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Old 04-06-2009, 02:57 AM   #61
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AWESOME Guide, keep up the great work!
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Old 04-07-2009, 07:43 PM   #62
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Quote:
Originally Posted by SOW Camoflauge View Post
yeah good guide I guess, but this game is great only when it is 3v3, the rest of the modes are garbage because all people do is rush, how can you defend against a leader rush, its impossible. Sure build up base defenses, which will be destroyed in seconds, build ground troops, warthogs, again all will be destroyed in seconds. I will never play 1v1, I hate 2v2, people need to stop being wimps and fight it out
Sounds very much like a particular conversation a few of us had a while ago. Oh and contrary to popular belief, you can defend against a leader rush, your post just makes it apparent that you are using faulty methods. No offense intended.
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Old 04-08-2009, 02:19 AM   #63
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Nice guide man A+++
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Old 04-08-2009, 09:29 AM   #64
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Slingshot is a good tactic to use.

only works in 3v3. you have 2 people back one person up. who just rolls through the tech process. and then steam rolls smaller less developed bases. usually eliminates all of the enemy team though usually one person has this huge amount of points at the end
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Old 04-09-2009, 11:10 PM   #65
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Great Guide, Thanks Alot!
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Old 04-11-2009, 11:06 PM   #66
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Thanks for the anti-rush strategies, cos rushers own me all the time.
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Old 04-11-2009, 11:08 PM   #67
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ME RUSHERS
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Old 04-12-2009, 12:50 AM   #68
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Great guide but could you go into detail in how to crush rushes i play 3v3 and you run into triple covanant rushes alot and i have yet to find a good way to stop them. thanks
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Old 04-12-2009, 01:00 AM   #69
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Great guide but could you go into detail in how to crush rushes i play 3v3 and you run into triple covanant rushes alot and i have yet to find a good way to stop them. thanks
When you get three, you should have your team help.
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Old 04-13-2009, 02:40 AM   #70
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for the maps y r the crates there the crates change places every game but i guess u didnt make da map nyway its a good and brilliant guide
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Old 04-13-2009, 02:41 AM   #71
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for the maps y r the crates there the crates change places every game but i guess u didnt make da map nyway its a good and brilliant guide
Not always. There's usually set locations for crates.
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Old 04-13-2009, 12:35 PM   #72
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Just wanted to say that this is a very well written and informative guide. I look forward to reading the rest once its complete, well done .
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Old 04-13-2009, 10:51 PM   #73
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Awesome dude
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Old 04-15-2009, 02:04 AM   #74
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awsome guide, but i gotta disagree with you about vampires, mabye i just suck with anders idk, but when my 20 hawks are attacked by an army of vampires 10-15 hawks are paralyzed or whatever by the vampires and cant fight back. my other 5 cant destroy all the vampires before my trapped hawks explode even with a super cryo, and then my 5 get trapped and i swear at the screen before going back to base to build more

any suggestions?

Last edited by telekiller5; 04-15-2009 at 07:54 PM.
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Old 04-15-2009, 04:20 PM   #75
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I wish their was a strategy to stop people self-destructing, resigning whenever they start losing
people self-destruct there base so that you dont get points for it you cant stop this people are not good at sharing
people quit because they suck
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Old 04-15-2009, 04:29 PM   #76
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Originally Posted by j3ro3n View Post
people self-destruct there base so that you dont get points for it you cant stop this people are not good at sharing
people quit because they suck
People quit because they have lost?

Although not directly related... Most higher-level chess players will resign a game when they see that their opponent has won.
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Old 04-16-2009, 01:06 AM   #77
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Have you tried using wraiths against Prophets? It seems to have a natural effectiveness because of the maneuverability. If you keep the wraiths moving, it seems really difficult for the Prophet to cleanse them.
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Old 04-16-2009, 01:52 AM   #78
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Two things;

1) You forgot to mention the Brute Chopper under scout vehicles... Maybe Chieftain players will be disappointed they didn't get a ghost?
2) Under the Vulture section you put "fling" instead of "flying".

Otherwise very thorough and solid guide.
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Old 04-16-2009, 01:57 AM   #79
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Quote:
Originally Posted by Munsie View Post
1) You forgot to mention the Brute Chopper under scout vehicles... Maybe Chieftain players will be disappointed they didn't get a ghost?
Naw, I didn't forget, I just haven't gotten to it yet. The leader units section is missing a few units that I haven't had time to get to yet.

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2) Under the Vulture section you put "fling" instead of "flying".
Fixed, thank you for pointing that out.
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Old 04-16-2009, 02:37 AM   #80
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Ah alright. Looking forward to future updates. =)
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Old 04-16-2009, 04:25 PM   #81
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Nice thread man, it is very much appreciated.

Feel kind of awkward doing this, but if anyone is looking for a skirmish partner to practice some of this with before hitting match making, hit me up. I'd really like to learn the ropes a bit before diving back into the wild.
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Old 04-16-2009, 07:18 PM   #82
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Nice thread man, it is very much appreciated.

Feel kind of awkward doing this, but if anyone is looking for a skirmish partner to practice some of this with before hitting match making, hit me up. I'd really like to learn the ropes a bit before diving back into the wild.
add me

my tactic is make all kind of armys (hunters/jackalls/hornets) fully upped
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Old 04-17-2009, 07:19 AM   #83
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Wondeful guide Bluntman, will help me in my Legendary missions alot!
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Old 04-17-2009, 07:56 PM   #84
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awsome guide, but i gotta disagree with you about vampires, mabye i just suck with anders idk, but when my 20 hawks are attacked by an army of vampires 10-15 hawks are paralyzed or whatever by the vampires and cant fight back. my other 5 cant destroy all the vampires before my trapped hawks explode even with a super cryo, and then my 5 get trapped and i swear at the screen before going back to base to build more

any suggestions?
again, any suggestions plz?
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Old 04-17-2009, 08:42 PM   #85
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again, any suggestions plz?
Stop building hawks or build some wolverines.
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Old 04-17-2009, 10:10 PM   #86
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Stop building hawks or build some wolverines.
Bingo.

If you were scouting properly, you would've known your enemy was building air units, so you should have immediately switched to tanks and wolverines.
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Old 04-18-2009, 02:33 AM   #87
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Might have been a misunderstanding but Banshees can be trained once your temple is built and the Age of Doubt is not required.
Figured I would reiterate since Munsie got a reply concerning errors.
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Old 04-20-2009, 10:56 PM   #88
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Scout vehicles are a cheap counter for large numbers of jackals. A squad of hogs/ghosts/choppers will eliminate them much quicker than wraiths.
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Old 04-21-2009, 04:15 PM   #89
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Bingo.

If you were scouting properly, you would've known your enemy was building air units, so you should have immediately switched to tanks and wolverines.

Hi, if they build hawks what kind of types i must build when im using the covenant? i build 20 anti air units (forgot the name) but they keep building units much faster.
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Old 04-21-2009, 06:47 PM   #90
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Hi, if they build hawks what kind of types i must build when im using the covenant? i build 20 anti air units (forgot the name) but they keep building units much faster.
Sounds like you need another airbase, and probably more warehouses. Also don't forget to use your "Y" ability on the HAWKS.

The unit is called a Vampire btw.
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