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Old 05-28-2010, 12:06 PM   #1
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Worst enemy in the game....

That walking "Human Torch" guy.....

He can hit you through walls, he can hit you around corners, he can hit you without even seeing you. He takes 900 bullets just to die, he can take 98% of your health away in one hit. He can take 4 rockets to the face and survive (Ultra violence difficulty)


Overall, overpowered, bulls*it enemy....

EDIT: Oh yeah, and he revives the dead, I forgot that one...
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Old 05-28-2010, 12:40 PM   #2
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You mean the Archvile?
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Old 05-28-2010, 01:00 PM   #3
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But he can't hit you without even seeing you. That's how you avoid getting damaged. When you see the fire coming up at the bottom of your screen, you get out of his line of sight and like most other monsters, it breaks his attack.

http://doom.wikia.com/wiki/Archvile

But yeah, other than that, these guys are still nasty bastards. Like the original game manual said, "You can't think of enough rotten things to say about him."
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Old 05-28-2010, 01:25 PM   #4
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Can't stand that damn thing...
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Old 05-28-2010, 01:53 PM   #5
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Overall, overpowered, bulls*it enemy....
welcome to old school gaming if you think he's a bitch wait till you tangle with the mastermind or several cyber deamons or the icon of sin
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Old 05-28-2010, 02:04 PM   #6
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Yeah they are annoying with there ability to wake up the dead (he he).
worst still is when your running out of ammo and stuck in the corner and you see hell heading for you....
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Old 05-28-2010, 02:07 PM   #7
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Archviles are a pain in the ass when there's a bunch of Barons in the way and it's rezing other demons.

Pain elementals are assholes at times if you can't get past the lost souls it constantly spits out.
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Old 05-28-2010, 04:47 PM   #8
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Yeah I hate the Pain Elementals the most too, nothing worse than an enemy that spits out more enemies. It's really annoying when you're in a crowded area too because if you don't take them out quickly the Lost Souls just keep coming.
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Old 05-28-2010, 05:59 PM   #9
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Archville or the Mancubus. Really over-powered enemies, even if their abilities shouldn't be that bad.
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Old 05-28-2010, 11:06 PM   #10
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The Arch-Vile is only a threat when surrounded by other monsters, aside this he goes down quickly. Pain Elemental is also painful he's a ammo drainer. Revenant though is can be a real b*tch at time, especially in map06 of the new episode, there's a bunch spotted in high places and their homing missile can hurt badly at times. u.u
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Old 05-28-2010, 11:48 PM   #11
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The Arch-Vile is the toughest bad ass to me. I hate him most and I love him most since he is annoying in some maps. (e.g. Map 19 Behind the door where Spider and Cyberdemon beat the shit out each other. ) But if I could play a Doom-monster it would be the Arch Vile, since he has cool abilities (cool but annoying for the doomguy) and it is an enemy that you rarely spot - related to Revenants or Mancubi.
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Old 05-29-2010, 08:21 AM   #12
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Archviles were my most hated enemy too, until I figured the whole 'if they can't see you they can't hit you' thing, just strafing around a pillar works pretty well. Then they quickly became my most hated again when I realized they could revive enemies ... so ridiculous when they're in a group.

Those guys with homing missiles are pretty annoying too. Oh, and those mini-spiders aren't so bad themselves, but I HATE the noise they make. When there are a few on the other side of a wall near you, it makes my ears bleed.
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Old 05-29-2010, 09:17 AM   #13
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i hate the chaingun guy, he's allways on the parts of levels where you never have a decent gun
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Old 05-29-2010, 11:39 AM   #14
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I have to be honest compared to some of the total conversion WAD's I've played (Hell Revealed 1-2, etc), the Archvile in Doom II here was kind of a joke, lol.

That said, yeah I learned to REALLY hate them in the tougher WAD's.

I think Pain Elementals annoy me more though, the sight of that thing just pisses me off whenever I see one pop up in a level, haha...
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Old 05-29-2010, 08:56 PM   #15
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pain elemental...enough said.
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Old 05-29-2010, 10:53 PM   #16
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Its always annoying when the Arch vile reserects dead monsters
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Old 05-29-2010, 10:54 PM   #17
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I think my most hated is either the Mancubus (Big fatty that shoots two huge flames in sets of three and says "I'm your mom") or the Revenant (Skeleton that walks up and sucker punches you or shoots a rocket that FOLLOWS YOU AROUND) actually.
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Old 05-30-2010, 10:14 AM   #18
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On Ultra Violence, Revs or chaingunners. Mancubi are pretty damaging but not very accurate. Archviles are pretty easy once you learn how long their warm up takes.

Revenants because of their homing rockets, There's nothing more annoying than ducking into cover just a fraction too late and have it swing around it and hit you.

Chaingunners due to how fast they can take you down if you don't notice them.

On Nightmare, Any hitscan enemy.
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Old 05-30-2010, 11:30 AM   #19
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Chaingunners and revenents for me.

Chaingunners are just so annoying becuause you can't dodge their attack and they can absolutely mince you from range

Revenants for the homing missles

Mancubi are fine, the attack is easy to dodge, plus the attack has such a wide range that they're great for starting monster infighting. Nice big target too
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Old 05-30-2010, 11:46 AM   #20
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Chaingunners are just so annoying becuause you can't dodge their attack and they can absolutely mince you from range
Yeah, that part bothers me. My chaingun isn't that accurate from such a great distance. Why should theirs be?
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Old 05-30-2010, 08:15 PM   #21
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the pain elementals are annoying but i found a little glitch with them. if you walk right up to them (face to face) so you cant walk any closer then start shooting as he attacks you wont see the lost soul come out. all you will hear is the explosion of it. so if a lost soul hits something the instant it comes out it explodes instantly. it really helps when fighting them but not to handy when other monsters are about.
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Old 05-31-2010, 12:58 PM   #22
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worst enemies ever are the heavy weapon dudes.
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Old 05-31-2010, 01:32 PM   #23
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Pain Elemental... god, I hate those things.
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Old 05-31-2010, 01:56 PM   #24
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Yeah, that part bothers me. My chaingun isn't that accurate from such a great distance. Why should theirs be?
The first two shots of the Chaingun will always hit dead on where you aim it, If you keep pressing fire instead of holding it down it becomes extremely accurate.
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Old 06-01-2010, 01:38 PM   #25
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Revenants (those skeleton things). Aside from the Arch-Vile or Pain Elemental, the first monster that I will take it is often those Revenants because of their stupid homing fireballs.

Personally though aside from the Hell Knights (which are a welcome change from the "meat-shield" Barons) and Arachnotron's most of the Doom II enemies are more of a nusciance than the original Doom monsters. Never paid much attention to it since I'm used to playing with a mouse and without having to worry about being "infinitely" tall in Zdoom so it they were less of a threat than in the old-school version...
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Old 06-01-2010, 02:35 PM   #26
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Quote:
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The first two shots of the Chaingun will always hit dead on where you aim it, If you keep pressing fire instead of holding it down it becomes extremely accurate.
I already do this, and yet the gun isn't nearly as accurate as when the enemy has one.

EDIT: Ah, I see. I was just two far away to auto-aim. I got annoyed and switched to the Rocket Launcher the next time it happened, and the rockets just went normal level instead of aiming up towards my target. Sneaky!
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Old 06-01-2010, 02:49 PM   #27
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Imagine the severity of this Doom marine's post-traumatic stress disorder after having to deal with all these enemies for what seems like years.
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Old 06-01-2010, 03:57 PM   #28
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The first two shots of the Chaingun will always hit dead on where you aim it, If you keep pressing fire instead of holding it down it becomes extremely accurate.
Damn! Yet another tip I've never known about in all my years of Doom'ing.

Though funny enough, there were a few times when I was doing burst fire with it for the heck of it ... and I DID notice it seemed more accurate. Guess it didn't really register in my mind though that it's a good way to use it.
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Old 06-07-2010, 12:34 AM   #29
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No enemies screwed me up but some of them need to be dealt with caution.
archviles and pain elementals could be the worst enemies for their revival abilities, so they are always the top priority targets, don't hesitate to switch to your BFG or rocket launcher when you hear their grave grunts. archvile's casting flame is very powerful but it only hits you at the last moment, so make sure you hide yourself behind a wall or wherever to dodge it. Revenants are just stupid monkeys, their homing missiles will hit walls or any objects if you guide them fast. Mancubus are slow retarded creatures so simply hit and run. Heavy Weapon Dudes may cause some troubles because they shoot you at long distances away and your shots can't reach them. and they take great advantage of different heights as Doom camera doesn't support look down and up, so proceed with caution when you are close to ledges and open areas. For Spider mastermind and other hordes of monsters, there's probably an invulnerability ball somewhere so don't panic. the game was kindly designed for offering proper items at the right time.
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Old 06-07-2010, 03:17 PM   #30
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The worst enemy for me is the Archvile with it's extremely powerful attack and it can hit you from anywhere. But on UV the chaingun guys can kill me within 3 seconds if I'm stuck with them.
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