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Old 12-25-2011, 01:51 PM   #31
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I'm right there with you king I've taken a couple of days off of mvc cause of work and just not having the desire. And so I popped it in with about 32 missions short and played for 25-35 minutes and nailed several tricky ones and have my own chase whittled down to 16 I believe. Right now it's mag modok x23 and dr. Doom letting me down. I just simply can not get used to the good dr
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Old 12-25-2011, 08:54 PM   #32
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Just finished all 500 missions. Thanks for the tips fellahs, I'll write up some more myself.
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Old 12-26-2011, 05:55 AM   #33
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Congrats man. to complete all 500 is really impressive.
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Old 12-26-2011, 10:57 AM   #34
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Thanks bro, ended up finishing the last 20 in a good day's worth of playing. Needless to say, they were the hardest ones BY FAR for me. Here are some more tips:

Morrigan 10: X-factor all the way. It helps to take away the randomness of the air S connecting with the ground S in the last part of the combo as you'll fall down faster and dramatically cut down the frames on the ground S. The only time I haven't managed to hit the ground S is when her air S connected with only 1 hit (should normally connect with 3-4).

Ammy 10: no faffing about with this one, your timing has to be pretty much perfect or not far from it. I think the key to this one is to activate your air hyper as late as you possibly can, so Ammy only just has her paws off the ground. Your sword slashes have to be as low as possible, so practise tapping up and holding H a few times.

Jill 10: for the life of me, I can't tell you how I did this one. It's quite hellish as during Raging Beast, Jill will read 90 per cent of your stick moves as quick dashes. That means it's extremely hard to connect the Flip Kicks and Cartwheel Kicks. I dashed once or twice, but luckily it didn't break the rhythm and I was able to finish the combo. Very stressful and probably my number 2 hardest Mission in the game.

Firebrand 10: the hardest bit of this combo is to activate Luminous Body as low as you possibly can. That means hitting Devil's Claw at the lowest possible point during the jump and cancelling out of it as quickly as you can. Practise this first, then connect with S and you should be able to just barely connect with the ground combo. The rest of the combo shouldn't prove too difficult.

Strider 10: X-factor helps greatly with this combo, so X-factor first and wait a bit so you can easily connect the shot with the wall cling, but run out of it before you need to XFC in the combo itself.

Dr. Doom 10: the main tip I can give everyone for this is to keep everything as low to the ground as you possibly can. When you jump, IMMEDIATELY hit M. Let every M hit twice, it helps to juggle the opponent in the last part of the jump so you can land and do the follow-ups. Combine this with the other tips and this will actually become a surprisingly easy combo despite all its finnicky-looking elements.

Super-Skrull 10: probably my number 3 hardest Mission. Basically let the jumps after the ground S'es go as high as you can, then dash and tap M to immediately connect. Delay the first jump S to easily connect with Stone Smite. The second one is way harder as the opponent will flip out a lot sooner. Jump to about mid-distance, dash and tap M and then the combo. You should only just be clipping the opponent with the j.S, so you will end up on the ground well before they even consider flipping out of it. On the ground, dash back and hold the fully charged flame kick. When it starts to come out, hit 2369L (numpad format, effectively a super jump cancel) and start mashing 214H. Then start tapping L for the Tenderizer and cancel into the Death Penalty at any time during that, it should always connect from what I've seen.

Deadpool 10: X-factor. 'Nuff said I think. This gives you sssssooooo much more leeway to do your dashes after the Quick Works. It also lets the Ninja Gift travel faster so you don't have to worry about the timing on that too much. Just activate when Chun-Li has travelled a small distance after the wall bounce, when she is at the peak of her "jump".

Iron Fist 10: X-factor to the rescue again. It helps to bridge the timing on the j.H and S at the start of the combo and lets you connect with standing H much easier. Ironically, it makes the timing on Twin Snakes into Surging Fist a little bit harder, but that should still not prove too much a problem, especially compared to the time you will waste when trying to connect the first part of the combo without X-factor.

X-23 10: this is it right here. The big daddy, the undisputed #1 hardest Mission in the game for me. All because of this ridiculous 2-frame link of j.L into L Crescent Scythe. X-factor does make this combo a little bit easier because you'll be able to control that jump better. First, jump behind Wesker and do 3 dashes do push him backwards 1 full screen. This is necessary to even connect the L Crescent Scythe in the aformentioned hellish part of the combo, because I noticed I did it in the corner a couple times and it failed to hit for whatever reason. What I inputted for the link was the following: 96.L~3236.L (all in one quick motion). When you finally get the Crescent Scythe to hit, start mashing 236L to get back to the ground. The rest of the combo is self-explanatory but not necessarily a whole lot easier. Just prepare to be swearing up a storm over this one, I know I did. I kept it till the very end and I wish I hadn't.
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Old 12-27-2011, 02:32 AM   #35
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Firebrand 10: the hardest bit of this combo is to activate Luminous Body as low as you possibly can. That means hitting Devil's Claw at the lowest possible point during the jump and cancelling out of it as quickly as you can. Practise this first, then connect with S and you should be able to just barely connect with the ground combo. The rest of the combo shouldn't prove too difficult.

When you start the mission, just go into flight, and that puts you at a pretty good position to complete the combo. No need to jump and guess how high you should be

Super-Skrull 10: probably my number 3 hardest Mission. Basically let the jumps after the ground S'es go as high as you can, then dash and tap M to immediately connect. Delay the first jump S to easily connect with Stone Smite. The second one is way harder as the opponent will flip out a lot sooner. Jump to about mid-distance, dash and tap M and then the combo. You should only just be clipping the opponent with the j.S, so you will end up on the ground well before they even consider flipping out of it. On the ground, dash back and hold the fully charged flame kick. When it starts to come out, hit 2369L (numpad format, effectively a super jump cancel) and start mashing 214H. Then start tapping L for the Tenderizer and cancel into the Death Penalty at any time during that, it should always connect from what I've seen.

You don't have to super jump cancel the Orbital Grudge. You only need to do so if you want to execute a special move immediately after leaving the ground (like for Skrull's infinite), or if you're trying to cancel a launcher. Also, after inputting the command for Fatal Buster, mash on L for Tenderizer during the animation for Fatal Buster. Sometimes when I didn't mash on L, a light punch would come out before Tenderizer and the combo would drop
Just some tips I thought would also help.
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Old 12-27-2011, 09:35 AM   #36
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I never got it to come out with a 236L input, only 2369L. I'm sorry but we'll have to agree to disagree on that one Just getting to the lowest point of Flight for Firebrand is a really nice tip though
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Old 12-27-2011, 10:54 AM   #37
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Thanks a lot guys , just 4 missions to go. Gonna make a nice compilitaion missions modes vid once im done. Did the same with mvc3 vanilla.

PS - Nailed that x23 mission 10 :-)

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Old 12-27-2011, 11:29 AM   #38
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Awesome brah. Did you find the Crescent Scythe to connect easier when not in the corner? Also, do you think you could let that pic in your signature link to your YouTube channel? Gotta make sure to sub
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Old 12-27-2011, 12:42 PM   #39
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Quote:
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I never got it to come out with a 236L input, only 2369L. I'm sorry but we'll have to agree to disagree on that one Just getting to the lowest point of Flight for Firebrand is a really nice tip though
Just confirmed this from the Bradygames guide and in training mode with input display, you're quite right: flame kick isn't special or hyper-cancelable, but it is jump cancelable. I have to say this is news to me, I never even realised I was performing a tk orbital grudge when I was doing the mission!

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Old 12-30-2011, 01:13 AM   #40
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Awesome brah. Did you find the Crescent Scythe to connect easier when not in the corner? Also, do you think you could let that pic in your signature link to your YouTube channel? Gotta make sure to sub
I actually found it easier in the corner.

Great news is that I finally finished my 480th mission today. 2:40 in the morning and I just did dante's number 10.
I now have my 1000/1000 for umvc3 :-)

Gonna make that video and upload it in the next few days.

Thanks to everyone for all the helpful hints. I really appreciated everyone taking the time to help out.
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Old 01-03-2012, 04:00 PM   #41
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It's funny how it was a breeze for me to do all the trials in vanilla but now im rlly struggling with most of the 10s. -_-
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Old 01-03-2012, 05:27 PM   #42
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Just keep at it , before you know it , its all done.
I must say I found the character switches much easier in umvc3 but the normal missions in vanilla and umvc3 about the same.
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Old 01-05-2012, 01:22 AM   #43
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Having problems connecting the L Gram for Strider Hiryu #10, any suggestions?
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Old 01-05-2012, 10:36 AM   #44
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Having problems connecting the L Gram for Strider Hiryu #10, any suggestions?
Dash in before the Gram L. It should connect.
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Old 01-05-2012, 06:52 PM   #45
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I know it's not a terribly difficult mission but i've got a tip for Captain America #8, but anyway... The problem I was having with it was that on the 2nd OTG, Chun Li would jump out before the 2nd shield hit because the corner wasn't allowing her to fall far enough back to get hit by the shield on its way back. So really, all you need to do is move her to the left a bit before you start the mission and it makes the 2nd OTG near enough impossible to mess up because she gets knocked back the full length of the screen, and the corner doesn't get in her way.

Also, does anyone have any tips on landing Chris' OTG in his mission 9? I've not once managed to pull it off...

Also, i'm on bang on 400/500 missions right now, instead of asking for easy ones, what missions would people recommend me avoiding? Afterall I do have 20 missions leeway in getting the achievement.
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Old 01-05-2012, 06:58 PM   #46
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Basically I quite strongly suggest avoiding the ones I wrote guides for

Those were the hardest for me anyway. I guess people just run into trouble with different types of combos.
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Old 01-05-2012, 07:09 PM   #47
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Therein lies the problem though, there's a guide for Ammy #10, which took me 10 minutes max, whereas ammy #9 is the most aswkward thing ever. jump cancelling and a bloody mid air weapon change. My two weaknesses in one combo! I know X-23 10 is mean to be a pain, as is Hawkeye 10 and Sentinel 10...

Oh another question, on Iron Man 10, what could be breaking my combo near the start? I think I keep breaking combo somehow between the air H and the standing S, but i'm not sure because I always complete the combo then cry why I don't see "all missions completed" in big gold letter.

I'm also sat here doing Captain America 9 and every time i get to the end of the combo I do his level 3 hyper instead of Hyper Charging Star, and seem to have committed it to muscle memory -_-

Edit: for Hsien-Ko #10, do it in the corner >_>

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Old 01-05-2012, 08:17 PM   #48
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Think you might be mashing something that comes out in the air just before you hit the ground? That's the thing about the missions in UMVC3, it doesn't allow any other attacks besides the ones stipulated.

Hawkeye 10 was actually fairly easy for me. Once I started using the dash button (RT default) instead of tapping forward twice, I started eating up dash trials left and right.
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Old 01-05-2012, 10:02 PM   #49
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I'd skip Ammy's 9th if you've got the 20 leeway, it was definitely one of the most irritating in the game for me. Normally I can understand what I'm doing wrong in a mission to try to trial and error my way through it, but it didn't seem to change a damn thing there which made me paranoid that it was some arbitrary link or assist timing in the middle of nothing rather than doing it fast as possible/peak of jump/simultaneous press/visual aid etc...ended up just inputting the combo for about forty minutes straight whilst trying to keep my attention span awake for the final hits.

And Denno's likely correct on the dashes- if you're using two buttons together rather than a dash button, it's probably registering one input before the other. It fucks me up constantly in this game's mission mode, never had issues with it in the old one.

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Old 01-05-2012, 10:46 PM   #50
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Yeah i've always used RT to dash, because I use the stick instead of the D-Pad as xbox d-pads are crap. I reckon i'm probably starting the animation for an air S just before I hit the ground or something. Ah well, managed to knock out the last 4 Nemesis missions in a grand total of 20 minutes earlier so i'm not doing too bad. Phoenix Wright 9 is giving me heaps of trouble even though his are apparently easy. That said I did #10 in about 3 minutes so I suppose they are. I'm dreading having to learn the Doom air dash combos and just in general Strider. His mission 7 took me 20 minutes...
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Old 01-06-2012, 05:03 AM   #51
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Hi Guys
Just a little video which shows some of the combo's with the hope it will keep you guys going :

1000/100 is in reach :-)


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Old 01-07-2012, 02:13 PM   #52
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Haha, funny that your last combo on there was Dante 10, I was working on that one as I watched the video.

Captain America 10 and Iron Man 10 are almost there for me now... Almost got Dr Doom 10 also.

Edit: FINALLY got Captain America 10, the amount of times she jumped out before his level 3 landing was depressing.

No matter how hard I try I can't get anywhere close to doing Super Skrull 8 or 9. Akuma 9 looks like a no hoper too. Plus I STILL can't get the Chris OTG to work on his mission 9 and 10.

Does anyone have any tips for the above? Also, below is a grid of the missions i've done etc, can anyone point out some that aren't too ridiculous? It's been about 3 hours since I completed a missions and there's only so much of landing Dante 10 that I can do to make me feel like i'm not crap haha


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Old 01-07-2012, 07:51 PM   #53
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I would go for the following :
Tron 8-10 , Viewtiful joe 8-10 , Trish 8-10.
Definately also do Iron Fist 8-10 , rocket Raccoon 9 and 10. Taskmaster atleast 8 and 9.
Super Skrull 8 and 9 are pretty easy too. Firebrand 9 is pretty easy , if you do what vesper and I did in the video

The ones I would skip are :
Magneto 9 and 10 , Strider 9 and 10 , Jill 10 , Chun Li 10 , Dr DOom 10 , Super Skrull 10 , Modok 9 , Shuma 10.

From what you have completed I am 100% sure you will finish the 480 required. You have completed some very difficult ones. If you are struggling , take a break and come back to it later. I would definately focus on the characters where you have finished 7 , as doing 3 in a row of the same character is a lot easier than to keep switching characters.

Good Luck.. You can and will do this.
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Old 01-07-2012, 08:24 PM   #54
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I've done pretty well today I think, Knocked out about 4 10s and a few other odd bits.

No matter how hard I try I just can't land the Stone Smite after the air combo in mission 8! No matter how long I delay the air S. Am I missing something? It's so frustrating. At least i've FINALLY managed to crack the delayed Chris OTG. This was giving me nightmares on 2 really simple missions.

I dunno how i've overlooked Tron, I swear i've not touched her since I spent 90 mins the day I got the game rushing to 240 missions completed. I'll defo be able to sort her last 2 missions out. Trish i'm dire with. Took me well over 20 mins to do her mission 8 earlier.

I think I could have Chun Li 10 with a bit of practice tbh. I spent that long doing her mission 9 earlier that I have her timing down pretty spot on. I counted 11 times where I got to the end of combo 9, and, well, did her Hadouken Hyper... I also did the correct one once, and Captain America jumped out before it landed. So yeah.

Cheers for the suggestions. I think next i'm gonna try and figure Skrull 8 and 9 out. Dust Tron off. Maybe try Wolverine 10 seeing as he's my anchor, and maybe try Haggar 10 again. That said first, i'm gonna go get drunk >_>

Also, this is where I stand now (442/500):
Edit: Make that 445/500, just got Skrull 8 and 9, and Akuma 9 while waiting to go out...

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Old 01-07-2012, 09:25 PM   #55
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I finally got the Master of Tasks achievement :-), thanks for all the tips guys, those helped out alot.
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Old 01-08-2012, 12:17 AM   #56
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Ones I suggest doing are:
- Trish 9 and 10
- Felicia 10
- Wolverine 10
- Tron 9 and 10
- Spencer 10 (It's probably one of the easiest 10s on the game)
- Haggar 10 (Second easiest 10)
- Jill 9
- Vergil 9 and 10
- Strider 8 and 10
- Firebrand 9 and 10
- Deadpool 10
- Skrull 8 and 9
- Thor 9 and 10
- She-Hulk 10
- Spiderman 8 and 10
- Phoenix 8, 9 and 10
- Dormmamu 10
- Taskmaster 9 and 10
- Shuma 10
- Nova 10
- Iron Fist 8 and 9
- Hawkeye 10
- Rocket Raccoon 9 and 10
- Akuma 9

Generally, the 12 newer characters have easier missions than anyone from the returning cast (barring missions like Hulk, and Haggar)
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Old 01-08-2012, 10:02 PM   #57
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Can someone go into detail on how to pass Haggar 10? I always struggle when I can't work out what i'm doing wrong, because then I can't figure out how to do it right. With the very first air combo, do you just blast the 4 moves out as quick as possible then the split second you land you do the launcher again, or is there a specific technique to it or what? I only land the 2nd headbutt about 30 of the time, and even then i've never managed to relaunch after it. Also as it stands, I appear to only be able to successfully do the shoryuken motion about 40$ of the time which is embarassing.

Edit: Whoops. Apparently I missed the % key in two different fashions.

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Old 01-09-2012, 02:22 AM   #58
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paramore

If you're having trouble you need to just go to training and practice doing general combo's you've learned from the game if you can't get the input clean. but on Haggar tenth it's just double headbutt, The first need's to hit roughly at the peak of the jump and the second *should* hit right at his feet roughly as you land which will kind of lift the opposition.


Anyway once you get the headbutt to clip [ i have success by doing M-H- Up H at the peak of the jump fairly fast] then hit the up H again and it will clip the feet, Hoodlum light M- H- Down H On the ground bounce hoodlum light into M-H-Up H- S then 623 ultra x factor slight delay hoodlum light into [ this section has to be caught pretty quickly.] H- Up H- S then 623 ultra again

[ numpad format like denno/didi use to explain.]



Okay I know this is odd considering just exactly what all #10 missions i've done but does anyone have tips on viewtiful joe #8 or #10? on number 8 I keep losing combo when I go into the air red hot kick H at the first portion. Nevermind figured out I was going too far back on my reverse and it was taking it as my third jump blah. well down to 10 more I hate modok x23 and magfuckingneato right now.
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Old 01-09-2012, 10:16 AM   #59
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Thor's missions had a pretty beastly OTG at the end for me. You had to be spot-on with the timing for the hyper.

Also mopped up the missions I had left on vanilla MVC3 a few days ago. Only just barely did enough for the achievement there, but once I finished UMVC3, I got hooked on doing missions again

They were ssssooo much easier.
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Old 01-09-2012, 10:46 AM   #60
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Nicely done man. you going to do KOF XIII ?. Its not as bad as people are saying.
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