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Old 09-03-2011, 06:30 PM   #1
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The Complete Zombie DLC Achievement Guide

This achievement guide will include the zombie maps Ascensions, Call of the Dead, Shagnri La, and Moon.

Overall Overview
- Difficulty: 7/10
- Online: 21
- Offline: 17
- Time to 100%: 15- 20 hours depending on skill level, luck, and your team.

Ascension



Overview:
- Difficulty: 5/10
- Online/Offline: 4 Achievements/150
- Approximate time for 150 4 Hours
- Minimum number of playthroughs needed: 1
- Number of missable achievements: None
- Glitched/unobtainable achievements: No
- Do cheat codes disable achievements?: None
- Does difficulty affect achievements?: No
- Extra equipment needed: No

Introduction
Ascension is part of First Strike, the first map pack for Call of Duty: Black Ops. It costs 1200 MSP or $15. All achievements in this map pack are in the zombie map, Ascension.

Walkthrough There are a total of 4 achievements adding up to 150. No past experience or unlocks are required for any of these achievements. Follow the guide and play with friends if you are struggling and you should be able to unlock them all very easily. None of them need to be done in chronological order.

The eagle has landers - 35

In Ascension, escape on all 3 lunar landers.

The lunar landers are used as a last resort escape route. You fly across the map to the spawn lander. You want to turn on the power, then call a lander to one of the three locations (NOT THE ONE AT SPAWN). Then either use that or have your friend call it back to spawn. Do this for all three for the achievement.

Locations: There is a lander by PHD Floppper, Near claymores and Stamin Up, and by Speed Cola.


Space Race - 45

In Ascension, Pack-a-Punch a weapon by Round 8.

This one is a bit tricky. I did this with three people and they opened all the doors to the Pack-a-Punch machine for me. I got my 5K points and then just stopped killing them. You have to note, you have to do it Round 7. Even though it says by Round 8.

You could do this solo, but it would be much easier if you did it with a group. A tactic would be to use the the pistol until around 4. Then use the 74u until 7 and get a crawler. From there you need to open everything if you haven't.



Chimp on the Barbie - 35

In Ascension, kill a space monkey with a fire trap.

Very easy achievement. Turn on the power and buy a perk. You get monkeys every 5th round. I suggest you get Stamin Up. There is a 5 trap there. All you have to do is hit the switch maybe 10 - 15 seconds into the round and the monkeys will be killed. Everybody in the game gets this achievement.


They are going THROUGH! - 35

In Ascension, kill at least 5 zombies with 1 Gersh Device.

This achievement is really luck based. You get the gersh from the box and it basically sucks up all zombies and kills them. If you go through it, you teleport to somewhere else on the map. Once you get the gersh, go use your survival tactic and throw it as soon as you see a couple zombies. I did this with four people by PHD Flopper. I've found that to be the best place to hold out.


Tips: This is a bit like the Strategy I used. We didn't dolphin dive off but we just held out by the windows and the main stairway.

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Old 09-03-2011, 06:31 PM   #2
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Call of the Dead


Overview:
- Difficulty: 7/10
- Online: 1 (45)
- Offline: 4 (105)
- Approximate time for 150 : 4 Hours
- Minimum number of playthroughs needed: 1
- Number of missable achievements: None
- Glitched/unobtainable achievements: No
- Do cheat codes disable achievements?: None
- Does difficulty affect achievements?: No
- Extra equipment needed: No

Introduction
Call of the Dead is the zombie map in Map Pack 2: Escalation. It costs 1200 MSP or $15. On this map, you do not play as the usual cast. You play as actors from zombie/action films.

Walkthrough
There are a total of 5 achievements adding up to 150. No past experience or unlocks are required for any of these achievements. Several achievements are box related. Two stackable achievements are part of a very large easter egg.

Quiet on the Set - 30

In Call of the Dead, cut the lights on the Director.

Basics
George Romero is the director. He is a zombie with a shitload of health. Depending on your skill level, you can do it solo like in this video or with a group. I wouldn't recommend more than 2 people though because it gives him twice as much health per person.

Killing Him
The upgraded Scavenger (Hyena Infra Dead) is what you want. You can pump him full of lead with Machine Guns but Wonder Weapons are the best. Those and the death machines. You can tell how much health he has by his light. It starts out blue, turns purple, then orange. It will start to flicker orange and that's when you know he is near death.


Stuntman - 20

In Call of the Dead, make a zombie explode using the V-R11.

Weapon Specific achievement. The VR11 turns zombies in to humans and works as a crappy monkey bomb. It is also used to make George go away for a round (if PAP'd). In order to get the achievement, you have to PAP the VR11 into the VR11 Lazarus. Then shoot a zombie/human three times.

Shooting on Location - 20

In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.

Weapon specific achievement. You want to run a train around the lighthouse once you finally get the weapon. Upgrading the Scavenger to the Hyena Infra Dead helps a ton. Once you have that, run a train and get a bunch of crawlers. You don't NEED crawlers but it gives you more time to get in position. You bring them down the ice tunnel and shoot them from about the bridge at spawn.

Video Guide for Stuntman and Shooting on Location

Easter Egg

Stand-in - 35

In Call of the Dead, send the crew to Paradise in solo or co-op.

See Ensamble Cast for full guide.


Ensamble Cast - 45

In Call of the Dead, send the crew to Paradise in co-op.

Play with a party of good people. You should be able to complete this with by round 10.


Step 1: Turning the Power on

The power switch is on the top room of the ship.

Step 2: Knifing the door

The door is under one of the box spawns by the lighthouse. Just open the 750 door/boat towards the lighthouse then go downstairs.

Step 3: Obtaining the Fuse

Above the door by PHD Flopper, somewhere in that room there is a fuse. It's very easy to find.
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Old 09-03-2011, 06:33 PM   #3
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Step 4: Fuse Box

Put the fuse in the box to the side of the door.

Step 5: Blowing up the Generator

If it's explosive, it's good to use. Semtex's are the best to use as they stick, but cooking a frag and having it blow up near the generator works too.

There is one generator in the room by the door. Between the two boats, off the left side of the first boat, and by Stamin Up outside of the barrier.

Step 7: Vodka

It'll usually be above the stairs by the door on the lighthouse. If not, it's under a railing on the boat. Get one player to knife it and the other to catch it by standing below it.

Step 8: Put the Vodka in the Tube

Go back to the door and there is a tube on the left side. The person who picked up the vodka presses X and puts it in the door.

Step 9: The Dials

The worst part of the whole easter egg.


Go to the lighthouse.
There is a colored dial on each of the floors, 4 in total, yellow, orange, blue, and purple.
They need to be turned so the code is like this:
Yellow - 2
Orange - 7
Blue - 4
Purple - 6
But be careful, turning a dial also turns the dial on the above floor and below floor.
NOTE: Dials ALWAYS spin RIGHT.
So follow this guide on how to turn them properly:
Here is the order in which you need to spin the dials:
1 - Press PURPLE until PURPLE is at 6.
2 - Press ORANGE until BLUE is at the 4. (ORANGE does not effect PURPLE)
3 - Press YELLOW until ORANGE is at 7. (YELLOW does not effect BLUE or PURPLE)
4 - Press YELLOW until YELLOW is at 2, COUNT THE NUMBER OF TIMES YOU PRESS YELLOW.
5 - Press PURPLE the same number of times as you pressed YELLOW in step 4.
6 - Press BLUE until it is back at 4, PURPLE and ORANGE should now also be at the correct numbers.
I've personally tested this method and it works perfectly every time.
That meaning if you mess it up, just start from step 1 on the dials again.

Source : http://www.codnazizombies.com/phpbb3...php?f=95&t=299

Step 10: Radios

There are radios all over the map. Watch the video for the locations.

Step 11: Wheel & Levers

In the power room there is a steering wheel and some levers. Turn the wheel to the right 4 times. Left lever gets pressed down once. Right gets pressed down 3 times.

Step 12: Fog Horns

All fogs horns are around the lighthouse. Two in the front, two behind. The order is in the video.

Step 13: Green Light

By now you should have a green light coming down the middle of the lighthouse. You want two crawlers at least and the VR11. Bring a crawler to the middle of the lighthouse, at the bottom and shoot a crawler with the VR11. It'll run into the green light, then kill it. Dolls kill the guy right away but a ray gun and machine guns work too.

Step 14: Golden Rod

Once the zombie floats up to the top, a golden rod will drop. This is why you want more than one crawler. So you don't get overwhelmed when you bring the golden rod to the door. Picking it up with X of course. Bring it to the tube at the door, put it in, knife the fuse box, and the achievement will pop. You will also get a Wunderwaffe.
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Old 09-03-2011, 06:33 PM   #4
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Read First: Shangri La is a WIP! It should be done by this weekend.

Shangri La


Overview:
- Difficulty: 8/10
- Online/Offline: 5 Achievements/150
- Approximate time for 150: 5 Hours
- Minimum number of playthroughs needed: 1
- Number of missable achievements: None
- Glitched/unobtainable achievements: No
- Do cheat codes disable achievements?: None
- Does difficulty affect achievements?: No
- Extra equipment needed: No

Introduction
Shangri La is the zombie map in Map Pack 3: Annihilation. It costs 1200 MSP or $15. You play as the original crew in a jungle. There are monkeys, nova zombies, and shrieker zombies.

Walkthrough
There are a total of 5 achievements adding up to 150. No past experience or unlocks are required for any of these achievements. Three achievements are just killing a zombie type in certain circumstances. One is box related. The last one is the giant easter egg.

How to Pack-a-Punch
Solo
Like in multiplayer, there are buttons all over the map. Hit them until the spinny thing stops moving. Do it for all four.

Multiplayer


Monkey See, Monkey Don't - 5

In Shangri-La, get something from the monkeys.

Easy achievement. When you get a drop, let a monkey take it. It'll be flashing above their head and they'll run off the map. Shoot them before they get out of the map for the achievement. I wouldn't let them have a Max Ammo though.

Zomb Disposal - 30

In Shangri-La, dispose of a Napalm zombie without it harming any players.

Somewhat difficult to do. I was touched by it while walking past, but not when it exploded. They take a lot of bullets to kill, but they are very slow, so keep your distance. Shooting them from one side of the bridge while they are at the other side is a good method.

Blinded By the Fright - 30

In Shangri-La, kill a Shrieker zombie while blinded by it.

You want to do this in early rounds while there are a few zombies, past round 10 is quite hard. You need to get close up to shrieker (which is a white zombie) and it'll blind you. Unload on it with a shotgun if you have it. If not, a machine gun. They aren't hard to kill but they can screw you over if they are in a giant mob.

Guide for Three Achievements Listed Above


Small Consolation - 10

In Shangri-La, use the 31-79 JGb215 on each type of zombie.

Shrink Ray, Jigaboo, JGB. Whatever you want to call it, it's a wonder weapon and hard to get. When you see it, you'll want it. All you have to do is shoot a Normal Zombie, Shrieker Zombie, Napalm Zombie, and Monkey. If you walk into the shrunken zombie, it'll die. The monkey has to have stolen your drop though. Easy enough. Just requires some luck with the box.

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Old 09-03-2011, 06:34 PM   #5
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Saved for future guide.
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Old 09-03-2011, 06:35 PM   #6
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Moon

This part of the guide is by Hockbird 69. Thank you so much for allowing me to use it. If it ain't broke, don't fix it.


Overview:
- Estimated achievement difficulty: 7/10
- Offline:150
- Online:100
- Approximate amount of time to 250 : 5+ hours
- Minimum number of playthroughs needed: 1
- Number of missable achievements: None
- Glitched/unobtainable achievements: None
- Do cheat codes disable achievements?: None
- Does difficulty affect achievements?: No
- Extra equipment needed: No

Introduction:
This is the achievement guide for Call Of Duty:Black Ops fourth map pack: Rezurrection. This map pack costs 1200 MSP, or 15$. All the achievements included in this DLC have to deal with the Zombie map that comes with Rezurrection, Moon.

Walkthrough:
There are a total of 7 achievements, adding up to 250. All but 2 can be earned solo. Big Bang Theory may only be earned on online co-op, while One Giant Leap requires 2 people, but may be done spllitscreen. The new weapons are the QED grenade and the Duel Wield Zap Guns, which combine to form the Wave Gun. There is also a astronaut, who will take the name of a person on the host's friend list while online. If the astronaut catches you he will steal one of your perk's and teleport you to a random spot. He can be killed.

For more info on the QED's effects, visit
http://www.xbox360achievements.org/f...d.php?t=326427
All credit for this goes to ITIGHOSTITI.

Guide:

One Small Hack For Man - 5
In Moon, hack something.

This achievement is very simple. All you have to do is acquire the hacker and use it on any hackable object.

The hacker is located in the labs on one of the desks on top of a blueprint.

Here is a list of the hacker’s abilities:

Door – 200 Points – Opens the door, but slow hacking
Mystery Box Spawn - 1200 Points – Makes the box appear and purchases it
Mystery Box – 600 Points – Rerolls the gun (Only useable once gun stops spinning)
Mystery Box After Respin - +950 Points - You or a teammate may take the gun
Wall Gun – 3000 Points – Swaps the prices for normal and PaP’ed ammo
Excavator Console - +1000 Points – Disables the active excavator and awards the player with 1000 Points
PaP Machine - +1000 Points – Closes the gates at the PaP machine
Perk Machine - +xxxx Points – Returns your perk the machine for a full refund
Other Players - 500 Points - Gives the hacked player 500 Points
Windows - +100 Points - Completely fixes the window
Powerups - 5000 - Changes the powerup to Max Ammo or Perk Drop.


One Giant Leap - 5
In Moon, become trapped in the Receiving Area and free yourself through resurrection in co-op.

First of all "resurrection" is just the process of someone bleeding out and respawning.

Now to be trapped in the receiving area, both of the excavators must trigger and succeed, blocking off both tunnels and cutting off access to the power room.

When you hear the announcement of your last tunnel being breached, have the person not wanting the achievement go to the Labs half of the map.

Once at least one player is "trapped" on the Labs half of the map, with a crawler, ALL other players must down themselves and bleed out. (Jumping off the cliff is a fun option)

Once all other players are dead, the player on the Labs half of the map may kill the crawler and the other players will "resurrect" near you and they will unlock the achievement.

Also once a player unlocks this achievement, the son Nightmare by Avenged Sevenfold will start to play. Like all other songs it will only play once per game.

**The excavators blocking the tunnels is completely random. As long as the power is turned on an excavator might begin drilling a tunnel. You will know when this happens because a voice will play saying an excavator is drilling tunnel 6, etc.**

Important: This achievement is slightly buggy. Some people are having it unlock randomly when respawning, with no tunnels breached. DO NOT LISTEN to these strategies. Follow the one in the guide to have it flawlessly unlock. Attempting these glitched stragities will cause you to mess up. BOTH tunnels must be breached.


Here is the official Achievement Hunter guide for One Giant Leap and Ground Control.


Ground Control - 10
In Moon, prevent each excavator from breaching the base in one game.

This achievement may be tricky as the excavators becoming active is random.

As each of the excavators becomes active you must grab the hacker and bring it to the receiving room. In the receiving room, there are 3 consoles, which will say access denied if you move close to them.

Whenever an excavator becomes active, its console will have a green flashing light on. The player with the hacker must then hack the console to stop the excavator. This action also nets the hacking player 1000 points.

Once all 3 different excavators are hacked the achievement will unlock

Note: Do not break the glass in the receiving room, as this will hake things incredibly difficult for the hacker, as he will have no air!

Hint: If an excavator becomes active again after you have hacked it, just let it dig. It will still count toward the achievement and it will prevent it from becoming active a third time, instead of the ones you need.

See second half of above video.
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Old 09-03-2011, 06:36 PM   #7
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Fully Armed and Operational - 25
In Moon, acquire 3 pack-a-punched weapons at the same time.

First of all to have 3 guns you must purchase the new perk Mule Kick, which is located outside the biodome and costs 4000 Points.



**It is advised not to purchase Mule Kick until you have at least 1 PaP’ed gun and Juggernog.**

Once you have mule kick, it is very straightforward. Just buy a 3rd gun after purchasing the perk and Pack-a-Punch them.

The Pack-a-Punch Machine:
To get back to the PaP, ALL players must jump on the teleporter outside the biodome. Once back in area 51 ONE player can safely PaP ONE weapon. After returning the teleporter requires time to recharge.

**To get extra time in the PaP area, have the player with the hacker hack the machine to close the gates. If you do this have 1 player throw a gersh or have everybody ready to fight your way back to the teleporter.**




Perks in Spaaaaace! - 30
In Moon, purchase every perk in one game.

This achievement is much easier than it sounds. You must buy all 8 perks in one game.
Juggernog – 2500 – Area 51
Speed Cola – 3000 – Area 51
Double Tap – 2000 – Bottom Floor of Labs
Quick Revive – 1500 (500 in solo) – Receiving Room
Deadshot – 1500 – Second Floor of Labs
Phd Flopper – 2000 – Biodome by Box Spawn
Stamin-Up – 2500 – Tunnel 11
Mule Kick – 4000 – Outside Biodome

For this achievement you just need to have all perk locations open, 4000 Points, a crawler, the hacker and you must teleport to the Area 51 twice.

All you have to do is buy each perk and after purchasing, hack the machine to return the perk and get a refund. Do this with every perk and the achievement is yours.

Note: You cannot return Mule Kick, as you do not have enough time to hack the machine, as it is outside.


Cryogenic Slumber Party - 75
In Moon, complete Richtofen’s grand scheme.

See Big Bang Theory



Big Bang Theory - 100
In Moon, gain sweet, sweet, revenge.

First off to get this achievement at least the host needs the previous easter egg achievements. To play it safe, it is suggested (but not required) that everyone in the party should have them, as lots of people have had different experiences of it not unlocking due to not everyone having the achievements.

Also this has to be done online, as the Vrill Generator will not appear in solo. (Splitscreen counts as solo.)

Info: The previous easter eggs are required because you need the golden rod and focusing stone. They are combined together to make the Vrill Generator, so in can be inserted into the slot to power the device.


Tip: As you can complete steps from the cryogenic slumber party egg and the big bang theory egg simultaneously you can use the 90 second death guns to help you. After filling the first soul tube DO NOT pull the switch on the wall that opens the pyramid. Instead continue the egg until you should be filling all soul tubes. Get to the pyramid, pull the switch and use the death machines to help fill the four soul tubes. We had more than half the tubes filled before they ran out.
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Old 09-03-2011, 06:38 PM   #8
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Quote:
Originally Posted by hockbird 69 View Post
Thanks To:
HowManyBullets for supplying the missing achievement pictures.
Predni for the Videos.
Veedrock for missing info.
MackTriKs for the Easter Egg video.
Irate Penguin for the awesome Death Machine tip.


Reserved for future use.
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Old 09-06-2011, 05:06 AM   #9
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Nice to see all these in one place. Hope it gets finished soon!
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Old 09-06-2011, 08:46 AM   #10
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Quote:
Originally Posted by StayonTarget View Post
Powerups - ? - Changes the powerup
It costs 5,000 points to hack a powerup into a max ammo. All powerups will turn into max ammo when hacked. Be careful though as it takes a little time to hack it.
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Old 09-06-2011, 04:51 PM   #11
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Quote:
Originally Posted by TraderSam View Post
It costs 5,000 points to hack a powerup into a max ammo. All powerups will turn into max ammo when hacked. Be careful though as it takes a little time to hack it.
Thank you. I have added that.
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Old 09-06-2011, 07:11 PM   #12
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Quote:
Originally Posted by TraderSam View Post
It costs 5,000 points to hack a powerup into a max ammo. All powerups will turn into max ammo when hacked. Be careful though as it takes a little time to hack it.
Whoops forgot to add that. thanks for spotting it.
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Old 09-06-2011, 07:22 PM   #13
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Old 09-07-2011, 03:37 PM   #14
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Thanks for the combine. Any chance on finishing/starting Shangri La?
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Old 09-09-2011, 10:39 PM   #15
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Thanks for the combine. Any chance on finishing/starting Shangri La?
I just need to do the Easter Egg now. I haven't actually completed it myself though. So the written steps may be another copy and paste.
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Old 09-17-2011, 06:05 AM   #16
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FYI: you can do all CotD achievements un offline co-op
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Old 09-17-2011, 04:32 PM   #17
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I'm not 100% sure about that. Do you have a link to verify?

Also, I'll be working on the last part today of Shangri La. Then adding survival guides n such for each map.
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Old 09-17-2011, 05:17 PM   #18
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Just search for verification on YouTube -.-
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Old 09-18-2011, 12:21 AM   #19
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[QUOTE=StayonTarget;4504452]I'm not 100% sure about that. Do you have a link to verify?

/QUOTE]

That's how I did mine - my achievements for cotd are not dated
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Old 09-18-2011, 02:17 PM   #20
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[quote=MACdanstaface;4505594]
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I'm not 100% sure about that. Do you have a link to verify?

/QUOTE]

That's how I did mine - my achievements for cotd are not dated
I helped my friend offline too. He is witness.
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Old 09-18-2011, 02:42 PM   #21
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Big bang theory has to be done online. Won't work on solo. Also mule kick can be refunded, go down first, get revived, buy the perk and hack it back.

If you do Call of the Dead Easter egg offline you will NOT show with the golden rod in Moon, this one has to be done online to spawn thevril generator in moon. I know this is fact.
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Old 09-18-2011, 05:56 PM   #22
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Big bang theory has to be done online. Won't work on solo. Also mule kick can be refunded, go down first, get revived, buy the perk and hack it back.
It says right in the achievement guide Big bang theory has to be done online! Look before you post!!!
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Old 09-18-2011, 06:17 PM   #23
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Ack!! I'm sorry! I was replying to the guys above about the verifying offline achievements.. I didn't notice they were asking about Call of the Dead tho..

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Old 09-18-2011, 08:27 PM   #24
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Also mule kick can be refunded, go down first, get revived, buy the perk and hack it back.
If you go down, you lose your perk... So how would it be refunded?
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Old 09-18-2011, 09:31 PM   #25
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If you go down, you lose your perk... So how would it be refunded?
first make sure you have no perks. Grab hacker, run to mule kick, before you buy it go down. Get revived, then buy the perk and hack it back. If you to down at the vending machine before you buy the perk and and then get revived you'll have enough time to buy it and hack it back.
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Old 09-19-2011, 11:57 PM   #26
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Ah. I see. I would just buy it last though. Depending on wether you are playing solo or not, Quick Revive, Jug, and Mule Kick are perks that work nicely together. You still have one perk slot to get the other 5 and sell them back.
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Old 09-20-2011, 03:10 AM   #27
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shangri-la easter egg is missing... so i recommend to you add this video to the guide

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Old 09-20-2011, 01:55 PM   #28
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I need to hand write the steps. That's why I'm procrastinating on it. I already have a good vid. Thanks though.
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Old 03-11-2012, 02:43 AM   #29
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Awesome, thanks man! Do you think you could include the general zombies achievements (See Me, Stab Me, Heal Me, Sacrificial Lamb, The Collector, etc.?)
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Old 03-15-2012, 05:12 AM   #30
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Awesome, thanks man! Do you think you could include the general zombies achievements (See Me, Stab Me, Heal Me, Sacrificial Lamb, The Collector, etc.?)
If I have room. There is the normal achievement guide for that though.
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