitches.

 

Normally for a game this size, I would agree...but this is flippin' FALLOUT for crying out loud. It can't be a surprise to them that players and some reviewers found these glitches almost instantly. It was bad enough an infinite XP and money glitch made it into the released version. All of these things should've been caught and addressed by Quality Control. It's like they were so hell bent on meeting their release date they just pushed it through. We all know games get delayed, and this is a prime example of why I don't mind that...I'd rather have a MOSTLY functional game than a beta release.

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I've said it before, I'll say it again.

 

This game was released way too early, they should have addressed the bugs, addressed the glitches and kept the game back as long as needed to work outall the bugs.

They were just slapping their greedy ego on it sending it out so early, they were expecting that people would over look the bugs due to it had the Fallout title on it.

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Relax. Give them some time to release sone patches for glitches.

 

That is not a worthy explanation. Not to far in the past a patch wasn't an option...the game had better be damn near perfect or it doesn't get sent out the door to the fans.

 

The patch crap has made developers LAZY! You do not send a pile of shit out to your consumers and think a patch is the solution.

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That is not a worthy explanation. Not to far in the past a patch wasn't an option...the game had better be damn near perfect or it doesn't get sent out the door to the fans.

 

The patch crap has made developers LAZY! You do not send a pile of shit out to your consumers and think a patch is the solution.

 

I absolutely agree. While I love New Vegas and have managed to find ways to work around/fix most of the glitches and bugs I do feel that this game would have greatly benefitted from another 3-9 months of development time and a better beta testing period. The people that beta-tested this game OBVIOUSLY had no idea what they were doing. Way to many game breaking glitches made it into the final release and releasing a game that is obviously broken assuming that you can make everything better with patches is irresponsible.

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That is not a worthy explanation. Not to far in the past a patch wasn't an option...the game had better be damn near perfect or it doesn't get sent out the door to the fans.

 

The patch crap has made developers LAZY! You do not send a pile of shit out to your consumers and think a patch is the solution.

 

I don't know if it's merely laziness, or laziness at all. I think a bigger role in Vegas' case was the decission to push it out unfinished to maximize it's cash pull. Then the blame would fall on the publisher, and not the developer.

 

BTW, what do you mean with 'not so far in the past'? Fallout 2 was released a dozen years ago, unfinished for the holidays (deja vu anyone?), and had a staggering 10,000 bugs. Yes, that's is ten thousand.

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