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Jun 03, 2014 Spec Ops: The Line Developer to Reveal New Game at E3
Mar 14, 2013 Spec Ops: The Line Dev Yager Utilising Unreal Engine 4 For Next-Gen Game
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Aug 13, 2012 Yager Working on New Game, Spec Ops Sequel Doubtful

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Old 01-28-2013, 05:44 PM   #1
Negative Creep
Join Date: Aug 2008
Location: Rochester, UK
Posts: 274

Gamertag: negativecreep08
The Helicopter Sequence (Major Spoilers)

As per the title, don't read on if you haven't finished it.

Completed the game last night, and I was very impressed. The way I read the ending, Walker cracks after killing the civilians and starts hearing Konard, who had in fact been dead for several months. Whatever choices you make, you only end up getting more people killed, and the guilt of this either causes him to kill himself or "Konard", after which he is completely shellshocked.

The above being said, one thing I haven't figured it is why the helicopter sequence from the prologue repeats itself. When this happened I was starting to expect a twist where he died in an earlier fight, and was by that point in Hell/purgatory due to all the people he'd killed or failed to save. Although I still like the idea, the Epilogue does rather put paid to that theory.

So is it as simple as a dream he had before the mission, or something deeper?
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Old 05-06-2013, 08:34 PM   #2
Join Date: Apr 2013
Location: Florida
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Gamertag: Wh0 John Galt
I read in the Wiki that "Walt Williams, the game's lead writer, personally believes that the helicopter crash during the sandstorm actually killed Walker and that the rest of the game is his Purgatory."
Whether or not you believe this theory is up to you
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Old 05-06-2013, 09:54 PM   #3
Jack Frost
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And I'm sorry but I have to interject, it's Konrad, not Konard.

It's a nod to Joseph Conrad who wrote "Heart of Darkness", which is the backbone of the ideas that make up the story in Spec Ops: The Line...

And TheInventinator is right about the author's contention that the game is Walker's Purgatory.

Honestly though, even the ending that has Walker not shooting the soldiers that show up at the end and allowing them to take him home has ambiguity as well.

"I can't believe you survived all of that," a soldier says to Walker.
"What makes you think I did?" Walker shoots back sardonically.

Now, did you complete the game on the rage-inducing FUBAR difficulty?
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