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Old 01-04-2010, 07:51 PM   #1
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Make your own perk!

Include Pro version aswell. Try not to make it overpowered (looking at you, marathon/commando)

Perk 3 (GREEN): Helmet Head (what a shit name, im no good with these...)
Increased resistance to headshots (Headshots used to do 1.4dmg, now they do 0.88. Yes, less dmg then body/leg shots)
Pro: Cant be stuck by a semtex or killed by a throwing knife.


I know this is a bit hard to think of, but try to be creative ;d
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Old 01-04-2010, 08:04 PM   #2
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Originally Posted by FriXionX View Post
Include Pro version aswell. Try not to make it overpowered (looking at you, marathon/commando)

Perk 3 (GREEN): Helmet Head (what a shit name, im no good with these...)
Increased resistance to headshots (Headshots used to do 1.4dmg, now they do 0.75. Yes, less dmg then body/leg shots)
Pro: Cant be stuck by a semtex or killed by a throwing knife.


I know this is a bit hard to think of, but try to be creative ;d

Nooo! Overpowered! Only noobs use this perk! I demand nerfzzz!! IW sucks!

Seriously though, if you're lucky/good enough to get a headshot, you should be rewarded. Maybe a 1.1 multiplier and you get limited vision or something, but not less than 1.0 and no disadvantages.

Semtexes and Throwing Knifes avioding you like if you put two ecual poled magnets together seems kind of fun though :P

Mine is a Deathstreak:

Infiltrator - 5 deaths - get spawned in the enemy spawn, but you're only allowed to use a pistol and after the first kill you're annonced by the commentator like "We have an infiltrator, trust nobody!!".

Use this with Cold-Blooded Pro and a sniper (for ghillie suit) for epic lulz!

Deathstreaks doesn't have Pro.

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Old 01-04-2010, 08:13 PM   #3
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wow nice, didnt think of that.

But yeah, my perk had to be worth using over ninja and commando. Maybe 0.85-90 dmg then? Under 1.00 dmg surely. 1.10 is crap for a perk. It MUST be worth using, so it must be lower then normal dmg to everywhere else.
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Old 01-04-2010, 08:19 PM   #4
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Originally Posted by FriXionX View Post
wow nice, didnt think of that.

But yeah, my perk had to be worth using over ninja and commando. Maybe 0.85-90 dmg then? Under 1.00 dmg surely. 1.10 is crap for a perk. It MUST be worth using, so it must be lower then normal dmg to everywhere else.
Well how much the perk is very usefull can be debateable. Most times you get shot in the head it's from a sniper trying to prove his leet skills, a guy trying to get camo or just random luck resulted from spray+recoil.

Most players aim for the upper body and just sometimes get lucky. If the headshot doesn't get you the 2-3 other bullets in your chest will.

Also, I said not under 1.0 without any disadvantages :P

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Old 01-04-2010, 09:30 PM   #5
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For the 3rd slot: Juggler: lets you switch between weapons much faster and pro: lets you throw grenades (+ semtexes and all other thrown things) faster.
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Old 01-04-2010, 09:45 PM   #6
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Perk: Thief
Description: Steal enemy care packages faster

Pro Perk: Pro Thief
Description: Enemy emergency air drops only drop 3 crates; the other crate is given to you.

How to unlock Pro: Steal 75 enemy care packages with Thief.
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Old 01-04-2010, 09:52 PM   #7
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Nuke Boost Deny: Informs you when someone on your team/or enemy team goes 20-0 and brightens their location.

Nuke Boost Deny Pro: Automatically spawns you next to the team member/enemy who has a 20-0 kill/death ratio only if 2 tactical insertions are in the same area.
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Old 01-04-2010, 09:58 PM   #8
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HA-HA Fuck You Asshole: Deflects knife back at attacker, instantly killing anyone using Marathon/Lightweight/Commando.

Seriously though:
Sharkskin: Takes 2 melees to kill you
Sharkskin Pro: Faster health regen after taking damage.
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Old 01-04-2010, 10:04 PM   #9
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My version of Sleight of Hand

Sleight of Hand 2.0
- Faster Reloads
Sleight of Hand 2.0 Pro - Faster weapon swap



Extreme Perception - Grenade Indicator shows up from a farther distance
Extreme Perception Pro - Allows you to hear enemies when the shout things like "reloading" or "planting C4/Claymore" or "Tossing Grenade"
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Old 01-04-2010, 10:05 PM   #10
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O wow Sharkskin, that is a really really good idea. That would be a great well balanced perk, but wouldn't be overused. Good idea sir.
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Old 01-04-2010, 10:10 PM   #11
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Jagerboy & Ollie--great ideas. Along the same lines, here's mine:

Camper Killer--Any enemy team member who hasn't moved away from a spot by more than 15 steps in 1:30 is displayed on the map as a pulsating red dot.

Camper Killer Pro--Enemy camper takes extra damage (1.5X)
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Old 01-04-2010, 10:17 PM   #12
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no so much a perk maybe a addition to Equipmet - STAB VEST !!
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Old 01-04-2010, 10:18 PM   #13
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Juggernaut
Perk 2 (Red)
Increases health by x amount.
Pro version: Reduces headshot damage. (this could be better, I'll just use your idea for now) or Maybe, combine lightweight into the pro version of juggernaut, as rushing and juggernaut go hand in hand

This needs to be in the game, the stopping power and juggernaut perks balanced each other out perfectly in COD4, now there's just Stopping Power, which encourages camping because everyone will kill quicker.
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Old 01-04-2010, 10:23 PM   #14
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Quote:
Originally Posted by Jagerboy View Post
Seriously though:
Sharkskin: Takes 2 melees to kill you
Sharkskin Pro: Faster health regen after taking damage.
This is so wierd because only the other night i was speaking to friend about perks and we was talking having a perk that gave you more resistance over melee attacks (We was getting raped by 3 people on the oppisite side using the Tac knife combo) and having faster health regen lol I think Armidillo would be a better name for it though

As for mine,

Backpack - Gives you euipment x2.
Backpack Pro - Your euipment now looks friendly to the enemy.

Pro Unlock - Get 100 kills with Euipment using Backpack.

This would be a blue so you couldnt use scavenger aswell.
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Old 01-04-2010, 10:26 PM   #15
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Intruder (forgot the name) - hear the enemies voice chatter This was one of the most lamest perks in call of duty 4
Intruder pro - You get a message if someone on the opposite team gets a killstreak?...(Like: PhoenixRising has a killstreak of 10, just like in cod4 where it was announced)
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Old 01-04-2010, 10:36 PM   #16
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Quote:
Originally Posted by Aksh0le View Post
Nuke Boost Deny: Informs you when someone on your team/or enemy team goes 20-0 and brightens their location.

Nuke Boost Deny Pro: Automatically spawns you next to the team member/enemy who has a 20-0 kill/death ratio only if 2 tactical insertions are in the same area.
What a BS mate.
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Old 01-04-2010, 10:38 PM   #17
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Originally Posted by Magicman10893 View Post
Extreme Perception - Grenade Indicator shows up from a farther distance
Extreme Perception Pro - Allows you to hear enemies when the shout things like "reloading" or "planting C4/Claymore" or "Tossing Grenade"
THAT'S a good one, although the grenade thing could be a little confusing.

@Phonixrising: it was called "Eavesdrop"
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Old 01-04-2010, 10:40 PM   #18
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Quote:
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For the 3rd slot: Juggler: lets you switch between weapons much faster and pro: lets you throw grenades (+ semtexes and all other thrown things) faster.
I would use this on all classes. Pro should be less cooldown time after climbing over an obstacle and throwing objects though. I can't tell you how many times I've died while waiting for my gun to pop up after throwing a grenade or climbing. In Search, every second in precious.
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Old 01-04-2010, 10:46 PM   #19
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Quote:
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...the stopping power and juggernaut perks balanced each other out perfectly in COD4...
Do you honestly believe that? Because I don't. In CoD4, when I shoot someone NOT wearing Juggernoob with one M40A3 shot, they die 99% of the time, one shot. I always have on Stopping Power, so don't tell me I don't. When someone HAS Juggernoob on, it still takes two shots, even though I am using the same EXACT class. Don't say they balanced out because they don't.
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Old 01-04-2010, 10:53 PM   #20
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Quote:
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Do you honestly believe that? Because I don't. In CoD4, when I shoot someone NOT wearing Juggernoob with one M40A3 shot, they die 99% of the time, one shot. I always have on Stopping Power, so don't tell me I don't. When someone HAS Juggernoob on, it still takes two shots, even though I am using the same EXACT class. Don't say they balanced out because they don't.
Maybe they didn't balance each other out perfectly, but it is still a necessary perk, otherwise camping is encouraged and Stopping Power gains too much power.
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Old 01-04-2010, 10:58 PM   #21
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Originally Posted by Genesis x360a View Post
This is so wierd because only the other night i was speaking to friend about perks and we was talking having a perk that gave you more resistance over melee attacks (We was getting raped by 3 people on the oppisite side using the Tac knife combo) and having faster health regen lol I think Armidillo would be a better name for it though

As for mine,

Backpack - Gives you euipment x2.
Backpack Pro - Your euipment now looks friendly to the enemy.

Pro Unlock - Get 100 kills with Euipment using Backpack.

This would be a blue so you couldnt use scavenger aswell.
Backpack pro would only work on quantum of solace
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Old 01-04-2010, 11:00 PM   #22
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My version of the deathstreak for stealing an enemys weapons.
Instead of taking there weapons and having them also...like thats going to help? if your crap at aiming your crap at aiming.

After ebing killed by THE SAME PERSON 4 times (not in a row) you can choose ONE of there weapons to be taken from them.
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Old 01-04-2010, 11:07 PM   #23
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Quote:
Originally Posted by Nevander View Post
Do you honestly believe that? Because I don't. In CoD4, when I shoot someone NOT wearing Juggernoob with one M40A3 shot, they die 99% of the time, one shot. I always have on Stopping Power, so don't tell me I don't. When someone HAS Juggernoob on, it still takes two shots, even though I am using the same EXACT class. Don't say they balanced out because they don't.
I made zero sense of this post and they are scripted into the game to cancel eachother out.
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Old 01-04-2010, 11:21 PM   #24
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Another idea for the perk: Watch-man: more time for killstreaks (like uav, chopper gunner) giving the player extra 30 seconds of their duration. Pro gives your killstreak rewards laser sights (or some other) so you (or the killstreak reward) can see all the cold-blooded or ninja enemies.

Just an idea came to my mind: the nuke should be moved to 15 killstreak, and EMP to 23. New nuke would simply kill everybody like any other killstreak, everyone respawns like in the (like in the start of the new game) but it'll simply be continued - no ending the game, it'd be just like some hyper-airstrike. The EMP would permanently switch all the red dots off for your enemies, and it might switch off the killstreaks for both teams.
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Old 01-04-2010, 11:27 PM   #25
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I would rather have juggernaut in the game than painkiller.

And why they would take Eavesdrop out of this game is beyond me. This is when it would be used most! It would be on all of my classes.

Eavesdrop: Same as COD 4

Eavesdrop Pro: Increase radius, as well as being able to hit down on the d-pad to speak to the other team.
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Old 01-04-2010, 11:34 PM   #26
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I would rather have juggernaut in the game than painkiller.

And why they would take Eavesdrop out of this game is beyond me. This is when it would be used most! It would be on all of my classes.

Eavesdrop: Same as COD 4

Eavesdrop Pro: Increase radius, as well as being able to hit down on the d-pad to speak to the other team.
" Psssst I'm right behind you... SHANK!"

Human Spring: Allows you to jump higher, allowing you to reach more difficult areas.
Human Spring Pro: Obstacles that require mounting to go over, are now simply jumped over.

^completely random and pointless.

Memory: Radar blips from enemy fire stay on minimap longer.
Memory Pro: Suppressed fire withing a 10 yard radius of you will now appear on radar.

Unhealing Wounds: Enemies damaged by your fire will regenerate slower.
Unhealing Wounds Pro: Enemies you cause critical damage will receive a bleeding effect, preventing them from regenerating.
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Old 01-04-2010, 11:36 PM   #27
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Old 01-04-2010, 11:42 PM   #28
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Fag remover - Removes all boosters and glitchers from the game.

Fag remover pro - bans them from live for a year...
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Old 01-04-2010, 11:47 PM   #29
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Old 01-04-2010, 11:49 PM   #30
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