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Old 02-08-2011, 06:33 PM   #1
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Black Ops Time to Kill Calculator

Check out this black ops time to kill calculator I made. You can compare weapon kill times for all weapons, with and without a suppressor.

Let me know what you think.
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Old 02-08-2011, 06:37 PM   #2
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That's pretty neat. So according to this in Hardcore you spawn with only 30 health?
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Old 02-08-2011, 06:40 PM   #3
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Not sure its worked out right tbh. Something dont add up anyway, I tested it with the famas that I use and it says 3 shots in the foot would kill the guy, but it also takes 3 shots to the head..

It dont work like that in the game, 2 single headshot bullets does the trick.

I like the GUI though.
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Old 02-08-2011, 07:49 PM   #4
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Quote:
Originally Posted by Tha Mantis View Post
That's pretty neat. So according to this in Hardcore you spawn with only 30 health?
You do only get 30 health in HC, yes.

Head shots only increase damage from AR's by 1.4, so at range you only do 35 damage from a head shot with a FAMAS. So it needs 3 shots to the head to kill at range.

At close range 3 shots to the foot will kill them, but at range it needs 4.

It works exactly like that Rivercurse.
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Old 02-08-2011, 09:21 PM   #5
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I didnt bother changing the range on his chart so the 3 shots to the foot and the 3 shots to the head were both from a distance of <1m
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Old 02-08-2011, 10:38 PM   #6
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Pretty sweet dude
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Old 02-09-2011, 12:34 AM   #7
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Missing the Dual Wield damage changes on the Skorpion, the Dual Wield range difference on the HS10, Snub Nose damage and ACOG range changes on the Python, and the Masterkey altogether.

Oh, and Rapid Fire is important for a time to kill calculator too.

Grip on Stakeout also.

Last edited by Drab Emordnilap; 02-09-2011 at 12:46 AM.
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Old 02-09-2011, 12:39 AM   #8
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Not especially useful for me seeing as how I will not be swayed from using my M16, but very nice layout overall.
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Old 02-09-2011, 04:47 AM   #9
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Love the idea. Would be nice to have a way to reset for distance or a different hit placement w/o having to re-select all the weapon details
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Old 02-09-2011, 05:02 AM   #10
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Quote:
Originally Posted by Rivercurse View Post
I didnt bother changing the range on his chart so the 3 shots to the foot and the 3 shots to the head were both from a distance of <1m
Doesn't matter, even at close range it takes three headshots to kill (they do 49 damage each) and three to the foot as they do 35 each. So it works exactly like that. What more do you want me to say?

Quote:
Originally Posted by Drab Emordnilap View Post
Missing the Dual Wield damage changes on the Skorpion, the Dual Wield range difference on the HS10, Snub Nose damage and ACOG range changes on the Python, and the Masterkey altogether.

Oh, and Rapid Fire is important for a time to kill calculator too.

Grip on Stakeout also.
Good posting, someone read up on their Black Ops guns. I approve. A lot.

I recommend that you use the Den Kirson website and some rudimentary maths.
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Old 02-09-2011, 06:41 PM   #11
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I'm impressed, an actually legitimate, helpful post about the game.

Nicely done, I found it pretty interesting.
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Old 02-09-2011, 09:45 PM   #12
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Could do with some updates but all in all pretty sweet! Props.
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Old 02-09-2011, 10:08 PM   #13
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pretty good might use it more
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Old 02-10-2011, 03:08 AM   #14
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Quote:
Originally Posted by Drab Emordnilap View Post
Missing the Dual Wield damage changes on the Skorpion, the Dual Wield range difference on the HS10, Snub Nose damage and ACOG range changes on the Python, and the Masterkey altogether.

Oh, and Rapid Fire is important for a time to kill calculator too.

Grip on Stakeout also.
Yeah, I'd like to add more attachments. I never knew about the Python ACOG range change and the Grip on Stakeout RPM change. Thanks for the tips.

Thanks for the feedback so far everyone. It's much appreciated.
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Old 02-10-2011, 04:03 AM   #15
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Wow very good post dude great change fromt he radom repostedthings most threads are on BO. Really useful will use it alot
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