RuttedBike836 Posted June 14, 2012 Share Posted June 14, 2012 So I love the concept behind games with upgrades systems allowing you to replay the game on a harder (+mode) with all the upgrades/benefits you had collected on your previous playthough. Borderlands does it perfectly and I thought Dead Space would be similar. However, when I went to start impossible mode, I had nothing. Instead, I have to replay the same difficulty I already beat while not having these upgrades (where is the challenge in that) I thought the whole concept behind a +mode playthrough is to allow you to experience a harder difficulty with your upgrades/improved character to give u a similar, yet different playthrough experience. Link to comment Share on other sites More sharing options...
SteamrollerMann Posted June 14, 2012 Share Posted June 14, 2012 Yea I was pretty disappointed with that too - however they fixed it in Dead Space 2 so go out and buy that! Link to comment Share on other sites More sharing options...
dwayne_hicks Posted June 14, 2012 Share Posted June 14, 2012 I actually enjoyed it the way they set it up. Tough but gratifying, you really feel that surviving will be tough. Adds to the horror/sci-fi vibe for me. Link to comment Share on other sites More sharing options...
Wolfie824 Posted June 15, 2012 Share Posted June 15, 2012 I'm fine with the idea of being able to carry stuff over to a harder difficulty setting as long as said difficulty setting is balanced around that fact. Impossible mode, however, just isn't challenging enough to still be difficult when you carry stuff over. In fact, the only difference between Impossible and Hard is that enemies do more damage on Impossible. It's obviously balanced with the assumption that you're starting fresh. Personally, I thought it was a bad idea for them to allow you to both carry your stuff over to Zealot and get the achievement/trophy for it in DS2. At least they didn't make the same mistake for Hard Core. Link to comment Share on other sites More sharing options...
RuttedBike836 Posted June 16, 2012 Author Share Posted June 16, 2012 I understand they want to challenge you to get the achievement, but it would have been much more fun to play through the game with my upgraded character on impossible difficulty, even if it met not getting an achievement. I am not interested in another playthrough on normal difficulty with a stacked character so I just roll through the beginning levels. Link to comment Share on other sites More sharing options...
NetroDude Posted December 4, 2012 Share Posted December 4, 2012 Amazing game Link to comment Share on other sites More sharing options...
Puppys Posted September 19, 2013 Share Posted September 19, 2013 I think it was done on purpose to increase the difficulty of impossible. However I personally felt that it hindered the experience and made it more frustrating Link to comment Share on other sites More sharing options...
Spiral 462 Posted October 6, 2013 Share Posted October 6, 2013 Yeah I agree it would be nice to go into Impossible with the fully upgraded character from your previous playthrough ...... Meh :/ Link to comment Share on other sites More sharing options...
Fragarach Luin Posted March 30, 2014 Share Posted March 30, 2014 I'm not sure there's a lot of value in having NG+ in this game. Like the OP said, there's no real replay value in blasting through everything on the same difficulty. They should either have removed it, or amped up the "Impossible" difficulty to make it semi-required. Link to comment Share on other sites More sharing options...
GrandNOBLE Posted May 1, 2016 Share Posted May 1, 2016 It's called impossible for a reason. Link to comment Share on other sites More sharing options...
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