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Old 11-10-2008, 11:56 AM   #1
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
You Can Bank on Batman

Canister #1: In the first street area, head left then to the alley in the
back. Use the lever to find the pieces for a grapple point, then grapple
up and use the lever on the ledge to open a gate at ground level.

Canister #2: In the same area as the first, go past the second lever and
onto the fire escape. Climb up to this one.

Canister #3: Five phone booths are scattered throughout the streets. Bust
down all five to make this one appear. The first is just to the left of
where you begin. The second is further down the street near the first
Suit Swapper. The third is near the big semi you have to blow up. The
fourth is past the semi down the street a bit, and the fifth is at the
Clayface fight, off to the right.

Hostage: A Riddler Henchman has a hostage inside a building at street level.

Canister #4 (Sonic Suit): In the first area is a window with a canister
obviously behind it. Sonicate it.

Canister #5 (Sonic Suit, Attract Suit): Collect as many blocks as you can
for the Attract Machine near the end behind the glass bars. Use the Sonic
Suit on the bars and dump 25 blocks into the machine to make this canister.

Canister #6 (Immune to Toxins, Mind Control): In the toxic pile, restore
the pieces to the truck and move it out of the way. Then, use the "?"
panel behind it to open the nearby door.

Canister #7 (Super Strength): Just after the toxic pile, pull the dumpster
off the manhole cover and blow it open.

Canister #8 (Super Strength): After blowing up the cement mixer, toss the
dumpsters at the end of the alley. Grapple up then cross the tightrope.
Use explosives on the windows to access this one.

Canister #9 (Super Strength): In the second area, toss the dumpster near
the magnet wall and head up the stairs. Smash the window to get out onto
the fire escape where this canister is.

Canister #10 (Immune to Toxins, Mind Control): In the second area, head
down to the toxic area and use Mind Control on the "?" panel to open the
door to a lever, which will open the nearby garage. Now, go up and use
the Tech Suit as normal to enter the room with the two cars. Drive each
of these cars into the garages to get this canister.

Power Brick: In the last part of the Clayface fight, smash the shelves on
the back left to uncover this.

Minikit: Gold Batsuit
Power Brick Upgrade: Fast Grapple (10,000)

Last edited by Tyger7; 09-12-2013 at 04:40 AM.
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Old 11-12-2008, 08:55 AM   #2
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
An Icy Reception

Canister #1: At the beginning, go over to the left and smash up some stuff to
find the last couple of parts for the ice cream truck. Drive it into the
shiny object near the circular glass floor to smash it, then assemble the
lever. Drive onto the glass and pull the lever. Smash the resulting ice
cream to get this canister.

Canister #2 (Double Jump): Outside the factory, on the right side, bash
up some trash cans to find railing pieces. Once assembled, double jump
up to the ledges and all the way up to this canister.

Canister #3 (Double Jump): Right behind Canister #2 is a window. Smash it
away to find another canister.

Canister #4 (Super Strength): Once you move the ice cream truck away, yank
off the cover behind it to find this one.

Hostage (Mind Control): In the beginning, use the ? Mark panel on the left
and go through to find this one.

Canister #5 (Mind Control, Double Jump): Use the ? Mark panel outside and to
the left, then head inside, double jump up to the ledge above the toxic
waste and keep jumping up.

Canister #6 (Free Play): Outside the factory, climb up the magnetic wall,
then glide across to the right and grab the railing at the edge of the wall.
Switch off your Glide Suit so you can double jump up to the ledge and use the
Demo Suit to blow up the objects for the canister.

Canister #7 (Feminine Wiles): In the factory, just past the double ice
jets (big pile of red ice cream), go up the magnet wall, glide across to
the left to a heart panel. Open it and head inside. The canister is in
the back, so go around the right to get to it easily.

Power Brick (Super Strength): Just before leaving the second area, there's
a glass-encased room in the back. Either magnet up the wall and glide over
or just double jump onto it if you have one. Rip up the entrance, then
smash the objects inside to create a plunger. Step on it to raise the
cage so you can grab the brick.

Canister #8 (Immune to Toxins, Demolition): In the third area you'll see the
poison jets. Step through them, then use explosives on the shiny object
to find the canister.

Canister #9 (Free Play): Just before the door to the last area (with ice
jets blocking it), head down the ladder to the left, then Glide across the
big gap. Use a bomb on the metal grate to allow you to get this one.

Canister #10 (Mind Control): From #9, continue left and use control the guy
in the glass enclosure. Have him throw the switch so you can enter.

Minikit: Ice Treat
Power Brick Upgrade: Fast Batarangs (20,000)
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Old 11-12-2008, 08:56 AM   #3
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

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Two-Face Chase

Canister #1: Head straight south and blast the manhole cover at the end of the
road.

Canister #2: There are three black and blue dumpsters in the mission. One
is just to your right when you start. The second is just south of where you
start. The last is on the left side near the end of the street.

Canister #3: There are three newsstands in the mission. One is in the
first area, behind the barriers on the east side of the street. The second
is in the second area near the police copter. The last is in the final area
behind a shiny wall. If you can get a bomb from Two-Face's van near there,
the barrier will be removed in the explosion.

Canister #4: In the second area, go to the right and over the jump, and
you'll find a suspended walkway on the back wall. Start blasting all the
parts of the walkway and you'll uncover this canister.

Canister #5: In the second area, go south from the starting point and you'll
find another suspended walkway on the back wall. Blast all the parts and
you'll uncover this.

Canister #6: Starting in the second area, there are three blue and white
cars that need to be destroyed to make this appear. The first is right
near the police copter. The second is on the south side of the area,
just before the jump to the left. The last is in the southwest area.

Canister #7: In the southwest part of the second area is a dumpster that
hides this canister. Simply blast everything and you'll uncover it.

Canister #8 (The Joker's Van): In the second area, drive into the harbor
area and park on the Joker panel.

Canister #9 (Harley Quinn's Hammer Truck): In the second area, drive into
the harbor area and park on the Harley Quinn panel.

Canister #10: In the last area, start blasting near the left side trees to
uncover this under a cluster of phone booths.

Power Brick: In the last area, there's a green box tucked back in the corner
near the trees on the left. Blast it open then drive into the corner.

Minikit: Batmobile
Power Brick Upgrade: More Batarang Targets (30,000)
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Old 11-12-2008, 08:57 AM   #4
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

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A Poisonous Appointment

Canister #1: Right at the beginning, plant all the seeds to grow carrots,
then destroy them all.

Canister #2 (Double Jump): Near the greenhouse are trees with vines coming
off them. Shoot or Batarang all the vines on the leftmost tree to find a
grapple point. Grapple up, glide across, and double jump up to the canister.

Hostage: One of the workers is held hostage by a Goon in the greenhouse behind
a big glass panel.

Canister #3 (Heat Protection Suit): In the greenhouse, head under the heat
lamp (the lever at the far end shuts it off). Plant all the seeds in the
area, then use the Tech Suit to operate the sprinkler. Douse all the
stems liberally until they grow.

Canister #4 (Super Strength, Double Jump): In the greenhouse, use strength
on the glass-encased plant to push it back, then ride up the fan onto the
big flat flowers. Stepping on them raises another, so hop up the flowers
to the canister.

Canister #5 (Double Jump): There are three carrots in the mission. The first
is just before the giant carnivorous plant, in one of the plants nearby.
The second is in the caves, just before the big bouncy plants in a trash
can. The last is in the laborator. Set an explosive at the red tanks near
the Attract Container. You'll need to double jump to get up to it.

Canister #6: On the far right side of the greenhouse, where the monster
plant is, bash away all the plants in the flower box to find pieces for a
leafy plant. Bounce off the leaves to the railing above and snag this one.

Canister #7 (Water Suit): In the caves area (after the big plant) drop down
into the water and follow the pipes to find this.\

Canister #8 (Double Jump): Leap from the bouncy plants to the railing on
the upper right. Magnet up the wall, then use explosives to clear all the
shiny objects to assemble a rotator switch. Use a double jump to get into
the container.

Canister #9: In the laboratory area, take the Heat-Proofed Suit to the right
side and around the wall to find this one tucked away.

Power Brick (The Joker): In the back left of the laboratory are three
paint canisters. One is operated by the lever. For the other two, blow
an explosive to reveal another lever and a generator. Use the buzzer on
the generator and you'll be able to take the Brick.

Canister #10 (Immune to Toxins): In the toxic pit area. Head towards the
back and hop up the railing. Easy.

Minikit: Two-Face's Armored Truck
Power Brick Upgrade: Flaming Batarang (40,000)
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Old 11-12-2008, 08:57 AM   #5
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
The Face-Off

Canister #1: Next to the big blue panel you park the bank van on are five
striped pylons. Jump on all five.

Canister #2 (Free Play): Use the Technology Suit on the laser defense near
the entrance. Now you can approach the revolving door and push it around
to get this one.

Canister #3: Just outside the main bank doors are several lights and
barriers. Roll over all of them in a bank van, then assemble all the
pieces to make a huge dollar sign.

Canister #4: Head to the far right in the outside area to find a grapple
point up to this canister.

Canister #5 (Double Jump): Mop up 25 blocks using the Attract Suit and deposit
them in the container on the far right. This will cause some palm trees to
grow that you can jump off of to reach this on the next ledge.

Hostage (Double Jump): Right near Canister #5.

Canister #6 (Immune to Toxins): During the Two-Face fight, go left and into
the hole that dispensed the toxic gunk.

Canister #7 (Immune to Toxins): After the Two-Face fight, walk up and drop
right into the small pit of toxins to find this one.

Power Brick (Immune to Toxins): After the Two-Face fight, head to the back,
then jump off to the left. Smash everything here to find four buttons.
Place them on their spots, then step on them in the right order: red, blue,
purple, green. Take the Brick inside.

Canister #8 (Mr. Freeze): After the Two-Face fight, head to the back, then
jump off to the right. Head to the far corner and use the Freeze Cannon on
the water that's leaking out to freeze it. Double jump onto the frozen
water and snag the canister.

Canister #9: In the vault, find and punch five large treasure chests. Two
are out on the main floor, and three are behind the bars you can punch
through along the walls.

Canister #10: In the vault, head to the right to find this canister in a
blue-lit alcove.

Minikit: The Gold Reserve
Power Brick Upgrade: Slam (50,000)
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Old 11-12-2008, 08:58 AM   #6
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
There She Goes Again

Canister #1 (Super Strength): Go to the far left and bust some pieces to
find a rotator switch. Use it to open the garage and assemble the car.
Drive it over to the Suit Swapper. Pull the dumpster out of the way then
drive the car inside.

Canister #2 (Immune to Toxins, Water Suit): Head to the front pier then go all
the way to the left. Cross the toxic stuff and reassemble the machine. Flip
the lever and you can now sink down into the water and grab the canister.

Canister #3 (Water Suit): Use an explosive near the large cluster of shiny
objects on the right side of the first area. This will open a gate down
in the water, so drop down and swim to it. Oh, and as a slight warning,
I've found that if you go down and try to break it open, you won't be able
to open it later with the lever.

Canister #4 (Super Strength): You need to uncover three carrots in the
first area. The first is behind a dumpster in the first area. Plant the
seeds and smash the flowers. The second is down by the far corner, under a
shiny object. The last is down by the toxic puddle, also in a shiny object.

Canister #5 (Feminine Wiles): Using the Magnet Suit, go up the magnet wall
on the left side of the first room. Walk carefully around to the nearest
window and smash your way in. Walk to the middle window and smash your
way out, then assemble the grapple point. Grapple up, then use the heart
panel to open the way to this canister in a greenhouse.

Canister #6: After making the bridge for Robin, drop down to the roof below
you. Demolish all the greenhouses, and plant all the seeds. Hop aboard
the little tractor and mow down all the flowers.

Canister #7 (Super Strength): Just after the big bridge on the rooftops,
toss the dumpster and grapple up to another floor. Bash your way in and
make a mess to make this appear.

Canister #8 (Super Strength, Double Jump): On the site of the first fight
with Catwoman, toss the nearby dumpster, then set an explosive inside under
the fan. Double jump up to take the canister.

Hostage: After the first fight with Catwoman, go to the right and drop down to
a lower roof and head all the way right to find this guy.

Canister #9 (Sonic Suit): After you make the little copter grapple thing,
steer it up and to the left onto the roof with a glass canopy. Crash your
copter, then use the Sonic Suit on the canopy.

Canister #10 (Sonic Suit, Water Suit): After crossing to the opposite roof
on the copter thing, climb up to the right-hand glass canopy and use the
Sonic Suit on it. Drop down into the water and head to the left to grab
the canister.

Power Brick (Sonic Suit): Just after entering the third area, you'll see
this behind a window on the left. Use the Sonic Suit on the window.

Minikit: Robin's Watercraft
Power Brick Upgrade: More Detonators (10,000)
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Old 11-12-2008, 08:59 AM   #7
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

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Batboat Battle

Canister #1: Use the boat tow cable and pull on the lighthouse on the left
side. Once it's lit, the canister will appear, so use A to accelerate off
the nearby ramp.

Canister #2: In the very first area, switch to Robin and use his torpedoes
to blow up the red and green back walls. Drag a mine into the shiny box
as the Batboat.

Canister #3 (Submersible): Just after the first gate, dive underneath the
two red and green lit objects, then torpedo the buoys, then torpedo the
ship that shows up.

Canister #4: Once you make the first big jump over the wall, use the tow
cable to pull off the sewer pipe cover in the back right.

Canister #5: There are three buoys to destroy with Robin's torpedoes. The
first is in the the area just after the first big jump over the wall. The
second is in the Wharf area right near the toxic waste. The last is in
the same area, but in the large open water area with all the mines.

Canister #6 (Killer Croc's Swamp Rider): At the beginning the second area
is a metal object floating in the middle of some toxic muck. It's not an
easy task, but you have to grab a mine with the tow cable and maneuver it
to the object without getting into the toxins. Once you do that, slide in
with the Swamp Rider to pick it up.

Canister #7 (Submersible): At the beginning of the second area is a bunch
of ice to the north. Dive into the water and go under it to pick this
up.

Canister #8: In the large open area (that you need to shoot four targets),
drag a mine over to the left side where a pipe has a metal grate on it.

Canister #9 (Penguin's Submarine): During the boss fight, switch to the
Penguin's Sub and go to the right to find a torpedo dispenser. Take the
torpedoes and use them on the gate behind the boss. Continue back. There's
a canister under the ice at the north end, so dive and pick it up.

Power Brick (Penguin's Submarine): This is in the same area as #9, only
dive and turn to the right once you reach the end. You'll be in a small
targeting area. Blast all four targets and you get the Brick.

Canister #10 (Penguin's Submarine, Killer Croc's Swamp Rider): This is in the
same area as #9. Turn left at the end. Drag a mine into the metal boxes
in the muck without getting too close, then ride in on the Swamp Rider and
pick it up.

Minikit: Batboat
Power Brick Upgrade: Armor Plating (20,000)
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Old 11-12-2008, 08:59 AM   #8
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

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Under the City

Power Brick (Free Play): In the very beginning, us the Tech Panel near the
shiny door to move the boat. Quickly sail it into each of the three buoys
to drop the Brick.

Canister #1 (Toxic Strongman, Double Jump, Mind Control): From the beginning,
go as far right as possible until you hit the Water Suit. Double jump up to
that platform then glide across to the right. Use the "?" panel and then
enter the toxic muck as the toxic strongman so you can lift the box inside
and take the canister.

Hostage: After the second door (past the score multiplier) keep going to the
right to find this one.

Canister #2 (Double Jump): After grappling up to the tanks, double jump
up to the left railing to get this.

Canister #3 (Super Strength, Sonic Suit): In the second area, pull on the
dumpster, then use the Sonic Suit on the glass. Beat down the blocks and
take the canister.

Canister #4 (Double Jump): In the second area, after you grapple to where the
Suit Swappers are, double jump to the left, then jump around the pipe to
the canister.

Canister #5 (Attract Suit): In the second area, collect as many blocks as
you can, then go to the far right side. Climb up the railings to the
container and deposit them to make a boat. Launch it into the water and
hit all the buoys quickly.

Canister #6 (Immune to Toxins): In the third area, head straight back across
the muck and pull the lever to raise the ladder. Climb up to the canister.

Canister #7: As you climb up the set of green stairs (that you needed to
unfold), you should notice this on a ledge above. It's a pretty small
matter to have someone double jump up to the front side, then double
jump around the pipe to grab it. (What the game wants you to do is assemble
the toilet and push it against the wall, but this is just as easy.)

Canister #8 (Free Play): In the third section, send both characters up the
magnet wall. Stand on the elevator so your partner can stand on the
button. Set an explosive at the top so you can grab the canister.

Canister #9: In the third section, when you throw the lever down in the
water, go to the next reservoir and take the canister under the lid that
was risen.

Canister #10 (The Joker): At the far right end of the third section, bust
down the objects near the concrete block and assemble two gears on the
either side. Power the generator to start the platform moving.

Minikit: Killer Croc's Swamp Rider
Power Brick Upgrade: Sonic Pain (30,000)
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Old 11-12-2008, 09:00 AM   #9
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

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Zoo's Company

Canister #1 (Feminine Wiles): In the beginning, use the heart door to the
left to open the cage, then set an explosive to open the gate. Assemble
the boat and quickly hit all the buoys.

Canister #2 (Super Strength, Immune to Toxins, Double Jump): From the
beginning, tear open the gate to the right. Once inside, walk across the
toxins and assemble the lift. Double jump off the lift.

Canister #3 (Attract Suit): Gather 25 blocks from the first area (you might
need some other powers to get everything) and put them in the container in
the gift shop.

Canister #4 (Double Jump): In the gift shop, double jump onto the soda
machine, then to the ledge. Blow up the shiny object to get the canister.

Canister #5 (Poison Ivy): In the lion exhibit, near the totem poles, bust
down the objects and create a three-tier totem pole. Then use Poison Ivy's
power on the pot to create a flower so you can reach the canister.

Power Brick (Double Jump): In the second area, jump up to the cylindrical
tank. Set an explosive on the steel grate to blow it up and you'll find
the pieces to the Brick.

Canister #6 (Double Jump): In the second area, set an explosive near the
gate, then jump over the river to the left and set an explosive on the
shiny rocks.

Canister #7 (Free Play): In the second area, set a bomb at the door to
the elephant cage. The canister is in the back behind the elephants.

Hostage: In the second area, you'll stumble across this guy near the Sonic
Suit pad.

Canister #8: In the area with the riverboat, bounce on the big lily pad
in front of it to reveal this one.

Canister #9 (Super Strength): In the jungle area, head to the far shore and
climb up the ladder. Yank the idol off the top of the hut.

Canister #10 (Mr. Freeze): In the jungle area, stand on the back lily pad
and use the Freeze Cannon on the waterfall. Hop up inside to find the
canister.

Minikit: Elephant
Power Brick Upgrade: Area Effect (40,000)
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Old 11-12-2008, 09:00 AM   #10
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
Penguin's Lair

Canister #1: You need to find three bundles of seeds to assemble three
carrots. The first is right at the beginning. The second is just past the
first gap (where you need to inflate the raft). The last is at the far
right end of the area.

Canister #2 (Sonic Suit): At the beginning, use the Sonic Suit on the ice
to the south, then drop down into the water.

Canister #3 (Mr. Freeze): After inflating the raft, drop onto it and freeze
the marked spot of water, then set an explosive to remove the shiny gate.

Canister #4 (Double Jump): In the first area, to the left of the shack are
some railings. Double jump up to them then onto the roof of the shack.

Canister #5: At the right end of the first area, bash down the stuff in the
back to uncover a grapple point. Grapple up, then glide to the left to
find this one easily.

Hostage: At the end of the first area is a hostage in plain sight.

Canister #6: During the Penguin/Catwoman fight, you might see some studs
near the screen. Glide out to the rocky island and grab the canister.

Canister #7 (The Penguin, Immune to Toxins): You need the long-range
explosives of the Penguin. During the big fight, go to the left to see a
shiny grate and some toxic gunk. Send a Penguin Bomb in there to blow it up,
then walk across the muck to get the canister.

Canister #8 (Double Jump): On the right end of the second area, simply jump
up to this obvious one.

Canister #9 (Sonic Suit, Heat Protection Suit): During the fight with
Penguin, go to the ramp on the right side of his setup and use the Sonic
Suit to shatter it. Inside, smash the stuff on the back wall and assemble
the red hot pieces.

Power Brick (Sonic Suit): During the fight with Penguin, go to the ramp on
the right side of his setup and use the Sonic Suit to shatter it. Inside,
use the grapple point and grab the railing to your right to drop some
Penguin Minions on the treadmills. Take the third treadmill yourself and
run until the view shifts. Now, step on the gray button near the red
marker to get the Brick.

Canister #10: Once you clear out all the purple penguin barriers, use a
Batarang on the four red flashing lights above where they were.

Minikit: Penguin Army
Power Brick Upgrade: Bats (50,000)
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Old 11-12-2008, 09:01 AM   #11
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
Joker's Home Turf

Canister #1 (Demolition Suit): In the first area, once you get on top of the
cabin (where you pull down the scaffolding. Set bombs near the shiny
objects and construct the fan to ride up to the canister.

Canister #2: Once you use the toxic sucker to suck up every last bit of
waste, a corral will open back in the first area. Drive it into the corral.

Canister #3 (The Joker): In the second area, power up the generator with the
buzzer, then climb the ladder and double jump up to the canister.

Canister #4 (Mind Control, Demolition Suit, Heat Protection Suit): Go to
the far left side of the second area and use the "?" panel to go into
this room. Blow up all the shiny stuff. Push the brown object under the
pipe. Assemble all the pieces, including the red-hot ones.

Canister #5 (Technology Suit): Once you enter the factory, use the green
panel in the back. Use the crane to pick up the flashing bombs in the
back, then drop one each on the purple things. Once they're all gone,
assemble all pieces in the room and step on the buttons to get this canister.

Canister #6 (Immune to Toxins): After you make the forklifts, jump into the
small pool of toxins in the back. Pull the switch to stop the fan on the
right side and climb up to the canister. You can jump out at the front.
There's a railing.

Canister #7 (Super Strength, Double Jump): After you drop off the forklift at
the orange switch and ride up the elevator, head to the left and rip off the
door, then assemble the railings and double jump up to them, and climb up
to the ledge where the canister is.

Canister #8 (Immune to Toxins): Just before entering the fourth area, drop
down into the toxic stuff and find this canister.

Power Brick (Mr. Freeze, Double Jump, Sonic Suit): As you enter the fourth
area, head to the left and fire the Freeze Cannon at the sparkles, then
double jump from the ice floes. Use the Sonic Suit on the glass, and now
you have to mix some primary colors. The chute will be pointed at a purple
drum, so pull the red and blue levers. Then it'll go towards a green drum,
so hit yellow and blue. Lastly, red and yellow for orange.

Canister #9 (The Joker): At the end of the fourth area, power the generator
and ride up the elevator. Push the rotator switch to move the toxins.

Hostage (The Joker): In the same area as Canister #9.

Canister #10: During the boss fight, either set an explosive at the far right
wall or just wait for a Mad Hatter bomb to drop there and take the canister.

Minikit: Mad Hatter's Hat
Power Brick Upgrade: Freeze Batarang (10,000)
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Old 11-12-2008, 09:02 AM   #12
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

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Little Fun at the Big Top

Canister #1 (Super Strength, Double Jump): From the beginning, go left and
push the bus out of the way. Continue left to the far end and pull the
dumpster. Double jump on top of it and assemble the tightrope so you can
walk over.

Canister #2 (Free Play): The first building has glass in front of the
windows. Break the glass with a Sonic Suit, then use a Batarang on all five
targets that pop up. Now, go to the gate to the next area and assemble the
ladder leading up to the top of the buildings. Head (and glide) to the left
to grab the canister.

Canister #3 (Water Suit): Build the ladder near the entrance to the second
area and climb to the top of the buildings. Lay a bomb on top of the second
building and drop down into the water to get this canister.

Canister #4 (Technology Suit): To the right of the gate leading to the
second area is a green panel. Use it and push Up to open the shutter, then
Batarang the duckies.

Power Brick (Technology Suit): In the first area, head all the way to the
right and glide across the gap. Pull the lever to enter the enclosed area,
then use the green panel on the machine. Use the crane to get all three
pink animals (you have to smash each one after getting them) and the last
thing you'll pick up will be the Brick.

Canister #5: In the second area, use the Sonic Suit on the trash can on the
left side to shatter its top, then smash it to make a grapple point. Use
a Batarang to remove the red window, then grapple up and grab it.

Canister #6 (The Joker): In the upper part of the second area (past the
magnet wall) power the generator near the teacups.

Hostage: In the second area, once you climb up the magnet wall, near the back
right.

Canister #7: Just before leaving to the third area, go to the slide to your
left at the top of the ladder and you'll slide into this one.

Canister #8 (Technology Suit): In the third area, use the green panel and
steer all the boats to the shack of their own color, then jump into the
muck, grabbing the canister on the way down.

Canister #9 (Super Strength): In the third area, yank the door off the
bumper car park, then hop in one of them. Goons will get in the others, so
ram into each three times.

Canister #10 (Immune to Toxins): At the end of the mission, go to the toxic
muck to the right. Grapple up to the pole and assemble the tightrope to
get to the canister.

Minikit: Pinball Machine
Power Brick Upgrade: Decoy (20,000)
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Old 11-12-2008, 09:03 AM   #13
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Flight of the Bat

Canister #1: There are six missile turrets you need to destroy with your
torpedoes. The first is in the first area and required to advanced. The
next two are just past the Scarecrow billboard. The next one is on the
train tracks. The last two are near the shiny metal gas tank.

Canister #2: In the first area, where you find a train on the tracks,
follow the tracks to the back of the area to find this one.

Canister #3: In the first area, to the right of the shiny metal gas tank.

Canister #4: Using the Batcopter, drag a mine to the far right of the area,
past the gas tank, and run it into the shiny box.

Canister #5: In the second area, fire a torpedo at a rather innocuous-looking
pipe in the back left of the area. It's the third from the right next to
the green gas.

Canister #6: In the second area, drag mines into each of the three shiny
blue valves. Some of the valves take some fancy steering to get a mine
into.

Canister #7: In the second area, use a torpedo on a gray structure in the
near left to uncover a lever. Shoot it to bring up a small blue canister.
Drag the canister onto the nearby conveyor belt with the Batcopter. Once
it reaches the end, drag it again onto the orange button.

Power Brick (Immune to Toxins): In the second area, blast your way through
the toxins and the structures behind. Shoot the spinners until the Power
Brick is given up.

Canister #8: In the last area, you'll find one hovering over a cluster of
four yellow tanks.

Canister #9 (Immune to Toxins): Through the cloud in the last area, blast the
low-sitting yellow tank for this one.

Canister #10 (Immune to Toxins): Through the cloud in the last area, there are
three gargoyles you need to blast to get this one. They're pretty obvious.

Minikit: Scarecrow's Biplane
Power Brick Upgrade: Fast Walk (30,000)
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Old 11-12-2008, 09:05 AM   #14
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In the Dark Night

Canister #1 (Super Strength): In the very beginning, pull off the doors of
the first building and use the Sonic Suit on the glass.

Canister #2 (The Joker): Just after you hop the fence, power up the
generator, then double jump to the ladder and use the Sonic Suit at the top.

Canister #3 (Mind Control, Super Strength, Immune to Toxins, Double Jump): You
need to smash three objects to get this canister. The first is in the
building with the scientist inside. Control him to pull the lever, then blow
up the box to make orange handles for the door. Pull them off and blow up
all the stuff in here to make a cake. That's one. The second is in the
building to the right. Blow open the windows and smash everything. Assemble
the oven and cake and smash it for number two. The last is on the roof of
the building to your right. From the ledge, double jump to the ladder and
smash all the stuff.

Canister #4 (Double Jump): Just to the left of the building with the
scientist is a railing. Hop from the nearby concrete slabs to reach it,
then grapple up to the roof and find this in the far corner.

Canister #5 (Poison Ivy, Water Suit): In the lower room of the nightclub,
use Super-Growth on the plants near the fish tank, then hop up and sink down
to the canister.

Canister #6 (Free Play): Use the Attract Suit to suck up all the colored
blocks in the lower floor of the club, then use them on the container to
make a helicopter. Control it at the green panel with the Tech Suit, then
fly it towards the lights near the front. Fly in front of each of the ten
little lights to turn them green and make this appear.

Hostage: Once you leave the nightclub, you'll find this guy being terrorized
just outside.

Canister #7 (Super Strength): Once outside the club, smash stuff near the
garbage truck to find the handles to attach to it. Pull the truck out of
the way, then blow up the container inside.

Canister #8: Pretty tough to miss. After you drain the second pile of toxic
waste as Robin, you'll put together a magnetic wall, with this right at
the top.

Canister #9: Just after putting out the fire before the abandoned building,
there's a manhole cover. Blow it open with the Demo Suit and drop down.

Power Brick (Heat Protection Suit, Double Jump): Just after putting out
the fire before the abandoned building, assemble the red hot ladder pieces.
Climb up, glide across, and double jump up to the Brick.

Canister #10 (The Joker): During the fight with Killer Moth, use the Sonic
Suit on the window. Smash all the objects in here and assemble a gauge.
Power up the generator.

Minikit: Clown Walker
Power Brick Upgrade: Faster Pieces (40,000)
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Old 11-12-2008, 09:06 AM   #15
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To the Top of the Tower

Hostage: At the very beginning, run to the far left of the area to find this
scuffle.

Canister #1: At the beginning, head straight left and bust up some objects
to find the pieces for a ladder. Climb up it and have both characters
stand on the red buttons to reveal this one.

Canister #2: There are three gargoyles in the first area for you to blow up
with the Demo Suit. The first is lazing about in the far left corner.
The other two are on the towers flanking the main tower. One's easy to
get to if you're following the walkthrough, but the other can only be
reached after defeating Harley by jumping off the top balcony to the left
and hopping over.

Canister #3 (Free Play): Outside, once you're up the magnet wall, use the
Sonic Suit to remove the glass and snag this one.

Canister #4 (Free Play): Use the Attract Suit in the area to suck up colorful
blocks, then deposit them in the container at the far right to make a mine.
Smash it to bust open part of the scenery and grab this canister.

Canister #5 (Double Jump): From the right-hand tower, jump to the balcony
and pull the lever to extend a platform. The path of studs implies that
you have to jump from the left, but hop up on one of the nearby bricks on
the wall and you can reach the platform just as easily.

Canister #6 (The Joker): Once you enter the second area, head straight left
and power the generator. Climb the ladder that's almost unseen behind the
wall and jump to the platforms to get this canister.

Canister #7: In the second area, after the first magnet wall you climb, jump
around to the left and follow the ledge to this canister.

Canister #8: As you progress up the ledges inside the cathedral, you'll come
to an area where you have to move a chandelier to progress. In the area
with the lever, the canister is just to the right of it, slightly hidden.

Power Brick (Super Strength): Just before the part where Batman holds down a
button so Robin can pass, drop down and push the organ over to the pump.
Step on it a few times and some guy will show up and play it.

Canister #9 (Free Play): During the Joker fight, set a bomb on the right
near the shiny box.

Canister #10 (Double Jump): During the Joker fight, near the left-hand bell,
jump up behind it to find this canister.

Minikit: The Joker
Power Brick Upgrade: Piece Detector (50,000)
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Old 11-12-2008, 09:07 AM   #16
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that is all canister and red power brick listings for the "Heroes", i shall post for villains shortly
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Old 11-17-2008, 01:34 PM   #17
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wow... thanks for typing all this up...
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Old 11-18-2008, 01:46 AM   #18
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That was awesome! I can't wait for the Villains! I find it easier to find things by reading then by videos (go figure) so this REALLY helps!
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Old 11-23-2008, 01:21 AM   #19
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That was an impressive list. I have a quick question regarding one level of the villains missions. It is An Enterprising Theft. I have been through the level several times, have the power brick, and 9 out of 10 canisters. I have even borrowed a copy of the strategy guide (I can only find 9 canisters pictured in it as well) I am sure that someone has found all 10 and I will feel like dummy when I find it.
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Old 11-23-2008, 09:41 AM   #20
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Awards Showcase 2,500 Posts   x360a Book Club   Road Map - Bronze   Achievement Guide - Bronze   Word of Mouth   Submit - Bronze   Donator - Level 1
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Thanks, I cant wait till you post the Villain ones up!
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Old 11-23-2008, 09:22 PM   #21
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sorry its taken a while for the villains listing to be posted but i shall now post villains power bricks and canisters (hostages too) starting next post
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Old 11-23-2008, 09:22 PM   #22
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The Riddler Makes a Withdrawal

Canister #1: Have Clayface lift up the nearest dumpster at the very beginning
to uncover this.

Canister #2: In the parking garage, use Clayface to pull on the armored van
to get it close enough so you can double jump to the canister.

Canister #3: Grab a car and ram it into the booth in the lower right in
the parking garage.

Hostage: When you first hit the street, there's a hostage behind the window to
your left. A lot of people can actually reach "through" the window and
hit the guy holding the hostage, but Sonic Suit Batman is supposed to be
the one to take this.

Canister #4 (Free Play): Once you hit the streets, go to the right and either
shoot or toss a Batarang at the second floor red window. Grapple up and hop
in.

Canister #5 (Free Play): Once you hit the streets, go left and blow away
the gray shiny window to get this one.

Canister #6 (Free Play): After smashing the wrecker through the right
side of the street, use the Sonic Suit on the glass window to take the
canister behind it.

Power Brick (Free Play): After smashing the wrecker through the right side
of the street, climb up the magnet wall, then switch to a double jumper and
grab the top of green and flashing red panel on the wall. Assemble the
little car and drive it all the way back to the impound. Place it in the
wrecker. Now, use a Batarang on the yellow part on the top of the wall
blocking the Janitor's access. Mind Control him to pull the far right
lever and smash the resulting cube that was spit out.

Canister #7: Once you enter the bank, double jump up to the railings and
hop back and forth to the top.

Canister #8: In the bank area, bust down the door to the lower left and
you'll find this inside.

Canister #9: In the bank area, go around the left wall in the back to find
this.

Canister #10 (Free Play): In the bank area, put together the ladder, climb
up and use the Sonic Suit on the glass window.

Minikit: Clayface's House of Gold
Power Brick Extra: Score X2 (1,000,000)
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Old 11-23-2008, 09:23 PM   #23
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On the Rocks

Canister #1: Once you ride up the fan to the first ledge, use Mr. Freeze to
open the vent. Enter, and go all the way to the right.

Canister #2: Assemble the ice cream truck in the lower left corner, then
drive it into the garage for this canister.

Canister #3 (Free Play): Find three potted plants to destroy to uncover
snowmen. The first is in the very first area, off to the near right. The
second is up on the ledge after you ride up the fan. The last is inside the
glass-walled section on the right and requires Sonic Suit Batman. It's not
in a plant, though. Once inside, Mind Control the guard and have him pull
the lever. The canister will appear on the wall outside.

Canister #4 (Free Play): While in the room with the red river, use an
explosive on the vent on the back wall (make sure you do this BEFORE filling
the river) and you'll trip over this one.

Hostage (Free Play): Right near Canister #3.

Power Brick (Free Play): In the same area as #3, climb up the ladder and drop
down into the other ice-walled area. Smash the little red thing on the floor
so you can build a lever. Pull it and cross. Build another ice-thingy and
the Brick will be uncovered.

Canister #5 (Free Play): Once you cross the red river, walk up the magnet
wall on the far left.

Canister #6: In the area where you mind-control a guy to build a lever and
flip it so you can ride a lift, go to the left and drop down. Hang off the
railing and press Z to drop to the lower one and grab this canister.

Canister #7 (Free Play): In the third area, use the Attract Suit to suck up
25 blocks and deposit them in the machine.

Canister #8 (Free Play): In the third area, use an explosive to break into
the room with the mind-controlled guy that steps on a valve. Blow open the
box inside.

Canister #9 (Free Play): In the last area, magnet walk up the left-hand tank
and glide across to this one.

Canister #10: When you reach the very end machine, walk to the left to find
this rather poorly hidden canister.

Minikit: Super Freeze Cannon
Power Brick Extra: Score x4 (2,000,000)
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Old 11-23-2008, 09:23 PM   #24
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Green Fingers

Canister #1: At the beginning, drive the flower vehicle through the gate on
the left and hop up the railings to the top.

Canister #2 (Free Play): Use the Technology Suit on the barrier near the
entrance. Push up on the Control Stick to open it and you'll access a
racetrack. Drive one of the red cars around the track, turning all the red
flags green by driving between them.

Canister #3 (Free Play): Use an explosive on the second metal gate past the
one on the right hand side of the building. Inside, grapple up the trees and
jump up to the canister.

Power Brick (Free Play): At the top of the second area, use an explosive on
the gate to the left, and start collecting colored blocks with the Attract
Suit. In the next room, deposit 25 blocks into the container to make a
little robot. Use the Technology panel and steer the robot into the oven
on the back wall.

Hostage (Free Play): In the same area as the Power Brick.

Canister #4 (Free Play): In the third area (where you assemble a huge plant)
use an explosive on the metal door in the back left. Push the red, yellow,
and green blocks onto their respective spots.

Canister #5 (Water Suit): In the pond with the swan, drop down into the
yellow hole, use the Sonic Suit on the glass covering the lever, and pull
it to start up the fountains. The canister is at the top of the biggest
fountain.

Canister #6 (Free Play): Once you enter the greenhouse with toxins on the
floor and you have to assemble a tractor, use the Sonic Suit on the glass
box and assemble the magnet wall. Walk up it.

Canister #7 (Free Play): In the lower laboratory, use an explosive on the
left-hand doors, then bust down the machine, assemble the pipe, and use
Super Strength to push it in. Walk up the wall and you'll eventually drop
down to this one.

Canister #8 (Free Play): In the area with the obvious red pipe, grapple up
as Heat Protection Suit Batman and climb up the nearby tunnel.

Canister #9 (Water Suit): In the underground lab area, go past the elevator
leading out and use the Sonic Suit on the glass door. Drop down into the
water and step on the button to drain the water, then move to the next room
and step on the button again to fill it. Swim up and grab the canister,
then leave the same way.

Canister #10 (Free Play): In the last area, use an explosive on the small
metal canopy.

Minikit: Plant Minion
Power Brick Extra: Score X6 (3,000,000)
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Old 11-23-2008, 09:24 PM   #25
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An Enterprising Theft

Canister #1 (Free Play): Use the Sonic Suit on the glass cases to the left
in the beginning, then demolish what's inside them and assemble two levers.
Pull both to stagger the heights of the cases, then double jump up to the
canister.

Hostage (Free Play): In the beginning, go all the way to the right and use
the Sonic Suit on the left-hand room.

Canister #2 (Free Play): From the beginning, go all the way to the right and
use the Sonic Suit on the second room. Bust up everything in here to make
a robot dog thing, then ride it back to the left and into the alcove with
a green light over it to open the door to the left. Inside, use the Tech
Suit on the panel. Guide the robot through the maze. Each red panel you
step on lowers a glass barrier to another panel. The maze is pretty
simple; just watch out for the lasers. At the end, the canister will end
up in the first glass room (the one with the hostage).

Canister #3 (Free Play): Just up the escalators, set an explosive near the
shiny filing cabinet. Use it to build a tool to open the door. Step on
it repeatedly to get the door open.

Canister #4 (Free Play): Just up the escalators, use the Sonic Suit on the
window to the left to grab this one.

Canister #5 (Free Play): On the second floor, use an explosive on the metal
grate on the upper left side and put together the helicopter. Use the
Tech Suit to operate it and bring it close to the spinning fan on the
back wall to grab this one.

Canister #6: After filling the second floor with toxic waste, mind control
the Scientist in the back room and have him pull the lever to open a
container. Hop in and take the canister.

Canister #7 (Free Play): On the third floor, after passing the lasers, use a
long-range attack (gun or Batarang) on the grate before the next room, then
double jump into it.

Canister #8 (Free Play): On the third floor, past the lasers, use the Sonic
Suit on the left-hand glass door. Assemble the weight in this room and it
will get sucked up a tube and dropped later in the mission, which will open
a door and let you get this canister.

Power Brick (Free Play): On the third floor, past the lasers, use an
explosive on the right-hand metal door. Destroy everything inside and
assemble a projector. Head through the projected door(?) and into the
office. Step on the back button three times to uncover a lighted floor.
You need to step on the nine panels in the proper order to light them
up. The correct order (starting from the upper-left and going across to
the lower-right) is 6, 2, 8, 7, 4, 3, 9, 5, 1.

Canister #9: This one is on the third floor, on the far right side with the
red pipes. Despite the obvious hint about needing a Heat Protection Suit,
this can actually be done on Story. Simply shoot the top as Two-Face from
a distance, then when you're up on the nearby ledge, jump to the vent and
you'll be carried up to the canister.

Canister #10: This is right next to your end target, the Superlaser. That
said, you should get it BEFORE you smash everything with the mech, so the
mission doesn't automatically end when you get close.

Minikit: Bruce Wayne's Portrait
Power Brick Extra: Score X8 (4,000,000)
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Old 11-23-2008, 09:25 PM   #26
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Breaking Blocks

Canister #1: At the beginning, immediately head to the right, and drop down
when you see orange in the foreground. Take the canister and build the
ladder to get back out.

Canister #2 (Free Play): There are three security cameras in the first area.
Once you take control of the helicopter, blast all three and a canister will
appear near the Super Mind Control thing. Double jump up to it (you can't
get too close to the electric wires).

Canister #3 (Free Play): In the main hall, use the Sonic Suit to smash the
windows in the back, then use the Attract Suit to collect 25 blocks in the
area, and use them to make a magnet wall. Walk up it and to the canister.

Canister #4 (Free Play): In the main hall, use a Batarang on each of the
three paintings to flip them, then assemble the lever and pull it.

Canister #5 (Free Play): In the third area (where you refract the lasers with
a block of gold), use Super Strength on the bookcase to the right to find
this one.

Canister #6 (Free Play): In the third area (where you reflect the lasers with
a block of gold), use an explosive on the metal door on the left and then
another explosive on the cage inside.

Power Brick (Free Play): In the same area as #6, use the Sonic Suit to
remove the glass, then shoot the panel to remove the lasers. Use an
explosive on the vault door.

Hostage (Free Play): Also in the same area as #6.

Canister #7 (Free Play): In the area with the toxic gas, in the little
alcove with the box you have to push is a crate that needs an explosive
to get the canister inside.

Canister #8 (The Joker): In the area with the toxic gas are four golden
animals that need to be smashed. The first is behind the generator on the
right. The second is in the same little alcove as the machine that shuts
off the toxic gas. For the third, shoot the grate on the left wall, then
double jump up. The last is at the end of the room.

Canister #9 (Free Play): In the last room, once you get control of the
janitor, you can now use explosives to enter his area, so blow up the
cage that has the canister in it.

Canister #10 (Free Play): In the last room, use the Sonic Suit to blast the
glass box and assemble the magnet wall. Climb up and push the box off the
ledge.

Minikit: Defense Robot
Power Brick Extra: Score X10 (5,000,000)
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Old 11-23-2008, 09:25 PM   #27
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Rocking the Docks

Canister #1: There are three red tanks that reveal carrots when struck. One
is right in front of you in the beginning. The second is on top of the
shed off to the right (build the nearby fan). The third is on a big red
crate near the door to the next area. Park a truck near there so you can
jump from it (or just use someone with a double jump).

Hostage (Free Play): In the first area, just after the truck, use the Sonic
Suit on the window to get to the fight.

Canister #2 (Free Play): In the first area, just after the truck, use the
Sonic Suit to smash the windows and jump up to the railings and the canister.

Canister #3: Park a second truck near the door to the next area to open the
big red crate, with this inside.

Canister #4: In the first area, go all the way right to the water and find
the boat at the end. Use Bane on the orange handle in the boat to uncover
this canister.

Canister #5 (Super-Growth): In the second area, up on the catwalks, use
super-growth on the pot to create a ladder, then hop across the back area
to the canister.

Power Brick (Feminine Wiles): In the second area, use the heart panel on
the wall after the catwalks to enter a new room. Smash up the area and
assemble the rotator switch. Push it from the red side to slightly rotate
the panel inside counter-clockwise. Now, send a Penguin Bomb through the
hole and if it bounces properly, it'll hit the shiny box, opening the way
to the Power Brick. If it doesn't work the first time, keep adjusting and
trying.

Canister #6: Find five water cannons and hit them to activate them. The
first two are early in the second area, after you cross the catwalks. The
last three are after you cross the junk ship.

Canister #7: In the third area, jump into the water to your left to snag
this one near the lilypads.

Canister #8 (The Joker): In the third area, power up the generator in the
right corner, then use the green panel with the Tech Suit. Steer the
three ships between the barrels all the way to the end.

Canister #9: In the third area, after riding the elevator up, go all the way
to the left along the thin beam to reach this one.

Canister #10 (Feminine Wiles, Attract Suit): Use the heart panel in the third
area and head inside. Sweep up 25 pieces with the Attract Suit and deposit
them in the corner container to make a jukebox. Smash it.

Minikit: Penguin's Submarine
Power Brick Extra: Stud Magnet (100,000)
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Old 11-23-2008, 09:26 PM   #28
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Stealing the Show

Hostage (Free Play): From the beginning, ride up the fan and yank the heavy
object with super strength. Assemble all the magnet wall pieces and walk
up. Jump across to the left and smash your way into the apartment to free
this hostage.

Canister #1 (Free Play): In the same room as the hostage, on the left side
of the room.

Canister #2: Catwoman can make the jump from the first tightrope up to the
top of the roof where this is.

Canister #3: After fighting the Police Copter, go behind the glass skylight
in the roof to find this canister.

Canister #4: There are three neon signs with martini glasses. One is just
past the first tightrope. The other is past the Police Copter and glass
roof. The third is after the large fan you turn from sideways to facing up.
Shoot or punch them all.

Canister #5: Late in the rooftops, you'll come across a blue double plunger
thingy that moves a fan. Head straight towards the screen and drop off to
find a ledge with this canister on it.

Canister #6 (Free Play): To the left of the gargoyle that you need to drop
to enter the museum is a magnet wall. Climb up it.

Canister #7 (Free Play): As soon as you drop into the museum, use super
strength on the box to your left to push it into the lasers. Next, bust
down the back door and use super strength again to pull the box out, then
to the left to stop more lasers. For the last set, double jump over the
lasers and throw the lever. Use the Sonic Suit to break the glass around
the canister.

Canister #8: As soon as you take control of the dinosaur skeletons, munch
the boxes directly to the right to find this.

Power Brick (Attract Suit): Collect 25 pieces from around the museum and
deposit them in the container in the room you used a Penguin Bomb on.
Use the green panel to take control of the helicopter and land it on each
of the two platforms. Now, take a dinosaur into the room and leap off it
over the lower glass. Blow up the case and take the Brick.

Canister #9 (Free Play): Once you reach the upper floor of the museum, use
Super Strength on the statue on the right side to uncover the ladder, then
double jump up to it. Head left to find the canister.

Canister #10 (Free Play): On the upper floor of the museum, use the Sonic
Suit on the glass display cases in the first display room. Assemble the
pieces into a catapult and throw the lever.

Minikit: Police Helicopter
Power Brick Extra: Character Studs (200,000)
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Old 11-23-2008, 09:27 PM   #29
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
Harboring a Grudge

Canister #1: Fire a torpedo at the green sludge container after the first
turret.

Canister #2: You need to destroy three orange structures. One is to your
left right at the beginning. The second is to the right of the gate near
your first toxic sludge puddle. The last is near the first spotlight.

Canister #3 (Free Play): Use the Batboat and snag the mine near the first
spotlight. Drag it to the right and into the two shiny gears holding the
gate shut. Once both are destroyed, head in to find this canister.

Canister #4: There are five buoys on the waterfront (second area) that need
to be blasted. The first is right by the toxic sludge. The second is
further down the channel before the dual turrets. The third and fourth
are past the dual turrets. The last is near the triple turrets.

Canister #5: In the second area, there's a jump leading up to a canister.
Use Killer Croc's Swamp Rider.

Canister #6: In the second area, just north of the toxic sludge, there are
several boats docked. Blast the whole area and you'll find this under a
piece of wooden dock in the back right corner.

Canister #7: Past the door with two turrets in front of it is another
sludge container with a canister inside. Blast it and pick it up with
Killer Croc.

Canister #8 (Free Play): Take the Batboat in the second area, grab the
mine near the last part, and drag it into each of the two shiny caps in
the back right corner.

Canister #9: During the hovercraft fight, use torpedoes to remove the
toxic sludge in the corner, then dive near the docks to find this one.

Power Brick (Free Play): During the hovercraft fight, use Robin's torpedoes
on the colored wall multiple times to bring it down, and you'll find this
canister behind it.

Canister #10 (Free Play): Same exact place as the Power Brick.

Minikit: Police Boat
Power Brick Extra: Minikit Detector (300,000)
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Old 11-23-2008, 09:27 PM   #30
chuckmunkeez
 
Join Date: Nov 2008
Location: Brisbane, Queensland
Posts: 54

chuckmunkeez's Gamercard
A Daring Rescue

Canister #1: From the beginning, go left to find a manhole cover. Use a
Penguin Bomb on it, then drop down as Killer Croc and move all the way to
the right.

Hostage (The Joker): In the second room, power up the generator and head
back to the next room where this fight is going on.

Canister #2 (The Joker): In the same area as the hostage, smash and assemble
all the instruments, then wait for the canister to appear.

Canister #3 (Heat Protection Suit): In the second area, once you hop up the
green pipe, head under the steam to a new room. Push the object in the
track over to the upper right corner. Now, push the rotator switch and it
will start jetting water. Jump into it and ride up to the canister. You
can also use it in the other spots for studs.

Canister #4: After assembling the giant croc, ride around the next room
knocking things over. There are five green televisions you need to destroy
to make a canister appear. They're easy to find and you should be able to
knock over all five with no problem.

Canister #5 (Free Play): At the end of the croc romp, head up the left-hand
staircase and shatter the glass door with the Sonic Suit. Pull the lever
then head up the right staircase to get the canister.

Canister #6: Once you reach the bathroom, smash the left-hand toilet to
uncover this canister.

Power Brick (Free Play): In the bathroom, use the Sonic Suit on the water
cooler so you can smash it further and assemble it into a cannon, which
will break the mirrors. Head through to the next room. Use Super Strength
to move the big box thing on the left all the way to the right, then grapple
up the grapple point, glide across, use the green panel and raise the
elevator (push Up on the Control Stick), then glide across to the Brick.

Canister #7 (Attract Suit): In the first room after the bathroom, collect
25 pieces for the container (you can get a bunch in the bathroom, too) and
deposit them for this canister.

Canister #8 (Mind Control, Mr. Freeze): In the first room after the bathroom,
use the "?" panel to access the basement. First, freeze the water puddle
to grow(?) a bike. Take it into the far right corral. Next, by the left
side is the patrol car. Smash all the objects and build it. Drive it into
the middle corral. On the right is the van. Smash all the stuff around it
(including on the upper ledge) to put it together and drive it into the
left corral.

Canister #9 (Free Play): In the holding cells room, climb up the magnet wall
on the left side.

Canister #10: Head to the right of Catwoman's cell and tear off the cell
door.

Minikit: Crocodile
Power Brick Extra: Power Brick Detector (400,000)
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