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Old 09-21-2012, 10:22 PM   #1
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Detector rails

I was wondering if there are any cool things that can be done with a detector rail (if I have the name right). I have no practical use for them. Do you?
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Old 09-21-2012, 10:35 PM   #2
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I was wondering if there are any cool things that can be done with a detector rail (if I have the name right). I have no practical use for them. Do you?
Well... Detector Rails can be used to make Note Blocks chime (to indicate arrival at a station)... and clever people can use them to trigger an entry way into a secret base (though that's hard to do, considering how fast people travel on Minecarts, as well as getting the timing down from the point of trigger, to the activation of the Pistons to open your walls up).

Though, most people just use them for one-block wide tracks, to provide power to their Powered Rails, so they don't have to add a Redstone Torch under/to the side of the track (usually used for "Sky Tracks", since you don't have much wiggle room in the first place, if you want it to look nice).

You can also use them to trigger a "Rail Toggle", to change the direction you're going (which is kind of limited, since T-Rails only go into one of two directions... left, or right... never letting you also go forward on that same branch).

But... other than that, they're kind of pointless. *Shrug*
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Old 09-21-2012, 11:40 PM   #3
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only thing i ever use them for is one way rails
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Old 09-22-2012, 12:02 AM   #4
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Well, you guys might not have much use for them, but them comments have given me ideas. I've never used a single one before, so gonna have some fun with them now.
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Old 09-22-2012, 12:44 AM   #5
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Well, you guys might not have much use for them, but them comments have given me ideas. I've never used a single one before, so gonna have some fun with them now.
My "...other than that, they're kind of pointless..." comment was ironic sarcasm. I've built exactly the things that I mentioned, using Detector Rails... I was being a wiseguy. I keep forgetting that sarcasm doesn't translate well across print media, and across language gaps.

Either way... I'm glad you found inspiration, from the above posts.

Oh... and if you decide to make a "secret entrance" using Piston Doors, you MUST have a one block high clearance space for the track going through. I tend to have the track suddenly take a "downward dive!" straight towards where the wall will open up, to trick people about the actual intention of the track... or put it at the end of a T-Rail so that at the last second, the track diverts you towards the wall, which then opens up, leading you down into a secret rail station.
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Old 09-22-2012, 02:24 AM   #6
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Oh... and if you decide to make a "secret entrance" using Piston Doors, you MUST have a one block high clearance space for the track going through.
you dont need it to have a space all the time at least on pc if you have a piston to the left or right of a track with a block between the track and piston you can push the tracks across without them coming off.


using that and some clever wiring you can completely hide the entrance, place a powered rail just in front of it and it looks like its just the end of the line
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Old 09-22-2012, 09:20 AM   #7
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you dont need it to have a space all the time at least on pc if you have a piston to the left or right of a track with a block between the track and piston you can push the tracks across without them coming off.


using that and some clever wiring you can completely hide the entrance, place a powered rail just in front of it and it looks like its just the end of the line
I didn't know about this... I'm going to have to play around with this, in my Creative Sandbox then. I wonder if it works like this, on the 360... or will, in the next update.
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Old 09-22-2012, 10:13 AM   #8
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I've had a few issues with detector rails powering T intersections. Sometimes I end up going back the way I just came. Can't really explain it, might be a direction thing.

I do use them to open up walls for my carts to go through and also to prevent another cart from entering a currently occupied "sector". You wait at an powered off rail until the sector clears, then it powers your rail.

The other thing I use them for is for triggering a clock. This "clock" is connected to a daylight BUD switch so that each morning the sun rises, it starts the clock.

So, there are a few uses for them, you just have to either scour youtube or be very inventive. I just wish a power cart would actually work like its designed.
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Old 09-22-2012, 02:56 PM   #9
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I didn't know about this... I'm going to have to play around with this, in my Creative Sandbox then. I wonder if it works like this, on the 360... or will, in the next update.
not many people do seem to know about it, i cant see any reason why it woudnt work on Xbox either, its been in the pc version forever and notch never even tried to remove it
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Old 09-23-2012, 12:25 AM   #10
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not many people do seem to know about it, i cant see any reason why it woudnt work on Xbox either, its been in the pc version forever and notch never even tried to remove it
I'd have to see this in action, to fully grasp how to do it... but if it works on the 360, it could be a fun way to goof with my friend.
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Old 09-23-2012, 12:37 AM   #11
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yeah, i don't really use them for anything.
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Old 09-23-2012, 02:34 AM   #12
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I'd have to see this in action, to fully grasp how to do it... but if it works on the 360, it could be a fun way to goof with my friend.
you just push it around with a piston with a block between them, you can just push the tracks but then you have to hide the pistons which is a bigger problem.

just you can only do it from the sides because from above or below will make the rail pop off when the piston retracts
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Old 09-23-2012, 03:23 AM   #13
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you just push it around with a piston with a block between them, you can just push the tracks but then you have to hide the pistons which is a bigger problem.

just you can only do it from the sides because from above or below will make the rail pop off when the piston retracts
So... basically, have a Piston shove a Block, which will push the track into position? I'll have to play around with this, later tonight, when I've got a chance. I've already got a few ideas for a "100% hidden mineshaft" system in my head, and hope that it'll work based on the concept I ~think~ you're using.
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Old 09-23-2012, 03:43 AM   #14
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So... basically, have a Piston shove a Block, which will push the track into position? I'll have to play around with this, later tonight, when I've got a chance. I've already got a few ideas for a "100% hidden mineshaft" system in my head, and hope that it'll work based on the concept I ~think~ you're using.
yeah pretty much, the hard part is just having other pistons pulling and pushing them into place to actually hide the shaft and then of course timing the whole thing with repeaters

just quickly thinking about it what i would do would be have 2 detector rails, one on each side of the door make them into toggle switches like when you wanna use a button instead of a leaver to have something stay open then connect them both with a T flip flop so that one opens the gate and one closes it as that solves the timing issue

then have your standard minecraft piston door as the entrance, probable a 1x1x2 one since you want it to be an odd number for aesthetic purposes and thats the easier of the odd sized ones:P

then time it so that a set of pistons push the track into place times with repeaters just after it opened.

now thats the hard part because when it closes you want a piston outside pushing it back in really and the only thing i can think of for it is having a secret trapdoor open up next to the track, push a pistn up out of it which pushes the track back into the door then lowers back into teh ground and covers itself back up

im sure ill think of an easy way.. might try build it tomorrow and see hat i come up with but i actually think that would be cooler even if i did think of an easier way
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Old 09-24-2012, 12:22 AM   #15
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yeah pretty much, the hard part is just having other pistons pulling and pushing them into place to actually hide the shaft and then of course timing the whole thing with repeaters

just quickly thinking about it what i would do would be have 2 detector rails, one on each side of the door make them into toggle switches like when you wanna use a button instead of a leaver to have something stay open then connect them both with a T flip flop so that one opens the gate and one closes it as that solves the timing issue

then have your standard minecraft piston door as the entrance, probable a 1x1x2 one since you want it to be an odd number for aesthetic purposes and thats the easier of the odd sized ones:P

then time it so that a set of pistons push the track into place times with repeaters just after it opened.

now thats the hard part because when it closes you want a piston outside pushing it back in really and the only thing i can think of for it is having a secret trapdoor open up next to the track, push a pistn up out of it which pushes the track back into the door then lowers back into teh ground and covers itself back up

im sure ill think of an easy way.. might try build it tomorrow and see hat i come up with but i actually think that would be cooler even if i did think of an easier way
I did play around with it a tiny bit last night... you can actually just use a Piston (Sticky or otherwise) to move the rail tracks... and the Sticky Pistons will actually retract tracks, without any problems... I'm thinking of something that can be done with that... but haven't put it into actual practice yet.

And, as you suggested, rails can be moved around by Pistons, on the 360 version, too.
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Old 09-24-2012, 12:56 AM   #16
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I did play around with it a tiny bit last night... you can actually just use a Piston (Sticky or otherwise) to move the rail tracks... and the Sticky Pistons will actually retract tracks, without any problems... I'm thinking of something that can be done with that... but haven't put it into actual practice yet.

And, as you suggested, rails can be moved around by Pistons, on the 360 version, too.
yeah you can as i said about 2 posts up but its like when you build a secret door using them you wanna use 12 pistons where you can just push the blocks anyway, the pistons are on show and if you want it to be secret you dont want that.

also since the mine track is going through the secret entrance every side of it will be blocked which is the hardest part f it, 2 sides will have walls on them and the other 2 will have tracks that it connects to so there is no direct connection for the piston to push/pull it from

which is why i said to have the pistons push and pull blocks because they will always be hidden behind those blocks, is a lot more work but gives a nicer finish and when im doing things with redstone i dont really care if i need miles of it underground as long as you cant see anything when your done
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Old 09-24-2012, 09:16 AM   #17
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yeah you can as i said about 2 posts up but its like when you build a secret door using them you wanna use 12 pistons where you can just push the blocks anyway, the pistons are on show and if you want it to be secret you dont want that.

also since the mine track is going through the secret entrance every side of it will be blocked which is the hardest part f it, 2 sides will have walls on them and the other 2 will have tracks that it connects to so there is no direct connection for the piston to push/pull it from

which is why i said to have the pistons push and pull blocks because they will always be hidden behind those blocks, is a lot more work but gives a nicer finish and when im doing things with redstone i dont really care if i need miles of it underground as long as you cant see anything when your done
Ah... I somehow either didn't see that part... or forgot it... been kind of out of it these days.

I've not managed to come up with an amazing hidden rail system... was busy working on my multi-layer farm, on my buddy's server.
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