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Old 04-29-2012, 09:25 PM   #31
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Biomedical Fire's Gamercard

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My choices were:

1. Daylight
2. Honest to Hershel (At first I lied to him about being alone in the car, but in the stats it said that I was honest)
3. Saved Shawn
4. Sided with Larry because I tried to reason with him
5. Didn't give Irene the gun
6. Saved Carley (but in hindsight, should've saved Doug because of his Tech skills that might of come in handy later)

Quote:
Originally Posted by Mr Yac View Post
4. sided with Larry, but this ones misleading as trying to reason with the guy and not just kill him is considered not backing up Kenny.
That is what I don't get, how are you siding with Larry by reasoning with him? It's not like your siding with him and throwing Ducky out into the streets.

Quote:
Originally Posted by Asturgis View Post
Whatever I do, I'm always lying to Hershel, even when I'm trying to tell the truth each time. What the hell am I doing wrong? I tell him about the cop, about the car accident, about my family, what did you guys pick to tell him the "truth"?
Like I said, I think the reason why it said that I was honest with Hershel was because I lied to him the night before about being alone in the car and then telling the truth there afterwards.
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Last edited by Pearson; 04-29-2012 at 09:35 PM.
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Old 04-30-2012, 06:22 AM   #32
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1. night time
2. Told the truth
3.Saved Duck
4. Sided with ducks dad.
5. Didn't give her the gun
6. Saved the chick.
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Old 04-30-2012, 07:11 AM   #33
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I be terrible's Gamercard
1. Daylight
2. Honest to Hershel
3. Saved Duck
4. Sided with Kenny
5. Didn't give Irene the gun
6. Saved Carley
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Old 04-30-2012, 02:51 PM   #34
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Honestly, why would anyone chose the darkness? What happens in the darkness, are there any differences between the daylight choice?

My choices were as following:

1.daylight
2.honest to hershel
3.duck ( cause I remembered from the comics, that Shawn is dead either way)
4.sided with Kenny
5. Gave the gun
6. Saved carley (she's a woman, Lee's a guy, so...)


Wonder what happens next. Can't wait.
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Old 04-30-2012, 03:25 PM   #35
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Quote:
Originally Posted by IEvil IMonkey View Post
I did the exact opposite of your choices haha except lying to Hershel on the farm

1. Daytime
2. Lied
3. Saved Duck
4. Sided with Larry
5. Gave Irene the gun
6. Saved Carley! (She's good with a gun haha)
This is exactly what I did, I even saved Carley for the same reason. LOL
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Old 04-30-2012, 03:50 PM   #36
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Good guy playthrough:
1) left at night
2) Honest with Herschel
3) Saved Duck
4) Sided with Duck's Dad
5) Gave the girl at the Motel the gun
6) Saved Carly

Bad guy Playthrough
1) left at Day
2) Lied to herschel
3) Saved Shawn
4) Sided with Larry
5) Gave girl gun
6) Saved Doug (Carly knows my secret, so in order for it to stay hidden let her get killed.

* One thing that dissapointed me was how can you carry on conversations (lie / tell truth) with people, if the game never informed you of the real situation and the incident that took place between your X-Wife and you.
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Old 05-01-2012, 01:39 AM   #37
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Quote:
Originally Posted by Annalie View Post
1. Daytime
2. Told the truth
3. Saved Duck
4. Sided with Duck's dad
5. Didn't give her the gun
6. Saved the chick.
Exactly this!
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Old 05-01-2012, 05:35 AM   #38
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Quote:
Originally Posted by JuSt BLaZe View Post
Exactly this!
lol i have a feeling that the life changing parts are only going to get worse.
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Old 05-02-2012, 07:09 AM   #39
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Sgt Scyther's Gamercard
Daytime
Lied to Hershell
Saved Duck (though I kind wish I hadn't because he's kind of annoying, but my moral sense kicked in since he's a kid)
Sided with Kenny
Gave the girl the gun
Saved Carley (this was the hardest choice because I liked both of them)
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Old 05-02-2012, 10:12 AM   #40
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I refused to save Carley because she was stupid. Radio? Batteries? OMG.
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Old 05-02-2012, 10:51 AM   #41
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Quote:
Originally Posted by neeker75 View Post
I refused to save Carley because she was stupid. Radio? Batteries? OMG.
THAT's exactly a skill you need to kill zombies & to survive...
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Old 05-02-2012, 02:38 PM   #42
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Mine were
Day time
lied (even though I thought I was telling the truth)
saved Shawn (tried to...)
sided with Larry (don't even know how that happened the fuckin prick)
didn't give the girl the gun
saved Doug ( I'm hoping his geek knowledge may come in handy)
I'm going to do another play through and save Carly just to see how that one will play out.
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Old 05-03-2012, 04:08 AM   #43
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Daytime (better awareness of your surroundings)
Saved Shawn (Duck was really annoying)
Sided with Kenny (allies are important in a zombie apocalypse, Larry's a dickhead)
Gave Irene the gun (mercy, why let her suffer)
Saved Carley (she had a gun, too valuable)

Can't wait for the next episode.
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Old 05-03-2012, 04:56 PM   #44
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Quote:
Originally Posted by IEvil IMonkey View Post
I did the exact opposite of your choices haha except lying to Hershel on the farm

1. Daytime
2. Lied
3. Saved Duck
4. Sided with Larry
5. Gave Irene the gun
6. Saved Carley! (She's good with a gun haha)
I did the same. EP2 looks intresting.
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Old 05-05-2012, 08:16 PM   #45
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My choices:

1. Daylight
-- Same as Pearson on #2
2. Honest to Hershel (At first I lied to him about being alone in the car, but in the stats it said that I was honest)
3. Saved Ducky
4. Stats show I defended Kenny but the message when playing said I Sided with Larry because I tried to reason with him
5. Didn't give Irene the gun
6. Saved Doug (21% have done this)

Last edited by Iam918; 05-05-2012 at 08:22 PM.
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Old 05-06-2012, 10:36 AM   #46
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Nighttime
Lied to Hershel
Saved Shawn
Sided with Larry
Gave Irene The Gun
Saved Doug
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Old 05-08-2012, 05:33 AM   #47
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Day light
Honest with Hershel
Chose Shawn
Defended Kenny
Didn't give Irene the gun
Chose Carley
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Old 05-08-2012, 05:46 AM   #48
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Harpua77V's Gamercard
1- Daytime
2- Saved Duck
3- Sided with Kenny (Larry needs to settle the F down!)
4- Gave Irene the gun. There's hope for her, its her choice, not mine. (plus you get gun back anyway)
5- Saved Doug (this was tough for me, but the fact Carley didn't know there weren't batteries in the radio, and then puts them in backwards just kills me. She may be a good shot, but there are other and smarter ways to kill the Walking Dead, as Rick mentions in the TV series. Gotta save ammo at all costs. I feel Doug may be of use in a more important role down the road. We'll see.)

Loved this game, can't wait for Ep 2.
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Old 05-16-2012, 02:03 PM   #49
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Quote:
Originally Posted by AmbaLaBamba View Post
1. Daytime
2. Lied
3. Saved Shawn
4. Sided with Larry
5. Didn't give Irene the gun
6. Saved Carley
I did exactly the same.

1. Daytime (Why should you go at night when you can't see anything)
2. Lied (don't know why)
3. Saved Shawn
4. Sided with Larry (I just said that we should reason with him)
5. Didn't give Irene the gun
6. Saved Carley (She was usefull because of her gun)

I loved episode 1.
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Old 05-25-2012, 04:34 PM   #50
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Nighttime
Honest with Hershel
Saved Duck
Sided with Kenny
Didn't give Irene the gun
Saved Carley
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Old 05-28-2012, 07:35 AM   #51
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CrYpTiC JaMeSiE's Gamercard
1. Daytime
2. Honest
3. Duck
4. Sided with Larry
5. Don't give the gun
6. Saved Doug
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Old 06-07-2012, 04:46 AM   #52
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Quote:
Originally Posted by neeker75 View Post
I refused to save Carley because she was stupid. Radio? Batteries? OMG.
Same thing here; I couldn't get over how dumb she was.
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Old 06-15-2012, 02:41 PM   #53
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- I chose to save Shawn but hen I realize he does either way I copped out and went back to my autosave to save Duck.
- I have the gun because she was dead anyway.
- I save Carly because I felt more connection to her after the Motor Inn mission. I liked the other character but had not had enough time with him to choose him.
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Old 06-16-2012, 12:51 PM   #54
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sarsage's Gamercard
1. Night Time
2. Lied to Herschel
3. Shawn
4. Sided with Larry
5. Gave the gun.
6. Saved Doug
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Old 06-28-2012, 12:35 AM   #55
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SpecOpTricratop's Gamercard
1. daylight
2. told the truth
3. saved the kid
4. side with the little kid's dad
5. let the girl kill herself
6. saved the girl (if these guys survive years down the line, a vagina will prove useful for saving the species)
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Old 07-03-2012, 07:43 PM   #56
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dancingtornado's Gamercard
1.) Daytime
2.) Honest with Hershel
3.) Saved Shawn (but duck lived)
4.) Sided with Larry (when i said kill him lol?)
5.) Give Irene The Gun
6.) Saved Doug
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Old 07-07-2012, 08:37 PM   #57
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Fear Complexx's Gamercard
1. Daytime
2. Told the truth
3. Saved Shawn
4. Sided with ducks dad.
5. Didn't give her the gun
6. Saved the chick.

This is what I chose.
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Old 12-29-2012, 05:08 PM   #58
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1. Daytime (looking out for the safety of Clementine)
2. Lied to Hershel (he walked me right into it...I didn't mean to really "lie" to him...I just didn't want him finding out about the arrest to avoid unnecessary drama, but he found out anyway...I figured a white lie would help in avoiding all that, but his whole "leaving Atlanta WITH someone" question totally tripped me up. He gave me an attitude when I asked for help anyway, so screw him)
3. Shawn (felt like he would be more help to me down the road as opposed to a "dumb as a sack of hammers" kid)
4. Side with Kenny (fuck Larry...insensitive asshole...it was obvious Duck didn't get bit...and I was there to witness it, not him...old, senile hag)
5. Gave Irene the Gun (no sense in leaving her to suffer if she's already condemned to death really...)
6. Carley (good shot, viewed her as a more valuable asset when compared to Doug)
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Old 12-29-2012, 05:35 PM   #59
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Cool

1. Daytime.
This was the only sensible choice. Who knows if the zombies can see in the dark or not? I'd rather be able to see them myself so I can avoid them than wait until nighttime when MAYBE they can see me and I can't see them.
2. Told the truth to Hershel(sp?).
I saw no reason to actually lie to the guy. It's the freakin' end of the world, what is there to be gained by being dishonest? At least if you're honest about it, people will remember it and can even defend you about it.
3. I saved Shawn.
There was no easy way out here or logical thing to do. But, I figured since the kid had ran Shawn over with the tractor and hadn't tried to get off the thing and away himself (and it was likely a miracle he was strong enough to even RESIST being drug off at that point in time... Little kids are NOT stronger than zombies). I just figured that the kid was expendible at that point and it'd probably be better to be appreciated by the guy who owns the place than hated by him.
4. I apparantly sided with Larry when I chose to "reason things out".
I did choose the next option though to be loyal to Kenny. No clue how this is "siding with Larry", but whatever. I got other episodes to go where I can be all "buddy buddy" with Kenny later. Besides, he came back to save me anyway, so it must not have been that bad.
5. I didn't give the gun.
This is another obvious choice. In a normal situation, I would have offed her. However, there's no option to hack her up with the axe. Giving her the gun would have been monumentally stupid since we'd already established a bit earlier on that gunfire attracts zombies. Loud noise attracts zombies. She kills herself, and then what? It puts us in danger just so she can check out? There are safer ways to let a lady off herself. Gunshots in a zombie apocalypse are not one of them.
6. I saved Doug.
Obvious choice, but the game apparantly decides to screw you on it. Lady has a gun, only her leg is grabbed. She can easily SHOOT the zombie grabbing her, or beat its brains in with the gun she's holding. Instead, she's staring at you like a freakin' moron. Doug, on the other hand, is grabbed by a window, trying to be pulled through with no way to actually help himself. In a game that takes logic into account... Well, the lady would've saved herself, not stand there like a moron and get munched. But, what do I expect from someone who has no idea what batteries are, no idea how to read how to put batteries in, and no idea to even CHECK for batteries. If she couldn't save herself when she was perfectly able to, then I do not mind that she bit the dust. With that level of idiocy, it'd only be a matter of time before she got some of US killed.
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Old 01-02-2013, 05:32 PM   #60
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1. Daylight - Sounded like the safer way to go.
2. Lied to Hershel - I thought it would be the best to avoid drama and greater distrust.
3. Saved Duck - You know, he's just a little child and I thought he has his whole life ahead of him.
4. I tried reasoning with Larry, but:
Quote:
That is what I don't get, how are you siding with Larry by reasoning with him? It's not like your siding with him and throwing Ducky out into the streets.
5. Didn't give her the gun - Actually I thought it wouldn't be a great idea giving an obviously distraught person our only gun.
6. Saved Carley - Like mentioned above, she's good with a gun and I thought that's a valuable skill for the group.


Quote:
(Carly knows my secret, so in order for it to stay hidden let her get killed.
Wow, that's cold-blooded .
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