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Old 12-07-2010, 01:10 AM   #1
theheroslegend
 
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Scott Keables's Gamercard
The New, Improved, and Corrected Achievement Guide! (with roadmap!)

UPDATED 3/27/2013

I'm not really a guide person, but I felt the desire to create one for FFXI since the one created by razzleson is VERY outdated. The level cap is now 99, however none of the achievements reflect against any levels above 75 or content released with the level caps above 75. Without further adieu:

Overview:
-Estimated Achievement Difficulty: 5~7/10
-Offline: 0
-Online: 57
-Approximate amount of time to 1250: 6 months~2 years [UPDATED 3/27/2013]
-Minimum number of playthroughs needed: 1
-Number of missable achievements: 0
-Do cheat codes disable achievements?: N/A
-Does difficulty affect achievements?: N/A
-Glitchy achievements: none
-Unobtainable achievements: none
-Extra equipment needed?: no (but a keyboard would certainly make things much easier)

Introduction:
Welcome to the Final Fantasy XI 1250 roadmap. The game isn't necessarily a hard game, but is extremely time consuming, and heavily relies on having friends join you to accomplish quite a bit of the achievements on this list. The game does require its own subscription fee, though does not require XBox Live Gold in order to connect online.

I mention getting a keyboard for the 360, mainly for one reason:
[UPDATED 3/27/2013] The chat pad does indeed work, but it is weird. To use any capital letters, shift won't work. You will need to set Caps Lock in order to input any capital letters. Also, in order to make any of the green light symbols, you will need to hit the method twice - the green light toggles the User Interface in the game, so hitting it the first time takes the UI away. Hit the symbol you want anyway (it won't input) so that you can hit the green light again for the UI to come back and the green light lit up to actually input that symbol. To me, these two things about the chat pad are just annoying enough to warrant an actual keyboard. Both are 'extra equipment' that are not necessary to play the game, but you won't get too far into the group-based events without some kind of communication method.

Having said that, the game can be a lot of fun if you have a lot of patience and perseverance. There are plenty of things to do outside of the achievements, so much that it can seem a bit overwhelming trying to take it in all at once. Since its release, the game has seen quite a bit of updates and enhancements, keeping the gameplay fresh and exciting for even the FFXI veteran.

On to why you're here: Achievements! Every achievement is listed as secret. None of them are spoilers, so you can rest assured looking at them won't spoil anything for you. Achievements don't unlock as you play like an achievement would normally in any other game. Instead, once you have met the requirements for the achievement, you must talk to an NPC dressed as a Bard who can change your character's title. On the XBox360 version of the game only, there will be an extra option to unlock any achievements you have pending to unlock. Since the game saves your character data to the server, and is multi-regional and multi-platform, this opens up a variety of platforms you're able to play on without hindering your achievement progress.

For instance, you could attain level 75 Warrior on the PC, then complete the Windurst rank missions on the PS2, then jump on 360 and unlock the achievements for both. You can unlock any achievement you like at any time while on the 360, no matter which platform you achieved the requirement on.



[UPDATED 3/27/2013] For reference to everything you could ever ask about the game, consult some of the unofficial (most popular) wiki sites:
http://www.ffxiclopedia.org - all links in this guide will link to pages from this site.
http://wiki.bluegartr.com/
http://ffxi.gamerescape.com/wiki/Main_Page

Step 1: Job Levels.
There are 20 jobs to level to 75, for a total of 600. As the achievements suggest, simply get Lv75 with each corresponding job. There are some hurdles along the way in the form of level caps and quests to unlock them - which start at level 50 and continue to block your path every 5 levels from there. Luckily, you only need to do a level cap quest once on any job to raise the level cap for all jobs. With the help of your friends, you can form a party to earn experience points. Alternatively, you can go it alone with various solo-helpful aspects of the game like Fields of Valor.
[UPDATED 3/27/2013] There are now 22 jobs available with the 2 jobs included with the Seekers of Adoulin expansion. Rune Fencer and Geomancer. These two jobs are not a part of the achievement list. yet...?

Step 2: Story.
There are 9 story-related achievements for a total of 300. The main game gets three for its national ranks, then each expansion gets its own achievement.

There are two extra achievements for doing unnecessary portions of optional story. This includes Breaker of the Chains (20), and Past Vana'diel Nation Quests (20).

[UPDATED 3/27/2013] The 5th expansion, Seekers of Adoulin, is excluded from this list.

Step 3: Solo-ish Achievements
There are 22 achievements for a total of 180 that you can obtain on your own without necessarily requiring the help of your comrades. This includes all of the 5 achievements, in addition to Medal of Altana (30), and Synthesis Skill 100 (50). These are all fairly straight-forward and easy to get.

The real trouble is getting the achievements for your level cap quests for job levels 50 and 55: Horizon Breaker (5 ) and Summit Breaker (5). Since you can only complete the quest once, and you cannot attain a higher level until you do, you will be stuck fighting monsters that are tougher than you for both of these quests.

Step 4: Group Events
Finally, there are 6 achievements for a total of 170 that require you to have a group to complete, as the difficulty of the monsters is too great even for Lv99. Hopefully by the time you hit Lv75 you've found yourself a nice array of friends and a linkshell to call home to get some of these rewarding raid-like instances complete.

Conclusion:
Final Fantasy XI is a challenging yet highly rewarding game in both game content and story. The achievements are nothing too strenuous, but definitely take a lot of time and effort to go for 100%. There is a lot to take in and consider when shooting for any one achievement, enough to feel overwhelmed when looking at the big 100% picture. [UPDATED 3/27/2013] Keep in mind that Abyssea, Voidwatch, Legion, and the entire expansion of Seekers of Adoulin are not a part of this achievement list, as well as many other aspects of the game not listed here.

I would not recommend this game just for the achievements, but rather use the achievements as a good checklist of things to do while you enjoy playing the game.

If you're on the Carbuncle server, give me a /tell. I'm Retsujo ^^
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Old 12-07-2010, 01:11 AM   #2
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Step 1: Job levels

Level 75 Bard (30)
Achieved level 75 as a Bard.

A Bard (BRD) uses songs as the job's main advantage to boost the party's stats. Bards have many songs but only three non-meritable Job Abilities. A bard without an instrument or a player with the support job bard can only keep one song up at a time, as opposed to instrument players that can use two. A party with multiple bards may stack more than 2 songs on the party as long as they are not the same song.

The Bard job is available after completing the quest Path of the Bard.
You must level Bard to 75 for this achievement.

For more information on Bard, click here.

Level 75 Beastmaster (30)
Achieved level 75 as a Beastmaster.

Beastmasters (BST) are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. Beastmasters are less frequently found in conventional parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets". Jug pets do not lower the experience points gained by a party. Additionally, charmed animals and monsters which check as Even Match or lower will not penalize the experience points for a party. When soloing, it is very important that a Beastmaster select the proper camp.

The Beastmaster job is available after completing the quests Save My Son and Path of the Beastmaster.
You must level Beastmaster to 75 to unlock this achievement.

For more information on Beastmaster, click here.

Level 75 Black Mage (30)
Achieved level 75 as a Black Mage.

Through devastating magic spells, Black Mages (BLM) bring tremendous firepower to the battlefield. A Black Mage's job is simply to cast offensive spells and destroy enemies. Although they are known for their Elemental Magic, they also possess a few highly-valued utilitarian spells. In battle, Black Mages are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding even more destructive power to a party's repertoire. Players starting the game as a Black Mage receive an Onion Staff and a Scroll of Stone.

The Black Mage job is available from the very beginning.
You must level Black Mage to 75 to unlock this achievement.

For more information on Black Mage, click here.

Level 75 Blue Mage (30)
Achieved level 75 as a Blue Mage.

Blue Mage (BLU) is a versatile melee-mage hybrid job. Through the careful setting and application of blue magic spells, this job can adapt to almost any situation. They also have access to a wide range of Job Traits. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.

The Blue Mage job is available after completing the quest An Empty Vessel.
You must level Blue Mage to 75 to unlock this achievement.

For more information on Blue Mage, click here.

Level 75 Corsair (30)
Achieved level 75 as a Corsair.

Corsairs (COR) rely on the “Hexagun” (a multi-barreled handgun) and elaborate luck-based abilities to alter the stakes of battle. Corsairs use Job Abilities known as a Phantom Roll to give their party members an edge in battle. Refresh, Attack Bonus, and Store TP bonus are a few of the many ways that Corsairs can buff their parties, along with several other unique buffs.

The Corsair job is available after completing the quest Luck of the Draw.
You must level Corsair to 75 to unlock this achievement.

For more infomation on Corsair, click here.

Level 75 Dancer (30)
Achieved level 75 as a Dancer.

Dancers (DNC) are front-line healers that can both benefit the party and enfeeble monsters. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer's party.

The Dancer job is available after completing the quest Lakeside Minuet.
You must level Dancer to 75 to unlock this achievement.

For more information on Dancer, click here.

Level 75 Dark Knight (30)
Achieved level 75 as a Dark Knight.

Dark Knights (DRK) are melee damage dealers specializing in the use of Great Swords and Scythes. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells.

The Dark Knight job is available after completing the quest Blade of Darkness.
You must level Dark Knight to 75 to unlock this achievement.

For more information on Dark Knight, click here.

Level 75 Dragoon (30)
Achieved level 75 as a Dragoon.

With their lances in hand and their faithful wyvern by their sides, Dragoons (DRG) surprise their enemies with their extraordinary jumping abilities. Dragoons are melee damage dealers excelling at the use of the polearm. The wyvern is also a mainstay of the Dragoon job. The wyvern can provide many different kinds of breath attacks according to the support job the Dragoon is currently using.

The Dragoon job is available after completing the quest The Holy Crest.
You must level Dragoon to 75 to unlock this achievement.

For more information on Dragoon, click here.

Level 75 Monk (30)
Achieved level 75 as a Monk.

Monk (MNK) is designed as a Hand-to-Hand weapon specialist, and is capable of wreaking havoc with fast and furious punches. Preserving Final Fantasy tradition, Monk retains many classic abilities including Martial Arts, Chakra, Max HP Boost, and Counter. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield. Players starting the game as a Monk receive a White Belt.

The Monk job is available from the very start.
You must level Monk to 75 to unlock this achievement.

For more information on Monk, click here.

Level 75 Ninja (30)
Achieved level 75 as a Ninja.

Strict training in the forbidden arts of the Far East have transformed the Ninja (NIN) into cold, hard killing machines. Capable of evading most attacks thrown at them by deceiving their opponents with their mastery of shadows (Utsusemi) while dealing large amounts of damage with shuriken and spells, making them invaluable on higher level foes.

The Ninja job is available after completing the quest Ayame and Kaede.
You must level Ninja to 75 to unlock this achievement.

For more information on Ninja, click here.
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Old 12-07-2010, 01:11 AM   #3
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Level 75 Paladin (30)
Achieved level 75 as a Paladin.

Paladins (PLD) specialize in close-range combat, just like Warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast White Magic spells, making them even more valuable on the battlefield. Through the use of Shield Mastery and the ability to wear the heaviest armor in the game, Paladin fills its niche as a tank specialist.

The Paladin job is available after completing the quests A Squire's Test, A Squire's Test II, and A Knight's Test.
You must level Paladin to 75 to unlock this achievement.

For more information on Paladin, click here.

Level 75 Puppetmaster (30)
Achieved level 75 as a Puppetmaster.

These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." This puppet uses different frames, maneuvers and attachments to do a variety of different tasks. Puppetmasters (PUP) can also fall back on Hand-to-Hand fighting skills that utilize the flexible movements of their art.

The Puppetmaster job is available after completing the quest No Strings Attached.
You must level Puppetmaster to 75 to unlock this achievement.

For more information on Puppetmaster, click here.

Level 75 Ranger (30)
Achieved level 75 as a Ranger.

With unparalleled tracking abilities and skill with the bow and arrow, Rangers (RNG) are experts in the field of hunting. Rangers are the best ranged damage dealers in the game. They are proficient with bows, crossbows, and guns. They are also one of the few jobs able to find monsters using Wide Scan.

The Ranger job is available after completing the quest The Fanged One.
You must level Ranger to 75 to unlock this achievement.

For more information on Ranger, click here.

Level 75 Red Mage (30)
Achieved level 75 as a Red Mage.

Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Dagger and a Scroll of Dia.

The Red Mage job is available from the very beginning.
You must level Red Mage to 75 to unlock this achievement.

For more information on Red Mage, click here.

Level 75 Samurai (30)
Achieved level 75 as a Samurai.

Samurai excel at the use of Weapon Skills due to their ability to rapidly gain Tactical Points and use them to their advantage. Their mainstay weapon is the Great Katana, but they also have respectable skill in Polearms and Archery.

The Samurai job is available after completing the quest Forge Your Destiny.
You must level Samurai to 75 to unlock this achievement.

For more information on Samurai, click here.

Level 75 Scholar (30)
Achieved level 75 as a Scholar.

During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted Scholars (SCH) the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand.

The Scholar job is available after completing the quest A Little Knowledge.
You must level Scholar to 75 to unlock this achievement.

For more information on Scholar, click here.

Level 75 Summoner (30)
Achieved level 75 as a Summoner.

These heretic mages have unlocked the secrets of the forbidden magic of Vana'diel by creating a pact with the Avatar known as Carbuncle. Through his suggestion, these mages have the choice to delve further into the craft and create pacts with many other Avatars of Vana'diel after defeating them in battle to prove their worth. If accepted, Summoners (SMN) are able to fight alongside them in order to bring peace to Vana'diel.

The Summoner job is available after completing the quest I Can Hear a Rainbow.
You must level Summoner to 75 to unlock this achievement.

For more information on Summoner, click here.

Level 75 Thief (30)
Achieved level 75 as a Thief.

Specializing in covert actions, Thieves (THF) aim for the perfect opportunity to attack the enemy. Using Sneak Attack and Trick Attack, thieves can inflict massive amounts of damage while 'tricking' the enemy into thinking it was someone else. Thieves also have the ability to steal amounts of hate from players in their party with the abilities Accomplice and Collaborator. These abilities help to control the party's hate levels, and trick enemies into thinking that the party's tank is the primary threat. Thieves also have many tools at their disposal to get out of sticky situations in the game. Not only do they possess the highest Evasion rating in the game, but they also have abilities such as Flee and Hide, which allow them to escape most dangers unharmed. Additional abilities such as Steal, Mug, Gilfinder, and Treasure Hunter, as well as their unique ability to pick Treasure Chests and Treasure Coffers with their thief's tools, makes the Thief the optimal choice for acquiring gil and items. Players starting the game as a Thief receive an Onion Knife.

The Thief job is available from the very beginning.
You must level Thief to 75 to unlock this achievement.

For more information on Thief, click here.

Level 75 Warrior (30)
Achieved level 75 as a Warrior.

Warrior is a very versatile melee job that can equip almost all of the types of weapons available in the game, and thus can fill a number of different roles in a party. Warriors have the ability to wear heavy armor and tank, protecting their comrades from the enemy attack; they are also, masters of the powerhouse Axe and Great Axe weapons and are among the most powerful damage dealers in the game. Players starting the game as a Warrior receive an Onion Sword.

The Warrior job is available from the very beginning.
You must level Warrior to 75 to unlock this achievement.

For more information on Warrior, click here.

Level 75 White Mage (30)
Achieved level 75 as a White Mage.

Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party. They are also known to be competent fighters. Equipped with hammer and shield, they can provide a solid defense and unleash heavy blows should the enemy turn their way.
Players starting the game as a White Mage receive an Onion Rod and a Scroll of Cure.

The White Mage job is available from the very beginning.
You must level White Mage to 75 to unlock this achievement.

For more information on White Mage, click here.
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Old 12-07-2010, 01:12 AM   #4
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Step 2: Story

Bastok Rank 10 (30)
Achieved rank 10 in Bastok.

These missions are available from the beginning. You must be allied with Bastok to partake in them.

Bastok was originally built on the wealth gained from the mining of mythril, a precious metal. But with recent developments in metal refining and processing techniques, Bastok has become famous as a craftsman's town. The southern area of the city is home to many Galka, a race of hulking humanoids. They have made valuable contributions to the expansion of the mines, but despite this, there is a deep-seated tension between the Galka and the Humes.

You must have completed the final Bastok rank mission, Where Two Paths Converge, to unlock this achievement.

For a complete list of Bastok missions, refer to this list.

San d'Oria Rank 10 (30)
Achieved rank 10 in San d'Oria.

These missions are available from the beginning. You must be allied with San d'Oria to partake in them.

This kingdom of proud Elvaan warriors is situated to the north of the Quon continent and was built on the ashes of a brutal civil war. It has been ruled by a succession of kings from the d'Oraguille royal family for a span of more than five hundred years. The kingdom's capital of San d'Oria is a walled city defended by two orders of knights: the Royal Knights, who patrol the country's borders and seek to expand its territories, and the Temple Knights, responsible for protecting the city itself and maintaining domestic tranquility.

You must have completed the final San d'Oria rank mission, The Heir to the Light, to unlock this achievement.

For a complete list of San d'Oria missions, refer to this list.

Windurst Rank 10 (30)
Achieved rank 10 in Windurst.

These missions are available from the beginning. You must be allied with Windurst to partake in them.

Tribes of Tarutaru from the sweeping grasslands and neighboring islands of southern Mindartia united to form this league of states. It is governed by a council of representatives from the five ministries of magic, legacies of the five founding tribes. Their decisions are based on the prophecies of the mystic Star Sibyl who resides in the fabled Heavens Tower. In one section of the city live the Mithra, a race of natural hunters whose skills have brought a new source of wealth to Windurst. The capital, Windurst City, was razed in the war twenty years ago, but this prominent center of learning has since been restored to its former glory.

You must have completed the final Windurst rank mission, Moon Reading, to unlock this achievement.

For a complete list of Windurst missions, refer to this list.

Zilart Missions (40)
Completed the Zilart missions.

These missions are accessible after attaining Rank 6 in your home nation and with the installation of the Rise of the Zilart expansion pack.

You must have completed the final Zilart mission, Awakening, to unlock this achievement.

For a full list of Zilart missions, refer to this list

Promathia Missions (40)
Completed the Promathia missions.

These missions are unlocked upon installation of the Chains of Promathia expansion pack.

You must have completed the final Promathia mission, Dawn, to unlock this achievement.

For a full list of Chains of Promathia missions, refer to this list.

Aht Urhgan Missions (40)
Completed the Aht Urhgan missions.

These missions are unlocked upon installation of the Treasures of Aht Urhgan expansion pack.

You must have completed the final Aht Urhgan mission, Eternal Mercenary, to unlock this achievement.

For a full list of Aht Urhgan missions, refer to this list.

Wings of the Goddess Missions (40)
Completed the Wings of the Goddess missions.

These missions are unlocked upon installation and registration of the Wings of the Goddess expansion pack. Wings of the Goddess missions are tied to the quest-lines that center around each nation; while all four story-lines are independent, progression through the Wings of the Goddess missions requires completion of certain quests for at least one of the three nations in the past.

You must have completed the final Wings of the Goddess mission, Lest We Forget, to unlock this achievement.

For a full list of Wings of the Goddess missions, refer to this list.

Breaker of the Chains (30)
Earned the title "Breaker of the Chains."

You must complete both the Rise of the Zilart missions, and the Chains of Promathia missions - as well as complete the quests Storms of Fate, Shadows of the Departed, and then finally Apocalypse Nigh.

Past Vana'diel Nation Quests (20)
Completed the past Vana'diel three nation quests.

While the Wings of the Goddess missions require you to go through one nation of choice's quest line for completion, this achievement requires you complete all three nation final quests: Bonds of Mythril (Bastok), Face of the Future (San d'Oria), and At Journey's End (Windurst).

Note that you will need to ally yourself with a nation in the past in order to start doing nation story quests. However, once you ally yourself with one nation, all three national story quests will become available no matter who you're allied with.

For a full list of national storyline quests, refer to this list.
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Old 12-07-2010, 01:13 AM   #5
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Step 3: Solo-ish Achievements

Synthesis Skill 100 (50)
Achieved 100 in a synthesis skill or fishing.

UPDATE: They have raised the base cap of all crafts to 70 with a new high cap of 110. Post reflected on that.
Crafting in FFXI is the means of which you create items and equipment to use on your travels.

There are eight crafts you can take up (nine if you count fishing), and you can only take one of them to 100 - with the exception of fishing. You can take fishing to 100 and have it not count against the other eight crafts' levels. All other crafts will cap at 70 if you take one of them to 110 high cap. Taking one to 100 is the only requirement for the achievement, though dabbing in a few others will help you with your recipes along the way.

Synergy is a new (and 10th) form of crafting introduced to the game and is in no way related to this achievement.

For more information on the various crafts, refer to this list.

Medal of Altana (30)
Obtained the key item "Medal of Altana."

This is the final ornament you recieve from Campaign battles. Campaign is a form of battle only available in the Wings of the Goddess expansion areas. You must be allied with a nation in order to take part in Campaign battles, though it does not matter which nation you decide to ally yourself with.

For more information on Campaign, click here.

Chocobo Whistle (5)
Obtained a Chocobo Whistle.

The Chocobo Whistle is an item you recieve as part of a reward for completely raising a chocobo of your own.

For information on raising your own chocobo, click here.
For details on acquiring the chocobo whistle, click here.

VCS Registration Card (5)
Obtained a VCS Registration Card.

The VCS is the "Vana'diel Chocobo Society" who takes care of the chocobo raising process, and the care of chocobos in general. The registration card is required for obtaining your chocobo whistle (to call on the field and ride on), or chocobo card (to breed).
NOTE: You can only obtain one VCS Registration card per chocobo, so be sure not to drop it!

For more information on Chocobo Raising, click here.

Extra Job (5)
Unlocked one or more extra jobs.

UPDATE: Since the Adoulin expansion, there are two new jobs that do not have achievements. Rune Fencer, and Geomancer. Post reflected on that.

There are 22 jobs to choose from in FFXI, but only 6 of them are available from the very beginning. Once attaining level 30 in any of those 6 jobs, the opportunity to complete quests to unlock the other 14 jobs is available.

For a list of all jobs and how to unlock the extra jobs, click here.

Support Job (5)
Unlocked the support job ability.

Once you get a job to level 18, the quests to unlock support jobs are available. There are two different quests that unlock support job ability, and one is never available to you if you've started the other. Those quests are "Elder Memories" in Selbina and "The Old Lady" in Mhaura.

Pure White Feather (5)
Obtained the key item "pure white feather."

This is obtained from having the Wings of the Goddess expansion activated, then going through any of the Cavernous Maws in the areas just outside Jeuno to take your first steps into the expansion's areas.

Ballista License (5)
Obtained the key item "Ballista License."

Ballista is one of the forms of Conflict (pvp) in Final Fantasy XI. With the recent wave of patriotism sweeping Vana'diel, the decision was made to reintroduce Conflict as a form of friendly rivalry between the three nations. Ballista is based upon San d'Orian military training exercises that involve participants digging up small stones called Petras to toss into goals called Rooks scattered around the battlefield.

Ballista is FFXI's version of an MMO's PvP. It's not very popular, and doesn't hold much of a candle to other MMORPGs PvP systems, but it can be fun with some friends. Getting the license itself is a simple task. You need only be rank 3 in your nation then talk to some NPCs in each nation.

For details on how to obtain your Ballista License, click here.

Imperial Army I.D. Tag (5)
Obtained the key item "Imperial Army I.D. tag."

This I.D. Tag is required to take part in the Treasures of Aht Urhgan expansion's Assault missions. It is required that you have started the 3rd Aht Urghan mission "President Salaheem" to have access to Assault missions.

For more information on the Imperial Army I.D. tag, click here.

Boarding Permit (5)
Obtained the key item "boarding permit."

This key item is required for access to the boat in Mhaura that will take you to Aht Urghan Whitegate as your first steps in the Treasures of Aht Urhgan expansion areas. It is acquired by completing the quest "The Road to Aht Urhgan".
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Old 12-07-2010, 01:13 AM   #6
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Airship Pass for Kazham (5)
Obtained the key item "airship pass for Kazham."

This item unlocks the airship route to Kazham, and ONLY Kazham. The opportunity to recieve this item unlocks when you activate the "Rise of the Zilart" expansion. You need to either pay Guddal in the Kazham airship area in Port Jeuno 148,000 gil or collect a set of treasure chest keys for him to acquire the airship pass to Kazham.

For more information, click here.

Airship Pass (5)
Obtained the key item "airship pass."

This item allows you to take any of the airships in Port Jeuno EXCLUDING the airship to Kazham. It is acquired either by either paying Derrick in Lower Jeuno 500,000 gil, or completing the rank mission "Magicite" in any nation.

Chocobo License (5)
Obtained the key item "chocobo license."

This allows you to rent and ride Chocobos from the many chocobo stables throughout Vana'diel. It is acquired by completing the quest "Chocobo's Wounds." The quest is not available until level 20.

Guild Membership (5)
Become a guild member.

Guilds are the crafting Headquarters for each craft in FFXI. To become a member, the only requirement is to talk to an NPC in any of the guilds. You can become a member of any and all guilds at once, as it is only a brief conversation with a guild NPC that allows you to start gaining levels in that craft.

Artifact Quests
Complete one or more artifact quests.

When you reach level 50 in any job, the quests to unlock that job's Artifact Armor become available. You need only to complete one of the quests that reward you with Artfiact armor to unlock this achievement.

Destined Fellow (5)
Earned the title "Destined Fellow."

You gain this title for completing the quest "Mirror, Mirror." It is the third quest in the Adventuring Fellow questline, and is also the quest that unlocks the ability to call your own Adventuring Fellow onto the field to assist you. Your Adventuring Fellow is like an NPC you call to battle with you, but has some restrictions as to the duration of its help, and the areas you can gain its assistance.

For more information, click here.

Star Breaker (5)
Earned the title "Star Breaker."

This title is obtained by completing the level cap quest "Shattering Stars." It raises your level cap from 70 to 75.

Cloud Breaker (5)
Earned the title "Cloud Breaker."

This title is obtained by completing the level cap quest "Riding on the Clouds." It raises your level cap from 65 to 70.

Sky Breaker (5)
Earned the title "Sky Breaker."

This title is obtained by completing the level cap quest "Whence Blows the Wind." It raises your level cap from 60 to 65.

Summit Breaker (5)
Earned the title "Summit Breaker."

This title is obtained by completing the level cap quest "Atop the Highest Mountain." It raises your level cap from 55 to 60.

Horizon Breaker (5)
Earned the title "Horizon Breaker."

This title is obtained by completing the level cap quest "In Defiant Challenge." It raises your level cap from 50 to 55.

Official Soul Reflector (5)
Obtained an official soul reflector.

The official Soul Reflector is the item required to take part in monster battles via Treaures of Aht Urhgan's Pankration battles. You gain this by trading a normal Soul Reflector to a Soul Reflector Manager.

For more information, click here.
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Old 12-07-2010, 01:28 AM   #7
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Step 4: Group Events

Mercenary Rank (40)
Achieved the highest mercenary rank.

Mercenary Rank is a part of an assessment program within Treasures of Aht Urhgan's Assault missions. You gain a different amount of assessment points based on if it's your first time completing a mission or not, and can rise in the ranks by repeating the same mission over and over if you want. However, the only way to achieve the highest mercenary rank is by completing all 50 different Assault missions, EXCLUDING "Nyzul Isle Investigation."

For more information, click here.

Apollyon Ravager (20)
Earned the title "Apollyon Ravager."

Apollyon is one of two forms of Limbus. Access to Limbus is available after the completion of the Chains of Promathia mission "The Warrior's Path." You gain this title after defeating the boss of Apollyon, Proto-Omega.

For more information on Apollyon, click here.

Temenos Liberator (20)
Earned the title "Temenos Liberator."

Temenos is one of two forms of Limbus. Access to Limbus is available after the completion of the Chains of Promathia mission "The Warrior's Path." You gain this title after beating the boss of Temenos, Proto-Ultima.

For more information on Temenos, click here.

Dynamis - Tavnazia Interloper (30)
Earned the title "Dynamis - Tavnazia Interloper."

Defeating any of the Diabolos bosses (Heart, Diamond, Club, or Spade) and touch the ??? that appears on the ground below the defeated monster will grant you this title. Access to Dynamis - Tavnazia is available after attaining the 'sliver' key items from the previous "dreamworld" dynamis areas.

"Dreamworld" dynamis areas are accessible after completing the Chains of Promathia mission "Darkness Named," In addition to having access to normal Dynamis.
For more information on Dynamis, click here.

Dynamis - Xarcabard Interloper (30)
Earned the title "Dynamis - Xarcabard Interloper."

Defeating the Dynamis Lord and touching the ??? that appears on the ground below the defeated monster will grant you this title. Access to Dynamis - Xarcabard is available after completing the previous 5 normal Dynamis zones.

Normal Dynamis areas are accessible after attaining rank 6 in your home nation, and having a job Lv65 or higher.
For more information on Dynamis, click here.

Gold Ballistar (30)
Earned the title "Gold Ballistar."

Ballista is one of the forms of Conflict (pvp) in Final Fantasy XI. With the recent wave of patriotism sweeping Vana'diel, the decision was made to reintroduce Conflict as a form of friendly rivalry between the three nations. Ballista is based upon San d'Orian military training exercises that involve participants digging up small stones called Petras to toss into goals called Rooks scattered around the battlefield.

You must have earned the title "Gold Ballistar" and possess the key item Gold Ballista Chevron. The Gold Ballista Chevron will disappear from your inventory after about a week, nulling your ability to earn this achievement, so be sure to unlock the achievement asap.

Refer to this thread for details on earning this achievement.
For more information on Ballista, click here.
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Old 12-08-2010, 09:32 PM   #8
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reserved for guide #7 (just in case)
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Old 03-20-2011, 05:17 PM   #9
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bump - Finally got off my ass and completed the guide. Enjoy!
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Old 04-04-2011, 05:24 AM   #10
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Thanks for the guide, i'm working on this right now... I figure i'll level my main/sub job to 99/49 and then take down most the achievements before switching to another job. Quite fun, but definitely for old school MMO gamers.
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Old 04-26-2011, 04:51 PM   #11
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Thanks, I just got around to submitting this to the x360a team, so hopefully it all gets approved and this can take the place of the outdated and misinformed guide both on the main game's page and the sticky in the game's forum here.
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Old 05-17-2011, 07:56 PM   #12
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Looks like they didn't take it into consideration.

Too bad, too. Great guide!
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Old 05-19-2011, 01:05 AM   #13
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Great guide! I just got back after 3 years and I am thinking of trying the 1250... by the way, I have a relic weapon, Mandau, and this do not unlock the achievement, I tryed everything, so try to search someone who has the new relic set "Empyrean" and see what heapens, I think the achievement is for that kind of weapon.
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Old 05-23-2011, 05:41 AM   #14
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martin relic wpn or empyrean wpn isn't an achievement. I can also confirm this guide is 100% correct as i have 1250/1250 . I just wish they added more achievements this game is just so damn good!!
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Old 05-24-2011, 10:37 AM   #15
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Originally Posted by Dekito View Post
martin relic wpn or empyrean wpn isn't an achievement. I can also confirm this guide is 100% correct as i have 1250/1250 . I just wish they added more achievements this game is just so damn good!!
Well thats good to know, the last guide actualy listed an achiv for relic weapon (40gs) but I think it was mistaken with the "complete wotg missions" that was impossible at the time since the missions wasnt complete yet.

I have about 750gs by now, the levels achievements will not be a huge problem, just time consumig, but I think I will have to wait to lv cap 99 to finish dynamis tavnazia, its so hard...

They might add some more achievements if another expansion come out, but they dont seem to care much about the xbox 360 community, they are more focused on PC since the last 6 add ons never came to retail on 360.
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Old 05-25-2011, 01:01 AM   #16
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Yeah i found dynamis tav really hard however if you just get one diablos it isn't too bad you can zerg it in 5 secs this was with 80 cap i imagine its easier at 90.
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Old 05-25-2011, 05:44 AM   #17
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Quote:
Originally Posted by Martininja View Post

They might add some more achievements if another expansion come out, but they dont seem to care much about the xbox 360 community, they are more focused on PC since the last 6 add ons never came to retail on 360.
Doubtful, the Achievements that exist were the same ones that were implemented when the 360 version came to be. There are so few people who even 1k'd this game, its not really worth the effort to make more cheevos.

And all the add ons DID go retail for the 360. Like the PC, there are "20XX Collection" that come out with all the then current add on/expansions. But people are likely to buy them online, since they are already online playing the game. Retail is so 20th century.
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Old 05-25-2011, 10:59 AM   #18
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Doubtful, the Achievements that exist were the same ones that were implemented when the 360 version came to be. There are so few people who even 1k'd this game, its not really worth the effort to make more cheevos.

And all the add ons DID go retail for the 360. Like the PC, there are "20XX Collection" that come out with all the then current add on/expansions. But people are likely to buy them online, since they are already online playing the game. Retail is so 20th century.
they added 250 when wings of the goddess came out, so you never know. yeah i forgot about the ultimate edition in 2009, but they just released another ultimate edition 2011 on PC only.
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Old 05-25-2011, 11:04 AM   #19
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anyone know if Gold Ballistar can be done with 2 people and how long it takes? I never did balista, if its something quick i can ask a friend to help.
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Old 05-26-2011, 02:53 AM   #20
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If i remember correctly need minimum 4 or 6 people to do ballista. That one was a hard one for me i had to 3 box and got a couple of mates to help. It's a very annoying achievement, also i did it in one ballista just got a massive win like 30 to 0 and that put me first
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Old 06-03-2011, 08:47 PM   #21
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I don't know if it's still the case but when the achievements first were added to the game, several achievements were unlockable without needing to have what the achievement asks for. Such as the 100 skill craft.

But that was years ago, I still play this game and the achievements are really easy to get now. The hardest one might be the ballista one.

It's really easy/fast to get 75 now, and with the level cap raised and level restrictions in missions erased; most are easy to do.

If anyone is still thinking of doing this game my advice would be:

Start WHM, Get Bard and level it to 75 as it will be the easiest job
Level Ninja and dancer for subjob to do most of the rest achievements easily.

Ninja will be useful for Tanking (everyone needs a tank), and you will be able to solo easily.
Bard will be incredibly easy to level and make friends as everyone loves bards.

The 100 should be easier now as it has gotten cheaper to level this skills, and easier.

For the Ballista one, it's kind of tricky as not many people do Ballista anymore. Your best bet is to find a ballista linkshell/group in your server.

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Old 06-12-2011, 07:51 PM   #22
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i miss this game so bad, but i had to give it up when i got married and had a child, i put in 7years in to this game and i still dream about it even tho it been yrs since i played it, but i was way to addicted to it to spend time with my family and kid so i had to give it up took me forever , i would had 1250g easy as much i played it, 24/7 lol
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Old 06-26-2011, 07:09 PM   #23
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The Ballista one is actually one of the easiest, if you follow this guide.

I would say the hardest one to get is Synthesis Skill 100, as it really takes the most effort.

Since Every job needs to be levelled to at least 75 for their individual achievements, it won't matter what you level first. Level a bit of everything, find a few of the jobs you like, and take those jobs past 75. Every job is essentially useful, but there are certain jobs like mentioned above that are more popular.

Bards are not as popular as they used to be. Trust me, I am one. My White Mage gets more love than my Bard. :P
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Old 09-28-2011, 09:48 PM   #24
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Shameless bump:

My guide got approved and is now the official x360a.org FFXI achievement guide. Awesome!
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Old 10-08-2011, 07:02 PM   #25
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Things of note:

If ever there was a 10/10 difficulty game, this is it. Lets not kid ourselves. 2+ years to get through at 12 hours a day, and still no assurances you will get a full 1250? It is unreasonable to expect anything less.

I have never beaten Dynamis-Xarcabard. I have been in the zone many times. I have the achievement "Dynamis-Xarcabard Interloper" Dunno if this was changed with the new dynamis changes or not. I unlocked it when checking a for different achievement on 4/2/2011. I had been in the zone many times before then, but had not seen the option to unlock it before.
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Old 10-15-2011, 05:25 PM   #26
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I don't believe that "time sink" counts as "high difficulty." You can get everything done in this game fairly easily through either finding a linkshell or even a group of friends - or even just shouting for help gets you plenty of people to do things. The game isn't hard so long as you give the attention to detail for your jobs' gear, spells/abilities, and just a basic know-how on what to do at the right time. That's why I gave it a 5~7.
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Old 12-21-2011, 05:16 PM   #27
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Great guide, it should be made sticky...
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Old 12-23-2011, 10:47 AM   #28
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Awesome guide, just 1 thing:

"
Dark Knights (DRK) are melee damage dealers specializing in the use of Great Swords and Scythes. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells.
"

No one has ever respected DRKs nukes, and its never going to happen :x

Great work tho ^^b
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Old 01-08-2012, 12:31 AM   #29
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Quote:
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No one has ever respected DRKs nukes, and its never going to happen :x

Great work tho ^^b
It was pasted from ffxiclopedia, and that is a comment towards their Elemental Magic rating, not their actual magic ability

And thanks!
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Old 05-04-2012, 11:43 PM   #30
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Shameless bump:

I finally got 100% achievements for this game! Now watch them sneak in 250 more points worth of achievements with an update to accomodate Voidwatch or some stupid shit. Haha.
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