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Old 04-24-2011, 03:33 AM   #1
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Achievement Guide & Roadmap

COPYRIGHT/RIGHTS OF USE:
This guide may not be used without written permission by either the author or website admins. This guide has been put together for x360a and should not be used without permission.

Guide Completion [x][x][x][x][x] 100% Complete
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Overview:
-Estimated achievement difficulty: 4/10
-Offline: 48 (875)
-Online: 2 (125)
-Approximate amount of time to 1000: 10-25 hours (Depends largely on skill)
-Minimum number of playthroughs needed: 1 for Single Player; 1 for Co-op
-Number of missable achievements: 15 Single Player; 15 Co-op (via chapter select)
-Do cheat codes disable achievements?: No Cheats
-Does difficulty affect achievements?: No Difficulty
-Glitchy achievements: None
-Unobtainable achievements: None
-Extra equipment needed?: None
-
Avatar Rewards: Yes (8)

Introduction:
Welcome to Portal 2, the highly anticipated sequel to 2007's Game of the Year, developed by VALVE. With more environment interaction, and a brand new Co-op system, Portal 2 will keep you on your toes from start to finish, and even after that. Valve has kept it's promise and made the game more challenging, more fun, and even more hilarious. Now sit down and get ready to feel that sense of accomplishment again, and expect to be laughing the whole way through.

Breakdown:
This game is split up into two sections, Single Player and Co-op. There are no collectible achievements, only level specific achievements, story related achievements and a few misc achievements. You will only need 1 playthrough for each Single Player and Co-op, with a few Course/Chamber replays for Co-op.

Step 1: Playthrough on Single Player
There is no difficulty for Portal 2 so you don't have to worry about that. There is a total of 29 achievements for Single Player worth 475. Out of the 29 achievements, there are 14 story related achievements worth 185 and 15 missable achievements worth 290. If you don't want to miss any achievements in Single Player then click HERE for a list of all missable achievements in obtainable order with a video and written explanation for each achievement. You can use the guide below but the achievements are not ordered in obtainable order, so that will make it harder to keep track of when you are going for a certain achievement in a specific level. There are no achievements in Single Player that are carried throughout the campaign so if you do miss any achievements you can use Chapter Select. To use Chapter Select you must choose "New Game".

Step 2: Playthrough on Co-op:
You will most likely want to find a friend who is good for playing through Co-op instead of searching for a stranger. There is a total of 21 achievements in Co-op worth 525. Out of the 21 achievements, there are 6 Co-op story related achievements worth 155 and 15 missable achievements worth 370. Every Co-op achievement can be earned offline via Split-screen except 2 achievements. The 2 achievements that have to be online are Friends With Benefits and Professor Portal. If you don't want to miss any achievements in Co-op then click HERE for a list of all missable achievements in obtainable order with a video and written explanation for each achievement.

There is one achievement in Co-op that is carried throughout the Co-op Campaign. The achievement is Asking for Trouble. You have to taunt GLaDOS in front of a camera once in each course (not chamber) so make sure you don't miss that. If you do miss it you can replay any chamber in that course that has a camera and taunt it. If you miss any missable achievements you can go back to the Hub and go to the required course. When you enter the door of the Course there is a wall that disappears and shows you the Chamber that you will start on. Use the arrow keys to choose the chamber you want to start on. If you need to find someone to play Co-op with use this thread HERE. Professor Portal cannot be obtained until you complete every course in Co-op Campaign, meaning you have to have You Saved Science first.

Professor Portal
requires you to complete Co-op Campaign and then play the Calibration Course (which can be selected by pressing start in the Hub and choosing Calibration Course) with a friend online who has never played Co-op before. You may have to make another gold account for this or find someone who has never played Co-op before.

Clean Up (Single Player and Co-op):
Once you have finished Single Player and Co-op it is time to rack up any achievements that you may have missed. If you have missed any achievements for Single Player you can use "Chapter Select" if you choose "New Game". If you missed any achievements for Co-op you can go to the Hub and choose any Course and Chamber you want by using the arrow keys.

Conclusion:
After hours and hours of challenges and laughs you should have 1000 now! This game is not too hard to 1000 if you know what you are doing and have a friend who is good at the game. If you follow the Roadmap and Achievement Guide you should have no problem getting 1000. Portal 2 is a very fun and hilarious game that is worth playing and worth every achievement point!

Last edited by Venomized; 05-23-2011 at 07:00 AM.
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Old 04-24-2011, 03:33 AM   #2
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Note: If you skipped the Roadmap and did not read it, then read this. If you don't want to miss any achievements click HERE for a thread with video and written explanations of all missable achievements in the order you can obtain them.



Pit Boss - 30
Show that pit who's boss

Chapter 9: The Part Where...

When you use the conversion gel to escape when Wheatley attempts to kill you, don’t run away. Instead jump into the pit (where he tried to kill you) to unlock the achievement.


Preservation of Mass - 20
Break the rules in Test Chamber 07

Chapter 2: The Cold Boot. Test Chamber 7.

When you place the Companion Cube on the button, place it as CLOSE as you can to the wall and to the right (below the edge). Now continue on and when you are above the cube, go as close as you can to the edge and crouch and grab the cube. Now walk through the door and the achievement will unlock.


Pturretdactyl - 5
Use an Aerial Faith Plate to launch a turret

Chapter 2: The Cold Boot. Test Chamber 6.

When you make your way across to the button, press the button and GLaDOS will dump some garbage instead of a cube. The Garbage will come towards you (as long as you keep your two portals on the angled platforms). Stand in front of the garbage so it hits you. Shoot a portal to where you started and grab the Turret. Go over there and drop the turret on the Aerial Faith Plate. The Achievement will unlock.


Lunacy - 20
That just happened

You cannot miss this achievement; story related.

Chapter 9: The Part Where...

You will unlock this achievement once you complete the game.


Drop Box - 20
Place a cube on a button without touching the cube

Chapter 2: The Cold Boot. Test Chamber 6.

When you make your way to the button, press the button once so GLaDOS releases the garbage. Now across from the button where the angled platforms are, shoot a portal on the RIGHT one. Now above the button to your left shoot another portal. Now press the button and GLaDOS will release a cube and the cube will land on the button without you touching it.


Overclocker - 30
Complete Test Chamber 10 in 70 seconds

Chapter 3: The Return. Test Chamber 10.

This achievement is easier than it sounds. The best way to do this is to practice the course over and over until you know it off
by heart and complete it as fast as you can. Or you can watch the video on how to do this.


No Hard Feelings - 10
Save a turret from redemption

Chapter 5: The Escape.

This is shortly after you jump on to the tube that spirals downwards, and then you get a loading screen. You will go through a door with a shield. You will have to shoot a portal above the moving walkway. Continue the same way the moving walkway is going and then jump on the vent to your right. Make your way to the other moving walkway and go in the opposite direction it is going. You will see a turret sideways on the moving walkway. Pick it up and the achievement will unlock.


Schrodinger's Catch - 20
Catch a blue-painted box before it touches the ground

Chapter 6: The Fall

Note: Save before attempting this

You will enter a room and there will be a giant glass box with a cube in it. There is also a red button right beside it. You will have to put the repulsion gel on the cube and then the cube will bounce against the glass. Once it breaks though catch the cube before if touches the ground. The cube can bounce against the walls.


Alternative way:

When you cover the cube with the repulsion gel and hear it cracking the glass, shoot a portal under the water so it washes the repulsion gel off and the cube stops bouncing around. Keep repeating this until at least 1 glass wall breaks. There are 8 in total. When a glass wall is broken go to the side it is broken on. Now use your portals to put some repulsion gel near that side so you can bounce into the glass box. Now grab the cube and the achievement will unlock. Even if it is not painted blue.



Ship Overboard - 10
Discover the missing experiment

Chapter 6: The Fall

You will come to an area where you find GLaDOS as a potato and save her from a bird in the control room which unlocks the Tater Tore Achievement. You can get Ship Overboard before or after doing this. Above the Control room is another room. Shoot your portal on the wall near the catwalk that leads to the room. Go up there and enter the room. There is a secret door in the corner of the room. When you enter the room it is in the corner straight ahead to the left. Enter the door and continue down the hallway and exit the only door open. Walk up to the metal gate and the achievement will unlock.



Last edited by Venomized; 04-29-2011 at 06:51 AM.
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Old 04-24-2011, 03:34 AM   #3
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Final Transmission - 20
Find the hidden signal in one of the Rat Man's dens

Chapter 2: The Cold Boot. Test Chamber 6.

When you make your way across to the button, press the button and GLaDOS will dump some garbage instead of a cube. The Garbage will come towards you (as long as you keep your two portals on the angled platforms). Stand in front of the garbage so it hits you. Shoot a portal to where you started and grab the Radio. Now look at where the Angle platforms are where you need to shoot the portals to get to the button you. If you look up will see that you can shoot your portal on the wall to the left of the angled platforms. Shoot a portal as far as you can to the right. Now shoot another portal on the Angled Platform CLOSEST to you. Use the Aerial Faith plates and you will be launched into a secret room. Go to the desk and place the radio on the desk. Stay in that room for a bit and the achievement will unlock.

You can see where the Secret room is if you stand beside the button and look at the angled platforms. Look to the right and up a little and you will see a broken window which leads to the secret room.



Good Listener - 5

Take GLaDOS' escape advice

Chapter 4: The Surprise.

Shortly after you start to escape from Test Chamber 21 GLaDOS will remove a wall. It’s right when the catwalk ends. Instead of escaping, go into the test chamber room and the achievement will unlock.


Scanned Alone - 5
Stand in a defective turret detector

Chapter 5: The Escape.

You will enter the Turret Control room as part of the story. There is a scanner that is scanning the master turret as a template. You’re suppose to put a defective turret in the place of the Master turret. Before doing that, remove the Master Turret and stand where it was so you get scanned instead. The achievement will unlock once you have been scanned.


The Part Where He Kills You - 20
This is that part

You cannot miss this achievement; story related.

Chapter 9: The Part Where...
This will unlock near the beginning of chapter 9. When you land in front of the Monitor of Wheatley and he announces “This is the part where I kill you” the achievement unlocks.

Bridge Over Troubling Water - 10
Complete the first Hard Light Bridge test

You cannot miss this achievement; story related.

Chapter 3: The Return.
You will unlock this achievement once you complete the test where you first use the Hard-Light Bridge.


SaBOTour - 10
Make a break for it

You cannot miss this achievement; story related.

Chapter 4: The Surprise.
In the middle of attempting Test Chamber 21 the lights will go off and Wheatley will show up and give you a way to escape. The achievement will unlock once you start running away.


Stalemate Associate - 15
Press the button!

You cannot miss this achievement; story related.

Chapter 5: The Escape.
When you plug Wheatley in for a core transfer there will be a stalemate because Wheatley says yes and GLaDOS says no. So you have to press the button for there to be a core transfer. Once you press the button the core transfer will take place. When Wheatley takes GLaDOS place the achievement will unlock.

Wake Up Call - 5
Survive the manual override

You cannot miss this achievement; story related.

Chapter 1: The Courtesy Call.
You will unlock this achievement once Wheatley smashes the wall and you exit the room for the first time.

You Monster - 5
Reunite with GLaDOS

You cannot miss this achievement; story related.

Chapter 1: The Courtesy Call.
Shortly after plugging Wheatley into the main breaker room with all the switches, you will reunite with GLaDOS. The achievement will unlock after your conversation with GLaDOS when she drops you.

Undiscouraged - 10
Complete the first Thermal Discouragement Beam test

You cannot miss this achievement; story related.

Chapter 2: The Cold Boot.
You will unlock this achievement after you complete the first test of chapter 2 which involves using the red laser for the first time.

White Out - 15
Complete the first Conversion Gel test

You cannot miss this achievement; story related.

Chapter 7: The Reunion.
You will encounter conversion gel for the first time in this chapter. Once you complete this area you will unlock the achievement.

Last edited by Venomized; 04-29-2011 at 06:47 AM.
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Old 04-24-2011, 03:35 AM   #4
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Tunnel of Funnel - 15
Master the Excursion Funnel

You cannot miss this achievement; story related.

Chapter 8: The Itch
You will get this achievement once you master the Excursion Funnel which is the blue gravity tunnel. After you complete the area with the Propulsion gel and Excursion funnel you will unlock this achievement. You unlock it once you use the propulsion gel to launch yourself in the excursion funnel.

Dual Pit Experiment - 15
Do the same test twice

You cannot miss this achievement; story related.

Chapter 8: The Itch
Wheatley will force you to do the same test twice. It is the one where you have to press the button for the cube to drop on the switch. You will unlock this achievement when you complete it a second time.

Tater Tote - 15
Carry science forward

You cannot miss this achievement; story related.

Chapter 6: The Fall
You will get this achievement when you meet up with GLaDOS again in her Potato form and save her from the bird.

Vertically Unchallenged - 15
Master the Repulsion Gel

You cannot miss this achievement; story related.

Chapter 6: The Fall
You will encounter repulsion gel for the first time in this chapter. After completing the areas with replusion gel you will unlock this achievement.

Stranger Than Friction - 15
Master the Propulsion Gel

You cannot miss this achievement; story related.

Chapter 7: The Reunion
You will encounter propulsion gel for the first time in this chapter. After completing the areas with proplusion gel you will unlock this achievement.

Professor Portal - 75
After completing co-op, complete Calibration Course online with a friend who hasn’t played before

First you must complete Co-op. So you have to beat all 5 courses with a friend offline or online. After you have done that, you must complete Calibration Course with another friend online who has not played Co-op yet. It is fine if they have played Single Player, they just can't have played Co-op. You can choose Calibration Course in the Hub by pressing start. Calibration Course is the Intro and Training Course for Co-op. If you want more information click HERE.

Air Show - 20
Perform 2 aerial gestures before touching the ground in co-op

There are numerous ways to do this. You can do this with the Excursion Tunnel which is by far the easiest. You just sit in the blue gravitational tunnel and do 2 aerial gestures. Or you can lay a portal directly below you and one right above you and keep falling through them and do 2 aerial gestures while your falling. You can also lay two portals on the ground and jump into one from a decent height and just go back and fourth between them. To do an aerial gesture press


Portal Conservation Society - 20
Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements

Course 3: Hard-Light Surfaces Chamber 3

This achievement requires perfection. You can only use a total of 5 portals. Have one person only use the portals. You will have to lay 3 portals in the first room. Follow the directions of what portals to use so you don't make a mistake. The first portal () will be place against the wall to the left in the beginning of the course. If you walk up to the edge and look straight, The second portal () you want to place will be on the left wall out in the distance. You will see two rectangles where you can place your portals on. You will want to place your second portal on the farther one, right in the middle so it lines up with where the ball will drop out of.

Once you have those two portals placed, have the other player walk slowly through the portal so he is halfway through each one. This player will now want to fall on the Hard-Light Bridge below him. He can die as many times as he wants. When he has done that, the other player will want to walk through his portal so he is halfway through as well. He will now was to place his third portal () on the wall where the Hard-Light Bridge is touching. If done correctly you will now be standing on the Hard-Light Bridge. Have the person below who is near the button press the button. The person above will catch the ball and but it in the spot where the ball goes. Make sure you don't walk through the door with the shield until your partner gets there.

In the next area you will only have 2 portal placements left. The person who is placing the portals, walk towards the Aerial Faith Plate. Now line yourself up with it. Go as far as you can to the right (against the wall) and as close as you can against the water without falling in. Now look straight up and you will see a long rectangle you can place portals on and within that long rectangle are a bunch of rectangle squares. Place a portal () on the second square to the right, right in the middle. Now place your other portal () on the wall the Hard-Light Bridge is touching. Now you will have the Bridge on an angle straight in front of the Aerial faith plate. This next part applies to both people, but the person with the portal placements has to do this first try. The other player can attempt this as much as he wants.

Line yourself straight with the Aerial Faith Plate. If you look down you will see a line you can line yourself up with. Now do a 90 degree turn to the right. Now you want to move to the left towards the Aerial Faith plate. Right when you touch the Aerial Faith Plate hold forward and you will be launched towards the angled Hard-Light Bridge and bounce towards the door. The achievement will unlock once both people have done this.



Empty Gesture - 25
Drop your co-op partner in goo while they are gesturing by removing the bridge under them

Have your partner stand on a Hard-light Bridge that is controlled from your portal that is above water. Tell your partner to do a gesture and when he is in the middle of his gesture shoot a portal somewhere else so that he falls to his death. Achievement unlocked. The first time you encounter hard-light bridges is in Course 3: Hard-Light Surfaces. The first time you can go for this achievement is in Chamber 1.


Last edited by Venomized; 04-25-2011 at 07:49 PM.
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Old 04-24-2011, 03:35 AM   #5
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Party of Three - 25
Find the hidden companion cube in co-op test chamber

Course 4: Excursion Funnels Chamber 9.

Note: Going for this achievement means certain death

The Companion Cube is right before the end of the Chamber. Continue playing the chamber normally until you have to use the Hard-Light Bridge to knock the turrets off balance so you can make your way across safely. On the opposite side of where you would lay the portal to do that is a tunnel that goes to nowhere. You will want to lay your Hard-Light Bridge close enough so that it will continue down that tunnel. It would be best to do this while you are in the Excursion Funnel against the wall and you can't move. Now once you have your Hard-Light Bridge placed properly have the other person shoot their Excursion Funnel below so you fall into the Excursion Funnel and glide your war to the Hard-Light Bridge. Now you will be pinned against the Hard-Light Bridge. Have the person with the Excursion Funnel shoot their portal right to the left where the Hard Light Bridge portal is. You will no go down the tunnel and if you look at the wall to your left (facing the direction you're going) you will see the wall open up and reveal the Companion Cube and the achievement will unlock.



Narbacular Drop - 25
Place a portal under your co-op partner while they are gesturing

This can be done pretty much anywhere. Have your friend stand over a surface where you can shoot a portal. Now shoot a portal somewhere else. Have your friend gesture and then shoot a portal below them while they are gesturing and achievement unlocked.


Asking for Trouble - 10
Taunt GLaDOS in front of a camera in each of the five co-op courses

You must taunt GLaDOS at least once in each of the five co-op course. This means you only need to do it a total of 5 times. You do not need to do it for every chamber, only every course. You can do any gesture you want so wave, dance, or taunt her. You will know that it counts because you will see yourself through the camera's feedback.


Rock Portal Scissors - 20
Win 3 co-op games of rock-paper-scissors in a row

You must win 3 games or rock-paper-scissors in a row in co-op. Only one person needs to have the gesture for this and both people can get the achievement. This achievement is purely based on luck of the draw. There is no way to choose what you want. You just have to keep playing until you win 3 in a row. If you lose your streak resets. If you tie your streak stays the same.


Friends List With Benefits - 50
While playing co-op, hug 3 different people on your friends list

You have to hug 3 different people that are on your friends list. You can use the achievement trading thread of play with your actualy friends. Another alternative is to search for randoms and add them as a friend. Then quit back to the main menu and then start up a game again with your new friend. If you don't do that it will still count them as a stranger. You first unlock Hug at the end of Course 3: Hard-Light Surfaces Chamber 8.

Four Ring Circus - 25
Enter 4 different portals without touching the ground in co-op

The easiest way to do this is to have 2 portals from one player on the ground (preferably close to each other). You will then want the player who has the portals down to jump into one of the portals from a decent height. This way the player will keep going through the portals back and forth. The other play will shoot his own two portals in the exact same spot where the other two portals were. Make sure you wait until he just exits one so you have more time. Once the player goes through both portals again he will get the achievement. A good spot to do this is Course 3: Hard-Light Surfaces Chamber 5. Another good spot to do this is Course 5: Mobility Gels Chamber 4.


Triple Crown - 15
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each

You have to complete a total of 3 co-op chambers in Course 2: Mass and Velocity in under 60 seconds each. This does NOT have to be in a row or in 1 playthrough. You can do 2 Chambers and leave that course and come back and do another Chamber later. They just all have to be different Chambers.

Chamber 1, 2, and 3 are the easiest. Just learn how to do each of them and have your partner and you remember your roles.

Still Alive - 15
Complete Course 4 with neither you nor your co-op partner dying

Course 4: Excursion Funnels Chambers 1-9.

This achievement is easier than it sounds. You just have to know how to do each chamber and you should be fine. Once you know how to complete each chamber without problems it should be easy. If you can't find a good team mate you can always do this split-screen and it is pretty easy in split-screen. There is only 1-2 parts that are a bit hard. Take your time and don't fool around. This also has to be done in one playthrough. You have to start on Chamber 1 and complete all 9 Chambers in a row without dying.

Part 1:


Part 2:


Can't Touch This - 10
Dance in front of a turret blocked by a hard light bridge in co-op

You need to be in the shooting range of a turret, but have a Hard-Light Bridge blocking the turret from shooting you. Then you have to dance (you can perform any gesture) and the achievement will unlock. The first time you can do this is Course 3: Hard-Light Surfaces Chamber 6. It's right at the beginning. In the beginning of Course 4: Excursion Funnels Chamber 9 you can also do this.


Last edited by Venomized; 04-25-2011 at 10:49 PM.
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Old 04-24-2011, 03:36 AM   #6
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Smash TV - 75
Break 11 test chamber monitors

Chapter 8: The Itch

You must smash 11 Test Chamber Monitors (there are only 11 that you can). There are multiple ways to smash the monitors. The ways to smash monitors are: flying into them yourself, using a cube to fly into them, using a turret to shoot them, and using the red laser to burn them.

Test Chamber 1: 1 Monitor
Test Chamber 2: 1 Monitor
Test Chamber 3: 1 Monitor
Test Chamber 4: 1 Monitor
Test Chamber 5: 2 Monitors
Test Chamber 6: 1 Monitor
Test Chamber 11: 1 Monitor
Test Chamber 12: 1 Monitor
Test Chamber 15: 1 Monitor
Test Chamber 16: 1 Monitor



High Five - 5
Celebrate your cooperative calibration success

You unlock this achievement when you complete the Calibration Course. The Calibration Course is an Introduction Course to Co-op.


Team Building - 10
Complete all test chambers in the Team Building co-op course

You must complete Course 1: Team Building which has a total of 6 Chambers.

Door Prize - 20
Examine all the vitrified test chamber doors

Chapter 6: The Fall

There are 6 doors in total on this chapter that you have to examine. They are in sets of 3 so 2 sets in total. The first set is when you go up the elevator/lift with all the stairs surrounding it. In the distance at the top of the lift is a place you can shoot your portal. Go up there and press X on each intercom.

The next 3 are in near the area where you find GLaDOS as a potato and save her from a bird in the control room which unlocks the Tater Tote Achievement. You can find these 3 doors before or after doing this. Above the Control room is another room. Shoot your portal on the wall near the catwalk that leads to the room. Go up there and enter the room. There is a secret door in the corner of the room. When you enter the room it is in the corner straight ahead to the left. Enter the door and continue down the hallway. There are 3 doors you have to examine. After you examine the last one the achievement will unlock.


Portrait of a Lady - 10
Find a hidden portrait

Chapter 7: The Reunion.

You will encounter the propulsion gel for the first time in this chapter. After you complete that area by launching yourself off a ramp you will go through a door. You will then be on a catwalk. There is a gate to your left that is locked. Shoot your portal behind the gate on the empty wall and another portal on the wall ahead of you. Enter the room and stay in there until GLaDOS talks. The achievement will then unlock. If nothing happens after a while leave and re-enter the room.


You Made Your Point - 10
Refuse to solve the first test in Chapter 8

Chapter 8; The Itch

You will come to a test chamber room with a button where Wheatley will tell you to do the test. Stand beside the button and do NOT press it. Wait 30-60 seconds and the achievement should unlock around when Wheatley say: Go on.


You Saved Science - 100
Complete all test chambers in all courses of co-op

You must complete all 5 courses in co-op.

Course 1: Team Building: 6 Chambers
Course 2: Mass and Velocity: 8 Chambers
Course 3: Hard-Light Surfaces: 8 Chambers
Course 4: Excursion Funnels: 9 Chambers
Course 5: Mobility Gels: 8 Chambers

Iron Grip - 20
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course

Course 2: Mass and Velocity Chamber 6

There are 2 areas in this chamber. The first area with the first cube does not matter because that cube can't be loss (unless you press the button twice). The second area the cube can fall in the water and this is the area where you have to time it out right.

One person is going to stay by the buttons and the other person is going to take the Aerial Faith Plate to the other side. When that person is on the other side, place 2 portals on the platforms behind the team mate standing by the button. Now the person on the opposite side of the button is going to want to take the Aerial Faith Plate. When he is halfway to the next Aerial Faith Plate (the one that is surrounded by water) the other person wants to hit the button. If times correctly you should have a head on collision with the cube and automatically grabbing it. Now you want to go back to the other side with the cube and place it on the switch. Once you have done the achievement should unlock.


Gesticul-8 - 15
Perform all 8 gestures of your own volition in co-op

You have to perform all 8 gestures. You will unlock your last gesture in Course 4: Excursion Funnels. Just perform each gesture once throughout co-op at anytime and the achievement will unlock. When the gestured is performed automatically after unlocking it, that does not count towards the achievement.

Confidence Building - 10
Complete all test chambers in the Mass and Velocity co-op course

You must complete Course 2: Mass and Velocity which has a total of 8 Chambers.

Bridge Building - 15
Complete all test chambers in the Hard-Light Surfaces co-op course

You must complete Course 3: Hard-Light Surfaces which has a total of 8 Chambers.

Obstacle Building - 15
Complete all test chambers in the Excursion Funnels co-op course

You must complete Course 4: Excursion Funnel which has a total of 9 Chambers.

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Old 04-24-2011, 03:36 AM   #7
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Old 04-24-2011, 03:37 AM   #8
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Old 04-24-2011, 04:14 AM   #9
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Haven't read the whole thing yet, but 1 suggestion I think you should do is put all the achievements in order, kind of like the other guide. In order I mean list all the achievements by chapter, so like list all chapter 1 achievements then 2, ect. And split up co-op achievements from single player. Sorry if you had already planned to do this, just making a few suggestions.
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Old 04-24-2011, 04:33 AM   #10
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Ahh that is why I made another thread with video and written explanations with all missable achievement in order of appearance. I have the guide like this because when I submit it I have to submit it like this.
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Old 04-24-2011, 05:23 AM   #11
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Wouldn't it also make it easier to provide the videos here too? Instead of separating them into a different thread?
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Old 04-24-2011, 05:36 AM   #12
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I am still contemplating about that. If I do, I am going to wait until I get all the videos done. I'm in no rush.


But it makes it easier to have them in a separate thread in my opinion. Or at least what I am doing with it.
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Old 04-24-2011, 06:14 AM   #13
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Quote:
Originally Posted by Venomized View Post
Estimated achievement difficulty: 5/10 (Depends on skill)
-Glitchy achievements: Friends List With Benefits, Obstacle Building, Bridge Building, Confidence Building, & Team Building
All the thing I would change are all bolded. Difficulty does depend on a persons skill. If they are not a puzzle person then this game will be a bit tougher. If at all anything I would go with a 5 and not a 4. Also on the glitchy achievements, Obstacle Building, Bridge Building, Confidence Building, & Team Building you don't get untill you return to the hub after you beat the course. I found this out when someone left during the loading screen after beating course three and it didn't register the achievement till I went back into co-op with someone else and went into the hub. Also friends List with benefits me and a few others didn't get the achievements untill 4 or 5 people on our friends list where hugged.
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Old 04-24-2011, 06:21 AM   #14
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You could (you might've already done this - haven't read the whole thing yet) link the video/missible achievements thread from here.

EDIT: haha, nevermind. You already did in the beginning. Don't know how I missed it.

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Old 04-24-2011, 06:57 AM   #15
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Here's a video for the SmashTV achievement

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Old 04-24-2011, 07:37 AM   #16
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All the thing I would change are all bolded. Difficulty does depend on a persons skill. If they are not a puzzle person then this game will be a bit tougher. If at all anything I would go with a 5 and not a 4. Also on the glitchy achievements, Obstacle Building, Bridge Building, Confidence Building, & Team Building you don't get untill you return to the hub after you beat the course. I found this out when someone left during the loading screen after beating course three and it didn't register the achievement till I went back into co-op with someone else and went into the hub. Also friends List with benefits me and a few others didn't get the achievements untill 4 or 5 people on our friends list where hugged.
Thanks I will take that into consideration when I edit my guide later. Though I dont think the achievements you listed count as glitchy except maybe the friends with benefits. But you still get the achievement in the end.

But I can't edit my guide right now because my computer is really slow since im uploading more videos. So I will do that first thing tomorrow! or maybe second thing. or third thing >.>
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Old 04-24-2011, 07:52 AM   #17
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Ahh that is why I made another thread with video and written explanations with all missable achievement in order of appearance. I have the guide like this because when I submit it I have to submit it like this.
When you're submitting a guide you have to use the Submit forum, and the achievements have to be in order that you have them in, yes. But if you want your guide to be easier to read for people that are going to use it in this forum then wouldn't it be better to have them organized? Unless I'm completely wrong about the guide submission.
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Old 04-24-2011, 12:20 PM   #18
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Old 04-24-2011, 01:33 PM   #19
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Sorry, but dont we already have a compleated guide here ?:
http://www.xbox360achievements.org/f...d.php?t=306082
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Old 04-24-2011, 10:21 PM   #20
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Sorry, but dont we already have a compleated guide here ?:
http://www.xbox360achievements.org/f...d.php?t=306082
Sorry but you're allowed to have as many guides up as you want. Doesn't matter if one is posted first or if one is completed. Cheers!

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Old 04-24-2011, 10:47 PM   #21
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Instead of complaining about the way you have your guide I will take the time to say "Thank You" composing a guide isnt easy. I appreciate the time you took to do this for me and for the rest of the commumity.

To people asking to organize this you can use the EDIT > Find On This Page!
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Old 04-24-2011, 11:02 PM   #22
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Instead of complaining about the way you have your guide I will take the time to say "Thank You" composing a guide isnt easy. I appreciate the time you took to do this for me and for the rest of the commumity.

To people asking to organize this you can use the EDIT > Find On This Page!
Thanks you I appreciate that. It does take a while to make a guide. And I have actually put a lot of effort into this guide specifically because I made a video for each missable achievement and made another thread with all achievements in order.

I dont think they understand that I am writing my achievement guide from the point of view from someone who is reading it up on the main site. Because they won't be able to see the achievements in order. That is why I made a separate thread and will link it to this guide.
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Old 04-25-2011, 12:19 AM   #23
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Thanks you I appreciate that. It does take a while to make a guide. And I have actually put a lot of effort into this guide specifically because I made a video for each missable achievement and made another thread with all achievements in order.

I dont think they understand that I am writing my achievement guide from the point of view from someone who is reading it up on the main site. Because they won't be able to see the achievements in order. That is why I made a separate thread and will link it to this guide.
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  • Constructive Criticism is always welcome
  • Please keep your posts clean.
  • Any help is greatly appreciated.
  • Post your thoughts on where you would like to see more info added.
If you don't want help or not good at taking criticism from people just making suggestions in a nice manner, then why say what I quoted. Its not complaining, I appreciate the effort you put into the guide, its just ways you can improve your guide I think that people would find useful when coming to this thread.

I don't know how the whole submitting a guide works, but from what I've read it looks like you make a thread in the Submit forum when the achievements have to be in order the way they are on the achievement page, so in this thread you can have it a way where people can follow it easily without happening to look all around for an achievement. Again its Constructive Criticism, not hate or complaining, it is still up to you what to do, I just think even though your achievement are more detail then the other guide its not as clean and straight forward.
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Old 04-25-2011, 01:19 AM   #24
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Originally Posted by Chaosx721 View Post
If you don't want help or not good at taking criticism from people just making suggestions in a nice manner, then why say what I quoted. Its not complaining, I appreciate the effort you put into the guide, its just ways you can improve your guide I think that people would find useful when coming to this thread.

I don't know how the whole submitting a guide works, but from what I've read it looks like you make a thread in the Submit forum when the achievements have to be in order the way they are on the achievement page, so in this thread you can have it a way where people can follow it easily without happening to look all around for an achievement. Again its Constructive Criticism, not hate or complaining, it is still up to you what to do, I just think even though your achievement are more detail then the other guide its not as clean and straight forward.
I dont understand what you are talking about. I appreciate help and can take criticism whether it is constructive or not. I never hated or said anything rude to you or anyone as far as I'm concerned. My guide is very clean, but yes it is not straight forward in the sense of having the achievements ordered in the order you obtain them. And the reason being is because I am writing it from the point of view from someone who sees it at the main site and not here on the forums. Because on the main site the achievements will be listed like this. And I appreciate your advice earlier on, but I already have it layed out nicely in another post which I linked in the roadmap. So its best of both worlds in my opinion. I have it layed out in the format where I have to submit it, but I also have it layed out in the order you can obtain them in another thread. Have you not seen my other thread?



Edit:

Here I added something right before the guide begins for people who don't read the Roadmap.

Quote:
Note: If you skipped the Roadmap and did not read it, then read this. If you don't want to miss any achievements click HERE for a thread with video and written explanations of all missable achievements in the order you can obtain them.
This should make it easy for people who want the achievements in order.

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Old 04-25-2011, 03:16 AM   #25
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Old 04-25-2011, 03:21 AM   #26
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I dont understand what you are talking about. I appreciate help and can take criticism whether it is constructive or not. I never hated or said anything rude to you or anyone as far as I'm concerned. My guide is very clean, but yes it is not straight forward in the sense of having the achievements ordered in the order you obtain them. And the reason being is because I am writing it from the point of view from someone who sees it at the main site and not here on the forums. Because on the main site the achievements will be listed like this. And I appreciate your advice earlier on, but I already have it layed out nicely in another post which I linked in the roadmap. So its best of both worlds in my opinion. I have it layed out in the format where I have to submit it, but I also have it layed out in the order you can obtain them in another thread. Have you not seen my other thread?



Edit:

Here I added something right before the guide begins for people who don't read the Roadmap.



This should make it easy for people who want the achievements in order.
I guess I did miss the other thread. Again not hating or trying to be an ass, I guess my response was more towards L0 MANE who said we were complaining and not appreciating your time. Sorry for missing the other thread >_<
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Old 04-25-2011, 03:43 AM   #27
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I guess I did miss the other thread. Again not hating or trying to be an ass, I guess my response was more towards L0 MANE who said we were complaining and not appreciating your time. Sorry for missing the other thread >_<
Hey I don't mind one bit! I completely understand where you're coming from! Reading the achievements in the order they are suppose to be listed is a complete pain in the ass! You were just trying to inform me of a better way to help everyone else. The thought that counts!
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Old 04-25-2011, 03:44 AM   #28
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All of the gestures unlock naturally while playing co-op. There is no trick to Gesticul-8
I know. But do you know exactly when the last one unlocks? I know it is sometime in course 4. But not sure when.
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Old 04-25-2011, 08:00 AM   #29
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Just skimmed through it and looks like a good effort. One thing to suggest, if I may, try split step 2 of your Roadmap into multiple paragraphs. Not a big deal at all but it does seem a bit wall-o-texty atm

I shall have a more thorough read of it later.
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Old 04-25-2011, 08:09 AM   #30
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Yes. Good Idea. Paragraphs are always nice =p

Thanks!

Edit: There done! What do you think?
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