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Old 05-18-2012, 03:52 PM   #1
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Complete Walkthrough



COPYRIGHT/RIGHTS OF USE:

This walkthrough has been written for x360a.org only and may not be used, in part or in whole, by any other person or website without written permission by either the author or website administrators.


The solutions are based though Dirk has his sword on his left hip (as he is right handed). You will know if it's a mirrored scene if the sword is on his right hip.

The scenes which are mirrored are the Fire Ropes, Mechanical Horse, Haunted Hallway / Crypt Creeps, Spinning Sticks / Grim Reaper, The Forge / Smithee, Crumbling Room / Pool of Water, Black Knight / Electrified Floor and Falling Platforms (both 3- and 9-ledges).

The scenes where Hard mode changes the moves are the Black Knight on Horse, Lava Pits / Mud Men, Raging Waters, Bats and the Dragonís Lair. Notes are included with their solutions.

With the exception of the Drawbridge (Home) / Running into the Castle (Arcade) and the Dragonís Lair, all scenes appear randomly, but I tried to put them in order as much as possible from how I remembered the game when I used to play the arcade version. There will be some variation.



Drawbridge (Home) / Running into the Castle (Arcade)
This scene is not available in Arcade mode (either difficulty). Dirk just runs into the castle.

In Home mode, when the purple tentacles in the water move towards Dirk, press Sword.



Crumbling Vestibule
When Dirk covers his face with his hands, press Right. When the door flashes, press Right once again.



Fire Ropes - mirror
When the flame rope is closest to Dirk, press Left. When the swinging sound stops, press Left. Again, when the swinging sound stops, press Left. And last time, when the swinging sound stops, press Left to jump on the ledge.



Bedroom Scene
A wall begins to build itself right in front of Dirk. As soon as the door flashes, press Up to jump through the closing wall.



Mechanical Horse - mirror
After Dirk activates the horse and it switches screens, a fire wall on the left will appear. Press Right. Again, when a fire wall appears on the right, press Left. Yet again, when the fire wall appears on the left, press Right. Press Left when the fire wall appears on the right. Press Left again to avoid crashing into the wall. A third time, press Left to avoid the fire wall.



"Drink Me"
Dirk will walk into a room and a bottle on the table with a sign that says "Drink Me" will flash. Press Right to go through the door.



Haunted Hallway / Crypt Creeps - mirror
Press Up when all the skulls appear. Then press Sword when the giant skeletal hand reaches for you. Press Up to avoid the black goo. Press Sword again to avoid a second skeletal hand. Press Left to go into the doorway. When the creeps come out of the tombs and Dirk looks around, press Sword.



Raging Waters
Ye Boulders: When the cave on the left flashes, press Left. Alternate the next three moves when the cave flashes (Right, Left and Right).
Ye Rapids: When Dirk just crosses the line to the lighter part of the rapid (dark orange turns to light orange), press Up. Do this four times.
Ye Whirlpools: Before Dirk comes close to each whirlpool, press in the direction away from it. The moves are Right, Left, Right and Left.
When Dirkís barrel gets demolished and he flies up in the air, press Right as the chain flashes to grab the chain.

On Hard mode, the first whirlpool screen is missing (there are only three whirlpools), so disregard that first Right move.



Falling Circular Platform - 3 ledges - mirror
Dirk will jump through a door (you see the back of Dirk) and the floor will start falling. When the platform stops at the third ledge, immediately press Left to jump on it.



Falling Circular Platform - 9 ledges - mirror
Dirk will jump through a door (you see the back of Dirk) and the floor will start falling. When the platform stops at the ninth ledge, immediately press Left to jump on it.



Rolling Colorful Balls
Dirk is being chased by a giant black ball. Trouble is, there are smaller, colorful balls in his way. Thereís yellow, red, blue, green, orange and purple. As each colorful ball passes Dirk, press Down. When you pass the sixth ball (purple), immediately press Up to jump over the hole in the floor.



Electrified Round Cage
When the cage closes around Dirk and it just becomes electrified, press Up. Just as the walls around him become electrified (and the jagged doors are open), press Up again. He will run through a chomping door. Next is a lava geyser bridge. Look at the geyser quickly; right after it shoots up the second time, press Left to run across the bridge.



Black Knight on Horse
A lightning bolt will strike Dirkís sword [which is why he can't draw it immediately] (on Hard, you have to press Up right after the bolt strikes Dirk). When the rider appears and the thorns in the ground flash on the right, press Left. Again, the rider will charge and when the thorns flash on the right, press Left again. Then Dirk will have a terrified look on his face and start running away from the rider. When the thorns come up and flash on the left, press Right to climb in the hole.



Spinning Sticks / Grim Reaper - mirror
As soon as this scene starts, Dirk will start to squat. When he reaches the bottom of his squat, immediately press Up to run past the sticks (you have to time this correctly). Or, you can wait until Dirk walks up to two giant spinning sticks that are moving fast. When he finally stops walking, Dirk will crouch four times (his first crouch is as he steps forward for the final time). On his fifth crouch, he will go lower than the first four times. Immediately press Up at the bottom of his crouch and you should run through with no problem (again, timing is everything). Next, when Dirk jumps up to the Reaper and the sticky vines surround him, press Sword. Right after he swings his sword, press Down. When the screen changes and the door opens up, press Up.



Lizard King
Dirkís sword magnetically attached itself to a pot of gold and the Lizard King wants him dead. When Dirk first covers his head with his hands (as he rests on the stone), press Left. Then he will run down a corridor. When he stops, press Right. He will run down another corridor. At the end, press Right again. He will then run down a short corridor. Press Right when he gets to the end of it. Again, another corridor, another Right. Then another short corridor, another Right (there are five Rights total). When Dirk catches up with his sword, press Up to grab it (pressing Sword also works). When Dirk grabs his sword, press Sword. He will then lose it again; press Sword to get it back. Press Sword again to lunge at the Lizard King. Dirkís sword will appear stick in the wall. Press Sword one more time to get it out of the wall and then press Sword one final time to swipe at and kill the Lizard King (there are five Swords total). He will then fill his backpack with gold and exit.
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Old 05-18-2012, 03:53 PM   #2
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The Forge / Smithee - mirror
First you have to deflect a glowing yellow sword. When the screen changes to an aerial view and the sword begins to go down, press Sword. Next, a glowing blue mace comes around. Again, when it switches to aerial view and it starts its decent, press Sword again (actually, you can time each of these so when each is in line with the square of flames you are standing in, that’s when you press Sword). Next, a glowing green anvil will try to kill you. Press Left (away from the line of fire) as it lifts off the ground (and the camera starts to pan) to avoid it. Then, a glowing orange spear will come at you. When it floats off the rack and turns itself over, press Sword to avoid it. Finally, when the smithee begins to stir, press Sword one final time.



Wind Tunnel Room / Breathing Door

Daphne will scream "Save Me!" and a door will close behind her. The door will start "breathing" and Dirk will open it, immediately being sucked in. When the door on the right flashes and opens, press Right.



Green Tentacles
Dirk walks into a room and green tentacles drop from the ceiling. Press Sword. As soon as he slashes, the weapon rack in front of him will flash. Press Up. Then the door to the right will flash. Press Right. After that, the stairs will flash. Press Down. Dirk will start to climb the stairs, and then the bench in the middle of the room will flash. Press Left to jump on it, and when he lands, press Up to exit through the door.



Snake / Mist Room
When a snake comes down from the ceiling and opens its mouth, press Sword. When the other snake appears, press Sword again (you have to be semi-quick). Finally, a third snake will appear. Press Sword one last time then immediately press Up to grab the skull-on-a-rope.

On Easy, it is possible to bypass the third Sword input by pressing Up instead of Sword. If you do this, you miss out on 49 points. On Hard, you have to do all four moves (much like the Giddy Goons scene).



Wizard’s Chambers / Bubbling Cauldron
Dirk walks into a room with a black cauldron in the middle with yellow steam and a door on the right. When the ooze spews out of the cauldron, press Up. Dirk will pick up and examine a bottle. When the giant mouth comes out of it and is going to chomp down on Dirk, press Sword. When Dirk finishes with his swing, press Down. As soon as the creature comes out of the cauldron, press Sword. When Dirk finishes with his swing, press Right to exit.



Sliding Stairway
Dirk will be walking at the stop of a stairway that extends from wall to wall. As he starts to go down, the stairway becomes slick. As soon as that happens, press Left. When he gets to the bottom of the staircase, pink tentacles will spew out of the pit. Immediately press Sword then Left. On the next screen, when both the chain and hole in the wall flash, press Left to go through the hole in the wall.



Giddy Goons
Dirk will enter through a trapdoor in the floor. A Giddy Goon will appear to behind him. Press Sword to kill it. Then press Right to start climbing the stairs. As soon as the Giddy Goons appear at the top of the stairs, press Sword again then immediately press Up to exit.

There is a "shortcut" to this scene, cutting out one of the moves. After you press Right to go up the stairs, as Dirk is climbing them, press Up instead of Sword. You have to do this before the Giddy Goons appear at the top of the stairs. If they do, you must press Sword first as usual. By pressing Up before they appear makes that third move unnecessary. You do not miss out on any points doing this shortcut move because regardless if you press Sword or Up, you are awarded the same amount of points. If you have to press Up as the fourth move, you aren’t awarded any points anyway.

On Hard mode, there is no "shortcut" move; you must press Sword when the Giddy Goons appear then Up to end the scene.



Lightning / Fire Room
A bench will fall on your left, covering a hole. Then, a lightning bolt will strike, setting the left side of the room on fire. Press Right to avoid it. Then a lightning bolt will strike the right side of the room. Press Up. Another bolt will strike behind you where the door is. Press Down. When the bench flashes, press Left to exit the room.



Crumbling Room / Pool of Water - mirror
When the floor starts to crumble on the right, press Left. When Dirk slides, immediately press Up to avoid the flying daggers. Then, press Right to avoid the crumbling floor. You will jump onto a piece of floor in front of the pool. Press Up to jump into the pool of water. When the squiggly things start coming out of the walls in the pool, press Left to climb out. As Dirk steps out, he will trigger something and a piece of the floor will sink. Press Up immediately so Dirk can tumble out of the way. Pieces of the ceiling will fall to the ground just before the giant spider descends on Dirk. Press Sword to kill the spider. Press Right onto the platform and then Up before the ceiling and floor crush Dirk.



Crumbling Walkway
As the walkway begins to groan, press Up to move forward. Press Up again as the walkway behind and to the right of Dirk disappears. Dirk will run around a corner and stop. When you start to hear the bats fluttering, press Sword to take a swing at them. As soon as Dirk finishes with his swing, press Right to jump onto a side walkway. As soon as you land, it too will begin to crumble. Press Right immediately to grab the rope and climb to safety.



Black Knight / Electrified Floor - mirror
Daphne will screen "Save Me!" and a black knight will appear. When the screen changes, he will start electrifying the floor. Avoid it at all costs. First, press Right when the electricity forms a square around you. Next, press Left when it does the same. Then, press Up when the tiles surround you. After a second, press Left. When Dirk lands, press Right. Press Left again when he lands and then Right quickly (when Dirk is in mid-jump). Dirk will jump towards the knight. When the knight flashes and raises his sword, press Sword to dispatch him.



Bats
Dirk is standing at the top of a wooden staircase when bats flutter around him. When the ground begins to crumble to Dirk’s right, press Sword to swing at them. As soon as he finishes swinging (and parts of the stairway flash), press Left to walk down the stairs. As you are descending, a section falls away. Press Up when the bottom portion of the stairway flashes. When the screen changes, immediately press Sword to kill the giant bat that materializes.

On Hard, you have to press Left to go through the doorway to exit.



Fortune Teller Room
When this scene starts, Dirk’s helmet and sword will be pulled towards a crystal ball in the middle of the room. The area will then become electrified. When the screen switches to an overhead view, press Right. When Dirk lands, immediately press Up and then Right to sit in the chair. You will get your helmet and sword back as the throne rotates. When the electricity starts to overtake the throne, press Right to exit.



Tilting Checkerboard Floor
Dirk will try to balance himself on a tilting floor. When the screen changes and fire appears on the left side (the music will also start), press Down. Then, wait one second and press Up. Count one second again and press Left to exit out of the side.



Lava Pits / Mud Men
When the fire surrounds you and the Mud Men rise, press Sword. It will just bounce back into your hands. Dirk with sheath his sword. When he does and the screen changes to the Mud Men are surrounding you, press Up. When the screen changes again and the green ooze pit flashes, press Up again. Dirk will jump over a greenish geyser before it shoots up. After he jumps over it, the screen will change again. Immediately press Up again to have Dirk run up and to the right. When the Mud Men block his way on the right, press Up. Press Up once again as soon as the greenish geyser in front of Dirk flashes. He will jump over it before it shoots up and land on a curved bridge. He will run across the bridge at which point press Up to jump over the lava pit safely to the other side (the ground flashes). As the Mud Men surround Dirk, press Up once again to jump over another geyser before it shoots up. After Dirk jumps over that final geyser, as soon as the Mud Men appear on both sides of Dirk and the fire flares up in the foreground, you have to press Up one last time to exit into the tunnel.

On Hard mode, after that final Up (when the Mud Men and fire appear), as soon as the Mud Men flash purple and disappear, you must press Up one last time to jump over the spewing geyser to enter the tunnel.
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Old 05-18-2012, 03:53 PM   #3
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Dragon’s Lair
When this scene first starts, Dirk’s eyes pop out and says "Wow" as he sees Princess Daphne being held in a large crystal ball. When the camera pans over to Daphne and the dragon and back over to Dirk, a stack of treasure will flash. You must press Left to keep it from falling over.

The next screen shows the dragon sleeping and Daphne waking up and seeing you when she hears something. You see Dirk stumbling around and landing on something to slide down the pile of gold. As soon as Dirk stops sliding, press Left to avoid the dragon’s fire. The dragon looks around and sees nothing, so he lays his head down to go back to sleep. Another stack of treasure will flash and you must press Left to avoid it from toppling over.

Dirk then jumps in front of Daphne’s cage as she tells Dirk that the only way to get her out is to get the key from around the dragon’s neck. And the only way to kill the dragon is by using the magic sword.

The dragon begins chasing Dirk around the treasure room. The screen switches to Dirk hiding behind a blue column. As soon as the dragon’s claws wrap around it, press Left. The next screen you see Daphne’s reaction as the dragon misses Dirk. We see Dirk running away and jumping over a pile of gold to avoid the dragon’s fire. He will then hide behind a red column. When Dirk takes out his sword, count to 2 then press Left to avoid being smashed by the dragon’s tail. Dirk will run towards the camera.

The screen changes to Daphne’s second reaction. As soon as the screen changes to Dirk is running away from the camera, press Right when the red column on the right flashes. The next screen shows the dragon closing in on Dirk. When Dirk runs from right to left and stops and sees the magic sword, press Up immediately to move towards to the sword. As Dirk slides in front of the magic sword, press Sword to grab it. When the screen switches from Dirk double-fisting the sword to the dragon breathing fire, press Sword to block the fire. Then, after Daphne claps, avoid being struck by the dragon’s tail by pressing Up (or Left) when he raises it. He will immediately breathe fire at you. As soon as the screen changes to Dirk leaping towards the dragon, press Sword one last time to kill the dragon.

On Hard mode, there are a few added moves to this scene after Daphne explains to Dirk about the key and magic sword:
  1. After Daphne’s first reaction (after pressing Left to move away from the blue column), you must press Up when it shows the dragon chasing Dirk around (before the red column), whereas before you didn't have to do that.
  2. After the screen changes from Daphne's second reaction (after avoiding the tail behind the red column), immediately press Up as the screen changes to Dirk running away from the camera. Then press Right towards the red column that flashes (as you do on Easy).
  3. After Dirk grabs the magic sword and deflects the dragon’s fire, Daphne claps. Immediately press Up (or Left) to avoid the dragon’s tail (as you do on Easy) then press Sword twice (instead of once on Easy) to kill the dragon; once when he breathes fire at you and again when the screen changes to Dirk leaping towards the dragon (as you do on Easy).
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Old 05-18-2012, 03:57 PM   #4
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Walkthrough is posted. I will change the moves (Left, Right, Up, Down and Sword) to the proper button icons (, , , and ) in time. I just wanted to get this posted so it was available to anyone who was looking for one.

If anyone has any comments or suggestions, they are certainly welcome! Let me know what you think.
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Old 05-18-2012, 05:19 PM   #5
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The opening drawbridge scene is available on easy
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Old 05-18-2012, 05:25 PM   #6
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The opening drawbridge scene is available on easy
Hmm, I played and it wasn't, he just ran into the castle. Maybe it depends on if you play Arcade or Home mode? I'll test it out tonight. Thanks for noting that.
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Old 05-18-2012, 08:13 PM   #7
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Quote:
Originally Posted by bLaKgRaVy View Post
Hmm, I played and it wasn't, he just ran into the castle. Maybe it depends on if you play Arcade or Home mode? I'll test it out tonight. Thanks for noting that.
I think in Home mode it is available and in Arcade mode it isn't. I played it on easy last night in home mode and had to fight the tentacles. Played it on arcade mode in easy and I think it just skipped it.
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Old 05-18-2012, 08:27 PM   #8
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Quote:
Originally Posted by Chemosh013 View Post
I think in Home mode it is available and in Arcade mode it isn't. I played it on easy last night in home mode and had to fight the tentacles. Played it on arcade mode in easy and I think it just skipped it.
Excellent. I'll give it a whirl on both modes and both difficulties tonight. Thanks!

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EDIT
: I just checked the PS3T.org walkthrough written by Yoshi_Girl and she wrote:

Quote:
Introductory Castle (Arcade):
Nothing required. The Animation shows a purple night time scene in which Dirk the Daring enters the castle with gates and doors closing behind him.

Introductory Castle (Home):
As Dirk walks across the bridge he falls through and hangs there for a moment. A strange creature emerges from the moat. Press and Dirk swings his sword at it and then climbs back up and runs into the castle. No furthur action needed in this scene.
So I guess Home mode has this scene. I'll still test it tonight.
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Old 05-18-2012, 08:32 PM   #9
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I was playing Home. Just rtied it on arcade and he did just run straight in.
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Old 05-18-2012, 08:34 PM   #10
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Quote:
Originally Posted by DakotaThrice View Post
I was playing Home. Just rtied it on arcade and he did just run straight in.
Outstanding. Thanks for verifying that. I've edited the walkthrough.


EDIT: I verified it myself and the Drawbridge scene only shows up if you play Home mode (either difficulty). It doesn't show up on either difficulty in Arcade mode.

Thanks for the input.
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Old 05-30-2012, 02:30 AM   #11
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Thank you for the wonderful job on this!
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Old 08-20-2012, 07:35 AM   #12
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Technically, the lightning strikes his sword, which is why he can't draw it for that sequence.
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Old 01-05-2014, 08:19 AM   #13
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Technically, the lightning strikes his sword, which is why he can't draw it for that sequence.
If this is meant for the "Black Knight on Horse" sequence, I've changed it. Thanks.
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