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Old 12-28-2010, 06:45 AM   #1
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Achievement Guide and Roadmap.

Dead Rising: Case West
Achievement Guide and Roadmap by Echoes999

This is my first guide so any constructive criticism or help is appreciated.

Thanks to DeltaKappaEcho and HellaJDM
Big thanks to RA1NKING for the videos.

Overview:
-Estimated achievement difficulty: 3/10
-Offline: 11 (180)
-Online: 1 (20)
-Approximate time: 4-7 hours
-Minimum number of playthroughs needed: 2
-Missable achievements: All can be missed during playthroughs.
-Does difficulty affect achievements?: No
-Unobtainable achievements: No


Introduction:
Welcome back to the world of Dead Rising in this enjoyable epilogue to the retail version of Dead Rising 2. This game is an arcade game that costs 800msp and does not require the Dead Rising 2 game to play. With it comes several new weapons, seven new combo cards, a new location to explore and most importantly the return of Frank West. He's covered wars you know.

Playthrough Strategy:
DeltaKappaEcho recomends playing SP first to get all the achievements except Double the Fun. Then if you can join someones game who is at the end, you can get Double the Fun without having to do every case in co-op.

If you start with your single player playthrough first it is possible to get all of the achievements in one go. Just manage your time wisely. I would suggest taking care of Petty Vandal, Amateur Photography, Professional Photography, Phenotrans Nuisance and Phenotrans Bubble Burster first. Make sure you are doing the case files as you do this.

At the finish of case 1 start working on Savior as the survivors are time based. You can also work on Handy Man and Zombie Hunter during Case 2. Zombie Hunter isn't as bad as it seems and Handy Man is pretty quick since the maintenance rooms have most of what you need. At the end of Case 2 the Hazard units will appear and you can quickly get Phenotrans Sabotage. During all of this you will be working toward Ultimate Power! Finally once you beat the game you will get Fantastic.

After that just beat the game on co-op for Double the Fun and mop up any achievements you might have missed like Ultimate Power!

Conclusion:Case West is a very fun game, especially with a friend and in my opinion it is well worth the 800msp. It has a lot more stuffed into it then Case Zero did. The game is not hard by any means and is made even easier if you're a veteran of the Dead Rising series.


Achievements:


Zombie Hunter-20
You killed 1000 zombies. Is that it?

Not nearly as hard as the retail games. I did it on my single player playthrough when i went for the savior achievement. In the main security room there is always a lot of zombies on the ground floor. Just spend a little time killing them there and it'll come in no time. I used a combination of shooting all the explosives lying around and would occasionally grab the little golf cart by the safe house and drive over them. You can also combine a shock prod and floor buffer to create the Zap N' Prod, which you can get you around 100 kills before it breaks. Don't forget to do the case files in between killing because if you don't your game will end and you'll have to start over.


Handy Man-20
You created all the new combo weapons in Dead Rising 2: CASE WEST.
Duct tape, to the max!

For this you don't need the full cards to get the achievement. You can build them from the start and it will unlock. Can be done over multiple playthroughs.
Credit goes to HellaJDM

Sterilizer
Chemicals + Syringe Gun

Zap N' Shine
Floor Buffer + Electric Prod

Shocker
Defibrillators + Medical Tray

Lightning Gun
Blast Frequency Gun + Electric Prod

Reaper
Sickle + Katana Sword

Impact Blaster
Impact Hammer + Blast Frequency Gun

Laser Gun
Gems + Flashlight = Laser Sword combined with a Lightning Gun.


Fantastic-20
You completed Dead Rising 2: CASE WEST. Frank West would be proud.

Can't be missed, story related.

Amateur Photography-10
You took your first picture. Ain't it pretty.

Right when you start hold down the and which will bring up your camera. Just hit to take the picture.

Professional Photography-20
You took a picture of all the PP Stickers. You've got a good eye.

Just make sure you see the little green check mark in the PP sticker after you take the picture and your 1000 experience points pop up. That's how you'll know the picture counted. If your camera is full, exit out to the menu and view your pictures. There will be an option to delete them there.

Here's a video guide of all ten locations.


Phenotrans Sabotage-10
You killed 5 Hazard Units. Looks like working there was hazardous to their health.

These are the big guys that show up toward the end of the game. They seem hard at first but they're not. The easiest way to kill them is by using their own weapon against them, the impact blaster. Kill five and the achievement is yours.


Petty Vandal-20
You destroyed all security cameras in a single playthrough. Lights out for Phenotrans.

There are a total of 47 cameras to destroy. Isn't very difficult or time consuming. Booster17 has a great guide here. http://www.xbox360achievements.org/f...d.php?t=285271

Also note that in co-op only the host will get this achievement.

Or for those who aren't fans of reading, some videos courtesy of RA1NKING.






Last edited by echoes999; 01-02-2011 at 05:57 AM.
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Old 12-28-2010, 06:46 AM   #2
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Phenotrans Nuisance-10
You killed 20 Security Guards. What did they ever do to you?

These guys are all over the place and this achievement should come pretty quickly. If you want to get it done quickly kill the guards around the guard tower. There's usually 4-5 around there, then go back to the safehouse to reset them and do it all over again. The guard tower also has a lot of guns and grenades to stock up on if you want.


Phenotrans Bubble Burster-10
You killed 10 Zombie Handlers. Looks like they couldn't handle you.

These guys are always on the ground floor in the containment suits with cattle prods, shocking zombies. Just shoot, hit or run over them until you get ten. Another one that comes quickly.


Savior-20
You saved all survivors in a single playthrough. Really? Even after all Phenotrans did to you.

There are 13 people in your notebook but only nine of them are people you actually have to save. The one nice thing is you don't have to lead them back to the safe room after you save them like past games. They will run off and you're done. The survivors appear at different times and you are never notified about them. You just have to find them at the right time in the right spot. I will list them by how I found them and around the time they appeared for me.

These have to be done in one playthrough.

WHO: Hernando Arisa
WHEN: Right after Case 1 ends.
WHERE: Will be standing on top of some boxes at the bottom of the stairs to the safe room right after Case 1 ends.
ITEMS NEEDED: None.

WHO:
Lisa Hersey
WHEN: Available right after Case 1. After saving Hernando he will tell you about her.
WHERE: First you will have to go to the cafeteria and find a note from her, which will then lead you to the security tower for another note. After that you will find her on the first floor of the living quarters.
ITEMS NEEDED: None.

WHO:
Alica Hobbes
WHEN: Around the same time as Lisa. End of Case 1 into Case 2
WHERE: First floor of the research labs.
ITEMS NEEDED: Have a cattle prod in your inventory for her.

WHO:
Robert Staymore
WHEN: Beginning of Case 2.
WHERE: In the holding pins on the west side by the maintenance room standing on some boxes.
ITEMS NEEDED: Have an assault rifle in your inventory because he will ask for one.

WHO:
Allie Jack
WHEN: Around Case 2 to Case 3
WHERE: Upstairs hallway in the harvesting room.
ITEMS NEEDED: Nothing. Just fight the zombies off to save her.

WHO:
Jerry Sampson
WHEN: Toward the end of Case 2 but before you blow up the electric room in Case 3
WHERE: Living quarters. Second floor in a back room above the stairs that are across from the maintenance room.
ITEMS NEEDED: Have a laser sword and a lightning gun with you.

WHO:
Regina Dee
WHEN: Middle of Case 2 until Case 3 starts.
WHERE: Corner of the storage room near you safe house.
ITEMS NEEDED: Upon talking to her she will request a liver and a heart. Your compass will show where they are in the research labs. Both are in small coolers and they will take up space in your inventory. Bring them both back to her to finish.

WHO:
Mizuki Tanahara
WHEN: After you save Regina she will tell you about Mizuki.
WHERE: Down in the tunnels near your safe house, which Regina will give you a key to once you save her. He will be in a little alcove almost right after you enter the tunnels.
ITEMS NEEDED: Nothing. He will attack you when he sees you. Just punch him or smack him around with a blunt object (massager recommended for laughs) and he will finally relent and be saved.

WHO:
Dean Templeton
WHEN: Some people have problems with him. I found him after I blew up the electric room. I had to leave the area and come back a few times to get him to appear so keep trying that if needed.
WHERE: In the living quarters at the back in the server room.
ITEMS NEEDED: You'll need an energy drink. Just mix an apple and a whiskey together in the cafeteria blender. Both those items are sitting on the table with the blender so don't bother searching around for them.

And another video guide from RA1NKING for those who might need it.





Double the Fun-20
You completed Dead Rising 2: CASE WEST with a co-op friend. Must be nice to have a friend.

Just beat the game with an online friend and the achievement will pop after the last boss. If you join anybody's game who is at the end you can get the achievement by beating the last boss with them. You don't have to do all of the cases co-op like Dead Rising 2.

Ultimate Power!-20
You got to level 50. Can you feel the power?

When you start the game you're already a level 40, so you only have to gain an extra ten levels for the achievement. It took me less than a playthrough and a half to reach 50. If you want it quickly, kill lots of the special characters: eg: security guards, wranglers who give you extra PP. Also saving survivors gets you extra PP. Finally when you first enter the harvest room you'll see a pit with zombies in it. Next to that is a control panel and if you turn it on, it will burn the zombies below and also net you 5000 extra points.
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Completed (Including DLC) Retail: 87 ~ Arcade: 78



Achievement Guides:

Dead Rising: Case West. XBLA
Shank 2 XBLA




Last edited by echoes999; 12-30-2010 at 10:24 AM.
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Old 12-28-2010, 06:47 AM   #3
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space reserved.
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Completed (Including DLC) Retail: 87 ~ Arcade: 78



Achievement Guides:

Dead Rising: Case West. XBLA
Shank 2 XBLA



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Old 12-28-2010, 06:56 AM   #4
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Thanks for this man - there's two minor problems though. Case West is an epilogue (or at least an extension) of Dead Rising two's main story and not a prologue, and the link to the Security Camera guide is an invalid 404 URL.

Regardless, the guide's definitely gonna help out. Thanks!
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Old 12-28-2010, 07:05 AM   #5
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Thanks for pointing both of those out. Lol. I will get that fixed.
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Completed (Including DLC) Retail: 87 ~ Arcade: 78



Achievement Guides:

Dead Rising: Case West. XBLA
Shank 2 XBLA



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Old 12-28-2010, 07:15 AM   #6
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It may be faster to do SP first. I got all achievements except Co-Op in one playthrough. Then joined a player through LIVE. They were just starting 2-1 and we got the Co-Op achievement so you don't have to Co-Op all cases. It is likely you could beat SP and then load a save at Case 3-3 (or 3-1 to be safe) then have someone join and beat the boss together. You certainly don't need 2 full playthroughs.
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Old 12-28-2010, 07:18 AM   #7
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Thanks for the tip. I'll add it to the guide.
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Completed (Including DLC) Retail: 87 ~ Arcade: 78



Achievement Guides:

Dead Rising: Case West. XBLA
Shank 2 XBLA



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Old 12-28-2010, 09:56 AM   #8
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Great guide!

I would just like to know what achievements are available to get in co-op (excluding the co-op campaign). Are there any?
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Old 12-28-2010, 10:45 AM   #9
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Nice guide, thanks!

Question: does it matter what ending you get for the "Beat The Game" achievement? I'm curious because I know there's different ones and I want to avoid extra playthroughs.
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Old 12-28-2010, 11:06 AM   #10
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It doesn't matter what ending. You can't get the savior achievement in co-op. And with the video camera achievement the person who shot the cameras got it but not the other person.
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Achievement Guides:

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Old 12-28-2010, 12:01 PM   #11
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Hmm gems and flashlight = laser sword, pretty sure that was in DR2 and I thought there were only 6 new combo cards

However saying that my cheevo didn't pop!

Edit: ignore me, read it wrong

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Old 12-28-2010, 01:42 PM   #12
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Very good first attempt
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Old 12-28-2010, 02:08 PM   #13
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EDIT: Found

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Old 12-28-2010, 06:25 PM   #14
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Quote:
Originally Posted by echoes999 View Post
Jerry Sampson- During Case 2 but before Case 3 you will find him on the second floor of the living quarters in a back room. Bring a laser sword and a lightning gun with you to fulfill his needs.
I found Jerry Sampson at the end of Case 3, right BEFORE I blew up the electric room. So it doesn't have to be before Case 3, but I think it might have to be before you blow up the electric room. He is in the room up the stairs across from the Maintenance Room in the Living Quarters.
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Old 12-28-2010, 07:33 PM   #15
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"Allie Jack- Around Case 2-2 she in the upstairs hallway in the harvest room. Just fight off the zombies and save her."


Is this before you go into the director's office or after? Can't seem to find her before it..
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Old 12-28-2010, 07:51 PM   #16
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I found her before. But you should be able to get her after the directors office too. Since you should have time left before case 3.
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Old 12-28-2010, 08:15 PM   #17
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Does Handy Man have to be done in one playthrough?
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Old 12-28-2010, 08:26 PM   #18
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Quote:
Originally Posted by echoes999 View Post
I found her before. But you should be able to get her after the directors office too. Since you should have time left before case 3.

thanks for the reply,she still hasn't turned up yet and I'm finished the directors room part.Any suggestions?

Edit: She appeared after 6:20
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Old 12-28-2010, 08:43 PM   #19
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No handy man doesn't have to be done on one play through. I had missed one and got it on my second play through.
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Old 12-28-2010, 08:47 PM   #20
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got my 200/200 using this

AMAZING GUIDE
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Old 12-28-2010, 10:02 PM   #21
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Thks, very great guide
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Old 12-28-2010, 11:03 PM   #22
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Any help for jerry Sampson? Can't find him anywhere around the living quarters and case 3 starts soon
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Old 12-28-2010, 11:19 PM   #23
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Any help for jerry Sampson? Can't find him anywhere around the living quarters and case 3 starts soon

Sometimes they don't appear.Load up another then head back to the living quarters and he's in the building with the strange looking statue on its roof.
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Old 12-28-2010, 11:27 PM   #24
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good guide, thanks!

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Old 12-28-2010, 11:34 PM   #25
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Also with Jerry his name wouldn't pop up when I was near him like the other survivors. I had to actually go into the back room in the living quarters to find him before his name showed up.
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Old 12-28-2010, 11:57 PM   #26
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here is a weapons guide i found on youtube

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Old 12-29-2010, 12:06 AM   #27
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Originally Posted by echoes999 View Post
It doesn't matter what ending. You can't get the savior achievement in co-op. And with the video camera achievement the person who shot the cameras got it but not the other person.
Wrong, I shot all the cameras in a game my friend was hosting and he got the achievement while I got nothing.
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Old 12-29-2010, 12:15 AM   #28
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Great Guide! Im definitely gonna use this.
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Old 12-29-2010, 12:29 AM   #29
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Originally Posted by AlexK1999 View Post
Wrong, I shot all the cameras in a game my friend was hosting and he got the achievement while I got nothing.

My bad. I forgot I was hosting when I got it.
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Old 12-29-2010, 07:08 AM   #30
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So when exactly does Savior unlock? I've saved all survivors but no achievement. Do I need to go ahead and finish the game?
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