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Old 05-01-2012, 01:32 AM   #31
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So can you make a MP one?
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Old 05-01-2012, 01:42 AM   #32
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So can you make a MP one?
Just because you asked there ya go. Now I just need to find 3 others crazy enough to do it with me....
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Old 05-01-2012, 01:47 AM   #33
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Well you have me...

Edit- what about no grabs? And if a team member dies more than three times you must restart (Or is that overkill?)
That would suck if at the last 2 seconds of the extraction somebody goes down and you have to restart the whole thing.
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Old 05-01-2012, 07:55 AM   #34
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I'm so down to try the MP one, even if it does look batshit crazy. Versus reapers of course.
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Old 05-01-2012, 08:27 AM   #35
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Quote:
Originally Posted by I3east Lig3r View Post
Well you have me...

Edit- what about no grabs? And if a team member dies more than three times you must restart (Or is that overkill?)
That would suck if at the last 2 seconds of the extraction somebody goes down and you have to restart the whole thing.
Take a look at the "harder" version.

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I'm so down to try the MP one, even if it does look batshit crazy. Versus reapers of course.
Now I just need to find one more.
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Old 05-01-2012, 08:35 AM   #36
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Don't think I have the Drell required for the even harder one though. Unbelievable because I got that character in my first pack back in the demo.
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Old 05-01-2012, 09:32 AM   #37
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I'm up for the MP one. I love me some Drell action.

Edit: Did you ever try the Soldier version?
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Old 05-01-2012, 12:09 PM   #38
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All I have to say is let's do it. For a worse one have to solo, no using medigel
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Old 05-01-2012, 12:48 PM   #39
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Dude, that's insane. Major props to anyone able to do these!
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Old 05-01-2012, 01:48 PM   #40
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Quote:
Originally Posted by I3east Lig3r View Post
All I have to say is let's do it. For a worse one have to solo, no using medigel
I tried that once because I was bored, tried it with the Batarian Sentinel using only the harpoon sniper. It was on bronze, admittedly, but I reached wave 10 before getting impaled by a Phantom doing the 4 hack objective. _

Didn't use any equipment either. As at the time I was out of cobra's, and was just basically trying to hoard them.
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Old 05-01-2012, 01:52 PM   #41
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I'm up for the MP one. I love me some Drell action.

Edit: Did you ever try the Soldier version?
Not yet but i'm definitely down for doing it!
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Old 05-01-2012, 07:25 PM   #42
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Now why would you ever want to bother with something so frustrating? It's not like it's an actual mode, like Hardcore mode from Dead Space or something the devs actually made up. You just tried to think of the most impossible shit you could and posted it here.
And if you do somehow beat it, you're rewarded with a big pile of absolutely nothing... besides maybe a tinge of loneliness or a loss of self-worth.
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Old 05-01-2012, 07:38 PM   #43
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Now why would you ever want to bother with something so frustrating? It's not like it's an actual mode, like Hardcore mode from Dead Space or something the devs actually made up. You just tried to think of the most impossible shit you could and posted it here.
And if you do somehow beat it, you're rewarded with a big pile of absolutely nothing... besides maybe a tinge of loneliness or a loss of self-worth.
I like a challenge and I love the ME series but Insanity is a complete joke so I made a up a new one. Also, why the hell do you care how I play the game? Do you need some little achievement attached to your profile in order to have fun?
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Old 05-01-2012, 09:32 PM   #44
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I like a challenge and I love the ME series but Insanity is a complete joke so I made a up a new one. Also, why the hell do you care how I play the game? Do you need some little achievement attached to your profile in order to have fun?
It also makes the game last longer.
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Old 05-02-2012, 08:25 AM   #45
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Now why would you ever want to bother with something so frustrating? It's not like it's an actual mode, like Hardcore mode from Dead Space or something the devs actually made up. You just tried to think of the most impossible shit you could and posted it here.
And if you do somehow beat it, you're rewarded with a big pile of absolutely nothing... besides maybe a tinge of loneliness or a loss of self-worth.
You mean like we did before games had achievements and rewards?

Man, god forbid we try and have fun in a game.
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Old 05-02-2012, 11:48 AM   #46
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So which one are we going to do? For "Unending Nightmare" is it Drell Adepts or Drell Vanguards?
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Old 05-02-2012, 12:28 PM   #47
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Well, Bahroo didn't specify, so I'm assuming you could use either.

As for when, I'm good to go tonight. I'm available pretty much any night, so it really is a matter of when you guys can get on at the same time.
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Old 05-02-2012, 12:31 PM   #48
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If it involves Drell i'll have to pass unless I can whore out some credits and get lucky with the premium/spectre packs.
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Old 05-02-2012, 12:42 PM   #49
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Well, Bahroo didn't specify, so I'm assuming you could use either.

As for when, I'm good to go tonight. I'm available pretty much any night, so it really is a matter of when you guys can get on at the same time.
We'll probably do it during the weekend, I'm too busy with school.

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If it involves Drell i'll have to pass unless I can whore out some credits and get lucky with the premium/spectre packs.
Drell Adept is an uncommon so buy Veteran Packs to get him, Drell Vanguard is a rare
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Old 05-19-2012, 06:01 AM   #50
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**UNENDING NIGHTMARE**

This mode is the hardest setting you will never find for ME3 and will take a lot of skill and dedication to beat.

-Cannot upgrade Fitness.
-Cannot use Jamess squad health increase evolution
-Default (Katana, Mantis, Predator, Shuriken, and Avenger) weapons only
-Cannot upgrade weapons or modify default armor beyond appearance
-No Attachments
-Cannot use Soldier Class
-Cannot use Tactical Cloak
-Cannot use any bonus powers
-Cannot use ammo powers
-Cannot use grenades
-Cannot use Medi-Gel
-Cannot pick up Medi-Gel
-Must carry all 5 weapons at all times
-Cannot use Cobra Launcher Firestorm, Spitfire, or Reaper Blackstar
-Squadmates powers must be set to "Off"
-Cannot order squadmates to attack a specific target.
-Cannot Revive fallen Squadmates
-Must be on Insanity the entire game
-Must do all combat side missions
-Must do each mission in it's entirety without dying. If you die mission must be restarted.
Mission accomplished. Bahroo3 and I made it through.

So, some things of note. First and foremost this was a bitch. This is not Insanity, this is a damn NIGHTMARE! Bahroo has lots of Insanity experience, even doing the Spectre Challenge in the opening post, but this was still a significant challenge for him. I hadn't actually done Insanity before, just earned my achievement from it actually! Would have got Unwavering too if I didn't knock it out in multiplayer.

Before we start, I found a few holes in the challenge that mildly upset Bahroo3, but he ultimately allowed them because they weren't there when we started:
  • Intel. The conditions didn't forbid upgrades from intel, so I took every advantage I could grab. Most notable were cooldown bonuses.
  • Ordering squadmates where to go. While we can't tell them to use powers, we could tell them where to position. This helped quite a bit early on, though it caused issues later in the game.
  • M-920 Cain. There are two Cains during Priority: Earth, so the second Cain helped with taking out the Banshee right away.
Another exploit, though not necessarily a loophole, was weapon pickups. When we picked up a weapon and chose to go to workbench, it refilled all of our ammo and gave us one bar of health back. This was helpful because where we knew weapons were coming up, we could be reckless with ammo. And last thing to mention is Kinect; this helped me get through Marauder Shields since I didn't know what to expect against him and there have been forum topics about him causing difficulty.

The setup:

The challenge didn't forbid imports (Bahroo3 stated the new game requirement was removed because of how awful the story is without imports), so we both imported Level 30s from ME2. We both ended up changing their class though, to...

Class: Engineer. We went with Engineer solely for the Combat Drone and Sentry Turret. Because cooldowns were going to be ridiculously high, we needed powers worth the cost. The Drone and Turret were great candidates because not only did they do damage, but they distracted the enemy. Further into the game Overload became quite useful as well, while Sabotage and Incinerate had some niche uses as well.

To give you an idea of how terrible the cooldowns were, this is what they were at the end of the game (read: we had several intel upgrades that helped this, as well as several perks, so it was a lot worse earlier in the game).

Incinerate: 20.40 sec
Overload: 18.40 sec
Cryo Blast: N/A
Combat Drone: 12.75 sec
Sabotage: 20.40 sec
Sentry Turret: 12.75 sec

Specs: As mentioned above the Drone and Sentry were the centerpiece of our class choice, so we maxed them out immediately.
  • Combat Drone: Shields & Damage/Shields & Damage/Rockets.
    • We wanted max shields to give it the greatest longevity, since cooldowns meant we couldn't replace it often. To me, Rockets had more appeal than Chain Lightning for the stagger and extra damage, as the Drone's Lightning isn't very good to begin with. Bahroo initially did go with Chain Lightning, but he wasn't getting a lot of mileage out of it and switched to Rockets for the stagger potential.
  • Sentry Turret: Shock/Armor-Piercing Ammo/Flamethrower
    • While the Drone was built to be a more long term harasser, the Sentry was the real damage dealer. Shock gave it utility when we threw it in the middle of enemies, AP Ammo proved to be infinitely better than Cryo ammo (which we tried with negligible effects), and Flamethrower was the meat of the damage, not to mention the Drone already had Rockets covered. We initially went with Cryo because it looked good on paper, but after only seeing a noticeable effect on Husks, we respec'ed to AP Ammo.
After that Tech Mastery was our next priority, since other powers didn't have utility quite yet.
  • Tech Mastery: Power Damage/Damage & Capacity/Drone Mastery
    • At the beginning we could only get it to level 3 or 4 I believe. Power Damage was the better option because our Drones didn't have duration and duration had little impact on the other powers. Because we couldn't tell our squadmates when to use powers, the Squad Bonus was useless so we went with Damage/Capacity (though Capacity didn't help a damn thing). Lastly the Drone Mastery gave our Drones a ton of extra kick and longevity, they really started to shine after we unlocked it.
After that, our power priorities were Overload>Sabotage>Incinerate.
  • Overload: Damage/Recharge Speed/Shield Damage
    • Damage was key here, because Overload was our way of handling Phantoms. Recharge Speed didn't help a significant amount, but Neural Shock was even less appealing because it wasn't worth the cooldown to use it conventionally against "weaker organic enemies."
  • Sabotage: Duration/Explosive Hack/Berserk
    • Duration was better because we would only be using this on synthetics, meaning no Backfire to speak of. While the Recharge Speed was a good candidate, Explosive Hack was chosen because it would help in a few key instances like hacking Geth Primes (which would also hack their combat drones, which would then explode when they were destroyed). Berserk was a much better option because we didn't have the cooldown to abuse Tech Vulnerability.
  • Incinerate: Radius/Burning Damage/Armor Damage
    • The reason for this build wasn't primarily for damage, but rather to keep shields from regenerating on larger enemies. In some situations it's just too heated to keep up damage, so Incinerate was my way of keeping shields at bay while giving myself time to think. Bahroo went with Damage over Radius, though the effects aren't drastically different.
As I mentioned above, Overload's real quality was taking down a Phantom's barriers so we could snipe them (or in my case, just do damage :P). It had some niche uses like taking down troublesome Marauders/Centurions and dealing good damage to Kai Leng. Sabotage was fantastic against the Geth, and later on against Engineer Turrets which ripped everything to shreds. Incinerate was for keeping shields down and sometimes for straight damage (like against single Brutes). I put points in Cryo Blast but never even used it so I won't go into detail; Bahroo tried to use it twice I think, but his targets ended up rolling away.

Squadmates: Because we couldn't use squadmate powers, weapons had to be the focus; James and Garrus were our primary squadmates not only had good weapon proficiencies, but they also had ammo powers to boost their effectiveness tremendously. James was the go-to member for every mission because of Incendiary Ammo, which panicked enemies and kept their shields down. Garrus was second choice because of Armor-Piercing Ammo, as well as his access to better weapons. I had Ashley on my playthrough so she was a good choice for a mission because of her weapon options and Disruptor Ammo.

I will edit in my detailed descriptions of each mission later, Bahroo will post his own experiences.
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Last edited by Veedrock; 05-19-2012 at 10:23 PM.
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Old 05-19-2012, 06:01 AM   #51
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So after finishing this ungodly brutal awful controller breaking challenge, me and Veedrock managed to finish (not sure how).

Here are some notes from my perceptive (he will add his soon)



Overall:
-Cutscenes are a punishment for failing.
-TEAMMATES FUCKING SUCK
-You may break the game once you reach the 3 Primes on Rannoch
-NONE OF THESE GUNS DO SHIT
-OH BOY I GET TO THROW A TURRET ONCE EVERY HALF HOUR YAY

Prologue:
-I now know the starting cutscence by heart,
-Had difficulty on Narrative, didn't realize until very end. Had to restart. Also needed to set Squad Power Use to off.
-Had difficulty keeping shields up while emptying clips in standoff

Side Missions
-Mostly flawless and easy to get through minus saving the Rachni Queen.

Priority Mars:
-Got down to 1 health bar early, but did flawlessly for good majority. Then died to renegade Assault Trooper that ran at me after the tram.


Priority Palevan:
-Brutes are brutal.
-Marauders borrowed their shields from the Geth

Priority Sur'Kesh (HAAATE):
-Mission is heavier in cutscenes than some others, really painful to restart.
-TURRETS ARE DEADLY! Poked head out for half a second and double turrets ripped him apart.
-Pod destroyed at landing pad before Atlas came.
-Switched from EDI to James, went smoothly up to Altas. Killed Atlas, unaware there was one Assault Trooper left and was killed.
-Died trying to Heavy Melee a Trooper in the second group of Cerberus.
-Died again, unsure what happened.
-Died again because my controller died.
-Fuck this Mission.

Grissom fucking Academy
-This mission was our first real test on how hard this difficulty truly was. Not only is it long but it is also unforgiving. The atrium was by far the hardest part of the whole mission and we had to redo it so many times before we got any sort of real strategy on it.

Priority Tuchanka
-Painless run through was a welcome change.

Priority Citadel:
-Kirrahe's death was fucking stupid HEY LEWK I CAN ABSERP BEWLETS WITH MAH FACE.
-Died at double Phantoms.
-Played ring around the pillar with the Atlas when I ran out of ammo

Priority Geth Dreadnaught:
-Had lot of issues at second part of the tunnel with electric field.
-MY TEAMMATES WERE BUGGED AND DIDN'T DO JACK SHIT
-I ended up having to run through parts of the game because I simple could not fight the Geth wit no teammates.
-I love tunnels.

Geth Fighter Squadrons
-The only mission you can't die in, enjoy it.

Priority Rannoch
-This was probably the hardest mission in the game and it took some very creative moving in order to the kill the 3 Primes. Mission says I took 1 hour but in reality it was around 6

Asari Monastery
-Killing two Banshees at once took a few tries before we got it down but the mission is short so no complaints.
-Missed a Barrier Generator and kited a Banshee near it without knowing and healed the Banshee back to full Barriers when she had 1 armor left.

Priority Thessia:
-Went smooth outside of nearly dying on Nightwing.

Priority Horizon:
-Died against Banshee/Ravager combination
-Died to Banshee again.
-Cannibals had me pinned and nearly killed me if it was not for Cyro blast

Priority Cerberus:
-Didn't have trouble with Atlas and co. at beginning, got up to catwalk without issue. Died at third catwalk when Phantom popped a few shots before I could really react.
-Had same lack of Atlas spawn as Veedrock during rerun, got back to catwalk no problem and used trick of backing down the ladder to make it easy to get through.
****
-Kai Leng is a BITCH.
-KAI LENG IS A BITCH
-iF IT WAS NOT CLEAR HE SUCKS
-EDI NEVER FUCKING LIVED FOR MORE THAN 10 SECONDS
-10 just 10 seconds.
-Fuck.
****

Priority Earth:
-D':
-THERE IS NO CHECK POINT, the ENTIRE fucking mission has to be done in 1 go, 1. That means if you die defending the rockets you GET TO GO BACK TO THE VERY FUCKING START.
-i leik multi splosions cuz dey shiney


I am sure Veedrock's notes will be much more in-depth but having just finished it finally I will let him do it.

Last edited by Bahroo3; 05-19-2012 at 06:18 AM.
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Old 05-19-2012, 09:24 AM   #52
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Quote:
Originally Posted by Bahroo3 View Post
So after finishing this ungodly brutal awful controller breaking challenge, me and Veedrock managed to finish (not sure how).

Here are some notes from my perceptive (he will add his soon)



Overall:
-Cutscenes are a punishment for failing.
-TEAMMATES FUCKING SUCK
-You may break the game once you reach the 3 Primes on Rannoch
-NONE OF THESE GUNS DO SHIT
-OH BOY I GET TO THROW A TURRET ONCE EVERY HALF HOUR YAY

Prologue:
-I now know the starting cutscence by heart,
-Had difficulty on Narrative, didn't realize until very end. Had to restart. Also needed to set Squad Power Use to off.
-Had difficulty keeping shields up while emptying clips in standoff

Side Missions
-Mostly flawless and easy to get through minus saving the Rachni Queen.

Priority Mars:
-Got down to 1 health bar early, but did flawlessly for good majority. Then died to renegade Assault Trooper that ran at me after the tram.


Priority Palevan:
-Brutes are brutal.
-Marauders borrowed their shields from the Geth

Priority Sur'Kesh (HAAATE):
-Mission is heavier in cutscenes than some others, really painful to restart.
-TURRETS ARE DEADLY! Poked head out for half a second and double turrets ripped him apart.
-Pod destroyed at landing pad before Atlas came.
-Switched from EDI to James, went smoothly up to Altas. Killed Atlas, unaware there was one Assault Trooper left and was killed.
-Died trying to Heavy Melee a Trooper in the second group of Cerberus.
-Died again, unsure what happened.
-Died again because my controller died.
-Fuck this Mission.

Grissom fucking Academy
-This mission was our first real test on how hard this difficulty truly was. Not only is it long but it is also unforgiving. The atrium was by far the hardest part of the whole mission and we had to redo it so many times before we got any sort of real strategy on it.

Priority Tuchanka
-Painless run through was a welcome change.

Priority Citadel:
-Kirrahe's death was fucking stupid HEY LEWK I CAN ABSERP BEWLETS WITH MAH FACE.
-Died at double Phantoms.
-Played ring around the pillar with the Atlas when I ran out of ammo

Priority Geth Dreadnaught:
-Had lot of issues at second part of the tunnel with electric field.
-MY TEAMMATES WERE BUGGED AND DIDN'T DO JACK SHIT
-I ended up having to run through parts of the game because I simple could not fight the Geth wit no teammates.
-I love tunnels.

Geth Fighter Squadrons
-The only mission you can't die in, enjoy it.

Priority Rannoch
-This was probably the hardest mission in the game and it took some very creative moving in order to the kill the 3 Primes. Mission says I took 1 hour but in reality it was around 6

Asari Monastery
-Killing two Banshees at once took a few tries before we got it down but the mission is short so no complaints.
-Missed a Barrier Generator and kited a Banshee near it without knowing and healed the Banshee back to full Barriers when she had 1 armor left.

Priority Thessia:
-Went smooth outside of nearly dying on Nightwing.

Priority Horizon:
-Died against Banshee/Ravager combination
-Died to Banshee again.
-Cannibals had me pinned and nearly killed me if it was not for Cyro blast

Priority Cerberus:
-Didn't have trouble with Atlas and co. at beginning, got up to catwalk without issue. Died at third catwalk when Phantom popped a few shots before I could really react.
-Had same lack of Atlas spawn as Veedrock during rerun, got back to catwalk no problem and used trick of backing down the ladder to make it easy to get through.
****
-Kai Leng is a BITCH.
-KAI LENG IS A BITCH
-iF IT WAS NOT CLEAR HE SUCKS
-EDI NEVER FUCKING LIVED FOR MORE THAN 10 SECONDS
-10 just 10 seconds.
-Fuck.
****

Priority Earth:
-D':
-THERE IS NO CHECK POINT, the ENTIRE fucking mission has to be done in 1 go, 1. That means if you die defending the rockets you GET TO GO BACK TO THE VERY FUCKING START.
-i leik multi splosions cuz dey shiney


I am sure Veedrock's notes will be much more in-depth but having just finished it finally I will let him do it.
Wow, excellent job

Love the quality of these notes too
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Old 05-21-2012, 04:24 AM   #53
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Multiplayer unending nightmare sounds almost doable. Set up reave so that it has the 2m radius, update biotic charge so that it hits 2 others close by, and you can get some biotic 'splosions goin with some teamwork. Then again, haven't checked how good/bad the recharge time is with those weapons equipped...

Sounds horrible. Y'all are crazy for considering this shit.
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Old 05-21-2012, 05:17 PM   #54
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So after finishing this ungodly brutal awful controller breaking challenge, me and Veedrock managed to finish (not sure how).

Here are some notes from my perceptive (he will add his soon)



Overall:
-Cutscenes are a punishment for failing.
-TEAMMATES FUCKING SUCK
-You may break the game once you reach the 3 Primes on Rannoch
-NONE OF THESE GUNS DO SHIT
-OH BOY I GET TO THROW A TURRET ONCE EVERY HALF HOUR YAY

Prologue:
-I now know the starting cutscence by heart,
-Had difficulty on Narrative, didn't realize until very end. Had to restart. Also needed to set Squad Power Use to off.
-Had difficulty keeping shields up while emptying clips in standoff

Side Missions
-Mostly flawless and easy to get through minus saving the Rachni Queen.

Priority Mars:
-Got down to 1 health bar early, but did flawlessly for good majority. Then died to renegade Assault Trooper that ran at me after the tram.


Priority Palevan:
-Brutes are brutal.
-Marauders borrowed their shields from the Geth

Priority Sur'Kesh (HAAATE):
-Mission is heavier in cutscenes than some others, really painful to restart.
-TURRETS ARE DEADLY! Poked head out for half a second and double turrets ripped him apart.
-Pod destroyed at landing pad before Atlas came.
-Switched from EDI to James, went smoothly up to Altas. Killed Atlas, unaware there was one Assault Trooper left and was killed.
-Died trying to Heavy Melee a Trooper in the second group of Cerberus.
-Died again, unsure what happened.
-Died again because my controller died.
-Fuck this Mission.

Grissom fucking Academy
-This mission was our first real test on how hard this difficulty truly was. Not only is it long but it is also unforgiving. The atrium was by far the hardest part of the whole mission and we had to redo it so many times before we got any sort of real strategy on it.

Priority Tuchanka
-Painless run through was a welcome change.

Priority Citadel:
-Kirrahe's death was fucking stupid HEY LEWK I CAN ABSERP BEWLETS WITH MAH FACE.
-Died at double Phantoms.
-Played ring around the pillar with the Atlas when I ran out of ammo

Priority Geth Dreadnaught:
-Had lot of issues at second part of the tunnel with electric field.
-MY TEAMMATES WERE BUGGED AND DIDN'T DO JACK SHIT
-I ended up having to run through parts of the game because I simple could not fight the Geth wit no teammates.
-I love tunnels.

Geth Fighter Squadrons
-The only mission you can't die in, enjoy it.

Priority Rannoch
-This was probably the hardest mission in the game and it took some very creative moving in order to the kill the 3 Primes. Mission says I took 1 hour but in reality it was around 6

Asari Monastery
-Killing two Banshees at once took a few tries before we got it down but the mission is short so no complaints.
-Missed a Barrier Generator and kited a Banshee near it without knowing and healed the Banshee back to full Barriers when she had 1 armor left.

Priority Thessia:
-Went smooth outside of nearly dying on Nightwing.

Priority Horizon:
-Died against Banshee/Ravager combination
-Died to Banshee again.
-Cannibals had me pinned and nearly killed me if it was not for Cyro blast

Priority Cerberus:
-Didn't have trouble with Atlas and co. at beginning, got up to catwalk without issue. Died at third catwalk when Phantom popped a few shots before I could really react.
-Had same lack of Atlas spawn as Veedrock during rerun, got back to catwalk no problem and used trick of backing down the ladder to make it easy to get through.
****
-Kai Leng is a BITCH.
-KAI LENG IS A BITCH
-iF IT WAS NOT CLEAR HE SUCKS
-EDI NEVER FUCKING LIVED FOR MORE THAN 10 SECONDS
-10 just 10 seconds.
-Fuck.
****

Priority Earth:
-D':
-THERE IS NO CHECK POINT, the ENTIRE fucking mission has to be done in 1 go, 1. That means if you die defending the rockets you GET TO GO BACK TO THE VERY FUCKING START.
-i leik multi splosions cuz dey shiney


I am sure Veedrock's notes will be much more in-depth but having just finished it finally I will let him do it.

Love this.

Fuck if I'd ever do this though. Some parts were tricky enough for me in insanity to not have all this added suckage. XD I think I would truly burn the xbox if I did this on Priority Earth, and knowing how hard it was for M Shields on my other playthrough (Died like 20 times just to the husks, lets not mention how many more times I died to Mr Shields. ><) I could not STAND having to redo this entire mission over...and over...and over... and over...

Bravo, you two. haha
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Old 05-21-2012, 05:45 PM   #55
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Love this.

Fuck if I'd ever do this though. Some parts were tricky enough for me in insanity to not have all this added suckage. XD I think I would truly burn the xbox if I did this on Priority Earth, and knowing how hard it was for M Shields on my other playthrough (Died like 20 times just to the husks, lets not mention how many more times I died to Mr Shields. ><) I could not STAND having to redo this entire mission over...and over...and over... and over...

Bravo, you two. haha
Oh trust me there were plenty of times we wanted to just say "fuck this" and quit right then and there (like Rannoch). And I was about ready to throw my controller at the wall of I had died at M.Shields after spending 2 hours on the final mission.
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Old 05-22-2012, 08:05 AM   #56
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Oh trust me there were plenty of times we wanted to just say "fuck this" and quit right then and there (like Rannoch). And I was about ready to throw my controller at the wall of I had died at M.Shields after spending 2 hours on the final mission.
Marauder Shields does not fuck about, that we do know.
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Old 06-13-2012, 12:09 AM   #57
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Multiplayer Version

*Spectre*

-Must be set to Gold
-Cannot fight Geth
-All players must be a Human Soldier
-Cannot use any Consumables
==Each player may use 1 rocket per game.
-You may only be revived by teammates 2 times per round, after that you must bleed out.
-Weapons must be an Avenger and Katana
-Cannot use Armor/Weapon/Ammo bonus/Gear
-Must achieve a Full Extraction
Just finished this and it was 70 minutes of Hell.

We have Hack, Hack and Devices.


Last edited by Bahroo3; 06-13-2012 at 01:08 AM.
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Old 06-13-2012, 01:04 AM   #58
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Just finished this and it was 70 minutes of Hell.

We have Hack, Hack and Devices.

*pic*
3 revives? You told us 2!

The things I do for my psychotic friends...
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Old 06-13-2012, 01:38 AM   #59
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Wow. Round of applause for you guys!
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Old 06-13-2012, 02:29 AM   #60
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Just finished this and it was 70 minutes of Hell.

We have Hack, Hack and Devices.
*snip*
Oh dear god, is that what you guys were doing? How many tries did it take?
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