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Old 03-07-2010, 02:55 AM   #1
Fizzmatix
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Achievement Guide & Road Map



COPYRIGHT/RIGHTS OF USE:
This guide may not be used without written permission by either the author or website admins. This guide has been put together for x360a and should not be used without permission.

FRIEND REQUESTS/MESSAGES
I do not accept random friend requests. If you have any questions I am happy to answer them. I don't spend enough time online to boost most games. Normally most guides i write i will have either, rented, traded or sold the game you want help on. Please do not send me random requests as they will just be denied.

Overview:
+ Estimated achievement difficulty: 4-5/10
+ Offline: 39 (1000)
+ Online: 0 (0)
+ Approximate time: 25 hours
+ Minimum number of playthroughs needed: 1 (2 suggested due to the nature of the alternative endings)
+ Missable achievements: 27 (See explanation below)
+ Does difficulty affect Achievements? No
+ Unobtainable achievements: 0
+ Extra equipment needed?: None
+ Avatar Awards: 0
+ Cheats: 0

Introduction:
The world of metro is a rather odd but interesting place. You play as Artyom, a survivor of a post-apocalyptic world event who lives in Moscow's metro system. You will encounter all sorts of weird creatures and hostile soldiers as you make your way through the metro.

This may be a first person shooter but it plays very differently compared to most games. You will have to think very carefully how you approach some areas and how you deal with certain enemies.

Breakdown:
Most of the achievements will require you to complete certain events. There are several which will unlock through story progression.

1st Playthrough: (Easy/Medium/Hard)
Your first playthrough will earn you most of the achievements if you know which weapons to change over to, what to collect and what objectives need to be completed. Difficulty doesn't affect the way you play the game, though if you want a more authentic experience the harder difficulties may be more to your liking.

On your first playthrough you should be aiming to complete the following achievements:

Weapons: ("Ka-Boom!", "Pyro", "Old school", "Air gunner", "Cowboy", "Ninja", "Slice & Dice", "Heavy Metal")
Most weapon based achievements will come with just playing through the game, if you use one weapon more than another you will either need to play from a previous level or start over. are the achievements you should be aiming for.

Objectives: ("Rescue Ranger", "Raider", "DJ Artyom", "Merciful", "Quick Draw", "Soft Touch", "Invisible man", "Hedge-hopper", "Metro dweller", "Explorer", "Generous", "Realist", "Quick-witted")

Your objectives will be made of interactions with NPCs or completing small misc tasks. They're fairly easy but you will need to reload several chapters to earn them all on one go. You cannot reload chapter to earn "Soft Touch" or "Explorer".

Collectibles: ("Ranger", "Scrooge", "Sherlock")
These are mostly ammo based, if you pay attention to your surroundings and follow the guides you shouldn't have any trouble finding each locations.

Dead City Cache & Soldier Locations
Sherlock Military Grade Ammo Locations Guide

Military Grade Ammo: ("Wheeler-Dealer", "Metro Trader")
You will find Military Grade ammo all through the metro, you will need to use it to buy other items so be sure not to waste it. You will also need to use it as ammo from time-to-time.

Though this ammo is used for currency you can also use it as ammunition for your machine gun. If you are working towards the military grade achievements make sure you use other weapons that don't require Military Grade ammo. See "Scrooge" for a list of weapons that do. You can use these weapons, just make sure you have dirty rounds and don't change over to the military grade unless you have to.

Kills: ("Nosalis hunter", "Fire in the hole", "Heavy Reader", "Inquisitor", "Pathoanatomist", "Sniper")
These achievements should come from natural progression through the game. Some of them stack others don't, if you keep track of what weapons you need to use this shouldn't be too difficult.

Endings: ("Enlightened", "If it's hostile, you kill it.")
If you manage to earn the "Enlightened" ending you will be able to earn both achievements in one go. If you missed this alternative ending you will have to replay the game a second time. See "Enlightened".

2nd Playthrough: (Easy/Medium/Hard)
If you missed the alternative ending to the game where you help the Dark Ones you will need to play through and trigger the alternative good ending. You may also want to use this playthrough to earn other achievements you may have missed out on.

If you are lucky enough to trigger the alternative ending you won't need to play through a second time. If you are still missing certain achievements you can reload the level you need achievements for. If you missed "Explorer"

Conclusion:
Overall the game isn't too difficult, there are several tough enemies and several achievements require concentration. If you have managed to follow the guide and earn all the achievements and alternative endings you should be well on your way to completing this title.

Last edited by Fizzmatix; 04-06-2010 at 08:43 AM.
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Old 03-07-2010, 02:56 AM   #2
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Metro Trader - 20
Make 10 deals in weapon shops.

In each friendly colony you will find weapon shops to buy upgrades and various other things. Buy 10 items and the achievement will unlock.

You may want to stock up on several items which you will use on a regular basis. Weapons also count towards this achievement.

These are the cheapest items but you will probably buy these on a regular basis.
  • Sticky Grenade - 20
  • Grenades - 15
  • Throwing Knives - 10
  • Gasmask Filter - 10
  • Medikit - 10
Wheeler-Dealer - 25
Exchange 500 Military Grade 5.45 rounds at Exchange kiosks.

As you collect Military rounds you will either use them as bullets or save them to buy ammo and supply's. Once you are within the safe areas of the metro make your way to an Exchange Kiosk. At some point you will need to buy ammo, this achievement should come over time. If you don't use the kiosks on a regular basis, save your military rounds and make several large exchanges.

Polis Quick Exchange Method
This will be the last place where you can exchange ammunition and earn the achievement. You can do this earlier on but that's down to the players digression

When you enter a Exchange Kiosk sell all your ammo, you should have around 260 military grand bullets in the end. Now you with your 260 bullets buy and sell the cheapest bullets back and forth until the achievement unlocks. Hold down to buy and sell faster.

You will always sell back ammo at twice the price of buying ammo. You can do this with any ammo type, the cheaper the easier this will be to do. If you don't have enough military grade ammo to buy and sell after you have sold all your ammo you may have difficulty pulling this method off.

Once you complete this reload your previous checkpoint and carry on as you would normally.


Nosalis hunter - 30
Kill 30 nosalises.

The Nosalises will be the first enemy you encounter, you will have to fight quite a few as you progress though the story so this should come with natural progression.

Fire in the hole - 25
Kill 20 lurkers.

You will encounter Lurkers fairly early on but only briefly. They look like large mutated rats, their fairly easy to spot as they will jump in and out of holes on the walls and floor.

Heavy Reader - 20
Kill a librarian.

Librarians are fairly strong ape like creatures. They will take a lot of bullets but seem to die fairly quick when using a shotgun. You will find the first Librarian on the sub chapter "Depository". The best technique to kill these creatures seems to be walking backwards while they are jumping at you, or when they lunge or swipe at you.

Ka-Boom! - 30
Explode 10 enemies.

Blowing an enemy up may fairly simple but may take some time. If you throw a grenade at a group of enemies they will normally run out of the way. If you have access to sticky grenades throw one directly at the person you want to kill. They won't be able to run away from the grenade, you may also kill surrounding enemies.

This achievement accumulates over time so you can reload checkpoints to earn ten kills. The last small station in "Front Line" is a good area to perform these kills.
  • Grenade
  • Sticky Grenade
Ranger - 30
Find all Ranger stashes in Dead City 1 and 2

You will enter the Dead City towards the end of Chapter 2 "Bourbon", there are several dead solders located all over the city. Most are out in the open, others are hidden behind walls and out of view. Loot the various stashes and dead soldiers scattered around the city as you progress to the next tunnel area. You only need to find a set amount of these stashes, though if you're having difficulty you can use the guide below.

Dead City Cache & Soldier Locations

Old school - 30
Kill 30 enemies with the double-barreled shotgun.

You will be given a double-barrel shotgun fairly early on while making your way to Riga. This weapon is very powerful and will kill most enemies within one shot if they are at close range. When using the standard shotgun remember to press after each shot. Killing 30 enemies shouldn't be an issue unless you trade it for an automatic shotgun.
  • Duplet (Double-Barrel Shotgun)
Exorcist - 20
Complete levels "Ghosts" and "Anomaly" without dying.

Once you start these two levels, follow Khan and do everything he tells you. If you decide to run off you will die. When you enter the first train car move up to the middle of the car when Khan is and stay to the far left near the doors.

The rest of the time you can just stay behind Khan and follow him through the rest of the levels.



Demolitionist - 30
Blow up the tunnel and airlock at "Cursed" station.

This is a story related achievement and will unlock with natural progression.

You will need to destroy two access points with explosives. Once you destroy one tunnel and close the airlock, you will then be able to proceed on with your journey.

Last edited by Fizzmatix; 08-26-2010 at 05:26 PM.
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Old 03-07-2010, 02:56 AM   #3
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Air gunner - 30
Kill 30 enemies using pneumatic weapons.

There are several pneumatic weapons as you make your way though story. Once you find one of these weapons you will know as they have a pump stock. When you are ready to kill, pump the weapon by holding and pressing the , you will need to pump six times. Pumping allows you to deliver a stronger hit and a silent but instant kill.
  • Helsing
  • Tihar (Light Sniper Rifle with Silencer)
These weapons are stronger and good to use for a stealthy approach.

Cowboy - 30
Kill 30 enemies using revolvers.

This will be one of the first weapons you acquire, the revolver may be loud but packs a punch when fighting a group of enemies. Kill 30 enemies with this weapon.
  • Revolver (includes Silenced, Extended Stock and Extended Barrel mods)
Press or to cycle through your weapon, the revolver resides in the second slot.

Inquisitor - 35
Kill 2 demons.

There are several Demons in the game, be prepared if you decide to attack on in the open. You will be able to kill two Demons will little to no effort on the chapter "Outpost", once you climb to the roof of building you can hide in various doorways or the wooden shack with the broadcasting equipment.

Once you find the shack on top of the building you have two options, standing in this shed will protect you from the Demons attacking. You can stand their with a weapon of choice and keep shooting until both Demons are dead.

Another method is to use the sticky grenades which will find the shack. These grenades will kill the Demon with one grenade, though you have to time your throw and aim carefully. If you're not so good with throwing grenades just keep shooting the demons until they die.

Rescue Ranger - 30
Save a group of "Reds" from Fascist captivity.

As you make your way through "Front Line" you will enter two chambers, one large and a second smaller one. Enter the second chamber and you will hear a Fascist Soldier shouting at the three Reds sitting on the ground (below the rails and to the right).

Clear the area of the Fascist Soldiers and then you will be able to talk to the Red in the middle. There are eight soldiers in total to kill before you can talk to the captive. He will stand up when the area is safe and clear of Fascists.

If you take too long the Fascist Soldier will shoot the captives you need to talk to.

Tank Buster - 20
Destroy fascists' Panzer.

Towards the end of the the sub chapter "Trolley Combat" you will enter a large room with a train on the other track. A Panzer tank will enter the room on the other track and push the train car off the rails. You driver will alert you to shoot the struts holding up the track, quickly do so and the achievement will unlock.


Raider - 30
On the level "Depot" silently kill the first guard and break into the Fascist station unnoticed.

At the start of "Depot" your driver will tell you several things about a tunnel and an upcoming abandoned station. As you turn left to enter the station, a Nazi Soldier will be standing in the middle of the tracks. As he starts to run up towards the station kill him before he gets to the platform and alerts the other guards.

Use the machine gun and military grade ammo and shoot for his legs or head. If you go for the chest his armor will save him from a quick death. You can use other weapons but you may miss and have to attempt this several times.

If you make a mistake reload the previous checkpoint and try again.

Ninja - 30
Kill 10 enemies with throwing knives.

Throwing knives are fairly common once you progress into the story. You can either find them or buy them from a weapons dealer. Something that you must do with throwing knives is hold down the . Doing so will allow you to throw the knives harder and perform and instant kill. If you just throw the knife without holding down the trigger you will only injure and not kill your enemy.

Killing 10 enemies shouldn't be too difficult, but always do it silently and stay in the shadows. You will have to do this as you progress through the game, you cannot reload checkpoints to earn these kills. You can also use the to stab people with the same knife, if you run out of knives to throw you can alternatively stab your enemies.

These have to be 10 kills as you progress, you cannot reload checkpoints.

Slice & Dice - 30
Kill 20 enemies with the knife.

You will always carry a knife as a last resort. If you are taking a stealthy approach to most levels this will be one of the more useful weapons. This should come with natural progression, you may want to start this achievement early as you may not always want to perform knife kills.

Press or to cycle through your weapon, the knife resides in the first slot.

Fugitive - 30
Complete level "Armory" without getting caught.

This is a story related achievement but missible if you die.

Once you enter the Armory follow the man who helps you escape, make a sharp turn left when he stops and puts his hands in the air to direct you. Follow the catwalk and the achievement will unlock.

DJ Artyom - 30
On the level "Outpost" reach the radio tower and broadcast the commander's message.

As you make your escape from the Nosalises on "Depot" you will find your way through to "Defense". Here you will need to help defend a friendly station. Once you help the soldiers the commander will talk to you, then give you a tape to broadcast. Take this tape through to "Outpost" and climb to the roof of the building you need to pass through. Play the tape using the radio and tape player.

Remember to take the tape from the commander, he will place it on the floor. Press to collect the tape and proceed through to "Outpost".

Last edited by Fizzmatix; 08-26-2010 at 05:31 PM.
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Old 03-07-2010, 02:56 AM   #4
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Merciful - 30
Complete the level "Black Station" without killing any Fascist Soldiers.

Make sure you take your time while completing this level. Blow out all gas lamps and break all lights. Remember, if your watch doesn't have a green light you will be seen if an enemy is close enough.

This level is fairly short so you can run half the level while being shot at. It seems to be the fastest way to make it through the level, just make sure you sneak until you have to cross the main part of the station.


Pyro - 20
Kill 5 enemies with a flamethrower.

Shortly after the library you will start your your journey to D6. As you make your way down the lines of "Dark Star" you will need to open a door. You will be attacked by Nosalises and be told to use the gun on the back of the train. You should have no problem killing five enemies with the flamethrower, it's fairly powerful and will kill the Nosalises very quickly.

This is the only spot in the game to do this so make sure you use the flamethrower.

Pathoanatomist - 20
Kill 5 amoebas.

As you descend to the reactor of D6 to bring the power back online, you will have to fight you way past a small horde of Amoebas. They die fairly easy, but if they get to close they will explode and cover you in a harmful substance. You shouldn't have any issues killing these small but deadly green blobs.

Try to keep your distance from the Amoebas as they will kill you very quickly. As you progress and protect Miller shoot the pods that the Amoebas appear from. This will make this section a little easier but you still need to be quick.

Quick Draw - 30
On the level "Hunter" kill the nosalises before they break through the ventilation grilles.

Shortly after you meet the "Hunter" you will need to defend the wounded and sick from the Nosalises. Pick up the revolver on the right side of the room and shoot at any Nosalises that appear in the vents.


Soft Touch - 30
Disarm 10 wire traps.

You will run into traps all through the metro tunnels. Most are hard to see so be very careful as they will kill you instantly. When you encounter a tripwire you may have the option to disarm it. If you do, press when the disarm logo pops up on the screen. Disarm 10 traps and the achievement will unlock, not all traps can be disarmed so check each one carefully.

You will find traps in the following locations:
  • Dead City 2
  • Front Line 5
  • Defense 4
  • Outpost 3
Sniper - 30
Make 25 headshots.

This may come naturally to some players, if you are taking the stealth approach to most levels you will be able to take down enemies with a single head shot. Steady your shots and aim for the head. If you are already in a heavy firefight make sure you destroy all lights in your area and carefully aim at your enemies. They won't be able to see you as well which allows for easy headshots.

Heavy Metal - 20
Kill 15 enemies using stationary machine gun.

There are several stationary guns throughout the game, when you do find one press to mount the gun. Mobile stationary guns also count towards this achievement.

"Front Line" has several stationary guns through the station, you should be able to kill around 5 soldiers within this area. You will then need to proceed into the next sub chapter "Trolley Combat", play through this chapter and to try kill as many enemies as you can. You may need to reload the checkpoint until you kill enough people.

This achievement doesn't accumulate over time so you need to do it as you progress.

You will find stationary guns on the following levels:
  • Cursed
  • Front Line
  • Trolley Combat
Invisible man - 40
Complete "Frontline" level without killing anyone.

This achievement is fairly straightforward, but it's very easy to make a mistake and become noticed. If you are playing on easy you can just run through the level, though you will miss out on several key items and events. If you follow the video below you will be able to work towards the "Soft Touch" achievement and find several additional items and soldiers.


Note: If you want to earn the achievement "Hedge-hopper" you will have to load the chapter a second time.

Hedge-hopper - 30
On the level "Frontline" kill all of the enemy Red Army and Fascist Soldiers.

Once you start the level take your time and kill everyone in the station. There are several wounded and captive soldiers on the lower levels which you must also kill. Take your time and check every corner of the tunnels.

There are several locations, make sure you check them all.

+ Two soldiers behind you in the tunnel
+ Two wounded inside the tunnel to your left once you ever the main chamber
+ 20 or so soldiers in the main chamber (upper and lower decks)
+ Three soldiers in a small stairwell off to the right as you make your way to the second tunnel area(see Invisible Man video for location)
+ Three Fascists sitting on the ground in the second chamber.
+ Two Red Army soldiers driving a Combat Trolley

There are around 30 or so Red Army soldiers between both chambers.

If you want to earn "Rescue Ranger" at the same time proceed to the second chamber, kill everyone and unlock "Hedge-hopper". Once the achievement unlocks press and reload the previous checkpoint, you can now save the Fascists and earn both achievements. See "Rescue Ranger" for further details.

Scrooge - 30
Save 500 military grade rounds.

There are two types of ammo within the metro system. One is a general "dirty" ammo which you will use as a common ammo source. Military grade ammo on the other hand can be used as ammo, but you will also need to use it as a currency.

This achievement requires you to pick up and hold 500 military rounds at once. The ammo which is used as currency will be used in your machine gun, and several other weapons. If you want to save up plenty of rounds I suggest you use an alternative gun until you have found 500 military grade rounds.

The following guns use military grade ammunition. Be very careful and check your ammo source before firing these weapons:
  • Bastard (Metro standard issue Machine Gun)
  • Kalash (AK-47)
  • Kalash 2012 (modded AK-47)
  • VSV Rilfle (Automatic Sniper Rifle)
If you have dirty rounds for your gun, but have Military Grade rounds loaded hold down the to switch over the rounds you are using.

Last edited by Fizzmatix; 04-03-2010 at 01:39 AM.
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Old 03-07-2010, 05:53 AM   #5
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Metro dweller - 20
A true metro citizen. You know everyone and have seen everything.

This achievement unlocks and different times, for different people. After the "Prologue" you can wonder around "Exhibition" and "Riga". As you start out press on every door you can, and listen to every single conversation going going on. Once you encounter someone new stop for a moment and listen to what they have to say.

If you knock on all the doors and listen to all the conversations you will unlock this in the bar when you get to "Riga". You will still need to listen to several conversations but the achievement will unlock soon after.

Explorer - 30
There is no place in metro you did not visit

For this you need to explore every single room and area you can find. The achievement unlocks at different times depending on where you go. If you look in every single room when you enter each new area, you shouldn't have any issues with this achievement. You may notice when you find new areas, bodies or items the screen will flash either white or a warming red.

There is reason to believe locating a certain amount of dead soldiers unlocks this achievement. If you look in every location and find as many bodies as possible you should unlock this no later than the "Caves".

Generous - 10
Help the poor, a coin for the kid, medicine for the sick. You help everyone you see.

The requirements for this achievement are fairly straightforward and won't cost you too much. You will need to make one donate in "Exhibition" and two in "Riga".

Exhibition
Once you start the level make your way to the market, you will find several people sitting on a bench (Just across from the weapon dealer). Look for a man who will ask you for a bullet as his kid is sick. Given him one of your bullets.

Riga
After you have finished in the bar head down stairs, directly at the bottom of the stairs you will find several poor/homeless characters Give one of them a bullet and turn your attention to the kid standing in the doorway on your right. The kid will ask for a bullet to take you to a man, give him one of the your bullets and the achievement will unlock.

If you want to complete "Realist" in the same playthrough reload your previous checkpoint.

Realist - 10
A coin for a hungry kid? Get a job.

Once you get to Riga you will encounter a child who asks for a bullet to guide you to a stranger. Press to say no and the achievement will unlock.

Sherlock - 20
Found all gold ammo, hidden throughout the stations.

You will collect Military Grade ammo to use as currency through the game. You will find this ammo hidden around each station. Most of it is fairly easy to spot, others aren't. You will need to look in every location possible.

Sherlock Military Grade Ammo Locations Guide

First blood - 5
What doesn't kill you, makes you stronger.

This is a story related achievement.

This will unlock once you complete the Prologue and first encounter the Nosalises.

Quick-witted - 30
Break the support and activate the chandelier in less than 20 seconds.

Shortly after you enter the Library you will need to make your way around a balcony full of hanging tentacles. Once you get to the end of the balcony jump through the hole in the wall.

Shoot the plank holding the door shut, once you are let out of the room run directly to your left and to the door at the very end. Turn to your right and shot through the door, once through the door aim up towards the chandelier and the achievement will unlock.

If you're not fast enough just reload the chapter and try again.


Enlightened - 20
Find the truth.

This is a story related achievement, but missible.

This is an alternative second ending to the game. In this ending you will save the "Dark Ones" from a horrible demise.

Requirements for Enlightened ending
This guide is rather lengthy but very detailed, everything you need to know about completing this ending can be found here.

Enlightened
You will know if you have this alternative good ending by the time you make your way up the tower. There are several differences from the bad ending. The first is that the Dark Ones will say "he can hear us", "he can help us".

Once you place the laser targeting system down you will see another vision of soldiers and Dark Ones fighting. Complete the dream sequence and shoot the Dark One at the end. You will return to the real world where Khan will be talking to you. As you stand up the targeting system will be counting down from 20, the Dark One will then reach towards the system, shoot the targeting system. This will then trigger a different outcome.

If it's hostile, you kill it
Once you have earned the "Enlightened" achievement you can reload your previous checkpoint, allow the game to carry on without destroying the targeting system. Doing so will earn you this achievement in the same playthrough.

If it's hostile, you kill it. - 20
Become a true ranger.

This is a story related achievement.

This is the most common ending to the game. This is considered the bad ending which if you listen to all conversations in the game explains its self. If you run through the game at your own pace you will most likely end up with this achievement.

Unlike the "Enlightened" achievement the Dark Ones will say you are there to kill them and you must be stopped. Once you reach the end you will have no other options but to watch the video at the end of the game.

Contributors:
+ Balance13
+ Ellusion
+ jason g
+ Lilysintrigue
+ syckrhythm
+ Vile Denial

Last edited by Fizzmatix; 04-06-2010 at 08:58 AM.
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Old 03-18-2010, 08:01 PM   #6
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[QUOTE=Fizzmatix;2858206]
Secret Achievements


Metro dweller - 20
A true metro citizen. You know everyone and have seen everything.

Pending info.


I'm not sure how i got it, but all i did was walk around every station from the beginning and knock on people's doors, and all of a sudden it unlocked once i got to "fugutive" and knocked on a few doors there
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Old 03-18-2010, 08:07 PM   #7
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sticky already eh, somebody has an in with the mods.

Anyhow take whatever you need form the one I posted. It has more of the secret ones.

http://www.xbox360achievements.org/f...d.php?t=216090

I'll look over your supply and ranger locations to, see if i can remember any.
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Old 03-18-2010, 08:10 PM   #8
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Quote:
Originally Posted by Fizzmatix View Post
Secret Achievements


Metro dweller - 20
A true metro citizen. You know everyone and have seen everything.

Pending info.
I don't know how i got this, but it unlocked for after i knocked on a few doors in the Armory level and previous to knocking on those doors, i knocked on all the doors and talked to all the people i could in all the stations (from the beginning of the game until the Armory station)

I hope this helps
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Old 03-18-2010, 08:11 PM   #9
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Thanks for this guide, the others are pretty damn terrible.
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Old 03-18-2010, 08:12 PM   #10
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Quote:
Originally Posted by balance13 View Post
sticky already eh, somebody has an in with the mods.

Anyhow take whatever you need form the one I posted. It has more of the secret ones.

http://www.xbox360achievements.org/f...d.php?t=216090

I'll look over your supply and ranger locations to, see if i can remember any.
It has nothing to do with knowing the mods, it's to do with the amount of time an effort i put into my guides. You will find that with all guide team members and staff.

If you can work out which locations are mission though that would be helpful, i picked up far more items than listed but i didn't list them as they didn't see like caches.
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Old 03-18-2010, 08:15 PM   #11
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Originally Posted by ferrari360max View Post
Thanks for this guide, the others are pretty damn terrible.
Thats pretty harsh, the other ones aren't that bad i was able to use them to get all the achievements except for the ones that this guide is Pending info for.
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Old 03-18-2010, 08:17 PM   #12
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Thats pretty harsh, the other ones aren't that bad i was able to use them to get all the achievements except for the ones that this guide is Pending info for.
The others actually have more info than this one, besides the videos and images.

Any how great guide, the mod thing was intended to be a joke lol.
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Old 03-18-2010, 08:18 PM   #13
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Remember to take the tape from the commander, he will place it on the floor. Press to collect the tape and proceed through to "Outpost".


When i play-he just take it back to his pocket xD
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Old 03-18-2010, 08:21 PM   #14
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Originally Posted by miedzianek View Post
Remember to take the tape from the commander, he will place it on the floor. Press to collect the tape and proceed through to "Outpost".


When i play-he just take it back to his pocket xD
He just places it on the floor if you're stood in front of him. Either that or be quickly to take it, seeing as there are several events which require you to interact quickly, i wouldn't be surprised if he does different things.
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Old 03-18-2010, 08:42 PM   #15
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Thats pretty harsh, the other ones aren't that bad i was able to use them to get all the achievements except for the ones that this guide is Pending info for.
That's my opinion.
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Old 03-18-2010, 08:58 PM   #16
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Originally Posted by ferrari360max View Post
Thanks for this guide, the others are pretty damn terrible.
That is pretty harsh. Could I ask what you didn't like about my guide? It has all the achievements, and I'm working on location lists for gold bullets, secret areas, etc (obviously they take time). Other than that, the guide is functionally identical to this one.

Was waiting until I had the Explorer achievement fully worked out before applying for a sticky, but since this guide is already stickied, then you can take some information from mine here.

Has the achievements you're missing.
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Old 03-18-2010, 09:09 PM   #17
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That is pretty harsh. Could I ask what you didn't like about my guide? It has all the achievements, and I'm working on location lists for gold bullets, secret areas, etc (obviously they take time). Other than that, the guide is functionally identical to this one.

Was waiting until I had the Explorer achievement fully worked out before applying for a sticky, but since this guide is already stickied, then you can take some information from mine here.

Has the achievements you're missing.
I'm not going to take information from your guide as i collect my information first hand, that's why i haven't filled out all the secret achievements yet. I'd rather confirm the information myself, but if you have suggestions on how to unlock them i will try the method and see.

I do have answers for all the secret achievements but until i confirm them to be correct i won't add them to the guide.
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Old 03-18-2010, 09:38 PM   #18
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This one is stickied; let's try to forget the other threads and focus on this one... OP, just put big thank yous to the people who made the other guides...

Also, for If It's Hostile, You Kill It, it's story-related.
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Old 03-18-2010, 10:20 PM   #19
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Quote:
Originally Posted by Vile Denial View Post
That is pretty harsh. Could I ask what you didn't like about my guide? It has all the achievements, and I'm working on location lists for gold bullets, secret areas, etc (obviously they take time). Other than that, the guide is functionally identical to this one.

Was waiting until I had the Explorer achievement fully worked out before applying for a sticky, but since this guide is already stickied, then you can take some information from mine here.

Has the achievements you're missing.
your guide was good
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Old 03-18-2010, 10:47 PM   #20
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Quote:
Originally Posted by Vile Denial View Post
That is pretty harsh. Could I ask what you didn't like about my guide? It has all the achievements, and I'm working on location lists for gold bullets, secret areas, etc (obviously they take time). Other than that, the guide is functionally identical to this one.

Was waiting until I had the Explorer achievement fully worked out before applying for a sticky, but since this guide is already stickied, then you can take some information from mine here.

Has the achievements you're missing.
I felt the descriptions for the majority of the achievements were pretty weak and small, no offence intended although i can see it probably came off that way.
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Old 03-18-2010, 11:31 PM   #21
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I just got the achievement Explorer after playing through the game and looking in every spot I could find.

It unlocked on the level Black station, the one where you infiltrate the fascist base.

Oh and another thing:

At the end of the Black Station level you will have another vision. I think that whether you run away or towards the dark one influences which ending you get.

By running towards him you hear the words of Khan in which he says something about understanding the dark ones, they don't wish to harm you, etc. I think running towards the dark one enables you to get the "good" ending for the achievement "Enlightenment." I'll post later tonight after I beat the game which ending I get.

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Old 03-18-2010, 11:43 PM   #22
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Thanks was haveing some problems and the guide is looking good so far
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Old 03-19-2010, 12:09 AM   #23
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Help the poor, a coin for the kid, medicine for the sick. You help everyone you see.


For this you have to do these three things:

1. Before you leave for Riga, give one military round to the poor guy sitting on the bench in the market area.
2. Once you arrive in Riga there is a group of three people down the bar steps. The kid you have to give a bullet to is begging them for money, they will shoo him away. Follow him by the wall and give him 1 round. He might not load in by the three people right away. I had to go around the corner and come back.
3. Give the boy a bullet to guide you to Bourbon.

I read another post about giving bullets to some sitting bums in Riga, but I'm 99% sure this works.
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Old 03-19-2010, 01:03 AM   #24
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Secret Achievements




Quick-witted - 30
Break the support and activate the chandelier in less than 20 seconds.

Pending info.
When you get into the Library follow the path until you get into a round room where you have to shoot down a door and jumo through a hole in the wall.

Before you jump down shoot the chandelier on the ceiling and the achievement will pop.
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Old 03-19-2010, 05:22 AM   #25
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Just got Metro Dweller after I listened to the conversation between the old, hungry homeless guy and the small child who wants to hear a story.

I think we can confirm you have to knock on as many doors and listen to as many conversations as possible.

Edit - I wrote a guide for getting Enlightenment - click HERE (<-- link).
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Old 03-19-2010, 09:59 AM   #26
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For the achievements where you arent supposed to kill anyone I just ran as fast as I could through it. I turned it on easy and basically shouted serpentine pattern go go! Pumping myself with the first aid kits when I got too hurt. I did both the levels in 3-5 minutes with one reload per. Seemed a lot easier then sneaking about.
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Old 03-19-2010, 10:41 AM   #27
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Quick - witted
On the library mission at the very start you have to complete two puzzles,
Run up the stairs, and around the second floor in the room to a hole in the wall, climb through it and shoot a board blocking the door through a hole in another door, Then quickly destroy a second door (shoot or hit it), and climb through a hole in this new room. In this room you shoot a rope causing a chandelier to fall and open another door. If you do these quick enough, the achievement will pop

Enlightened - 20
Find the truth.

once you leave the ethereal world by shooting at the dark one he will be on the floor crawling towards the targeting device. shoot the targeting device to get this achievement

Note: It is rumored that if you run away from the first dark one you meet in a dream sequence (sure it blows up a wall of boards, but the stuff its saying is peaceful) instead of walking towards it, you may not be able to shoot the targeting device.


If it's hostile, you kill it. - 20
Become a true ranger.
once you leave the ethereal world with the dark one he will be on the floor crawling towards the targeting device. shoot the dark one so he doesnt reach it, allowing it to go off.
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Old 03-19-2010, 02:07 PM   #28
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Quote:
Originally Posted by SpinelesS View Post
Enlightened - 20
Find the truth.

once you leave the ethereal world by shooting at the dark one he will be on the floor crawling towards the targeting device. shoot the targeting device to get this achievement

Note: It is rumored that if you run away from the first dark one you meet in a dream sequence (sure it blows up a wall of boards, but the stuff its saying is peaceful) instead of walking towards it, you may not be able to shoot the targeting device.


If it's hostile, you kill it. - 20
Become a true ranger.
once you leave the ethereal world with the dark one he will be on the floor crawling towards the targeting device. shoot the dark one so he doesnt reach it, allowing it to go off.
I got both achievement in one playthrough. The first time i didnt shoot the laser thing and got "If its hostile, you kill it". I reload the last checkpoint and shoot the laser thing and got "Enlightened"
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Old 03-19-2010, 03:59 PM   #29
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Quote:
Inquisitor - 35
Kill 2 demons.

You will see several demons as you make your way through the game. These flying creatures are fairly tough and quite difficult to deal with in the open. Rather than fight them early on wait until the the sub chapter "Outpost", as you make your way through the building head to the top floor. Look around carefully and you will find a hallway with several trip wires (located on the top floor). Disarm the traps and wait in the doorway. This will allow you to shoot straight at the two Demons as they land to attack you. They won't be able to hid you so take your time in killing both of them.
Your suggested method is totally wrong - maybe it worked for you - don't assume the game plays identical for every playthrough.
I went to the exact spot where you state - disarmed the traps, the demons were there - yes - but they flew away never to return. No chance at all to shoot at them let alone kill them. In fact I wandered around trying to entice them to return - nope. Didn't even see them again.
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Old 03-19-2010, 05:03 PM   #30
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how many levels do u play in this game, also anyone who has got to the end how long does it take for a playthrough roughly?
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