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Old 09-09-2011, 08:19 PM   #1
Grimfel
 
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Join Date: Feb 2009
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Collectibles Guide

Thanks to: Tanaki Khan, Fireproof Medic, 2bias
-Random Tips:
-ID card 44 is right there. It is on the table under the wooden shack BUT it was invisible on my version. Here is a link: http://deadisland.wikia.com/wiki/ID_Card_44

Tape(s) – Look just like cassette tapes. I know that may be a foreign object to some of you youngsters, but get on your Google machine and look it up if you need an idea of what that is.
Banoi Herald(s)– These look like green magazines/books, or possibly a restaurant menu. I believe there is some gold writing on the front.
ID Card(s) – These look just like little hotel access key cards. Possibly a driver’s license. If you are too young too know what either of these look like you probably shouldn’t be playing this game, but if you are anyways, and you want to know what those look like, again, get on your Google. ;D


Collectible Guide
Act 1 – Island
Tape 1: “Starting the Investigation” – The first hidden tape is located on the small table under the bookshelf in the living room of John Sinamoi’s bungalow 11. You’re in this area during the first mission Sinamoi gives you.
Tape 2: “Meeting the Informant” – The second hidden tape recording is located on the small table on the lighthouse balcony beside James Stein. (quest giver)
Banoi Herald: “Excerpt 1” – The first collectible in the game is found in the bungalow where you begin the resort quests. It’s on a box near the bedroom exit next to the bed.
Banoi Herald: “Excerpt 2” – The second fact in the game is found on the desk in the beach surf shop. There is a guy out front in a truck that is surrounded by zombies. After you save him he walks in there and tells you take anything you want.
Banoi Herald: “Excerpt 3” – This fact is located on a desktop in the far back room on the first floor of the lifeguard tower.
Banoi Herald: “Excerpt 4” – There is a bar hut on the beach, up above/behind it is a red bungalow. It’s at the top of the hill. There is an undead druggy in the bed, dispatch him and pick up your fact from the desk.
Banoi Herald: “Excerpt 5” – In the Golden Bungalow district. This is the room where Anne Snider is. It’s on a low shelf, right next to her.
Banoi Herald: “Excerpt 6” – There is a subterranean power station in the back of the Silver Bungalow district. The only way to get in is by getting to the “Ray of Hope” side quest. Once you are in, it’s in an open tool box towards the back of the room.
Banoi Herald: “Excerpt 7” – This is in a bar gazebo out on the circular boardwalk that goes out into the water in front of the Diamond Bungalow district. The gazebo should be on your right hand side, if you are facing out towards the water. It’s on a metal desk inside the bar.
Banoi Herald: “Excerpt 8” – North of “Excerpt 7”. If you follow the loop around after getting 7 there will be part of the boardwalk that juts way out North. Follow that almost to the end. It’s in the furthest bungalow down. Once in the bungalow, go to the living room and it will be on a shelf on the right wall.
Banoi Herald: “Excerpt 9” – When you get to the quest “Black Hawk Down”, escort Nikolai back to the bunker. Once inside, take the warp portal, once you finish warping, go open the door in the northern bunker where you will find a workbench. There is a ladder, in this room. Climb it to find the fact in the lookout tower.
Banoi Herald: “Excerpt 10” – Found on the Workbench in the warehouse that is next to mechanic’s Marine Workshop. You will be in the vicinity of this during the quest “Only the Strong Survive”.
Banoi Herald: “Excerpt 11” – This bunker is sealed until Act II ironically enough. If you are quick you can grab it before Jin catches up to you and the jungle loads up. If you missed it, do not fear, just hop through the return portal in the jungle that is near the beginning and grab it.
Banoi Herald: “Excerpt 12” – This is located inside the building that Harlan wants to get inside. When you are doing the quest for Sinamoi that involves taking a truck and picking up fruit from two gas stations, this guy Harlan is on the way to the second gas station. He is inside a fenced in area, and has 5 or 6 zombies out front trying to get in. Kill them in your chosen method (I picked the truck, it’s just so much fun to plow over 5 at once!) and then open the gate. He’ll tell you to go inside. Once inside there is a Thug you have to kill, once you do look on the dresser at the end of the bed, and there it is!
ID Card(s) “#1” – After getting the access card from Sinamoi’s #11 bungalow just follow the dotted line back to the life guard hut where everyone is holed up. Along the way there will be a blue suitcase on the floor. Do us all a favor and go inside for a funny little easter egg. If you’re over 18 that is.
ID Card(s) “#2” – Right after the Surf Shop where you found Banoi Herald: “Excerpt 2”, there is a pier that goes out into the water. There is a bar out there. Go into the little building in the middle of it and the card will be on the counter above a weapon’s chest.
ID Card(s) “#3” – Go farther north up the coast from the pier where ID Card(s) “#2” is located and there will be a Life Guard shack that is up on stilts. Go up the ramp and into the shack and it this card will be on the window sill.
ID Card(s) “#4” – Farther north from ID Card(s) “#3”, still on the beach. It’s on a beach blanket, just sitting on the shore. I guarantee you walked by it at least 5 times.
ID Card(s) “#5” – Keep heading up the coast from ID Card(s) “#4” and you will get to the Diamond Bungalow district. This bungalow is right on the water front. Walk up to the front doors. Open them and get your card from the table in the living room. There may or may no be a Thug in here.
ID Card(s)“#6” – Go up on the music stage. There is a table in the middle and the ID card is on the side.
ID Card(s) “#7” – When you are doing the quest “Black Hawk Down” and Nikolai unlocks the bunker for you, pick this card up from a stack of crates when he stops walking.
ID Card(s)“#8” – If you just picked up ID Card(s) “#7” and are going for these in order then the next three will be cake walk. This one is about half way around the loop of the boardwalk that goes out into the water right in front of ID Card(s) “#7”. It’s on the little island out there, at a bar. There’s a dead guy next to the card.
ID Card(s) “#9” – Keep walking around the loop and if you came from ID Card: “#8” it should be the first Bungalow on your left. Go in and pick up the card from the table next to the bathtub. When I went in, this place was filled with zombies. So be ready to crack some skulls.
ID Card(s) “#10” – If you continue around the loop from ID Card(s) “#9” this is the 5th bungalow on your left. (the bungalow with ID Card: “#9” being number 1) It’s on the bed with a rotting corpse that is being guarded by a beautiful Thug.
ID Card(s) “#11” – In a bungalow in the Silver Bungalow district. It’s the group that houses the power station with Banoi Herald: “Excerpt 6”. It’s next to some luggage that is on the small desk near the front door. You have to enter the bungalow from the back.
ID Card(s) “#12” – This is in the Golden Bungalow district which is the location of Banoi Herald: “Excerpt 5” as well. Not the same bungalow. But close by. It’s on a bed side table.
ID Card(s) “#13” – When you find Luke Craig, you will find this card on the bookshelf by him. I believe he is the brother that needs the Insulin for the quest “Too Much Sugar”.
ID Card(s) “#14” – This is in the register booth. Right next to the register is the card. While you’re there feel free to pick up the food and alcohol, but only if you’re over 21.
ID Card(s) “#15” – Northwest of the Lighthouse Gas station is a warehouse. It’s surrounded by a fence. To get in you have to jump up on the truck and over the fence to get beside the warehouse. Then bust down the door. Go to the back room and bust that door and it’s on the desk.
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It makes my naughty bits tingle when I can do it on my own.

Last edited by Grimfel; 10-09-2011 at 03:37 AM.
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Old 09-09-2011, 08:20 PM   #2
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ID Card: “#16” – There is a warehouse adjacent to the Mechanics Workshop. Climb up on the roof and this card is in some luggage.
ID Card: “#17” – On the far north western shore there is a complex. In the warehouse, which is almost totally dark, there is a desk with a lamp over head. Conveniently, the card is located there.
ID Card: “#18” – In front of the hotel, by the main entrance. There is a large bus under the carport there and there is an open suitcase near this bus. Grab the ID from there.
ID Card: “#19” – There is a bungalow bar behind the Hotel, by its pool. It’s got a sign that says “Dead Zone” above the door. Unfortunately it is locked, BUT fortunately the key is on the bar that wraps around it. It’s is labeled as “storage Key”. Grab that, walk through the door, and go inside and grab the ID from the cabinet.
ID Card: “#20” – Go to the underground women’s bathroom at the Hotel Pool and grab this card from one of the sinks. Then take some time to relax, since even in a zombie apocalypse, the women’s bathroom is still the nicest place in the world!
ID Card: “#21” – When you are searching for Anne’s Teddy bear, it’s located in Bungalow 15 (can’t remember which district. Let me know and I’ll update). This card is on the bookshelf in the living room of that bungalow.
ID Card: “#22” – At the end of the quest “Gold Digger” you will get to Bungalow 14. This card is in one of the purple suitcases.
ID Card: “#23” – In Steve Summer’s bungalow in the Hotel Bungalow District. Hop the barricade in front of his front door, (thank God zombies can’t jump!) and grab the ID card from your right, as soon as you enter.
ID Card: “#24” – When you show up at the Tunnel Gas station, (I went there first thing, but the quest for Sinamoi once you reach the life guard tower, will take you here too) there will be a quest that automatically pops up called Waterdance. Finish that quest and you can get on the roof. Once up there you can grab the ID card from a suitcase that is on the side facing the pumps.
ID Card: “#25” – Go up the road from the Tunnel Gas station, towards Harlan’s Hut. (The location of Banoi Herald: “Excerpt 12”) There will be two broken down police cruisers, and truck. This card is on the dash of the truck.

Act I – Parking Lot/Hotel

Tape 3: “Chaos in the Streets” – After you give Ken some morphine and he dies you’ll find this. It’s on a table that is opposite a coffee machine in the office hallway. Follow the quest tracker and it will take you to this area.
Banoi Herald: “Excerpt 13” – When you have to find the morphine for Ken you will go to a medical type room. Before you leave pick this up off a desk in the corner.
Banoi Herald: “Excerpt 14” – Same room as “Tape 3:”, except the fact is on a desk.
Banoi Herald: “Excerpt 15” – As soon as you leave the kitchen area, you will enter some steam filled hallways. It’s on a luggage cart in a small room to your right as you enter.
Banoi Herald: “Excerpt 16” – Right before you get to the cafeteria there will be a small room with this fact on the table.
ID Card: “#26” – When Mike tells you to get the camera’s back online it will lead you to the parking garage. When you get there this ID is on the first computer desk you get to.
ID Card: “#27” – When in the kitchen go to the meat refrigerator and look for this card on a dead body.
ID Card: “#28” – After coming out of the elevator that you had to go through the roof of, you will enter a hallway and this card will be lying next to a dead body.
ID Card: “#29” – When you get to the pool, head to the back where the showers are. There will be a little hallway with a shelf for towels or something. Someone left there ID here.
ID Card: “#30” – The first hallway you come into in the hotel. It’s on a sofa here.


Act II – City

Tape 4: - “Hiding in the Slums” – This is on one of the roof tops. You will be directed to this rooftop when you are doing the quest “The Third Head of Cerberus”. This is the quest where you have to turn on the speakers. This is the rooftop where the third speaker is.
Tape 5: - “Message for the Family” – This is found on a store shelf. When you are doing the quest “Grasp All, Lose All”, there will be a store behind this house with alcohol in it. If you have the quest where you need to get the lady in the church alcohol, your indicator will be in this store.
Banoi Herald: “Excerpt 17” – This in the outside market area that is to the right of the store with Tape 5: if you are looking out the front door. Find the Energy Drink machine here. The fact is on a table a few steps away.
Banoi Herald: “Excerpt 18” – Find Raymond in the Church. This fact is right next to him.
Banoi Herald: “Excerpt 19” – There is a wrecked ambulance next to a road barricade. Next to that is a table. Find the fact there.
Banoi Herald: “Excerpt 20” – This is in one of the stores next to an energy drink machine. Check the map for store location.
Banoi Herald: “Excerpt 21” – This map is on a table next to a random workbench. Check the map for the location.
Banoi Herald: “Excerpt 22” – In the quest “A New Broom Sweeps Clean”, this fact is right beside you as you start the quest. It’s on a stack of crates next to the bunk bed.
Banoi Herald: “Excerpt 23” – When you find Mugamba’s wife and daughter in the quest “In Cold Blood”, this fact is on a table next to the toilet in that house.
ID Card: “#31” – By a pool of blood in an alley intersection. Look at the map for location.
ID Card: “#32” – When you get to the ware house for the quest “Heroes and Villains”, this card is on the table inside the large office.
ID Card: “#33” – This card is on a bench under and overhang in Shantytown. Nearby is a road barricade and a red shipping truck that crashed into a light pole.
ID Card: “#34” – This is near a dead body, hanging out of a station wagon, on the end of a bridge. Check the map for which bridge.
ID Card: “#35” – This card isn’t actually accessible till the end of Act III. When you are doing the quest “Boat Supplies”, this is available in the Moresby Gas station.
ID Card: “#36” – This card is in the Eastern Waterfront area. It’s on a bench in front of the house where the survivors are locked out. It’s behind Nick.
ID Card: “#37” – This card is on a crate of apples on the same rooftop as the first speaker in the quest “The Second Head of Cerberus”.
ID Card: “#38” – When you are doing the quest “Picture of Bliss”, this card is on the counter in that same store.
ID Card: “#39” – This is near a fire hydrant under a small sidewalk shack. Check the map for location.
ID Card: “#40” – Get ready for some tricky foot work. Find this alleyway on the map. Climb the ladder that takes you to the roof of the metal shack. Find the pathway of wooden planks and follow it until you find a second level balcony. There will be a couple of weapon chests here. Keep in mind some jumping will be required to get there.
ID Card: “#41” – Once you get to Nicoli’s restaurant this will be on a table inside.
ID Card: “#42” – This is in one of the north eastern alleys that is filled with “Punks”. Careful, they have guns. Kill them all, and pick this up off a mattress on the ground.
ID Card: “#43” – When you do the quest “Uninvited Guests” you’ll find this card on a metal shelf just outside the entry to the house you need to get in to.
ID Card: “#44” – In the abandoned market area there is a propane tank. Find this card on the ground next to it. Check map for location.
ID Card: “#45” – Also in the open market area. This is on a sidewalk near a fruit stand.
ID Card: “#58” – When doing the quest “A New Broom Sweeps Clean”, this card is in the bathroom.
ID Card: “#59” – In the quest “Grasp All, Lose All”, there is a large bedroom on the second floor. It’s on the table at the foot of the bed.
ID Card: “#60” – When doing the quest “Blood Ties”, you’ll find this in the last room on the right. It’s on a table by the doorway.
__________________

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Quote:
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It makes my naughty bits tingle when I can do it on my own.

Last edited by Grimfel; 09-14-2011 at 12:38 AM.
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Old 09-09-2011, 08:20 PM   #3
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Act II – Sewers

Banoi Herald: “Excerpt 24” – Almost immediately after you start in the sewers you will reach an intersection. The quest tracker will tell you to go to the left. Instead you will go to the right. Follow this around and find the workbench. The fact is on it.
ID Card: “#46” – While doing the quest “Let the Waters Flow” you will be required to turn off two valves. After that’s done you will get to a control room where you will find this card on a table.
ID Card: “#47” – Right after you get ID Card: “#48”, keep going and there will be a workbench in a room on your left. The card is in there.
ID Card: “#48” – There will be 3 or 4 cells you get to that will be on your left hand side. This is in an open suitcase in the first one. (Check maps for precise location)
ID Card: “#49” – When you are finally on your way to the market you will find this up a ladder when you get to the toxic water filled tunnel.

Act II – City Hall

ID Card: “#50” – When you are doing the quest “Bitter Return”, and are returning to the sewers, this card will be on the pin up board next to the workbench.
ID Card: “#51” – On the floor, in front of some lockers, on the second floor stairwell landing on the Mayor’s Office side of the building.
ID Card: “#52” – After you destroy Todd Mayor, you will reach a long office on the second floor. There is a smaller office attached to this and that is where you will find the card.


Act II – Market

Banoi Herald: “Excerpt 25” – This is ONLY located in the Blood Bath DLC. I think this is a new development since I am SURE that I got it before the DLC... but apparently now it is in the DLC on a bed on the upstairs floor. Awesome credit to: Zarda1 and EarthBoundX5
Banoi Herald: “Excerpt 26” – There is a room adjacent to the Cafeteria. This fact is on a bookshelf in that room. You will get to this area right after the shootout in the quest “Market Journey”.
Banoi Herald: “Excerpt 27” – This is on a table in the Cafeteria.
ID Card: “#53” – This is in the stockroom in the back of the market.
ID Card: “#54” – This is by the check out lines in that little cubicle. It’s on the desk in there.

Act II – Police Station

Tape 6: “A City in Ruins” – In the garage, near the stairwell entrance, right by a dead police officer.
Banoi Herald: “Excerpt 28” – On the second floor, second open room on the right, guarded by a punk. It’s on the metal table.
Banoi Herald: “Excerpt 29” – There is an inaccessible interrogation room, the observation room for said interrogation room is where this is at. It’s in the Jail section.
ID Card: “#55” – Near the stairwell that leads to the second floor there is an office with a secretarish desk in it. This card is on said desk.
ID Card: “#56” – This in the cell that does not require the rest of the cell doors to be opened. It is filled with dead bodies that all have names. Move past Bill and find this card on the floor.
ID Card: “#57” – When doing the quest “Lady in Trouble”, this will be in the last cubicle in the final office. There’s a zombie cop next to it.

Act III – Jungle

Tape 7: “Heading into the Jungle” – Go to Matutero’s hut in River Village. There is a desk in there. This is on it.
Banoi Herald: “Excerpt 30” – There is a bus hanging precariously off the edge of the Gaia Falls Bridge. The fact is on the dashboard. Get in through the back.
Banoi Herald: “Excerpt 31” – There is a workbench shack east of River Village. In said shack there is a table with a basket full of fruit. That’s where the fact is.
Banoi Herald: “Excerpt 32” – As you are heading south through Afran’s Village this fact is located on a table in the first house on the left.
ID Card: “#61” – In the Overpass Village, there is a table outside the southernmost hut. The card is on it.
ID Card: “#62” – In between the Crash Site and the River Village there is Sam’s Bunker. This card is on the upper level of aforementioned bunker.
ID Card: “#63” – Right behind Mowen in his hut on a table.
ID Card: “#64” – In the main control room of Afran’s communication facility there is a corkboard above the computer counter.
ID Card: “#65” – It's on the bus from Afran's Village Hideout. (During the Soldier of Fortune Quest)Awesome Credit to EarthboundX5
ID Card: “#66” – The hut you have to go into for the quest “The Dead in the Fishing Net”, it’s on the bedside table in said room.
ID Card: “#67” – This one is at the airplane crash site. Find a chair facing the gap where fuselage separated from wing.
ID Card: “#68” – The sad hubby in the quest “Death Wish” has this card sitting on the edge of one of the twin beds.
ID Card: “#69” – This card is the one in Jason’s house. Yes, that Jason. There is a guide on here with his location. I’ll link it up.
ID Card: “#70” – There is an undead camp in the northeast part of the Jungle. Take the trail off the big four lane highway heading to the east. Right before it takes a 90 degree turn north go south off the trail and the camp is there. There is a hut with a fruit table out front and a stool next to it. The card is there.
ID Card: “#71” – In the same camp as ID Card: “#70”, on the edge of a table with a fan and a stack of papers. It’s inside a hut that is accessed through the roof.
ID Card: “#72” – Go to the pub in Overpass Village and grab this card off the end of the bar.
ID Card: “#73” – First do the quest “Visit the Pub” and kill the Thug. Jack his key and use it to open the locked ware house. It’s on the edge of a shelf.
__________________

Retail Completed 100% - 22
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Want to Grind - GoW:Judgement /Borderlands2/Tomb Raider
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LotRO - Grimfel - Member of the LONGBEARD LEGION!
Quote:
Originally Posted by NataSS Inc View Post
It makes my naughty bits tingle when I can do it on my own.

Last edited by Grimfel; 06-04-2012 at 11:06 PM.
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Old 09-09-2011, 08:21 PM   #4
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Act III - Laboratory

Tape 8: “Something Big Coming” – This is on the right side of the lab ware house. It’s on the testing equipment bench.
Tape 9: “The Lab” – In the office that is attached to Dr. West’s lab there is a desk. This tape is on the edge of said desk.
Banoi Herald: “Excerpt 33” – As far south as you can go. It’s in the building down here on a side table.
Banoi Herald: “Excerpt 34” – During the quest “Rotting Flesh”, you will find this card on a small table when you get the tissue sample.
Banoi Herald: “Excerpt 35” – You cannot get this card until you start the quest “Pure Blood”, it’s a main quest. The building will be unlocked during this quest and you will find the card on a coffee table a few feet away from the dying man.
Banoi Herald: “Excerpt 36” – When you enter hallway A2 this will be in the first office on the left on a computer table.
Banoi Herald: “Excerpt 37” – In hallway A1 there is a guy blocking an office, his name is Willy, and there is a bathroom next to him. Enter it and find this card on a toilet.
Banoi Herald: “Excerpt 40” – In the lobby of the lab (big room with “A” on the wall) you will find this on a coffee table.
ID Card: “#74” – During the quest “Demonic Science” you will find this on a desk in Monroe’s office. It gets unlocked during the aforementioned quest.
ID Card: “#75” – This is found on the catwalk that goes around the back of the lab.
ID Card: “#76” – When you are doing the quest “Substance of Matter”, you will enter a warehouse. This card is in there on a desk.
ID Card: “#77” – This is on a table in the living room of the same hut you enter to find Banoi Herald: “Excerpt 34”. This is during the quest “Rotting Flesh”.
ID Card: “#78” – Go to the southernmost research camp. It is where the cabin is for the main quest Pure Blood. The location of Banoi Herald: “Excerpt 35”. This ID Card is located on a shelf in the bathroom of Sebastian’s friend’s cabin.
ID Card: “#79” – There is a flipped over bungalow on the Easternmost hillside in Sebastian’s camp. You have to hop and top and go in through the open panel. Once inside grab the card from a cabinet in the bathroom.
ID Card: “#80” – The square building to the west of ID Card: “#79” holds this card on the arm of a chair.
ID Card: “#81” – If you enter this facility through the gate from the southwest it is the first building on the left. Find this card inside.
ID Card: “#82” – When you first get to this area you will park the boat at a warehouse. Go up the stairs and find the locked door by the back porch. The card is on the floor.
ID Card: “#83” – The eastern most building in the main compound houses this card. It’s on the floor near the northwest doorway.
ID Card: “#84” – If you are heading into the main compound from the north by the western entrance you will find this on the tiled driveway, almost as you are past the building.
ID Card: “#85” – There is a broken down yellow pick up off the road on the way to the main compound from the boat launch where you land at first. The card is on the front driver’s seat.


Act IV - Prison

Tape 10: “The Prison” – This is on a table right next to where you start.
Banoi Herald: “Excerpt 39” – When you are trying to get next to the police that have the undead barricade up on the second floor, this is on the floor next to some metal chairs.
ID Card: “#86” – You’ll find this in the basement steam tunnels, by the workbench that is halfway to your destination on the quest “Devil’s Laboratory”.
ID Card: “#87” – When doing the quest “Dante’s Kitchen”, go to the storage room in the back and find the dead Prison Guard. The card is on the floor next to the body.
ID Card: “#88” – This card is on a desk in the med room on the second floor.
ID Card: “#89” – You will find this card on the ground beside a dead guard that is at the end of an incline. This incline is a dead end and you will find it in the sewers almost at the end of the quest “Devil’s Labyrinth”.
ID Card: “#90” – As soon as you leave the laundry room, (wash those clothes, can’t have you tracking mud around even though it’s the apocalypse!), this card will be on the ground by a locked door on the first stairwell level.
ID Card: “#92” – Check under the stairs underneath the control room for Cell Block B. The card is right next to a dead body.
ID Card: “#94” – In order to get this you have to finish the side quest “Locked Armory”. Once you do go into the now unlocked broom closet across from the armory and grab this card from one of the cabinets.
ID Card: “#95” – As you leave Cell Block A, guiding Alvaro to Titu, there will be a guard Thug that will try to kill you. Go into the room that he so kindly unlocked and grab this card.
ID Card: “#96” – Go to the south wall of the kitchen, most likely while doing the quest “Dante’s Kitchen” and grab this from a metal table.
ID Card: “#97” – When doing the quest “Devil’s Laboratory”, check the control panel in the first room you enter in the basement for this card.
ID Card: “#98” – As you are heading through the sewers, you’ll come across a Floater that is right before a bend in the path. Kill it and grab this card from the right side of the sewer. If you have gotten to the location of ID Card: “#89”, then you have gone to far. Turn back around and go around the bend in the path and grab it from the left side almost as soon as you come around the turn.
ID Card: “#99” – You will exit the sewers into some bloody showers when doing the quest “Devil’s Labyrinth”. Once you enter these this card in on the floor almost as soon as you enter.

Act IV – Hospital

Tape 11: “Documenting Symptoms” – Enter the first room on the left, in the second floor hallway, while doing the quest “Chasing the White Rabbit”. This is on the hospital bed that is directly across from ID Card: “#93”.
Tape 12: “It’s Covered in Blood” – This in on the floor of the second floor hallway. It’s at an intersection, right next to a dead body after the room where you found Tape 11:, and ID Card: “#93”.
Banoi Herald: “Excerpt 38” – After you get Tape 12:, you will find this in the small room on the right that is attached to the hallway you are walking down to finish the quest “Chasing the White Rabbit”.
ID Card: “#91” - There is a stair case during the quest "Chasing the White Rabbit" on the first floor. Follow the stair case up to the top and the card is on the stairs below some mattresses. Super big props to EarthBoundX5 for getting this for me!
ID Card: “#93” - Enter the first room on the left, in the second floor hallway, while doing the quest “Chasing the White Rabbit”. Right across from Tape 11:.
ID Card: “#100” – This card is farther down the hallway from Banoi Herald: “Excerpt 38”, in the big room. Not the one directly across from it, but farther down. It’s on a gurney at the end of this big room.
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Old 09-09-2011, 08:22 PM   #5
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Old 09-10-2011, 03:09 PM   #6
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To be honest, a collectable guide isn't really needed for this game since the collectables are stackable in new game+
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Old 09-10-2011, 03:14 PM   #7
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Hey its always nice to see where the collectibles are just to learn a little more about the backstory.
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Old 09-10-2011, 03:31 PM   #8
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Can all the collectibles be found in Act I? or Those are just the ones that appear on Act I?
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Old 09-10-2011, 03:41 PM   #9
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Can you edit the colors?? They are rather hard to read...

Thanx
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Old 09-10-2011, 08:05 PM   #10
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Like the guy above said, please edit the green and yellow, how about a darker green and another color for the yellow?

Btw, thanks for the guide and keep up the good work
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Old 09-10-2011, 08:42 PM   #11
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This guide will be very helpful. Thank you.
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Old 09-10-2011, 11:47 PM   #12
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Thanks for the guide! I will be using it frequently.
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Old 09-11-2011, 11:35 PM   #13
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I really wish you provided almost the whole page since the description of where to find some of them are on the same page and you haven't updated this in awhile and the game doesn't have these maps laid on in certain sections of the game like the market or city hall
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Old 09-12-2011, 12:21 AM   #14
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I really wish you provided almost the whole page since the description of where to find some of them are on the same page and you haven't updated this in awhile and the game doesn't have these maps laid on in certain sections of the game like the market or city hall
I didn't include the whole page because it would have been impossible to read the descriptions.
The reason I haven't updated in a while (which is untrue. I have actually edited the colors per requests, and made it a little clearer) is because I have a wife, two small children, and 1.5 jobs. No one else was stepping up to do a collectibles guide, and so I thought I would get one started. As I said in the original post. If someone wants to write a guide, or do something totally different, then by all means. I'm just doing this to be helpful.
Trust me, I am getting it typed up as fast as I can.
Finally, if you're just concerned about the achievement, go back through ACT 1 multiple times until the achievement pops. The collectibles stack with each new save. So as Pants said in the guide, you could theoretically pick up the 1st collectible 120 times. If you are a completionist, then I am sure you are used to taking a while to do things, and so waiting for me to finish the guide shouldn't be too hard.
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Old 09-12-2011, 01:01 AM   #15
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Cheers Grimfel.

Much appreciated.
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Old 09-12-2011, 01:16 AM   #16
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I didn't include the whole page because it would have been impossible to read the descriptions.
The reason I haven't updated in a while (which is untrue. I have actually edited the colors per requests, and made it a little clearer) is because I have a wife, two small children, and 1.5 jobs. No one else was stepping up to do a collectibles guide, and so I thought I would get one started. As I said in the original post. If someone wants to write a guide, or do something totally different, then by all means. I'm just doing this to be helpful.
Trust me, I am getting it typed up as fast as I can.
Finally, if you're just concerned about the achievement, go back through ACT 1 multiple times until the achievement pops. The collectibles stack with each new save. So as Pants said in the guide, you could theoretically pick up the 1st collectible 120 times. If you are a completionist, then I am sure you are used to taking a while to do things, and so waiting for me to finish the guide shouldn't be too hard.
Whoaa calm DOWN. I only wanted a full page of the market because I'm having a hell of a time trying to find Fact #25. There's an icon on the map and I've searched high and low in that area for it. I watched a collectables video and the guy missed it, it's making me wonder if this is a quest based fact or if BradyGames messed up in their guide.....again
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Old 09-12-2011, 10:58 AM   #17
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The sewers guide is hard to figure where you are/start/enter.

Did you scan these yourself Grimfel? And if so is there any more detail on the Act II sewers that can give me a frame of reference to go hunting?

EDIT: Got it, upper right is the entry point from City Hall. I started my game at that point today so not sure but assuming other sewer section is the stretch from Moresby to City Hall. Doesn't that mean there is another section of sewer that connects to the Church?

EDIT2: And top left of the lower map is City Hall so I assume that bottom right is Moresby.

EDIT3: Church connections are in the green box area, upper right corner seems to house a couple of slums entrances and one specifically labelled church. All questions answered - hopefully this info will be of use to anyone else in the same situation.

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Old 09-13-2011, 10:08 PM   #18
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Maybe I'm just blind, but 44 is not where it says it is on the map (I'm pretty sure this is a Brady error). Any help with this one would be greatly appreciated.
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Old 09-13-2011, 11:53 PM   #19
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Maybe I'm just blind, but 44 is not where it says it is on the map (I'm pretty sure this is a Brady error). Any help with this one would be greatly appreciated.
I assume you mean ID card. Did you cross reference the description I just put up this AM? I haven't found that one yet, but when I do I'll try to make it more clear. Or if you or someone else does let me know and I'll add it to the guide.
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Old 09-14-2011, 12:10 AM   #20
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The guide isn't really necessary. I found probably 135 collectibles on my first playthrough just by looking around all the time and exploring.
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Old 09-14-2011, 12:14 AM   #21
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Sorry about that, I did mean ID card 44. Im using the iPad app which shows 44 in the same location as your scanned map, with a picture that seems to be in the right location, but no ID card shows up in the game. Your description for 44 matches the location, picture, and description of ID 45. I found the one near the propane tank, which I'm pretty sure came up as ID 45, but 44 is driving me nuts. I'll try to post a picture of where 44 is supposed to be according to the iPad app and maybe someone else can double check to make sure I'm not nuts.

Also, thanks for posting this. I know how much time these collectible guides take.
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Old 09-14-2011, 12:26 AM   #22
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The guide isn't really necessary. I found probably 135 collectibles on my first playthrough just by looking around all the time and exploring.
This guide is for the likes of myself who want to hear all of the tapes and collect all pages of the document. There is more to the collectibles than the achievement in this case, well maybe not the ID cards.

The ID cards I am not so bothered about because they are simply a total collected and not a list of specific ones collected (unfortunately).


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Sorry about that, I did mean ID card 44. Im using the iPad app which shows 44 in the same location as your scanned map, with a picture that seems to be in the right location, but no ID card shows up in the game. Your description for 44 matches the location, picture, and description of ID 45. I found the one near the propane tank, which I'm pretty sure came up as ID 45, but 44 is driving me nuts. I'll try to post a picture of where 44 is supposed to be according to the iPad app and maybe someone else can double check to make sure I'm not nuts.

Also, thanks for posting this. I know how much time these collectible guides take.
Looking at the description for 44 and 45 they appear to both be in the market so I would say it is likely that the map marker for 44 is wrong. Did you have a longer hunt around the market?

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Old 09-14-2011, 01:35 AM   #23
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I've spent quite a bit of time searching both the market and the area around where 44 is on the map. The only thing I can possibly think of is that maybe 44 doesn't appear until after after act II is finished. I'm just going to be really pissed if I finish the game with 99/100 ID cards.
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Old 09-14-2011, 04:26 AM   #24
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I've spent quite a bit of time searching both the market and the area around where 44 is on the map. The only thing I can possibly think of is that maybe 44 doesn't appear until after after act II is finished. I'm just going to be really pissed if I finish the game with 99/100 ID cards.
Wow.... Let me know if you do get it. I'm playing on my second character currently, but on my main I am pretty much there. I'll give it a peek and see what I can see.
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Old 09-14-2011, 05:40 AM   #25
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ID card 44 is right there. It is on the table under the wooden shack BUT it was invisible on my version. Here is a link: http://deadisland.wikia.com/wiki/ID_Card_44
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Old 09-14-2011, 05:40 AM   #26
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As promised, the picture for ID 44 from the map app. In my game there's nothing there.

http://www.flickr.com/photos/sinfuls...n/photostream/
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Old 09-14-2011, 05:44 AM   #27
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ID card 44 is right there. It is on the table under the wooden shack BUT it was invisible on my version. Here is a link: http://deadisland.wikia.com/wiki/ID_Card_44
You just made my night. Was on the table, but completely invisible. These are the bugs that drive me nuts.
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Old 09-14-2011, 06:21 AM   #28
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Can't have direct links to those scans. Copyright and all. They created the book with intent to sell that information, and even though you gave them credit you did not get permission. Not trying to be a jerk, just the way it goes!

Feel free to PM me with concerns.
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Old 09-14-2011, 06:29 PM   #29
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I cant seem to find that fact book 25. The map says its near the lounge chairs in the super market, the description says its in the manager's office on a shelf, but the only shelf I can see in there that it might be on is the one that is blocked by a painting you move to open a safe. a co-op buddy opened the safe so I cant say for sure that he searched the shelves first. Has anyone found this fact book????
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Old 09-14-2011, 06:55 PM   #30
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Can't have direct links to those scans. Copyright and all. They created the book with intent to sell that information, and even though you gave them credit you did not get permission. Not trying to be a jerk, just the way it goes!

Feel free to PM me with concerns.
Alright Tyger. I totally understand. I PM'ed Pants about it and he never got back. I'll pull the link right away. Thanks for the heads up mate.
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