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Old 08-10-2012, 09:16 AM   #271
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Quarian male Engineer vs whatever aside (still have to unlock him myself, but enjoy the Infiltrator anyways), I have to agree with the disagremment to the downgrade to the male Quarian's Arc Grenades. They should have left it alone, instead of lowering to be equal to the Demolisher...

The Demolisher was right when it was weaker I thought, because it is a grenade heavy class. Done correctly, it could have a total of 8 grenades (I think?) to spam, plus the regen with the pylon - and with the Grenade Capacity gear, you're laughing (I only have it at II, so thats a total of 10 grenades?). You can equip the lass with 2 heavy hitting weapons (because the lack of need for a better cooldown), and you're a beast. The MQI/E should, I think, being limited to just the one grenade power, have slightly more powerful grenades.

Silly BioWare.
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Old 08-10-2012, 11:20 AM   #272
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That and TC is a much better option than having Incinerate with regards to QME and QMI.
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Old 08-14-2012, 10:14 PM   #273
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Quote:
----------------------------------------------------------------------------
August 14, 2012
----------------------------------------------------------------------------

Enemy Stomping Behavior
- (Silver) Delay before enemies will move to your body to stomp you increased from 1.5 to 2 seconds
- (Silver) Delay before enemies stomp you once they reach your body increased from 0.75 to 1 second
- (Gold) Delay before enemies will move to your body to stomp you increased from 0.75 to 1 second
- (Gold) Delay before enemies stomp you once they reach your body increased from 0.25 to 1 second
- (Platinum) Delay before enemies will move to your body to stomp you remains at 0
- (Platinum) Delay before enemies stomp you once they reach your body increased from 0 to 1 second

Cerberus Phantom
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels
New Balance changes are up.
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Old 08-14-2012, 10:24 PM   #274
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Glad to see BW realised the stomps on higher difficulties were to instant. Also happy to see nothing got balanced/nerfed this week.

The ammount of nerfes certain weapons got mainly due to one specific build (GI), is getting really annoying. Still have to get the Typhoon, but it's already nerfed thanks to the Demolisher and GI.

Nowadays it's not worth to get an UR, because when it's good, it probably will get nerfed within two or three weeks
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Old 08-15-2012, 05:59 AM   #275
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Quote:
Originally Posted by Parallax Demon View Post
Still have to get the Typhoon, but it's already nerfed thanks to the Demolisher and GI.


demolisher was never able to take the typhoon to full advantage. the destroyer did.
the gi has no use for the typhoon. too heavy and the damage bonus from cloak wont help much either.

the typhoon got nerfed because of the destroyer - well, at least that's what bioware thinks. personally i think that any weapon nerfs are bs.
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Old 08-15-2012, 08:24 AM   #276
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Did mean the Destroyer. Always mix those two up
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Old 08-22-2012, 12:20 AM   #277
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Quote:
----------------------------------------------------------------------------
August 21, 2012
----------------------------------------------------------------------------

Locust SMG
- Damage increased from [34.3-42.8] to [37.7-47.1]

Crusader Shotgun
- Damage increased from [486.6-608.3] to [530.9-663.6]

Kishock Sniper Rifle
- Damage multiplier for full charge increased from 150% to 175%

Biotic Charge Power (all kits excluding the Krogan)
- Base damage increased from 250 to 400
- Base force increased from 500 to 600

Biotic Charge Power (Krogan only)
- Base damage increased from 400 to 500
- Evolve 4 melee damage bonus increased from 25% to 40% and duration increased from 4 to 5 seconds

Biotic Charge Power (all kits including the Krogan)
- Rank 3 damage and force bonus increased from 20% to 30%
- Evolve 1 damage and force bonus increased from 30% to 40%
- Evolve 3 weapon damage bonus increased from 15% to 25% and duration increased from 3 to 5 seconds
- Evolve 4 power damage and force bonus increased from 25% to 40% but duration decreased from 15 to 10 seconds
- Evolve 5 chance to cause no cooldown increased from 25% to 33%

Electric Slash Power
- Base cooldown increased from 5 to 8 seconds

Biotic Slash Power
- Base cooldown increased from 5 to 8 seconds

Sticky Grenade Power
- Base damage increased from 750 to 900
Balance changes are up.
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Old 08-22-2012, 12:29 AM   #278
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Yes Crusader buff!!!
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Old 08-22-2012, 06:44 AM   #279
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Quote:
Electric Slash Power
- Base cooldown increased from 5 to 8 seconds

Biotic Slash Power
- Base cooldown increased from 5 to 8 seconds
Ouch.

Quote:
Sticky Grenade Power
- Base damage increased from 750 to 900
I guess Bioware wants me to actually spec into this.
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As a site, we don't support calling it "xbone" as that was a name that was used to refer to the system in a negative light. Since the site exists to support the system, being deliberately negative towards it seems counter productive.

tl;dr - Call it the Xbox One or X1.
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Old 08-24-2012, 04:59 AM   #280
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Wow really great & detailed guide, thanks for sharing it.
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Old 08-28-2012, 10:50 PM   #281
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August 28, 2012
----------------------------------------------------------------------------

Quote:
Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.

Medigel maximum capacity increased from 5 to 6 due to the success of Operation Alloy

Falcon Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.75-1]

Geth Pulse Rifle
- Damage increased from [24.1-30.1] to [27.4-34.2]

Hawk Missile Launcher Power
- Rank 3 damage bonus increased from 20% to 30%
- Evolve 1 shield penalty reduction increased from 15% to 25%
- Evolve 2 damage bonus increased from 30% to 40%
- Evolve 3 missile refire time reduction increased from 25% to 35%
- Evolve 5 damage of split missiles increased from 50% to 75%
- Evolve 6 damage bonus increased from 100% to 150%
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Old 09-11-2012, 10:40 PM   #282
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New patch notes are out.

Quote:
----------------------------------------------------------------------------
September 11, 2012
----------------------------------------------------------------------------

Overload Power
- Duration that Tech Burst power combos are set up increased from 3.5 to 5 seconds

Cryo Blast Power
- Base duration increased from 3 to 4 seconds
- Base cooldown reduced from 6 to 5 seconds
- Evolve 3 movement speed penalty increased from 20% to 30%
- Evolve 5 recharge speed bonus increased from 50% to 100%

Crusader Shotgun
- Damage increased from [530.9-663.6] to [573.4-716.75]

Graal Shotgun
- Damage increased from [80.0-100.0] to [88.0-110.0]
- Damage multiplier for head shots increased from 2.5 to 3.0

Kishock Sniper Rifle
- Damage increased from [645.4-806.8] to [774.5-968.1]
- Percentage of total damage that is done as bleed damage increased from 20% to 33%
- Bleed damage duration remains at 10 seconds
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Old 09-11-2012, 11:24 PM   #283
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Quote:
Originally Posted by Bahroo3 View Post
Quote:
Crusader Shotgun
- Damage increased from [530.9-663.6] to [573.4-716.75]
Oh Bioware.
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Originally Posted by Creech View Post
As a site, we don't support calling it "xbone" as that was a name that was used to refer to the system in a negative light. Since the site exists to support the system, being deliberately negative towards it seems counter productive.

tl;dr - Call it the Xbox One or X1.
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Old 10-10-2012, 10:06 AM   #284
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For anyone interested here is the last MP change log.

Quote:
October 9, 2012
----------------------------------------------------------------------------

New weapon mods available
- Assault Rifle Thermal Scope
- Assault Rifle High-Velocity Barrel
- Shotgun Omni-Blade
- Shotgun High-Velocity Barrel
- Sniper Rifle Thermal Scope
- Sniper Rifle High-Velocity Barrel
- Pistol Heavy Barrel

Singularity Power
- Duration of singularity decreased from 25 to 8 seconds (October 2 balance changes missed this)

Cryo Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- The target must still be fully frozen to be detonated.
- Damage increased from [50-125] to [75-200]
- Impact radius decreased from [3-5] meters to [2-4] meters

Fire Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- Impact radius decreased from [3-6] meters to [2-4] meters
- Damage decreased from [150-375] to [100-250]
- Damage-over-time damage decreased from [20-50] to [12.5-31.25]

Bug Fixes
- Fixed issue where you could get an unlimited number of the new character cards
- Fixed issue allowing players to see the unreleased Retaliation kits in the character selection screen

Also, here are some additional changes that were included with the Retaliation DLC or missed in our patch notes.
- Geth Pyros can now stomp players who are downed
- Marauders can now stomp players who are downed
- Atlas now moves faster
- Atlas rocket will add a small damage-over-time effect on players that prevents shield regeneration for a short time
- Geth Prime drone now attacks players
- New map layout for Firebase White and Firebase Glacier
- Wave changes to Geth faction to account for new Geth Bomber enemy
- Wave changes to Cerberus faction to account for the new Dragoon enemy
- Weapons in the lobby show their rarity as a border around the weapon
- Can now see the last pack you purchased in the store
- Consumables now show statistics in their descriptions
- Destroyer's missile launcher now shows "Hawk Missile Launcher" in the kill feed instead of "Missile Launcher"
- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
- Promoting a character preservers name and appearance, and doesn't assign any talent points
- Carnage power can now set up Fire Explosion power combos
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Old 10-10-2012, 07:45 PM   #285
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Not sure if I like the Firebase White changes - did not farm enough previously.... Did not really notice the change in Glacier, but only played it once yesterday.
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Old 10-11-2012, 12:03 AM   #286
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Did the Mass Effect 3 Collector's Guide come with any weapon downloads?
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Old 10-11-2012, 04:18 AM   #287
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Quote:
- New map layout for Firebase White and Firebase Glacier
I was playing Glacier today and found out the hard way. lol I tried rolling into the room in the middle, up the stairs, to avoid a Scion's grenades and didn't realize it was blocked off. I don't really mind it though, at least I'm aware of it now.
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Old 10-11-2012, 08:52 AM   #288
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I was playing Glacier today and found out the hard way. lol I tried rolling into the room in the middle, up the stairs, to avoid a Scion's grenades and didn't realize it was blocked off. I don't really mind it though, at least I'm aware of it now.
The second stairway in FBW took me by surprise (Only though they'd added one change) but I like it a lot more now

Haven't played Glacier since the changes so that'll be fun.
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Old 10-15-2012, 10:41 AM   #289
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Originally Posted by N7 Shadow View Post
I was playing Glacier today and found out the hard way. lol I tried rolling into the room in the middle, up the stairs, to avoid a Scion's grenades and didn't realize it was blocked off. I don't really mind it though, at least I'm aware of it now.
I mind, I loved that room for Shockwave, and both slashes, can hit half the map from there, although you do get overrun rather handidly should enemies get close.... I've gotten killed more than a few times trying to duck into that room after the changes. Love the FBW changes, people can't just camp that room for boring credit runs, and adds quite a bit to the map. I also noticed on Dagger new scenery that is blocked off with a fence up top in the tower, looks like they are going to open that up eventually, although usually places with only 1 way in or out are deathtraps. (Unless that was always there and I never noticed, somehow I doubt it, because many people have said they never noticed either.)
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Old 10-15-2012, 01:27 PM   #290
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The new Firebase White layout is pretty awesome. That map just got huge. Fire glacier on the other hand, is really lame. They add a huge amount of new area to white but just block off a single room in glacier? Why not give it a back entrance with a ladder or take out part of the wall making it very exposed? I foresee one of two things happening sometime soon; either an objective will spawn in the room dooming the match to failure, or someone somehow gets glitched into the room.
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Old 10-15-2012, 01:28 PM   #291
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The new Firebase White layout is pretty awesome. That map just got huge. Fire glacier on the other hand, is really lame. They add a huge amount of new area to white but just block off a single room in glacier? Why not give it a back entrance with a ladder or take out part of the wall making it very exposed? I foresee one of two things happening sometime soon; either an objective will spawn in the room dooming the match to failure, or someone somehow gets glitched into the room.
I'd assume that when blocking off the room that they also removed any of the spawning locations for that area too, would be pretty dumb otherwise
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Old 10-16-2012, 01:33 PM   #292
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Originally Posted by Elarris View Post
either an objective will spawn in the room dooming the match to failure, or someone somehow gets glitched into the room.
I tried everything i could think of to get in there, teleporting with Slayer/Fury, Biotic Charging and enemy right by it, rolling, taking cover there, melee... seems they shut it off good. Also, seriously doubt they would go through all the trouble to close off that room, and still have objectives spawn there, Bioware isn't that bad.
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Old 10-16-2012, 05:06 PM   #293
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Not sure if this is the right place to ask but does anyone know if Phase Disruptor counts towards the Nova progress in the challenges? I'm not a big fan of Nova but enjoy playing as the N7 Slayer. PD is basically just Nova in a laser form, so I thought it might count.

EDIT: Tried it myself after - it doesn't count. Seems that there is no Disruptor challenge at all, odd.
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Old 10-19-2012, 10:24 PM   #294
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New balance changes for anyone who hasn't noticed yet (like me )

Quote:
----------------------------------------------------------------------------
October 16, 2012
----------------------------------------------------------------------------

Krogan Shaman Adept kit now available as a new Rare card

The hazard maps available this week are Firebase Giant and Firebase Ghost

Medals
- Bronze Melee medal now requires 10 kills instead of 5
- Silver Melee medal now requires 25 kills instead of 10
- Gold Melee medal now requires 50 kills instead of 15

Challenges
- Added a Krogan Shaman challenge to Bloodpack Mastery
- Fixed an issue where extracting with the new Retaliation kits was not registering certain challenges
- Challenges that required extraction weren't properly crediting the case where exactly 3 out of 4 players extracted
- The changes below were put in place to fix a bug where some players could no longer progress after unlocking a Gold challenge:
- Combat Mastery goal changed from 9 to 12
- Cerberus Mastery goal changed from 17 to 21
- Reaper Mastery goal changed from 15 to 18
- Geth Mastery goal changed from 12 to 18
- Collector Mastery goal changed from 12 to 15

Acolyte Pistol
- Removing charge mechanic - now fires instantly
- Rate of fire is now 40, with a minimum fire time of 1 second
- This fixes an infinite Missile Launcher exploit

Krysae Sniper Rifle
- Can no longer hold the fire button to zoom in the scope - now fires instantly
- This fixes an infinite Missile Launcher exploit

Widow Sniper Rifle
- Damage increased from [867-1083.8] to [997-1246.3]

Krysae Sniper Rifle
- Damage increased from [429-548] to [493.4-616.8]

Kishock Sniper Rifle
- Damage increased from [774.5-968.1] to [890.7-1113.4]
- Percentage of total damage that is done as bleed damage increased from 33% to 40%
- Bleed damage duration reduced from 10 to 5 seconds (the same damage is spread over a shorter duration)

Black Widow Sniper Rifle
- Damage increased from [591.2-739] to [739.0-923.8]

Javelin Sniper Rifle
- Damage increased from [1030.5-1288.1] to [1236.6-1545.8]
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Old 10-19-2012, 11:11 PM   #295
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Quote:
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Acolyte Pistol
- Removing charge mechanic - now fires instantly
- Rate of fire is now 40, with a minimum fire time of 1 second
I kinda preferred the charge mechanic since I had gotten used to it.
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Old 10-22-2012, 12:01 PM   #296
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Originally Posted by N7 Shadow View Post
I kinda preferred the charge mechanic since I had gotten used to it.
I never used it much before the changes because of the charge mechanic so this took away the awkwardness for me, plus you can stay in cover more and not be exposed while charging.
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Old 10-25-2012, 05:41 AM   #297
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New changes are up

Quote:
----------------------------------------------------------------------------
October 24, 2012
----------------------------------------------------------------------------

Asari Valkyrie Sentinel kit now available as a new Rare card

New hazard maps available this week are Firebase Glacier and Firebase White

Challenges
- Added an Asari Valkyrie challenge to Commando Mastery

Krogan Shaman
- Now moves at the same speed as other Krogan when carrying objectives
- Added skin tone as a customization option

Turian Ghost and Havok
- Now move at the same speed as other Turians when carrying objectives

Reaper Husk
- Score rewards for kills and assists on Husks increased by 50%

Reaper Brute
- (Silver) Armor increased from 7500 to 9000
- (Gold) Armor increased from 9000 to 13500
- (Platinum) Armor increased from 11700 to 15210

Cerberus Wave Data
- (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
- (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
- (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion

Geth Wave Data
- (Bronze) Extraction: Removed 1 Hunter and added 1 Trooper
- (Silver) Wave 10: Removed 1 Prime and both Hunters and added 3 Troopers
- (Silver) Extraction: Removed 1 Prime and both Bombers and added 3 Rocket Troopers

Geth Prime
- (All Difficulties) Cooldown for spawning Turrets and Drones increased by 50%

Geth Hunter
- Delay between shotgun bursts increased from [0.9-1.5] to [1.2-1.8]
- Shotgun rate of fire decreased from 60 to 45

- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%

- (Silver) Movement speed modifier while cloaked decreased from 90% to 80%
- (Gold) Movement speed modifier while cloaked decreased from 110% to 90%
- (Platinum) Movement speed modifier while cloaked decreased from 110% to 100%

Drell Assassin Passive Power (All Drell Kits)
- Rank 1 power damage bonus increased from 5% to 10%
- Evolution 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 2 power damage bonus increased from 10% to 15%
- Evolution 3 power damage bonus increased from 15% to 20%
- Evolution 4 head shot damage bonus increased from 20% to 30%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%

Turian Veteran Passive Power (Original 2 Turian Kits)
- Rank 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 2 power damage bonus increased from 10% to 15%
- Evolution 3 power damage bonus increased from 15% to 20%
- Evolution 4 head shot damage bonus increased from 20% to 30%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%

Devastator Mode Power
- Base magazine size bonus decreased from 25% to 15%
- Rank 2 magazine size bonus decreased from 10% to 5%
- Evolution 3 magazine size bonus decreased from 25% to 15%
- Evolution 4 rate of fire bonus decreased from 25% to 15%

Hawk Missile Launcher Power
- Base damage and force increased from 150 to 200
- Evolve 1 shield penalty reduction increased from 25% to 40%

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%

Cryo Explosion Power Combo
- Damage increased from [75-200] to [100-250]
Ouch on the devastator mode nerf and supply pylon semi nerf.
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Old 10-25-2012, 07:32 AM   #298
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Originally Posted by Elarris View Post
Ouch on the devastator mode nerf and supply pylon semi nerf.
It's a joke is what it is.

I'm just going to use the Human Adept from now on.
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Old 10-25-2012, 08:21 AM   #299
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The Firebase Glacier hazard is a fucking annoyance when a hack objective occurs because that means the annoying and weird sound bug occurs while in the hacking circle and this causes a frame drop = have a bad time.
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Old 10-26-2012, 06:14 AM   #300
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Okay, so with the recent addition of the extraction bonus, I've been more willing to spend my precious supply of medigels during extraction when before I might not have (now that Victory Packs aren't issued, I have to buy JEPs to replenish my dwindling supply, and with only 1/4 the way thru the rares/URs, that's not the greatest, as it eats into my ability to buy SP/PSPs). Or at least in gold matches anyway.

With that, after on a few occasions going down in the final few seconds of extraction, medigelling and being on my feet when the timer hits 0:00, yet not getting credit for surviving, does anyone know at what point it's best not to medigel/revive someone, as it won't matter?
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