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Old 11-09-2013, 04:06 AM   #1
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Achievement Guide & Roadmap

DLC: Developer Pack

Overview
- Estimated achievement difficulty: 4/10
- Offline: 4/4 (60/60 )
- Online: 0/4 (0/0 )
- Approximate amount of time to 60 : Minimum 3hours
- Minimum number of playthroughs needed: 1
- Number of missable achievements: 1; “Arachnophobia”
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: 1; “Arachnophobia” (see description)
- Unobtainable achievements: None
- Extra equipment needed?: None
- Cost of DLC: $4.99 USD/FREE with Season Pass.


Introduction
The Developer Pack contains the stand-alone SPIDER LAIR level and introduces the player to the DEVELOPER level which is essentially a free-play zone that allows the player to test all of the weapons found in the Metro in the SHOOTING RANGE and also gives them opportunities to test their mettle against all of the games foes in the ARENA. Each level can be accessed from the Chapter Select in the Main Menu. Press to bring up the “New Chapters” and choose SPIDER LAIR or DEVELOPER to begin one of the levels. Once a level is completed, you’ll be brought back to the Main Menu where you can repeat the process.

It should go without saying that the easiest way to obtain these achievements will be to play on Standard Easy difficulty (as opposed to Ranger Hardcore difficulty). If you have a recent save of the Main Game, the difficulty level of the DLC will be set to that save’s difficulty level, so it is recommended that you start a new game on Standard Easy so that the difficulty level carries over.

Play Through the Level and Challenges
The SPIDER LAIR level is fairly linear and will have the player escaping from a nest of those pesky Metro Spiders that can only be weakened by bright light. Finishing the level will unlock the “Through the Fire” achievement, while burning 20 spiders with your Flame Thrower will unlock “Arachnophobia”.

Then the player will have to complete 10 Challenges in each of the SHOOTING RANGE and ARENA areas in the DEVELOPER Level. In each area will be a panel with 10 buttons, one for each challenge. When a challenge is completed, the text will turn green and the following Challenge will unlock. Completing all 20 challenges will unlock the “Specialist” achievement. However long these Challenges take to complete, the player must still spend a minimum of 3 hours in the DEVELOPER level to unlock the “Developer” achievement.

Conclusion
While the SPIDER LAIR level is quite enjoyable as more single player content, the DEVELOPER level challenges, especially in the ARENA section, tend to be reminiscent of the Tower Pack DLC. However, it is nice to be able to access all of the games weaponry and test it under conditions where the player has freedom to experiment while not under fire. The DEVELOPER level can be frustrating for players who generally approach the game using stealth tactics and it may take a bit for them to adjust. However, given a few exploits and some persistence, the Challenges can be completed rather easily.
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Old 11-09-2013, 04:06 AM   #2
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DLC: Developer Pack
Cost: $4.99 USD/FREE with Season Pass Achievements: 4 Points: 60

Through the Fire - 15
Complete the SPIDER LAIR level.

This level is more-or-less linear and isn’t an overwhelming challenge, but will task you to escape an abandoned missile silo that the spiders have converted into their lair. Basically, there’s only one real path to follow and it will lead you from area to area where you’ll need to turn on lights, lamps and lanterns to keep the spiders at bay. Whenever you come to a room with a light in it, be sure to scavenge thoroughly, especially for Shotgun shells and Flame Thrower fuel which can be found in white plastic jugs and gas cans. Spiders can be dispatched in the same way as the main game, hold your headlamp on them until they flip over and then either shotgun or knife them by pressing . Be sure to keep your headlamp charged up as well!

The most difficult portion comes at the end when you have to wait for an elevator to arrive for escape. You will be beset by spiders the whole time, so be sure to have plenty of ammo/fuel left for the ending sequence. You will recognize you are getting close to the end when you begin climbing the floors around the missile itself. Enter the elevator to end the level and unlock the achievement.

Arachnophobia - 15
Kill 20 spiders with your flame thrower.

To make sure that you have plenty of fuel enough to kill 20 spiders, be sure to scavenge thoroughly for white plastic jugs and white gas cans that contain fuel. Combining the Flame Thrower and your headlamp seems to be the quickest way of killing them though it does also cause them to run away from you. All 20 spiders must be killed on one playthrough.

Apparently, only the spiders with a round abdomen count toward the achievement. The ones with the spiked tails similar to a scorpion’s do not count, so don’t waste fuel on them. The best strategy is to simply keep gathering fuel and not use the flame thrower at all until the ending sequence of the level when you are waiting for the escape elevator to arrive. You will only be attacked by spiders with round abdomens, and they constantly re-spawn, so there will be no shortage of them to kill. Get 20 kills here before leaving and the achievement is yours. But be careful to stay away from the door of the elevator once it arrives as getting close will trigger the escape animation, ending the level.
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Old 11-09-2013, 04:07 AM   #3
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Specialist - 15
Complete the SHOOTING RANGE and ARENA.

Upon loading the level, you’ll be dropped into a “lobby” area of sorts that connects to the levels two areas. The Museum will be on your right and the SHOOTING RANGE/ARENA area will be on your left. When entering the SHOOTING RANGE/ARENA area, it is divided again with the SHOOTING RANGE to the left and the ARENA to the right. Go left and we’ll start in the SHOOTING RANGE.

SHOOTING RANGE

The range is pretty typical-looking in the sense that it’s a long room that clearly has slots in the walls on both sides where targets emerge for the player to shoot. In the room you stand in and fire from are a number of interactive items. Facing toward the range, the weapon selection wall will be on your left. The ammo restock will be on your right as will be the save lever which you will likely want to utilize each time you complete a challenge or two. The Challenge selection wall will be at your back.

Each Challenge requires the player to shoot and destroy 25 targets of various designs within a set time limit. There will be large and small flat targets and combat dummies (like the one from the main game’s gun range tutorial) that will start bare, but add more and more armor as each Challenge level progresses, and then eventually undead soldiers. In the early challenges many of the targets will be stationary, but as you progress more and more of them will be in motion.

Leaving the room at any time will discontinue the current Challenge.

Challenges 1-7
The first 7 Challenges can be completed with the exact same strategy:

From the weapon wall, choose the Gatling Gun and fill all three of your slots with it. You can choose whatever mods you like, but recommended are the extended clip and the one that allows continuous spin of the Gatling Gun’s barrels when you hold the left trigger. Be sure to modify all three copies of the weapon you hold. I found that the mod that supposedly makes the gun more stable can often lead to it not being able to spin up, and thus won’t fire, so I avoided that one. At any rate, replenish your ammo with the ammo crate and then press to cycle through the other weapons to make sure that they are fully loaded before you start any Challenge. In doing this, you will have 3 Gatling Guns with 150 rounds in each clip. When one goes empty, instead of waiting through the slow and lengthy reload animation, simply press to cycle to the next weapon and continue firing.

You should keep your focus on destroying the flat targets and the un-armored dummies. A single headshot on an unarmored dummy takes it down, but in each successive challenge the dummies will have on more and more armor that takes too long to get through, even with a Gatling Gun. While getting the required 25 targets will begin to become a little tricky in Challenges 6 & 7, it can still be managed. Be sure to save after every couple of completed Challenges, at least.

Challenge 8
By this Challenge, all of the flat targets are small and in motion for most of the challenge and with the dummies far too armored to even consider, I had to change strategies as I was just shy of completing it too many times. I switched out to a rifle with a 2x scope so I could hit the small flat targets much easier. The Kalash 2012 doesn’t seem to be as good at destroying targets as the plain old Kalash, if you’re wondering. If you have the RPK DLC installed, go with this gun in all three slots. Be sure to mod it with the extended drum clip (giving it 100 rounds per clip), the 2X scope and the laser sight. Then I stood as far back from the window into the range as possible so my back was against the Challenge board.

All of the small flat targets are oriented at the ceiling, so keep your sights trained upward and be sure to keep an eye on the ones that appear closer to you. Pulling back a little from the window allows you to see these targets in the scope’s peripheral a little better. It may take a few tries to get the rhythm of the pattern of the targets, however.

Challenges 9 & 10
These last two Challenges switch things up a bit. Instead of targets and dummies, squads of undead soldiers (the ones with the glowing red eyes) will appear from the slots in the wall. And they fire back!

For these two Challenges, switch all three of your weapons to the Medved grenade launcher. Again, this will give you more ammo to begin with and allow you to cycle through each one as it empties by pressing .

Before hitting the button to start the Challenge, throw your fire grenades into the floor near the second opening slot on each side of the range. Once they are burning hit the button and several of the undead soldiers will catch fire and die. After that, just allow as many of the undead soldiers to spawn into the room as possible and then fire a grenade somewhere in the middle of the group. The explosions are so powerful and violent that they will kill everything in the room. If you find that the amount of grenades you have has run out, you can replenish your ammo at the cache any time during the Challenge. You should clear these challenges in no time at all.

While you aren’t in grave danger, be sure to keep an eye on your health since they are firing back at you.

ARENA

Now go back and enter the ARENA area to do its set of Challenges. When you reach the main area, you will find a large control panel looking out onto a rectangular room with chest-high walls scattered about it. Standing facing the control panel, the Save lever will be behind you (again, be sure to use this after completing a Challenge or two). There are ammo caches all over the place here, including around the outer walls of the arena itself. The Challenge wall is inside the Arena on the left as you enter.

For each Challenge the player must kill a certain number of enemies set by the Challenge being done. Challenge 1 is completed by killing 25 enemies, and each successive Challenge will add 5 more kills to the total required for an ending total of 65 enemy kills needed to complete Challenge 10.

Choose whatever weapons you feel most comfortable, but try to be sure to have the Flame Thrower with you for Challenges 7-10. I used the RPK with the extended clip, the Shambler and the Flame Thrower for every Challenge and never ran out of ammo. Also, the game allows you to place up to 5 Claymores before hitting the button to begin a Challenge. If you attempt more than 5, they will begin to disappear starting with the first one you put down. So perish the thought of filling the arena with Claymores.

You can complete all 10 Challenges using the following strategy:

Run straight across the Arena from the control panel and entrance. In the middle of the opposite wall is a partition with opening on the left and right, take the left opening and look right and it should immediately dead end. Post up here with your back to the dead end and all of the enemies will spawn on the end of the arena opposite the Challenge Board (aka, behind you). From this position, all enemies will have to creep around to you and you can either wait for them to do it (which becomes necessity on later Challenges) or peek out and take them out one-by-one.

For the first 4 to 5 challenges, there will only be human enemies, but after that Noslaises and those Shrimps that look like giant praying mantises will be added to the mix. To conserve ammo, you should let the Nosalises get close and take them out with your combat knife by pressing . When the Shrimp do finally start showing up in Challenges 7 & 8, they will largely get themselves stuck on the opposite side of the wall from your position and will not attack you, though they will eventually navigate around the wall depending on how much you move around. At times, parts of their body will clip through the wall and you can knife them to death, though this takes a while. Better to pop out when it’s clear and use the Flame Thrower on them. In Challenges 9 & 10, the Nosalises will return and the human enemies will be undead soldiers. Be sure to use the Flame Thrower on the undead soldiers as they tend to be very heavily armored and it cuts right through them.

With a little patience and persistence, you should be able to do all 10 Challenges in no time.

After completing all 20 Challenges (10 Challenges in each area), the achievement will unlock.
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Old 11-09-2013, 04:07 AM   #4
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Developer - 15
Spend 3 hours on the DEVELOPER level.

Pretty self-explanatory, just spend at least 3 hours on the DEVELOPER level.

The achievement is cumulative, so the time doesn’t have to be spent in one sitting. Depending on how long the Challenges take you to complete, this achievement could unlock over the course of your initial playthrough. If it does not, simply load up the level and stand around in it, you don’t have to do anything other than that for the time to count. As an alternative, you could check out the Museum area on the level to kill some time. It is unknown if pausing the game stops the clock, so if you are not in an active Challenge, do not press pause, just in case.

Unfortunately, there is no way to check your progress, so you’ll just have to be patient until it pops.

Special thanks to SATYATEX for his excellent tips that helped inform the ARENA guide in particular.
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Old 11-10-2013, 04:36 AM   #5
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For the shooting gallery I used 3 Hellbreaths with extended battery, reflex sight and laser target for the first 9 challenges then a combo of Medved and Hellbreath for the final wave. Found this to be a lot easier than the Gattling Gun and trying to keep it stable.

For the arena, I just used the 3 Flamethrowers in combo with my grenades for all 10 waves. Just run around and on the last wave concentrate on the creatures instead of the skeletons as the creatures go down a lot faster.

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Old 11-16-2013, 01:31 AM   #6
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Congratulations!

This Achievement Guide and Roadmap has been reviewed by Guide Team Staff member TemporalWizard and has been published as the Official x360a.org Achievement Guide and Roadmap! The link to the Official Guide is here:

Official x360a.org Metro: Last Light / DLC: Developer Pack Achievement Guide and Roadmap

Please post any updates within the Update: Guides & Roadmaps thread.
Also, please check the Award Tracking: Guides & Roadmaps forum to make sure we are up to date.
You may request for those to be edited/updated within that forum as well.

We look forward to your future submissions!
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Old 11-16-2013, 09:11 AM   #7
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Congrats bro, excellent work, thanks for the credits given, hope I can give u a few good tips for your next guides as well
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Old 11-20-2013, 03:49 PM   #8
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Thanks for the guide. Finally got around to completing this DLC and your guides were a huge help,

For the shooting range waves 1-8, I used 3x Tikhar Rifles with Reflex Scopes, Laser Sights & an Airtight Valve. This gives 45 shots without reloading and one shot destroys a target.

For waves 9/10, I just tossed my grenades, hit up the ammo box, and repeated. Super easy.

And Flamethrower is so OP in the arena. Your camping location was perfect and things were really easy until round 6 or 7.
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Old 11-20-2013, 04:35 PM   #9
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Quote:
Originally Posted by SATYATEX View Post
Congrats bro, excellent work, thanks for the credits given, hope I can give u a few good tips for your next guides as well
Well, we'll see if I can get an opportunity to make another guide, the people on this site are so damned quick at making them.

But again, thanks for the tips.

Quote:
Originally Posted by vSully View Post
Thanks for the guide. Finally got around to completing this DLC and your guides were a huge help,

For the shooting range waves 1-8, I used 3x Tikhar Rifles with Reflex Scopes, Laser Sights & an Airtight Valve. This gives 45 shots without reloading and one shot destroys a target.

For waves 9/10, I just tossed my grenades, hit up the ammo box, and repeated. Super easy.

And Flamethrower is so OP in the arena. Your camping location was perfect and things were really easy until round 6 or 7.
Excellent! I'm glad these helped because I was floundering in both the ARENA and the TOWER levels until employing these strategies.

I play Metro as a stealth game and I try to avoid stand-up fights at all costs, so I was a little unprepared for those horde modes.

Quote:
Originally Posted by Kairi View Post
Congratulations!


Thanks, Kiari!
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