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Old 05-21-2010, 01:50 PM   #1
Tyger7
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Alan Wake Color Coded Collectibles Guide





About Guide

This guide is aimed to help you effortlessly and flawlessly find all of the collectibles in Alan Wake. They are listed in the exact order as you should collect them. I have color coordinated them to make it easier to keep your spot. You will want to frequently check your stats screen to make sure you are 100% sure you have gotten the collectibles. I wrote it in a fashion that you should stop after finding a collectible, and read where the next is before continuing on with the game. I have included the Nightmare modes in the list, and as sepsrate at the bottom of the guide depending on what's easier for you to tackle it. I wrote them for you to ignore completely on your first playthrough, so don't worry about getting lost if you don't read them. Also, you if you want to have both pages up, check out the achievement guide HERE if you're going for all 1000 points in the game. Though if you don't use it, you will still most likely get all of the achievements anyways.

I will attach a copy of the Word Document version of this guide. It might be a good idea so that you can highlight/delete the collectibles you get. It will be in the last post with the Radio Show info. I will also try to post any updates if there are errors, but they will not be contained in that document. Download the document but read the updates posted there too.

KEY

Coffee Thermos = Brown (100 total)
Manuscript = Blue (91 total)
TV Show = Pink (14 total)
Radio Show = Green (11 total)
Sign = Orange (25 total)
Supply Chest = Red (30 total)
Nightmare Mode Manuscript = Aqua (15 total)
Can Pyramid = Grey (12 total) *You only need 5 for an achievement*
Misc = Purple (Outlines various achievements that aren't collectible related)


Important Info About These Collectibles:

The collectibles are different in their own ways as far as your game keeping track of them. When replaying chapters, any thermos that you found will not appear. Radios, TVs, Can Pyramids, Signs, Supply Chests, and Manuscripts will all be in the game again. Manuscripts and Radios have a feature to see what ones you have and read/listen to them again in the main menu. It's a nice way to be able to keep track of what you have. None of the other collectibles offer this kind of support.

Checkpoints: When you hit a checkpoint, in your mind pretend that you just manually saved your game. Now picture you had forgotten a collectible and backtracked after saving. If you die or reload your checkpoint save, you will essentially lose the data you had found. The same goes for ammo you collect, many times you will find yourself recollecting ammo right next to a checkpoint, because the game saved as you arrived. However, kill statistics save automatically, as well as manuscripts.

Always remember when in doubt, check your stats. This hold especially true for signs, as they aren't physically collected. Sometimes you must read more than one sign for it to count, so always check after signs!

Missable Achievement Info:

To make things as easy as possible, as you follow the guide you will also run into every missable achievement, at the point in time you need to know about them. The only achievements not listed are story related and combat related.

Conclusion:

As you can see, there is a lot of text in the collectible guide. I tried to be as descriptive as I could, so even if there are unmissable looking collectibles, realize some people can stray off in the game. The game sometimes has a few short cuts or different routes other than the main route. If you notice any major grammatical error, improper description, or even if I colored one of the collectibles wrong, please refrain from listing it in this thread. Instead, send me a PM and I'll fix it.

The Signal DLC Update:

If you have downloaded the Signal DLC and would like a collectibles guide for that, you may go to the link here: "The Signal: Color Coded Guide and Video". It's set up to make sure you get all of those collectibles too.

Last edited by Tyger7; 02-26-2012 at 08:31 AM.
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Old 05-21-2010, 01:53 PM   #2
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Episode 1

A Writer’s Dream

Coffee Thermos (1/100): The first collectible is located just moments after you are able to move. Run down the road until you get to the broken bridge (sign says “Welcome to Night Springs above bridge). It is in clear view.
Can Pyramid (1/12): The “light” will give you a gun. The cans are on the fence to the right for target practice (well, not technically since the game doesn’t mention them).
Coffee Thermos (2/100): After grabbing the flare out of the red emergency box (you will have killed a few enemies after the tutorial on how to fight), you will see stairs leading down into a small concrete building. It is on top of the crate. If by accident you dropped off the side where you have to fight 3 enemies, you will have to use the rock by the ledge you fell from. Hop on the rock, facing the wall. Turn 90 degrees to face the other edge, and jump towards it, hitting the jump button a few times to get back up.
Coffee Thermos (3/100): On the path to the lighthouse, you will have to run from a tornado. On the right side just before the lighthouse you will see a bench with the thermos on it.

Welcome to Bright Falls

Coffee Thermos (4/100): After a cut scene you will be in a diner. As soon as your obsessed fan Rose stops talking (kind of) run to the neon “Oh Deer Diner” sign you’re facing. You will have to run to the left, as the right side is blocked off.
Misc: Notice the juke box in the diner and make sure you press the button on it to make it play. Specifically make sure you hit the button after coming back from the rest room area, after meeting the lady in black. There will be another time listed later on where you get an achievement for pressing it again.
Coffee Thermos (5/100): Another cut scene after the diner will ensue. When you’re at the bridge that says Diver’s Isle on the sign, (when you’ve reached the cabin after the cut scene) turn around and run back up the hill a ways until you get to your car and a focus action sequence about the island is available. There will be the thermos in front by the cliff.
Radio Show (1/11): Once you have gotten across the bridge you will find Bird Leg Cabin. Head inside and out the back door to the porch. It will be just to your right.
Coffee Thermos (6/100): Return inside the cabin and take a right into the kitchen. It is on the counter next to the left of the stove.

Waking Up to a Nightmare

Manuscript (1/106): On your way to the gas station after another car mishap, you will enter a cut scene which gives you the first two manuscripts. This cannot be missed.
Manuscript (2/106): You get this automatically along with the first manuscript.
Nightmare Mode Manuscript (92/106): Going towards your main objective, you will find a fence to the lumber mill that you must jump over. There’s a tree that’s on the damaged fence. Look to the left, it’s in plain view on the other fallen tree. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Coffee Thermos (7/100): After traveling to the first lumber yard after the car incident, you will be greeted with a short cut scene with Stucky. Afterwards, run under/through the claws of the yellow “Log Loader” and you’ll find it behind the white pickup truck.
Manuscript (3/106): From the last thermos, turn around and head straight a short ways and stop when you take your left. It is on the ground in front of you.
Supply Chest (1/30): After the little wooden building gets knocked off the cliff (you have to jump out of it via the door space before it actually falls), head straight towards a gate killing the two enemies. You can go left and follow the truck carrying the logs and find the chest tucked away there. There are a bunch of yellow arrows to show you the way if you shine your light on them. There is even a light you turn on (to your right) the shows the first arrow to follow. (Contains a flare gun).
Manuscript (4/106): After the first chest, you will jump a fence (after you’ve kicked the electrical box). Move forward and defeat the enemy. Look left and up a hill and you will see a small structure with a rusty tractor sticking out of it. It is on the wall.
Coffee Thermos (8/100): Shortly after the manuscript you will be crossing above a river over a fallen tree (that ends up looking like a bird leg). Once you step off of the fallen tree, head to your left. Keep running almost until you reach the end. The thermos is on a rock to your right.
Manuscript (5/106): After grabbing the thermos, head straight back, crossing the rocks over the river. Keep heading straight and to the right, and you’ll end up crossing tree trunks laid down creating a bridge. It’s to your right after crossing, by the barrel.
Nightmare Mode Manuscript (93/106): After you have crossed the log bridges you will see it on your path as you move along the last rocks crossing the river. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Supply Chest (2/30): Once you climb up away from the river, and fight two enemies, you notice a sign that says “Caution”. Go left here and up the ladder on the logs. There are yellow arrows (when light is on them) in various parts to point you in the right direction. Continue up to the shack and it’s in the back. (Contains lithium batteries).
Coffee Thermos (9/100): After grabbing the supply chest, head back and you’ll get to the broken wooden stairs. There is a power box that has a red light blinking if you turn left after the stairs. After examining it, turn facing the opposite direction, and run straight until you see it on a rock to your right.
Manuscript (6/106): After heading towards the generator you must power up, next to it is a small shed. Go in and it’s on the table in front of you. There is also a shotgun on the shelves to the right.
Can Pyramid (2/12): After you’ve started the generator and have gone across the logs you made accessible with the crane, run to the broken bridge to the right and you’ll find the cans stacked on a table.
Radio Show (2/11): Head up the hill after the broken bridge towards the light. There is an easy to spot radio on a barrel inside the shack. There is also shotgun ammo on the window opening.

Last edited by Tyger7; 01-19-2012 at 04:40 AM.
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Old 05-21-2010, 01:57 PM   #3
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Supply Chest (3/30): After getting the radio show inside the shed by the light, head behind the said shack and you’ll spot a shed area with a rusty vehicle by it. It’s in the back. (Contains flare gun ammo).
Manuscript (7/106): After running up the path after the light by the shack, it’s on the top of the slope to the left of some wooden poles.
Coffee Thermos (10/100): After the last manuscript, head straight and to the right by the cliff’s edge.
Coffee Thermos (11/100): After continuing from the last thermos, jump down to the next path and head to the generator and light (Safe Haven). Straight ahead of you (Safe Haven behind you) you’ll see a cliff. Turn left and follow this cliff (cliff is on your right while you run). You’ll soon come to the thermos. Be careful, as enemies will be spawning around you.
Manuscript (8/106): Continue on from the last thermos and head up the hill. It’s very dark, so it is easy to spot the manuscript, as it’s along the path you will be going on towards the other light.
Supply Chest (4/30): Once you get to the said new light, you’ll notice an emergency supplies cabinet by the fence. From here, turn to your left and follow the path and you’ll jump down into a new path with a crane/bulldozer type vehicle in front of you. Move left and up the hill to the right to find this supply chest. (Contains flare ammo).
Manuscript (9/106): Upon arriving to the third and final lumber yard, it is right in front of the gate.
TV Show (1/14): In order to open the gate at the final lumber yard you must go inside the little utility building to press the gate button. Right by the button is the television.
Coffee Thermos (12/100): After you fight Stucky and crew at the final lumber yards area, head straight under the swinging logs and you’ll see it to the right on the crane machine.
Manuscript (10/106): When you arrive at the gas station, head to the deer float to the left of the gas station. It’s right behind it.
Coffee Thermos (13/100): Continue past the float and to your left is a neon sign (says Gasoline). Below that sign is the thermos.
Coffee Thermos (14/100): Once you’ve picked up the previous thermos, run straight and onto the road. Head until it’s blocked off, and the thermos is on the right.
Nightmare Mode Manuscript (94/106): When you first had started the level you may have noticed the bright manuscript on the back of the gas station during the auto focused viewing. Go around the gas station to the back and it’s by the restroom doors. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
TV Show (2/14): Once you go into the garage at the gas station, the television will turn on by itself and give you a focus action option.
Sign (1/25): Go into the gas station garage follow it into the shop. Head straight and it’s on the left of you. It’s a sign that says “The 68th Annual Deerfest”.


Episode 2


Sheriff’s Station


Coffee Thermos (15/100): The episode starts with a flashback. Go into the room Alice is in and you’ll see it by the computer.
Manuscript (11/106): In the next room after the thermos, on the desk.
Manuscript (12/106): Given along with 11th manuscript.
Sign (2/25): After the flashback you’ll be in the sheriff’s station. You will have to talk to the sheriff and pick up your cell phone from her. Along that hallway, there is a “missing person’s” board with pictures and info. You need to read the one with 3 men on it, and the one to the left if it. Both are required to be read, check your statistics to make sure you it counted.
Coffee Thermos (16/100): After getting your phone and heading towards the “cell area” door, instead of turning into it, head straight into the room ahead. You’ll see the thermos by the coffee maker.
Manuscript (13/106): On the floor in the same room by the coffee table.
Manuscript (14/106): Enter the cell area and it’s on the prison bed in the third cell.
Radio Show (3/11): After exiting the sheriff’s station from the back door (after the cell area) head straight and you’ll see the radio.
Coffee Thermos (17/100): Right next to the radio described above.
Manuscript (15/106): Once you get to the back parking lot, you will have to break a fence by kicking it. To the right of the rusty truck is the manuscript on a rock.
TV Show (3/14): Heading back into the sheriff’s station, along the cell area a television will turn on by itself.


Elderwood National Park


Sign (3/25): Once you’re able to move again after the cut scene from the end of the sheriff’s station, look to your left at the mammoth skeleton. Read the sign in front of it “Buck-Toothed Charlie”.
Coffee Thermos (18/100): Now walk over to talk to Barry. Behind the register you’ll spot a thermos in the window frame.
Coffee Thermos (19/100): Another cut scene and you are with Barry in a cabin. Head down the stairs to the kitchen and it’s on the counter.
Coffee Thermos (20/100): Once out of the cabin, head all the way around to the back (where the locked door was, the yard has a well) and it’s on the porch by a hot tub.

Last edited by Tyger7; 05-21-2010 at 02:58 PM.
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Old 05-21-2010, 01:58 PM   #4
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Manuscript (16/106): Once you go down the steps from the cabin, right next to the yellow vehicle on the left side.
Radio Show (4/11): As you run down the path heading for “Lover’s Peak”, you will find a radio inside of the first cabin you see on route.
TV Show (4/14): Continue along the path, and you’ll find a second cabin. Kick the door in and take a break to watch the show.
Manuscript (17/106): Once you’re back on the trail, you’ll find a phone booth. Go towards the booth and follow the trail. It’s in the gazebo.
Manuscript (18/106): Return to the normal path and find this manuscript behind the car (which either crashed or ran out of gas) on the side of the road.
Coffee Thermos (21/100): Continue on the trail and some pretty loud event happens, and you must help Rusty. Instead of rushing to his aid, you’ll see another car that looks like it crashed before you get to the concrete area. The wooden storage shed right next to it contains the thermos.
Manuscript (19/106): From the coffee thermos, head out the shed door and continue straight under the fallen tree. It will be to your right on the short rock wall.
Coffee Thermos (22/100): After you obtain the keys from Rusty, run towards the opposite building (the Park Ranger Office) and instead of going inside, run to the left of it. Behind the building in front of a tree is the thermos.
Manuscript (20/106): After the thermos, now head inside the building. As soon as you enter, you’ll see it shining brightly at the end of a hallway to your right.
Manuscript (21/106): After a phone conversation with Barry, you’ll find yourself at a very bright light with a with a picnic table made of logs by it. It’s right on the table.
Sign (4/25): You’ll eventually come to a wooden bridge after some steps with a river far below. Instead of heading right to Lover’s Peak, continue on the wooden area which leads into the cave. You’ll go through a gate door first, then you’ll find the sign towards the back of the cave.
Supply Chest (5/30): While traveling in the Moonshine cave you might notice the yellow arrows pointing to the end of the cave, which contains the chest. You will get the “Finders Keepers” achievement here for grabbing your 5th chest in the game. (Contains lithium batteries).
Manuscript (22/106):You’ll come to another bridge over the water, and take a right at the fork in the road (Lover’s Peak is to your left). At the end of the trail and in front of two picnic tables, you’ll find it on the ground.
Sign (5/25): After being introduced to the new type of enemy (the brute guy which takes more shots to take down) you’ll come to a tree that has a hollowed bottom that you can walk through. The sign is right in front of it and read “The Great Old One”.
Coffee Thermos (23/100): You’ll soon come to yet another bridge, this one with a bright light above it, which turns off (you can turn it back on with a generator). There is a path to the right of it with a small picnic area. Run past the broken phone booth and jump over the broken part of the fence to get the thermos on the rocks. (You’ll see another thermos you can’t get yet below, but that’s not a good idea to jump from that point).
Manuscript (23/106): Back on path, right below a directional sign that says “Lover’s Peak”.
Coffee Thermos (24/100): Eventually you’ll come to a Safe Haven light and can’t continue the normal route to Lover’s Peak (there’s a tree that fell on the gate). You can however jump the fence to the left, but instead you’ll want to take the path leading to the right of this area first. There is a thermos by a readable sign on a picnic table.
Sign (6/25): Right after the above thermos, read the sign that says “Dates from 1846, the year of the Oregon Treaty”. It’s extremely easy to notice, as it’s by a section of a tree trunk cut out and hanging by chains.
Manuscript (24/106): After jumping the fence by the blocked gate to Lover’s Peak, run directly straight (to the left of the wooden path) and you’ll find it on the rock.
Coffee Thermos (25/106): At one point you’ll have to use flares to fend off attackers as “the kidnapper” tries to unlock a gate staircase type structure. Go up the structure and you’ll come to an archway with a heart on the top. This is Lover’s Peak, and is just cool scenic overlook. Next to the archway is a map, and the coffee thermos is behind the map. Once obtained you’ll receive the “Damn Good Cup of Coffee” achievement.
Supply Chest (6/30): After the scene that takes place at Lover’s Peak and you’ve fallen to the section below, turn around and see a bright blue waterfall. Run down the steep rock area and you’ll see the chest to the left in a small cavern. (Contains flares and batteries).
Manuscript (25/106): Head back along the normal path after the chest and you’ll come to a fallen tree bridge. Right in front of it in plain sight is the manuscript. You will receive the “Paging Mr. Wake” achievement.
Manuscript (26/100): You’ll eventually travel on a trail full of bear traps. You’ll find yourself in an open area with a water mill in sight, and the manuscript at the edge of the cliff.
Can Pyramid (3/12): From the last manuscript you got, turn around and to your left on a barrel are the cans.
Coffee Thermos (26/100): After crossing the logs over the water, and going upwards to a generator you can turn on to create a Safe Haven, you’ll see a shack behind the generator. The thermos is inside.
Manuscript (27/106): Coming from the last said shack, you’ll see a second shack. It has the manuscript as well as a hunting rifle inside.

Last edited by Tyger7; 01-05-2013 at 12:07 AM.
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Old 05-21-2010, 02:00 PM   #5
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Supply Chest (7/30): After the generator continue down until you see a plane on the right. Run to the back of the plane and through it. It will make the plane’s front go down (like a seesaw) and you will now have access to jump on the wing. Go to the back of the plane again, use the rock to jump up on the wing, and follow the path until the chest. (Contains 2 flares).
Coffee Thermos (27/100): Once you’ve finished with the plane and jumped down again, head straight and to the right a little ways to find the Safe Haven light. Now, continue forward and you’ll be on a cliff and facing the water mill. Turn to your right and you’ll see the thermos on other cliff which is closest to the water mill.
Manuscript (28/106): Once you reach the mill, head up the ladder, make your way across the unstable part, then get inside. Go up the stairs until you can go inside a room. Go in and exit to the balcony and the manuscript is right there.
Manuscript (29/106): Now go up the next stairs and kick the weight. The wooden elevator will come up and you can now jump across it and grab the manuscript.
Coffee Thermos (28/106): The room following the last manuscript has a thermos in the back corner.
Manuscript (30/106): Exit the mill via the ladder and you’ll see a shack to your left (you’ll see the creepy message in yellow and fight a brute). Inside, you’ll see boxes you can jump on to get on top of big crates. Fall on the opposite side, and find the manuscript on the box to the right.
Coffee Thermos (29/106): After a chainsaw guy fight and a Safe Haven, you’ll cross a bridge to the campgrounds. Right when you pass the campgrounds sign on your right, just after the bridge, look to your right on the picnic table.
Manuscript (31/106): Inside the campgrounds on the left, you’ll see a tire swing and the restroom with a map in the middle. It says closed, but go on in. To the right of the garbage can by the map is the manuscript. If you’re brave, run into the women’s restroom (it’s being renovated anyways right?). You can grab some rifle ammo if you need it.
TV Show (5/14): In the men’s bathroom once you’ve grabbed the keys, you’ll be treated to a show before you walk out.
Coffee Thermos (30/100): After getting in the truck and the driving instructions appear, drive through the gate the axe enemy broke and take a right at when you see the street. You cannot continue, but will notice the thermos at the barricade. Hit the button to get out of the truck.
Supply Chest (8/30): After you get back in your truck, continue the opposite way until you see a logging truck in the middle of the street. On the right of that truck is a trail that leads to a shack with the crate inside. I got out of my truck and ran, but you can probably drive most or all of the way. (Contains flares).
Can Pyramid (4/12): At the end of the concrete road while driving, you’ll see road blocks at the entrance of a tunnel. Get out on foot and go left and follow until you reach the Safe Haven light. Underneath in plain site are the cans on a picnic table. (You can potentially use the truck to go up the hill, but if you want the collectibles you'll have to get out).
Manuscript (32/106): After crossing the big bridge, there will be a tunnel if you keep going straight. Inside the tunnel (as far as the game lets you go) is the manuscript.
Coffee Thermos (31/100): Exit the tunnel and head to your right. Follow the fence until you get to the thermos which is on a picnic table.
Nightmare Mode Manuscript (95/106): At the end of the level as you’re making your way back to Barry in the cabin, you’ll find it in the middle of your path, just before the cabin. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Supply Chest (9/30): Once you make your way back up to the original cabin where Barry is, you’ll see swarms of crows everywhere. Head back around the cabin to where the well is (you saw this earlier when getting a different collectible) and you’ll find the chest if you run past and a little left by a rock. This chest does not appear until you get to this portion of the game. (Contains Flare ammo).
Misc: There are tons of birds at the end of this episode that will be attacking you. This is the best spot to get all your bird kills (you need 1000). After you're done killing them, reload your checkpoint. Use the flares and you'll get tons of kills.


Episode 3


On The Run


Coffee Thermos (32/100): At the start of the episode, follow Randolph until he comments on a boat falling from the sky (where you can do a focus action). Now turn so you are facing right, and you’ll see it on a picnic table.
TV Show (6/14): After you’ve knocked on Rose’s door, watch the cut scene. When it’s over the television will turn on by itself (right in front of you playing).
Coffee Thermos (33/100): As you exit the room with television, walk straight and look left into the kitchen. It’s on the counter.
Manuscript (33/106): Once you exit Rose’s trailer, you’ll notice it on your path by her fence.
Radio Show (5/11): After grabbing the manuscript, run straight until you see stepping stones on the ground leading through a fence. You’ll see it on some stairs as you pass the fence.
Manuscript (34/106): There will be a cut scene with some police and then you’ll be on foot running in the forest. Keep following the trail a good ways, and shortly after you have to jump up a rock and then fall from a point (where you can’t get back up) you’ll see it to the left on the trail (on the end of a tree trunk).
Manuscript (35/106): As you continue, you’ll see a police car crash in slow motion. Follow the road to the right of the car where it crashed. It’s at the end to the left.
Coffee Thermos (34/100): After the helicopter scene, run up the steps of the tower in plain sight. There is a thermos inside.
Coffee Thermos (35/100): After exiting the tower and making your way to the search light that needs power, to the right you’ll notice a wood creating a ramp to a rock. It’s on the rock.
Radio Show (6/11): You’ll continue on for a while and be introduced to flashbang grenades. Head to the Safe Haven light which has more flashbangs and batteries to grab. Right by the flashbangs is the radio.

Last edited by Tyger7; 01-19-2012 at 04:40 AM.
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Old 05-21-2010, 02:02 PM   #6
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Manuscript (36/106): Right after you listen to the radio, run across the bridge and look directly right, following the edge (heading backwards) to the manuscript.
Supply Chest (10/30): Keep going sticking to the main path (has tons of leaves all over it). You will eventually come to a fork in this path, the left having a police car. The rock by the path going to the right has an arrow. Follow the right path to the cave with a generator and the supply chest. (Contains some flares).
Coffee Thermos (36/100): Now continue on to the radio station and there is a thermos under the billboards to the left of the station.
Radio Show (7/11): This radio is automatic. When you get to the actual radio station, go inside. The host is having a conversation with a lady who called in to his show. Once the discussion is over, it will register automatically.
Manuscript (37/106): After the radio station cut scene, head down the path and you’ll see it in plain sight on the fence.
Manuscript (38/106): Upon arriving at a generator to create the Safe Haven, face the light. Now turn to your right, and run up that path. Once you’ve hit the wall, keep it to your right (you would have taken a left basically) as you continue and you’ll eventually start winding up the cliff. Go all the way up and it’s by the radio tower at the top.
Coffee Thermos (37/100): As you make your way down the cliff from the radio tower, you’ll encounter some crows attacking you. You’ll notice as you go down, there is a cliff to your left that gives you a great view of the radio station. It’s on the cliff at the tip.
Can Pyramid (5/12): You will come to a truck with a light next to it. There in the middle is a shack with a shotgun and ammo in it. To the left of this shack is another smaller shack with the cans inside. (This should unlock the “Carny” achievement. You can skip the can pyramids from this point on if you wish).
Manuscript (39/106): Once you’ve grabbed the shotgun in the main shack and fended off “The Taken”, make sure you’re back in the shack facing where you grabbed the shotgun. Turn right, head out the door and follow the path straight until you get to the fence with the manuscript.
Coffee Thermos (38/100): After the manuscript, head back and follow the trail to your right (instead of going back into the shack). You’ll see it in yet another of the smaller shacks.
Manuscript (40/106): Continue on the trail from the last thermos and you’ll see it to your right on a rock.
Manuscript (41/106): Again, another one on the main trail to your objective to your right on a tree stump, after a phone call.
Supply Chest (11/30): Instead of going ahead facing the stump, turn around and head the opposite way to grab a supply chest in the shack. (Contains flares and batteries).
Manuscript (42/106): You’ll go through a train bridge and poltergeists controlling various objects will be attacking you. Make sure you go way up the hill as you exit to your left, and it will be next to the ladder.
Nightmare Mode Manuscript (96/106): Read the above description. Instead of going up left, once you get to the red canister, go right. It’s on a stump. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Coffee Thermos (39/100): After you climb the ladder, move forward and you’ll see it to your right on a pallet after you drop down.
TV Show (7/14): Once you’re in the train depot, head upstairs and the television is in plain sight on a table.
Manuscript (43/106): Right after watching the show, head out the door and it’s immediately to your left.
Coffee Thermos (40/100): After you encounter a poltergeist possessed bulldozer upon just after the last collectible, run through the gate you had to press a button for. It’s to your right by the window.
Misc: If you destroy the above bulldozer (by shining your light on it) you will gain the achievement “Heavy Metal”. If you are having a hard time with it, go to the checkpoint and turn around, the bulldozer cannot get to you, and you can exploit that spot to destroy it.

Mirror Peak

Coffee Thermos (41/100): After a cut scene you will be on your way to the coal mine by truck. When you get to some stacked logs before a broken bridge you pass under, get out of the truck and head to your right and you’ll see a red chair on the cliff facing nice view.
Radio Show (8/11): After passing under the broken bridge, to your right you will see wooden stairs leading up pretty high. Run up those and in the shack is a radio. Alternatively and to save time, just keep driving and you’ll see the same shack to your right as you wind up the path.
Radio Show (9/11): You’ll soon come to a ranger tower to your right when driving (there’s a car parked in front of it). Head up and listen to the radio.
Manuscript (44/106): Drive from the tower, and you’ll see a red barn type building to your left. Go all the way up the old wooden stairs and you’ll find it at the top.
Sign (7/25): Continue driving until you reach the Mine Museum (you’ll see a red building in front of you as you drive in). To your left you’ll see a mine shaft with a mine cart. To the right you’ll see some signs to read (one by the mine cart and one on the display).
Coffee Thermos (42/100): After reading the signs, head into the entrance of the mine shaft (it’s a caved in one). It’s in the corner.
Manuscript (45/106): Continue on to the museum entrance and you’ll spot it on the walkway.
Coffee Thermos (43/100): Run inside the museum and encounter a cut scene. Once it ends and you’re done with the phone, run down the chute with the chain on it (might have to jump). Below you will see shelves with supplies, and the thermos is there as well.
Misc: The next portion of this episode has an achievement “Meet the Deadline”. It requires you to make it from the Coal Mine Museum (after the phone call) to Cauldron Lake in 30 minutes. The end point is just after the ruined building where the floor collapses. You will be grabbing collectibles, which will slow you done a ton, so save this for chapter replay or nightmare mode. Good luck!

Last edited by Tyger7; 09-04-2010 at 05:38 AM.
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Old 05-21-2010, 02:03 PM   #7
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Manuscript (46/106): Now push the green button, fall down the hatch, and you’ll see it by the gear on the main path.
Coffee Thermos (44/100): You will go through a decent amount of game without seeing a collectible, even when there are lots of open areas. You will soon have to go through a building but have to turn off the power first because of electrical issues (as in the fence will hurt like in a previous chapter). After you press the button and fight the enemies, run inside the building and make your way up the ladder. You will come to a thermos on a almost glowing red chair, and is very easy to spot!
Manuscript (47/106): Right after, you’ll see this on the wood pile to your left.
Manuscript (48/106): As you make your way back into the forest (fighting some taken along the way) you’ll see it in plain sight on a rock to the left of the path.
Supply Chest (12/30): You’ll soon come to a fork in the road. Make your way straight (the left path) and you’ll see a mine. Run all the way to the end of the mine and it’s to your left.
Coffee Thermos (45/100): Head out of the mine and stick to your left, you’ll see a wooden platform and some stairs leading down. Jump to the thermos. If you fall use the stairs to get back up.
Coffee Thermos (46/100): Make your way across the bridge and you’ll see a path split. Go left, following the flood lights and as you run you’ll see a small red broken up building to your left. The thermos is inside along with some flare gun ammo.
Nightmare Manuscript (97/106): Once you’ve reached a graveyard with one of the very fast Taken, continue on and once you get to some wood tracks covered in dirt (the entrance of the ghost town), head left instead of right. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Manuscript (49/106): After the graveyard area (yard with crosses and the fast taken), you’ll enter the ghost town. You’ll see the manuscript in plain sight at the edge of the bridge.
Nightmare Manuscript (98/106): After crossing the initial bridge in ghost town, you’ll see a shack on the very left under a wooden structure. The manuscript is inside. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Sign (8/25): After crossing the above bridge, to your right is a sign “Gray Peak Gorge”.
Coffee Thermos (47/100): Pass the sign taking a right, take a left, and head straight into the red broken down shack (or barn, whatever it is).
Coffee Thermos (48/100): After you travel down the tracks and find a train (you’ll be attacked by the engine). Once you defeat it you’ll see a door that’s locked to your right. You’ll notice a shed in the same area, the key is in there, and the thermos is behind the shed.
Misc: Defeating the above train engine and you’ll get the achievement “Iron Horse”.
TV Show (8/14): After unlocking the door with the key and move forward, the television turns on.
Supply Chest (13/30): After leaving the TV building, climb the two ladders. Head up the hill and stick to your left. You should see the yellow markings. (Contains flare gun and ammo).
Manuscript (50/106): After dropping into the mines, make your way through. You’ll get to a spot that’s wide open and appears to have two directions to go (there is yellow markings on a rock). Head left and follow it until you find some broken trees and rubble (and some storyline stuff). Turn around facing the trees and you’ll see it against the edge of where you entered.
Manuscript (51/106): After backtracking and going the opposite direction, continue on until you drop down. There are chains swaying and a light at the end of the tunnel! The manuscript is to your left, in plain sight.
Coffee Thermos (49/100): Once the big guy breaks through the door and you fight off the enemies, run through that new opening. Look to your left as you run along, and you’ll spot it.
Manuscript (52/106): After you exit the mines, turn right and go up the stairs. Climb the ladder to the top of the small tower, and find it on top.
Can Pyramid (6/12): You’ll be using a cable car to move on, you’ll be attacked by birds and eventually fall. Run up the hill to the Safe Haven light and the cans are on the railing of where the cable car would have ended up (the destination).
Sign (9/25): Run to the next Safe Haven light, and read the sign next to it “Cauldron Lake”.
Coffee Thermos (50/100): After the sign run across the suspension bridge. Right after walking off the bridge, turn left and run up the little slope to a cliff with the thermos.
Supply Chest (14/30): Get back on path from the last collectible. Move forward and stop at the first big rock on your right. Look to the left off the trail and you’ll see another big rock. The chest is behind the rock. (Contains flare gun and ammo).
Manuscript (53/106): Once you come to the broken bridge you’ll have to go left around it. The path has a manuscript in plain sight.
Coffee Thermos (51/100): After you go through the big building that’s broken everywhere, and the floor falls, you’ll drop down away from it. Now, turn around facing the building and go to the path on the right and you’ll find the coffee by a gate.

Last edited by Tyger7; 02-03-2011 at 08:22 AM.
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Old 05-21-2010, 02:04 PM   #8
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Manuscript (54/106): Continue on, and you’ll find the manuscript as you go down the wooden stairs.

Episode 4


Cauldron Lake Lodge

Sign (10/25): When the episode starts, follow Doctor Hartman (it’s your objective). You’ll go down the elevator and outside. While outside, you’ll notice a huge sun dial to your left while walking. Read it.
Coffee Thermos (52/100): Once inside, move to the main desk in the middle (behind the fireplace). It’s right there on the desk.
Sign (11/25): From the desk turn around. It’s a sign on the left of the door that says “Creator’s Dilemma”.
Sign (12/25): Follow the doctor into the hall, then look to your right and you’ll see the sign. It says “Welcome to Cauldron Lake Lodge”.
Manuscript (55/106): No need to pick up, you are handed it in a cut scene.
TV Show (9/14): As you’re running upstairs to your room after the above scene, it will turn on by itself to your right.
Coffee Thermos (53/100): After watching the television, head right and find the coffee on the railing by the window.
Manuscript (56/106): Once you’re back in your room and the scene happens, run back out and it’s on the top of the stairs to your left before heading down.
Manuscript (57/106): Grab the keys and head to the locked door. After entering the hallway, take the first door on your left. As soon as you enter, look to your right and it’s on a desk.
Misc: While in the same room as the above manuscript, play the recorder by the computer. You must hit the button 3 times total. Upon the last push you’ll get the achievement “Medical Opinions”.
Coffee Thermos (54/100): Once you find Barry in the room, it’s behind him.
Manuscript (58/106): Inside the next office, you are given it automatically.
Misc: Once running to escape the clinic from the darkness, you will find yourself in front of two bear statues blocking your path. Light up the flare to make them vanish. Turn left. You’ll see a television hanging. Turn it on for the “Boob Tube” achievement”.
Manuscript (59/106): Face away from the television mentioned above, and you’ll see it to your left.
Coffee Thermos (55/100): A sphere will break the doors for you, and once your outside, go right and follow the rock around the building to the gate. Thermos is next to it.
Sign (13/25): Now turn around and go down the small stairs to your right to the front of the statue in the middle. Look down and read the plaque.
Manuscript (60/106): Once you have the flashlight from Barry, head to the hedge maze. Once inside, head right and follow the path. Once you’re at an intersection, head right again. Now take a left and you’ll find it in front of a tree.
Manuscript (61/106): Head forward from the tree and go left, left, right, right (now you’ll be in a courtyard with benches), left, left, left.
Coffee Thermos (56/100): Once you exit the maze, you’ll see a gazebo ahead of you. Run the path to get there, dispatch of the enemy and grab the thermos inside behind him.
Manuscript (62/106): Run to the next Safe Haven light, and it’s in the shed next to a shotgun (on the right on the ground, sort of hard to see).
Manuscript (63/106): After heading through some of the garden area, you must shine your light to make the gate blocking you disappear. Head straight and before going down the steps, it’s to your right.
Can Pyramid (7/12): Look around on the wall by this manuscript and you should find the cans.
Supply Chest (15/30): Right after the above, head straight from the Safe Haven light in front of you (with water to your left) and take a right at the end. Follow the rocks until you get to the chest. (Contains flare and ammo).
Coffee Thermos (57/100): Back on path, head up the stairs to the right of the water and you’ll see it on the table with a bunch of supplies.
Manuscript (64/106): You will see Barry on the main path straight ahead of you. Instead of going to him, turn completely around and head backwards up the steps.

Anderson Farm

Coffee Thermos (58/100): There will be a cut scene and you’ll be on foot without any items. Run over a mine cart bridge and head to your left. Once you’re at the light before the mine, turn around and run to the back of the wooden platform.
Manuscript (65/106): Now run back and go into the mine tunnel, it’s at the blocked off part.
Manuscript (66/106): Right on the ground next to the generator you have to start to continue.
Coffee Thermos (59/100): You’ll eventually keep running until you find yourself at a little camp site with tents. You will get a better flashlight here. You will also see the thermos.
Manuscript (67/106): The “Light” will drop this on the ground in front of you. Pick it up!
Manuscript (68/106): Continue on passing the bear traps, and you’ll find a stone building (or what’s left of it). There is a generator, and the manuscript is next to it.
Coffee Thermos (60/100): Same building, head around it’s left side up the stairs and the thermos is in the window.

Last edited by Tyger7; 08-14-2010 at 02:15 PM.
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Old 05-21-2010, 02:08 PM   #9
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Coffee Thermos (61/100): Continue on a ways through more bear traps until you reach the cabin. Once inside, go left and into the kitchen and you’ll see it on the counter.
TV Show (10/14): Head upstairs from and go into the room to your right. After the interaction, go to the room (now open) to your left. It will automatically start.
Manuscript (69/106): Once you hop out the window from the cabin (story related), head up the porch and it’s on the rug.
Supply Chest (16/30): Now run back to the window and hop down the cellar doors to find the chest. It’s to the right of the hanging deer and firewood pile. (Contains flares and flashbangs).
Coffee Thermos (62/100): Get in the truck and drive down the road. You’ll see a rusty tractor to your right. Get out and grab the thermos that’s in front of it.
Coffee Thermos (63/100): Continue on until you come to another fork in the road. Get out of the car and go right. It’s next to the right path you could have turned on, by a rusty tractor again.
Supply Chest (17/30): In the truck again, head straight in the direction you were facing. There is a cabin on the left with the supply chest. (Contains flashbangs).
Radio Show (10/11): Back in the truck again, continue the same path and you’ll see a ranger tower to your right, by a car with the inside lights on. You can drive that car as well. Up in the tower is a radio, along with a rifle and ammo.
Supply Chest (18/30): In either vehicle, continue on. You will be forced on foot and will see a windmill. Drop down and run past it keeping it on your left. Head inside the barn type building, and you’ll find it. (Contains flashbangs and ammo).
Nightmare Mode Manuscript (99/106):Before you get to the concert stage, you’ll see a cabin to your left (read above supply chest description). There is an outhouse by the cabin, and the manuscript is inside. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Coffee Thermos (64/100): Head down the main path. You’ll see some bleachers and the thermos is on the left one.
Coffee Thermos (65/100): You will enter a cut scene and afterwards, turn around and grab it by Barry.
Misc: You will now face a battle on the stage where you must survive an oncoming attack from many Taken. To the left on the stage is a heavy duty flashlight. Feel free to be relentless in your killing, as there is plenty of ammo around. Your goal is to not drop into low health (the last bar of health). If you do, just restart checkpoint. I personally didn’t go even one health bar down. Flares heal you fast and keep enemies away, and nothing can spawn behind you. You will get the achievement “Child of the Elder God”.
Manuscript (70/106): After the stage battle, if you are facing the direction the attack was coming, head to the right side of the stage. There is some circuits there with a manuscript attached.
Manuscript 71/106): You will soon reach a farm with your cardboard replica. Facing the barn, go to the far back right corner by a rusty tractor. There is a manuscript on the wagon.
TV Show (11/14): Inside the barn on the right a little bit away from where you entered.
Coffee Thermos (66/100): After the TV in the right corner of the barn.
Manuscript (72/106): You must head up to the second floor of the barn. You will see it there.
Sign (14/25): Make your way past the green button you must press, and you’ll see an “Old Gods of Asgard” tour sign to read in the back.
Can Pyramid (8/12): After you exit the barn, you will see some electric wires hanging down. Left of those is a big wooden rope wheel. The cans are on top.
Coffee Thermos (67/100): Enter the next building with Barry. Run up the stairs, and you’ll find it on the shelves of the third floor.
Radio Show (11/11): Continue up the stairs and climb the ladder. You will see the radio in front of you by the window. This is the last radio, and you will get the “KBF-FM” achievement.
Coffee Thermos (68/100): After letting Barry out of the building, run to the Anderson house. Right when you enter look to your right and there is a bathroom door. It’s inside.
Coffee Thermos (69/100): Now go to the kitchen and it’s on the counter.
Manuscript (73/106): Up the stairs, right in your path is a manuscript.


The Night it All Began


(No collectibles)


Episode 5


Night Life in Bright Falls


Misc: There is an achievement “An Idyllic Small Town” that wants you to complete the first part of Chapter 5 without dying or reloading your checkpoint. You must go from the sheriff’s station to the part where you escape on a helicopter. It has to be in one go, continuing a game from the start menu will not work (as in, if you dashboard upon death, it will not save you). This is the start of that achievement, good luck!
Manuscript (74/106): After a lot of talking, the manuscript will be dropped by the FBI agent. Pick it up by the door.
Manuscript (75/106): Right next to the above manuscript.
Coffee Thermos (70/100): As you follow the sheriff, look to your right at the front office desk. You’ll see it by the window. If you get the lights working first, it’s even easier to notice.

Last edited by Tyger7; 05-29-2010 at 01:38 AM.
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Old 05-21-2010, 02:09 PM   #10
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Coffee Thermos (71/100): Once you get the gate open for the sheriff, fight some taken on the road. From that point, take a right on the street. Look left and you’ll see the thermos in by the benches in the wooden structure.
Supply Chest (19/30): Keep going down the road in that direction and it’s to the left of the gate at the end where you must run on the wood area. (Contains flare gun and ammo).
Supply Chest (20/30): Now turn around and continue on the main path. Head to the cannery to the right, which says Fresh Seafood. Go around the right of the building, following until you go left and up the stairs to the chest. (Contains flare gun and batteries).
Misc: Head to the diner on the left. Play the jukebox inside for the second time to earn the “Drink ‘Em Both Up” achievement.
Coffee Thermos (72/100): Turn from the jukebox and go inside the middle bar area with the cash register on it. The thermos is on the flood in the middle.
Manuscript (76/106): Now go to the bathroom area. Upon getting to the men's restroom you will see it on the wall (outside of the restroom, not in because it’s locked).
Can Pyramid (9/12): After continuing and hearing a car alarm on the road, there is a hotdog stand with the cans on top.
Coffee Thermos (73/100): Continue down the main road and you’ll see a Deerfest banner. It’s under the banner on the left.
Coffee Thermos (74/100): After Sarah (the sheriff) is trying to unlock a wooden gate, fend off an ambush by the taken. Right when entering through the gate, look to your left. It’s by the grill.
Manuscript (77/106): You’ll go inside the Mayor’s office. In the main room there’s a podium with some seats. It’s by the podium.
TV Show (12/14): Go to the second floor of this place and you’ll see a TV straight in front of you.
Supply Chest (21/30): Go in the left door from the TV. When you enter, take a right and you’ll see it to the right. (Contains flare gun/ammo).
Coffee Thermos (75/100): As you continue your main objective a taken will burst through a door to attack you. Go inside and it’s to the right.
Sign (15/25): After a cut scene, you’ll be facing a park. Go to the big statue and read the plaque.
Coffee Thermos (76/100): The sheriff will open the bookstore. You can see the thermos right in the window here.
Sign (16/25): Inside the bookstore, look to your right by the desk. Read the paper on the wall.
Manuscript (78/106): After the sign, turn to your left and it’s by the cash register.
Supply Chest (22/30): Exit the bookstore and look left. Inside the shed is a chest. (Contains flare gun/ammo).
Coffee Thermos (77/100): You’ll be traveling through a playground now, but look to your right and at the sandbox there is a thermos.
Sign (17/25): After the playground you’ll find the church. Read the church sign before entering.
Manuscript (79/106): Once the sign has been read, head to your right and you’ll find a yellow moving truck. It’s in the back.
Manuscript (80/106): Enter the church after the ambush, and look on the podium inside.
Coffee Thermos (78/100): Go into the basement of the church. It’s in the back-most left corner.
Manuscript (81/106): Outside the church, head a bunch of stairs going up the hill to the helipad. At the end of the last set, keep going straight and you’ll find a picnic table with it on top.
Coffee Thermos (79/100): Once you reach the helipad area, look to the left on a bench, just before the helipad.
Misc: After defending the helicopter pad, if you haven’t died or reloaded a checkpoint, you will get the “An Idyllic Small Town” achievement.

Bright Falls Light & Power

Coffee Thermos (80/100): The cut scene will end and you’ll be rushed by some birds. From where you start, look to your right and follow the fence to the thermos.
Coffee Thermos (81/100): Inside the building, you will have to jump up and over to the other side of a fence. At the far back area, you’ll find the thermos in some concrete pipes.
Supply Chest (23/30): Move past the Safe Haven light until a point where you must drop down. Right when you land, head left. (Contains flare and flashbang).
Manuscript (82/106): You’ll go down some steps and be able to generate a Safe Haven light. Run up the next steps, and go through a bar type gate. Go left, and then left again and it’s on the floor.

Last edited by Tyger7; 01-19-2012 at 04:41 AM.
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Old 05-21-2010, 02:11 PM   #11
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Coffee Thermos (82/100): After going through a center section with a bunch of generators and electrical wires, you’ll be attacked by two big Taken enemies. As you go down the little stairs, veer off to your right and it’s on the pallets.
Manuscript (83/106): Continue on from the last collectible and you’ll see a red chair with a manuscript on it. You must use the lift to get up there and grab it, as well as continue on.
Nightmare Manuscript (100/106): As you make your way through the road to the bridge (with control room), you should spot a yellow bus on your left. The manuscript is in front of the door. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Coffee Thermos (83/100): You’ll get to a small bridge control room. To the right of this office is the thermos.
Sign (18/25): Once you exit the control room, before getting on the bridge, look to your right and you’ll see a memorial bridge sign.
Coffee Thermos (84/100): After you get across the Memorial Bridge go inside the control room. It’s on the couch.
TV Show (13/14): Still inside the control room, turn the TV on.
Supply Chest (24/30): The helicopter will by flying above you giving you light support. After a little bit, birds will attack it and it has to fly off. The chest in the right corner of the building you’re facing. (Contains flare ammo)
Coffee Thermos (85/100): Around the building and into the parking lot area, to the very left corner in front of a shed.
Sign (19/25): There is a warning sign to the right of the big doors of the building. (If you trigger the cut scene, don’t panic, you’ll be allowed back outside soon).
Coffee Thermos (86/100): Get to the building and there will be a cut scene. Once you have control, run into the center room and look on the ground to your right.
Nightmare Mode Manuscript (101/106): When your objective is to go to the floodgates and press the switch, you’ll go down some concrete steps with a fence to your left as you move down. Run left and around the fence through two big wire wheels, and you’ll spot it on the rock. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Can Pyramid (10/12): Your next objective is to go to the power switch. It’s to the right of the switch.
Sign (20/25): Read the sign to the left of the floodgates, before or after activating the switch.
Manuscript (84/106): There will be a cut scene where you are walking through a pipe following Weaver. As you gain control, head straight on the path and you’ll spot it easily to the left.
Nightmare Mode Manuscript (102/106): Heading towards the crash site of the helicopter, you’ll be swarmed by birds as you approach closer. You’ll see a large fallen tree trunk leading down, located to your right at the cliff. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Supply Chest (25/30): After a long run to the crashed helicopter, head up to where Barry and Sarah are holding off Taken enemies. Defeat them. Look left at the red shack, and head left of it up the cliff. (Contains hunting rifle).
Coffee Thermos (87/100): As you go up the hill to the elevator and you’ll see a giant concrete pipe to your left. Thermos is inside on the ground.
Coffee Thermos (88/100): Exit the elevator and look directly right. It’s past the metal railings on the cliff edge.
Sign (21/25): After the last collectible, run to the button you are supposed to hold for Barry and Sarah. To the right of this button is the sign that says “Notice”.
Manuscript (85/106): Once the button sequence ends and some unfortunate events happen, destroy the objects flying at you and jump the fence. It’s on the ground to your right.
Coffee Thermos (89/100): You’ll eventually use a search light to destroy some enemies. The Darkness will chase you. After a while, you’ll come to a building with a black spiraling metal staircase. Once you reach the bottom before exiting the building, look to your right.


Episode 6


On the Road to Cauldron Lake


TV Show (14/14): The episode starts you in the apartment. Follow the instructions and one of them will be to watch TV. This will unlock the “Couch Potato” achievement.
Coffee Thermos (90/100): The cut scene will play and afterwards you’ll spot it right on the table next to you.
Misc: For the achievement “Gunless Wonder”, you must get to Cauldron Lake without firing any of your guns (including the flare gun). Do not press the right trigger! You will get the achievement when you arrive at the lake. Once you get the achievement feel free to use your flare gun.
Sign (22/25): After driving for a little bit, look to your right and spot a rest area. There is a big sign that says “The Majestic” that you can read, by a trailer.
Supply Chest (26/30): You’ll see a logging area to your left as you drive, head down the hill there and it’s in a shack (you can drive to make it faster).
Coffee Thermos (91/100): Stop when you get to the tunnel, and go to the barn on your left. It is on the side of the barn in front of a box.
Manuscript (86/106): In the middle of the road as you exit the tunnel on foot.

Last edited by Tyger7; 09-09-2010 at 02:44 AM.
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Old 05-21-2010, 02:14 PM   #12
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Sign (23/25): Drive up to the Majestic Motel and once you enter, read the black sign.
Nightmare Manuscript (103/106):Inside the Majestic Hotel in the lobby on a bench. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Coffee Thermos (92/100): After the sign, look to your right in the bathroom.
Can Pyramid (11/12): If you look outside of the motel you’ll see them on the wall. They would be to your left as you drove to the motel, with the motel to your right. Facing the little supply box, turn around. (Warning: If you are going for the Gunless Wonder achievement, try to jump and use your body to knock them over instead of firing a gun at them!).
Coffee Thermos (93/100): After the poltergeists on the big bridge, you’ll be let back in a vehicle. Avoid what you can and you’ll notice a barn on the left with a bright light in it. You must cross a field with a monster truck. After killing it while being able to exploit the light in the barn, go out the left door (if you were facing out the big barn door) and run to the house. It’s on the porch.
Nightmare Manuscript (104/106): The barn with the extremely bright lights in it (there’s a monster truck driving around in the fields there). It’s on the top floor of the barn. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Manuscript (87/106): A decent ways along the road, you’ll have a school bus rolling towards you. You will enter a tunnel and you’ll be running towards a Safe Haven at the end. As you run towards it, you’ll see it on the ground as on the right, just before the light.
Manuscript (88/106): After the tunnel, drive until it looks like you can’t drive. Drive up and around the barricade. Now, drive all the way to the end of the road, and it’s to your left on a truck.
Sign (24/25): Backtrack to the first barricade you drove around. There is a huge sign that says “Larsen’s”. To the right of it is a gate you must pass by, and you must read that white sign.
Supply Chest (27/30): When you arrive at Larsen’s, head to the left behind the building. (Contains flares/ammo).
Sign (25/25): The front of Larsen’s has a big door that you go into. Before you go in, read the sign on the left of the door.
Coffee Thermos (94/100): Once inside Larsen’s, head to the back left area and it’s on a shelf.
Can Pyramid (12/12): The cans are on the top floor outside on the deck. (Warning: If you are going for the Gunless Wonder achievement, try to jump and use your body to knock them over instead of firing a gun at them!).
Nightmare Manuscript (105/106): When you get to the scrap yard (Larsen’s) you’ll find it on a table on the second floor. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Coffee Thermos (95/100): While driving though the junkyard you’ll notice a ramp. Before going off of it, get out of the truck and grab the thermos far to the right side on some wood.
Manuscript (89/106): Again on foot shortly after the ramp, you’ll be at a Safe Haven, and next to it is an oven with the manuscript on it.
Supply Chest (28/30): Escape the junkyard and drive up the hill. Alan will start talking once you get to the light. To the left of the light is a shack with the chest. (Contains flashbangs).
Coffee Thermos (96/100): Continue your path, and soon you will see an area in which you’ll be ambushed. After the ambush, head inside the little building on the right side called Hollowax. It’s inside.
Manuscript (90/106): After the ambush with the searchlight. Push the mine cart to enter the building. In the back in front of the fireplace is the manuscript.
Supply Chest (29/30): You will ride a mine cart for a short period. When it comes to an end, get out and run past the Safe Haven and left of it, through the crashed train car. (Contains flashbangs, flares, flare gun ammo).
Coffee Thermos (97/100): Climb the ladder near the Safe Haven onto the wooden platform. You will have to push a mine cart while birds attack you in order to proceed. At the end of that straightaway, there is a covered wooden area. It’s in the back of that area behind a wooden pole.
Coffee Thermos (98/100): After a good distance traveled a truck will drop from the sky. Keep going and something else will fall from the sky. As you make your way, on your left you’ll see another red train cart like the one you went through to get the last supply chest. It’s in there in the front.
Supply Crate (30/30): After going up a bunch of wooden stairs, you’ll end up with a building on your right and a burn barrel with flames on your left. It’s inside the building, on the right side. You will gain the achievement “Every Nook and Cranny”. (Contains flares, flashbangs).
Coffee Thermos (99/100): Once you’ve jumped out of the building with the chest, turn around and head to the rusty silo. It’s behind it.
Nightmare Manuscript (106/106): Where you need to power a lift, look behind the generator and it’s on the fence. Getting this last manuscript will give you the “Collector’s Edition” achievement. (NOTE: THIS WILL ONLY APPEAR ON YOUR SECOND PLAY IN NIGHTMARE MODE).
Manuscript (91/106): Start the generator up and get on the elevator. Step off and it is right in front of you. This is the last of the normal game mode’s manuscripts. You will unlock the achievement “Picking Up After Yourself”.


The Dark Place


Coffee Thermos (100/100): Once you have defeated the tornado you will be in your apartment. After a cut scene once you’ve done the objectives, you’ll be in another weird sequence. There are words everywhere. Next to the couch there is the word “thermos”. Shine your flashlight on it and one will show up. Collect this last one and you’ll get the “Hypercaffeinated” achievement.

Conclusion

You have found all collectibles except possibly the Nightmare Manuscripts. On your second run through the game, remember to pick these up. They are listed in the guide so in case you missed any regular collectibles, you can still use the same guide. Otherwise, the post below has a nightmare only collectible guide. You can use either one or both.

Last edited by Tyger7; 01-19-2012 at 04:43 AM.
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Old 05-21-2010, 03:52 PM   #13
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Nightmare Manuscripts (Listed separately)


Nightmare Manuscript (1/15): Episode 1 (Waking Up to a Nightmare): As you move to the gas station you’ll find a fence broken by a fallen tree. To the left of this entrance to the first log yard, is the manuscript.
Nightmare Manuscript (2/15): Episode 1 (Waking Up to a Nightmare): You will cross a river by logs and rocks. It’s in plain view as you go across the last bit of rocks.
Nightmare Manuscript (3/15): Episode 1 (Waking Up to a Nightmare): At the end of the level is the gas station. The back of the gas station has bathrooms and a manuscript is on the wall there. Facing the front of the gas station, go around the left side.
Nightmare Manuscript (4/15): Episode 2 (Elderwood National Park): At the end of the level as you’re making your way back to Barry in the cabin, you’ll find it in the middle of your path, just before the cabin.
Nightmare Manuscript (5/15): Episode 3 (On The Run): After the radio station, head to the bridge that has the poltergeists in them. Once you make it through, head up the hill and you’ll see red canister by a pipe. Turn to your right and you’ll see it on a stump on the rock.
Nightmare Manuscript (6/15): Episode 3(Mirror Peak): Once you’ve reached a graveyard with one of the very fast Taken, continue on and once you get to some wood tracks covered in dirt (the entrance of the ghost town), head left instead of right.
Nightmare Manuscript (7/15): Episode 3(Mirror Peak): In the same area as the manuscript above, go right on the tracks and you’ll come to a bridge. Cross it. It’s in the shack on your left, under the wooden structure.
Nightmare Manuscript (8/15): Episode 4 (The Anderson Farm): Before getting to the stage you will see a cabin to your left. By this cabin is an outhouse with the manuscript.
Nightmare Manuscript (9/15): Episode 5 (Bright Falls Light & Power): During the level you’ll have to ride up little lift where there’s a red chair. As you head to the bridge with the control room, along the road with crashed cars look for a yellow school bus to your left. The manuscript is by the door.
Nightmare Manuscript (10/15): Episode 5 (Bright Falls Light & Power): After the bridge and two control rooms, and once you’ve went into the building where the lady asks you to go to the floodgates and hit a switch, you’ll go down some concrete steps with a fence to your left as you move down. Run left and around the fence through two big wire wheels, and you’ll spot it on the rock.
Nightmare Manuscript (11/15): Episode 5 (Bright Falls Light & Power): Read the manuscript definition above. After you have completed the objectives and move through a pipe encountering a cut scene, head towards the crash site of the helicopter. Eventually you’ll be swarmed by birds as you approach closer. You’ll see a large fallen tree trunk leading down, located to your right at the cliff.
Nightmare Manuscript (12/15): Episode 6 (The Road to Cauldron Lake): Inside the Majestic Hotel in the lobby on a bench.
Nightmare Manuscript (13/15): Episode 6 (The Road to Cauldron Lake): The barn with the extremely bright lights in it (there’s a monster truck driving around in the fields there). It’s on the top floor of the barn.
Nightmare Manuscript (14/15): Episode 6 (The Road to Cauldron Lake): When you get to the scrap yard (Larsen’s) you’ll find it on a table on the second floor.
Nightmare Manuscript (15/15): Episode 6 (The Road to Cauldron Lake): Where you need to power a lift, look behind the generator and it’s on the fence.

Last edited by Tyger7; 02-16-2013 at 09:08 AM.
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Old 05-21-2010, 03:55 PM   #14
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Manuscript List Game Order

If you look at the manuscripts in the options or menu section of the game, they are not listed in the same order as you would collect them. This list will aid you if you happen to miss a manuscript and don't know what one. For the sake of space, read left to right which will match top to bottom via game menu. When you see the one that is missing on your list, check the list below and you'll notice I have listed the manuscript number for you. Now check through the collectible guide and you'll have your answer.


Episode 1: Nightmare

The Title Page of the Manuscript (Manuscript 1) Wake Attacked by a Shadowy Murderer (Manuscript 2) Wake Fights a Taken with Light (Manuscript 3)The Dark Presence Wakes Up (Nightmare Manuscript 93) Wake Attacked by Birds (Manuscript 6)Wake Finds Pages (Manuscript 7) TV in the Gas Station (Manuscript 8) Wake Lies to the Sheriff (Manuscript 9) Stucky Taken (Manuscript 10) Rose Daydreams About Wake (Manuscript 4)Barry’s Arrival (Manuscript 5)Toby the Dog (Nightmare Manuscript 94) Rose is a Fan (Nightmare Manuscript 92)

Episode 2: Taken

The Sudden Stop 1 (Manuscript 11) The Sudden Stop (Manuscript 12) The Dark Presence in the Diner (Manuscript 14) Wake at Lovers’ Peak (Manuscript 15) Alice Sees a Shadow (Manuscript 13) Barry Doubts Wake’s Sanity (Manuscript 16) Rusty Dying (Manuscript 17) Rusty Attacked by the Dark Presence (Manuscript 19) Wake Reaches a Safe Haven of Light (Manuscript 20) Rusty’s Final Thoughts (Manuscript 21) Wake Sees the Torch Symbol (Manuscript 23) Nightingale’s Arrival (Manuscript 24) Alice’s Fear of the Dark (Manuscript 25) Wake Hears a Chainsaw (Manuscript 27) Barry in Elderwood (Manuscript 29) Nightingale Fires at Wake (Manuscript 31) Wake at the Dark Presence’s Mercy (Nightmare Manuscript 95) Rose and Rusty (Manuscript 18) Barry Meets Rose (Manuscript 22) Sarah Thinks About Wake (Manuscript 26) Deputies at the Logging Site (Manuscript 28) Wake Feels the Dark Presence (Manuscript 30) Wake’s Despair (Manuscript 32)

Episode 3: Ransom

Randolph Calls the Police (Manuscript 33) The Dark Presence Sleeps (Manuscript 34) Nightingale in the Radio Station (Manuscript 37) Sarah Distrusts Nightingale (Manuscript 40) Wake Attacked by a Possessed Object (Manuscript 41) Wake and the Dark Presence in the Lodge (Manuscript 42) Wake Attacked by the Dark Presence (Manuscript 43) Rose Visited by the Dark Presence (Manuscript 35) Rose Touched by the Dark Presence (Manuscript 36) Walter Fights Danny (Manuscript 38) Wake Attacked by a Bulldozer (Manuscript 39) Wake and Night Springs (Nightmare Manuscript 96 ) Sarah in the Radio Station (Manuscript 45) Thomas Zane in Love with Barbara Jagger (Manuscript 46) Wake Touched by the Dark Presence (Manuscript 47) Wake and Barry in the Cell (Manuscript 48) Wake and Casey (Manuscript 49) Nightingale in the Majestic (Manuscript 51) Mott at Cauldron Lake (Manuscript 53) Wake Wakes up in the Lodge (Manuscript 54) Mott on the Ferry (Manuscript 44) Hunters Taken (Manuscript 50) Doc Examines Barry and Rose (Nightmare Manuscript 98) Wake Reads a Page (Nightmare Manuscript 97) Tor Hits Nurse Sinclair (Manuscript 52)

Episode 4: The Truth

Thomas Zane’s Writing and Assistant (Manuscript 55) Barry in the Lodge (Manuscript 56) Hartman Watches Wake Fall (Manuscript 58) Hartman’s Missions (Manuscript 59) Wake Sees the Old Gods Stage (Manuscript 60) Barry Attacked by a Taken (Manuscript 63) Mott in Charge (Manuscript 62) Mott Fails Hartman (Manuscript 57) Hartman and the Power Failure (Manuscript 61) Hartman Sedates Wake (Manuscript 64) Nightingale Arrests Wake (Manuscript 66) The Patients Escape the Lodge (Manuscript 68) The Dark Presence at Large (Manuscript 67) The Anderson Brothers in the 70s (Manuscript 72) The Mystery of the Missing Week (Manuscript 73) Walter at the Anderson Farm (Manuscript 65) Hartman During the Missing Week (Nightmare Manuscript 99) Hartman Considers Mott and Wake (Manuscript 69) Mulligan Questions Nightingale’s Orders (Manuscript 70) Nightingale Finds the Manuscript (Manuscript 71)

Episode 5: The Clicker

Nightingale Reads the Manuscript (Manuscript 74) Nightingale Attacked by the Dark Presence (Manuscript 75) The Dark Presence Set Back (Manuscript 77) Cynthia’s Work (Manuscript 78) The Dark Presence Hunts Wake (Manuscript 80) Alice Trapped in the Dark (Manuscript 81) Barry in the Sheriff’s Station (Manuscript 76) Barry in the General Store (Manuscript 79) Wake’s Plan (Manuscript 83) The Falling Helicopter (Manuscript 84) Zane’s Shoebox (Manuscript 85) Cynthia on Her Way to the Dam (Manuscript 82) The Poet and the Muse Lyrics 4 (Nightmare Manuscript 101) Children of the Elder Gods Lyrics 1 (Nightmare Manuscript 100) Children of the Elder Gods Lyrics 2 (Nightmare Manuscript 102)

Episode 6: Departure

The Dark Presence Wants to Stop Wake (Manuscript 86) The Trail of the Dark Presence (Manuscript 87) Thomas Zane’s Last Drive (Manuscript 89) The Dark Place (90) The Way through the Dark Place (Manuscript 91) The Poet and the Muse Lyrics 1 (Nightmare Manuscript 103)The Poet and the Muse Lyrics 2 (Nightmare Manuscript 104) The Poet and the Muse Lyrics 3 (Nightmare Manuscript 105) Sarah and Barry in the Well-Lit Room (Manuscript 88) Zane’s Poem(Nightmare Manuscript 106)

Last edited by Tyger7; 05-31-2010 at 01:30 AM.
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Old 05-21-2010, 04:59 PM   #15
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Radio List

Episode 1:

A Famous Deerfest Guest (Radio 1)
Have You Seen This Dog (Radio 2)

Episode 2:

Deerfest Floats Are Very Exciting (Radio 3)
Doc Nelson’s Deerfest Plans (Radio 4)

Episode 3:

Synder’s Feeling the Pressure (Radio 5)
Peabody Heard Gunfire (Radio 6)
Lorna Miles, Humanitarian (Radio 7)
Main’s Anger (Radio 8)
A Conversation About Love (Radio 9)

Episode 4:

Alice’s Call for Help (Misable Achievement Recording 1)
Hartman Reflects on Lane (Misable Achievement Recording 2)
Agent Nightingale’s Mighty Authority (Misable Achievement Recording 3)
A Missing Persons Alert (Radio 10)
Mulligan and Thornton Bicker (Radio 11)


(This concludes the guide. I have attached a copy of the original document I wrote in Word in case anyone wants to print it off or use it as a check off list. 21 Pages) Listed below will be updates in case there is an error of any sort found.

Also remember, you can check out my achievement guide HERE. The thread is locked, but please feel free to still read it, as it compliments this guide (as finishing the rest of the achievements off).

UPDATES:

Supply chest 18: I mention a windmill that you keep to your left. I then say "Head inside" but I didn't mention it's a barn type building that you must head inside. Most people will assume I meant head inside the windmill, which is not correct.

Can Pyramid (9/12): I accidently labeled two can pyramids as 9/12. I have updated the second 9 to a 10 to help with any confusion, though it since most people stop at 5 not many will notice this error.

Radio 6/11: The radio I point you to is actually not a radio show. The show will be automatic once you get to the actual radio station and hear the host talking. You do not have to do anything. I also updated the radio messages, as I had listed the radios but not the misable achievement recordings. (Thanks Masterwolf!)

NOTE: Anyone downloading the document below (attatched files) after May 24th, 2010 will have the above updates. Those updates are for only those who downloaded it prior.

Updates 2.0

Coffee Thermos 6/100 is actually the last collectible in Welcome to Bright Falls, and not the first in Waking Up to a Nightmare. All the info is correct, but I listed it down a space on accident.

Manuscript 44/106: I changed this description as the red building is actually on your left, not on your right!

For Can Pyramids 11 and 12, try using your body to knock the cans over if you're going for Gunless Wonder. (Thanks Dathsoth for this idea).

Can Pyramid 4: I have gotten some feedback about people driving to the cabin thinking I meant literally to drive until you are forced out of the car. What I really meant was drive until you get to a barrier, which is on the main road. Off-roading will work on nightmare though!
Attached Files
File Type: zip AlanWakeCollectiblesGuide.zip (56.7 KB, 2050 views)

Last edited by Tyger7; 09-02-2010 at 06:47 PM.
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Old 05-21-2010, 05:14 PM   #16
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Nice work; should be Sticky'd.
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Old 05-21-2010, 05:58 PM   #17
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Great job !

I was waiting for Webb to finish his' in chronological order, but it seems you beat him to it.
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Old 05-21-2010, 06:22 PM   #18
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Quote:
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Oops I was just adding something Appreciate the compliment, can you delete your post so the thread connects? you can repost right after. Thanks in advance!
deleted my post for you. sorry about that.
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Old 05-21-2010, 06:31 PM   #19
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deleted my post for you. sorry about that.

Thanks! No need to apologize, I added something at the end but was in the edit box for like 30 minutes before I finally got back to submit. My fault.
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Old 05-21-2010, 07:07 PM   #20
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Oh man this is some nice work, been waiting ages for webb to put his in chronological order instead of having to go up and down the pages trying to find each different collectible. Thanks Tyger, this is going to help me loads. I also love how the admins and mods sticky their work and then some one does an awsome guide like this and it isnt stickied.
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Old 05-21-2010, 07:38 PM   #21
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Lol. Give it a chance to be stickied! It should be though, I agree.

As much as good as Webbs guide is, this guide is far better and easier to use sitting next to you as you play the game through.
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Old 05-21-2010, 08:11 PM   #22
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Very nice. I made one these myself on my first run through, was going to post but got side tracked. Guess you beat me to it! Although I need to get the Nightmare pages, so this will be useful.

Thanks!
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Old 05-21-2010, 08:27 PM   #23
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excellent job tyger, very helpful. me too I've been waiting webb's list... btw thank you very much
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Old 05-21-2010, 11:23 PM   #24
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Excellent work, thank you very much! I won't be able to play this weekend, but once I get back, can't wait to use this.
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Old 05-22-2010, 12:05 AM   #25
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You are an absolute legend thank you so much! Just a note for anyone bothered by the .docx format. You can open this file by importing it into google docs, which will convert it to a .pdf if you need to print it. No dramas!
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Old 05-22-2010, 04:48 AM   #26
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Glad people are finding it helpful!
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Old 05-22-2010, 08:36 AM   #27
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Hello, finally all cans!

Do you know which pyramids are present here and not there: http://swearingatvideogames.com/2010...evement-guide/
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Old 05-22-2010, 11:07 AM   #28
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Quote:
Originally Posted by sharkone View Post
Hello, finally all cans!

Do you know which pyramids are present here and not there: http://swearingatvideogames.com/2010...evement-guide/
Not sure, and most people don't care and won't update to all 12 since the achievement only requires 5, but I like having them all listed for people who like to 100% things.

Last edited by Tyger7; 05-22-2010 at 11:37 AM.
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Old 05-22-2010, 11:27 AM   #29
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Great work, i've been waiting for this. I'm in chapter 6 right now and after that i'll start my Nightmares run with your guide. Thanks, man.
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Old 05-22-2010, 11:43 AM   #30
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Well descriptions, thank you. Should be stickied.
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