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Old 07-04-2009, 07:25 AM   #1
SetsunaFSeiei
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Activate Termination Protocol & It's over 10,000! Methods


Theres alot of methods posted for these two achievements, someone people fight certain ones easier , so im going to make a thread comprised of all known methods to them both , if you find a good one, post it here :]



For both achievements they cant be achieved through false combos, how you know its a false combo is when the bright red letters dim out

IMPORTANT SETUP REMINDER
  • You can unbind the memory in button configuration so you dont have to worry about accidentally switching characters mid combo
  • Heat Gauge & Health at 100%
  • Opponents health at Regenerate
  • For Haku-men have Infinity set to infinite on the last page of the options
  • For Haku-men , turning the barrier off of the opponent will void your achievement
  • You cant be using Unlimited Haku-men or V13
  • Opponent obviously set as a training dummy
  • Having your opponent to the corner helps
  • Having Tager as a opponent makes for a easier target sometimes
[Both achievements -xzenogear1984]



Activate Termination Protocol



[Classfied]
Go into training mode with Nu against Tager since hes the biggest. Set your heat gauge to max and push Tager to the corner and follow these inputs 236236D >236236D > Cx8 > 2C. If done correctly you hit exactly 60 hits, practice hard.

[Roch]
236D(2x) 6C 2C 6C


[hmashin]
1. Again, we use wall to control opponent.
2. Use 236236D(*2)
3. (dash) 1C, 6C, 6C [62hits]

If all combo connected, Achievement will pop up.

[Kumubou]
Managed to get 60+ hits with Nu. Here's how I did it: with 100% meter, do 236236D, and then when she recovers (she recovers WAY before the swords stop coming), do 236236D again. You can't do it again now (Blaz Blue's training mode is smart enough to not reset your meter until AFTER your combo ends), but you can dash up and land a 6C, and then chain into a 2C (make sure all of the hits hit!). After 2C, you can jump cancel into j.C j.2C, and then jump cancel that into j.C j.2C 214D. The achievement pops at the first j.C if most of the hits in 6C and 2C hit.

Shorthand: 236236D 236236D dash 6C2C jc j.Cj.2C jc j.Cj.2C 214D.

[Aobikari Dragon]
Alright I didnt see this anywhere sorry if its a repeat (and if it is a repeat I did use search and didnt find it), I just got Activate Termination Protocol for v-13 in training. I had the heat bar at 100% and I was fighting Tager, I stared by doing Legacy Edge as soon as the combo got near 20 hits I again did Legacy Edge, as soon as I got control I jumped towards Tager and did 2 + C which made v-13 do a backflip hitting for 8 hits and as soon as I hit the ground I did 6 + C which does the foward hit for another 8. My hit counter stoped at 60 and the achivement unlocked, and yes the hit counter must be bright in order to count (a shaded counter wont work). Hope this helps.

[Video Demonstration - Osirisky]


"Start with:
236236D x2

When it ends, run up there and 6C - 2C - jump cancel into j.C - j.2C - jump cancel into j.C - j.2C again, and 214D.

You might not even have to jump cancel a second time if you connect 6C and 2C well enough.

Corner helps. "



[Video Demonstration 2 -JJOR64 ]


It's over 10,000!

[Classfied]
SP3(charge with C) > SP1 > SP2 > 2C > SP1

[Xandet]
SP3(charge with C) > SP1 > SP2 > 6B > SP1

[Roch]
632146C(full charge) 43216C 214B(4x)


[hmashin]
1. Push your opponent to the wall.
2. Charge up with 214214B
3. use 632146C and hold C max
4. After it hits, cancel to 6236A (you will dash)
5. 6B, cancel to 41236C, cancel 214B, cancel 632146C

Easier version without explanation.

214214B, 632146C (max), (cancel) 6236A, 6B, 41236C (2hits), (cancel) 214B(2hits), (cancel) 632146C [10130dmg]
^(corner)

[Kumubou]
Protip 1: Setting Infinity to infinite (I know this sounds really dumb, but that's the name of his power-up super) allows you to do the rest without resetting back.

Protip 2: Bind buttons to SP1 and SP3. 623A isn't bindable though, so you can't be 100% lazy.

With Infinity (214214B) active, do SP3/632146C (you can hit SP3 and then hold C for the charge) and cancel into 623A. After that move recovers, do a 5C into SP3/632146C canceled into 41236C for the win at 10,100 damage.

Shorthand: [Infinity] 632146[C] xx 623A 5C xx 632146C xx 41236C

[LoD WheeZzy]
214214B (you have to use it so the specials cost less) than use SP3 (left on right stick) and hold c (b button to fully charge it) than fallow it with SP1 (up on the right stick) and SP2 (right on the right stick) then fallow with 6B (right on left stick + Y) and fallow it with SP1 (Up on the right stick) it shoul give you 10000dmg in one combo, remember you have to be quick.

214214B
> SP3(charge with C) > SP1 > SP2 > 6B > SP1

[Video Demonstration - Osirisky
]


Combo:214214B > 632146C > 6B > 41236C > 214B > 632146C > 6B > 41236C > 214B > 632146C

[dark666 - Video Response]
Ok I found a way that is very easy to get it's Over 10,000 take the first video in this thread and you see the second move is the Stomp Kick I think is 6B ok so what you do is this take that same strategy but instead of doing 6B second you do is before the last special. So take the video like this Move 1,2,3,4,5 and you will do 1,3,4,2 and 5 it works every time.


[after4ffect]
Another way to do "It's Over 10,000!" is similiar to that way but if you are having trouble with the 6236A motion like I was you can do the following:

1: charge 632146C to max (1 hit)
2: immediately cancel into 41236C (3 hits total)
3: on the second hit of the previous move immediately do 214B (5 hits total)
4: on the second hit of the previous move immediately do 214B (7 hits total)
5: as soon as the 7th hit connects cancel immediately with 632146C, do not charge it, let him just slice and dice. (8 hits total for 10,433 damage and a spiffy achievement)

It may be a little more work than the previous method but to me it was a little less of a strain with all the timing (I just got done playing street fighter 4 beforehand though so maybe that's why i found it easier to do a string that allowed me time to time everything out) than the above methods.

Note: If you are feeling extra happy you can even throw in another 214B in there before you do the final finishing move but you'd have to time it perfectly. This is also done like the above with infinite active and with the dummy in the corner with all the things that need to be enabled for the dummy, enabled. all it is is a secondary combo string


Last edited by SetsunaFSeiei; 08-02-2009 at 04:18 PM.
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Old 07-04-2009, 01:25 PM   #2
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Reserve 2, not sure if needed , but to be safe
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Old 07-04-2009, 01:29 PM   #3
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Make sure you remember to say for Hakumen that it's a lot easier to put his Infinity gauge to infinite in training, and that they are both doable in training Good luck on the semi-guide Setsuna!
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Old 07-04-2009, 02:41 PM   #4
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How do you do the cancels in Hakumen's 10,000 dmg combo?
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Old 07-04-2009, 03:46 PM   #5
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Could somebody help me out I'm having a hard time doing Legacy Edge I practiced today I did exactly that input that on this thread and I still can't do it any tips?? suggestions? I'm no good with v-13 xD
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Old 07-04-2009, 06:54 PM   #6
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Thanks for the achievement guide man. Good job! For "It's Over 10,000" make a note that like v-13's achievement, Haku-men's combo numbers have to be lit up and not shaded for the combo to work. The combo number goes dark if your opponent hits the ground when you continue the combo.

Quote:
Originally Posted by Darth View Post
Could somebody help me out I'm having a hard time doing Legacy Edge I practiced today I did exactly that input that on this thread and I still can't do it any tips?? suggestions? I'm no good with v-13 xD
Try this: "waggle" the left stick back and forth between 2 and 6(when facing right) or 4 and 2(when facing left) and mash D like crazy!! It's easier for my thumb to do the move when I'm on 1p's side.
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Old 07-04-2009, 07:59 PM   #7
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Quote:
Originally Posted by Darth View Post
Could somebody help me out I'm having a hard time doing Legacy Edge I practiced today I did exactly that input that on this thread and I still can't do it any tips?? suggestions? I'm no good with v-13 xD
Just be very delibarate with the movement even if youre going fairly slow the game will still pick it up so for now just concentrate on getting the movement down.
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Old 07-04-2009, 09:41 PM   #8
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Quote:
Originally Posted by berserkerninja View Post
How do you do the cancels in Hakumen's 10,000 dmg combo?
623A; You will dash and cancel your combo, allowing you to start another.
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Old 07-05-2009, 03:24 AM   #9
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Can someone make a vid of the Hakumen one please? I've been trying it all day and getting no where. I'm doing exactly what it says in the guide to no avail. I think it would really help if I could see it being set up and executed properly. I would really appreciate it.
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Old 07-05-2009, 03:34 AM   #10
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here you go xD xD
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Old 07-05-2009, 03:42 AM   #11
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Thanks but i already posted his vid in the achievement guide.
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Old 07-05-2009, 03:51 AM   #12
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I noticed my video for Nu's achievement hasn't been posted here yet. Well, here it is, for the people who need the visual aid.
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Old 07-05-2009, 03:52 AM   #13
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Quote:
Originally Posted by Osirisky View Post
YouTube - BlazBlue Activate Termination Protocol Achievement/Trophy

I noticed my video for Nu's achievement hasn't been posted here yet. Well, here it is, for the people who need the visual aid.
Thanks, noone posted Nu's yet!
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Old 07-05-2009, 04:44 AM   #14
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Damn, I ain't fast enough for that. Not to mention, I always end up mashing buttons.
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Old 07-05-2009, 07:24 AM   #15
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Another way to do "It's Over 10,000!" is similiar to that way but if you are having trouble with the 6236A motion like I was you can do the following:

1: charge 632146C to max (1 hit)
2: immediately cancel into 41236C (3 hits total)
3: on the second hit of the previous move immediately do 214B (5 hits total)
4: on the second hit of the previous move immediately do 214B (7 hits total)
5: as soon as the 7th hit connects cancel immediately with 632146C, do not charge it, let him just slice and dice. (8 hits total for 10,433 damage and a spiffy achievement)

It may be a little more work than the previous method but to me it was a little less of a strain with all the timing (I just got done playing street fighter 4 beforehand though so maybe that's why i found it easier to do a string that allowed me time to time everything out) than the above methods.

Note: If you are feeling extra happy you can even throw in another 214B in there before you do the final finishing move but you'd have to time it perfectly. This is also done like the above with infinite active and with the dummy in the corner with all the things that need to be enabled for the dummy, enabled. all it is is a secondary combo string
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Old 07-05-2009, 07:31 AM   #16
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Quote:
Originally Posted by after4ffect View Post
Another way to do "It's Over 10,000!" is similiar to that way but if you are having trouble with the 6236A motion like I was you can do the following:

1: charge 632146C to max (1 hit)
2: immediately cancel into 41236C (3 hits total)
3: on the second hit of the previous move immediately do 214B (5 hits total)
4: on the second hit of the previous move immediately do 214B (7 hits total)
5: as soon as the 7th hit connects cancel immediately with 632146C, do not charge it, let him just slice and dice. (8 hits total for 10,433 damage and a spiffy achievement)

It may be a little more work than the previous method but to me it was a little less of a strain with all the timing (I just got done playing street fighter 4 beforehand though so maybe that's why i found it easier to do a string that allowed me time to time everything out) than the above methods.

Note: If you are feeling extra happy you can even throw in another 214B in there before you do the final finishing move but you'd have to time it perfectly. This is also done like the above with infinite active and with the dummy in the corner with all the things that need to be enabled for the dummy, enabled. all it is is a secondary combo string
Thanks for posting your method
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Old 07-05-2009, 10:46 AM   #17
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What are those things that need to be enabled for this to work? Besides Infinity set to Infinite and Regenerating Health, do they really make a difference? Could you guys give me some advice? I've been using this method:
1.Enter training.
2. Turn the infinity option to well... Infinite.
3. Corner your foe (I suggest Tager).
4. Use his Super as shown.
5. Do the Kokuujin: Shippu. Chain into Zantetzu then chain into 3 to 4 Renka (lotus).
6. DO NOT let Tager hit the ground or you won't get the achievement.
All of the moves connect, but for some reason, I'm only getting 9,766 damage. I'm using the shortcuts except for the first move. Does that make a difference? Thanks to anyone that can help.
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Old 07-05-2009, 11:22 AM   #18
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Quote:
Originally Posted by BloodGodAlucard View Post
What are those things that need to be enabled for this to work? Besides Infinity set to Infinite and Regenerating Health, do they really make a difference? Could you guys give me some advice? I've been using this method:
YouTube - over 10,000 achievement video
1.Enter training.
2. Turn the infinity option to well... Infinite.
3. Corner your foe (I suggest Tager).
4. Use his Super as shown.
5. Do the Kokuujin: Shippu. Chain into Zantetzu then chain into 3 to 4 Renka (lotus).
6. DO NOT let Tager hit the ground or you won't get the achievement.
All of the moves connect, but for some reason, I'm only getting 9,766 damage. I'm using the shortcuts except for the first move. Does that make a difference? Thanks to anyone that can help.
I did this:

[hmashin]
1. Push your opponent to the wall.
2. Charge up with 214214B
3. use 632146C and hold C max
4. After it hits, cancel to 6236A (you will dash)
5. 6B, cancel to 41236C, cancel 214B, cancel 632146C

I can confirm that Rachel works for it.
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Old 07-05-2009, 12:33 PM   #19
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What about those options in the menu that need to be set up? What are those exactly?
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Old 07-05-2009, 03:34 PM   #20
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Quote:
Originally Posted by Dintrao View Post
I did this:

[hmashin]
1. Push your opponent to the wall.
2. Charge up with 214214B
3. use 632146C and hold C max
4. After it hits, cancel to 6236A (you will dash)
5. 6B, cancel to 41236C, cancel 214B, cancel 632146C

I can confirm that Rachel works for it.
When you say cancel into a move, do you mean that I should rapid cancel then do the next move?
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Old 07-05-2009, 05:35 PM   #21
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Ok I found a way that is very easy to get it's Over 10,000 take the first video in this thread and you see the second move is the Stomp Kick I think is 6B ok so what you do is this take that same strategy but instead of doing 6B second you do is before the last special. So take the video like this Move 1,2,3,4,5 and you will do 1,3,4,2 and 5 it works every time.
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Old 07-05-2009, 05:50 PM   #22
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I was able to do Hakumen's easily, but there HAS to be an easier way to do Nu's.
I mean, I have been trying and trying...
I'm able to get up to around 49-52 on the combo meter, but no further.
The opponent always air-recovers.
I've tried doing the strategies and none of them seem to work for me.
Is there any other way to prevent the air recovery?
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Old 07-05-2009, 07:33 PM   #23
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Quote:
Originally Posted by BloodGodAlucard View Post
What about those options in the menu that need to be set up? What are those exactly?
With those options on, the dummy will tech out of the combo should it fail. It's just there to show you when you mess up, making it less frustrating for you. If they aren't on, the dummy would sit there taking the additional hits, and you'd have 10k damage, yet the combo isn't legit, therefore meaning you won't get the achievement when you think you got it.
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Old 07-05-2009, 09:59 PM   #24
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Quote:
Originally Posted by BloodGodAlucard View Post
What about those options in the menu that need to be set up? What are those exactly?
Just turn on infinity, you dont need anything else.

Quote:
Originally Posted by DHsBnDtNvrWs View Post
When you say cancel into a move, do you mean that I should rapid cancel then do the next move?
No, 623A but rapid cancel could work, i dunno.

Quote:
Originally Posted by SoloEXE View Post
I was able to do Hakumen's easily, but there HAS to be an easier way to do Nu's.
I mean, I have been trying and trying...
I'm able to get up to around 49-52 on the combo meter, but no further.
The opponent always air-recovers.
I've tried doing the strategies and none of them seem to work for me.
Is there any other way to prevent the air recovery?
Just do it in training without air recovery, all you need is your meter on infinite.
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Old 07-06-2009, 02:32 PM   #25
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I have a really hard time with legacy edge.. the problem I have is when I get to 6 my character moves forward =/ any tips besides practicing I must be doing something wrong because I can do most of the dd and stuff like that in bb.

Last edited by Darth; 07-06-2009 at 03:04 PM.
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Old 07-06-2009, 03:35 PM   #26
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Quote:
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I have a really hard time with legacy edge.. the problem I have is when I get to 6 my character moves forward =/ any tips besides practicing I must be doing something wrong because I can do most of the dd and stuff like that in bb.

Are you using the D-pad or the thumbstick ?
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Old 07-06-2009, 03:40 PM   #27
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I'm using the thumbstick but I tried with the d-pad, what's better to use? im guessing the thumbstick?,I don't know why this is giving me such a trouble I bet if I can finally pull of legacy edge then I could do the combo just fine

Last edited by Darth; 07-06-2009 at 03:44 PM.
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Old 07-06-2009, 03:49 PM   #28
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Quote:
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I'm using the thumbstick but I tried with the d-pad, what's better to use? im guessing the thumbstick?,I don't know why this is giving me such a trouble I bet if I can finally pull of legacy edge then I could do the combo just fine
I say just practice that one move , and see if you can slowly master it, cause that move is key to the combo. Trying doing the combo at a certain speed , dont just rotate the thumbstick at light speed
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Old 07-06-2009, 04:35 PM   #29
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Thanks guys.. Got both today thanks to the vids and advice.
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Old 07-06-2009, 06:17 PM   #30
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Quote:
Originally Posted by Darth View Post
I'm using the thumbstick but I tried with the d-pad, what's better to use? im guessing the thumbstick?,I don't know why this is giving me such a trouble I bet if I can finally pull of legacy edge then I could do the combo just fine
Yeah pretty much all you can do is practice once you get to 6 move move back to 2 immediately and push it forward.
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