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Old 10-06-2010, 10:22 AM   #1
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Achievement Guide and Roadmap

Overview:

-Estimated achievement difficulty: 4/10
-Offline: 48 (1000)
-Online: 0
-Approximate amount of time to 1000: 18-25 Hours
-Minimum number of playthroughs needed: 1 (Though possibly will have to play every chapter again, if you don't collect everything in each).
-Number of missable achievements: A few, but there is chapter select.
-Do cheat codes disable achievements? No cheats
-Does difficulty affect achievements? Yes (Hard mode required, other difficulties stack)
-Glitchy achievements:
-Unobtainable achievements: None
-Extra equipment needed? None


Introduction

The achievements in this game are easy for the most part, though for finding all Tech Orbs in a single playthrough of each level would be highly unlikely. Because of this, it's suggested you do a playthrough on easy and then on hard. You'd probably have to replay most of the game anyways finding the rest of the orbs. Your upgrades will carry over since you can level select. The game will not tell you what levels you have beaten on hard difficulty, so you will want to beat the game on easy, then use chapter select and pick hard mode (must unlock the ability to play hard mode on those levels by beating the previous level on same mode). You can also choose to start a new journey from the start and pick hard as well and all of your stats still carry over. It will be good to note how the auto save in this game works. If you reload your last checkpoint, it will most likely erase all of your stats (orbs you've picked up, kills you've made, etc). The saving seems random at times, where you die you might restart right before that specific scene, and reloading in the same spot you died in might cause you to be much further back in progress. Buying an upgrade or collecting a mask will keep all data up to that point as well.

Step 1: Easy Playthrough (Suggested)

Since the difficulties stack, you can skip this playthrough if you want. To make it easier on yourself, you should play through and purchase all upgrades and get most orbs and all other achievements here. That way when you play on hard mode, you'll be fully upgraded and not have to worry about the various random achievements. Instead you can focus on finding the last orbs and just playing through the game.

Step 2: Hard Playthrough

Remember, when starting your hard playthrough, do it using chapter select or starting a new story from the main menu). From here on out, you can just continue the story. If you've already played the game, to make this go faster, hold to skip cutscenes. If you decided this to be your first run through of the game, it will be pretty hard at first, but as you upgrade you should be able to tolerate it a little more. Having a fully upgraded character makes hard mode a lot easier to manage.

Step 3: Mop Up

If you have any other collectibles to get, or miscellaneous achievements to obtain, go ahead and do them with chapter select on easy. Your character will be completely maxed out and you've beaten the game twice, so you'll know this game very well. You can view your Tech Orb percentage in level select, as well as how many masks you have. You should do this on hard mode, so if you are faced with grinding an achievement in one spot, you can just die on purpose so your stats save (as reloading will usually erase all of your hard work).

Conclusion

Most of the achievements are very straight forward, and the only one that may cause you any concern is getting all of the Tech Orbs for every chapter. The game is fairly short, so you could complete the game in just a few days of dedicated play time. You'll be gaining very few achievements at first, but as you play you'll start gaining more and more at a faster pace. The faster you find the Tech Orbs at 100% per level, the faster you will finish this game. It's the only thing that really throws off the time to finish, by many hours if unlucky.
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Old 10-06-2010, 10:23 AM   #2
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Free! 10
Complete Chapter 1

Story related, can't be missed.

This level teaches you most of the basics and ends when you get to the escape pod.


Sightseeing 10
Complete Chapter 2

Story related, can't be missed.

In this level you'll learn some more of the basics as well as eventually learning about the upgrade system near the end. The last part pits you against a Demolition Mech. Keep attacking away until he gets enraged (appropriate red effects around him). The statue in the middle is where you want him to charge, so get it between you and the mech and press to make him charge. You must do this 3 times to beat him.


Up on the Roof 10
Complete Chapter 3

Story related, can't be missed.

At the end of this level you'll face another Demolition Mech, but it's going to be a different situation. There is no statue. You can feel free to use your staff to shoot it with Stun Blasts (the blue ammo). This will stun it and give you opportunity to attack. Once it goes berserk, just taunt it with and make it charge into a wall. Now just follow with a takedown move by pressing .


Caught a Show on Broadway 10
Complete Chapter 4

Story related, can't be missed.

In the last area of this level, you must raise light platforms in order to jump to a platform that falls on the Dog (the big mech that chases you). The order of the lights: green-blue-red-blue.


Escaped New York 10
Complete Chapter 5

Story related, can't be missed.

At the end of the chapter you will have to face the mech Dog. In order to destroy it, make sure you have the stun ammo for your staff (there's lots scattered around). Hold to aim and shoot it with . Go up to it and hit until it gets up again. Repeat doing this until you're told to use a takedown on it. Get on the cloud hover-board device (clicking in ). Now race to it and perform the takedown. Repeat this for it's second life bar.


A Bridge Too Far 15
Complete Chapter 6

Story related, can't be missed. This mission is fairly short and is mostly getting from point A to B. There are a few mech fights but no bosses. You will get the achievement as soon as you use the zip line.


There You Are! 15
Complete Chapter 7

Story related, can't be missed.

This mission has a good amount of mechs in it, especially towards the end. You'll be shooting with your staff a lot here, and at the end of the level will be introduced to more powerful mech enemy.


Windy Passage 15
Complete Chapter 8

Story related, can't be missed.

The level focuses mainly on working the windmill (wind turbine). First climb to the very top to initiate the puzzle. After you're able to use Trip to control the windmill ( and right or left option), you'll need to ride to the top and stop the windmill there. Press when prompted to drop the sail. Do this again for the last part. You will have to of course navigate to each side to climb on the correct wing. The end has another robot dog, so use the same tactics as before (this one shoots at you). If you've upgraded your staff a lot, you should be able to take it out very fast with a stun and some headshots (to take out each life bar).
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Old 10-06-2010, 10:23 AM   #3
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To Meet a Pig 20
Complete Chapter 9

A lot of this level is based on using the boat with Trip. As you make your way through, you'll eventually encounter a Dog and it will be chasing Trip on the boat while you follow behind on the Cloud. There is an achievement called "Bad Doggy" which requires you to do this in under 36 seconds. Check that achievement description for more info.


What a Pig 20
Complete Chapter 10

Story related, can't be missed.

This is a pretty short level. You'll have to face an enemy you've never seen called Rhino. It's the only one you'll see in the game. There's an achievement for not getting hit by it's charge attack, so reload checkpoint if you don't have the achievement yet. After that fight, you'll have to chase after it much like the Dog chase. There's also an achievement for doing it very fast, so check the associated achievement for it called "Got the Horn".


Swine Flew 20
Complete Chapter 11

Story related, can't be missed.


Sub-way 25
Complete Chapter 12

Story related, can't be missed.

When you get to the part where there are carts, the end scenario must be the red lights on the carts are both facing away from the sub on the red track in the middle. Once they are both like that, tell Trip to move things forward and the sub will move on a now cleared path. The level will end when you pull Pigsy back up to the sub.

Solution to cart puzzle: Pull the first switch you get to. Jump on the cart and move them forward holding and using the forward command. Jump the cap to the next cart, and command to reverse. Get out and press the level on the new side, and get back on. Now command to move forward. Jump on the pipe to your right and use this route to get back to the first lever. Get the first cart to face the dead end and command to move forward. Both carts will go to their dead ends and the sub will be able to move forward.


Anchors Away! 25
Complete Chapter 13

Story related, can't be missed.

This mission as a ton of acrobatic jumping and at the end, you'll fight the most mechs you've every had to fight in a level. Just keep stunning and attacking the mechs and eventually the level will end.


Smoky Bacon 25
Complete Chapter 14

Story related, can't be missed.

Make your way through the level destroying the leeches that land on the mech. The giant mech that looks like a scorpion is indeed the end of the level. Keep following what the game directs you to do, and shooting the targets it indicates. Don't get too stressed out if you miss targets some of the times, as once you are at 0 ammo, the game will give you more at the ammo spawn points. The fight seems to drag on a little bit with a lot of interruptions going on, but you'll finish the game.


Freed The Slaves 25
Free the Slaves

Story related, can't be missed.

After you beat the last chapter, the game will go to the epilogue. After the scene/event is over, you will unlock this achievement.


Headcase 10
Headshot a Demolition mech 20 times

The Demolition mech only makes a few appearances. You'll notice it early in the game, in chapters 2 and 3 (the end enemy in both levels). You'll later find it in Chapter 10, where it will be easier to grind the achievement out. Both types of ammo count for this. Shoot the mech with the Stun Blast (the blue ammo) to disable it. Now just keep shooting it in the head. When you run out of ammo, let yourself die and you'll be at the start of the fight again (reloading checkpoint makes you start the mission over at this point). Upgrades can really help, such as giving you more ammo capacity and the stun lasting much longer.



Trainee Monkey 25
Complete all Chapters on Easy

See "Great Sage Equal of Heaven" achievement description.


Monkey Magic 50
Complete all Chapters on Normal

See "Great Sage Equal of Heaven" achievement description.
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Old 10-06-2010, 10:24 AM   #4
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Great Sage Equal of Heaven 100
Complete all Chapters on Hard

This game is pretty easy, even on hard. Some points will get a bit stressful, but as you learn to block at the right moments you'll be able to take on most enemy encounters just fine. Also upgrading helps a lot, especially if you beat the game on easy first. The reason I suggest easy is because if you beat it on hard, you'll still likely be missing orbs on almost every chapter. Also, you must upgrade completely for an achievement, and you won't have enough orbs until getting close to Chapter 9 or 10. So since you're going to be replaying most/all levels again you might as well make hard mode your second playthrough to make it seem like you're back on easy mode again. You can play hard mode through chapter select and still gain the achievement as well. Hard mode is only unlocked for each level if you've beaten the level before it on hard.

Note: Difficulty related achievements stack. If you beat the game on hard, you will unlock normal and easy as well.


You Swine 15
Beat Pigsy to the top of the Decaying Titan

A race happens between you and Pigsy near the start of Chapter 10. This is a climbing race. It will most likely be a very close call and might take you a few attempts. You can restart your checkpoint if you see yourself losing at the very end, or just use chapter select.



Bad Doggy 15
Rescue Trip from the Dog in less than 36 seconds

This achievement can be earned at the end of Chapter 9. The Dog is chasing Trip and you must catch up to it with your cloud (hovering device) and use the takedown method like your previous encounters. You will have to utilize the speed boosts extremely well to make it in time. The video below has it beaten in around 35 or so seconds, so if you don't make it by that point you should restart your checkpoint. Doing the takedown ends the mission.



Got the Horn 15
Rescue Trip from the Rhino in less than 35 seconds

This achievement is much like "Bad Doggy". You have to chase after the Rhino that Trip is on and save her by pressing when close enough and prompted to. There are no real shortcuts here, you'll have to hit every boost to make it in time. When the rock falls down as a ramp, don't jump, as it slows you down a good amount. If you make it and don't get the achievement (it will show up seconds after the cutscene happens of the takedown) you may dashboard to save yourself from completing the level all over again.



Lover, Not a Fighter 15
Sneak past a group of enemies without alerting them

Groups of enemies you can sneak past (usually) are the ones that have a circular blue sensor coming from then (and of course they're in a type of sleep mode). The first area you can get this is in Chapter 2. Just follow the path that doesn't involve stepping into the circular patter being radiated from the mechs.

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Old 10-06-2010, 10:24 AM   #5
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Matador 15
Kill the Rhino without getting hit by his Charge Attack

The Rhino is located at the end of Chapter 11. Just make sure not to get hit by the charge attack. If it hits you with it then reload your checkpoint. If you get his by the stomp attack, you'll still be able to get the achievement.


Mined the Gap 15
Knock an enemy back into a mine

The first area you can do this in is Chapter 2 while progressing through the level. There will be a set of mines, and then a bigger set of mines in following area. An enemy will attack in the area, so just press + to knock the enemy in the direction of a mine. You can hold to stun if you want first if that helps.



Over Here! 15
Distract 20 different enemies

To perform a distraction, press . Do this when enemies aren't currently targeting you (usually mechs in the distance). This can be done even if Trip is not around, you do not have to distract them away from her. If there are 4 enemies and you use distract, you will have all 4 of them count. Just do this once, because they have to be different enemies. You should be able to get this pretty quickly if you think about it before attacking or moving in an area where the mechs will detect you.


Stunning 15
Stun 75 different enemies

An enemy is stunned in two different ways. You can either hold and use the stun attack with your staff, or you can use your staff to shoot it with the stun ammo. The mechs will slump down and you'll see electric effects around them. You cannot shoot keep stunning the same enemy, they must be different.


Close Call 15
Kill a Broadcaster with 1 second on the clock

A Broadcaster is a mech who calls in for reinforcements. A countdown appears above it's head indicated when they will be called. To kill it at 1 second, it's easiest to kill everything around it first. The countdown pauses when stunned, so you can stun it first to make sure you won't get caught on the defense while waiting. Get some distance and just shoot it with a Plasma Blast to kill it in one hit right at 1 second.



Boom! 15
Use the Bomb Takedown to kill 2 enemies

A bomb takedown will be introduced to you in Chapter 5. Trip will mention it when you come to a set of mechs who are in sleep mode. There is a mech with an explosion symbol above it's head in the middle of 2 other mechs. Attack the bomb type mech first, and press when prompted for the takedown. Now try to aim in the direction closest to or in the middle of the other mechs and press .



Role Reversal 15
Use the Gun Scout Hijack to kill 10 enemies

Some mechs that shoot at you have an icon above their head that looks like a target. Attack them until the icon appears and you'll have their gun. Shoot other mechs with this. You can possibly gain this in one playthrough, but sometimes you might kill other mechs first or forget to do the takedown. You only need 10.

Note: The turret you can hijack with the same icon does not count for the achievement.



Out Cold 15
Stun 3 enemies at once with a Radial Stun Blast

The achievement describes an upgrade you need but the real name of the upgrade is Stun Effect in the staff menu. You must have at least 3 enemies near each other and shoot with the stun ammo. Hold and make sure you have stun selected () and press to fire the shot. If they enemies are close enough, they will all be stunned at once. An easy spot for this is in Chapter 8. After the fence opens and the mechs come to attack, they're all groups up running at you. Just fire a shot into the one in the middle.

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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
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Xbox360 games I have
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Old 10-06-2010, 10:24 AM   #6
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Double Punch 15
Use Stun Blast then Plasma Blast to kill 25 shielded enemies

The mechs that have the blue shield are your targets for this achievement. They start to appear more heavily in the later missions. You must shoot them twice, once with stun first and then with the other ammo. The combination of buttons should appear as follows: Hold then press . You must have ammo for both.


Mech Murderer 15
Kill 200 enemies

This will come naturally through the progression of your game, as all types of mechs count for this achievement. You'll probably kill around 250-300 in the entire game.


Counterintuitive 15
Perform 20 Counter Attacks

You must first purchase Counter Attack (45,000 TP) in your upgrade menu before you can use it. It also helps to have Combat Awareness (5000 TP). First you will want to block with . Now right when an enemy is about to attack (red with combat awareness) press right before it hits your shield. You will automatically hit the enemy. This can be done multiple times on the same enemy.



Kebabed 15
Kill 3 enemies with a penetrating Plasma Blast

To use a Plasma Blast, you must have ammo for your staff (the red ammo). There must be three enemies lined up, and your shot must destroy them all. This is best done against the melee mechs who run at you. A nice place to try this is in Chapter 6. There are a few bridges that mechs will run at you on (feel free to backtrack and make them follow you). If they have shields, stun them first with the blue ammo. You can switch ammo by pressing and . If you want, you can stun all 3 of them and try to line them up. One shot with the Plasma Blast should kill all of them, and give you the achievement. You may need to reload your checkpoint a few times or try different areas.




Attacks Evasion 15
Perform 20 Evade Attacks that hit an enemy

You must first purchase Evade Attack (50,000 TP) in your upgrade menu before you can use it. Press to go into a roll and to follow up with an attack. This move can be done against the same enemy, and if facing a Demolition Mech, you can get them all at once in the same spot.



Invincible 15
Complete a Chapter without dying (Except Chapter 1)

The only level you can't do this achievement on, is of course Chapter 1. You may get this while normally progressing through the game. You should be used to the game by Chapter 6, and will likely get it there if you haven't gotten it by that point. There are no areas where you can fall off, no shooting mechs, no bosses, and it's a pretty short level. By this time you should also have been able to upgrade your health considerably. You can play this on any difficulty. Also, feel free to restart your checkpoint if you're about to die or low on health.


Got Your Back 15
Rescue Trip 3 times after she has performed an EMP

When a Mech gets close enough to Trip to pick her up by her head, she will use an EMP to disable the mechs attacking her. You then must destroy the mechs. Most of these scenes are automatic, and don't happen often at all. Listed are the few times this happens:

1: Early on in Chapter 2 (automatic)
2. When you take over the turret (let the mechs get close to her so she uses EMP
3: Late in Chapter 2 (automatic)
4: Chapter 3 while on the turret (let the mechs get close to her so she uses EMP
5. Near the end of Chapter 10

If you still don't have this by the end of the game, I suggest replaying Chapter 2 again.


Untouchable 50
Complete a Chapter without losing any health

The easiest chapter to do this on is Chapter 1, though you can do this on any level. Your upgrades will still carry over to this chapter, you just don't have a HUD. If your screen flashes red, it means you lost health.




Tips
  • You can play on easy
  • The Combat Awareness Upgrade helps
  • If your health gets damaged, you may press and reload your checkpoint, and you can still get the achievement
  • Upgrades carry over to level select
  • Shooting mechs only hurt your shield and won't count against this achievement. But be aware your shield is limited.
  • Melee will bypass your shield and reduce your health. Press and hold to block attacks which only take away from your shield. Follow up with the quick attack combo using .
  • Fire takes away health and will nullify the achievement if you touch it. At one point you must make a leap where there's a giant timed flame. Run against the ledge, and right when the fire stops for a second, jump and jump again as quickly as you can to avoid.
Fully Loaded 30
Purchase all Upgrades

There are a total of 33 upgrades in the game. You will need a total of 1,212,500 Tech Points to buy them all. You will gain the ability to do these upgrades in Chapter 2. As long as Trip is close by and not doing something story related (some points you leave her somewhere) then you are able to upgrade. To do so, hold and press down on the . The currency in this game is found in all chapters (except the first one). They are in the form of orbs that you collect in levels as well as get from defeated enemies. There are 3 types you can find within the levels:

Single Orb: Grants 400 TP
Tri-Cluster: Grants 1500 TP
Full Circle: Grants 4000 TP

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Old 10-06-2010, 10:25 AM   #7
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Tough as They Come 15
Purchase all Health Upgrades

There are a total of 7 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold and press down on the . The Health Upgrades are the bottom option. You will need a total of 390,000 Tech Points to buy them all. The upgrades will unlock as you purchase the level before them as well as if you have enough points to buy them.

Health Extension 1 (20,000 TP)
Health Extension 2 (32,500 TP)
Health Extension 3 (50,000 TP)
Health Extension 4 (65,000 TP)
Health Regen 1 (60,000 TP)
Health Regen 2 (72,500 TP)
Health Regen 3 (90,000 TP)


Fighting Fit 15
Purchase all Combat Upgrades

There are a total of 6 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold and press down on the . The Health Upgrades are the right option. You will need a total of 247,500 Tech Points to buy them all. The upgrades will unlock as you purchase the level before them as well as if you have enough points to buy them.

Wide Attack Upgrade (45,000 TP)
Stun Charge Upgrade (42,500 TP)
Focused Attack (60,000 TP)
Counter Attack (45,000 TP)
Evade Attack (50,000 TP)
Combat Awareness (5000 TP)


Check My Weapon! 15
Purchase all Staff Upgrades

There are a total of 12 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold and press down on the . The Staff Upgrades are the left option. You will need a total of 337,500 Tech Points to buy them all. The upgrades will unlock as you purchase the level before them as well as if you have enough points to buy them.

Fire Rate 1 (7,500 TP)
Fire Rate 2 (12,000 TP)
Ammo Increase 1 (10,000 TP)
Ammo Increase 2 (20,000 TP)
Ammo Increase 3 (35,000 TP)
Stun Time 1 (15,000 TP)
Stun Time 2 (27,500 TP)
Stun Time 3 (45,000 TP)
Stun Effect (22,500 TP)
Plasma Penetration (35,500 TP)
Plasma Damage 2x (42,500 TP)
Plasma Damage 4x (65,000 TP)


Shielded from Harm 15
Purchase all Shield Upgrades

There are a total of 8 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold and press down on the . The Shield Upgrades are the top option. You will need a total of 237,500 Tech Points to buy them all. The upgrades will unlock as you purchase the level before them as well as if you have enough points to buy them.

Shield Recharge 1 (15,000 TP)
Shield Recharge 2 (22,500 TP)
Shield Strength 1 (20,000 TP)
Shield Strength 2 (30,000 TP)
Shield Strength 3 (50,000 TP)
Block Strength 1 (20,000 TP)
Block Strength 2 (30,000 TP)
Block Strength 3 (50,000 TP)


Mask Collector 20
Collect half of the Masks

See "Mask Curator" achievement description. This achievement is first possible in Chapter 7 (since you must collect 13 of the 26 total masks).


Mask Curator 50
Collect all Masks

There are a total of 26 masks in the game. To see your progress in each level, go to chapter select from the main menu and highlight any chapter you've unlocked and it will show you your total out of how many possible. If you've gotten them and are replaying a level, be aware that some do appear story related so you will see those again, but most you won't be there if you've already collected them. Most of these are very easy to find, but if you need help please check out the mask collectible guide below:

Mask Collectible Guide


Tech Collector 15
Collect half of the Tech Orbs

See "Tech Curator" achievement description.


Tech Curator 50
Collect all Tech Orbs

This will be the hardest achievement in the game. It may cause you to replay levels, maybe even many times over again. The way to see how many orbs you have, is to look in chapter select. Level 1 does not have any orbs. The rest of the levels will how what percentage you have. Because levels have various numbers of orbs, just because gaining 1 orb in one level gives you 1%, it doesn't mean each orb is 1%. Sometimes you may grab one and it will give you even more percentage. There are 3 types of orbs you will see. Single orb, orbs grouped in 3, and orbs grouped in 8 (a full circle). Orbs do not count from enemies, only from finding within the environment.

A complete guide for every orb would be quite redundant, as over 75% of the orbs are found in your path and on the ground. You'll see most orbs in the game. There are a few however, that may not be so noticeable. If you're having problems with any orbs, check out the link below:

Tech Orb Guide: By Brambledamble
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Old 10-06-2010, 05:00 PM   #8
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I'm so glad you're making a guide for this game! It's looking good. Thank you!
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Old 10-06-2010, 05:18 PM   #9
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Feel free to use anything you can use from my "guide" like i said, i don't have time to write a proper complete guide with all the bells and whistles. Mine was never intended to be a complete guide from the start, just to get people started.
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Old 10-06-2010, 05:30 PM   #10
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I'm so glad you're making a guide for this game! It's looking good. Thank you!
Thanks Roxy Very nice of you to say !


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Feel free to use anything you can use from my "guide" like i said, i don't have time to write a proper complete guide with all the bells and whistles. Mine was never intended to be a complete guide from the start, just to get people started.
Thanks kr4t0s, I did read that part in your guide about someone else making one. Though your guide wasn't formatted much (your time restraints), it does have good content. I'll be sure to check ahead and look at your guide to see what levels you got what achievements on, so I can prepare my videos and such! I am making a Mask Guide too and already something you said has helped a member since I hadn't gotten to that level yet (I'm slow while playing/making a guide). Feel free to keep answering people's questions, both on your guide and mine since I might not know them all yet. Oh, and one more thing...do you have the achievement tile for Tech Curator?
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Old 10-06-2010, 09:23 PM   #11
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No, sorry no tiles. My xbox isnt hooked up to internet. It red ringed few months ago and modded so much on it (affed fans and new casing) to fix it i'm afraid it will get banned haha.
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Old 10-07-2010, 11:05 AM   #12
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nice one tyger
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Old 10-07-2010, 01:59 PM   #13
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So if I beat the game on easy I can use my fully upgraded guy to beat hard mode???
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Old 10-07-2010, 02:14 PM   #14
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if you read the roadmap, and then follow it via using chapter select and hard as difficulty, you can use your current stats...
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And always listen to Cra, his guides are absolutely badass
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Old 10-07-2010, 02:49 PM   #15
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So if I beat the game on easy I can use my fully upgraded guy to beat hard mode???
Yes, if you start a new journey, you'll have all your upgrades
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Old 10-08-2010, 01:13 AM   #16
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No, sorry no tiles. My xbox isnt hooked up to internet. It red ringed few months ago and modded so much on it (affed fans and new casing) to fix it i'm afraid it will get banned haha.
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Yes, if you start a new journey, you'll have all your upgrades
Starting a new journey from the main menu doesnt over write saved stats? Figured it would
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
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Old 10-08-2010, 07:48 AM   #17
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it doesnt. I've finished the game on easy and started a new journey on hard. Had all my upgrades and collectibles
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Old 10-08-2010, 11:50 AM   #18
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it doesnt. I've finished the game on easy and started a new journey on hard. Had all my upgrades and collectibles
Does it erase chapter select, or orb percentage?
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
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Old 10-08-2010, 12:48 PM   #19
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Does it erase chapter select, or orb percentage?
no it doesnt
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Old 10-08-2010, 10:35 PM   #20
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Matador should be done on EASY because on HARD his accuracy is dead on, and he recovers within seconds.

You can also shoot down the 2nd burner before it makes you

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Old 10-09-2010, 06:51 AM   #21
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stupid rhino

I offically hate rhinos after this game, I'm playing through on normal and still having trouble. Should I just give up and do it on easy, or any tips to make the encounter easier?
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Old 10-09-2010, 07:16 AM   #22
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I offically hate rhinos after this game, I'm playing through on normal and still having trouble. Should I just give up and do it on easy, or any tips to make the encounter easier?
Just do it on easy, though it is kind of the last part in that mission. You'll have to replay everything on hard anyways eventually!
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Old 10-09-2010, 01:21 PM   #23
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i found hideing just behind the side of the burners works on normal just make sure he is not the same side your hideing hope it helped
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Old 10-09-2010, 05:21 PM   #24
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hi guys, thanks for the guide, i had a long time since i've played a so good game like this one, really enjoyed it.
Anyway, i did the mistake (sort of) to play it on medium, i wanted to ask if i start over again from the chapter select, and set it on hard, will i get the "finish the game on hard" achievement? thanks a lot
and again nice guide !!
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Old 10-09-2010, 07:56 PM   #25
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Thanks for the guide, it will come in handy when I start this game.
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Old 10-10-2010, 08:36 PM   #26
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i love games with non-missable achievements...i can play and enjoy it without worrying.
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Old 10-10-2010, 09:52 PM   #27
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The Rhino thing is just classic video games "matador" timing lol. Just give it a few tried, no reason to go to easy.
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Old 10-11-2010, 07:39 AM   #28
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For the achievement involving Trip doing the EMP and you saving her, can someone confirm if it works on all chapter 2 spots (the ones I found, automatic at start, letting mechs get close to her while on turret, and automatic at end). I thinkg maybe the first one doesn't actually count towards the achievement, but I am not fully sure. If anyone got the achievement in chapter 2 in one go please let me know.
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Old 10-11-2010, 09:58 AM   #29
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Love the fact that you come back to chapters and replay them in case you missed something and even turn the difficulty up/down without problems since I tend to worry I might have missed something (but hate to play with my nose stuck in guides). I think this will be a very relaxing and fun game from the achievement-hunting point of view and I'm looking forward to it a lot
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Old 10-11-2010, 10:16 AM   #30
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i tried the trip emp thing on the 2nd chapter part and reloaded checkpoint each time nout.

just got the achieve on the turret defending her i let her get grabbed and it popped i think the one with pigsy counts.
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