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Old 10-05-2011, 10:44 PM   #1
Tyger7
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Post Rage Collectibles Guide (Cards/Schematics/Recipes/Jumps)

INTRODUCTION:

In Rage, there are various things to collect and do in order to get certain achievements. This guide will show you where every one of them is, in order as you should be collecting them. If you stray out of order (besides the jumps) then you may lose out on something.

Cards: These are the bulk of the collectibles. They appear as a little brown box. You get to use these in a card mini-game in Wellspring and Subway Town.
Jumps: There are 11 on disc 1 and 7 on disc 2. They can be obtained any time except the last two which are during the last quest. There is a little blue hovering drones above the jumps to indicate it is a jump.
Schematics/Recipes: These are quest and side-quest related. They are almost all purchased or given to you. There is the rare chance yo collect one or a part for one.
Warnings/Notes: These are important. Look ahead and read them before going too far in the game.

THINGS TO DO NOT LISTED IN GUIDE
  • There are two boards you should check often. In the town of Wellspring there is a quest board and one in Subway Town. Check these after every main quest mission
  • Always have a few Lock Grinders in your inventory at all times
  • In the later quests, it's a good idea to keep stock of EMP grenades
  • Resupply your ammo before missions
  • Do all races in Wellspring and Subway Town
Warnings about certain collectibles:

Card 6 is obtained in Outrigger Settlement. It is on the couch by Janus and can only be collected for a limited time. Once you progress the story too far, you can no longer get inside the small town.

Note: However, some people have managed to jump over the wall and still grab it.

Recipe 2 Adrenaline Overdrive can only be obtained by a side mission in Outrigger Settlement. If you do not obtain this and progress the story too far, you will never have a chance to get it again.

Card 31 is only available once in Dead City

Cards 32-33 are obtained in Dead City. You only have two chances to get these, so get them on your first try. After going through the city in reverse, you will no longer have access to them. Card 31 requires an RC Car Bomb to collect. If for some reason you don't have one, you can find the pieces nearby.

Cards 34 and 35 are obtained in The Well in Wellspring. During the mission, you must collect these. You no longer have access to this area after the mission.

Cards 36-42 are obtained in the Authority Prison. You cannot return once you leave this area, so they are missable. Specifically watch out for card 42. You must have a Lock Grinder to get it. If you don't bring one, and can't make one inside, then you will have to play the entire game again or load a previous save if you have one.

Schematic 14 is in the Authority Prison. You only have one chance to get this.

Card 43 can only be obtained in the 2nd visit of Dead City (Dead City in reverse).

Other Cards have been reported to be in areas that are blocked off after leaving (example: one card in Wasted Garage).


Areas that you must worry about (close off, no longer have access to)

-Outrigger Settlement: Closes after story progression.
-Dead City: You go through this area only twice, then it closes for good.
-Dead City Reverse: There is one card that only appears in the second visit to Dead City.
-The Mine: After doing the quest for this area, it is closed off for good.
-Authority Prison: After doing the quest for this area, it is closed off for good.
-After Quests: Once you get too far in the game (doing the Authority Bridge quests) you will no longer be able to talk to certain people or compete in races.



COLLECTIBLE GUIDE

-Haggar Settlement-

This is a small settlement. One mini-game you will want to do is the one with Loosum. She is outside. She will teach you about Wingsticks.

Collector Card 1/54: Dan

Location: Hagar Settlement
Quest: None

Once Hagar tells you about a quest he wants you to go on, you'll get your first gun. Look across the diner to the people there (one laying, one sitting). To the left of the empty bed on the nightstand is the first card.


Collector Card 2/54: Grenade

Location: Hagar Settlement
Quest: None

Before leaving on your quest, go outside of the garage area and head straight. You'll see it on a barrel next to a door with pipes around it.


Collector Card 3/54: Loosum

Location: Hagar Settlement
Quest: None

Head around to the front of the gas station that Dan is in. To the left of the front door, at the front corner of the building, there's a card on the rock.


Collector Card 4/54: Ghost Bonestick

Location: Ghost Hideout
Quest: Quell the Bandit Threat
Given By: Dan Hagar

Your first quest will be going into a hideout. As you make your way through, you'll fight a total of 2 bandits before this item. After killing the second bandit, you'll go through a hallway. At the end of that hallway is a platform of sorts that has the card on it. It looks like a little box. This is right next to a door that has a metal square statue. You can grab it here, or go all the way around and ramp to get it.


Collector Card 5/54: Ghost Boss

Location: Ghost Hideout
Quest: Quell the Bandit Threat
Given By: Dan Hagar

Head to where the square statue is described above. Go behind and around until you reach the barrier. It's on the ground tucked slightly under the nightstand with a drawer.





-Outrigger Settlement-

Do every mission/side-mission you can while here. This place closes the gate later.


Collector Card 6/54: Janus

Location: Outrigger Settlement
Quest: Medical Supplies
Given By: Dan Hagar

Dan will have you go get medical supplies. You must take the list to Janus. Once you get to her, look on the couch across from her.

Warning: This town gets locked off as you play through the story. There is no excuse not to pick this one up, as you will be literally right next to it twice and it's very obvious. Do not forget about this one.


Collector Card 7/54: Turret

Location: Wasteland
Quest: Radio Tower Repair/Where's Juno
Given By: Rikter/Janus

While going on this quest, the first 2 enemies you see are just walking/standing around casually. Kill them and look to the right. You should see a small ramp which then leads to some stairs. Go inside the small room and it's on the chair.


Collector Card 8/54: Rikter

Location: Wasteland
Quest: Radio Tower Repair/Where's Juno
Given By: Rikter/Janus

You'll get to a small building which was up a hill. Once inside, kill the 2 fast enemies there. You'll see Juno's Remains. Continue on for Radio Tower Repair. You'll find a ladder leading up. The card is on the left side of the room that the ladder is in.


Recipe - Bandages (1/19)

Earned after turning in Where's Juno quest to Janus in Outrigger Settlement

Recipe - Adrenaline Overdrive (2/19)

Earned after turning in the sidequest that Ramos gives you for setting off some fireworks.

WARNING: This area of the game gets closed off. You will want to do this before going on much further. If you forget, you will be forced to play the whole game again.

Recipe - Lock Grinder (3/19)

Obtained in the Outrigger Settlement while doing the quest for Johan. It's story related and you do not have to worry about missing it.

Collector Card 9/54: Wasted Club

Location: Wasted Garage
Quest: Find The Buggy Parts
Given By: Durar

Once you get through the door with the electric sparking lock, head down the stairs. After dispatching the enemies, look to the right of where you came down. You'll see a staircase (there's a barricade and a burning barrel underneath it). Head up those stairs and at the end of the route is the card.


Collector Card 10/54: Wasted Pistol

Location: Wasted Garage
Quest: Find The Buggy Parts
Given By: Durar

After going through a hole in the wall, you'll navigate down some stairs. Once at the bottom, there will be a door to your right and a shelf under the stairs. Look in the box on the ground for the card.


Last edited by Tyger7; 11-25-2012 at 01:37 PM.
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Old 10-06-2011, 12:21 AM   #2
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Collector Card 11/54: Wasted Turret

Location: Wasted Garage
Quest: Find The Buggy Parts
Given By: Durar

After going into a garage, you'll defeat a boss that's on a turret. After defeating him, go through the route to get around the buggy. Grab the part on the table that you need for the mission, and turn around. To the right of the door you just came through, is a box with the card in it.


Collector Card 12/54: Dagger Thrower

Location: Wasteland/Above Wasted Garage Exit
Quest: Find The Buggy Parts
Given By: Durar

Once outside, get on the buggy and drive on the path towards where the game wants you to go on a the mini map. Look to your right and you'll see a rail. Follow that rail around and it will lead to the card. This is right above the Wasted Garage door you just exited.


Collector Card 13/54: Dune Buster

Location: Hagar Settlement
Quest: Durar's Time Trial
Given By: Durar

Talk to Durar and beat his easy time trial. It's a there and back type race. This will be automatically given to you afterwards. The trial needs to be below 45 seconds.




Schematic - Wingsticks (4/19)

Buy this from Halek Hagar in Hagar Settlement.

-Wellspring-

This is the major town of Disc 1. Here you will be able to play various mini-games, do many quests, compete in races, and feel safe while inside.

-MINI GAMES-

-Tombstones: This game is outside of the shop. Interact with the board to play.
-Finger Filet: Inside the bar you'll see a guy at a table by himself with a knife. Talk to him to play this mini-game.
-Card Game: Also inside the bar in the corner booth is a man with a hat. Play the card game with the cards you have collected so far, or come back when you have more.
-Races: Compete in the races and earn parts for your vehicles. Get a gold on all of these so that they count for the 100% achievement. This is located near the back of the town.

JOB BOARD

Check this often, maybe after every mission you do. Do all of these, as they are required for the 100% acheivement. The board is found opposite of the shop.

Collector Card 14-18/54: City Guard, Club Mutant, Mayor Clayton, Jetter, Sheriff Black

Location: Wellspring (Outfitters)
Quest: Changing Clothes (after talking to Mayor)
Given By: Mayor Clayton. You can then buy from Coffer

After getting your clothes, talk to Coffer again and buy the Starter Deck. The cost depends on if you have the discounting perk clothes or not ($48 with and $50 without). The Starter Deck gives you 5 cards.


Schematic -Fat Mammas (5/19)

Purchased from Coffer from Outfitters shop in Wellspring.

Schematic - Pop Rockets (6/19)

Purchased from Coffer from Outfitters shop in Wellspring.

Schematic - Sentry Turret (7/19)

Purchased from Coffer from Outfitters shop in Wellspring.

Collector Card 19/54: Ghost Pistol

Location: Ghost Hideout
Quest: Missing Persons
Given By: Job Board in Wellspring (Board opposite of Outfitters store)

This card is behind a locked door in the hideout. You may have seen this your first time through, and now you can get it open as long as you have a Lock Grinder. You can buy some of the parts from Coffer if needed. Once you enter the hideout, go right, duck under then jump over the obstacles. You'll see it to the right under skull grafiti.

Note: You need a Lock Grinder in order to open the door for this card.

Needed Parts: Electrical Wire Kit, Hardware Packet, and Small Gears.



Jump 1/18: Beginner's Jump

Middle of road between Ghost Hideout and Hagar Settlement. You could have done this jump anytime, but this time you'll have more turbo and be familiar with where it is. This is the jump you likely thought "would" be a jump.


Jump 2/18: Butterfly in the Sky

Right near the first jump, you'll see another floating device. The overpass is broken and you'll see the base is on a rocky area. Use that area to jump at an angle.


Jump 3/18: Tiger Jump

As you head to Wellspring from Hagar Settlement, right when you go through the gate you had to blow up, turn right and stay to your left. You'll see the jump.


Jump 4/18: I Think I Can Jump

Exiting Wellspring, go right and then right again. On the left side of the road you'll see a ramp that jumps to a dead end.


Collector Card 20/54: Sally

Location: Wellspring
Quest: Sally's Bounty
Given By: Sally at Second Chance Bar

Talk to Sally to get her talking about killing bandits while driving for money. After killing enough bandits, she will give you the card.



Schematic- Sentry Bot (8/19)

Purchased from Coffer from Outfitters shop in Wellspring. You can get this after you talk to the mayor and obtain a new quest.

Jump 5/18: Mini Gap

On your way way north of the Wasteland (doing the Mayor's quests), you'll see this obvious jump to your left.


Collector Card 21/54: Shrouded Minigun

Location: Wasteland
Quest: Feltrite Crater
Given By: Mayor Clayton

When you reach the area you have to explore for the quest, you will see a shack in front of a drill. Next to the shack is a storage container that is open. Run inside and grab it in the back. It's a little bit hard to see since it's dark.



Jump 6/18: Leap of Faith

Doing quests for the Mayor, you'll have have to deliver a sample of feltrite. Now would be a good time to get a couple jumps out of the way. This area looks more city like and has ramps. Go up the first ramp you see in the middle for a jump.

Warning: You may die if you don't land correctly!


Jump 7/18: Highway Hop

Go up the other ramp that leads up the overpass. Once you get up, do a U-Turn and stay in the left part of the highway. Speed off the drop off to find the jump.


Jump 8/18: Sciene Makes You Crazy

Go back up that same ramp, but follow it completely around and continue on following the road that curves. You'll see a building that looks like a robot head (sort of). Drive off the cliff to the right of the tall rock.


Note: You can get the jumps whenever you want. This jump is being taken now because you will land where your quest is. Along this same route, you might have noticed another jump that will be obtained later on when heading that direction.


Collector Card 22/54: Sentry Bot

Location: Wasteland
Quest: Feltrite Sample
Given By: Mayor Clayton

You will be tasked to use a Com. Box to contact Kvasir. At the foot of the ramp to the bridge, look left to see the mailbox. Look a little more left and you'll see it on the ground by some plants in front of a big flat rock.




-Mutant Bash TV-

This is a great area to get various kill achievements. You may play this as many times as you want. I suggest doing them later on when you have advanced versions of some of the schematics. This will make the achievements much easier.


Collector Card 23/54: Scoop Mutant

Location: Wasteland/Mutant Bash TV
Quest: Dusty 8 Sponsorship/Cuprino Needed/Mutant Bash TV
Given By: Jackie

After you beat the 5th round of Mutant Bash TV, you will be exiting. Keep an eye out to the left and you'll see it on a container. Very easy to spot.


Last edited by Tyger7; 10-16-2011 at 09:31 AM.
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Old 10-06-2011, 01:03 AM   #3
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Collector Card 24/54: JK Stiles

Location: Wasteland/Mutant Bash TV
Quest: Dusty 8 Sponsorship/Cuprino Needed/Mutant Bash TV
Given By: Jackie

After beating the 5 rounds of Mutant TV Bash, you will be awarded this card by JK Stiles when you talk to him.


Collector Card 25/54: Cuprino

Location: Wellspring
Quest: Dusty 8 Sponsorship/Cuprino Needed
Given By: Sheriff

Once you have obtained the Cuprino, go to the Sheriff and he will reward you for completing the quest.


Collector Card 26/54: Crazy Joe

Location: Crazy Joe's
Quest: Miracle Cure
Given By: Richard in the Second Chance Bar (Wellspring)

Talk to the man sitting in a booth in the bar. He will give you a quest to get a flower. Once you have obtained it, or even when you get to the destination, you will see a shack. Go inside and you'll see it right next to Crazy Joe.


Jump 9/18: Crazy

Right next to Joe's shack is the jump. Don't go too fast or you'll fly over the marker.


Recipe - Apophis Infusion (9/19)

Doing the quest for Richard in Second Chance Bar in Wellspring gives you this recipe.

Jump 10/18: Dedicated

This is really close to the North Watch Tower, you'll see it for sure before getting there. use the rock inbetween it and the watch tower. You will have a quest at the North Watch Tower from the Sheriff.



Schematic - RC Car Bomb (10/19)

When accepting the quest "Destroy Bomb Caches" from the Sheriff, he will give this to you.


Collector Card 27/54: RC Bomb Car

Location: Shrouded Bunker
Quest: Destroy the Bomb Caches
Given By: Sheriff of Wellspring

Enter the bunker and head straight. You'll see a green window with a red light below it. To the left of the red light under the railing is the card.


Collector Card 28/54: Shrouded AR

Location: Shrouded Bunker
Quest: Destroy the Bomb Caches
Given By: Sheriff of Wellspring

After going down a lift, you'll enter a room with many enemies that are at work. After killing them, look to the right of the elevator shaft in the middle. It's right in front of the stacked boxes.


Collector Card 29/54: Shrouded Heavy

Location: Shrouded Bunker
Quest: Destroy the Bomb Caches
Given By: Sheriff of Wellspring

You'll be on your way to your second bomb cache. You will travel through a large pipe. Once you drop out, head straight then turn right. You should see a smaller broken pipe. The card is in the front of it.



Schematic -Advanced RC Car Bomb (11/19)

After the Shrouded Bunker quest (destroying bomb caches), you will find another quest on the job board. After accepting, do the quest RC Prototype for Phallinx in Hagar Settlement. At the end of quest area, you will see the prototype piece in the last room before going up the winding ramp.



Field Goal Achievement

It would now be a good time to get your field goals out of the way, before moving too far ahead in the game. By now you should known the various areas pretty well. Take in mind, these field goals are all out of boundries and you must launch yourself by hitting the wall in front of them. You have to be using the Jetter. This is only an achievement and none of this count to 100%.


Field Goal 1 - This field goal is where the Wasted Garage is. Go there and look at the outside wall and you will see it.




Field Goal 2 - You may have noticed inbetween the Hagar Settlement and Wellspring, a giant metal door to the left as you drove towards Wellspring. To the left of this is the goal.




Field Goal 3 - Farthest drive will be the one at North Watch Tower. This drive is more dangerous than the rest. Speed as fast as you can. When a route splits two ways, one going down and one staying level, go down. You will want to avoid the bandit there. Once at North Watch Tower, just look off the cliff and you'll see it, like the others.


Jump 11/18: In the Basket

This could have easily been obtained at any time. Right when going through the gate you blew up (coming from Hagar Settlement), you'll see this on the left side.


Collector Card 30/54: Enforcer

Location: In front of entrance to Dead City
Quest: Defibrillator Upgrade
Given By: Mayor Clayton

Head to the Dead City Entrance as indicated on your mini map. Look to the right in front of the pipe that leads to the entrance to Dead City. It's partially covered by grass.


Collector Card 31/54: Large Mutant

Location: Dead City
Quest: Defibrillator Upgrade
Given By: Mayor Clayton

During Dead City, you will come to an area where there are 2 mutants throwing moltovs at you from a distance. To continue, you must go up stairs. Before doing that, look to the right of the stairs to see a tunnel. Use your RC Car Bomb to blow up the path inside. Now go up the stairs. into the building, and you'll see some stairs to your left. Go down that path and you'll find the card in the back of the room.





Note: You do need an RC Car to get this.

Warning: You should grab this the first time through this area. You cannot get this on your second visit to Dead City (reverse).

Collector Card 32/54: Kraken

Location: Dead City
Quest: Defibrillator Upgrade
Given By: Mayor Clayton

Right after grabbing the previous card, you'll make your way forward through the area and a Kraken mutant will crash through the wall. After killing it, go inside where it broke the wall. You will find the card near the back wall.

Warning: You should grab this the first time through this area. You only get 2 chances.




Collector Card 33/54: Slime Mutant

Location: Dead City Central
Quest: Defibrillator Upgrade
Given By: Mayor Clayton

As soon as you enter Dead City Central (after fighting your first Slime Mutant), you will see a table in the middle with light shining down. Turn around and you should see a lantern on a table. On that table is the card.

Warning: You should grab this the first time through this area. You only get 2 chances.


Collector Card 34/54: Mine


Location: The Well (Wellspring)
Quest: Hijacked Well
Given By: Carlson

You'll fight a good amount of enemies before finally coming to a longer area with many columns. The enemies will use these as cover. Shortly coming into this area, you will see to your left a ladder. There on a shelf is the card.

Warning: You will not be able to access The Well after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).



Last edited by Tyger7; 10-18-2011 at 03:04 AM.
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Old 10-06-2011, 01:30 AM   #4
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Collector Card 35/54: Valder

Location: The Well (Wellspring)
Quest: Hijacked Well
Given By: Carlson

You'll eventually get to where a group of Wellspring soldiers are guarding a gated area. Pass them and you'll find the card on a box.

Warning: You will not be able to access The Well after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).


Schematic -Dynamite Bolts (12/19)

After the Hijacked Well mission, you can now buy this from Coffer in the shop.

Schematic -Mind Control (13/19)

Finally, it's time to do Deadly Delivery. Head to Dr. Kvasir and he will automatically give you this schematic for free.

Schematic - EMP Grenade (14/19)

Once inside the Authority Prison, you'll go up an incline and then up a small set of stairs. The door on the left when you go up the stairs is a room with the schematic on the table.

Warning: You will not be able to access Authority Prison after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).


Collector Card 36/54: Power Supply

Location: Authority Prison
Quest: Liberate Captain Marshall
Given By: Elizabeth

While in the Authority Prison, you will end up at an orange electric gate you cannot pass. Shoot the generator besides it until it explodes. The gate will vanish and you can go through. To the right in a container is the card.

Warning: You will not be able to access Authority Prison after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).


Collector Card 37/54: Giant Mutant

Location: Authority Prison
Quest: Liberate Captain Marshall
Given By: Elizabeth

After fighting the enemies that come down on jetpacks, continue on and you get to an open door that has a turret guarding it. Behind you is a hole in the wall with the card.

Warning: You will not be able to access Authority Prison after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).


Collector Card 38/54: EMP Grenade

Location: Authority Prison
Quest: Liberate Captain Marshall
Given By: Elizabeth

You will go up a series of stairs after an electric barrier. Once you get to the top, turn right at the doorway and look to your right (kind of a U-turn). The card is on the stand.

Warning: You will not be able to access Authority Prison after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).



Collector Card 39/54: Drop Ship

Location: Authority Prison
Quest: Liberate Captain Marshall
Given By: Elizabeth

You'll finally get to the actual prison area. Once you kill the enemies, head downstairs. You will hear Captain Marshall talking, wanting you to free him. Free him and defend him. Afterwards, he will go to a weapon locker opposite of his former cell. Inside this same weapon locker, is the card.

Warning: You will not be able to access Authority Prison after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).


Collector Card 40/54: Marshall

Location: Authority Prison
Quest: Liberate Captain Marshall
Given By: Elizabeth

After saving Captain Marshall, you'll go down a series of stairs. At the bottom, look at the big hole in the wall to your left. Go through it and you'll see to your left, a locked door requiring a Lock Grinder. Inside is the card. If you go outside, you are too far and must turn around (literally turning around, you'll see it).

Warning: You will not be able to access Authority Prison after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).

Extreme Warning: This specific card requires a Lock Grinder. You must have one or at least the parts for one before even entering the Authority Prison. It is not certain if you can find all the parts within the prison.


Achievement: Jetpacker - Kill an Authority Enforcer during Jetpack descent

This is the perfect place to grab this achievement, and one of the few. You will man a turret and a drop ship will appear. Shoot the jetpackers before they hit the ground. It's a very good idea to have a save right before this. If you aim closer to the ground, you will have better luck. They slow down right before they lose their jetpack.

Collector Card 41/54: Shield Guard

Location: Authority Prison
Quest: Liberate Captain Marshall
Given By: Elizabeth

After the drop ship and turret sequence, Marshall will drop down a shaft. Go through the door and continue on. To the right immediately after going in, you'll see a hole and a door along the wall. Inside that dark area is the card.

Warning: You will not be able to access Authority Prison after completing this quest. If you miss this collectible, you will have to complete the entire game again (getting all collectibles, again).



As soon as you exit the Authority Prison, you can no longer return.



Collector Card 42/54: Elizabeth

Location: Second Chance Bar (Wellspring)
Quest: Liberate Captain Marshall
Given By: Elizabeth

When you are on your way back to Elizabeth and Captain Marshall, you will see this very obvious collectible as you go down stairs in the back. This only opened up when you were able to talk to Elizabeth to advance the storyline.


Collector Card 43/54: Drone

Location: Dead City (2nd Visit)
Quest: Lost Research Data
Given By: Captain Marshall

During your 2nd visit (only time to get this) to Dead City, you'll be going backwards. This means you start off in the lab area. You'll find yourself in the wide open area and enemies will rush through doors. Pass the Drones and go down the escalator. Right at the bottom, follow around to the right and you'll see the card on a table.



This is the last collectible for Disc 1. See below for details on how complete you should be before turning in that quest.

Last edited by Tyger7; 10-20-2011 at 05:26 PM.
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Old 10-06-2011, 01:30 AM   #5
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----DISC 2---
Stats Should Be:
Cards: 43
Recipes: 14
Jumps: 11

Before turning in the last quest for disc 1 (Lost Research Data), make sure the above data is how it shows in your statistics. You can come back to these areas, but you might as well get everything done before moving on.

*** You can return to Wellspring and go back to Disc 1. After being on Disc 2, the way to get back is from Subway Town. You must go to the garage and to one of the car lifts. There, the main lift will bring you back down to where you started when you put the disc in. Now go to the back all the way to the guy by the flying machine. He will transport you.

Collector Card 44/54: Authority Mutant

Location: Startin area of disc 2
Quest: Talk to Captain Marshall
Given By: As you insert disc 2

As soon as you start off in disc 2, head straight and look left. You'll see a room there with a dead mutant on a bed. To the right on a stand is the card.



Schematic - Authority Augmenter (15/19)

This is also in the starting area of disc 2. To the left of Captain Marshall is a man named Lassard. Talk to him for the schematic.

-Subway Town-

This is the major town of Disc 2. Here you will be able to play various mini-games, do many quests, compete in races, and feel safe while inside.

-MINI GAMES-

-Tombstones: This game is on the bottom floor by the races. You must go down stairs
-Finger Filet: Inside the bar area, at the very end of the train car
-Card Game: Also inside the bar, this one has an achievement tied to it for beating the hardest deck.
-Races: Compete in the races and earn parts for your vehicles. Get a gold on all of these so that they count for the 100% achievement. This is located down the stairs and down some more stairs.

JOB BOARD

Check this often, maybe after every mission you do. Do all of these, as they are required for the 100% acheivement. This is located on the first floor on a wall by the tracks.


Schematic -Advanced Wingsticks (16/19)
Schematic -Advanced Sentry Bot (17/19)
Schematic -Advanced Sentry Turret (18/19)

These are all purchased anytime from Jani's Supply on the second floor of Subway town.

Collector Card 45/54: Dyno-Mutant

Location: Blue Line Station
Quest: Foreman Jones - Mutant Expansion
Given By: Redstone - Foreman Jones

The Blue Line Station is accessed outside of the Subway in the Wasteland. You can exit with or without a vehicle since it's very close. Saul's Garage is where you can leave with wheels. You will get TNT and the gates will close and you must fight waves of enemies. After this, exit that area and go straight to another closed gate with a yellow box next to it. You can shoot this with an electric crossbow bolt or use an EMP grenade. It's just inside.

Needed for card: Electric Bolts in Crossbow or EMP Grenades


Collector Card 46/54: Portman

Location: Outside entrance of Distillery
Quest: Abandoned Distillery
Given By: Dietrich

After completing the Blue Line Station mission, a door will open upstairs. It's near where the standing merchant Stew is. Talk to Dietrich inside. You'll have to go through a cave tunnel to get to the Distillery. As you run through, on your left you'll see the cave open up more and there is water dripping. To the right is the card on a box.


Achievement: Dev Graffiti

While in the Distillery, you'll reach a large room with many silos. The way to move on in this area is to climb up ladders. Do not do that just yet. Instead look at the railings to the left of the ladder. When yo usee a break in the railing, jump down. Follow the path to where items and a mattress are. Above that you should turn the vavle. Go back up the ladder from where you dropped off. To your right you will see the open door for the achievement. Head inside and look around.



Recipe- Regenerative Infusion (19/19)


After completing the mission "Abandoned Distillery", Dietrich will give you the recipe. You will get the Master Chef achievement.


Collector Card 47/54: Advanced Sentry

Location: Gearhead Vault inside Management Office upstairs in Subway Town
Quest: Gearhead Vault
Given By: Redstone

Upon entering this area, you will face off against many enemies. You will reach a point where you need to go up a fallen floor (debris creates a ramp). A big enemy with a mini gun will show up. After killing him, go up and follow around to the left. You'll see a white car. The backseat contains the card.


Collector Card 48/54: Gearhead Shotgun

Location: Gearhead Vault inside Management Office upstairs in Subway Town
Quest: Gearhead Vault
Given By: Redstone

After turning a valve to get rid of the fire blocking your way, keep to your right after passing where the fire blocked you. You'll see a few couches and lots of weeds everywhere. The card is in the back on a fountain like structure.


Collector Card 49/54: Jarhead Jet

Location: Gearhead Vault inside Management Office upstairs in Subway Town
Quest: Gearhead Vault
Given By: Redstone

You will get to the vault and grab the needed item for the quest. As you go back the way you came, the wall will get blown away and you will fight a bigger enemy. After killing him, continue until you see a staircase. Turn around, jump the barrier, and grab the card from the chair.



Jump 12/18: Gimeee

Exiting Subway Town, drive straight and you'll see this to your right slightly.


Jump 13/18: Bunny Hop

Continue straight after the last jump, and you'll see this to the left. Don't use the hill there, continue and go left to the freeway entrance. Still stay to the left of and you'll see where to drop off.


Jump 14/18: Over the Hill

Go the same route as last jump, but stick to the right. You'll see the jump on the left. This one is also very easy.


Jump 15/18: Shock and Awe

Take the same route again, but continue on instead to the power plant. You will see a cliff area to your right with a jump. Go to the power plant doors and climb up to the right with your car. Then just speed off the cliff.


Last edited by Tyger7; 10-19-2011 at 11:34 AM.
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Old 10-06-2011, 01:38 AM   #6
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Jump 16/18: In The Gear

Back to the power plant, now do the easy jump to the left of the entrance.


Collector Card 50/54: Monarch

Location: Power Plant entrance
Quest: The Price of Power
Given By: Redstone

Right before you enter the Power Plant for your mission, pick this up (to the right of the door).


Collector Card 51/54: Gearhead Boss

Location: Power Plant entrance
Quest: The Price of Power
Given By: Redstone

This is at the end of the quest. After using the 3 switches to activate traps against the enemies, head to where the exit is (the enter to wasteland door). To your left is a door that leads up some stairs. Follow it up and when you get to the top, just look to your right in the cabinets.


Collector Card 52/54: Jackal Crossbow

Location: Jackal Canyon
Quest: Ark Equipment
Given By: Lassard

As soon as you enter Jackal Canyon (going through the door at the start), look to your left. It's up on a box.


Collector Card 53/54: Jackal Club

Location: Jackal Canyon
Quest: Ark Equipment
Given By: Lassard

You'll get to a bridge and on the right is a giant structure with enemies on it (that you would normally think to snipe). At the end of the bridge is a lever to open a gate and near that lever is the card.


INTERMISSION

Before accepting the next missions, it's a great idea to make a backup save. Go finish everything else in the game that you have left before you continue. Once you start doing these last missions, things will stop being accessible.


Collector Card 54/54: Elite Guard

Location: Authority Bridge
Quest: Assault the Authority Bridge
Given By: Portman

Once you get to the area of the bridge, you will take a lift up. From the lift go left and you'll see a generator you are supposed to plant explosives on. Behind the boxes near that generator is your last card.


Jump 17/18: Off the Dune

After you cross the Authority Bridge, continue on and keep an eye out to the right. You should see the jump there. Go around to the back of the hill to make the jump.

Note: This jump is only available after the Authority Bridge mission.


Jump 18/18: Near the Heart

Also after crossing the bridge, continue from the last jump looking to your left. You will see the little base where the cars come from. Go on the small path to the right of it (almost touching the base). Now you can just fly off the ledge for your last jump.

Note: This jump is only available after the Authority Bridge mission.


Last edited by Tyger7; 10-18-2011 at 03:06 AM.
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Old 10-06-2011, 06:35 AM   #7
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Thank you so much for this man! The guide linked in the achievement thread makes my head hurt!
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Old 10-06-2011, 06:39 AM   #8
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Thank you so much for this man! The guide linked in the achievement thread makes my head hurt!
yes man i second that. thank you so much for this. awesome. can't wait for the rest.
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Old 10-06-2011, 07:09 AM   #9
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Off to an awesome start! Appreciate the hard work!
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Old 10-06-2011, 07:13 AM   #10
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If I wasn't such a whore and already got most of them, this guide would have been useful Great guide as usual Tyger. I'm sure the rest of the community will appreciate it.
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Old 10-06-2011, 07:21 AM   #11
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The starter deck you buy from Coffer is five cards, so it should be 14-18.
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Old 10-06-2011, 10:31 AM   #12
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Oh yeah, thanks again... I'll get the game as soon as you're done as I really don't want to miss anything.
Awesome job Tyger, as always!
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Old 10-06-2011, 12:08 PM   #13
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You should have reserved space >. > Great guide either way.
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Old 10-06-2011, 02:06 PM   #14
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Awesome, thanks for doing this Tyger!
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Old 10-06-2011, 02:51 PM   #15
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You should have reserved space >. > Great guide either way.
He is a mod. He doesn't need to reserve it, he will make his own space
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Old 10-06-2011, 02:51 PM   #16
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This is great, Tyger7. Added this to the achievement guide (with credits, of course), looking forward to see this 100%!
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Old 10-06-2011, 05:42 PM   #17
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this guide beats the hell out of the other ones i found online great job man im just wondering i forgot to get the junas card in outtrigger settlement n the place is closed i really need to get back their does anyone know when or if it does?
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Old 10-06-2011, 05:48 PM   #18
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The guide is Awesome!

However, I think it may also be helpful to indicate which collectibles are missable in case anyone doesn't want to follow the guide 100% of the time.
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Old 10-06-2011, 07:14 PM   #19
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Sweet, but now I've got all in your guide and I'm affraid to go on :<

Are there any areas that I can't go back to in case I miss any along the way?
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Old 10-06-2011, 08:27 PM   #20
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Heads up for the Large Mutant card in Dead City Streets... If you go the Dead City for your second time, you will NOT be able to pick up this card.

The barricaded room, which you enter by sending an RC car through a pipe, is not so barricaded anymore on your second visit since you need to go there to power down a generator to continue. The generator is right next to the red metal toolbox thingie where the card should be and it is not.
I finished up in Dead City and returned to Wellspring to check my deck, in case I did pick it up earlier (or so I hoped), and ofcourse, the large mutant card is nowhere to be found.

In conclusion, this means that you MUST complete the RC car sidequest before entering the Dead City for the first time, or you WILL miss this achievement.

Edit: I just loaded up an earlier save, after the first mission to DC, but before the second one, and it seems that you're able to enter DC and pick it up like this. So if you're like me, and didn't have any RC at hand on your first mission, be sure to visit it once more before going on your second mission there.
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Old 10-06-2011, 08:36 PM   #21
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So far i havent had any i couldnt go back to but thats because im not to the point where somr of you are. All i can say is get them in one go in order. It will save you time and confusion later. Ill be updating guide when i play again after work. Thanks for all the support so far!
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Old 10-06-2011, 08:55 PM   #22
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can the jumps be done at anytime? i may leave them until later if so.


good guide by the way.


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Old 10-06-2011, 08:59 PM   #23
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can the jumps be done at anytime? i may leave them until later if so.


good guide by the way.


Seems so for the most part. At least wait until you get guns!
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Old 10-06-2011, 09:23 PM   #24
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Heads up for the Large Mutant card in Dead City Streets... If you go the Dead City for your second time, you will NOT be able to pick up this card.
Hey, can you give a description of where you're supposed to send the RC car to get this card?

One of the guides say after you beat the launcher mutant (let this point in time be "A"). Another one says after you pass the part where mutants crawl out of the apartment and after molatovs are being flung at you (let this point in time be "B").

Is it located somewhere near A? Between A and B? After B? Cuz after B is the tentacle mutant.

Thanks in advance.

Edit: So it's right after point B, but before the tentacle mutant. If you're in the second big mutant fight of this section, then you've gone too far.

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Old 10-06-2011, 09:38 PM   #25
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Quote:
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Hey, can you give a description of where you're supposed to send the RC car to get this card?

One of the guides say after you beat the launcher mutant (let this point in time be "A"). Another one says after you pass the part where mutants crawl out of the apartment and after molatovs are being flung at you (let this point in time be "B").

Is it located somewhere near A? Between A and B? After B? Cuz after B is the tentacle mutant.

Thanks in advance.

Edit: According to IGN walkthrough it should be after B but before the tentacle mutant. I'll look again. Thank goodness for multiple save files.
It's right before the tentacle mutant, next to some stairs you need to take to advance. These stairs lead to an office of some sort, with computers in it. After blowing up the barricade, you need to find some other stairs in that room to get to the previously barricaded door.
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Old 10-06-2011, 09:58 PM   #26
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great guide so far
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Old 10-06-2011, 10:12 PM   #27
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*HUGS* for Tyger, mine came a day early (UK) so I'm glad someone has already started a guide.
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Old 10-06-2011, 10:25 PM   #28
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There are additional 3 jumps in the area between hagar and wellspring.
One at the first right turn (driving from wellspring), 2nd one at the 2nd turn and the last one is at the end of the highway. (Haven't made it up to the last one yet, dunno where to jump)

Been doing all the races I could + multiplayer achievements waiting for this guide to be updated. cba missing any of the cards to play the entire game all over again!

Great work this far, looking forward to the updates : )
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Old 10-06-2011, 10:39 PM   #29
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There are additional 3 jumps in the area between hagar and wellspring.
One at the first right turn (driving from wellspring), 2nd one at the 2nd turn and the last one is at the end of the highway. (Haven't made it up to the last one yet, dunno where to jump)
The highway one, you come at it from above. The path heading up towards Crazy Joes. There will be a Stanley Express. Back your car up into it do your best to line it up with the drove. Hit gas and boost same time. You'll launch. Should take a few times to get the hang of where to hit/how much speed. But that's how you do it.
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Old 10-06-2011, 10:46 PM   #30
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Nice guide tyger, beats the others online by a long shot. Im afraid to continue with out your guide.
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