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Old 09-01-2010, 02:57 PM   #181
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Originally Posted by mc b0b View Post
People talk in this game?????
All the time! Just not normally in a cooperative friendly "let's work together" way.
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Old 09-01-2010, 03:04 PM   #182
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Originally Posted by Necrophage33 View Post
All the time! Just not normally in a cooperative friendly "let's work together" way.
I quickly realized how awful this game is when you dont play with friends in a party. Last night i got my ten free for all wins and it was one of the worst experiences of my life. I will just stick to the team games now.
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Old 09-01-2010, 03:13 PM   #183
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I quickly realized how awful this game is when you dont play with friends in a party. Last night i got my ten free for all wins and it was one of the worst experiences of my life. I will just stick to the team games now.
Haha that's funny. I play FFA so often, and when friends come online together we play TDM together. So many times we'll be playing, and all get so frustrated with the way the other team is playing that we'll all quick out and play FFA together. TDM has been driving me crazy lately when trying to play it. Maybe because I'm so used to FFA that I can't stand the way people play TDM.
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Old 09-01-2010, 03:27 PM   #184
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Hmm let me try this.

Red Eyes (couldn't think of a good name)
Ability to see the opponents 1st and 2nd weapon + perks.
Pro: Ability to steal the opponent's class when you pass by them.

Lame? I couldn't think of anything, lol. I'll work on it next time, haha!
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Old 03-20-2011, 01:43 AM   #185
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Unexpected Protection (Couldn't think of a good name):75% less damage from the back.
Pro: 50% to survive a melee and throwing knife
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Swag: Gives random Care Package in match
Pro: 25% of an EA instead and 5% chance for a nuke in the CP
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Impaler: Stun and flash permantly give minor blinding or lag(in movement).
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Old 03-28-2011, 06:41 PM   #186
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I always thought it would be nice to have a "Mimic" perk in each category.

Mimic- Select two perks from the same color class.
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Old 03-29-2011, 06:25 AM   #187
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maybe a perk/equipment that uses "up" on the d-pad? hes always lonely up there...
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Old 03-29-2011, 12:28 PM   #188
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Quote:
Originally Posted by thereefernander View Post
I always thought it would be nice to have a "Mimic" perk in each category.

Mimic- Select two perks from the same color class.
That sounds confusing , but I think I understand.

OT:

Thick Skin - 25% to survive a knife and stun the enemy.
Thick Skin Pro - 50% to survive a knife and stun the enemy.

Dead Chance - Survive lethal damage and play dead. (Most effective in Hardcore game modes)
Dead Chance Pro - Press down on the D-pad to play dead. (Most effective in Hardcore game modes)

That's all I can think off!
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Old 03-29-2011, 05:16 PM   #189
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Originally Posted by Pieville View Post
\
Dead Chance - Survive lethal damage and play dead. (Most effective in Hardcore game modes)
Dead Chance Pro - Press down on the D-pad to play dead. (Most effective in Hardcore game modes)

That's all I can think off!
Not a fan of either suggestion. The campers would be out in full force playing dead in some bushes.
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Old 03-29-2011, 07:11 PM   #190
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Thief:

Notifications of enemy killstreaks

Pro:

Steal random killstreak once per game

The rage, the rage!!!!
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Old 03-30-2011, 06:32 AM   #191
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-Deathstreak- 15 deaths: No Fly Zone
Enemy killstreaks are either delayed by 20 seconds and/or the duration is reduced by half.
*Effect wears off immediately after getting a kill. Cannot gain XP except for kills, cannot contribute points to objective based games(cannot capture flags, hq, plant bombs, etc) while this is active.

More team oriented than individualized like painkiller. I suppose when you die 15 times in a row, you can at least make your enemy a bit frustrated too. Good counter to nuke too, you can probably get an EMP somehow or someone else on your team can get a nuke.

Btw, the name has nothing to do with obamas action in libya. lol. (or does it...?)
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Old 03-30-2011, 04:07 PM   #192
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Originally Posted by ayf1974 View Post
-Deathstreak- 15 deaths: No Fly Zone
Enemy killstreaks are either delayed by 20 seconds and/or the duration is reduced by half.
*Effect wears off immediately after getting a kill. Cannot gain XP except for kills, cannot contribute points to objective based games(cannot capture flags, hq, plant bombs, etc) while this is active.

More team oriented than individualized like painkiller. I suppose when you die 15 times in a row, you can at least make your enemy a bit frustrated too. Good counter to nuke too, you can probably get an EMP somehow or someone else on your team can get a nuke.

Btw, the name has nothing to do with obamas action in libya. lol. (or does it...?)
I'm sorry but Deathstreaks are just dumb. I really hate them.
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Old 03-30-2011, 11:05 PM   #193
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I'm sorry but Deathstreaks are just dumb. I really hate them.
Anything that cannot be overcome easily is simply hated. Common mentality, i understand. But keep in mind, good video games are balanced and fair, else the next cod might end up with any ridiculous perks mentioned in the previous pages, making the game overpowered and boring.
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Old 03-30-2011, 11:15 PM   #194
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Dead Aim - Allows first 2 kills of a life to be 100% Accurate

Dead Aim Pro - 30 seconds of seeing opponents through a shootable surface(Wood, Light Steel etc.)
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Old 03-31-2011, 07:16 AM   #195
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Originally Posted by ayf1974 View Post
Anything that cannot be overcome easily is simply hated. Common mentality, i understand. But keep in mind, good video games are balanced and fair, else the next cod might end up with any ridiculous perks mentioned in the previous pages, making the game overpowered and boring.
So MLC with pain killer isn't stupidly annoying, Insta death.
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Old 04-04-2011, 10:28 AM   #196
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Originally Posted by Xbox360haloandgearsofwar View Post
Stopping Power. End of Thread.
The last time I checked this was actually in the game??
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Old 04-04-2011, 06:14 PM   #197
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The last time I checked this was actually in the game??
You should know by now halo fanboys are 'special'
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Old 04-05-2011, 07:08 AM   #198
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Not one bit a halo fanboy. I was just posting that for shits and giggles.

MLG gamerpic with that forum name you sure look like a fanboy.
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Old 04-05-2011, 07:14 AM   #199
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Quote:
Originally Posted by Monstor View Post
Dead Aim - Allows first 2 kills of a life to be 100% Accurate

Dead Aim Pro - 30 seconds of seeing opponents through a shootable surface(Wood, Light Steel etc.)
So aimbot?
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Old 04-08-2011, 07:28 AM   #200
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Believe what you want kid. Thats why I'm only a Colonel Grade 3 right?
Sure...Why not... /shrug at gaylo speak
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Old 04-09-2011, 12:23 AM   #201
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Quote:
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Are you sure you aren't the one thats a halo fanboy? You don't see me going to the halo forums and prasing the hell out of it, do you? Try to insert the fact that you are an obsessed troll that likes to start shit.
Why would I see all your posts in the gaylo forum when I never venture that far out?

Your the one that took the original gaylo post so to heart that started all of this so therefore there most be some truth behind it.
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Old 04-25-2011, 09:49 AM   #202
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I think some of the perks from Black Ops (DS) would be great.
Example:
Fast Hands: Decrease time to arm and disarm bomb.
Nerves of Steel: Decrease weapon recoil.
Team Player: Appear as a friendly on enemy radar.
Super Clip: Doubles the magazine size for all weapons.

Check out http://callofduty.wikia.com/wiki/Forum:Perk_Ideas for more ideas
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Old 07-02-2012, 11:17 AM   #203
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Swag- camo on secondary
Swag pro- place 2 perks in this slot
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Old 07-30-2012, 12:28 AM   #204
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Stable stance: reduced recoil When crouched or prone
Stable stance pro: no recoil when prone


Medic: revive fallen teammates ( withing 5 seconds death)
Pro: faster reviving

Berserker: extra bulletdamage, less health
Pro: added speed

Dead streak: nemesis: 5 dead streak by same enemie: kill nemesis but take a 15 second Spawn delay
( just to put one in )
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Old 08-06-2012, 05:35 PM   #205
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cant believe i didnt see anybody mention a perk with explosion resistance.. lol that is like the one perk needed to semi-balance the shitstorm of tubes in this game. i put it on tier2 so it competes with stopping power and that damned danger close.

tier 2 perk
Flak jacket (simular to black ops)
Flak jacket pro + reset pins on nades

also somebodys idea "sharkskin" was awesome, i always thought some kind of melee protective vest would be great.
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Old 08-12-2012, 02:01 PM   #206
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cant believe i didnt see anybody mention a perk with explosion resistance.. lol that is like the one perk needed to semi-balance the shitstorm of tubes in this game. i put it on tier2 so it competes with stopping power and that damned danger close.

tier 2 perk
Flak jacket (simular to black ops)
Flak jacket pro + reset pins on nades

also somebodys idea "sharkskin" was awesome, i always thought some kind of melee protective vest would be great.
Your flak jacket is AKA blast shield
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Old 08-27-2012, 05:38 PM   #207
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Your flak jacket is AKA blast shield
yes but with blast shield you can still die from 1 tube.. that ability is garbage hence why you never see people running it. it barely gives more explosive resistance, but reduced your HUD by eliminating the map and stuff. you have to manually activate it

a perma-perk where you can survive 2 tubes or grenades would be wonderful.
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