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Old 04-15-2012, 04:04 PM   #31
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Originally Posted by AlfSimen View Post
My bad.
No worries.

Now, if we can get back to the subject...
Does the treasure map code or pattern appear anywhere else in the game?
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Old 04-15-2012, 04:06 PM   #32
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Hints maybe?

Also, this might be irrelevant, but...
In the four-cube door, there's the one room at the top that's just a big black hole. But in the minimap, you can see the actual walls, and if you zoom in enough and have a big enough tv you can make out what's written on the walls. Might be a clue?
In the large room outside (aka destination of the 4-cube door) there's a concentric squares pattern on the floor in front of the main building (visible in 1st person). I'm not sure of its significance, but it wasn't used for any puzzles. I also find it odd that non of the rooms in this area can be rotated or viewed in 1st person.
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Old 04-15-2012, 04:07 PM   #33
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Originally Posted by AndrewOfPie View Post
In the large room outside (aka destination of the 4-cube door) there's a concentric squares pattern on the floor in front of the main building (visible in 1st person). I'm not sure of its significance, but it wasn't used for any puzzles. I also find it odd that non of the rooms in this area can be rotated or viewed in 1st person.
I think the lack of rotations has to do with story. The world is 2D and was inhabited by 2D creatures.

The concentric squares also appear on the top of the whale island thing.
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Old 04-15-2012, 04:09 PM   #34
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Originally Posted by AndrewOfPie View Post
In the large room outside (aka destination of the 4-cube door) there's a concentric squares pattern on the floor in front of the main building (visible in 1st person). I'm not sure of its significance, but it wasn't used for any puzzles. I also find it odd that non of the rooms in this area can be rotated or viewed in 1st person.
I think they may be "flat" - if you think about the structure of the ruined building, there's not room for much depth beyond the doors. The concentric squares have been spotted a number of places, I don't remember the exact count but they're all over and probably meaningful.
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Old 04-15-2012, 04:10 PM   #35
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I think they may be "flat" - if you think about the structure of the ruined building, there's not room for much depth beyond the doors. The concentric squares have been spotted a number of places, I don't remember the exact count but they're all over and probably meaningful.
I think they just relate to the stargate somehow.
If these things are actually the solution I'm going to scream.
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Old 04-15-2012, 04:13 PM   #36
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I think they just relate to the stargate somehow.
If these things are actually the solution I'm going to scream.
This puzzle reeks to high heaven of a convoluted, unintuitive, how-the-hell-was-i-supposed-to-know-that solution.
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Old 04-15-2012, 04:14 PM   #37
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This puzzle reeks to high heaven of a convoluted, unintuitive, how-the-hell-was-i-supposed-to-know-that solution.
I said this somewhere already, but... I really hate these abstract puzzles.
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Old 04-15-2012, 04:19 PM   #38
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HEY WAIT A MINUTE

Does anyone else find it weird that this monolith is the only thing in the game that still moves when you enter first person?
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Old 04-15-2012, 04:20 PM   #39
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I said this somewhere already, but... I really hate these abstract puzzles.
Yeah, jeez. LOL, give us a hint or two or something to work on with it. With this puzzle it seems we must divide ourselves into groups and each group would go into different areas to decipher and count as many hints as possible that is available in the game.
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Old 04-15-2012, 04:20 PM   #40
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I like that it is not straight forward, everything is spoon fed to us these days. imagine how uptight everyone would be if this was for an achievement
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Old 04-15-2012, 04:21 PM   #41
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Animals and such move too :/
New question: what the heck does this say: http://i.imgur.com/0B5s9.jpg
That first one isn't a character we know a meaning for not matter how you rotate it.
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Old 04-15-2012, 04:21 PM   #42
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To reiterate... does anyone else find it peculiar that this monolith is the only thing that doesn't freeze when you enter first person?
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Old 04-15-2012, 04:21 PM   #43
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Originally Posted by Speedbeatz View Post
Animals and such move too :/
New question: what the heck does this say: http://i.imgur.com/0B5s9.jpg
That first one isn't a character we know a meaning for not matter how you rotate it.
that's like that math room which breaks my brain. i swear there's a clue there but i can't work it out.

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Originally Posted by Fenrakk101 View Post
To reiterate... does anyone else find it peculiar that this monolith is the only thing that doesn't freeze when you enter first person?
yes.

so, in NUZU (neon world,) there's a classroom with a cube template on the wall. has anyone tried to make this or even looked at it for more than three seconds? i haven't heard a word about it. anyway, i attempted to recreate it by hand, thinking it might make a pattern with the tetrominoes. it doesn't. the white parts sorta look like maps in themselves, but i doubt it. a fresher mind might be able to see something else. just something to consider. if someone has some photoshop skills or something it would be easier.
losing my mind staring at the neon owl. are the eyes flashing in a sequence or is it just aesthetics. argh.

Last edited by mas4mune; 04-15-2012 at 04:27 PM.
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Old 04-15-2012, 04:22 PM   #44
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I like that it is not straight forward, everything is spoon fed to us these days. imagine how uptight everyone would be if this was for an achievement
That is the beauty of it. Is that gamers want to finish the game and know everything about it. Achievement or not. It really is such an amazing and interesting game filled with rich history and many hidden secrets. Love it.
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Old 04-15-2012, 04:22 PM   #45
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Now that you mention it, yeah, a bit weird.
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Old 04-15-2012, 04:23 PM   #46
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https://twitter.com/#!/Polytron/stat...61891041124352
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Old 04-15-2012, 04:27 PM   #47
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Welp, there's my cue to give up for tonight!

e: oh also my bad, animals don't keep moving in first-person. Intriguing. Either way ^
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Old 04-15-2012, 04:28 PM   #48
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Polytroll wins again.
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Old 04-15-2012, 04:34 PM   #49
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wow...r u kidding me???its a BUG!!!!
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Old 04-15-2012, 04:35 PM   #50
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wow...r u kidding me???its a BUG!!!!
We don't know that.
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Old 04-15-2012, 04:45 PM   #51
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Originally Posted by Fenrakk101 View Post
To reiterate... does anyone else find it peculiar that this monolith is the only thing that doesn't freeze when you enter first person?
Pretty sure the heart does too. I wonder if cubes do too, don't have any left to check.


Quote:
Originally Posted by Speedbeatz View Post
Animals and such move too :/
New question: what the heck does this say: http://i.imgur.com/0B5s9.jpg
That first one isn't a character we know a meaning for not matter how you rotate it.

I guess we don't know the meaning of the first, but we've seen it repeatedly. The one that looks like an equals sign is, that's shown in a Zu classroom pretty conclusively.
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Old 04-15-2012, 04:55 PM   #52
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Anyone have any ideas about the long set of numbers in the Zu classroom?

The first wall shows 3 = 3, written two different ways. (And a visitor holding a 3?)

The next wall shows 0,1,2,3 along with the symbols for point, line, square, cube.

The next wall shows
  • 1,4,5=10
  • 2,3,5=10
  • 1,2,7=10

The last wall shows the counting cube unrolled: 1,4,6,5,10,0, written two different ways.

Next to that, there's a scroll I can't make any sense of.

Code:
2 4
2 5
3
  6
4 1
5 4
4 4
3 3
3 6
5
Thoughts?
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Old 04-15-2012, 04:58 PM   #53
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Originally Posted by deaddeaddead View Post
Anyone have any ideas about the long set of numbers in the Zu classroom?

The first wall shows 3 = 3, written two different ways. (And a visitor holding a 3?)

The next wall shows 0,1,2,3 along with the symbols for point, line, square, cube.

The next wall shows
  • 1,4,5=10
  • 2,3,5=10
  • 1,2,7=10

The last wall shows the counting cube unrolled: 1,4,6,5,10,0, written two different ways.

Next to that, there's a scroll I can't make any sense of.

Code:
2 4
2 5
3
  6
4 1
5 4
4 4
3 3
3 6
5
Thoughts?
I just turned those into LT and RT movements and followed the code on the other dot in the monolith room. Annnnnnnd nothing happened.
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Old 04-15-2012, 05:00 PM   #54
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Just noticed that the pattern on the floor in the monolith room is not only on the ground in the "ruins", but on the tree where the heart cubes go. Just saying, lol.
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Old 04-15-2012, 05:01 PM   #55
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Just noticed that the pattern on the floor in the monolith room is not only on the ground in the "ruins", but on the tree where the heart cubes go. Just saying, lol.
It might also be in the observatory and METATRON room?
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Old 04-15-2012, 05:07 PM   #56
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not in the security question room
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Old 04-15-2012, 05:08 PM   #57
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Originally Posted by Fenrakk101 View Post
It might also be in the observatory and METATRON room?
i'll go check. anyone notice there's a white square on the ground where you meet the cube in Gomez's village?
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Old 04-15-2012, 05:08 PM   #58
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I don't see it on the tree either
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Old 04-15-2012, 05:11 PM   #59
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I don't see it on the tree either
sabotage!

neg on the observatory.
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Old 04-15-2012, 05:14 PM   #60
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If the second space in the monolith room is "1", why is the first "0"?
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