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Old 10-26-2012, 12:12 PM   #301
mark197205
 
Join Date: Oct 2010
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Quote:
Originally Posted by jswartz0181 View Post
Okay, so with the recent addition of the extraction bonus, I've been more willing to spend my precious supply of medigels during extraction when before I might not have (now that Victory Packs aren't issued, I have to buy JEPs to replenish my dwindling supply, and with only 1/4 the way thru the rares/URs, that's not the greatest, as it eats into my ability to buy SP/PSPs). Or at least in gold matches anyway.

With that, after on a few occasions going down in the final few seconds of extraction, medigelling and being on my feet when the timer hits 0:00, yet not getting credit for surviving, does anyone know at what point it's best not to medigel/revive someone, as it won't matter?
I dont have any cold hard facts about this, but I find if I gel with less than 10 seconds to go til extraction it doesnt count me as "alive", lag maybe involved somewhere in this too.
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Old 11-01-2012, 06:23 AM   #302
Elarris
 
Join Date: Jun 2010
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New balance changes

Quote:
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October 31, 2012
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New Halloween challenge available for a limited time! Details can be found on our blog.

Batarian Brawler Vanguard kit now available as a new Rare card

New hazard maps available this week are Firebase Ghost and Firebase Dagger

Challenges
- Added a Batarian Brawler challenge to Blood Pack Mastery

Geth Pulse Rifle
- Damage increased from [27.4-34.2] to [28.8-36.0]
- Magazine size increased from 80 to 100
- Head shot damage multiplier increased from 2.5 to 3

Mantis Sniper Rifle
- Damage increased from [615.6-769.5] to [738.7-886.4]

Raptor Sniper Rifle
- Damage increase from [78.2-97.7] to [86.0-107.5]

Incisor Sniper Rifle
- Damage increase from [84.8-106.0] to [93.3-116.6]

Fixed a bug that was causing the following enemies to take less damage from power combos:
- Atlas (since Retaliation was released)
- Dragoon
- Geth Bomber
- Brute (since last week's balance changes)
- (The Collectors will also be fixed in an upcoming balance update)

Collector Scion
- Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)
Nice that there are no weapon nerfs and I'm happy about the pulse rifle buff since I'm currently grinding out that challenge
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Old 11-08-2012, 07:12 AM   #303
Elarris
 
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Quote:
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Nov 7, 2012
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Happy N7 day!

Everyone who logs in is awarded an N7 Loyalty pack. Must be collected today!

New N7 challenge available for a limited time

Geth Trooper Soldier kit now available as a new Rare card

New hazard maps available this week are Firebase Reactor and Firebase Giant

Challenges
- New N7 Valkyrie Assault Rifle challenge under Assault Rifle Mastery (140,000 point requirement)
- New M-55 Argus Assault Rifle challenge under Assault Rifle Mastery (140,000 point requirement)
- New AT-12 Raider Shotgun challenge under Shotgun Mastery (140,000 point requirement)
- New Collector Sniper Rifle challenge under Sniper Rifle Mastery (140,000 point requirement)
- New Collector SMG challenge under SMG Mastery (140,000 point requirement)
- New Smash challenge under Biotic Mastery (50,000 point requirement)
- New Biotic Orbs challenge under Biotic Mastery (50,000 point requirement)
- New Barrier challenge under Biotic Mastery (50,000 point requirement)

- Point reward for completing Solo Mastery decreased from 300 to 100
- Point reward for completing Biotic Mastery decreased from 300 to 140
- Point reward for completing Tech Mastery decreased from 300 to 140
- Point reward for completing Squad Elite increased from 130 to 200
- Point reward for completing Resurgence Mastery increased from 130 to 170
- Point reward for completing Rebellion Mastery increased from 130 to 170
- Point reward for completing Earth Mastery increased from 130 to 170
- Point reward for completing Commando Mastery increased from 160 to 200
- Point reward for completing Machine Mastery increased from 140 to 170
- Point reward for completing Outsider Mastery increased from 130 to 170
- Point reward for completing Shotgun, Assault Rifle, or Sniper Rifle Mastery increased from 140 to 175
- Point reward for completing Pistol Mastery increased from 130 to 155
- Point reward for completing Combat Mastery increased from 170 to 255
- Point reward for completing Cerberus Mastery increased from 220 to 250
- Point reward for completing Reaper Mastery increased from 200 to 250
- Point reward for completing Geth Mastery increased from 200 to 250
- Point reward for completing Collector Mastery increased from 200 to 250

- Fixed a bug where the Arc Grenade challenge for Male Quarian kits was not working
- Fixed a bug with the Survival Medal challenge not completing, details here

- Title for completing the Halloween Challenge changed from "Halloween Challenge" to "Hallowed Hero"

Batarian Brawler
- Now moves at the same speed as other Batarians when carrying objectives

Cerberus Wave Data
- (Bronze) Wave 6, 7, 9: Maximum number of Dragoons per wave capped at 2 (there was no cap before)

- (Silver) Wave 4, 8, 9: Maximum number of Dragoons per wave capped at 5 (there was no cap before)
- (Silver) Wave 5: Maximum number of Dragoons per wave capped at 3 (there was no cap before)

- (Gold) Wave 4: Removed 1 Dragoon and added 1 Centurion
- (Gold) Wave 7: Removed 1 Dragoon and added 1 Engineer
- (Gold) Wave 3: Maximum number of Dragoons per wave capped at 3 (there was no cap before)
- (Gold) Wave 4, 6, 7: Maximum number of Dragoons per wave capped at 6 (there was no cap before)

Collector Wave Data
- (Gold) Wave 3, 5, 9: Maximum number of Praetorians per wave capped at 3 (there was no cap before)
- (Gold) Wave 6, 8, 10: Maximum number of Praetorians per wave capped at 6 (there was no cap before
Lot of changes to challenge points
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Old 12-08-2012, 04:55 PM   #304
yonatan555
 
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Is there a way to go about getting the weapon mods? I have one for the pistol & sum machine gun but don't recall how i got them. I have bought several of each pack(except the first 2) but haven't gotten another mod since i started paying attention.
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Old 12-08-2012, 05:23 PM   #305
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Originally Posted by yonatan555 View Post
Is there a way to go about getting the weapon mods? I have one for the pistol & sum machine gun but don't recall how i got them. I have bought several of each pack(except the first 2) but haven't gotten another mod since i started paying attention.
There are 3 'tiers' of weapon mods. If you want Common (blue card) and Uncommon (silver card) mods, buy Recruit and Veteran Packs. If you want Rare (gold card) buy Spectre or Premium Spectre Packs.

I would suggest buying Recruit Packs untill you max out common mods. Then you move on to buying Veteran Packs untill you max your uncommon mods.

You won't always get a weapon mod. Someimes you'll get weapon, character or gear. It is random.
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Old 01-29-2014, 01:47 PM   #306
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Anyone else out there feel as thick as me after reading the formulae on how damage works?

To be fair, (the bits I understood) there's a hell of a lot of useful stuff there from all those who contributed, so ta very muchly.
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