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Old 10-02-2009, 03:18 PM   #1
Ellusion
 
Join Date: Oct 2008
Location: Norway
Posts: 170

Ellusion no's Gamercard

Awards Showcase Submit - Bronze
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Achievement Guide

I intend to write an Achievement Guide for this, with a little help from my good friend This is David. Work in progress as we sort out the layout and formatting. Updated continiously. Any pointers or additions to the achievements already posted? Reply =)
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49/50 achievements unlocked and documented in detail so far.
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Field hand 10
10 grain plants collected

Chapter 1: Follow the path to the east from the house on the side of the path towards the buildings. You'll will reach some fields with workers. The nearest field, belonging to a chap by the name of Thomas, has a quest for you to harvest his grain if you talk to him. There are exactly 10 Grain on this field, so pick them all for this to pop. When you pick up the Grains, a counter in the upper left corner will keep track of your progress.

Philanthropist 10
"Rescue Sara from the wilderness" completed

Chapter 1: When speaking to Jan outside the house on the side of the path after completing the quest Find a decent weapon, let him know Sara came ashore with you and is waiting at the abandoned house. Jan will offer to go look for her, and thus she will be saved from the wilderness (quest name).

Samaritan 20
"Medicine for everyone" completed
Chapter 1 - Harbour City: Going in from the rear, you will come across Belschwur, a mage trying to help the poor. At day he can be found west of the gate a bit, stirring in a big cauldron. Talk to him to receive the quest Medicine for everyone. You will be given 7 healing potions which you have to distribute to those that need them. There are 5 people on the round, and you get to keep 2 healing potions. The people you need to give these to are: Elias, Cole, Finn, Josh, and Martha. Belschwur will also give you a list with these names, found in your 'maps' section of the inventory. Everyone can be found around the Gutter district. Return to Belschwur when you are done for more quests and this achievement.

Peacekeeper 30
"Peace and order" completed

Chapter 1 - Order Only: This achievement is the counterpart to Fence you get from joining the Don, and requires you to complete a series of quests in favour of the Order. You can not do both in one playthrough without saving first and reloading after doing one or the other.

There are 7 lines of quests related to this, but you can get away with doing four of them if you are in a hurry. They involve the extortion of Costa in the Gutter district by way of Delgado, but handing the gold over to Sebastian instead. Down in the harbour district, you are tasked with finding the spy Cid is using, but force the culprit to confess for Rodriguez instead of keeping your secret. By the large warehouse at the harbour, talk to Carasco to be clued in on two quests; the three missing golden bowls, and the five ornamental armor plates. Giving these two back to Carasco will work in the Order's favour. Past the warehouse you will find the jail and the pirate Romanov imprisoned - finding his hidden gold and turning it in to Sergio will also count towards the Order's control of Harbour Town. In the merchant district, agree to track down where the brugelweed is disappearing to for Weasel, but giving Marcelo the packages instead once you find it. Finally, in the merchant district, oust the thief Toni who is staking out the Don's old mansion by finding the amulet he's looking for and turn it in with Hernandez instead. Doing all 7 quests will give a message that the Order now controls Harbour Town completely, and give you a 1000 gold bonus when you report to Carlos.

After four complete quests for the Order, you will be approached by a Warrior of the Order telling you to go see Carlos, and give you the quest Peace and Order. Talk to Carlos to complete this and net the achievement, as well as setting you off on your way to freedom.

Fence 30
"A package for the Don" completed

Chapter 1 - Don's Men Only
: This achievement will be awarded for giving The Don the package you got from Scordo, the bandits leader in Harbour City while playing in the Bandits favour. This will involve most of the sided quests in Harbour City, where you have to complete 4 questlines in either side's favour. You can't really miss this during your dealings with the bandits. If you get an audience with The Don before visiting Harbour City, you will be tasked with finding out what is going on in the city, and if you have completed the Harbour City quests and have the package, The Don will ask you for it before you can continue the story. This will probably play out differently if you play towards the other factions.

Note that handing over the package to The Don will lead to you joining the Bandits, if you are playing towards that faction.

Ladies' man 10
"Woman beater" completed
Chapter 1 - Harbour City: Find Sonya's brothel in Harbour Town, to your right coming down towards the harbour from the Gutter district. Enter the bathroom to the left and talk to Gwen in the nearest tub. She will ask you to get rid of Erikson, who is sitting in the foyer.Go talk to him and provoke a fight (can be tough). Remember to clean out his inventory once you beat him. After Erikson gets up, talk to him again and tell him to leave and never come back. Go back to Gwen and talk to her to unlock this achievement.

Note that Eriksen is connected to another questline too, and have both a key on him and information you will need. To start this quest before beating up Erikson, talk to Patty in the tavern opposite the brothel, then Vasili who can be found in or around the tavern.

Sidelined 20
"Power struggle" completed

Chapter 1 - Bandit Camp: This will pop once you complete the quest Power struggle by getting Brogar to finally back down. This is the culmination of a long series of quests for the bandits, and includes completing everything Brogar demands of you up until you find Dorgan in the eastern caves, get his 'suspicious' note of protection money targets, and collecting the protection money from the people on the list. All the while, talk to Sam the leader of the hunters, and Rachel, the Don's wife, to finally build up enough dirt on Brogar. In the end, all that is left is to pressure Brogar saying you will tell the Don all you know and he will back down.

The merciful one 10
The farmer's sick wife completed

Chapter 1 - Harbour City: Start this questline by talking to Arno just inside the rear gate to Harbour Town. This will put The farmer's sick wife in your journal. Next you have to complete the quest Medicine for everyone (See the Samaritan achievement). Once all potions have been delivered, talk to Belschwur to follow up on getting Martha somewhere to sleep. Head over to Costa and pay 30 gold for Arno and Martha to move into his hotel upstairs. Tell Arno they can sleep there, then talk to Martha who will reward you with a cooking recipe.

Last edited by Ellusion; 10-25-2009 at 12:36 AM.
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Old 10-02-2009, 03:19 PM   #2
Ellusion
 
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Wise man 20
"The test of Master Ignatius" completed

Chapter 1 - Mage Only: After joining the Order as either a Mage or Warrior, and after completing basic training, the masters will each set you to a different test. Talk to Ignatius and take the test of knowledge to start off as this will also help you along the road for the other master's tests. Ignatius' test involves reading all the books in the library, and seems simple enough. There are only 3 books you can read in the small library on the upper portions of the keep, and if you tell Ignatius you read them all, he will call you a liar. There is a catch of course - pulling the right ring by the awning in the small library to unlock a hidden door and access to the large underground library.

Going through all the bookstands here can be tricky but do get them all for the Wisdom bonuses. Some require a bit of problem solving by way of spells. Make sure you have read all the accessible ones then move on to the tricky ones. First, find the hidden room with a skeleton at the far end, on the lowest floor, by pulling a ring to your right. In here are two bookstands. In a room off to the right side is a hole in the floor (and a Crystal Ball of Levitation we'll use in a bit). Drop down to find more bookstands and a Crystal Ball of Open Lock. Using this will enable you to open all chests and doors in the library. Ready the spell by the Crystal Ball and open the door out, and then again the first locked door you came across. This door leads into an empty dark storeroom. With that door open, head back to the Crystal Ball of Levitation. The key with Levitation is that it doesn't consume much mana as long as you float along the floor. Use it to float over to a bookshelf on the lowest floor and then hit [X] to rise up to the top of the bookshelf. From here, jump to the upper room opposite where you activated Levitation. Here you will find another bookstand and the Crystal Ball of Polymorph you will need for access to the last area. Transform into a Nautilus and head through the crack in the wall, then over to the dark empty storeroom you opened earlier. There is another crack here you can slither through, to find the last bookstand and master Abrax for another test.

Return to Ignatius and tell him about your newfound reading skills for this achievement.

Family man 20
"The sons of Tilda" completed

Chapter 1: Tilda, the poor woman sweeping outside Konrad's shop in Harbour Town, has three sons she haven't heard from. You have to track down all three of them and report back to Tilda with their whereabouts. The three sons are Beppo, William, and Leon and all you have to do is talk to them about their mother, then report back.

Beppo is managing the excavations for the bandits and can be found in their camp, just around the corner from the blacksmith there. William is a recruit with the Monastery, found in the yard during the day (if you have already joined the bandits, you get access to the monastery near the end of chapter 1). Leon is the tricky one, having fled from the city and now resides in an abandoned cabin out in the wilderness. The best point of reference to finding the cabin is to head towards the winding path up to Volcano Keep (Mages & Order Monastery), and when you meet Stan, continue up to the farms run by Severin. From the farms, align your compass East by South-East and keep going until you reach a pond. The cabin can be seen from this pond. Have a chat with Leon who will also give you a rather extensive quest. After that, track down Tilda again and tell her about her sons in order to become a family man.

Archaeologist 20
"The mystery of the eastern temple" completed

Chapter 2: This is related to finding one of the discs that chapter 2 revolves around. First you need to open the Eastern Temple. Playing for the Don that meant freeing the three treasure hunters from Harbour Town, finding the secret exit, and then have Fincher - the Don's right hand man - task you with finding the Eastern Temple, and subsequently, directing Olf and his treasure hunter brothers there. If you didn't, these quests would be cancelled when going into Chapter 2. I assume the temple is open no matter what you do when in Chapter 2. Traversing the first part of the Eastern Temple requires you to find 3 old busts to open a series of gates leading into the real temple:

Bust #1 - Dirk will give you this after you find a way out of the lower portions of Eastern Temple. Just drop into the trapdoor in the first room and follow from there.
Bust #2 - Where you find Danila, there is a sarcophagus in a burial chamber with a grate. The bust is inside.
Bust #3 - Bottom of the caves in a second burial chamber. Olf will give it to you reluctantly after saving him.

Once you have opened the passageway, make your way down into the underground city. When you exit out of the house you enter from, a Lizard Priest will attack you from across the road. Kill him to grab the disc, a teleport stone, and this achievement.

Little hero 20
"Where is Patty?" completed

Chapter 2: Beginning in Chapter 2, you will meet Balturo inside the Don's cave who tasks you with helping Patty find her father's treasure. Find Patty down by the beach near the Harbour Town secret entrance, and then follow her up to near the bandit camp where you will dig up the first treasure. Patty will stay behind while you locate the remaining chests. (list?) Once you have all 5 opened, and the series of clues, head back to where you left Patty to find her missing. She has been captured by Romanov. Talk to Eronga and he will lead you to the western ruins, and from there trail all the way to a small ruin at the end of the western coast. You will meet with Romanov and presented with a bit of a choice.

You can trade Steelbeard's treasure for Patty, or you can say forget about Patty and keep everything but a map for yourself, but this doesn't help towards the achievement. The third and best option is to simply take on Romanov and his lackeys, keeping the treasure and the girl. Romanov will have the key to Patty's cell on him, so head back to the larger ruins Eronga left you in, and look for a staircase leading down, towards the outer wall of the ruins, towards the ocean. The door is to your left as you head down the stairs. Find Patty inside, completing the quest Where is Patty?, and this achievement will pop.

Rune master 20
"The fourth seal of rune magic" completed

Chapter 4 - Order Only: For this you have to play for the Order, as it involves learning the highest spell level, Seal 4. This can only be done in Chapter 4, as each level of Seal has a Wisdom requirement; 50-100-150-200. You won't reach 200 Wisdom before going after the Titan pieces, as the missing Stone Tablets are found in the crypts behind the blue barriers.

To further complicate your Wisdom hunt, the skill cannot be trained or boosted with anything other than reading Bookstands for +3, or reading Stone Tablets from your inventory for +4. Once you have 200 Wisdom, talk to Master Ignatius to learn Seal level 4 - 5LP pr level, or 20LP for this achievement.

Here is a map of all Stone Tablets from German site Worldofrisen.de

Last edited by Ellusion; 10-25-2009 at 12:02 AM.
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Old 10-02-2009, 03:20 PM   #3
Ellusion
 
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Ghost hunter 20
"Find all the vassal rings" completed

Chapter 1: This quest starts with talking to Leon by his cabin, about his dreams of undead. The best point of reference to finding the cabin is to head towards the winding path up to Volcano Keep (Mages & Order Monastery), and when you meet Stan, continue up to the farms run by Severin. From the farms, align your compass east by south-east and keep going until you reach a pond. The cabin can be seen from this pond.

Once you have the quest in your journal, you have to track down a few Undead Lords that carry these rings on your own. All Undead Lords are found in or around the greystone ruins littered around the ruins.

#1 Given by Leon, starting the quest.
#2 If you go North from Leon's cabin, you'll come to an edge soon enough, overlooking the fall and river, and a lone tower ruin on the far side of a wooden bridge with alabaster archings. The Death Lord in this tower carries the second ring.
#3 Undead Lord in the western ruins, down the first stairs to the left.

When you have 3 or 4 rings, have a chat with Leon again to get a clearer understanding of the task. At this point Leon will mark the remaining undead lords on your questmap.

#4
Almost directly south of #3, follow the path curving around the mountainside to another small ruin.
#5 Directly east of the rear entrance to Harbour Town. You have to traverse around and up the highest point along the mountain.

After the fifth ring, you can defeat Lord Patroscon (for a nice shield). He can be found in the large cave connecting the forest where Leon resides, with the northeastern part of the island. In the main chamber, look for skeletons and a downwards entrance to more ruins. Lord Patroscons chamber is at the end of the ruins. He doesn't have a ring, and if you talk to Leon again he will tell you that now the rest of the lords is talking to him but gives no clue as to where the last undead lord is located.

#6 The last Undead Lord is hiding on the northeastern most smaller island off the main island. You have to cross through the caves east of Leon's cabin and continue towards the bridge you see on your map. Henrik is sitting by a fire before the bridge. Once on the smaller island, follow the path until the very end where it seems the island connects to the 'mainland' and you'll come across more ruins filled with gnomes on the ground level. To your right when entering these ruins, a staircase will take you down into the cellar. To your right, at the bottom of the stairs is a hidden ring that when pulled will open a secret door close by. This will take you into the catacombs below the ruins, filled with skeletons. One of these is the last Undead Lord, carrying the last Vassal Ring and a bastard sword called Traitor's Edge (55 blade damage, 52 str required to wield).

The achievement will pop as soon as you pick up the 6th ring, but remember to head back to Leon for some good xp, gold, and a few nice scrolls.

Beginner 10
First monster killed

Chapter 1: You will get this as soon as you kill your first enemy. Sara asks you to find a weapon on the beach. There is a club just nearby, pick it up. Press [UP] on the direction pad to access your inventory, then equip the weapon by highlighting it with the left stick and pressing [A].

To draw your weapon, click the [LEFT BUMPER]. Attack with [A], block with [B]. Now simply find an enemy (there is a Hungry Sea Vulture at the far end of the beach) and kill it, it's not too hard.

The brave little tailor 10
Seven grave moths killed

Any Chapter: The first moth encounter will be around the first ancient ruins you come across. There's 4 of them around the temple. The next encounter is probably the bandits camp in the Swamp. You will be tasked to clear out some insects during the quest Disgusting insects by way of Ricardo. Although it says Grave Moths, these insects count as the same. There are 4 of them on the small island in the swamp, netting you this achievement.

Ferocious wild boars 10
20 wild boars killed

Any Chapter: Nothing to this as all boars are included, young, regular and wild alike. If you clean up the young boars on your way to the bandit camp and Harbour City this should pop up fairly quick. A good strategy for beating the older boars is to use a one-handed weapon and shield - the boars will hit and damage you through a two-handed weapon block.

Terror of the hens 10
20 chickens killed

Chapter 1: Just kill chickens when you see them from the get go, for the meat and experience. Farmers and people close by doesn't seem to mind one bit and will usually only comment about waving your weapon around. There are plenty chickens at the farm where you met Thomas and Tellur (who guided you to Harbour Town). The Don's camp in the Swamp also have several chickens, and they can be found around the Gutter part of Harbour Town. That should net you 20 or more chickens killed, and this achievement.

Beast slayer 30
500 monsters killed

See "Big game hunter"

Big game hunter 50
2000 monsters killed

Any Chapter: The tracking of amount of beasts killed works similar to other achievements, where the number is independent of your game state. You could kill the Vulture on the beach where you start 2000 times over by way of reloading a game, if you felt a bit sadomasochistic. Not the best approach though. If you on your first playtrhough kill everything available, the guesstimate of total beasts killed is around 1000-1200. Two full playthroughs would land you this achievement more or less, not counting any reloads.

Beast slayer was unlocked for me at the end of chapter 1 on my first playthrough, and Big game hunter unlocked about 3/4 into chapter 1 on my second playthrough. That involved several areas of the game and monsters killed twice by reloading after some Ashbeast love, and so your mileage may vary. If you still don't have this after two playthroughs, know that Chapter 1 contains the majority of the monsters available if you have to start a new game and run around a bit.

Ogre friend 10
Rescued the ogre, Drok

Chapter 2: Tasked with finding the discs for Mendoza, he will clue you in on finding the druid Eldric, who can repair the broken disc. Head up the eastern side of the island to Eldric's hut where Cyrus is standing around waiting for Eldric to come back. With the sleeve found inside the hut, make use of Rufo the wolf to track Eldric's scent to the temple directly north of the Volcano Keep - the one previously closed by a red magic barrier. Cyrus will help you with this. Enter the temple referred to as the "Lizard Prison". To the north-west on the lizard prison map, you will find the actual prison cells, opened with the key from the Watchman lizard. Drok (or Dork as he's appropriately named in-game) can found in the last cell on the upper level.

Hard worker 50
250 quests completed

Any Chapter: Every time you complete a quest that is written about in your journal, it will count towards the total 250 needed for this achievement. As with similar achievements, the count is independent of your gamestate. This achievement is most easily done just playing through the game, and it will probably pop before you reach the end just by doing the quests given to you.

If you want to boost this along, find a couple easy quests, save your game, complete the quest and reload. Repeat completing the quest until this unlocks.

Last edited by Ellusion; 10-24-2009 at 10:50 PM.
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Old 10-02-2009, 03:21 PM   #4
Ellusion
 
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Expert 20
100% achieved in an attribute

Any Chapter: This can be achieved by bringing any of the three attributes to a natural 200, meaning you cannot use any rings or amulets to boost. Dexterity is probably the easiest as you'll find more Dex boosting items. Trainers will only train you to 100, where 200 is 100% and absolute max. To raise the remaining points you are going to rely mainly on brewing potions that give +5 in strength or dexterity. For this you need Alchemy level 3, Hero's Crown plants of which there are 20 total in the game, and last the plant for Strength or Dexterity, mainly Ogreroots or Pixie Hats. The recipes for brewing these potions can be found hidden, or bought from the alchemists after chapter 2-4.

To effectively maximize a skill, train it up to 100, then consume any attribute boosters you have for that skill up to the nearest 5, and finally brew as many +5 potions you need to reach 200. Commonly know 'boosters' are eating 50 apples for +5 strength, Harlok's stew in the monastery for +2 strength, and the Hunter's Fry-up recipe found in the chest behind Patty when in Harbour Town for +2 dexterity. Also realize since there are only 20 Hero's Crown total in the game, once they are spent, you might as well eat the remaining attribute plants.

- A map with most Ogreroots can be found at the site Worldofrisen.de (in German)
- Same with Pixie Hats, also in German
- And the Hero's Crown, same site

Workaholic 20
Every profession learned

Chapter 1: These are the skills under the Crafting tab when viewing the character sheet. Alchemy, Smithing, Prospect Ore, and Gut Animals. You need to learn all four skills, and all levels, for a total of 8 training sessions and 40 learning points - they cost 5LP each. Alchemy, Smithing and Gut Animals are easily obtained either in Harbour Town or the bandit camp.

In chapter 1, only Olf - one of the three treasure hunters in Harbour Town, will teach you Prospecting and it requires the completion of two key quests so the Order will release him from prison. The first is the Don's amulet, hidden in a secret room in his old mansion. It doesn't matter if you do this for the Order or the Bandits. The next is the three golden bowls - the quest you receive from the Order guard outside the Warehouse. Two of the triplets have one bowl each, and the last is hidden in the lighthouse on the upper floor, and requires a Telekinesis spell to reach (which Jack the lighthouse keeper sells). Once both those quests are complete and the respective parties have been informed of the outcome, talk to the guard outside the Don's old mansion, and Olf will be released shortly.

Mage 20
All crystals learned

Chapter 1 - Mage Only: A bit misleading, but it means Learn level 10 in all three crystal magic types. When you finish the last of your training with the mages, you will be given level 1 in all three crystalmagicks. If you have 90LP saved up at this point, and a fair bit of gold for training, make a save game and then train up to level 10 in one. Reload and train the other two the same way. Then reload and choose which one you like as it will be very unpractical to spend your hard earned LP on only offensive crystal magic.

Ignatius will train you to level 10 in Fireball. Vitus will teach you Magic Bullet upt to level 10, and finally Pallas will teach you Frost. For Pallas training, you can get him to lower his price a bit by providing some magic ingredients.

Gladiator 20
Every close combat talent learned

Chapter 2 - Both Sides: For this you need to reach level 10 in the three close combat skills; Sword Fighting, Axe Fighting, and Staff Fighting, at any one point in the game. They do not have to be done all at once, and will track between saves and playthroughs. This tracking can be a bit shaky at times, as well as a few bugs where the level 10 trainers won't talk to you, so to make sure, save up 90LP and make a savegame to do this several times if needed. If you play as one of the Don's Men, you won't be able to learn staff fighting level 10. It's quite possible to achieve this in one playthrough playing as a Mage or Warrior, but will require you to finish all the quests in the bandit camp to have access to Fincher and karakos.

Fincher, the Don's right hand man will teach you Sword Fighting up to level 10 once you get access to him.
Karakos the ogre guarding the Don's gold, will train you up to level 10 in Axe, regardless of affiliation. You still need access to the Don's chamber as with Fincher.
Inquisitor Mendoza will train you up to level 10 in Staff Fighting, starting chapter 2, but only for Warriors or Mages.

Sharpshooter 20
Every ranged combat talent learned

Any Chapter - Don's Men Only: This will require you to learn level 10 in both Archery and Crossbows. Since that is unrealistic in one playthrough, the game will track your progress between plays. You could play through the game maxing Archery and then again focusing on Crossbow, but the easiest and most practical way of netting this achievement, is to store up 90 LP (9 levels) as each level costs 10LP and you start with level 1. Save your game, train up to level 10 in one, the reload and do the same with the other. You also have to play for the Don on this one, as playing for the Order as either Warrior or Mage will only allow you training up to level 7 in those skills (seeing as you're also learning magic). The level 10 trainers for Archery and Crossbows are:

Archery: Sam. Found in the Don's camp in the swamps, on the small island with Louis the drunk once you have completed his quests.
Crossbows: Edgar. Found in Harbour Town close by Jack's Lighthouse at first, then replacing Carlos in the bastion once you throw out the Order.

Thanks to Ageha for locating the level 10 trainers.

Master of the classes 30
100 % achieved in three attributes

Chapter 4: See 'Expert' for more info on maximizing attributes. Getting all three attributes to 200 will also require you to raise wisdom up to max, and wisdom cannot be trained or boosted like strength or dexterity. For Wisdom you simply need to progress through the game reading all possible bookstands and finding as many Stone Plates as you can. Bookstands give you +3 wisdom while Stone Plates give you +4. It's not really feasible to reach this until after chapter 4 when you get the means to crack blue barriers; behind these you'll find the last few Stone Plates you need for a clean 200.

A map with the Stone Plates can be found on Worldofrisen.de, albeit in German

Fervent swimmer 10
Caught by the tideworm 10 times

As you gain control of your character after the introducton, turn around and walk into the sea. When the seabed drops off sharply a giant sea worm will swallow you. You wake up on the beach again.

Rinse and repeat 9 times for this achievement. Click [RIGHT STICK] to jump and traverse the waist high water quicker. This can probably be done at any time in the game, and any spot where you have access to the sea, and have been a common indicator of the player moving outside the intended playing field in Pirahna Byte games.

Last edited by Ellusion; 10-24-2009 at 01:07 PM.
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Old 10-02-2009, 03:22 PM   #5
Ellusion
 
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The fourth triplet 10
10 treasures found

Have a shovel in your inventory. Look for odd spots and hit [A] around it to start digging up stuff. Note that digging up chests is not tracked by savegame, and you can reload to dig up the same chest several times towards this achievement. There is however much ph4tl3wt to be had finding them all.

#1 Chest with Ring of Sneak (+1, no need to learn the skill): Brown sandy colored spot to the right of the gates to Commander Carlos compound in Harbour Town. Before entering the gates, head around the corner, through some bushes and locate a broken table and a small stool. You willbarerly make out the edge of a chest in the ground.
#2 Outside the hidden entrance to Harbour Town, traverse the beach and north up the slope. The treasure is in front of the grave named Nameless Thief to your left. Key needed.
#3 North of Severins farm, high up in the mountains. You have to drop down carefully from the area with the pond, a bit down from the Monastery. In front of the grave marked Nameless bandit. Key needed. Use the Crystal Ball of Levitation to drop down to Thomas/Tellurs farm again.
#4 On the island south from Harbour Town's rear entrance. Grave marked Nameless robber. Key needed.
#5 South of Leon's cabin, by a grave marked Nameless rogue. Open Lock 3 or key.
#6 In the Monastery Graveyard, around the corner. You will dig up Hemlar's Chest which is open and contains 250 gold.
#7 Bandit camp in the swamps, east side of the fire behind the 3 huts you first come to, where Clay sleeps (Gold and Light scroll)
#8 Bandit camp in the swamps, on the furthers dig site where you have to convince Enrico to dig with the useless trinket that will "protect" him, 10 meters from #9 (Healing potion, goblet)
#9 Bandit camp in the swamps, on the closest island where you have to beat the Disgusting Insects to get digging started again (Ring of the Axe Fighter)

List hugely incomplete - feel free to become a triplet yourself and report all findings!

Idiot 10
Fell to death 3 times

Chapter 1: When you reach the Abandoned House as part of your first mission after waking up on the beach, save your game. Then go to the left, where you will see a clearing with a fireplace and a small chest. Ignore these for now, just walk by the fence and fall off the edge. Load your save and repeat two times, you idiot.

Jester 10
25 Jest spells used

Once you get hold of a Tell Joke spell scroll, save your game. Then use it on someone, load the game and repeat 24 times. A much faster way is to wait until you meet Caspar sweeping around the Monastery, or Scordo the bandit departmenthead in Harbour Town, then you can buy 5 of them from him, thus greatly speeding up the process by telling 5 jokes at a time before reloading. A tip is to keep the save game from before you buy them as they are quite expensive. Then, once the achievement pops, you can just load this game to save the money.

Safecracker 10
100 locks picked

The number of chests opened are confirmed tracked between games. However, picking the same chest open a hundred times seems kinda counter-productive. I was able to get this during Chapter 1 and seldom reloaded a game too often where opening a locked chest would count twice. That means there is probably 100 or more chests available in the Chapter 1 game world alone, and you would be better off looting them all.

Opening chests with Lockpicks require the Open locks skill. Cid in Harbour Town will teach you this skill up to level 3 if you side with the Don. The combination is always the same, and always consist of an equal number of left or right picks. If you find yourself going through lockpicks too fast, save, get the combination, load and pick open the chest without expending lockpicks. Merchant selling lockpicks usually have a steady supply too, so don't be afraid to stock up.

Weaponsmith 10
100 weapons forged

Any Chapter: If you are going to do this, you most likely won't be able to do it in one playthrough anyway. It does track the amount of blades forged between savegames and playthroughs, so the easiest way to achieve this would be with a fair dose of saving and reloading. Now, forging is a time consuming process no matter what, but here's a quicker method than forging one sword at a time, and not using a single Speed spell!

Buy, steal, beg, or prospect your way to 10 sword blanks (8 iron ore pr. blank, traded in at every smith). Find a nice smithy somewhere, preferably at night so you can work undisturbed. Put your first blank to the forge and heat it. Instead of going for the Anvil next, hit [B] to put the glowing metal in your pocket. Ouch. Pull out another blank and continue doing this until you have 10 blanks through the fire. Continue to the anvil, hammering out 10 heated blades. Take your 10 glowing swords to the water trough one at a time. Keep hitting [B] to put them away. Now, SAVE. With 10 dull blades in your inventory, hit the Whetstone and voila, 10 Sharp Swords. Reload and repeat 10 times for 100 forged swords.

Master thief 10
50 pockets picked

Any Chapter: This achievement is currently a bit glitched and might seem to not work. Trying to figure this out a few things became apparent; it does track the number of people you pickpocket between games, but not between different levels of targets. Say you learn Pickpocket 1, pick a few targets and then learn Pickpocket 2, going for the new options available. The game seems to differ between targets requiring level 1, 2 or 3 when counting and thus you have x amount of level 1 targets and x amount of level 2 targets. Until this is sorted, here is the easiest way to achieve this:

Start a new game and make your way to the bandit camp in the swamps. Make sure you have at least 100 gold and locate Phil who is guarding the swamp farm up the hill by the dam. Save your game. Have Phil teach you Pickpocket 1. Turn around and pick the pockets of your first target, Obel. Head down to the swamps again and find Clay sleeping by the nearest fire. Pick his pockets. Now head out into the swamps and locate Louis the drunk. Pick him too and head back to camp to find Brogar. Once he's relieved of his possessions, head up to the arena close by. Locate Brannon hiding in an alcove above the arena and pick his pockets too. That's 5 level 1 people picked. Reload your game, learn the skill from Phil and repeat this round of targets until the achievement pops.

Thanks to Ageha, Roy the coy, and Grummy for helping me figuring out the mechanics of this. You are all Master Thieves =)

Well-to-do 10
1.000 gold coins obtained

See "King Midas"

Moneybags 30
100,000 gold coins obtained

See "King Midas"

King Midas 50
300,000 gold coins obtained

Any Chapter: Note that how much gold you have attained is tracked separate of your game status. Getting 100 gold in one game, reloading or starting a new game, and getting the same 100 gold will still count as having gotten 200 gold. Do not worry about not spending the gold either, as it only tracks the accumulation of gold, not what amount you have at a given time.

The easiest way to get all three of the gold collecting achievements is to play through as normal, saving up items in your inventory. Gold will seldom be a problem and you won't have to sell much of anything unless you play a Mage with limited Mana reserves. Towards the end of the game, save your game close to a merchant of any type, then sell your entire inventory. This will easily net you 10-25.000 gold depending on how much you kept around for this. Reload your game and do the process again, until Moneybags and King Midas unlocks. Well-to-do will probably have unlocked very early in the game, from quest rewards.

Thanks to Roy the coy for confirming the statistics tracking between games & savefiles.

Last edited by Ellusion; 10-24-2009 at 12:49 PM.
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Old 10-02-2009, 03:23 PM   #6
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Adventurer 10
Found way out of the first ruin

Chapter 1: Escape from the first ancient temple you encounter. Fairly simple but can be missed. After leaving Sara at the abandoned house early on, follow the path up the mountain. You should see the temple once you get to the top. There is a Grave Moth close to the entrance. Proceed through the door and down the stairs to fall into a chamber with another Grave Moth and two Difficult chests. To escape the temple, find a lever beside the grate and only exit. Pull the lever to unlock this achievement.

Map reader 10
Found first map in the game

Chapter 1: In the house referred to as the house on the side of the path where you meet Jan and receive the quest Find a decent weapon, grab the key from the Cupboard on the ground floor, head upstairs and unlock the Chest and grab the Small map of the island to unlock this at the first possible chance.

Archer 10
Found first bow

Chapter 1:
To the right of the house where you met Jan coming up from the beach, there is a natural rock formation. East from the house. Position yourself by the lowest ledge and [RIGHT STICK] to jump and grab hold of it. Jump to the next ledge and the top, to find a Short Bow and some Arrows.

King of the handymen 20
20 tool bags collected in inventory

Chapter 1: Walter the smith in Harbour Town will give you the quest Everything that isn't nailed down, and it means gathering up 15 Tool bags from Gnomes around the island. For the achievement however, you need to gather all 20 possible tool bags, and have them in your inventory at the same time.

#1
A group of 3 gnomes in a destroyed camp past the swamp farm (with a regular mana recipe, and hero's crown)
#2
A group of 5 gnomes past the bridge crossing the ravine you came up from exiting the secret Harbour Town entrance.
#3 A group of 6 gnomes further up the path from the bridge, also has a chieftain.
#4 A group of gnomes just inside the caves from #3. This group will mix with #5, totalling 12 in the two groups.
#5 Another group inside the cave towards the ledge outside, opposite the entrance. If you haven't gotten two bag of tools from group #4 and #5, look outside for any stragglers.
#6 From the small group of Gnomes above the farm Severin guards, during his quest Thieving Gnomes, one of them will have a toolbag.
#7 Same as #6, the Thieving Gnomes have two toolbags between them.
#8 From Severin's farm, instead of heading upwards to the Monastery, swing around to the eastern side along the mountainside and find two gnomes on a ledge overlooking the broken tower and rope bridge below. One of them has a toolbag. This is directly north of Leon's cabin.
#9 As you head down the narrow slope/canyon towards the Harbour Town rear entrance, passing Leon's cabin, there is a seemingly lone gnome Chieftain to your left who carries a toolbag. Another Gnome hides nearby along with two corpses (with a levitation spell) and a chest.
#10 Going from Leon's cabin towards the East Coast cave entrance, to your right is a fire and 3 gnomes. They seem to be part of a group stationed further right. There will be 3 more gnomes on the other side of the wooden bridge, where one has a toolbag.
#11 Further up the path from the bridge and #10, you'll find 2 gnomes and a chieftain close to the tower guarded by skeletons. The chieftain has a toolbag.
#12 Still heading towards the East Coast, just inside the cave that connects the road, there's a lair with 4 gnomes, one having a toolbag.
#13 Following the path east from Leon's cabin, down the curving slope towards the abondonen hut, a gnome around has a bag.
#14 As #13, the group of 8 gnomes here have two toolbags between them.
#15 Directly east from the farm and #13 & #14, is a small group of 3 gnomes. On the far side of the road sloping further down to the riverbed. One has the 15th toolbag and will complete the quest for Walter. Do not turn them in just yet or you will loose out on the achievement.
#16 In the north eastern part of the island, after passing through the cave, you'll find Henrik the hunter by a campfire. Cross the wooden bridge and you'll find a group of gnomes, with 3 gnomes by the bridge, and 3 more further in. One of them has a toolbag.
#17 On the same smaller island as #16, fight a Thunder Lizard after going upwards through a tunnel, then trail the narrow path around a mountain spire to come upon two gnomes and an ogre. A toolbag can be found on one of the gnomes.
#18 On the smaller north eastern island as #16 and #17, far along the path, on a level just below #17, there is a larger concentration of 10 gnomes. Only one of them carries a toolbag.
#19 West of #18 you'll enter some ruins. There are 10 gnomes in total here on the ground level and in the tower, one of which has a toolbag. Note that one of them can get stuck in the geometry, so save first.
#20 In the same ruins as #19, continue into the underground catacombs at the far end. One of the gnomes down here will have your 20th and final toolbag. This is also the place where you will fight Gyrger, so beware.
#21 Northwest of where you first meet Henrik you can find the cabin he shares with Jasmin and their wolf Rufo. Northwest of the cabin, on top of the hill is another gnome camp.
#22 North/north-east of Volcano Keep on your map, or going straight west from the top of the hill where you found #21, across the river and close to the cave entrance, is a small group of 3 gnomes around a fire.
#23 A good bit to the north of #22, a gnome camp left of a large closed (until chapter 3) ruin gate.

Once done, return to Walter for a good chunk of xp, gold, and a steel blank of all three types, two-handed, bastard, and one-handed.

Secret Achievements

Master detective 20
Find Hemlar's murderer completed

Death of a Legend 20
"The Legend of the Gyrger" completed

Chapter 2: You can get this achievement in Chapter 1, but it's more practical in Chapter 2 where you get a quest for it and know the context of Gyrgar. After triggering Chapter 2, Mendoza will task you with finding 4 missing crystal discs, and suggest you start with Severin down the path from Volcano Keep, at Tilda's Farm. When you arrive you have to defend the farm against a gnome attack. Talk to Severin after this and he mentions the gnomes might have a leader, and that they have stolen the disc Severin had in his possession. If you have visited the north-eastern island off the main island before, you know exactly where the legendary gnome boss is. Head for this smaller island, crossing the long rope bridge and make your way north along the path until the ruins. Gyrgar's hideout is in the lowest part of the ruins you enter at the far end. Kill him and take the disc for this achievement.

Last edited by Ellusion; 10-17-2009 at 04:49 PM.
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Old 10-02-2009, 03:24 PM   #7
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Defender 20
"Secure the volcano keep" completed

Chapter 2: Playing with the Don (but similar to Mage or Warrior), after opening the door with the 5 discs and defeating the group of lizard men exiting, but BEFORE talking to Mendoza to enter the volcano (and triggering Chapter 3), turn around and head back to the monastery. It is now crawling with lizard men. Help Ignatius fend of the one or two lizard men he's fighting, and you are given two quests; Secure the Volcano Keep and Orders for the Mages. Lead the mages back to the Hall of the Flame by talking to them. The mages are the named leaders, not the recruits, and those needed to be found are: Illumar, Vitus, Abrax, Cyrus, and Pallas. Once you have found or talked to everyone, return to Ignatius for a situation report.

By doing the Orders for the Mages quest, and subsequently picking up the few quests from the mages found, you will eventually have cleared out the keep of lizardmen. Securing the keep in full might include the completion of two subquests. The first is given by Vitus, called The Lizard Warrior, and involves finding and killing a stronger lizardman who seems to organize things from the cemetery. The second is to secure the library from lizardmen and retrieving books and notes of value, a quest given by Abrax named The Supplies from the Library that includes killing 10/10 lizardmen named Intruders only found in the library.

Freedom Fighter 20
"Esteban's return to Harbour Town" completed

Chapter 2 or 3 - Don's Men only: For this, you have to play for the Don and be a Hunter or Fighter. Early in chapter 1, reporting to the Don on your talks with Mendoza, you will be tasked with finding the 4 of 5 discs needed to open the volcano door, but for the Don instead of Mendoza. The Don is going to use the discs as a bargaining tool. Once you have the 4 discs, return to the Don for the last one and he will want you to bargain the discs for control of Harbour Town. You will be given the quest Esteban's Return to Harbour Town. Simply take the discs to Mendoza at the top of Volcano Keep and lay out your demands, ones he will agree to. You have to assist in opening the doors first, but after that you are free to conclude this quest by going to Harbour Town and talking to Carlos. As soon as you do, the Order warriors will pull out of town and this achievement is yours.

If you have problems locating the discs, and without giving too much away:

#1 In Steelbeard's treasure
#2 In Gyrgar's inventory
#3 On a Lizard Priest, Eastern Temple
#4 From Mendoza & Cyrus, during the druid quest-line

Pandora's Box 20
"The Titan trap" completed

Chapter 3: After traversing the whole of the Volcano underground fortress, you'll meet with Ursegor. Kill his three followers and grab their skulls and splinters in any order you will; using the bust he gives you, and remembering to pick it up again after use. Once you have all three splinters, free Ursegor and you will receive the quest The Titan Trap, as well as Ursegor's skull. Bring the four skulls to the last door with the green glowing symbols and look at the four altars in front of it. From left to right, place the skulls as named in your inventory and the achievement is yours:

#1 Skull of the undead beast
#2 Skull of the undead priest
#3 Skull of the undead guardian
#4 Ursegor's Skull

The Traveler 20
"Find all the teleport stones" completed

Chapter 3-4: This secret achievement requires you to collect all 14 teleport stones. The quest will trigger when you recieve your first teleport stone - most likely the one Mendoza will give you at the start of chapter 2, if you ask - and end when you find #14 on a lizardman Priest before or after triggering chapter 4.

#1 Volcano Keep
- Given by Mendoza right before you trigger Chapter 2.
#2 Bandit Camp - Given by Fincher in the bandit camp
#3 Harbour City - Given by Scordo if you belong to the Don's Men, or by Carlos if you belong to the Order.
#4 Northeastern Temple - Found on the head lizard man in the Lizard Prison, where you free Eldric.
#5 Eastcoast - Found on a pair of lizard men just north of Jasmine's hut.
#6 Southeast Coast - Northeast of Leon's cabin, going down the slope towards the swamp and Eastern Temple, a pair of lizardmen carries it.
#7 Eastern Temple - In the Eastern Temple, on the Lizard Priest in the underground city.
#8 Western Ruins - Just southeast from the abandoned house where you met Jan. A pair of lizardmen have it.
#9 Southwestern Ruins - South of the first temple you come across when going up from the beach were you are washed ashore. From, you guessed it, lizardmen!
#10 Southern Ruins - South of the ruins that Stan is guarding, foot of the path up to Volcano Keep. More lizardmen.
#11 Plains Temple - Just north of Tilda's Farm which Severin runs. Two lizardmen, one out front and one by the temple entrance.
#12 Northern Temple - A lizardman in front of the temple just west of the entrance to Volcano Keep.
#13 Eastern Volcano Cave - The cave furthest north on the east side, has 3 lizardmen and a teleport stone between them.
#14 Western Volcano Cave - On a lizardman Highpriest, behind the blue barrier in the lava cave you can access from several points. Place the two Bust of the King and one of the Priests will have this. You need to reach the end of chapter 3 or have triggered chapter 4 to open blue barriers.

Kermit and foobar over at www.worldofrisen.de also made this english map with the locations.

Showdown 50
"The Inquisitor is dead!" completed

After reforging the Titan Armor, head back into the Volcano Fortress, talk to Ursegor and then confront Mendoza. A conversation and the following fight occurs when you approach him. Don't let him hit you too often as he packs quite a punch. As soon as you land the killing blow, this secret achievement is yours.

Titan Lord 50
"Defeat the Titan!" completed

After Mendoza is dead, take the Skull of Ursegor and place it on the last altar to open the doors. Equip the Titan Armor, the Shield of the Titan Lord, and the Hammer of the Titan Lord if you haven't done so already (yes, even if you are a Mage, sadly), and stroll through the gates for the final fight. This is sort of an anti-climax, and at times frustrating, but keep at it. The key is to powerhit the titan with the Hammer of the Titan Lord about 8-10 times. When he shoots the series of magic bullets at you, hold up your shield with [B] to reflect the bolts back at him. This will stun the titan, enough for you to move up and hit him, preferably with a powerhit holding in [A] and releasing.

All the while, jump over his shockwave blasts and beams tracking the circle, and dodging the falling plates. Prepare to fall down often. As a final few tips that helped, when you *just* move onto a plate that appears, you can save your game safely. The same goes for using a healing potion. Don't save or drink a potion when standing on a plate with a blinking rune - the short loading lag will most likely have you halfway to a fiery bath when the loading screen clears.


Last edited by Ellusion; 10-17-2009 at 05:48 PM.
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Old 10-02-2009, 05:19 PM   #8
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Check this link for the button pictures, it'll make your guide look allot better when it's all put together. http://www.xbox360achievements.org/f...d.php?t=174993
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Old 10-02-2009, 05:26 PM   #9
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Yeah. thanks Jagged - was planning on it, just putting in som placeholders in the meantime.
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Old 10-02-2009, 05:29 PM   #10
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Quote:
Originally Posted by Ellusion View Post
Yeah. thanks Jagged - was planning on it, just putting in som placeholders in the meantime.

No problem man, good luck on the guide. I think I may rent this game aswell.
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Old 10-02-2009, 07:22 PM   #11
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It seems the Gold Cheevos are based an a cumulative Score...Not by what you have... because i only have 240 gold and it just popped for me... But ive been play for about a day now...i trade alot im pretty sure ive have 1,000 gold by now
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Old 10-02-2009, 08:01 PM   #12
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Quote:
Originally Posted by solid223 View Post
It seems the Gold Cheevos are based an a cumulative Score...Not by what you have...
Can confirm that. Mine popped up when I had only ~500 in my pocket.
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Old 10-02-2009, 08:52 PM   #13
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Excellent info, will confirm after getting my ass to the first town - too busy exploring and humping this games leg =)
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Old 10-02-2009, 11:33 PM   #14
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I'm still waiting for my copy to come in the post. Good start to the guide.

Ive noted that you've listed some of these achievements as chapter 1, and due to the achievement order there all over the list.

May be an idea for ease of reading if you collate all chapter 1 achievements together in the order they can be obtained etc.
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Old 10-03-2009, 12:03 AM   #15
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The ladies man Quest is in harbor town At the Bothel with Erickson.. You have to fight him and make him leave the brothel
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Old 10-03-2009, 02:45 AM   #16
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For the "forge 100 swords", "pick 100 locks", "pickpocket 100 times" etc. achievements, you can for example make the swords you can (GL getting 100 sword blanks), then load and do them again until the achievement pops. Those achievements are tracked seperately from the save file.

Also, a little tip for "King of the handymen", make sure you don't turn in the quest for 15 tool bags until you have all 20 tool bags needed for the achievement (you need to have them in the inventory, not "collect 20 tool bags"). There only seems to be 20 tool bags total available in the whole game. So make sure you kill all the Gnomes.

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Old 10-03-2009, 07:07 AM   #17
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True Marvellous: post #7 is the order I'm getting the achievements.

Roy the coy: Excellent tips, I'll be sure to check that out and add it =)
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Old 10-03-2009, 08:47 AM   #18
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Quote:
Originally Posted by Roy the coy View Post
For the "forge 100 swords", "pick 100 locks", "pickpocket 100 times" etc. achievements, you can for example make the swords you can (GL getting 100 sword blanks), then load and do them again until the achievement pops. Those achievements are tracked seperately from the save file.

Also, a little tip for "King of the handymen", make sure you don't turn in the quest for 15 tool bags until you have all 20 tool bags needed for the achievement (you need to have them in the inventory, not "collect 20 tool bags"). There only seems to be 20 tool bags total available in the whole game. So make sure you kill all the Gnomes.
Yes i can confirm that... Also kills achievements works with this tips... For example the chickens one...
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Old 10-03-2009, 09:31 AM   #19
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Little things already find. Be free to take and modify what you want


Ogre friend 10
Rescued the ogre, Drok

He's keep in jail inside the lizard-dungeon where you find Eldric (Chapter-2). Head left after entering the big hall, reach the fallen bridge and then right. You will enter the prison area. Kill the Sentinel for the key and then go upstairs and free Drok. He will give you hints for find Eldric too!




One of the Secret Objective is to defeat Gyrger for his disc.
I have italian game and his like
End of a legend 20G
"Legend of Gyrger" completed
It's a Story line, during Chapter-2 while searching the 5 discs.





Samaritan 20
"Medicine for everyone" completed
Inside the city.
Berwousch (or how the hell he's called) quest. Find the 5 guys he ask (they are all near in the quarter)

The merciful one 10
The farmer's sick wife completed
One of the guys you give the potion for Samaritan will ask you to find a bed for his wife. Pay the inn for take her (can't remember the name, caius something like that, first building on the right when entering from east gate)

Fence 30
"A package for the Don" completed
Complete all the ask "FOR THE DON" inside the city then find the hidden exit inside Sonya place, talk to Scordo and bring the package to the Don.

Ladies' man 10
"Woman beater" completed
Talk to Erikson inside Sonya place and beat him

Family man 20
"The sons of Tilda" completed
Tilda inside the City will ask you to find his 3 sons.
Beppo - at the Don village
William - at the Monastery
Leon - in the farm north of the city, on a little rock between trees. He will start the vassals ring quest and pointing all locations on your map.

Ghost hunter 20
"Find all the vassal rings" completed
Find Leon, the son of Tilda

Archaeologist 20
"The mystery of the eastern temple" completed
After entering the Don palace, Fincher will talk to you about a closed temple to the east.
You need to solve the puzzle inside that temple.
To open it you will need the 3 twins inside the City.
Find the 3 cups, free Olf, make them escape the city and then recruit them for opening the temple.
Once inside fall in the trapdoot to free Dirk and get first bust (gold piece, don't know how is called in english game sorry!), then re-enter the temple and go find all other people. When having the 3 bust use them to open the 3 gates, get inside, use nautilus scroll to enter the little passage and then get deeper and depper till find the Lizard man and the disc!
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Old 10-03-2009, 01:13 PM   #20
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Sidelined 20
"Power struggle" completed

Chapter I: Defeat Brogar in the arena. You have to provoke him because he doesn't accept your challenge. Bring him to give you the quest in which you have to search for Dorgan. In the east of the swamp, nearby Luis, you will find a cave with grave moths. Kill them and search Dorgans body lying on the floor. Take the list and walk back to Brogar. In the following dialog you find out that he is collecting protection money. Go to Rachel and tell her. Follow her instructions and after that, tell Brogar you telled Rachel. Now he is going angry and will accept your challenge. Be sure to defeat the 4 other guys before you can enter the arena against Brogar. After your win, the achievement will pop up.


Hope it helped a bit.
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Old 10-03-2009, 04:49 PM   #21
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The brave little tailor 10
Seven grave moths killed

For this one it doesnt have to be grave moth. I got it on swamps during mission. Canbe done really early since forst ruins have like 3 or 4 moths in the area.
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Old 10-03-2009, 05:30 PM   #22
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this looks like its a real nice guide my only wish is try to put all the ach u get in chapter 1 together etc.. rather than speading through through the guide it just makes it easier when seeing what u have to do in what order, but great job so far.
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Old 10-03-2009, 08:23 PM   #23
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Most the secret achievements are story related and inevitable as long as you finish the game, but there's one for gathering every teleporter stone. It's called The Traveler, and gives 20GS.

Also, a tip for the Moneybags & King Midas achievement: At the end of the game you should have gathered up a metric ton of crap, so just save the game at a merchant and sell all your items, then load and do it again until King Midas unlocks. Personally I got 25k gold per loaded game .
Bit cheap, but hey!

Only missing 1 secret achievement, not sure what that is, but I suspect it might have something to do with the sharded weapons you find. Got Souldrinker made, missing the handle (got the tip) of Stormwind. If anyone know where that is, I can check it out.

Either that, or the Rebels have an equvalent of my Defender achievement ("secure the volcano keep"), don't know if that one is only for Monestary folks or if it's for both, but it's 20GS, so who knows...

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Old 10-03-2009, 08:57 PM   #24
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That's great Roy - what faction did you side with, and did all the achievements come in one playthrough?
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Old 10-03-2009, 09:57 PM   #25
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I went with the Monestary. All the story-related secret ones did yeah (except possibly that 20gs one).
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Old 10-04-2009, 08:17 AM   #26
Lackno
 
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Quote:
Originally Posted by Roy the coy View Post
I went with the Monestary. All the story-related secret ones did yeah (except possibly that 20gs one).
I'm with the Don and got defender too.
Got another one for giving back to the city to the Don (no more guards in the city, and the Don moves inside the city), did you get that too?
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Old 10-04-2009, 10:49 AM   #27
baardhimself
 
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Im in Chapter 2 and those 3 brothers have gone AWOL from the campsite outside Harbour Town, does that mean I can't get "Archaeologist" ?
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Old 10-04-2009, 11:53 AM   #28
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Master of the classes 30
100 % achieved in three attributes

Max values:
Strength: ?
Dexterity: ?
Wisdom: 200

The problem with this achievement is that the trainers in the game will train you only up to a value of 100. Every point after that needs to be gained by potions/food/etc. So you need to save you stuff until the end of the game, especially the "Hero's Crown" herb with which you can make +5 strength/dexterity potions.
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Old 10-04-2009, 11:56 AM   #29
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I wonder about the 100K and 300K gold achievements...I finished the game and I think my total gold went to about 50k maximum during my playthrough. There must be a catch to getting huge ammounts of gold...

Edit : Okay, so I think I figured this one out. It's not easy, it's not fast, it's not pleasant. But it may do the job.
In the swamp, there's that Rhobart guy who will pay you 70 gold for each 10 Weed plants you'll give him, plus 50 exp. So give him all your weed, then knock him down (don't kill the guy) and take the Weed back. Then just sell it to him again. It's abusing the game mechanics. I got 79 Weed in my inventory, that's 7x70=490 gold for each run. Repeat until you get 100k or 300k.
It's nasty and it requires a lot of patience, but I can't think of any other ways to do this.
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Last edited by junKeh; 10-04-2009 at 12:46 PM.
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Old 10-04-2009, 12:44 PM   #30
Ellusion
 
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Awards Showcase Submit - Bronze
Total Awards: 1 (more» ...)
junKeh: The statistics add up for the gold amount achievements, and I suspect the 'kill x' and similar. They are not tied to gamestatus or savefiles, so if you save, sell your inventory for say 20k gold, load and repeat, it's all counting up towards these achievements.
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