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Army of Two: The 40th Day
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Mar 05, 2012 'Army of Four' Breaks Cover on Twitter
Dec 01, 2011 Army of Two Sequel is in Fact Army of Four, Says Report
Apr 15, 2011 Is EA Prepping for Army of Two Number Three?
Mar 18, 2010 Army of Two: The 40th Day Updated to 1250; DLC Drops Early
Feb 23, 2010 Army of Two: The 40th Day Getting Two New Co-Op Campaign Maps

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Old 08-22-2009, 04:46 PM   #31
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steal gears of war's idea and replace quitters with A.I. It's pretty bad when I have to stop and let people kill me so they think they're doing good and not quit.
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Old 08-23-2009, 07:45 PM   #32
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much longer story would be nice. maybe do a horde/survival type thing with achvs to go along with it.
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Old 08-26-2009, 08:04 PM   #33
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i just hope i can play with my friends on different continents this time
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Old 08-26-2009, 08:08 PM   #34
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Aggro was good so theres no point in complaining about that. More guns, masks, armours, etc.
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Old 08-26-2009, 08:09 PM   #35
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i hope they FINALLY make a hot steamy love scene between the 2... or open up the game with it. maybe at least an oil message.. ooh yeaaah.. j/k!

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Old 12-15-2009, 12:51 PM   #36
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More weapon options and some decent MP.
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Old 12-15-2009, 11:07 PM   #37
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I loved the customization of the weapons last game. Make it the same in that concept and add on to it. PLEASE fix the multiplayer. Make it not lag for once and actually worth while for the achievements. Not the same boring game over and over again. A better matchmaking system and more using co-op during the storyline. Other than multiplayer, I really thought the first game did a great job.

^Thanks to SeedyEvil for the Sig^
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Old 12-16-2009, 06:13 PM   #38
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The one thing I was really disappointed about with the first game was the revive system. In the early screen-shots they showed a system where you had to revive your partner via CPR. I think it would have very intense to have to revive your buddy via CPR in the midst of an intense firefight or even afterward. They could have made it random, a little bit of basic revival and at other times a more serious approach.

The way the game is shaping up it seems to be doing what Assassins Creed II did for the first game.

  • More co-op moves and the option to use them anytime, anywhere.
  • Interchangeable upgrades between weapons and pattern schemes.
  • The ability to create your own mask and symbols for online play.
  • Updated controls with face mapping and single button uses.
  • Revamped Partner AI. (Yes the Enemy AI is still a bit stoopid)
  • Weapons can now also be obtained from downed enemies.
  • Bullets will be able to penetrate weaker materials.
  • Aggro is not only gained by aggressive action, but also co-op moves.
  • Morality Moments during certain parts in the game.
  • Dynamic and variety in gameplay. Locations, enemies, and NPC's.
  • Region-free play and client-server connections for online play.
  • Increased number of participants of up to 10 per game. (Online)
  • New online games types, Co-op Deathmatch and Control.
  • A revamped Extraction online mode.
The revamped Extraction mode is a combination of Left 4 Dead's survival, Halo 3: ODST's Firefight, and Gears of War 2's Horde modes. Teams of four fight waves of increasingly powerful enemies in order to progress through areas of a map with the goal of reaching an extraction point.

With all these features Army of Two is looking to top the first in every way possible.
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