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Old 03-17-2012, 11:45 PM   #91
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Ok I have a quick question about "importing" my multiplayer toon into the main game.
If I have all 4 types of vanguard unlocked; do I get credit for all 4 or just 1?
And does the credit carry over to all subsequent playthroughs? Or just the 1 I'm currently on?
Thanks in advance.
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Old 03-18-2012, 04:10 AM   #92
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Quote:
Originally Posted by Sonic1896 View Post
Ok I have a quick question about "importing" my multiplayer toon into the main game.
If I have all 4 types of vanguard unlocked; do I get credit for all 4 or just 1?
And does the credit carry over to all subsequent playthroughs? Or just the 1 I'm currently on?
Thanks in advance.
1. do you think you can import your multiplayer characters into singleplayer?
2. .........toon?
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Old 03-18-2012, 10:50 AM   #93
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The possible combinations for the master at arms acheivment are:
I dont think you have to use the powers yourelf.
Biotic Combos

  • Singularity --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
  • Stasis --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
  • Pull --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
  • Warp --> Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
  • Lift Grenade --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
  • Shockwave (only with Rank 6 Lifting Shockwave evolution) --> Warp, Throw, Charge, Nova, Cluster Grenade, Reave
  • Reave --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade


  • I found this list of biotic and tech combos on the Bioware forums.
    Biotic Combos
    • Singularity --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
    • Stasis --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
    • Pull --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
    • Warp --> Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
    • Lift Grenade --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade, Reave
    • Shockwave (only with Rank 6 Lifting Shockwave evolution) --> Warp, Throw, Charge, Nova, Cluster Grenade, Reave
    • Reave --> Warp, Throw, Shockwave, Charge, Nova, Cluster Grenade
    Tech Combos

    FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo
    • Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo).
    • Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a direct damage power. The effect is similar to blowing up Pyros with Overload in ME2.
    • Note: Enemy MUST be killed by the second power, in order to cause a Fire Explosion. E.G. it will not work, if an enemy is hit by Incinerate --> Overload, and still has HP left after that. So, in this case, Overload would have to do sufficient damage to outright kill a burning enemy, in order to cause a Fire Explosion.
    CRYO EXPLOSION - Can be set up by: Cryo Blast, Cryo Ammo
    • Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage.
    • Effect: Frozen enemies killed by damage based powers, cause an AoE cryo explosion, freezing any enemy that is nearby.
    • Note: Same as Fire Explosion, frozen enemies MUST be killed by the second power in order to trigger Cryo Explosion.
    TECH BURST - Can be set up by: Overload, Energy Drain, Disruptor Ammo, Sabotage

  • Can be detonated by any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo).
  • Effect: Enemies effected by electricity based powers, discharge multiple electricity bolts to nearby enemies, when hit with direct damage powers. Effect is similar to Overload's Chain Overload upgrade.
  • Note: Unlike Fire & Cryo Explosion combos, this one doesn't require an enemy to be killed by the second power. E.G. enemy hit by Overload --> Incinerate will produce Tech Burst, whether he is killed by Incinerate or not.
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Old 03-18-2012, 12:38 PM   #94
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1. do you think you can import your multiplayer characters into singleplayer?
2. .........toon?
1. You can import your MP character into the SP as a war asset (+25 I think) - it only imports the single character you choose (not every character of that class) and it only counts toward the current playthrough.

2. I agree, I hate when people use the word "toon" to reference an RPG character.
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Old 03-18-2012, 08:32 PM   #95
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You can import your MP character into the SP as a war asset (+25 I think) - it only imports the single character you choose (not every character of that class) and it only counts toward the current playthrough.
oh crap, didnt know that (dont have multiplayer). sorry sonic1896
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Old 03-19-2012, 09:17 AM   #96
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Thanks to everyone who worked on the guide! I finally got my last achievement this afternoon, Veteran. I was still ~600 kills away after completing Defender.

The guide may want to mention the other ways to bump up Galactic Readiness besides MP. On the iPad, iPhone, and iPod Touch there are

* Mass Effect 3 Datapad (free): It has a Galaxy at War feature (I resist calling it a game), where you command fleets to complete missions on the Galaxy Map. After a few hours (mission times vary), you can check back and see the readiness increase and deploy the fleets for more missions. The boost to readiness and length of missions vary based on how much you upgrade your fleet, so I'm not exactly sure how viable this is to boosting readiness. For me at roughly half-way point on upgrades, it just helps slow down the daily readiness decay as I deploy fleets for 6 hour missions before I go to work and before I go to bed. You may as well get a few % in the regions you are lacking as you play MP.

* Mass Effect Infiltrator ($7 USD): A not so bad game. You gather pieces of intel in the game that you can upload to increase your readiness some %. I didn't really pay attention to how much the boost is. Only played this briefly at this point so I don't now many details.

I'm going to be out of town and away from the 360 for about a week and a half. I'm hoping to maintain my readiness with these apps so that I can play my NG+ and get the ending I want when I return. I'll know more about Infiltrator and more upgraded Datapad after that. If any one knows if BW gave other ways to maintain Galactic Readiness away from the main game, let me know!

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Old 03-19-2012, 12:18 PM   #97
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Old 03-19-2012, 12:45 PM   #98
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Quote:
Originally Posted by The Pants Party View Post
1. You can import your MP character into the SP as a war asset (+25 I think) - it only imports the single character you choose (not every character of that class) and it only counts toward the current playthrough.

2. I agree, I hate when people use the word "toon" to reference an RPG character.
1- Sorry Pants, gotta correct ya! Each import is worth 75 points and are a separate save file that's imported for every playthrough. Also (gonna double check tonight) I believe the whole class drops to level one after promotion. I think that's why they all level up, even though your using one "skin". Example, I use a Drell Adept, however my 2 human adepts always level up too. I'll edit this post tonight when double check it.

2- Agree whole-heartily!

EDIT: As promised here's what I can confirm so far. I have pictures to prove it all, if you wish to see them PM me your email and I'll send them. (they're on my phone since my computer took a dirt nap) I have some theories yet to be confirmed:
1- The number of skins you have unlocked for a class are directly proportinal to the war asset. My theory, each skin is worth 25 points for your war assets.
2- The info is contained on EA servers, meaning it's available for every playthrough while online.

Confirmed info:
1- Your save files do NOT change in size, however the assets are ALL updated for ALL playthroughs.
2- You promote your character CLASS, not the specific skin you're using. This means if your using a Drell Adept and get to level 20, when you promote the 2 Humans are promoted too. (Assuming you don't have the Asari skin unlocked.)

See the encyclopedia for more info.
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Old 03-19-2012, 06:25 PM   #99
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Unwavering 50
Finish all multiplayer maps on Gold or all single-player missions on Insanity.

SP: There are a total of 27 missions, one of which never shows up in your quest log. This achievement will unlock while going for your Insanity playthrough achievement, just be diligent that you complete side-quests as they are available because some are time-sensitive and can be failed. Timed as in completing the priority missions first. The full list of required quests can be found HERE, including instructions for when they open/close.

MP: You just have to beat each of the 6 maps on Gold (hardest difficulty) by finishing all ten waves. This is fairly difficult, so try to find a good team with communication and have high-level characters with a range of abilities.
Can you specify which mission that is? You don't and the thread you linked doesn't mention anything about any of them not showing up in the quest log either. I really don't want to miss one and have to play the entire game over on Insanity.
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Old 03-19-2012, 06:35 PM   #100
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Can you specify which mission that is? You don't and the thread you linked doesn't mention anything about any of them not showing up in the quest log either. I really don't want to miss one and have to play the entire game over on Insanity.
Prologue: Earth doesn't show, but you can't miss it, seeing how it's the beginning of the game once you've started.
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Old 03-19-2012, 06:47 PM   #101
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Prologue: Earth doesn't show, but you can't miss it, seeing how it's the beginning of the game once you've started.
Oh, thanks. That's a huge load off then. I thought it was something I had to actually go out of my way to find. Thanks again.
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Old 03-19-2012, 09:13 PM   #102
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There is an alternative to playing the online multiplayer to get the "Defender" achievement. Apparently playing the iOS Mass Effect Datapad app will increase your galactic readiness.
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Old 03-19-2012, 09:46 PM   #103
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I added the iOS option to Defender, and I also switched Master and Commander to online. I haven't seen a single person who claimed to have gotten it without raising their Readiness above 50% actually back it up with any data or proof, and I've seen plenty of people try their damnedest and fail - so I'm now convinced it's not possible through the campaign alone.
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Old 03-21-2012, 05:05 AM   #104
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There are glitched achievements unfortunately.

At one point my Overload Specialist count reset to zero (it was in it's 60's). This was 10 hours in, and I continued to use Overload throughout the game but the count remained 0 and never got the achievement.

I also was able to gain the Pyro achievement by throwing warps.
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Old 03-21-2012, 07:20 PM   #105
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Eye of the Hurricane 10
Kill a brute while it's charging you.



You will be introduced to the Brute enemy during your mission on Palaven. This is the first main story mission after visiting the Citadel for the first time. As you are killing husks with a turret defending a barricade, your next fight will be against this monstrosity. Wear down the armor first, and try to avoid the husks that are also attacking. When you get it to 1 bar left, wait for it to charge at you. When it does, shoot it with your most powerful power or weapon. If it dies and isn't charging, you can try to let the husk enemies finish you off so you can restart the battle. These also appear online in the later waves if you miss them all in the campaign.

Mass Effect 3 Eye of the Hurricane Achievement - YouTube

Probably a small detail, but I got this by killing a brute while it was charging one of my party members.
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Old 03-23-2012, 02:22 PM   #106
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Probably a small detail, but I got this by killing a brute while it was charging one of my party members.

Sadly when i got this achievement, I was on the moon off of Palaven, and I wasnt being charged at all, a brute had run towards me, swung as I rolled out of the way, I ran behind him when he had 1 square of heatlh left and killed him. So tchnicaly he was just standin there faced away from no movement at all, and i got it.
Confused the shit out of me....
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Old 03-23-2012, 06:08 PM   #107
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Brilliant guide. Personally I think 6/10 is a little high. Im on 825 from 1 playthrough and 11 multiplayer games. Without looking at a guide. Fair enough insanity may make it a lot harder, but for a soldier, want even phased on normal difficulty. Thanks again for the guide.
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Old 03-24-2012, 04:33 AM   #108
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There is an alternative to playing the online multiplayer to get the "Defender" achievement. Apparently playing the iOS Mass Effect Datapad app will increase your galactic readiness.
Wait, really?! Does anyone know more about how this works?
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Old 03-24-2012, 10:13 AM   #109
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I was a bit worried about not being able to get combined arms with my soldier, but after I imported my ME3 character for insanity, I realized I could get it myself. I only had the pistol and I was spamming concussive blasts to finish the sky high achievement and when 2 in a row hit the enemy the counter was popping up.
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Old 03-24-2012, 11:53 AM   #110
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Wait, really?! Does anyone know more about how this works?
http://masseffect.wikia.com/wiki/Mass_Effect:_Datapad
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Old 03-25-2012, 10:52 AM   #111
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Prothean Expert 25
Learn more about the Prothean Empire.

Story related, can't be missed.

Besides finding the intel, all you have to do is fight your way through and open the pod at the end. This is basically a side quest in the game which gives you an extra squad member.
I have to disagree. This one can be missed. I have two complete play-throughs on this game and still do not have this achievement.

Oh wait never mind, this is a DLC achievement. That's why I don't have the achievement. Sorry.

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Old 03-25-2012, 02:13 PM   #112
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thanks for the guide. 52 of 52 popped.
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Old 03-25-2012, 09:46 PM   #113
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Good guide! How is it possible to unlock other races in multiplayer?
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Old 03-26-2012, 01:09 AM   #114
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Good guide! How is it possible to unlock other races in multiplayer?
Purchase the more expensive packs. I got a Turian Sentinel today from the 33k pack.
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Old 03-27-2012, 12:56 AM   #115
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-buncha combos-
Biotic Charge also works in those combo's such as Singularity + Biotic Charge.
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Old 03-27-2012, 11:56 PM   #116
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Thanks so much for this guide. It is very helpful. Going to start my Insanity run very soon
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Old 03-28-2012, 01:52 AM   #117
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I have the beaten the game without looking at this achievement guide.Very good guide BTW.
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Old 03-28-2012, 03:35 AM   #118
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Sky High and Combined Arms

I mentioned this in the Achievement discussion thread, but figure I'll mention this here as well.

First of all, I unlocked both of these achievements today while I was doing multiplayer.

My character is an Engineer. He uses only Overload and/or Incinerate as his powers. From what I can tell, you just have to combine your power with someone else's power in a combination. You do not have to do the combo by yourself. I had no idea this was working for me until the achievement popped (surprisingly).

Sky High is the same situation. It can be done with Overload and/or Incinerate. Those were the only power attacks I was using and I got the achievement. So it doesn't have to be just biotic type attacks. Just an attack powerful enough to knock them off of their feet.

If this is new information, then glad I could help. If it's been mentioned before then this is just a refresher.
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Old 03-29-2012, 08:28 AM   #119
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Very nice work with this guide, helping me out with my playthrough quite a lot.
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Old 03-30-2012, 03:31 PM   #120
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When does the master and commander achievement pop up?
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