PlaystationTrophies Got a news tip?

Go Back > Xbox 360 Retail Games > Action > Metal Gear Rising: Revengeance
Subscribe    Donate

Thread Tools Display Modes
Old 06-19-2010, 08:18 PM   #1
QuiCkz AleX
QuiCkz AleX's Avatar
Join Date: Jun 2010
Posts: 416

Gamertag: QuiCkz AleX
Metal Gear Solid: Rising 'proceeding very well' beyond prototype phase

With a new development team at the helm and an emphasis on fluid action, Metal Gear Solid: Rising is being positioned as a new standard in the long-running franchise. Mineshi Kimura, the game's director for Kojima Productions, told journalists at a Rising roundtable discussion during E3 that the game would be a counterpart to Hideo Kojima's Metal Gear Solid legacy, with possible future installments going "back and forth" between Rising and more traditional Metal Gear games.

"But for Rising, we're gonna position it where people might know Metal Gear Solid, but they were reluctant to buy it," Kimura said. "[They might say],'Stealth is not my style,' or they didn't have the hardware because they only had a 360. We would like to target this audience where it's kind of potential Metal Gear Solid users and again, as I said earlier, the story will be based between MGS2 and MGS4." He added that players who were not familiar with the franchise's Byzantine plot would still be able to become involved and have fun with the game's "Zan-Datsu" cutting concept.

"'Zan' means to cut, and 'Datsu' means to take," explained creative producer Shigenobu Matsuyama. "We probably would offer a more wide range of play style so that you can aim where you want to cut and how deep you want to cut in order to achieve what you want to take. So, the play style will be quite in more depth than just cutting and killing."
Metal Gear Solid: Rising (E3)

According to Mineshi Kimura, Raiden only became the game's star after the development team had toyed with the concept of being able to cut everything in the world. "And then we thought, okay, cutting, we should do a blade. Then, when we thought of blade, we thought yeah, we should do Raiden. So, we didn't have Raiden at first, we had the cutting technology of cutting everyone into pieces and came up with the concept of using Raiden." Progressing from the prototype stage to the final game will task the team with deciding what can and can't be cleaved apart.

"This is already in our prototype, and we can cut anything, to buildings and everything, but now we're at a stage where we have to figure a way ... because if we cut everything, it will not be good as a game, because it'll be just chaos," Kimura explained. "Therefore, at this stage, what we're doing is we're deciding what should we cut into pieces and parts, and what should not be cut into pieces and parts to construct a game." Kojima Productions isn't ready to discuss how far along that process is yet -- or whether Rising will offer any multiplayer components -- but believes the multiplatform project is proceeding well. "About the status of the progress of the game, we can't tell you exactly where we are at this moment, but what I can say is that we're proceeding very well on the project of Rising," Kimura said.

Kimura also addressed the level of violence on display in Rising's E3 2010 trailer, expressly stating that there would be no reward for cutting people into an absurd number of pieces -- well, no reward beyond the morbid amusement that results from cutting people into an absurd number of pieces. "And again, I want to emphasize we're not going to praise people or say to people, slicing to pieces is an incentive. You will not get rewarded for that, it was a demo that we kind of wanted to show off," he said. However, there are other conclusions you might draw from Raiden's behavior. "There was another hint in that scene that we implemented. In the story, Raiden becomes a little, kind of insane. And we wanted to kind of hint that. [To be precise], maybe he will be insane, but that's kind of a hint we wanted to put in the message."
QuiCkz AleX is offline   Reply With Quote
Old 07-06-2010, 01:41 AM   #2
Join Date: Apr 2010
Posts: 5

Gamertag: zychi
So this means no chance of a 2010 release? Hopefully it pulls a Mass Effect 2 and shows up early Q1.
zychi is offline   Reply With Quote
Old 08-29-2010, 06:01 PM   #3
blee717's Avatar
Join Date: Nov 2009
Location: Lancaster, PA
Posts: 1,046

Gamertag: o Blee x
Haha I remembered when they asked Kojima how close Rising was to being completed, he said it was nowhere near finished.

"CoD doesn't stand for Call of Duty, it stands for Camp or Die"
-Serjio Duarte (Anvil Gate)-

"The new Dante looks like he just walked out of a gay Twilight movie"
"Or worse, Taintlight"
-Serjio Duarte (Anvil Gate)-
blee717 is offline   Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 04:11 PM.