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Old 08-30-2012, 12:45 AM   #1
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Road Map & Achievement Guide

Terms of Use:
This guide is written to be available only at x360a (xbox360achievements.org). All content is held by their respective owners (author/contributor) and any redistribution through other sites or print is not permitted.

Overview:
-Estimated achievement difficulty: 5/10
-Offline: 8 (80)
-Online: 18 (320)
-DLC: 7 (100)
-Approximate amount of time to 500: 30+ hours.
-Number of missable achievements: 0
-Glitched achievements: No.
-Cheats disable achievements: No cheats.

Introduction:
Rock Band Blitz is a spinoff take on the original Rock Band series, where instead of using instruments, everything is played on track using just a standard controller. The game is similar to Rock Band Unplugged in design, but includes Power-Ups which can help you earn better scores. As this game does tend to have goals related to DLC, this guide will be split to accommodate anyone who may not be able to earn the extra gamerscore.

Step 1
To start off, we'll be heading to the Tutorial to complete both the beginner and advance lessons, doing this will earn you Self-Taught. Next, head to the Calibration option and proceed to tune the game so it's in sync. Upon confirmation for both audio and video settings, you'll earn Calibrate Good Times. Last of all, before we start the game, head to the Recommended tab in the in-game menu, look for any song tagged with Score War, and then challenge a friend to compete, doing so will earn you This Means War.

Step 2 (requires DLC)
If you don't have at least 300 songs, skip to Step 3.

While we prepare to build up coins for the later challenge, here's what needs to be done while playing enough songs to earn the following:

Greatest Hits

Consummate Collector
Party at Your Place

At the same time, you'll want to play at least ten songs from the same artist/band, play at least 50 songs in the same genre (Pop Rock/Metal etc.), 50 songs from the same decade (80s/90s etc.), and one song that covers each decade from the '50's up to the '10's (201X). You'll earn the following along the way:

Loyal Fan
Genre Diehard
Decade Decadence
Music Historian

Step 3
Play every song that is included with Blitz, which is a total of 25. Alongside the previous step, just by playing songs, you'll earn Cred and Coins which will earn you the following:

Incredible
Extra Credit
More Power to You
That Dozen Count
Blitzed Out

Step 4
Having done everything else, you'll be using all the coins accumulated to buy Power-Ups which is required to earn Gold Stars. This task will take a while, but you should be prepared now having time to understand how the game works. While aiming for the Gold Star cutoff for all the Blitz tracks, you'll earn the following:

Big Spender
Good as Gold
Stellar Performance
Precious Medal

Replaying any song, and earning a high score will get you Never Better.

Step 5 (Cleanup)
If there are still Power-Ups which you have yet to use, check the requirements to what should be done to earn its respective achievement. You'll probably earn the following just by playing or while going for Gold Stars, but these should also come along in time:

Blitz and Giggles
Shredder
Three for the Taking
Perfect Finish

Side Note - Rock Band Central
This game needs to be connected to the server to earn cred and coins, and to be able to update your score. Because of this, I will be marking anything that has a connection to related achievements as online only. I'll change it accordingly depending on how all the systems in place will work.

Last edited by hoshinosenshi; 11-16-2012 at 01:40 PM.
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Old 08-30-2012, 12:46 AM   #2
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CORE ACHIEVEMENTS:

In-Game Progression:

Incredible 25
Got your Blitz Cred up to at least 1,000.

See 'Extra Credit' for more info.

Extra Credit 50
Got your Blitz Cred up to at least 10,000.

Every time you finish a song, you will earn cred which varies based on your performance, and the difficulty of the song. So, for example, earning five stars on a tier five song would earn you more than five stars on a tier 3 song and so on. You can keep earning cred on the same song, so if you need to boost it faster, choose something short or relatively easy.

Note: You cannot earn cred if you're not connected to Rock Band Central.

More Power to You 30
Unlocked every Power-up in Rock Band Blitz.

While earning cred for completing songs, you'll unlock additional powerups along the way to help you earn more points. Essentially, you'll earn this far before going for Extra Credit.

Note: As before, you cannot unlock powerups if you're not connected to Rock Band Central as cred will not be earned.

Big Spender 20
Spent 10,000 coins.

Coins are earned in a similar way to cred, in that the amount you earn on each song depends on the overall difficulty, and your star rating. Every new song you play will earn you double the amount of coins you earn, which you can use this to your advantage and try to get five stars on your first try (with at least one powerup) to obtain more coins than a regular play would earn you.

This will probably be best to obtain alongside with Precious Medal so you don't use your coins too quickly.

Also, if you have a facebook profile, you can connect to Rock Band World to compete in challenges which can earn you more coins. However, some of these challenges will require DLC.

Note: You cannot earn coins if you're not connected to Rock Band Central.

That Dozen Count 20
Played 12 of the songs included with Rock Band Blitz.

See 'Blitzed Out' for more info.

Blitzed Out 30
Played every song included with Rock Band Blitz.

This is self-explanatory. There are 25 songs included in Blitz, just play them all to the end, and this will unlock.

Note: Songs will only be counted as played if connected to Rock Band Central.

Performance:

Shredder 10
Played 100% of the notes in a Guitar solo.

A guitar solo is indicated by a different track layout, which contains wavy streaks running down the side, and at this time all other tracks will be darker to give more focus. You'll want to try and get to the guitar track before the solo begins to make sure you don't miss the starting notes.

You can make this easier on yourself by using the Bandmate powerup.

Never Better 5
Replayed a song and beat your previous high score.

Self-explanatory. If you play a song without any powerups to begin with, then come back to it with any powerup switched on to help boost score, this should come pretty easily.

Note: This cannot be earned if not connected to Rock Band Central, as scores will not be saved/updated.

Blitz and Giggles 10
Stayed in Blitz Mode for at least 30 seconds in a single song.

When you hit notes in succession, you'll build up a meter towards the top center of the screen. After a successful combo, you'll enter Blitz mode, which changes your camera perspective, and earns you more points while you keep performing well. Missing a note will cause the meter to fall, three strikes and Blitz will end.

To stay safe for at least 30 seconds, play on a track which doesn't have many notes to keep the combo going, eventually this will unlock.

Three for the Taking 10
Increased the Level Cap by 3X at 3 Checkpoints in a single song.

Each track you play has to be leveled up to 3x maximum before each gate. So, as you start each song you'll be at 1x, and will have to work towards 4x. Then you need to work for 7x and so on. Focus on raising all instruments by three levels before the gate, raising all but one will hinder your progress to being able to reach 3x goals for each instrument. This should come naturally.

This is best to try on a song which does not have a keyboard track.

Perfect Finish 10
Finished a song with all tracks at the Level Cap.

Don't get too confused by the description here. What the level cap is intended to be is the 'final' multiplier before the end of the song. Get all your instruments up to the highest multiplier at that point, and this should unlock.

Good as Gold 15
Earned Gold stars on a song.

See 'Precious Medal' for more info.

Stellar Performance 30
Earned 5 stars on every song included with Rock Band Blitz.

See 'Precious Medal' for more info.

Precious Medal 30
Earned Gold stars on every song included with Rock Band Blitz.

This is where the powerups are going to be come into play. Without them, reaching a gold star cutoff is impossible.

The powerups you'll want to use depend on the song itself. Anything that uses Overdrive energy will mean you'll need to constantly switch tracks to grab any white notes regardless of the multiplier to get the most potential out of extra scoring.

For purple notes, this entirely depends on your playing style, however you'll want to use Blast Notes, which are good for clearing out nearby notes without too much switching, and Chase Notes if you're more likely to switch on the fly earning the 10,000 bonus upon successful capture.

This will mostly be about experimentation more than how well you can play. As it is, watching a high score run when it's available should give indication onto what you should be using. Examine the song first, and then decide where you should be to exceed to gold stars. Purple Notes do not change between replays, but they also are in different spots depending on what you use.

For a more in-depth look to each song and its respective cutoff score, check this thread.

Note: This cannot be earned if not connected to Rock Band Central, as scores will not be updated/saved.

Last edited by hoshinosenshi; 11-16-2012 at 03:52 AM.
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Old 08-30-2012, 12:46 AM   #3
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Power-Ups:
Note: You cannot earn these if not connected to Rock Band Central.

Having a Blast 10
Cleared 10 notes with a single Blast Note.

Blast Notes will destroy any note nearby on a track path that is outside the path you're on. This can be done pretty easily if you hit this note during a busy section. Should come naturally.

Pyromaniac 10
Played a chain of 10 Flame Notes.

This may seem confusing to how it works at first, but essentially it's all about keeping focus on where the Flame Note will appear. As soon as you hit the first one, another one will appear on a random track, so you'll need to keep following it along. In some cases, multiple flame notes will show up giving you more chances to string 10 of them together. They will show up faster as you continue to hit them, so you might miss one if you're not next to it.

Shock and Awesome 10
Earned at least 10,000 points with a single use of Shockwave.

Shockwave uses Overdrive, and is more effective with full energy. You'll want to get on a path which is busy and then use it to hit all the notes that are on screen. To reach 10,000 more easily, keep the instrument combos going, as Shockwave will combine this combo to the notes it hits.

Pinball Whiz 10
Kept the Pinball in play for at least 20 seconds.

This sounds simple enough, but it may take a few tries. When you hit a purple note with this powerup switched on, a giant pinball will run up in front of you hitting notes along the way, and then make its way down towards you. You'll need to be on the same path where the pinball will fall off to keep it bouncing back along the highway. The longer it remains in play, the faster it gets. Counting the time while you catch it is the only way you can know if you're close to succeeding with this goal.

This will only unlock after the pinball has fallen off the highway providing 20 seconds have passed, so a single track song will not work.

Rocket Scientist 10
Cleared 20 notes with a single Bottle Rocket.

Bottle Rockets use Overdrive. How this works is that it shoots a projectile up to the far end of the path you're on. There is a small delay between when you shoot and where it lands, meaning you'll have to plan ahead if you want to hit enough notes to get this goal. This is mostly luck based, but knowing the song and where a busy section is will make it easier.

Get Back Here 10
Caught 5 Runaway Notes in a single song.

When you hit a purple note with this powerup switched on, a string of purple notes will appear on the same path. String them together and the purple note you're chasing will switch between tracks.

Keep hitting notes and eventually the final purple note will slow down, allowing you to 'catch' it for a bonus of 10,000 points. Missing some notes is okay as long as you don't break the combo too much, or the note will escape, and you'll need to do this again. This should come naturally.

High Roller 10
Earned at least 10,000 points with a single use of Jackpot.

This powerup uses Overdrive, and is more effective with full energy. When you use this, a countdown will start. From this point, you'll need to hit every note while this power is active to boost the score you can earn from it. You can earn higher score bonuses if the instrument tracks are at high multipliers, as this power combines both the 3x combo with the track multiplier, therefore boosting the score even more. This should come naturally.

All the Rage 10
Cleared 25 notes with Road Rage in a single song.

This powerup uses Overdrive, and is more effective with full energy. When you unleash the car, it drives down random paths crushing notes along the way. You have no control over it, so even if you use it while on the Guitar track, there's no certainty it will run along the same path. Instrument heavy metal songs will have more notes on each track which may be the best time to try using it. This should come naturally while playing.

Miscellaneous:

Calibrate Good Times 5
Calibrated your system for the optimal Rock Band Blitz experience.

Under the Help & Options menu, choose Calibration, then pick any option here and follow the instructions to change your latency/lag feedback. Once it's all confirmed, this will unlock. Also, you should be able to hit the notes when you start playing now, providing that you couldn't before.

Self-Taught 15
Completed both Tutorials.

You can find these under the Help & Options menu, then choosing How to Play.

You probably don't need to know how to play this game, but if you run through this simple step-by-step guide, you get to hear a pretty awesome song!

Oh, and you'll unlock this achievement too. That's cool, right?

This Means War 5
Challenged someone to a Score War.

In the in-game menu of Blitz, scroll along to the 'Recommended' tab, and then scroll along the songs here until you find one marked with 'Score War'. Push the A button and you'll begin a challenge with your friend, the achievement will unlock at the same time. You don't need to complete the challenge at all, unless you want coins.racks, which will count towards this.

Last edited by hoshinosenshi; 11-16-2012 at 03:44 AM.
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Old 08-30-2012, 12:47 AM   #4
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DLC ACHIEVEMENTS:
Note: Removing any completed songs from your hard drive will mark those songs as unfinished, if you need to clear up space for other content, move any DLC to a USB drive and play enough songs to reach any goals below.

Greatest Hits 20
Played at least 50 unique songs.

See 'Party at Your Place' for more info.

Consummate Collector 20
Played at least 150 unique songs.

See 'Party at Your Place' for more info.

Party at Your Place 20
Played at least 300 unique songs. Harmonix thanks you!

This is the big one, 300 songs... it's kind of a lot. All that money...

Let it be known though that you can get very close to this using some disc exports, or... even past this if you get almost all of them. The disc library is as follows:

Rock Band - 55 songs.
Rock Band 2 - 79 songs.
LEGO Rock Band - 45 songs.
Green Day: Rock Band - 47 songs.
Rock Band: AC/DC LIVE - 18 songs.
Rock Band Track Pack Vol. 2 - 20 songs.
Rock Band Track Pack: Classic Rock - 20 songs.
Rock Band Track Pack: Country - 21 songs.
Rock Band Track Pack: Country 2 - 21 songs.
Rock Band Track Pack: Metal - 20 songs.

This rounds up to 346 songs. More than enough, right? However, you may not want to buy all these disc packs because there might be some songs you may not personally like, that's understandable. So how about this?

New copies of Rock Band 2 contain a code that allows you to get 20 songs for free.
There's also free DLC you can get from the store! It's not much, but it should help.

・Am I Crazy - Little Fish
・Charlene (I'm Right Behind You) - Stephen and the Colberts
・Dreaming of Love - Lights Resolve
・Headphones On - Miranda Cosgrove
・Promised Land - Vesuvius
・RBN Megamix 01 - Various Artists
・Still Alive - GLaDOS

Alright, so here's another breakdown. Using just the original games Rock Band/Rock Band 2, you'll get 134 tracks between them.

Including the free pack with Rock Band 2, and the free DLC listed above, we now have 161 tracks. Rock Band Blitz tracks count towards this, making our total now 186 tracks. Let's throw in LEGO Rock Band now, you may not think all the songs are great, but consider that they will help towards more than just this achievement. Adding this now gives us 231 tracks in total.

Now, because we're also going to work on Loyal Fan, we're going to need at least ten songs by the same artist/band, which in turn will help us towards 300. We should have at least one song by one of the artists that will help count towards this, so let's round this at 240 songs.

So we're still short here, and you may not want to pick up every track pack to help out, so let's check out the Rock Band Network content.

You could pick up 60 songs which are being sold for 80MSP, which in theory will set you back $60, €50 and so on. The disc packs will probably be cheaper in the long run, and they have achievements included... if that detail will get you interested.

Needless to say, after giving a rundown here, this will be a pretty expensive achievement, don't rush for it if you're low on songs, get what you want to play so you at least get some enjoyment out of it. The game should be fun, not an investment!

Loyal Fan 10
Played at least 10 unique songs by the same artist.

You will be limited to what will count towards this, but some artists already have tracks from the disc games which may help if you want to go that route. Most album packs will get you more than enough songs to earn this, you can also use band packs in conjunction with export songs to reach at least ten songs.

Genre Diehard 10
Played at least 50 unique songs in the same genre.

There's a reason why this game uses the title 'Rock Band', as it stands, Rock is the most covered genre within the series. Unfortunately, unlike some of the other DLC achievements, this may be a bit more harder to get unless you export the disc collections. Here's a rundown on what you can pick up.

Rock Band - 26 songs.
Rock Band 2 - 12 songs.
LEGO Rock Band - 9 songs.

You can also play the Blitz songs which will count towards this.

Decade Decadence 10
Played at least 50 unique songs from the same decade.

Any song between 2000 and 2009 ('00s) will have the most songs covered if you want to get this easily. If you export any of the songs from the Rock Band series, the amount of songs you can get will be over 50 using any two disc exports.

Rock Band - 24 songs.
Rock Band 2 - 28 songs.
LEGO Rock Band - 23 songs.

Songs from Blitz will also count towards this.

Music Historian 10
Played a song from every decade since the '50s.

To earn this, you need to play at least one song from each decade up to the '00s. Every song you can export will cover all decades except for the '50s. The only artist with songs from this decade is Johnny Cash, browse through the DLC store and download any song which you like to contribute towards this goal.

For reference, here's a quick rundown on other decades.

'60s
・Rock Band
- Gimme Shelter (The Rolling Stones)
・Rock Band 2
- Pinball Wizard (The Who)
- Spirit in the Sky (Norman Greenbaum)
・LEGO Rock Band
- Fire (The Jimi Hendrix Experience)
- I Want You Back (The Jackson 5)

Every other decade ('70s-'00s) is covered with the Blitz tracks, which will count towards this.

Last edited by hoshinosenshi; 11-16-2012 at 03:43 AM.
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Old 08-30-2012, 01:26 AM   #5
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Thanks for the guide so far!
But lol do you seriously have to buy 300 songs to get an achievement??
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Old 08-30-2012, 01:38 AM   #6
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You don't essentially have to buy 300 songs. You can pick up any of the RB games (including the track pack discs) to build up your library. You may still be short on having enough to play though.

RBN songs will work, and most of them are 80MSP so there's always that option.

I'll add more detail about this later on.
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Old 08-30-2012, 02:08 AM   #7
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As mentioned in the comments of the achievement 'Music Historian', you'll need to buy a Johnny Cash song since he's the only 50s artist as DLC **. I have RB1, RB2, AC/DC, Lego, other track packs, etc exported, and 1965 is the earliest year of anything non-DLC. So, at least for "Music Historian" you'll have to buy some Cash

**NOTE the Roy Orbison track in the Store MIGHT NOT work since others are claiming gets sorted into the 80s for some strange reason.

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Old 08-30-2012, 02:11 AM   #8
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Great guide so far! Thank you very much!
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Old 08-30-2012, 02:29 AM   #9
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Quote:
Originally Posted by mightysleigher View Post
As mentioned in the comments of the achievement 'Music Historian', you'll need to buy a Johnny Cash (or that one Roy Orbison) song since he's the only 50s artist as DLC. I have RB1, RB2, AC/DC, Lego, other track packs, etc exported, and 1965 is the earliest year of anything non-DLC. So, at least for "Music Historian" you'll have to buy some Cash
Yep. I checked this through RB3 a while back, and while there aren't many songs to choose from in the 50s genre, the Johnny Cash songs do have additional Pro Drums/Keyboard support, which I guess justifies the normal cost for the tracks.

I will get around to working on the DLC achievements, and fixing up some other things which I didn't mention later on. My fingers are still in pain while I was running through all the RB1 songs for coins, and writing about 10,000 (slight exaggeration, I lose count) words for descriptions does not make that pain disappear any faster. (T T )

Last edited by hoshinosenshi; 08-30-2012 at 02:49 AM.
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Old 08-30-2012, 02:35 AM   #10
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Quote:
Originally Posted by mightysleigher View Post
As mentioned in the comments of the achievement 'Music Historian', you'll need to buy a Johnny Cash song since he's the only 50s artist as DLC. I have RB1, RB2, AC/DC, Lego, other track packs, etc exported, and 1965 is the earliest year of anything non-DLC. So, at least for "Music Historian" you'll have to buy some Cash
Even though I'm sure it's not needed to harp on this one achievement more, BUT I think it should be noted that of the 7 decades needed for the 'Music Historian' - 5 are represented in Blitz itself.

So it's just a matter of picking up the slack in the 50s and 60s. However, if you have other games exported, that covers the 60s.
1950s - Johnny Cash **
1960s - Gimme Shelter / Rolling Stones [RB1] or I Want You Back / Jackson 5 [Lego] or Pinball Wizard / The Who [RB2] (for example)

**NOTE the Roy Orbison track in the Store MIGHT NOT work since others are claiming gets sorted into the 80s for some strange reason.
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Old 08-30-2012, 04:19 AM   #11
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i was able to get music historian without playing any songs from 2010 and beyond. only 50,60,70,80,90 and 00. i found this strange as there are plenty of songs from after 2010 in the game.
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Old 08-30-2012, 01:13 PM   #12
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Easiest way to get gold is to buy a single track song from the RBN like Drum Exercises for the Sufficiently Masochistic (drums only) and then use the pinball powerup. I got gold about thirty seconds into the song and finished at almost 10,000,000 points.

The Roy Orbison song sorts to 1987 because that was the date of the rerecord. It is kind of false advertising that it appears in the 50s in the store, though. I kind of want a refund.
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Old 08-30-2012, 03:07 PM   #13
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Quote:
Originally Posted by NoThru22 View Post
Easiest way to get gold is to buy a single track song from the RBN like Drum Exercises for the Sufficiently Masochistic (drums only) and then use the pinball powerup. I got gold about thirty seconds into the song and finished at almost 10,000,000 points.
The free way is to do the same thing on the track Stephen Colbert - Charlene. Just launch the pinball as soon as you can and focus only on bouncing it, ignoring the song, and you'll easily get gold.
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Old 08-30-2012, 05:31 PM   #14
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DLC guide updated, I probably might go into more detail regarding 'Loyal Fan' but I have to avoid hitting the character limit also. If I missed anything, please tell me and I'll get to it when I update later.
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Old 08-30-2012, 08:04 PM   #15
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For most of these you just reiterate the description. Honestly most of the achievements should only have 1 or 2 sentences as it's general progression and having a ton of DLC. The only one that really needs explaining is gold starring every song in Blitz (as in, which powerups work best with each song, optimal paths, etc) because personally there are only so many times I'm going to play crap like Moves Like Jagger. I love the game but the setlist is terrible. Thank god for my 400+ DLC.
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Old 08-30-2012, 08:41 PM   #16
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I posted this in another thread but I figured I would share it here as well seeing as how it could help people get some gold stars.

My power-up combo is Bottle Rocket / Blast Notes / Super _____. I change super instruments according to song, usually by which part is the most difficult. However sometimes that is not always the case and I will switch to an instrument that is consistently playing throughout the song. I also like to use Super Vocals a lot because it keeps me close to the keyboard which I tend to forget about. Plus vocals are pretty prominent in every song. My strategy is to build up my multipliers instantly (obviously) and go for overdrive and blast notes. I use my Bottle Rockets as soon as I can so I can jack up my multipliers before the first check point. Once all the multipliers are maxed I start hoarding overdrive and stick to the track I have super instrument on, only leaving to get overdrive (if I'm full I shoot off a Bottle Rocket before finishing the phrase so I stay maxed) and Blast Notes. Once I pass a checkpoint I stick to my super instruments lane and go crazy on Bottle Rockets, still making sure I collect overdrive and hitting blast notes when possible. You can raise all your multipliers pretty quick when spamming Bottle Rockets. Then once your maxed again you go back to hoarding and wait for the the next checkpoint and repeat. Sometimes this works perfectly and you never have to leave your super instrument lane and others you may have to do a little maneuvering for some extra star power or manually go to a track to finish it up. Using this method I gold starred the following songs on sight-read...

Always
I'm Still Standing
Jessie's Girl
Jungle Boogie
A Little Less Sixteen Candles...
Moves Like Jagger
One Week
Raise Your Glass
Stronger
We Are Young
The Wicker Man
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Old 08-30-2012, 09:48 PM   #17
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Anyone have a good song suggestion for "Shock and Awesome"? I got 9900 once, but I forget what song it was.
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Old 08-31-2012, 02:05 AM   #18
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Originally Posted by General Boredom View Post
Anyone have a good song suggestion for "Shock and Awesome"? I got 9900 once, but I forget what song it was.
I did it on Ace of Spades, but I'm sure any fast metal song like that would work. I think all you have to do is get the bar full and wait for a point when there's lots of notes on screen, but I'm not entirely sure. I don't quite get how all the power-ups work.

Does anyone know if you can stack power-ups? Like if I have super drums on, and I use Bandmate on the drum track, will Bandmate rack up the extra points or just what drums would normally get you?
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Old 08-31-2012, 03:29 AM   #19
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Originally Posted by General Boredom View Post
Anyone have a good song suggestion for "Shock and Awesome"? I got 9900 once, but I forget what song it was.
I believe I did over 10k with shockwave on The Wicker Man and 2112. Make sure to have the bar maxed out so the wave goes further.
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Old 08-31-2012, 10:49 PM   #20
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Using Devola's method, I've been able to get more than 10 gold stars (and pain in my fingers). However, for some songs (like Bang Your Head), you'll probably want to swap out Bottle Rocket for Jackpot, and then using it where you can hit more notes.

If I had any way to capture footage, I'd put up some gold star runs. All that can be done is just find the most optimal paths through each gate.

Also, for Moves Like Jagger, use Bottle Rocket, Blast Notes, and Super Guitar. Always focus on the keyboard first (as it doesn't play as much as the others), go for bass/drums next, grabbing overdrive along the way, then end with vocals/guitar before each gate. When you get to the final gate, just stay on Super Guitar, and use any bottle rockets left over to get multipliers on other paths. Stay in Blitz at this part as well to help out.

The gold star cutoff is around 201,000 points.

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Old 08-31-2012, 10:58 PM   #21
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For most of these you just reiterate the description.
Funny how this complaint pops up in every damn achievement guide that's written for a rhythm game.

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Old 08-31-2012, 11:52 PM   #22
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Originally Posted by hoshinosenshi View Post
Using Devola's method, I've been able to get more than 10 gold stars (and pain in my fingers).
Haha yeah man my left thumb was killing me after my first day of playing. I have been messing around with other combos trying to get more golds and I have been using Bottle Rocket / Runaway Notes / Super ______. I was finally able to gold Spoonman (Super Bass) using this setup. I passed it on to a friend who was stuck on it also and he got it first try, so hopefully it can help anyone who has been having problems with that one. Overall I have found replacing Blast Notes with Runaway Notes to really boost my scores. I am still having a hell of a time on the Avenged Sevenfold song though, so if anyone has any ideas for that one I would love to hear them.
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Old 09-01-2012, 12:44 AM   #23
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I think what could be done is once there are setups for each song to earn the gold stars, someone can make another thread detailing what will provide the highest scoring opportunities, and also giving a guide with that on where to be during some parts where an instrument with not many notes will appear (to keep the multiplier at x3).

I'll check back on what songs I got gold on next time I play. I think for 'These Days', I ended up using Road Rage and spamming it as much as possible during parts with lots of notes. Bottle Rocket may not be needed as you can get all the parts up to max multiplier before the gate, just be sure to focus on drums and bass since they don't constantly play.

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Old 09-01-2012, 06:32 AM   #24
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I think what could be done is once there are setups for each song to earn the gold stars, someone can make another thread detailing what will provide the highest scoring opportunities, and also giving a guide with that on where to be during some parts where an instrument with not many notes will appear (to keep the multiplier at x3).
I made that thread (link), and it received one response from Devola... Would appreciate it if other (more skilled) players would contribute some info to that thread.

We also need a list of gold star cutoff points, so we know what to aim for an if our strategy's working. The only one I know so far is that Fall Out Boy was 160,000.
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Old 09-01-2012, 06:58 AM   #25
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I made that thread (link), and it received one response from Devola... Would appreciate it if other (more skilled) players would contribute some info to that thread.

We also need a list of gold star cutoff points, so we know what to aim for an if our strategy's working. The only one I know so far is that Fall Out Boy was 160,000.

Yeah I've been hoping some more people would throw out some strategies or combos. I have 7 songs left and they are a pain in the ass. I can start things off and post my results. Since I was not paying attention to the exact moment I got gold on these songs, we can use them as a base until someone gets a lower score while still getting gold...

Always - 313,000 - Bottle Rocket/Blast Notes
Death On Two Legs - 247,000 - Road Rage/Runaway Notes
I'm Still Standing - 254,000 - Bottle Rocket/Blast Notes
Jessie's Girl - 182,000 - Bottle Rocket/Blast Notes
Jungle Boogie - 199,000 - Bottle Rocket/Blast Notes
A Little Less... - 186,000 - Bottle Rocket/Blast Notes
Moves Like Jagger - 225,000 - Bottle Rocket/Blast Notes
Once Bitten Twice Shy - 397,000 - Road Rage/Runaway Notes
One Week - 175,000 - Bottle Rocket/Blast Notes
Pumped Up Kicks - 219,000 - Bottle Rocket/Blast Notes
Raise Your Glass - 201,000 - Bottle Rocket/Blast Notes
Shine - 321,000 - Road Rage/Runaway Notes
So Far Away - 299,000 - Jackpot/Runaway Notes
Spoonman - Bottle Rocket/Runaway Notes
Stronger - 223,000 - Bottle Rocket/Blast Notes
These Days - 337,000 - Road Rage/Runaway Notes
We Are Young - 224,000 - Road Rage/Runaway Notes
The Wicker Man - 414,000 - Road Rage/Runaway Notes

I didn't include what super instrument I used because honestly I don't remember. I just know Spoonman was bass. You just stick to whatever instrument is most difficult usually. I like to use vocals a lot since it keeps me near keys, which I always neglect. Drog you can repost this in your thread if you want to gather everything there.
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Old 09-01-2012, 03:29 PM   #26
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I didn't include what super instrument I used because honestly I don't remember. I just know Spoonman was bass. You just stick to whatever instrument is most difficult usually. I like to use vocals a lot since it keeps me near keys, which I always neglect. Drog you can repost this in your thread if you want to gather everything there.
I don't think Vocals is the best choice for most of the songs, because, besides Keys maybe, it seems to be the one that spends the most time out. Obviously this depends on the song but I think out of all of them Vocals is probably the sketchiest.

EDIT: I also got Gold on Stronger by Kelly Clarkson with 189, 844 and it barely turned gold when I got the last bonus, so I think 189,000 is the limit for Stronger.
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Old 09-01-2012, 05:21 PM   #27
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**NOTE the Roy Orbison track in the Store MIGHT NOT work since others are claiming gets sorted into the 80s for some strange reason.
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Old 09-01-2012, 05:53 PM   #28
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I made that thread (link), and it received one response from Devola... Would appreciate it if other (more skilled) players would contribute some info to that thread.
I didn't see this before, thanks for the heads up!

As you're the thread creator, when we can round up gold star cutoff scores, along with setups and instrument priorities (for example: play drums before they stop on section x), I'll link to the thread in the guide. I also need to rewrite the details for the gold star achievement, since it's now clear how to obtain the cutoff scores without wasting too many coins.

I'll agree with Super Vocals not being useful as often, even if it does keep you near the keyboard (providing there is one), guitar and drums end up getting the most time.

Using Devola's list, and placing my scores by comparison, here are closer gold star cutoff scores.

Always - 278,000
Give It Away - 292,000
Jessie's Girl - 172,000
Jungle Boogie - 168,000 (I think the gold cutoff is pretty low for this)
Moves Like Jagger - 206,000 (gold cutoff is just above 200k, track bonus scores are important!)
One Week - 148,000 (gold star cutoff is much lower I think)
Pumped Up Kicks - 199,000 (low cutoff, should get towards the end)
Raise Your Glass - 186,000
These Days - 333,000
We Are Young - 214,000
A Little Less Sixteen Candles... - 159,000 (exact cutoff) (Bottle Rocket/Blast Notes/Super Guitar)
Once Bitten Twice Shy - 379,000 (exact cutoff) (Road Rage/Runaway Notes/Super Guitar)
Kids In The Street - 323,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)
So Far Away - 298,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)
Shine - 295,000 (exact cutoff) (Road Rage/Blast Notes/Super Guitar)

Drogturist - Feel free to user this info in that thread! The closer we can get to the cutoff is going to help everyone. I'll list powerups which I used for new gold cutoffs, bold songs are not included in Devola's list.

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Old 09-01-2012, 06:31 PM   #29
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I can confirm that 189,000 is the exact cutoff for Stronger by Kelly Clarkson. Also, I've gotten Jungle Boogie as low as 164,500 and even with that I think I got it with a lot of time left in the song.
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Old 09-01-2012, 07:35 PM   #30
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I started a guide for the precious medal achievement. I used the info devola posted as well as what I've found on other sites. Feel free to contribute and I'll add it to my original post.

http://www.xbox360achievements.org/f...d.php?t=385752
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