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Old 06-07-2009, 08:34 PM   #1
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Bionic Commando - Collectible Guide

Bionic Commando – Collectible Guide

This guide is in chronological order of when I found the collectibles. I would suggest you copy this guide into a Word Document or print it out, and then mark off the collectibles as you collect them, or just keep track using the in game challenge menu.

Warning:
If you die, any collectibles collected since the last time the game saved will be lost and will need to be collected again. There is no way to repeat the levels to collect any missing collectibles. This means that if you miss ANY you will not be able to unlock the “The Collector” achievement, unless you start another playthrough.

If you have a hard drive and a memory card or two memory cards I would suggest that every time you complete an area and are 100% certain that you have all of the collectibles. That you go to the dashboard and backup your Bionic Commando save on your Memory Card. Then if you hit a checkpoint and for whatever reason missed a collectible on the previous level you can use your memory card save, rather than having to start the game again.

Always check how many collectibles you have on the challenge menu to make sure you haven’t missed any before moving on.

Last edited by Demon9Tom; 06-10-2009 at 06:48 PM.
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Old 06-07-2009, 08:34 PM   #2
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Bionic Commando – Collectible Guide

Act 1 – Chapter 1:

Ascension City Downtown - One:

#1 - Once you take control of Spencer for the first time, head straight forward through the hole in the wall, turn left and then left again.

#2 - Shortly after killing the second Grunt you will see a staircase straight in front of you. There will be several enemies to your right, ignore them and head up to the top of the stairs and then to the left to find the second collectible.

#3 - Head back down the stairs from #2 towards the area the Grunts were standing in. Head down the stairs. Shortly after reaching the bottom the lights will dim and the building will shake. The collectible is to your right assuming your back is to the stairs.

#4 - After being taught how to zoom in you will cross a long sky bridge with a red floor; the collectible is straight ahead once you enter the next room.

#5 - Shortly after #4 you will reach a second sky bridge, when you reach the other side you will be able to see the collectible to the left of the stairs.

Tutorial:

#6 - Once you reach the point in the tutorial where you are learning about relays turn around, there will be several bars that you can swing on, follow them along and eventually you will reach a point where you will need to drop down, the collectible will be picked up as you fall.

#7 - When you hack the relay for the first time select the “Rip” option from the menu. Now before following your instructions use the bars to your left or right to find the next collectible.

#8 - Hack the relay again but this time select “Death From Above”. The collectible is found by jumping through the hole in the floor. If you miss simply hack the relay and select "Death From Above" for another attempt.

#9 – Hack the relay again, this time select the “Punch Up” option. Before completing your objective turn around, the collectible is above you. Grapple the bar to reach it.

Ascension City Downtown One - Continued:

#10 – You will be told to jump out of the building you are standing in, you should be able to see the collectible below you, jump down don’t worry if you miss the collectible. Now use the Road signs above you to climb up and above the collectible. Once you are standing on the highest sign jump from it to grab the collectible.

Ascension City Downtown - Two:

#11 - You will see this collectible in the cut scene as the level starts, simply swing towards it.

#12 - Continue towards your waypoint on your left side there will be a large fire, the collectible is just behind it.

#13 - Immediately after #12 you will jump across a small gap; you can see the collectible above you, near the railway tracks. Swing over and grab the tracks above it, then reel yourself in, then reel yourself back out to grab it.

#14 - Continue on until you encounter two enemy Grunts, kill them both. Above you in the direction of the next waypoint you should able to see the collectible. To get it swing onto the railway, grab the very end, build up your speed and then release in the direction of the collectible.

Ascension City Downtown - Three:

#15 - Once you reach the Relay look to your right to see a raised piece of highway, climb up there and you’ll find two Grunts. Kill them both and then look above you for another piece of raised highway. Jump up and you should be able to see the collectible in front of you. Swing onto the railway piece and then swing to grab the collectible.

#16 - You will need to pull a train car out of a building to proceed. Once you’ve done this head into the building. Head down a slope and then up a staircase, and you should be able to see the collectible just ahead of you in a kitchen.

#17 - After leaving the building where you found #16 you will drop onto a piece of raised highway; the collectible is below this highway.

#18 - Continue towards your waypoint to meet several Grunts, there is a raised piece of highway above this area jump up to it. With your back to the building you came from you should be able to see a large orange structure in front of you, the collectible is on the top. You can swing up to it from here.

#19 - Continue towards your waypoint and you will pass under a train car, pull it down to reveal the final collectible. Attach to and swing from the railway lines to reach it.

Ascension City Downtown - Four:

Note: At the start of the mission you will see the minefield to your right, a collectible is amongst the mines, you will not be able to get it till later, so leave it for now.

#20 - Follow your waypoints and you will end up entering a train station, head up to the top floor to find the collectible to your right.

#21 - After hacking the relay the mines from the beginning of the level will have been disabled. Head back to the starting area of the mission and use the deactivated mines to reach the collectible you saw at the start of the level.

#22 - Return to the location of the Relay, and cross the mines in this area. Once you reach the other side you should be able to see the collectible on the left.

#23 - From #23 continue into the building kill the Grunts below you then cross the large hole. Once you reach the other side you should be able to see a large building straight ahead roughly in the direction of both your next waypoint and the next relay. The collectible is on the roof of this building, to get to it use multiple zip jumps on one of the buildings walls.

#24 - After reaching the second relay and disabling the mines you will be able to reach this collectible by swinging on the mines. First climb up the highway pieces above you, once you reach the top start swinging on the mines. Your target is low down to your left. This is the most difficult to reach collectible so far, fortunately there is a checkpoint just after hacking the relay.

Act 1 – Chapter 2:

Ascension City Downtown - Five:

#25 - Follow your waypoints to reach an indoor area, here you will climb a staircase fight several Grunts, once they are dead head up the next flight of stairs to find the collectible.

#26 - After remembering the Death From Above skill look to your right, there is a building with the Tricell logo on it. The collectible is on top of this building.

#27 - Once you arrive at the relay you can find the collectible over the edge, opposite the side you use to climbed up to this area.

#28 - After hacking the relay a para-drop will be triggered, return through the pipe you used to reach the relay, kill the Grunts. If you look towards the next waypoint you should be able to see the next collectible above and to the right of the mines. To get it you will need to swing out to the third mine on the right, this is the mine that is farthest to the right. From here reel out to the maximum length of your arm. Then release your grip once you’ve built up enough speed. Now quickly grab onto the ground that is to the right and pull yourself back up.

#29 - After going through the long tunnel and being introduced to your first Biomechs turn around and climb up above the tunnel, and then on to the roof of the building.

#30 - After defeating both of the Biomechs look at the building to the right of the entrance to this area. The collectible is just above the sign. Be careful as you attempt to get this collectible as there is heavy radiation just above the collectible.

Last edited by Demon9Tom; 06-10-2009 at 06:17 PM.
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Old 06-07-2009, 08:36 PM   #3
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Bionic Commando - Collectible Guide

Ascension City Downtown - Six:

#31 - Soon after being told about the Snipers you will need to cross a large pool of water, the collectible is between the buildings on the left just after crossing the water.

#32 - Approach the building that the first sniper is in and climb through the hole in the side, kill him and the second sniper. From the second snipers location continue on through the building, on your left you should be able to see the collectible in the next room. To get it go out the hole in the wall and then through the hole in to the next room.

#33 - Now head back to where you killed the first sniper; just outside you should be able to see a metal structure coming out of the building. Attach to it, reel out as far as you can, build up speed and then jump for the collectible which is straight ahead of you.

#34 - Return to the area where you found #32, cross to the building directly opposite. To your right you should be able to see the next collectible.

#35 - Continue following the waypoint to reach a destroyed highway above the water, the collectible is below this first piece of highway, be careful as you try to collect it as there is a Sniper in the distance who will be taking shots at you.

Trent Industrial District - One:

#36 - At the start of the level head right you will soon be stopped by a large amount pool of water, the collectible is in the water, you should be able to see it slightly. Jump in grab the collectible and then quickly pull yourself back out.

#37 - Head to the location of the first Sniper, kill him. To your right you should be able to see the collectible. To get it swing over and grab the pipe right in front of you, reel out, and then jump to grab the collectible.

#38 - Head towards the next Snipers position; from here you should be able to see the next building with a Sniper on it. The collectible is on one of the tiers of this building.

#39 - Continue following your waypoints until you see the Yelena Sniper Rifle get dropped, look to your right (assuming you’re looking at the rifles location) to see another large round building. At the back of this building there is a broken pipe the collectible is inside this pipe.

#40 - This one can be challenging to get, from the building just before getting the sniper rifle. You should be able to see the collectible high above the water. To get it head to the back right of the building, there are pipes running all around the building. Hook onto the corner of these pipes, reel out as far as you can, build up speed, and release just before the blue lines disappear to grab the final collectible on this level.

Trent Industrial District - Two:

#41 - You should be able to see this collectible at the very start of the mission, just up and to your right. Once you’ve climbed into the building climb the boxes on the left side of the room and jump to grab the collectible.

#42 - Continue following your waypoints until you encounter a Biomech, the collectible is above you. To reach it grapple up to the large walkway above, and run around the corner.

#43 - Once you use the Punch Up ability to get out of the building you should be able to see the collectible ahead. You can reach it by swinging on the crane in front of you or if you miss that jump, using the small metal structure on the right side of the tunnel. Be careful if you use the second option as there is high radiation in that area.

Trent Industrial District - Three:

#44 - From the start of the level turn left to see three train cars, the collectible is inside the leftmost one. Swing over to it, rip it down, and grab the collectible.

#45 - Head to the building with the weapon pod, the collectible is on the roof of the adjacent building.

#46 - Follow your objective until you reach a large pool of water, the collectible is on the roof of the building to your left across the water.

#47 - After #46 you will drop down to fight a small group of Grunts and a Sniper, after defeating them follow your waypoint across the water and climb to the top of the building on your left. You can see the collectible floating in the air. To grab it swing on the green girders.

#48 - Shortly after number #47 you will enter a building continue through the building until there is a door on your right, go through this door and the collectible can be found to your right in the corner of the room.

#49 - After retrieving the Black Box, turn around and follow your waypoint, the next collectible is on the roof of the building to your right at the furthest end of the building from your where you found the Black Box.

#50 - This collectible is found in between the four metal beams connecting the buildings just before you reach the Relay. This is also the location where you fight your first two Polycraft. To get it grab onto the underside of any of the four metal beams, build up your speed and then release whilst you are going up and the blue lines are still displayed on screen.

#51 - After hacking the Relay attach to the first mine, and then the second, once you reach the third mine the collectible will be just below you. Reel yourself in and then back out to grab it.

Trent Industrial District - Four:

#52 - Head to the building that is complete underwater except for the roof (a weapon pod will land here a little later) there is a building nearby with a collectible on the roof. To reach it jump onto the small parts of the roof that are sticking out of the water.

#53 - From #52 jump up to the higher level of this roof; from here you should be able to see a bus on the broken highway on the right. The collectible is behind this bus.

#54 - Head to the waypoint and through the building. Once you come out the other side you should be able to see the collectible floating in midair to your right. Use the green girder to swing and jump to grab it. You should kill the enemies in the area before attempting this.

#55 - Head to the Relay don’t hack it just yet. You should be able to see a collectible on the roof of one of the buildings across the water. To get it head back to the building you jumped from to reach #54. Grapple onto the green girder then the use the two gray girders to swing out to the collectible.

#56 - Use the Relay to disable the mines. The collectible is below one of the mines on the right side, swing over to the mine then reel out to grab it.

#57 - Shortly before reaching the end of the mines, you will see a large number of rocks to your right, swing onto them to find the collectible.

Act 1 – Chapter 3:

The Fissure - One:

#58 - Once the level starts begin grappling up either the left or right side of the waterfall, eventually you will see the collectible on a ledge.

#59 - Head towards the waypoint, you need to jump down the large hole in front of you to continue, the collectible is on the left side far down. Jump down and aim for it, if you miss quickly grab the wall climb up above the collectible and jump again. Repeat until your able to grab it.

#60 - Once you reach the floor at the bottom of the hole you jumped down for #59 start heading toward your next waypoint but stay on the right side, keep hugging the right wall and eventually you’ll spot the collectible.

#61 - Continue through the Fissure until you see a waterfall straight ahead. The collectible is on top of the rock that is jutting out from the waterfall.

#62 - Move on past the waterfall and you’ll see the next collectible up ahead. To reach it climb up the wall on your right, and use the rock jutting out to swing and jump to it.

#63 - Once you’ve remembered how to throw objects, turn around and by the first waterfall you pass there are some rocks, pick one of them up and throw it at the breakable wall to reveal the collectible.

Last edited by Demon9Tom; 06-10-2009 at 06:18 PM.
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Old 06-07-2009, 08:39 PM   #4
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Bionic Commando - Collectible Guide

The Fissure - Two:

#64 - Start moving down the Fissure and you will spot the first collectible high up, Swing to it. This is before you encounter the first Polycraft.

#65 - Shortly after #64 you will be attacked by a Polycraft, destroy it, the collectible is clearly visible on the left side of the Fissure.

#66 - Continue through the Fissure you will fight several Grunts, after defeating them you will see several more parachute in, kill these Grunts. Above you there is a damaged pipe. The collectible is inside this pipe.

#67 - The final collectible for this level is directly in your path as you head towards the next waypoint.

Ascension City Downtown - Seven:

There are no collectibles on this level.

Ascension City Downtown - Eight:

#68 - As the level starts turn around. To the right of the large door is a small tunnel, the collectible is at the end.

#69 - Follow the left side of the tunnel along, you will see the collectible above you, zip up to grab it.

#70 - After defeating a large group of Grunts, you will come across a bus on the left side of the tunnel; the collectible is behind this bus.

FSA Avenue:

#71 - At the start of the level a Sniper will be taking shots at you; this collectible is next to him.

#72 - After defeating the enemies around the area from #71, head down the street towards your waypoint, on the left side of the street there will be an entrance to a train station, go inside, and up the stairs to find the collectible.

#73 - Continue on and you will encounter two Biomechs the collectible is above you on a green girder. Defeat the Biomechs then grab it.

#74 - Right after picking up #73 head right, the collectible is behind a truck.

#75 - From #73 location head left, the final collectible is at the end of the road.

The Buraq, Pre-Fight:

#76 - At the start of the level turn to the right. There is a large tower in front of you, climb to the second level and the first collectible will be on your right.

#77 - This collectible is on the opposite side of the tower to #76. To get it you will need to swing off of either of the two girders that are extending out of the building.

Act 2 – Chapter 1:

The Fissure - Three:

#78 - Shortly into the level you will see the Constructor which will deploy a large number of drones, fight them off. The collectible is floating in the air. Use the large rock bridge to swing and reach the collectible.

#79 - Now head to the weapon drop. The collectible is to the left of the fire you can see on the right hand side, in the opposite direction to the waypoint.

#80 - Now head back to the tunnel you used to access this area, look out across the Fissure to see a destroyed tunnel. The collectible is inside this tunnel.

Saint’s End Station:

#81 - This one is right at the start of the level, head forward from your starting position and hug the left wall, and you should spot the collectible on the left side.

#82 - Kill the Grunts that are nearby after #82, then head to the right side of the platform (opposite direction to the waypoint). The collectible is on a platform far below you.

#83 - Continue through the train station and you will enter a room with a minefield through the center and two platforms to your left. Head for the lower of the two platforms to find the collectible next to a train car.

#84 - After hacking the Relay turn around and head right, the collectible is at the end of the short tunnel.

#85 - Return to the relay and look off the edge towards the mines, far below you is the next collectible. To get it jump down to the lower level closest to the collectible. There is a mine just above it, grab onto the mine. You can’t reel out far enough to grab the collectible so instead start swinging slowly. Once you start to move in the collectibles direction let go, you should grab it and have moved far enough forward to be able to grab the ledge in front of you.

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Old 06-07-2009, 08:41 PM   #5
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Bionic Commando - Collectible Guide

The Fissure - Four:

#86 - At the start of the level walk out of the tunnel you start in. Then turn around and climb on top of the tunnel to find the collectible.

#87 - Continue following your waypoints, eventually you will reach an area with a small crane blocking your path, the Relay you are heading to will be straight ahead. The collectible is to your right behind some blue barrels.

#88 - You can see this collectible from where you found #87. To get it simply swing over.

#89 - After hacking the Relay head towards your next waypoint to find a minefield. This collectible is above the minefield. To reach it grapple up to the ceiling on the right side and swing out. Be careful in this area as there is high radiation.

#90 - This collectible is underneath one of the mines on the way to the next waypoint. Attach yourself to the mine and then reel in.

Ascension City Park - One:

#91 - As soon as the mission starts start climbing up the right hand side of the cave, you will find the collectible near the top of the cave.

#92 - Follow you waypoint out into the park and continue until you reach a large lake. The collectible is high up right in front of you. It can be difficult to see as it is nearly the same shade of blue as the sky. To get it head to the right side and climb up as high as you can, there is a tree branch here that you can grapple onto and swing from to reach the collectible.

#93 - Head back to the start of this area, where you first arrived at the lake. Move to the left side and hug the wall to reach a pair of dead bodies and this collectible.

#94 - From #93 jump down to the lower level, the collectible is above you just under the branch of a tree. Grab the branch to swing to the collectible.

#95 - Continue towards your waypoint until you are attacked by two Biomechs, defeat them. Now with your back to the road, the collectible is on your right.

#96 - Now from the location you fought the two Biomechs head to the right side of the road, the collectible is inside the tunnel.

#97 - The final collectible is underneath the supports holding the road up.

Avenue of Heroes:

#98 - Walk out of the tunnel at the beginning of the level and you will be able to see the collectible to your left. Swing out to it.

#99 - After the cut scene plays near the statues. Find the statue that is now only a pair of legs, behind this statue is the collectible.

#100 - Continue on to the next waypoint, you will pass by a destroyed archway. Climb to the top to find the collectible.

#101 - Once you reach the building look up, the collectible is visible on the next floor, climb up and jump to get it.

Ascension City Park - Two:

#102 - At the start of the level walk forward and you will see the collectible on top of an elevator.

#103 - From #102 drop down into the long hallway. The collectible is about half way down the hallway on the ceiling. Get underneath it then zip up to it.

#104 - Continue on after hacking the Relay and you will come to a bridge, cross the bridge and defeat the enemies. There is a small building here the collectible is behind this building near some rocks.

#105 - Follow the waypoint until you are attacked by three Biomechs, defeat them. With the door that you are meant to leave through to your back the collectible is to your left over the edge in a small pipe by the water.

#106 - From the pipe where you found #105 look to your right, you should be able to see the final collectible on some rocks.

Act 2 – Chapter 2:

Ascension City Garden:

#107 - As the level starts turn around, the collectible is at the end of the room.

#108 - Continue following your waypoints to reach a large room covered in Snipers. Kill all of the Snipers than head back to where you entered the room, climb up as high as you can above the entrance, turn around. You should be able to see the collectible on your left in the distance. Swing over to it.

#109 - Continue on and you will encounter a Lancer Biomech, defeat him. The collectible is underneath the platform that the Relay sits on.

#110 - Continue past the Relay and drop down to the lower level, there is a small bridge crossing the water here. The collectible is underneath the bridge.

#111 - You will encounter two Lancer Biomechs after you defeat them search the second floor for the collectible.

Ascension City Park - Three:

#112 - From the start of the level hug the left side of the area as you head towards the waypoint. You should see the collectible shortly before the Snipers start taking shots.

#113 - After dealing with the Snipers head down to the weapon pod. From here head into the little stream and follow it along away from the weapon pod. You should see the collectible behind some rocks on your right.

#114 - Climb up to the roof of the building some of the Snipers were firing from to find this collectible.

#115 - Hack the Relay to disable the mines. The collectible is underneath one of the mines, attach to the mine and then reel out.

#116 - Continue towards the next Relay keep an eye on your right side. Eventually you will go past some very large rocks; the collectible is at the very top.

#117 - After Hacking the second relay turn around. In front of you there are some ledges you can climb, do so. Once on top follow the path to find the final collectible.

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Old 06-07-2009, 08:43 PM   #6
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Bionic Commando - Collectible Guide

Ascension City Park - Four:

#118 - Head forward from the starting point and head left to find the first collectible.

#119 - Follow your waypoints until you reach a road once you do head left to find the collectible.

#120 - From #119 keep moving forward along the rocks to find the collectible.

#121 - Follow your waypoints towards the Federal Archives, on the way you will see a large pillar the collectible is on the top.

#122 - After #121 head over to the left side of this area and use one of the trees to swing yourself onto or over the leftmost wall. There are some rocks here with the collectible on top.

Federal Archives:

#123 - Straight ahead of you as you start the level is another pillar; the collectible is at the top.

#124 - This collectible is near the ceiling further into the room, you should be able to see it from the top of the pillar. Attach to the ceiling above it and reel out to grab it.

The Mohole:

#125 - From the start climb out of the hole you start in and then hug the right side of the area until you see the collectible behind a rock.

#126 - Shortly after #125 you will find a raised highway kill the two Grunts than swing under the highway to find the collectible on a small platform on the left side.

#127 - Run to the end of the highway where the Grunts were to find a green girder. You should be able to see the collectible just beyond. Attach to the girder build up speed then release to grab the collectible.

Act 2 – Chapter 3:

Port Anderson - One:

#128 - Proceed down the tunnel until you pass by a truck, this is not long before you encounter the Biomech. The collectible is behind the truck.

#129 - Continue on defeat the Grunts and the Biomech and continue down the tunnel. You will encounter a large group of Grunts kill them all. At the first opportunity turn right, the collectible is round this corner.

#130 - Proceed to the next section of the tunnel after #129, turn left as soon as you can, the collectible is on the ceiling behind a sign to your right.

Port Anderson - Two:

#131 - As soon as the level starts climb the very large archway in front of you, the collectible is at the top.

#132 - You will need to cross the roofs of several buildings to reach your next waypoint, the collectible is on one of these roofs.

#133 - Continue towards the waypoint until you are attacked by a total of three Air Force Biomechs, defeat them all. The collectible is high in the sky above the area where the three Biomechs attacked. To reach it swing on the large pipe nearby.

#134 - Once you reach the Anti-Air Turret you should be able to see a structure nearby, the collectible is behind this building.

#135 - After disabling the Anti-Air Turret and hacking the Relay you will find yourself back inside the warehouse you came through earlier. Continue through the warehouse until you reach the exit to the other side. Now turn around there is a small ledge above you to the right. Climb up to find the collectible.

#136 - After disabling the second Anti-Air Turret and hacking the second Relay you will need to cross another minefield. Once you get to the other side you will land on a building with a hole in the roof. Do not jump down instead head to the far end of the building and look over the edge to your right. The collectible is floating on some wreckage in the water.

Port Anderson - Three:

#137 - Pull yourself out of the hole at the start of the level. The collectible is on the machinery on the right side of the room.

#138 - Continue on and you will be attacked by a Polycraft, destroy it. Follow your way points until you arrive at a section with four large broken pipes. The collectible is high up above one of the pipes, swing on the highest pipe to get it.

#139 - After #138 you will need to jump onto a bridge across the water. On your right there will be a large part of the bridge climb to the top to find the collectible.

#140 - After hacking the Relay you will need to cross the mines. As you do look to the left to see several large round buildings the collectible is on the second of these building at the back.

#141 - Cross the reminder of the mines and climb up to the higher level. You will be attacked by two Biomechs, several Grunts, and a few Snipers. The collectible is on the right side of this area. You will need to grapple the pipe closest to it and swing to grab it.

#142 - Follow your waypoint into the building and then out the other side. Turn to your left and climb the side of the building to find the collectible on the roof.

#143 - As you enter this area you will notice that there are multiple circular buildings with pipes connecting them to each other. The collectible can be found on the top of the largest of these buildings, which is on the far right most side as you enter the area.

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Old 06-07-2009, 08:45 PM   #7
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Bionic Commando - Collectible Guide

Act 3:

The Buraq Armada:

There are no collectibles on this level.

Ash City:

#144 - The collectible is high above you as you start the level. To reach it climb out of the hole you started in. Head in the direction of the waypoint and use the lamp post here to swing for the collectible.

Note: There is a red platform that you will see once you pass through the tunnel do NOT stand on it until you pick up #145, if you do you will miss the collectible.

#145 - This collectible is behind the rocks near the red platform.

The Constructor:

#146 - At the start of the level turn around, you will see a red structure that has the collectible on the top.

#147 - Underneath the structure where you picked up #146 is a very large hole; the collectible is on the left side of this hole. To grab it you will need to jump from a small platform beside the collectible.

The Vault:

#148 - From the first set of weapon pods look to your left, you will need to climb the cliffs here to find the collectible.

#149 - Head to the second set of weapon pods and turn right, the collectible is behind the rocks here.

#150 - Head to the White Matrix doors; the collectible is under one of the boxes use your Kite ability to move the box.

After picking up #150 the "The Collector" achievement will unlock congratulations.

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Old 06-07-2009, 08:47 PM   #8
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Old 06-07-2009, 08:49 PM   #9
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Old 06-10-2009, 09:00 PM   #10
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Man i love u now i dont haveto use the other pic guide i just printed this and it works awesome i know it will work awesome for me and i also readed all the challenge guide which was great though do u recommend getting all collectibles and challenges in easy the passing it on commando?
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Old 06-10-2009, 10:06 PM   #11
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Originally Posted by STARINFLAMES21 View Post
Man i love u now i dont haveto use the other pic guide i just printed this and it works awesome i know it will work awesome for me and i also readed all the challenge guide which was great though do u recommend getting all collectibles and challenges in easy the passing it on commando?
Thanks .

I personally played the game on Normal first to get all the collectibles and challenges done, and then played on Commando.

If your not in a rush to finish the game I'd suggest you play on Normal first, Commando can be a pain in some places and having to repeatedly collect the collectibles and complete challenges gets old fast even on Normal.
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Old 06-11-2009, 11:05 AM   #12
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Well im gonna go easy on normal then rush on commando leaving only the last 2 achievements hard and commando ones but im afraid ill miss any challenge
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Old 06-11-2009, 01:59 PM   #13
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Well im gonna go easy on normal then rush on commando leaving only the last 2 achievements hard and commando ones but im afraid ill miss any challenge
The Challenge Guide has all of the challenges in the game listed and explained with locations for completing all of the harder ones, just make sure you are always working on the challenges whenever you can.

Challenge Guide:
http://www.xbox360achievements.org/forum/showthread.php?p=2035591#post2035591
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Old 06-16-2009, 07:14 AM   #14
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Thank you so much for doing these! Good job. Will be sticking to these like glue on my first playthrough!
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Old 06-16-2009, 03:16 PM   #15
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Sweet guide, dude. I'll have to check this out when I make my second or third run through. I already beat it once in "Normal" and finished out the challenges; I'm going to make a run through on "Commando" to get the achievements for both "I got Hard" and "I went Commando."

More than likely I'll have to hit these collectibles up on a third run, 'cause lets face it, collectible achievements suck and I don't need to be recollecting things in the instance that I die on a harder difficulty; that'd lead to a broken controller, =)
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Old 06-17-2009, 01:35 PM   #16
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Originally Posted by StumblesMcGee View Post
Sweet guide, dude. I'll have to check this out when I make my second or third run through. I already beat it once in "Normal" and finished out the challenges; I'm going to make a run through on "Commando" to get the achievements for both "I got Hard" and "I went Commando."

More than likely I'll have to hit these collectibles up on a third run, 'cause lets face it, collectible achievements suck and I don't need to be recollecting things in the instance that I die on a harder difficulty; that'd lead to a broken controller, =)
Yeah I certainly wouldn't want to be dealing with the collectibles whilst playing Commando, it annoyed me enough dying on Normal and having to recollect them.

Well good luck on your next run .
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Old 06-18-2009, 04:40 AM   #17
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thx for this thread, far faster and to the point than watching those horrible videos!!
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Old 06-18-2009, 05:08 PM   #18
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#49 - After retrieving the Black Box, turn around and follow your waypoint, the next collectible is on the roof of the building to your right at the furthest end of the building from your where you found the Black Box.

Can't find this, do I literally turn around and go to the other side of the broken firey building or do I go to the building to the right of the yellow checkpoint? Either way I keep dying and can't even see the collectable. I can see the next two off in the distance.

edit: Ok found it, finally got a checkpoint after the black box for some odd reason, which helped. It was to the building on the right of the yellow checkpoint, you basically want to grab the sniper then climb on at the edge up ahead, then go to that one that is out in the middle.
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Old 06-20-2009, 05:58 AM   #19
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thx 4tha info!
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Old 06-20-2009, 06:38 PM   #20
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#132 - You will need to cross the roofs of several buildings to reach your next waypoint, the collectible is on one of these roofs.

I found the one that was on the same building as the turret and the intel thingy you hack but I can't find #132, pretty much all the buildings have extreme radiation and I can't even get on top of a lot of them.

edit: Couldn't find anything on YouTube but I found this on Google
http://www.msxbox-world.com/features...ando/index.php

^video walk through of collectibles in case anybody needs that.
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Old 06-22-2009, 03:16 PM   #21
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nice . this is going to be fun .thanks for the guide
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Old 06-28-2009, 11:32 PM   #22
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Quote:
Originally Posted by Demon9Tom View Post
Yeah I certainly wouldn't want to be dealing with the collectibles whilst playing Commando, it annoyed me enough dying on Normal and having to recollect them.

Well good luck on your next run .
Thanks man! So far on my Commando run, I'm 90/150 as far as collectibles are concerned; haven't missed one yet! Also haven't had a bad time w/dying and having to recollect them.

During that part where you first encounter snipers was the hardest part for me; I died 4-5x before passing it. Oh well, at least I know where they all are in that part, haha!
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Old 06-30-2009, 01:31 PM   #23
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Quote:
Originally Posted by StumblesMcGee View Post
Thanks man! So far on my Commando run, I'm 90/150 as far as collectibles are concerned; haven't missed one yet! Also haven't had a bad time w/dying and having to recollect them.

During that part where you first encounter snipers was the hardest part for me; I died 4-5x before passing it. Oh well, at least I know where they all are in that part, haha!
UPDATE: Finished on Commando w/all collectibles found; 150/150! It wasn't even that bad. The hardest parts I encountered were the above mentioned and the fight on the Constructor where you have to remove the cooling units. Then again, there are only 2 collectibles in that area, so it wasn't bad at all.
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Old 07-07-2009, 02:52 AM   #24
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thanks for posting!! worked like a charm!! thank you!
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Old 07-13-2009, 06:12 PM   #25
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Great guide!
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Old 07-15-2009, 10:52 AM   #26
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#12 - Continue towards your waypoint on your left side there will be a large fire, the collectible is just behind it.

#13 - Immediately after #12 you will jump across a small gap; you can see the collectible above you, near the railway tracks. Swing over and grab the tracks above it, then reel yourself in, then reel yourself back out to grab it.

#14 - Continue on until you encounter two enemy Grunts, kill them both. Above you in the direction of the next waypoint you should able to see the collectible. To get it swing onto the railway, grab the very end, build up your speed and then release in the direction of the collectible.


So after jumping over the fire, its a toxic area and no matter where I go in it, I die. So I read ahead and continued, got one where I had to reel myself down to grab it. I continued and encountered two grunts which I killed. Right after them is the tunnel. These were the only two grunts on the level. Nothing above the tunnel, I go forward and the waypoint sends me to the next area. I am now having to replay the entire game because I missed that one and cant go back right? Like when I play on another difficulty, will they stack or not?
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Old 07-15-2009, 11:26 AM   #27
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Quote:
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So after jumping over the fire, its a toxic area and no matter where I go in it, I die. So I read ahead and continued, got one where I had to reel myself down to grab it. I continued and encountered two grunts which I killed. Right after them is the tunnel. These were the only two grunts on the level. Nothing above the tunnel, I go forward and the waypoint sends me to the next area. I am now having to replay the entire game because I missed that one and cant go back right? Like when I play on another difficulty, will they stack or not?
All collectibles need to be collected in one playthrough, none carry over. Same goes for challenges.

The one you missed is found by heading straight forward from the beginning, you will reach a large hole in the ground which means you need to turn right. To your left is a large fire behind this fire there is a ledge, thats where you'll find the collectible.
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Old 07-15-2009, 11:41 AM   #28
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I restarted and it was much quicker when I knew what to do. I found it, it was the one way up high on the building that the tunnel goes under. I had not seen it, right after I had killed the two guys I looked up but it was at a bad angel. Thanks for the quick reply!
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Old 07-17-2009, 02:30 PM   #29
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can someone help me with collectible #135? i'm following the guide but i can't find this and youtube didn't help me.
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Old 07-17-2009, 07:44 PM   #30
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can someone help me with collectible #135? i'm following the guide but i can't find this and youtube didn't help me.
It's hidden in a very dark area near the ceiling, it will be slightly to your right whilst facing away from the exit to the warehouse that leads to your waypoint.
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