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Old 06-13-2011, 06:42 PM   #1
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Collectable Guide (WIP)



Guide is now 99% COMPLETE!

UPDATE: CHAPTER 1-3 PICTURES ARE ADDED!

IMPORTANT NOTICE!
The camera i have been using to take photos has broken. When I am able to get another one i will continue with pictures. Sorry for any inconvenience.



COPYRIGHT/RIGHTS OF USE:
This guide may not be used without written permission by either the author or website admins. This guide has been put together for x360a and should not be used without permission.



NOTE: Teeth will not be listed as the are not a collectable, but a currency spent to upgrade your weapons in the in game weapons menu.

NOTE: Memories are broken up into a few different types and can be identified by their icon in game.

NOTE: If you have missed any collectables you can simply use the chapter replay AFTER completing that chapter for the first time.

CAUTION!: If you reload a chapter to collect something missed previously you have to make it to the next checkpoint for it to be saved!


Memories will be listed by their specific type. The first number beside them is which one they are during during the chapter (and the bracket will be the overall count for the chapter).
The exception to this rule is the Liddell Memories. Their first number will be the total number (but the bracket rule will stay the same).



COLOR LEGEND

Memories (94)
Liddel Memories (34)
Snouts Peppered (59)
Bottles (83)
Radula Rooms (16)
Rose Paint Jars (16)
Peaches (14)
Weapons
Shrink Sense Decal


SPECIAL THANKS

First and foremost the community of x360 for all of its support during the guide creation process! Also to all of the community members who took the time to help find the items I missed on my first play.


HAPPY HUNTING AND TRY TO ENJOY YOUR STAY IN WONDERLAND.

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My game list!

GUIDES:
Alice: Madness Returns (Ach, Col)
Arcania Gothic 4 Recipies
Armored Core: For Answer Complete Guide
Castlevania Lords of Shadow Collectables
Dark Souls Achievement Guide
Dragon Age II Supplier
FF13-2 Fragment Guide
L.A. Noire Cases

Last edited by II OE II; 07-07-2011 at 09:33 PM.
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Old 06-13-2011, 06:43 PM   #2
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CHAPTER 1
HATTER'S DOMAIN

Snouts: 14
Memories: 26
Bottles: 19


HOUNDSDITCH HOME
After the opening scene you wake up in the orphanage with a doctor who is trying to help you forget about Wonderland.

You can inspect a cache of abandoned toys underneath the stairs and a newspaper on a table down the hallway. Following the hallway take a left into Alice's room and inspect the framed photo next to the bed. In the living room you can inspect the photo of the doctor above the fireplace. Leave since things are done here.

Outside follow the street left until you notice a white cat jump out and walk away. Follow it through the market. While following through the alleyway you can take a left and inspect a pile of bones on a table. You will lose track of the cat and meet up with Nurse Witless.

After a cut-scene you will appear on a rooftop. There is a bird coop nearby if you feel the need to inspect it. Talk to the nurse and she will begin your adventure into Wonderland.

THE VALE OF TEARS
After you arrive in Wonderland, you will meet up with the Cheshire cat.
Liddell 1 (1/26) Follow up the path after speaking with the cat and it will be in front of you.

Liddell 2 (2/26) After jumping across the domino platforms and falling to a lower ledge, it will be in front of you.

Liddell 3 (3/26) After using the mushroom, the memory will be located behind the next mushroom.

Dr. Wilson 1 (4/26) Opposite from the giant bottle pouring purple liquid
Shrink yourself and enter the tunnel to come out the other side. Use the mushroom to go up one level and shrink yourself again to go through the tunnel on your left. Follow the path until you come into a room.
Liddell 4 (5/26) Behind the rock to the left of the blue mushroom
Use the mushroom and you will appear at the top of a slide.

NOTE: You can push the left stick down to slow yourself and make it easier to collect the teeth and hit shells.

After the slide section you will come across a set of bones.

The Vorpal Blade


SLUG WITH A SHELL
Dr. Wilson 2 (6/26) in the river of blood to the left of the bones
After going underneath the tree you will come into a clearing and meet Insidious Ruin. After defeating them go through the newly opened path.
Bumby 1 (7/26) On your right after you pass underneath the tree

Use the mushroom and follow the path. On the third platform use the mushroom and land on the upper area to your right.
Bottle 1: Follow this upper area to the right
Jump the big gap.
Bottle 2: On the left after you land
Enter the kitchen looking area and chat with the lady there.
Pepper Grinder
Exit the kitchen.
Snout 1: After your bolterfly encounter it will be at the end of the top section. Simply manually aim at the snout and fire away.
Return to the kitchen and leave through the small door after opening the basket.
Snout 2: Between the platforms
Bottle 3: Find the hidden pathway along the lower area to the right of the waterfall (shrink yourself to notice the false rock!)
Use the mushroom to get back up, then jump across the domino platforms to the next section
Snout 3: above 3 shells in the second section
Jump across to the third area
Nanny 1 (8/26) In front of the snow globe on the third platform
After following the path and meeting the slithering ruin, you will notice a lone platform on the left, jump to it and a mushroom will appear to land on. Use it to reach the higher platform. Shrink yourself through the tunnel.
Bottle 4: at the end of the tunnel
Return and continue along. You will come across some lava geysers. Follow the path, but instead of continuing on, turn to the right and jump across to the next platforms.
Bumby 2 (9/26) on the high platform in the lava geyser section
Return to the path and continue on your way. Use the mushroom beside the tree before leaving
Bottle 5: Between two shells on the landing
Follow the path and go through the railway tunnel.

Last edited by II OE II; 06-20-2011 at 02:33 AM.
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Old 06-13-2011, 06:43 PM   #3
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THE CROCKERY
Follow the path until you come across a large gap. You will need to use shrink to see the walkway. But first, there is a hidden tunnel on your right behind a false rock.
Bottle 6: at the end of the tunnel
Return and go across the walkway (don't forget to use shrink to see it!)
Pris 1 (10/26) In front of you after passing the hidden walkway
Follow the path and you will see a great city of gears in the distance.
Snout 4: On the left as you enter this area.
After peppering the snout, use the mushroom to gain access to the higher platform and open up the basket for a nice suprise! After, head back and go to the right to call the cable car with the horn.

HATTER'S GATE
Liddell 5 (11/26) After using the first steam vent turn to the left

Use up the first vent and then jump to the platform in front of you. Turn right and use shrink to spot invisible platforms. Jump across them until you reach a visible landing.
Snout 5: Hidden in the wall

Hop the vent to the next landing.
Bottle 7: Beside you on the landing

Return up the first vent and follow platforms until you reach the inside of the castle. Instead of using the lever on the right, follow the left path to find another tunnel.
Bottle 8: Inside the tunnel

Return and pull the lever. Jump across and leave through the hole in the wall on the right. You can shrink yourself underneath the door if you want to get some more teeth before leaving.

Follow the platform and vents further until you reach a section where you have to fight some shielded enemies. After this section, float across to the next platform with the big gear in front, turn around and use shrink to notice some invisible platforms. Use them and enter the hole in the wall
.
Snout 6: Up high on your right as you enter the wall.
Liddell 6 (12/26) to the left of the snout

Leave and continue along your way. At the next valve, jump across and down to the big hole. Follow this room to the end.
Liddell 7 (13/26) between two big teapots at the end of the room

Return to the valve, turn it and use the new vents and platforms.
Before entering the hole, turn around and pepper the snout!
Snout 7: on the face of the platform behind you.

Use the new vent to reach the upper area.
Bottle 9: on the upper platform

Jump down and enter the wall. As you enter, there is another tunnel hidden behind a false gear.
Pris 2 (14/26) At the end of the tunnel

Return and follow the path until you make a long jump. After the jump turn around for another snout!
Snout 8: below you as you jump across the gap

Use the vent to reach a high platform with another tunnel
Dr. Wilson 3 (15/26) At the end of the tunnel

Return and follow the path to the door.

ALWAYS ELEVENSES
Enter to meet a new enemy. Eyepot. Hit the enemy with your pepper grinder until it becomes stunned. Run up and slash at it. Repeat until defeated.

Follow the path until you come across a partially open door on your right with red light. Go underneath and follow this path to a room. It has invisible platforms. Use shrink to locate them and make your way to the top.

Bottle 10: Top platform

Return and hop up the ledge to get to the valve. Use it and go through the opened door. Another slide section brings you to a rusty room with a rabbit in the center.
Clockwork Bomb
Bomb your way to the Lost and Found area. Follow the lower path to the left to find a tunnel
Liddell 8 (16/26) at the end of tunnel

Return and use the gears to make your way up to the glowing door.
Alice (17/26) automatically obtained after using the door

After a cut-scene you will gain the Hysteria ability. Use it here if you would like to, either way defeat your opponents and move on.
Shoot the switch and jump across to the other side. Enter the large room and find the Mad Hatter.

ABOUT FACE
He will complain about being tea less and you need to collect limbs for him. Bomb the weak wall to the right of the Hatter.
Bottle 11: to right of pressure pad

Next bomb the weak wall on the left. Now, go back to the right side, and place your bomb on the pressure pad and run to the other side for the platform. Grab the umbrella in front of you.
Umbrella
Meet Menacing Ruin. Defeat it by either reflecting the fireballs back at it, getting up close and slashing the faces, or spamming your pepper grinder from a safe distance.
Snout 9: On the left side of the platform look behind it after defeating the Menacing Ruin

Dr. Wilson 4 (18/26) From the right side of the platform jump across the gap to it

Use your grinder on the right switch, jump across and enter the tea cart.
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GUIDES:
Alice: Madness Returns (Ach, Col)
Arcania Gothic 4 Recipies
Armored Core: For Answer Complete Guide
Castlevania Lords of Shadow Collectables
Dark Souls Achievement Guide
Dragon Age II Supplier
FF13-2 Fragment Guide
L.A. Noire Cases

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Old 06-13-2011, 06:44 PM   #4
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SMELLING AND REGURGITATING
After you enter the area, follow the path until you find a room filled with molten metal. Shoot the switch and then jump across from platform to platform negotiating between falls of molten metal. The next room has you fight 2 eyepots. After defeating them you can access the ledges on either side of the room.
Bottle 12: Left platform after defeating the eyepots

Liddell 9 (19/26) Right platform after defeating the eyepots

At the edge of the large landing (where you fought the eyepots) go to the end, jump down, then turn around and jump to the next landing. Use the tunnel to reach the switch needed.

Follow the platforms back up and towards the opened door. The next room requires you to fight some more eyepots, and turn a valve. Watch out for the falling molten metal on a few ledges. After turning the valve drop to the bottom floor.

Underneath the beginning platform you will find a hive. Destroy it.

Snout 10: Underneath the beginning platform

Bottle 13: Appears after peppering snout

Jump up to the second section and use shrink to locate a false gear and tunnel.
Nanny 2 (20/26) at the end of the tunnel

Continue further along to find a snout.
Snout 11: At end of room

Return to the main room about as you are to leave, use the pot to jump across and get another memory.
Liddell 10 (21/26) on high pot

Leave this area through the frozen tunnel. The next room will be very high, you need to shoot the switches and use the current from the vents to reach the top. After crossing the second vent, bomb the weak wall to discover a tunnel.
Snout 12: At the end of the tunnel look left through the hole

Return and shoot the next switch, and ride the current to the next landing. Shrink under the pipes and shoot the switch on the left on the center column. Shrink back under the pipe and use the vents again.

Reach the top, and place a bomb on the pressure pad. Exit the open door. Turn the valve to make more vents appear and use them to reach the next landing. After defeating the enemies on the landing, follow it back to the right.
Bottle 14: Outer landing

Return and follow the path across the gap and into the wall.

In this next room you need to jump between platforms while avoiding a moving cauldron the pours molten metal. At the end of the moving pot section, turn to the right, shoot the switch and cross more hazardous areas. After this, turn the valve to cool the room. Follow the hallway and bomb the wall.

Drop to the bottom floor and go back to the far end. Turn to the right again and enter the tunnel.
Bottle 15: inside tunnel

Return and shoot the switch, use the vent to reach the next area. Here will be an invisible bridge with molten metal falling from pipes. At the end of the bridge, turn left and drop down.

Defeat the enemies to uncover another switch to shoot. After enabling the switch, you need to cross the molten river on moving sheets of metal. Next use the tunnel and turn the valve. This will cool the rest of the room and make allow access to the switches in the center. Jump to the center area and pull the lever to open the rubbish chute. Go back across and enter the chute.

The next room you will find the Hatter again. Go inside the left wall.
Place another bomb on the plate and run across to the platform. You will be back outside. This time go left to enter the next area.

CRANKING UP & PRESSING DOWN
Follow the path up the stairs and look to the right. Shoot the switch in bursts to lower a platform. Cross it into the next room.
Radcliffe 1 (22/26): Behind some breakable crates when you enter the room

Look high and left when you come to the end of the walkway to find a switch to shoot. Cross the moving platforms into the next room.

This room is a little nasty. As you enter go past the crushing fists to find a pressure plate. Place a bomb on it and jump through the machinery. Cross the rotating gears to another crushing fist. This one can't be stopped, so time your jump and run through. Turn to the right and jump down to the tunnel.
Bottle 16: At end of the tunnel

Jump back up and then bomb the weak wall. Bomb the wall on the right to locate another pressure pad. Place a bomb on it t raise the rotating gears. Quickly cross to the next area.

Shrink under the metal, and run past the crushing hand. Bomb the wall on the left for another pressure pad. Place a bomb on it to raise the gears again, and quickly cross to the next area.


The next room with have crushing palms that you need to cross through. After crossing, use the mushroom on the right. Follow the path to another pad, place a bomb on it and quickly get through the open door.


The next room will be full of crushing hands that you need to negotiate around while fighting off enemies. Once they're defeated a switch to shoot will open up.


After shooting the switch DO NOT LEAVE THE AREA! Go through the metal grate on the right

Bumby 3 (23/26) behind metal grate

Now leave to the next room. Inside you will find the Dodo Miserarium. Jump on the cage to your left and look left.
Snout 13: inside the broken wall on your left

Jump across to the next cage for your bottle.
Bottle 17: on platform

Now go jump on the cages to the right. Shoot the switch to make more cages drop. Cross them and use the vent.

Bomb the wall to reveal a lever and pull it. Cross using the new vent. Turn around and shoot the switch to change the cages. As you cross, don't forget about the memory to the right.

Liddell 11 (24/26) Open cage in Dodo Miserarium

Leave the room and enter the Engine Room. Follow the path past the crushing fists and find a pressure pad. Place a bomb there to raise the gear, then cross.

Pull the lever then return. Follow the path past the crushing hands and jump the gap with the palms.


Here will be a rather nasty fight. 3 hives to destroy, plus some insidious ruins, plus a Menacing Ruin, PLUS an Eyepot!

Be extremely careful because if you die, it will send you all the way back to the end of the previous room (whatever reason that is) and you need to explore the Engine Room again.


After defeating the enemies, shoot the switch up high. It will raise the machinery so you can use the lever. First, bomb the wall to the right of the lever and use the tunnel.
Bottle 18: At end of the tunnel

Return and pull the lever. Ride the cage and follow the path until you reach a lever. Pull it.

Cross the newly opened path to the end and pull the lever. A cut-scene occurs and the Mad Hatter is now pieced back together.

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GUIDES:
Alice: Madness Returns (Ach, Col)
Arcania Gothic 4 Recipies
Armored Core: For Answer Complete Guide
Castlevania Lords of Shadow Collectables
Dark Souls Achievement Guide
Dragon Age II Supplier
FF13-2 Fragment Guide
L.A. Noire Cases

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Old 06-13-2011, 06:44 PM   #5
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ASSEMBLAGE (OR DESTRUCTION)
As you start this area you will be outside on a gear. Jump to the next one and before going on, pepper the snout.
Snout 14: Between second and third platform

This will make a vent appear, use it to gain access to the upper gear.
Liddell 12 (25/26) On upper gear

Enter the inside of this area. Defeat the enemies to open the door to the next room.
Use the tunnel on the left wall.
Liddell 13 (26/26) inside tunnel

Use the mushroom, shrink under the metal wall and follow the path up until you spot a switch across from you.

Shoot it to rotate a gear on the wall so you can shrink through it. Follow this path and jump down in the next area.

Bomb the floor and fall through. Pull the lever to open the door. Shrink through the open area of the wall into a very large room.

A cut-scene occurs and that ends the chapter.

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Old 06-13-2011, 06:45 PM   #6
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CHAPTER 2
DELUDED DEPTHS

Snouts: 15
Memories: 15
Radula Rooms: 4
Bottles: 16



BILLINGSGATE
You wake up in the docks to find that two men have saved you from drowning. Leave them and follow the path through the cold storage warehouse to the Mangled Mermaid.

Enter the pub through the back and upstairs into the first room. Alice will be knocked unconscious.

TUNDRAFUL
As you begin in this frozen landscape, turn around and check the false rocks in the corner. Shrink and go through the tunnel.
Bottle 1: At the end of the tunnel

Follow the path across the gap. Defeat the enemies and a yeti will appear. Break the weak ice on the right side.
Bottle 2: inside weak ice

Follow the path to the mushroom and look right
Snout 1: low on the face of the ice

Follow the path until you reach your next weapon.
Hobby Horse
Defeat the Ice Snarks, hop up to the next area and turn to the right. Destroy the ice shaped like a horse with the hobby horse and go through. Hop across the gap to the tooth and turn around.
Snout 2: opposite gold tooth

Bumby 1 (1/15) inside the weak ice on the upper platform

Return, use the mushroom and destroy the ice. Drop down and fight some more ice snarks.

After defeating them use shrink to the right of the giant frozen fish to spot a hidden tunnel.

Go through the tunnel and use the mushroom. Follow the path and jump up to a ledge.

Nanny 1 (2/15) end of tunnel path

Follow the path to a small cave and break the ice on the left. Inside this room break the ice on the ground
Bottle 3: beneath weak ice

Jump back out and break the ice on the ground opposite of where you are. Jump down into the next room.

Use shrink to locate invisible platforms and hop up to the gold tooth, look across opposite of it.
Snout 3: Across from gold tooth

Use the mushroom at the end.

SLIDING TOWARDS OBLIVION
Another slide section, but this one doesn't have rails on some spots. It doesn't matter which side you take. Hop down and defeat the enemies to move on.

Hop down again and turn around. Break the weak ice.

Bottle 4: inside weak ice

Go into the yellow shell.
Radula Room 1: Here the Cheshire Cat will ask you a few question with multiple choices. Answer one question correctly.
Rose Paint 1: obtained after successfully answering a question

Use the mushroom and continue onward. Jump down and then to the iceberg on the right and turn the corner
Snout 4: to the right up high

Jump across, use the mushroom, and shrink for the tunnel
Pris 1 (3/15) at end of tunnel

Return and cross the icebergs, and use the mushroom. Defeat the enemy and turn to the right.

There are invisible platforms to cross. Follow the path, slide down the iceberg and then use shrink again to locate an invisible boat.

Bottle 5: inside ice cavern

Break the ice nearby and look to your immediate right when you enter this room and up high
Snout 5: inside ice cave second room

get to the small island. Use the mushroom to get back on track. Move towards the ship.

HMS GRYPHON
This section is a ship mini game, launch cannonballs and deploy depth charges to make your way to the end.

NAVAL DISASTER
After you begin this area, turn around and move past the admiral and break the coral on the left and use the tunnel.
Radcliffe 1 (4/15) at end of tunnel

Return and follow past the admiral again. Keep going until you use a geyser to jump across a gap. Go through the coral on the right and shrink for the tunnel.
Bottle 6: at the end of the tunnel

Return and instead of going across the jellyfish to the right, jump out to the clam ahead of you.
Snout 6: to the right of the clam on the rock face

Next, use the geysers and follow the path through the coral to a door.
Alice (5/15) automatically obtained from using the door.

After the cut-scene follow the path until you find the Lost Soul. Defeat him and then follow the invisible platforms on the left. Break the coral on the other side.
Liddell 14 (6/15) On the clam

Return and take the right path. Stand on the pad and shoot the switch. Cross over and go right over the invisible bridge. Keep following the path as it bends around the house and look up.
Snout 7: behind the house up high

Cross back over and follow the path. As you go around the bend, use shrink to locate a tunnel behind some plant life.
Bottle 7: at the end of the tunnel

Return and follow the path.

BARRELBOTTOM
As you enter the town, look to the right of the statue.
Snout 8: right of statue up high

Break the coral to the right of the statue and follow the path to the yellow shell.
Radula Room 2: Can you survive the passage of time? Simply run around the area in circles until you complete the trial.
Red Paint 2: obtained from completing the trial

When you exit the Radula Room, turn to the right. Shrink and enter the tunnel.
Bottle 8: inside tunnel

Return and follow the path back to town. Run to the far side and up the stairs. Break the coral on the ground and hop in. Follow the pathway and use the mushroom.
Liddell 15 (7/15) in front of you after using mushroom

Drop back into town and follow the center path until you can see the Theater in the distance. Take a left before going towards it.
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GUIDES:
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Arcania Gothic 4 Recipies
Armored Core: For Answer Complete Guide
Castlevania Lords of Shadow Collectables
Dark Souls Achievement Guide
Dragon Age II Supplier
FF13-2 Fragment Guide
L.A. Noire Cases

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Old 06-13-2011, 06:45 PM   #7
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Bottle 9: found on clam in left area

Now go towards the theater, but instead of using the regular path, use shrink and go across the invisible bridge to the left.
Snout 9: Behind the building on the left

Dr. Wilson 1 (8/15) Appears after peppering the snout

Follow the path to the next landing. Defeat the lost soul and place a bomb on the pressure pad to the right. Shoot the switch.

Cross the pathway to the theater and talk with the man there. After, search the left side of the room.

Bottle 10: Hidden behind some scaffolding on the left side of the room

Go back outside the room and take the stairs on the left. Instead of going through the set of doors, go right down the hallway and use the tunnel.
Nanny 2 (9/15) at the end of the tunnel

Return and take the darkened stairs on the right. Follow the hallway and come out to fight some Cannon Crabs.

After defeating them, look above where the crab came out and shoot the switch. Hop up the stone heads and use the mushroom.

Look up high on the stone wall for another switch and shoot it. Cross the new stone heads and enter the fish mouth.

INKY VEIL
Speak with the squid man, and play his game of hide and seek. After using the geyser, go to the island on the left side.
Snout 10: on the face of the stone column

Use shrink and follow the invisible bridge to the other side. Smash the bottles until you find the squid.

Climb up the invisible platforms to the wooden landing. Place a bomb on the pressure plate, jump to the invisible platform on the left.

Turn to your right and shoot the switch. Jump across the new path and look to the left for an invisible elevator. Use it to reach an upper platform.

Bottle 11: on upper platform

Follow the path to the next bottle section. Go to the right and use the tunnel. Break open the bottle with him in it then return. On your left will be some invisible platforms.
Bottle 12: On the last platform

Go back through the tunnel again, and hop your way to the next landing.

Place a bomb on the pressure pad, then run out onto the invisible bridge to the left. Turn right and shoot the switch.

Use the jellyfish on the right to reach the next area. When you see the big bottle on your right, turn left.

Bumby 2 (10/15) In the open on the left

The next switch section can be a bit tricky. It requires you to place a bomb on the pressure pad, and then run to another location and shoot the switch.

Do this for all three switches, then use the mushroom and cross over the wooden bridge.

Break open the bottle with our squid in it to finish his hide and seek game. Listen to him talk then enter the fish mouth.

CHORAL CORAL
Enter the open area and speak with the bottle fish. She will want you to clear the pipes to hear the notes. Along the bottom area, move towards the fish head and break the chests.
Bottle 13: Behind the breakable chests

First, go into the doorway with the red flower above it. Defeat the enemies and use your wooden horse to destroy the ruin.

Next, go through the doorway with the blue / gray flower above it. Defeat the enemies and remove the ruin.

Finally, go through the doorway with the yellow flower above it. Again, defeat the enemies and remove the ruin.

Now you need to help her get rhythm back. Its a silly mini game that makes you push a button at a certain time.

If you fail on any note, you must start from the beginning again until you get it perfect.


After the door opens, look to your right.

Snout 11: On the face of the wall to the right of the red flower door

Leave through the open door, and take an immediate right.
Radcliffe 2 (11/15) on the clam in the tunnel

After running up the hill turn to the right and destroy the coral. Destroy the coral again on the right, and climb the invisible platforms to enter the yellow shell.
Radula Room 3: This room will have you play the pirate ship mini game again.
Red Paint 3: obtained from completing the pirate ship mini game

You will return after getting your paint. Now continue through the open mouth on the statue.

Last edited by II OE II; 06-20-2011 at 08:31 PM.
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Old 06-13-2011, 06:46 PM   #8
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OYSTER GARDEN: BEDS AVAILABLE
In this section you simply need to destroy the enemies to save the clams. In the first area, defeat the three crab cannons and hop up the statue heads to the next area. Follow the jelly fish pathway until you come land on the second large one. Turn right and look high.

Snout 12: on rock face up high

Follow the path to the next large jellyfish with the flower on it. Instead of going towards the open statue mouth, look to the left of it for a few invisible platforms and a hidden tunnel.
Radcliffe 3 (12/15) at the end of the tunnel

Return to the large jellyfish and go through the statue mouth to the second area.

Again, defeat the enemies to save the clam. Follow the path until you reach a block puzzle. You need to find 4 pieces.

FIRST PIECE: look behind you to the right and enter the hidden tunnel

SECOND PIECE: just to the left of the tunnel, hop up the ledges


THIRD PIECE: to the left again, use the mushroom to get up high. Instead of using the jellyfish on the right, go left and follow the invisible path to break the coral.

Bumby 3 (13/15) hidden behind coral

Follow the pathway around and get your piece. Look to the right of the statue past the jellyfish.
Snout 13: To the right of the third piece

FOURTH PIECE: Return to the starting area, and follow the wall around until you find a statue to pass through. In this area you have to fight a crab up high on a ledge and a few other enemies.

After defeating them, use the jellyfish to get your last piece. You will be teleported back to the puzzle. You have 24 moves to slide the blocks and complete the image
.


-Top center piece down
-Top right piece over
-Middle right piece up
-Center piece right
-Bottom center piece up
-Bottom right piece left

Run into the fish mouth to leave this area.

LOST SOULS LOCKER
When you start the area will you meet a new enemy. Defeat him and check along the left wall.
Snout 14: Behind tombstone on left

Use the newly opened tunnel.
Dr. Wilson 2 (14/15) at the end of the tunnel

Move on to the next area. Fight another one and you will meet the lost captain. He wants you to free his crew. Simply go through the open gate and choose a door.

RIGHT DOOR: In here it will be a simple fight. After he is defeated a ghostly seahorse will appear. Follow it through the maze of darkness. If you go too far ahead or fall behind, the darkness will damage you. Once at the end, open the chest to release a soul.

LEFT DOOR: This fight will be against the soul and a few floating ruins. Follow the path with the ghostly seahorse again Until you spot a bottle on the left.
Bottle 14: left platform on clam

Follow the path to the end and open the chest

CENTER DOOR: This fight will be a wee bit tricky. It has infinite spawning slithering ruins to deal with. Follow the seahorse again. At the second pressure plate, you will notice a bottle out in the middle of the air. Its on an invisible platform, and you need to go out of your way to get it.
Bottle 15: platform right of invisible landing #2

Follow the path to the end and free the soul.

Now that all three souls are freed, you can move on. Take the first gate, then go left between a stone wall. On the left after crossing through will be a tunnel hidden behind a gravestone. Follow it through and up the invisible platforms to a stone landing.

Liddell 16 (15/15) On stone landing

Next hop off and follow the path left until you come across a mushroom.

BARRELBOTTOM REVISITED
Another slide section awaits, again it doesn't matter which side you take when it splits. At the end of the slide you will meet a Colossal Ruin. Simply use your pepper grinder to destroy its multiple heads, and use the rock pillars for cover if you need to. Destroy the ruin and follow the path. Use shrink to spot a tunnel on the right and follow up the invisible platforms.
Radula Room 4: Kill or be killed. You will have to fight Menacing Ruins and Eyepots.
Red Paint 4: Obtained after completing the trial

Snout 15: between the two wooden supports with the bloody ground (invisible)

Use the new mushroom to jump up and collect a bottle
Bottle 16: use mushroom

Continue through the bloody area up the ramp and through the doors into the theater. Run down the hallway to the entrance and go in to see the performance. A cut-scene happens and ends the chapter.
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FF13-2 Fragment Guide
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Old 06-13-2011, 06:46 PM   #9
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CHAPTER 3
ORIENTAL GROVE


Snouts: 11
Memories: 19

Radula Rooms: 4

Bottles: 18


THREADNEEDLE STREET
You find yourself being taken away from the fire with Nanny in a wagon and find yourself in the streets.

Follow them until you come across Mr. Radclff's house. Upstairs enter his office.


VALE OF DOOM
Exit out the back door downstairs into the snowy streets. Follow along until you come across the Infernal Train.
Defeat the enemies, destroy the ruin, then use the hookah pipe.

Follow up until you find the first smoke vent. Instead of progressing look to the right.

Bottle 1: On upper gear

Continue along to the next pipe and use it. Follow the path until you come across a stable landing with a gear on the wall.
Bottle 2: On landing

Follow to the next stable landing and use the doorway on the left.
Bottle 3: inside left section

Take the right path and collect your final weapon.
Teapot Cannon
Defeat the enemies and destroy the ruin to progress. Take the upper path and use another hookah pipe. Go back down the ramp and destroy the ruin along the right wall.
Radcliffe 1 (1/19) Inside ruin wall

Go up the landing and use the pipe. Hop platform and vent to the next landing. Dispatch the enemies and continue along to the next pipe.

USE YOUR TEAPOT CANNON TO FREE THE PIPE!

Now backtrack, hop to the lower ledge and look high and right.

Snout 1: up high across from platform

Jump up the elevator to the next level and go left. Destroy the ruin and use the tunnel. Cross the stone and invisible platforms to the yellow shell
Radula Room 1: Cheshire Cat will ask some more questions. Answer one correctly.
Rose Paint 1: obtained from completing the trial

Return to the hookah pipe and use it. Hop up to the next landing and defeat the enemies.

Instead of destroying the ruin with your teapot cannon, go behind the tree.

Bottle 4: Behind tree on lower landing

Now jump across to the left and up the vent. Follow up the next few gears to the top
Bottle 5: on top gear

Jump down and destroy the ruin. Use the moving stone to get to the next landing. Defeat the enemies, but don't cross over to the left yet.

You can destroy the Menacing Ruin across the gap with ease if you stay here. Cross the gap when ready, defeat the enemies and follow along the path.

After defeating the enemies, drop down below the gear at the end of the path and follow along. There will be invisible platforms.

You will notice a switch in the distance on the rock face. Shoot it to make some vents appear. Use the platforms and vents to reach the far side.

Liddell 17 (2/19) on far platform after using vents

Follow the path to the next landing. Defeat the enemies. Go back to the flower and use shrink.
Snout 2: on the face of the stone platform (invisible)

Go to the hookah pipe and use it. Follow the path to the second vent.

Instead of going forward, use the vent to reach the platform on your left.

Hop up the invisible platform and bridge to destroy the ruin. Jump through.

Pris 1 (3/19) Behind ruin wall

Follow the path back and to the waterfall at the far end. A cut-scene occurs and you will shrink.

SCORCHED EARTH
Follow along the tiles and the path until you come across a chain in a fish mouth. Don't pull it yet. Turn to the right and cross the gap.
Bottle 6: Behind breakable pottery

Cross back over and pull the chain. Follow up to the high landing. Look to the right and you will spot a small island. Use the tiles to make it there.
Bottle 7: on small island behind breakable pottery

Use the tiles to return and use the mushroom to reach the higher landing. Follow the path to the next platform. Turn around.
Snout 3: on face of stone pillar

Use the new tile and mushroom to get up to the honeycomb wall and destroy it.
Radcliffe 2 (4/19) behind honeycomb wall

Return to the stone platform and over to the landing with the stairs.

Instead of going up the stairs follow the bottom area to the right and across the tiles to a tunnel.
Liddell 18 (5/19) at end of tunnel

Return to the stairs and follow them up through the shrine. Follow the invisible walkway up and across to another shrine. After passing through, go along the right wall to find a honeycomb wall.
Bumby 1 (6/19) Behind honeycomb wall

Follow along the path and you will come across a new enemy. Defeat the enemies and follow the path. Break the honeycomb wall at a distance then jump in and pull the chain.

Follow the path until you come across a series of invisible platforms. But don't cross yet. To your right is a hidden tunnel.

Pris 2 (7/19) at end of tunnel

Follow the path again, destroy the honeycomb and pull the chain inside. Continue along the path until you reach another section of enemies.

Use your teapot cannon to stun it while its charging an attack in the air, then move in for a few quick hits.

After defeating the enemies go to the left cliff edge and look left.
Snout 4: between bamboo stalks

Run up the stairs into the monastery.

As you enter go to the left side, destroy the honeycomb wall, and place a bomb on the pressure pad. It will lower an elevator opposite the pad.

Liddell 19 (8/10) At top of elevator

Take the center path and exit the monastery. Before hopping up the ledge, go right and through the bamboo.
Snout 5: at the end of forest path (invisible)

Bottle 8: appears after peppering snout

Return, hop up the ledge and cross the gap. Another picture puzzle awaits and you need to collect 4 tiles.

FIRST: Use the mushroom on the left, destroy the honeycomb wall. On the left side of this room, place a bomb on the pressure pad, and climb up for the piece.

SECOND: Run up the ramp on the left and use the hidden tunnel.

THIRD: In the open on the left side

FOURTH: Follow the left wall around to a honeycomb wall. Destroy it and you piece will be in the back.


- Top center piece down
- Top right piece left
- Middle right piece up
- Center piece right
- Bottom middle piece up
- Bottom right piece left

Follow the path to the cliff edge, and turn left.
Dr. Wilson 1 (9/19) inside tunnel

Return and follow the path across the tiles and vents to the far end and speak with the paper ant. Go through the door and down the slide.
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Armored Core: For Answer Complete Guide
Castlevania Lords of Shadow Collectables
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FF13-2 Fragment Guide
L.A. Noire Cases

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Old 06-13-2011, 06:47 PM   #10
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SCROLL OF HAPPY TIME
Interact with the picture in front of you for a mini game, it plays like the old Pitfighter game.
Peach 1: to the left after you begin

Follow the path a long ways, and just after the smashing face, you will spot a high ledge on the left. Use the bouncing pad on it.
Peach 2: at the end up upper pathway

Follow the path until you come across another bounce pad. Go past it and across the gap. Climb up the clouds.
Peach 3: Top cloud on right

Return to the bounce pad an use it to reach the top. On the fifth pad, use it to reach the tree branch on the left
Peach 4: on tree branch on the left

Use the fifth pad and launch yourself to the right. Climb up the tree branches and you will spot some leaves on the left side of the screen. Jump onto them
Peach 5: On left leaf path

Return and finish climbing the tree. Pull the hook and follow the path to the end.

You return to the caves and the door is open. As you reach the edge, look left.
Snout 6: On left rock face, low

Cross the vent and into the tunnel.
Radcliffe 3 (10/19) inside tunnel

Return, take the vent and cross the scroll bridge. Avoid the glowing characters and make your way across. You come across another enemy, Samurai Wasp Archer.

Use the vent to reach the higher platform, then turn right. Cross over to the crying statue.

Use the mushroom on the right to bounce up to a chain. Pull it and continue along the path up the next scroll bridge.

Enter the cave and follow the path down to two pieces of pottery. Turn to the right and cross the invisible walkways to the far end.
Inside this room you will find a chain, don't pull it yet.
Bottle 9: to the right of the fish chain

Pull the chain to make a new vent appear. Cross back over the invisible walkways and up the vent and out of the cave.

You will meet Samurai Warrior Ink Wasp. They are similar to bolterflies, but you must destroy their "hive" with your hobby horse. Their hives look like piece of stone with a blinking black character on it.

Follow the path to the next area. After dispatching the ink wasps, take a left and into the Radula Shell.
Radula Room 2: Kill or be killed. Enemies consist of bolterflies and madcaps.
Rose Paint 2: obtained from completing the trial

Return and use the mushroom to reach the higher ledge. Place a bomb on the pressure pad and quickly enter the revolving doorway. Exit and use the mushroom at the end.

MONASTERY SHELF VALLEY
Another large slide section, but be careful at the end, you need to make a very long jump to the other side. Place a bomb on the pressure pad and continue on your way. Follow the path until it splits and go right. Drop to the lower platform and look right.
Snout 7: on the right in the air

Return and take the other path. You can stay at the edge of this wooden bridge and force most of the enemies to come to you. You will fight a variety of enemies. Some archers, some inky wasps, and a daiymo wasp.

If you die here you will return to the start of this section and have to pepper the snout again.

After defeating the enemies, destroy the ruin and place a bomb on the pressure plate. Cross to the next platforms, place another bomb on a plate, and hop over to the fish chain.

Follow the new path to the next crying statue, turn left and go through the hidden tunnel .
Nanny 1 (11/19) inside tunnel

Return and take the invisible path past the statue. Place a bomb on the pressure plate and use the mushroom to reach the chain. Follow the new path until you come to a split. Go right.
Radcliffe 4 (12/19) on platform at end of right path

Go back across and use the door at the far end.
Alice (13/19) automatically obtained after using the door

After the cut-scene you will exit the door. Follow the path to find the samurai wasps picking on the paper ants.

Defeat them and another musical sequence will happen. Simply play the right notes until finished. The door will open. Follow the bells along the right hand wall and locate a honeycomb and destroy it.
Liddell 20 (14/19) inside honeycomb wall

Now proceed up the stairs and follow the path.

There are 6 stone hives and 1 daiymo wasp. Defeat them to open the revolving door. As you exit the other side, turn around .
Bottle 10: Left side after exiting revolving door

Follow the path and use the mushroom.
Another long slide section awaits. If you feel the need to shortcut this area, you can jump past sections.

At the end, you will jump to a large stone platform. Use the mushroom to reach the upper area.


Make your way to the far end, defeat the enemies and place a bomb on the pad. Hop up the platforms to the chain and pull it and quickly follow the path upwards.

Cross through the demon mouth and enter the cave. Before leaving, use the tunnel on the right side beside the exit.
Bottle 11: inside tunnel

Return and follow the path past the lava to a pad covered in ruin. Don't use it yet. Turn to the left and use the tunnel first.
Bottle 12: inside tunnel

Return and place a bomb on the switch. Quickly get across the lava on the stone pillars and pull the fish chain. Cross the new path and behind the honeycomb wall will be another pressure pad.

Place a bomb and make your way across the stone pillars to the very top. Follow the path to a small set of stairs and look left. Underneath the wooden house is a tunnel.
Bottle 13: inside tunnel

Leave and go up the stairs into the red doors at the end.
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Armored Core: For Answer Complete Guide
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FF13-2 Fragment Guide
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Old 06-13-2011, 06:48 PM   #11
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TRUNK
Drop down after speaking with the paper ant and defeat the enemies. Remove the ruin on the wall to make a mushroom appear. Use it to go up one level. Before using the next mushroom, look right and spot a snout.
Snout 8: In air to right of second mushroom

Collect the basket if you like and use the mushroom to go up to the next level. Negotiate past the floating ruins among the falling goop to the far end and pull the chain. Use the vents to reach the next area, but on the third vent, instead of going to the upper level, go right for a tunnel.
Bumby 2 (15/19) inside tunnel

Return and go up the vents to the upper level. Destroy the ruin on the right side to free an ant and make a mushroom appear. Follow the mushrooms up to the top and out.
You will come across some praying ants. Use the fans to cross until you land on a pinkish fan. Look out past it for a snout.
Snout 9: Past pinkish fan in air

Use the invisible platforms to get up to the fan that changed positions.
Liddell 21 (16/19): on red fan at end

Return to the pinkish fan and continue along. When you land on the stable rock landing, take a right and go through the tunnel.
Bottle 14: inside tunnel

Exit up the ramp and continue along the path. Cross the fans and vents until you enter a green cave. When you enter, you will spot rotating heads that breath fire. Do not get hit by the fire or it will kill you.

Follow the path to the honeycomb wall, destroy it and pull the chain inside. Instead of crossing over the pillars, jump the gap and use the tunnel.

Radula Room 3: Can you survive the passage of time? Simply survive for the time limit against cannon crabs and madhats
Rose Paint 3: obtained by completing the trial

When you return, follow the path around the bend.
Liddell 22 (17/19) At end of path

Use the pillars to get across the goop and shrink under the statue into the tunnel. Defeat the enemies in the next room, and climb the stairs to exit. You will come across a honeycomb, destroy it and enter the next room.

This room will have a fire breathing statue in the middle run around it without getting hit and climb up the left rocks to a honeycomb wall. Enter and look to the right.
Bottle 15: to right of fish chain

Pull the chain and then cross the pillars to the pressure pad. Place a bomb on it and quickly exit through the open door. You come out the other end down a slide and another painting is in front of you. Interact it to play the mini game again.

SCROLL OF DARK SKIES
Follow the pathway until you come across a bounce pad with a ledge on the left with a peach on it.
Peach 6: Use the bounce pad to reach the upper ledge

Follow the pathway and after you float through the falling section you will come across a series of bounce pads. Pull the switch and move behind the tree.
Peach 7: behind switch door
Now, use the pads to get up to the left ledge.
Peach 8: on left ledge

Bounce up to the top and onto the golden clouds, jump to the far left over the spikes.
Peach 9: end of left path

Follow the path to the right and up across the rooftops. Use the cloud to reach the top left rooftop.
Peach 10: on top left rooftop

Continue along the path to the right and exit out the demon mouth. You return to the cave and the door will be open at the end.
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Armored Core: For Answer Complete Guide
Castlevania Lords of Shadow Collectables
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Old 06-13-2011, 06:48 PM   #12
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WEST PEAK PRISON VILLAGE
The next area will have you fight some Menacing Ruins to open up the gate.

Cross the gap to the far and for another picture puzzle


FIRST: Go down the left path, and left again through a small hole. Climb up the invisible platforms for the piece.

SECOND: Use the mushroom and the hidden tunnel in the left path. While in the tunnel. Go straight. Use the mushrooms to get up and on the ledge to the left of the ant statue is a pressure pad. Place a bomb on it and then get up to the highest level and get your piece.

While returning through the tunnel, take the left path instead of exiting.
Bottle 16: inside right tunnel path

THIRD: Return to the picture and take the right path and drop down into the cave. In this room, once you defeat enough slithering ruins, the ruin barrier will glow. Destroy it and collect your piece.

FOURTH: Follow the path after your third piece to the next ruin barrier. Destroy it and cross the gap outside to the other side. In this cave, place a bomb on the pressure plate and climb the invisible platforms for the last piece.



- Top center piece down
- Top right piece left
- Middle right piece up
- Center piece right
- Bottom center piece up
- Bottom right piece left

The puzzle is complete and the gate opens.

Cross over the cages until you reach a stone ledge. Look left and up high for a snout.

Snout 10: On rock face to the right of the greenish door

Cross over the cages and into the open door.
Bumby 3 (18/19) inside green door on right

Climb up the cages and vents to the very top. A few enemies will be here for you. Enter through the door to find a giant frog. Defeat the Colossal Ruin and his minions.

Use your teapot to destroy the ink wasp hive on the upper left ledge. and climb up the right steps for the other.

You can easily destroy the colossal ruin if you stay up on the right stairs and pelt him with your teapot cannon.

After defeating the enemies, go to the left side of the frogs platform and use the tunnel.
Bottle 17: In the water at the end of the path

Use the mushroom to get up to the high ledge, and pull the chain.

The frog will open a new path for you, so make sure to use it. As you enter the new cave, destroy the honeycomb wall on the left. Use the vent and enter the tunnel inside.

Bottle 18: inside tunnel

Return and destroy the other honeycomb wall. Follow along the right wall until you reach a few teeth. Use the tunnel beside them. Exit the tunnel, destroy the weak wall and enter the shell.

Radula Room 4: Scroll of Destiny mini game. Finish the game to compete the trial. This scroll is not required for "Just Peachy"
Rose Paint 4: obtained after completing trial

Exit out the way you came and follow into the next room.
HELLISH HIVE
Defeat the enemies inside and drop through the honeycomb floor. Follow the path, and through the tunnel, drop through the floor again.

Exit the hole and use the cages and vents to reach a giant stone pillar, but don't leave the last cage yet. Look above the stone pillar behind a cage

Snout 11: Above giant stone pillar

Quickly climb up the tiles and through the honeycomb wall. Follow the path around and up to an ant statue.
Liddell 23 (19/19) to left of ant statue

Return and defeat the daiymo's minions from afar, then take it out. Climb up the stairs into the open mouth and out for another painting.

SCROLL OF DESTINY
Follow the path and use the bounce pad to reach a high chain. Pull it to destroy the enemies.

Keep following the path until you push the rock.
Partway down this section you need to hop onto the cloud.
Peach 11: beside cloud in falling section

After you drop down from a leaf walkway, take the left path over the spikes.
Peach 12: at end of left path over spikes

Follow the path until you need to use a bounce pad. Get to the upper left ledge.
Peach 13: on upper left ledge

Keep following the path until you pull a chain to make a few vents appear. at the last one drop down to the lower walkway.
Peach 14: on lower walkway beside bounce pad

Use the bounce pad and follow the path to the exit.

PEAK TEMPLE
Follow the pathway up the mountain to the Caterpillar. But before climbing the last set of stairs into the temple. Go around behind the statue on the left.
Shrink Sense Decal: on the back on the left statute (invisible)

Go and talk with him to be teleported into a room. Climb up the stone ramp to the cocoon.
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Armored Core: For Answer Complete Guide
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Dark Souls Achievement Guide
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FF13-2 Fragment Guide
L.A. Noire Cases

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Old 06-13-2011, 06:49 PM   #13
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CHAPTER 4
QUEENSLAND


Snouts: 11
Memories: 17
Radula Rooms: 4
Bottles: 18



BOW-STREET LOCK-UP
You wake up in a cell. After a few words you will be released. A white cat will be waiting for you at the front door. Exit, and you appear in a dungeon. Follow down the path to the end.

CARDBRIDGE
You fall through the sky and land on a playing card walkway. Follow the path and hop onto two Ace of Hearts cards. Turn right and use shrink.
Snout 1: past the bridge in the sky (invisible)
Cross the new cards.
Liddell 24 (1/17) on ace of hearts platform
Follow the pathway until it turns left. Use shrink and cross the invisible platforms to the end.
Bottle 1: On invisible rotating walkway
Return back the way you came and follow the path until it turns right and into the house. Don't enter yet. Use shrink to locate a snout.
Snout 2: to the left of the card house (invisible)
After you enter follow the path through the doors. Take the path on the left and follow it around across the gap.
Bottle 2: behind the ace of spades
Next shrink through the small hole in the cards.
Bumby 1 (2/17) inside room
Return to the opened doors and place a bomb on the left pressure pad. Go around to the right side and stand on the pad. Hop to the invisible platform and quickly get through the open door.

Follow the path until you reach your next pressure pad. Place a bomb on it and quickly get over the invisible platforms to the next set of cards.

Stand to either the left or right of the next pad or you will fall! On the left side of the switch use shrink to locate a snout
.
Snout 3: Up high and left (invisible)
Cross the new platform.
Bottle 3: on Ace of Hearts platform
Return to the pad, place a bomb on it and follow to the next platform. Follow the path, slide down and cross the large gap to the next stack of cards. Use the mushroom at the end.

LEAST WING
Another slide will be in front of you. At the fork take the left and follow it to the end. Jump onto the upper ledge!
Bottle 4: on upper ledge
At the end jump and land on the stone bridge.

Follow either path to the next stable area. Defeat the enemies and look opposite the mushroom.

Use the vent to make it to the upper bridge.

Bottle 5: on upper bridge
Use the mushroom and follow the path just before the door on the moving platform. Look left and low.
Snout 4: on face of stone platform
Cross the new vents onto the platform.
Radcliffe 1 (3/17) on stone platform
Cross back over and up to the door, but don't enter it yet. Look right. Break the weak wall, use the mushroom and enter the shell.
Radula Room 1: Cheshire Cat will ask more questions. Answer one correctly
Red Paint 1: obtained from completing room
Now enter through the large heart doors. You meet a spooky new enemy.

After defeating them, instead of going up to the door locate the invisible platforms on the right.

On the second stone ledge, look left.

Snout 5: beside tunnel across from ledge
Return to the stone statue and destroy it. Enter the hallway and look left for a weak wall.
Dr. Wilson 1 (4/17) behind weak wall
Continue up the stairs through the next door. Go up the two sets of stairs and look left.
Nanny 1 (5/17) on ground below Queen of Hearts painting
Place a bomb on the pressure pad and hop across the platforms.
As you enter through the archway, turn around and look high.
Snout 6: above club archway
Destroy the weak floor to your right.
Bottle 6: inside weak floor
Break the other weak spot and follow the new path up the mushroom and pull the chain.

When using the vent to get back over to the others side, enter the left tunnel
Liddell 25 (6/17): inside tunnel
Return to the queen's painting and use the new path. Follow it into the next room and hop up the ledge on the left.

Destroy the weak wall with your teapot.

Bottle 7: behind weak wall
Hop across to the next landing and through the doorway. Kill the enemies in here and a new type will show up.

Dodge around the executioner until you get a message. Run past him into the next room. The executioner will burst through the door and chase you down the hallway. Quickly shrink through the tunnel.

Follow this room left past the breakable objects and destroy the weak section of floor.

Liddell 26 (7/17) inside weak floor
Return and destroy the weak wall. Once outside, hop to the lower ledge and pull the chain.

Use the vents to reach the higher area. After defeating the enemies, the executioner will show up again.

After you land turn around.
Bottle 8: in the corner
Follow the path and the executioner will ambush you! Quickly run down the hallway and up the stairs. He will enter this room eventually.

Defeat the smaller enemies to open up the pathway. Run past him and use the vent to escape.

Each of the platforms will be attached to each other, so you need to stand on one, or place a bomb on it to raise the other. Hop across to the next landing and cross the invisible platforms on the left.

Once beside the flower, look left and high.

Snout 7: on face of castle wall
Return, and place a bomb on the first Clubs platform, it will raise the other, use it to gain access to the higher landing.

Use the vent to cross over to the heart door.

Place a bomb on the first heart platform to raise the other and access the lever required.

Now that the door is open, look high and left of it. Destroy the weak wall, place a bomb and use the platforms to reach that landing.
Bumby 2 (8/17): behind weak wall
Enter the doors back into the castle. Inside this room is a chess game.

FIRST SOLUTION: left x2, up x3, right

SECOND SOLUTION: up x3, left

The door across you will open up.

WASTE WING PART 1
Once you enter the next room, look high and left.
Snout 8: left of chandelier
Move into the opened door.
Liddell 27 (9/17) inside small room
Follow the path up the stairs to the next hallway. The executioner appears again. Run to the end and fall down the slide.

At the bottom, follow the right wall and use shrink to locate a hidden tunnel. Break the floor inside and go down the stairs

Pris 1 (10/17) bottom of stairs
Return and follow the right wall until you find a weak spot. Destroy it.
Bottle 9: inside weak wall
Break the weak wall at the end and enter the castle again. A new enemy appears.

Wait for it to swing its heavy weapon, then hit its back while its recovering or use your teapot to stun it for a longer time Defeat the enemies to advance.

Drop down and follow the path to find more linked platforms. Before using them look high and right along the wall.
Snout 9: on castle wall
Place a bomb on the first spade, and hop across to the landing and go through the tunnel.
Radcliffe 1 (11/17) inside tunnel
Return and look left. There is an upper ledge beside the first spade platform. Place a bomb on the second spade platform to raise the first and access the ledge.
Bottle 10: on upper ledge
Return to the stone landing and you will spot 2 diamond platforms. Before using them, destroy the weak wall to their right.
Bottle 11: behind weak wall
Exit the wall, place a bomb on the first platform, and quickly get across and up to the next landing.

Place another bomb on the first club platform to raise the second and hop up to the next landing.

Once the enemies are defeated look back towards the club platforms and you will spot a lever. Jump over to it and pull it.

Now go back to the last landing, use the vents on the right side to enter the shell.

Radula Room 2: Kill or be killed. Enemies consist of wasp archers, samurai wasps, and an eyepot.
Red Paint 2: obtained after completing the room
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Return to the lever, and cross over into the open doors. Follow the path into the next room.

You can hop up and down the short ledge to confuse the executioner and take out his minions.

The armored cards can't hop down the ledge, but the unarmored ones can

After defeating his minions you will be teleported.

When you start turn around and follow the path.

Bottle 12: end of path
Go to the other end of the path. Place a bomb on the pad, and hop across to the platform and shoot the switch.

Hop across the new platforms and use your teapot to break the wall. Hop across the mushroom platforms and go to the end of the walkway.

Turn right and destroy the weak wall. Place a bomb on the pad and shoot the switch behind the weak wall.

Hop across to the next area. Look to the right and cross the vent and invisible platforms.

Liddell 28 (12/17) end of path on upper landing
Return to the main landing and take the other path. Use the mushroom at the end to access the higher ledge on the left. Hop across to the next ledge.
Bottle 13: upper ledge
Drop down and use the hidden tunnel. Go left, then right.
Liddell 29 (13/17) end of path
Enter the tunnel again and go left twice to get outside. Cross the invisible platforms on the right and pull the chain. More linked platforms show up.

Place a bomb on the first spade and quickly get across the invisible walkways and up to the next platform. Hop across to the hearts platform, but don't place a bomb here yet.

Follow the invisible walkway to the end, and place a bomb on the second one. Quickly return to the first and hop up to the landing.

Bottle 14: high landing
Now, place a bomb on the first heart platform and quickly get to the second and up to the heart archway.

Follow through take the invisible platforms on the right. Destroy the weak wall with your teapot then return.

Place a bomb on the pad and go back across to shoot the switch. Return to the landing, use the vent, and get across to the large stone pillar.

Defeat the enemies and be teleported again.

The executioner will chase you again down the hallway into a hole.

Slide down and enter the next room for another chess puzzle.

SOLUTION: up, left, right, up x3, left x2, up, right

WASTE WING PART 2
Enter the door and follow the path, when it turns left, go right instead and through a hidden tunnel.
Bottle 15: inside tunnel
Return and follow the path. Instead of following it right, use the vents on the left and enter the shell.
Radula Room 3: Survive the passage of time. Enemies here consist of maiymo wasps and drowned sailors. Simply run around the outer edge and evade them.
Red Paint 3: obtained after surviving
Return over the vents and follow the path. Place a bomb on the first club platform and quickly hop across and up to the large landing.

Defeat the enemies then look underneath the ledge with the barred door.

Snout 10: under ledge of barred door
Look to the left of the snout and locate the weak wall. Cross onto the invisible platform and destroy it. Behind the wall is a tunnel.
Bottle 16: inside tunnel
Return to the large stone landing, and place a bomb on the right clubs platform.

Quickly get on the other one, double jump and float to make it raise you high enough to reach the ledge.

Pull the lever then return. Place a bomb on the left platform now, and raise the right one.

Again, double jump and float to raise it high enough to access the upper platform.

Hop over into the castle and follow it to another chess puzzle.


SOLUTION: up, left, right, up x2, left, right, up x2, left

Enter the open door and hop the ledges to the door.
Alice (14/17) automatically obtained after using door


LABYRINTHINE REVENGE
After you exit the door, follow the path until through the doorway and turn left. At the end look right and high.
Snout 11: behind broken wall piece
Follow the path to the end and cross the invisible platforms. While on the #3 platform use your destroy the weak wall across from you.
Bottle 17: behind weak wall.
Cross over the remaining platforms and drop to the lower landing.

Defeat the enemies and follow the path to a stone gazebo. Destroy the ruin barrier.

Dr. Wilson 2 (15/17): behind ruin barriers
Follow the path around and into the garden maze.

Take the right path, destroy the weak ground at the end, and use the tunnel below.

Bottle 18: inside tunnel
Return and take the left path past the first fork, hop the gap and go right into the center of the maze.

Defeat the enemies to proceed. The executioner will show up again and chase you to a clearing with cake on a table.


HARDER THEY FALL
You will grow in size, make him wet his pants (do cards have any) and then squish his annoying presence.

Now with your new self, stomp, smash your way through walls and enemies, ripping tentacles out of the ground, destroying cannon towers and hearts until you reach the Queen's Tower.


DARK OF HEARTNESS
As you follow the path you will come across a slide. Go past it and destroy the weak wall.
Liddell 30 (16/17) behind weak wall
Go down the tongue slide to the end. Now on the left side of the room is a hidden tunnel. Follow it to the end and enter the shell.
Radula Room 4: Giant Alice again. Stomp on the red enemy generators to weaken the walls. Smash through them and rip out the tentacles, then destroy the cannon tower.
Red Paint 4: obtained after completing the room
Return through the tunnel and destroy the glowing heart with your teapot.

Follow the path to the next room, hop on the platform and look high to the right.

Use your pepper grinder to destroy the glowing heart again.

Cross over the sinking platforms to the end, turn around and look up high.

Destroy the heart again and cross over more sinking platforms to the far end.

This time look high and right for the last heart.

Enter the next room, defeat the enemies and use the hidden tunnel on the right.

Bumby 3 (17/17) inside tunnel
Return and go through the open doorway. Look up high to the right and left for glowing hearts.

Follow the pathway, defeat the enemies, and follow down the ramp and look right for the next heart.

Follow the path to the end and meet the Queen.
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Old 06-13-2011, 06:53 PM   #18
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CHAPTER 5
THE DOLLHOUSE


Snouts: 8

Memories: 17
Radula Rooms: 4
Bottles: 13



RUTLEDGE ASYLUM
You find yourself in the asylum. Stagger out of the room and left down the hallway.

Turn right at the fork and go into the Trepanning Room.

Stagger out of the room down the hallway into the Bloodletting room.

Leave and follow the hallway into Ward One. Pass through the room, down the hallway into the Waiting Room.

Follow to the doors to the end of the hallway.

HIDE PARK
Exit the door and you will be in thick fog.

Follow the lamp posts until you come across a burning house.
FORT RESISTANCE
Back in Wonderland again. Use the vent to reach the next platform and turn left.

Jump across the gap and use the next vent to get inside the house. Search behind the wall on the lower floor.

Bottle 1: behind wall on lower floor
Leave out the way you came in and back to where you started. Use the vents to reach the higher platforms and come across a pressure pad.

Place a bomb on the pad and quickly make your way around to the raised platform. Hop over to the house, but take the outside path to the left and use the mushroom.
Dr. Wilson 1 (1/17) top level of "A" House
Drop down and go through the tunnel in the corner. When the tunnel splits, go right and exit outside.

Cross the invisible platforms and into the house
.
Bottle 2: between the center and right bed
Pull the lever across from the beds. Drop down and exit out the wall. Hop onto the next platform and spot the snout.
Snout 1: in air beside steam vent
Cross the raised platforms and up the vent to "D" House.

Pull the lever inside and drop to the lower floor.

Use the tunnel and destroy the gingerbread man wall on the right.

Pull the lever behind the wall and fall through the key hole in the floor.


Destroy the floor behind the wall and drop down. Go outside and defeat the enemies.

Next, the a Dollgirl will show up. A door or sorts will open up but don't run for it yet.

Opposite of this door on the green house is a weak wall.
Bottle 3: behind weak wall
Make for the baby doll door, but instead of going through it, Look left for a hidden tunnel on the greenish wood. Follow the path to the end and break the wall.
Nanny 1 (2/17) at end of path, beneath the fort.
Return and take the doorway to Frog's Way.

FROG'S WAY
Follow the path into the house and exit out the left wall. Cross the vent and pull the lever.

Follow the path and hop over into the destroyed house. After defeating the enemies use the hidden tunnel on the left wall below the clock. Go into the next room.
Bumby 1 (3/17) in corner behind the table
Return and use the vent, and cross to the left.

Hop the gap and place a bomb on the pressure pad. Quickly use the vent to cross over into the house.

Use the vent to access the higher floor. Jump out the window past the swinging doll body and pull the lever.

Use the vent and cross the gap to the next lever.

Pass the lever and use the mushroom below to reach the attic on the right.
Bumby 2 (4/17) at end of attic
Return to the lever and pull it. Cross back over the vent and use the new mushroom to reach a higher vent.

Turn to the right and jump the long gap with the swinging baby doll. Defeat the enemies.

Place a bomb on the pressure pad and hop up the vent back around to the upper floor of the house around to shoot the switch.

Jump past the two swinging dolls and run down the ramp into the next house. Use the mushroom to reach the next floor.

Pull the lever and go out the door, then turn right and climb the blocks.
Bottle 4: upper floor beside bed
across and up the invisible platforms to another pad. Past the pad is another weak wall.
Bottle 5: behind weak wall.
Place a bomb on the pad and quickly cross the gap, climb the blocks and pass through the weak wall.

After defeating the enemies go to the far side and look at the baby face on the wall.
Snout 2: nose of doll face
Use the mushroom and vent to reach the high house. Follow inside through the tunnel
Pris 1 (5/17) inside tunnel
Exit the house, but don't jump down yet. Cross over to the ledge above the large doll head.
Liddell 31 (6/17) inside house between two couches
Jump back down and hop on into the other house. But before going further, use the vent to reach the higher ledge and pull the lever.

Drop to the bottom floor and use the mushroom to get up high. Destroy the wall and exit.

Cross over the vent past the swinging dolls to the next platform. Place a bomb on the pad and quickly cross past the swinging babies and to the next house.

Turn left and drop to the invisible platform, turn back to the house.
Snout 3: inside lower hallway
Use the vent to reach the upper ledge and use the next vent to cross past the swinging baby to a lever.

Use the slide, then the mushroom to reach the upper level.

Another picture puzzle is here.


FIRST PIECE: Go downstairs and into the left room. Hop onto the table and place a bomb on the pad. Go through the door and use the mushroom at the end.

SECOND PIECE: Follow the invisible walkway past the first piece through the green door and turn left.

THIRD PIECE: Drop down and go through the right door, down the stairs to the lower floor. Don't worry too much about the slithering ruin, because they respawn infinitely. After defeating the Menacing Ruin, check underneath the stairs for a tunnel

FOURTH PIECE: Return through the tunnel and destroy the ruin barrier, then turn right.

You have 24 moves again to complete the image.

- Middle left piece down
- Center piece left
- Top middle piece down
- Top right piece left
- Middle right piece up
- Center piece right
- Bottom middle piece up
- Bottom right piece left
A wall will open up and reveal the bitch baby. Damage them a bit until they start smoking and sparking then reflect their acid balls back at them.

After defeating them, cross the vents past the swinging babies to the next lever.

More bitch babies will appear, so make sure to deflect their acid back at them.

Use the vent to get to the next platform.

Use the mushroom to cross into house "8" and look behind the wall.
Bottle 6: behind wall
Return and cross into the green house and use the mushroom. At the top, turn around.
Pris 2 (7/17) opposite the flower on the top of the house
Now stand on the reddish colored boards and look right.
Snout 4: on face of green wall beside giant baby face
Drop through the green door on your right, destroy the weak floor. Drop again and use the mushroom to reach the upper level in the house. Take a right into the room.
Bottle 7: beside bookcase
Now go out the back into the shell.
Radula Room 1: Cheshire Cat will ask questions. Answer one correctly.
Red Paint 1: obtained after completing the quiz
Return to the top of the house and look for the invisible platforms. Cross over them to the next landing.

OFF WITH HER HEAD PART 1 Use the Jack in the Box to launch a doll head. Another mini game. Simply roll the doll head around to the end.
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Old 06-13-2011, 06:53 PM   #19
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DOLLTOWN CELLAR
You will appear inside of a house. Go down the long slide to the end.

Another bitch baby awaits and some other enemies.

Run up the stairs to the end and look above the picture of a human head.

Snout 5: above human head picture
Shrink through the doll mouth.
Radcliffe 1 (8/17) behind doll mouth
Drop down and destroy the weak wall that looks like baby faces and place a bomb on the pad to lower the spikes in the next room.

Run up the stairs again and drop into the spike room. The exit is beside the pressure pad.

Follow the path under the crushing spikes to another weak wall.

Take the stairs to the left of the wall down to the bottom and locate the hidden tunnel behind the skull.

Bottle 8: inside tunnel
On your way back up you can spot a lever behind some glass and another bottle behind some other glass. Don't worry about those yet.

Break the weak wall and place a bomb on the pad. Take the right stairs and shrink under the spikes to the end.

Destroy the weak floor and drop through. Defeat the enemy and place a bomb on the right pad.

Quickly run over the left pad and cross under the spikes through to the lever. Run opposite the lever and turn right, follow under the glass.
Bottle 9: behind glass
Exit under the glass into the new room.

More bitch babies appear in the distance. Use the invisible walkways to reach the platform at the end.

Drop a bomb on it and quickly backtrack to the start and take the right path. Hop on the platform and up to the next landing.

Stand on the right platform to lower it all the way and place a bomb on it.

Return to the top, and use the vent and platform to reach the next landing. Turn left and cross the gap.

Liddell 32 (9/17) on left ledge
Return to the first platform and place a bomb on it.

Quickly reach the other platform, jump and float to raise it higher and reach the upper landing and pass through the wall

This next section has rapidly moving invisible platforms. Make your way around to the right side, turn left and shoot the switch.

Use the invisible walkway to reach a pressure pad.

Place a bomb on it and quickly make your way around and shoot the switch. Jump to the new platform before time runs out and up to the next pad.

Place a bomb on the pad and enter the upper spiked room and shoot the switch through the window.

Quickly exit before time runs out. Drop down and you will at the first pad again.

Place another bomb and quickly get to the spiked room and exit out the right.

Cross the spiked platforms and through the spiked room onto the vent before time runs out.

On the next landing turn left and cross the invisible platforms. Drop into the hallway and destroy the weak wall on the left.
Bottle 10: behind weak wall.
Continue along and under the crushing spikes to the next room. Defeat the enemies and follow the right path.

Destroy the ruin and use the tunnel. When it splits, go right and into the shell.
Radula Room 2: Kill or be killed. Enemies consist of card guards, armored card guards, and ice snarks.
Rose Paint 2: obtained from completing the room
When you return, use the tunnel again and go right.
Bumby 3 (10/17) end of tunnel
Return to where you fought the Dollgirl and destroy the ruin barrier.

Drop into the room cross over the spikes and go into the right corner for a lever.

Continue past the lever to the right.

Radcliffe 2 (11/17) end of path
Cross back over the glass to the lower end and use the tunnel.

Destroy the weak wall at the end and follow the path.

At the first split, go forward for the bottle
.
Bottle 11: left corner of spiked room
Follow the spiked path to the end and turn left. Enter the tunnel.

Turn to the right and place a bomb on the pad. Go back through the tunnel and on the moving platforms.

Shoot the switch through the window in the wood. and enter the open glass.

Shoot the switch and go back onto the moving platforms, ride them until you reach the new path.

Follow it around, and through the tunnel to pull a lever.

Hop out opposite the lever and go through door 666 and use the mushroom at the end.

Go down the short slide and jump the large gap the the wooden landing.

More bitch babies appear. After defeating them, hop on the left lit platform, place a bomb and the use the vents to reach the next lit one.

Hop across to the left and pull the lever. Now place a bomb on the closer platform, and use the vents to quickly reach the far one. Hop across to the landing.

Follow the path to the next lit platform.
Jump past it onto the lower walkway and follow to the end. Turn right.
Snout 6: pillar face
Bottle 12: appears after peppering snout
Return to the platform and place a bomb on it. Quickly reach the far side and use the invisible walkway to get onto the platform, then hop across to the next landing.

DOLLGIRL'S PURSUIT
Follow the path under the spikes and to the weak wall at the end. Destroy it and follow the path along more spikes and up a vent to a high landing.

Destroy the weak wall on the right and place a bomb on the pad. Jump across to the platform, turn right and use the vent to cross over more spikes.

Follow across the moving platforms and right around the corner. Hop the gap and destroy the weak wall.

Run through the room and down the long hallway, then hop the gap. Before entering the door, turn left and follow around. Down the ramp and use the tunnel on the right.
Dr. Wilson 2 (12/17): inside tunnel
Return and enter the room. There will be plenty of enemies to fight along with more bitch babies. After defeating the enemies, pull the lever inside the glass.

FORT RESISTANCE DELIVERED
You appear inside of a house. Follow the path until you see a mirror that reads "SAVE US" and use the hidden tunnel to the left.
Bottle 13: to the left behind tunnel.
Return and follow the path across the platforms to a wooden landing with a pressure pad.

Locate the invisible platforms and cross them into the shell

Radula Room 3: Can you survive the passage of time? Enemies here consist of an executioner, samurai wasps, and ink wasps. Evade around the outside until you complete the trial.
Rose Paint 3: obtained after completing the room
Return across the invisible platforms to the pressure pad. Place a bomb on it.

Use the vent and platforms to reach the cloth landing. Don't worry too much about the slithering ruin, as they respawn infinitely.

After defeating the colossal ruin uncover the pressure pad and place a bomb on it.

Climb up the platforms and across the swinging doll to the next pad.

Place a bomb on this pad and hop back into the doll head.

Wait for this to raise to the top then hop into the next doll head. Exit out and jump to the wooden landing

Jump over to the wooden landing, slide down and jump again for the next landing.

Drop down and a new path will open up. Don't go there yet.

Look to the right at the second floor of the greenish house
Snout 7: second floor of green house
Enter the fort in the center, and use the tunnel underneath the ramp.
Dr. Wilson 3 (13/17) inside tunnel
Leave the fort and make for the "baby door".

LOOKING GLASS RAILWAY STATION
When you exit out, follow the path into the house.

Here you have to fight a dollgirl on the lower level, while menacing ruins lob down fireballs.

Take out the dollgirl then lob some tea grenades up to them and take them out easily.

Get up to the higher level, jump the gap, destroy the ruin barrier and pull the lever behind it.

Climb the blocks to the next level and a note sequence will happen. Complete the notes and a wall will open up.

Before leaving, go past the left side of the bed and destroy the weak wall. Uncover the tunnel at the end and use it.

Bumby 4 (14/17) inside tunnel
Return and exit through the open wall.

Go past the Dollhouse Station to the right, and cross over the invisible platforms, then enter the shell.

Radula Room 4: Complete the doll head rolling mini game
Rose Paint 4: obtained after completing the mini game
Return over the invisible platforms and go to the right past the station up the stairs into the house.
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OFF WITH HER HEAD PART 2
On the bottom floor move to the right side of the stairs and look left.
Snout 8: left wall underneath stairs
Run up the stairs for another doll in the box. Complete the mini game to move on.
Use the long slide in front of you to the end and hop into the next room.

There will be two dollgirls on the lower walkway, and a menacing ruin on the upper platform.

Once you lob enough teapot grenades into the menacing horror he will die and the platform will lower.

After you take out a dollgirl some bitch babies will appear.

Defeat the rest of the enemies and climb the mushrooms to the next landing.

Destroy the weak wall and interact with the door at the end.
Alice (15/17) automatically obtained after using door


DOLLMAKER'S WORKSHOP
After exiting the door. Follow the path through the hole in the wall and immediately turn left.
Liddell 33 (16/17) left side of hole in wall
Follow the path and use the vent to reach the higher platform. Follow to the end. You will appear inside the structure.

Follow the path across gaps to the far end. Instead of going up the stairs, turn left an hop across them use the tunnel

Liddell 34 (17/17) inside tunnel
Return and go up the stairs and follow along until you come across the Dollmaker.
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Old 06-13-2011, 06:55 PM   #21
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CHAPTER 6
INFERNAL TRAIN


WHITECHAPEL
You appear in the snowy streets with inky figures wandering about.

Follow the road down some stairs into the train station. Descend further and meet up with the Dollmaker.

INFERNAL TRAIN CARRIAGE
You return to Wonderland on the Infernal Train.

Enter the door and speak with the Mad Hatter. A cut-scene will happen.

You return to the real world and continue speaking with the Dollmaker.

Return to Wonderland and speak with the Butterfly. Another cut-scene occurs.

THE DOLLMAKER PART 1
Follow down the path to the next doors.

Back in the real world you exchange more words and return to the train.

Speak with Lizzie for another cut-scene.

THE DOLLMAKER PART 2
Follow the path up the stairs and to the large doors.

Inside you will have your showdown with the Dollmaker!

He will drop his left hand down with ruin on the back of it. Dodge its swift attacks and after it slams its fist on the ground, hit the ruin.

After hitting the ruin, it will back away and summon Insidius Ruins.

His next attack will be chasing you around the area.

SPAM THE DODGE BUTTON TO GET AROUND THE ROOM IN A WIDE CIRCLE UNTIL HE STOPS!

Attack his hand again to remove the ruin.

CHECKPOINT
His right hand will now drop down.

This hand will perform strong slamming attacks along with swatting attacks.


It hand will also chase you around the area, so make sure to spam the dodge button to avoid him.


Next when he charges up for a gust attack his ruin will turn white.


Jump over the gusts until his hand rests down.


Attack the hand again. If you are quick enough you won't have to deal with the Menacing Ruin.


After this he will spawn a Menacing Ruin.


Keep dodging the ruin and his hand until it rests down again.


Strike at it to destroy the ruin.


CHECKPOINT
Now both his hands will come out and try to grab you.

After failing, they will grasp the stone pillars.

Now is the chance to attack his tongue.

He will also spawn Floating Ruin at this time.

Dodge the hands grasps again until he spits out his tongue.

Use ranged attacks and dodge to attack his tongue and dodge the ruin he spits at you.

Continue attacking his tongue and dodging attacks until defeated.

A cut-scene occurs and you will leave the train station. Follow the path to the end. Watch the cut-scene to finish the game.

New Game + will now be unlocked!
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Old 06-13-2011, 07:27 PM   #22
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Nice guide. Would read again.

No but really you shouldn't spam this until you actually have the game.
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Old 06-14-2011, 02:11 AM   #23
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Seriously?

Reserving 20 posts for some collectables in a game you dont even own yet. Lulz.
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Old 06-14-2011, 02:45 AM   #24
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looking forward to using this
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Old 06-14-2011, 12:14 PM   #25
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Normally I wouldn't condone doing this, but the author did a great guide over on Castlevania so given the chance, I'm sure you'll all find this guide useful when he starts work.
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Old 06-14-2011, 12:17 PM   #26
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Normally I would go WTF?! why is there a collectibles Guide with nothing in it, about almost a week early, As the poster above said he did an excellent job on castlevania so I can't wait to see what he does with this one
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Old 06-14-2011, 06:39 PM   #27
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just got the game in my HD currently installing... starting this guide TODAY! Also, thanks to the people who have already provided support.

(i know it was a day early for North America release, but i just felt the urge to reserve the space ahead of time)

also, off topic, but "hey Pony! How goes it?"
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Old 06-14-2011, 06:44 PM   #28
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Quote:
Originally Posted by II OE II View Post
just got the game in my HD currently installing... starting this guide TODAY! Also, thanks to the people who have already provided support.

(i know it was a day early for North America release, but i just felt the urge to reserve the space ahead of time)

also, off topic, but "hey Pony! How goes it?"
Not bad mate, thanks. Yourself?

Hoping my Alice game is shipping tomorrow so fingers crossed I'll be playing it Thursday. Looking forward to your guide here mate. If I can help when I get the game, I'll post here.
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Old 06-14-2011, 07:12 PM   #29
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Also just picked up as well. Looking at cheevos, would it b safe to assume difficulty stacks?
And only cheevo needs to b really observed as go throu is never using the specialy abbility other than once(hysteria),
Pepper snouts, collectables, not hit by certain bosses
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Old 06-14-2011, 10:01 PM   #30
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I hate collectbles god damn it !!!!!
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