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Old 10-09-2012, 10:16 AM   #1
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Demo Available Now + Discussion Thread

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Size - 1.57GB

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Where cars belong! Celebrate speed, music, and style at the Horizon Festival. From the makers of the highest-rated racing franchise of this generation, Forza Horizon combines legendary Forza authenticity with the freedom of the open road.
Hoping what I played over the weekend is different to what is on the demo.

Edit.
First race and I love it! Doesn't play as serious as FM3/FM4 and for me personally, this is a huge bonus. While I do enjoy racing games, I like to have fun and not have it be taken seriously.

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Old 10-09-2012, 11:58 AM   #2
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Been playing it a while now, and it seems not that bad. Ok it's different from FM4, feels abit like Test Drive & Need For Speed, but done Forza style.
I'm not 100% sure if the car's handling is the same as FM4, as it's harder to tell, being that you now race on open road's.
The one thing that was unsure about, being that it's made with another delevoper is that, it was going to play like NFS (rubber banding) which i hate, and i'm pretty sure it's not got that....
So far looks good and a nice change.....
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Old 10-09-2012, 12:45 PM   #3
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Loved it, will buy
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Old 10-09-2012, 12:56 PM   #4
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i love it, can't wait till the game comes out
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Old 10-09-2012, 02:59 PM   #5
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Definitely brought me back on board after the tedium of F4. The default assistance (if any) being less heavy handed was a plus.

The plane race was a nice novelty and the music wasn't nearly as bad or dubstep heavy as I thought it was going to be, from the 10 or tracks they had on here. Personal favourite road was the dirt track just east of the speed camera. It's also where I turned off the green line and started enjoying the game a lot more.

The difficulty curve wasn't too bad. Came 1st twice on Racona Rush on Normal and then came 2nd on Hard. As long as I saw a multiplier on my screen I assumed I was doing a good job!
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Old 10-09-2012, 03:17 PM   #6
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I loved the demo and now the release date can't come soon enough
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Old 10-09-2012, 04:42 PM   #7
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Originally Posted by DjBatfink View Post
I'm not 100% sure if the car's handling is the same as FM4, as it's harder to tell, being that you now race on open road's.
....
I feel that is not the same even though they said it would be. I guess it would make the game 10 times harder if it were.

But all and all i think i'm going to upgrade my preorder and get the limited edition. seems promising enough. the only thing that would kill it for me is if the online isn't completely free roam(like the whole map at a time not just certain part at a time) with friends. or that its super glitchy like TDU2
EDIT: also if the car customizing isn't very good i think that would be a let down.

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Old 10-09-2012, 04:51 PM   #8
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And here I come to be the first one to say I don't like it!
What a surprise some will say

It is as I feared a bastardized version of Forza 4.
Not arcade enough to be batshit fun, not simulation enough to be challenging.
The worst thing for me is that they want me to drive properly but I have no feeling at all even with all assists off and the difficulty on maximum. I just don't feel the car connected to the road, and I think the problem resides in the fact that the tires have no feedback. The lack of vibration in the controller when they spin is completely wrong for my playstyle. If I can't feel when the car starts to slide I will go nowhere.

Aside from that, it's not a bad game, but it's everything I didn't want Forza to become...
I'll stick to the main franchise, and that is if they don't screw it up.

I have reasons to fear that because they have steadily "casualized" the game and made very questionable choices regarding monetization of the game.
They push tokens even farther this time (you can catch a glimpse of it during a loading time) by offering you to buy score multipliers for the solo. WHAT THE HELL?!

I was willing to give it a shot, but I don't see myself buying it before they release an ultimate edition with all the DLC at a decent price.

I can play hard simulations or stupidly arcadey games, but a weird hybrid like this one is beyond my current will to play.

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Old 10-09-2012, 05:32 PM   #9
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Originally Posted by JeanRob View Post
And here I come to be the first one to say I don't like it!
What a surprise some will say

It is as I feared a bastardized version of Forza 4.
Not arcade enough to be batshit fun, not simulation enough to be challenging.
The worst thing for me is that they want me to drive properly but I have no feeling at all even with all assists off and the difficulty on maximum. I just don't feel the car connected to the road, and I think the problem resides in the fact that the tires have no feedback. The lack of vibration in the controller when they spin is completely wrong for my playstyle. If I can't feel when the car starts to slide I will go nowhere.

Aside from that, it's not a bad game, but it's everything I didn't want Forza to become...
I'll stick to the main franchise, and that is if they don't screw it up.

I have reasons to fear that because they have steadily "casualized" the game and made very questionable choices regarding monetization of the game.
They push tokens even farther this time (you can catch a glimpse of it during a loading time) by offering you to buy score multipliers for the solo. WHAT THE HELL?!

I was willing to give it a shot, but I don't see myself buying it before they release an ultimate edition with all the DLC at a decent price.

I can play hard simulations or stupidly arcadey games, but a weird hybrid like this one is beyond my current will to play.
You made some good points. But i feel like it is a nice mixture. Also I see people talking about the vibration and what not. Which is funny because i've played with vibration off for years now and it feels weird to even have it on in the first place. i guess i never thought that would be something people would fault a game for it.
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Old 10-09-2012, 05:53 PM   #10
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Here is some gamplay of the demo along with some of my thoughts:
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Old 10-09-2012, 07:01 PM   #11
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Originally Posted by j9292 View Post
You made some good points.
ALWAYS!

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Originally Posted by j9292 View Post
But i feel like it is a nice mixture.
Well, you're right. It just a matter of semantics. You like it, I don't

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Also I see people talking about the vibration and what not. Which is funny because i've played with vibration off for years now and it feels weird to even have it on in the first place.
Maybe it's because I'm so used to it and can't understand how people do without it. To me it's such an important component of my driving style that I'm lost when I have no sensation. Same thing when I drive with the sound off, the music or a bloated HUD, it completely ruins the immersion for me.

It's a bit difficult to explain why it is such a problem, when I know I won't have much trouble playing NFS Most Wanted 2012.

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i guess i never thought that would be something people would fault a game for it.
I'm French, if I don't complain daily, they strip me of my nationality
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Old 10-09-2012, 07:10 PM   #12
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This has made made me upgrade my pre-order to the limited edition. I really want this game now.
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Old 10-09-2012, 08:14 PM   #13
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I see many people switching to the "Limited" edition, but how many of you will be buying the season pass?

EDIT: To the others editors, that's why you should always make a demo for your game!
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Old 10-09-2012, 09:41 PM   #14
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The demo just made me sad. Not because it was bad, but because I wish I could have it
I have no time, no money and too many other games to play first.
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Old 10-09-2012, 10:34 PM   #15
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Quote:
Originally Posted by JeanRob View Post
The lack of vibration in the controller when they spin is completely wrong for my playstyle. If I can't feel when the car starts to slide I will go nowhere.
Is there a way to enable vibration? I hate playing without it too.

The biggest reason I dislike Gran Turismo is the utter lack of feel, something I've always loved from Forza, I'd be disappointed not to have that in Horizon.
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Old 10-09-2012, 10:53 PM   #16
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Originally Posted by JeanRob View Post
I see many people switching to the "Limited" edition, but how many of you will be buying the season pass?

EDIT: To the others editors, that's why you should always make a demo for your game!
I will not being getting the season pass just seems to be a rip to me.

But aswell i would like to upgrade mypreorder but i worried that the online will be set up like skate 3 were you have a map but you can use all of it at a time and are only limited to a section. I've been on the search to find out how the online free roam will be set up before i do upgrade. so if anyone knows please let me know
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Old 10-09-2012, 11:30 PM   #17
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Quote:
Originally Posted by JeanRob View Post
And here I come to be the first one to say I don't like it!
What a surprise some will say

It is as I feared a bastardized version of Forza 4.
Not arcade enough to be batshit fun, not simulation enough to be challenging.
The worst thing for me is that they want me to drive properly but I have no feeling at all even with all assists off and the difficulty on maximum. I just don't feel the car connected to the road, and I think the problem resides in the fact that the tires have no feedback. The lack of vibration in the controller when they spin is completely wrong for my playstyle. If I can't feel when the car starts to slide I will go nowhere.
I had such high hopes you would be pleasantly surprised

I had internet problems last night so i'll have to wait until i get home today to try it out. It's disappointing to hear there is a lack of immersion. Part of the fun of Forza is those times when you feel the car slipping from your control and having to wrestle it back. In those instances, vibration is a must.
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Old 10-09-2012, 11:39 PM   #18
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Main feedback on the official forums are that vibration is too low. Remember this is the demo so the full game may have more vibration.

I don't rely on vibration so for me the game is cool.

JeanRob good to see your explanations because I was surprised. I like the game.
The batshit fun for me is from racing a plane lol
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Old 10-10-2012, 01:21 AM   #19
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Haven't had a chance to play it yet but i'll be buying regardless.
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Old 10-10-2012, 06:57 AM   #20
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Originally Posted by SuperSkyline89 View Post
Is there a way to enable vibration? I hate playing without it too.
There is vibration but it is badly calibrated.
You don't feel the tires or the springs, unless you hit something or go way off road. Or a plane flies 50 meters above you

Here's what I think of the vibration in Horizon:


Quote:
Originally Posted by DEG23 View Post
I had such high hopes you would be pleasantly surprised
I was really willing to give it a shot. It's not even that bad, but rather not suited to my playstyle or what I want to play at the moment.

Quote:
Originally Posted by DEG23 View Post
It's disappointing to hear there is a lack of immersion. Part of the fun of Forza is those times when you feel the car slipping from your control and having to wrestle it back. In those instances, vibration is a must.
Remember, it's me we are talking about. I can be properly anal/picky about details sometimes

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Main feedback on the official forums are that vibration is too low. Remember this is the demo so the full game may have more vibration.
Let's hope so.

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The batshit fun for me is from racing a plane lol
Another thing that worries me is the possibility that you will have to deal with a cheating AI.
I was more or less on par with the plane during the race but crashed at the last checkpoint and there was no way I could win the race. I kept on going and crossed the line 2/10th before the P51. It was already suspicious but when I saw the video above, the plane also crossed the line moments after the player, eventhough he was playing in a much easier difficulty. It looked like the plane was waiting when you look at it in the sky.
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Old 10-10-2012, 10:36 AM   #21
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Old 10-10-2012, 11:41 AM   #22
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Played through the demo and there are a few pleasant surprises and a few things i don't like.

I'm glad to see the cars handle differently based on their make and model. I was worried all the cars would feel too similar but there is a clear distinction between driving a Mustang and an Evo.

The free roam aspect is great, it's almost therapeutic to cruise along the open road, drifting corners and tearing through traffic, i can't see this getting old for a while.

What i don't like is the car models/graphics don't look as detailed/crisp as FM4. Also, i knew this wouldn't have the same physics as FM4 but IMO it is too arcadeish. Just for fun i tried the Evo race without lifting off the accelerator except for 1 or 2 corners and i still won. Overtaking in FM4 used to be about timing and picking gaps, where as in this i was able to drive full speed into a guard rail, sling myself round the corner on it and overtake a car without any great loss of speed.
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Old 10-10-2012, 12:03 PM   #23
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I'm not impressed by the demo.

The music sucks, so I turned off the radio after 5 minutes. And the gameplay is not better. I don't like the whole concept. I thought that it'd be better.

Cool graphics and all, but nothing that I would play or like. Maybe I compare it to much with the real Forza games.
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Old 10-10-2012, 12:09 PM   #24
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Quote:
Originally Posted by JeanRob View Post
I was more or less on par with the plane during the race but crashed at the last checkpoint and there was no way I could win the race. I kept on going and crossed the line 2/10th before the P51.
Yeah, its suspicious. Even in all the YT videos I still haven't seen a race that wasn't within half a second.

Incidentally, general gameplay question, is there any penalty for using the rewinds? I tried to beat a rival 3 times and failed but on the 4th time I just rewound every error and beat him and still earned the same amount of money. That doesn't seem fair really. Oh, and are there a limited number of rewinds per race? I dont think I used over 3-4.
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Old 10-10-2012, 02:39 PM   #25
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It would suck if you can use rewind in the full version and still be on the leaderboard or ranking between friends.
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Old 10-10-2012, 03:51 PM   #26
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For my opinion...

No enough simulation for Forza fans and not enough arcade for NFS fans.

I donīt buy it and i never will. It has nice graphics, but the cars look not so good as in Forza 4, i think itīs a performance problem in an open world racing game.

But calm down Forza fans, if they name it Forza Horizon, they will bring up a Forza 5
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Old 10-10-2012, 05:40 PM   #27
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I'm actually digging it. If you still want your hardcore simulation Forza 4 is still the place to go but I am loving Horizon. I love open world racing games. Even TDU2 was actually pretty good but Forza will take that crown.

I do have a question about the demo though... Do we not have access to the garage? We can have 3 damn cars in the demo but cannot change them after "beating" the game? Im rocking 600K+ and no access to a shop (which is fine) but not the other cars? I do wanna drive around in the viper lol...
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Old 10-10-2012, 07:17 PM   #28
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I'm not a huge fan of the demo. I thought I was playing Dirt 3 in nicer cars. The game runs smoothly and the cars look fantastic but I didn't have fun playing it.
Maybe its because the Season Pass has left me sour in regards to this game but it wasn't a Forza title, just a generic racer.
(before any says it, Season Pass is optional and doesn't affect the gameplay but it's been a major turn off for me).
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Old 10-10-2012, 08:04 PM   #29
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Quote:
Originally Posted by DEG23 View Post
Played through the demo and there are a few pleasant surprises and a few things i don't like.
[...]
Also, i knew this wouldn't have the same physics as FM4 but IMO it is too arcadeish. [...] Overtaking in FM4 used to be about timing and picking gaps, where as in this i was able to drive full speed into a guard rail, sling myself round the corner on it and overtake a car without any great loss of speed.
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I'm not impressed by the demo.
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Yeah, its suspicious. Even in all the YT videos I still haven't seen a race that wasn't within half a second
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I donīt buy it and i never will.
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I'm not a huge fan of the demo.

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Old 10-10-2012, 08:40 PM   #30
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Everything just horribly reminds of the last NFS Most Wanted demo, so I'll pass and wait for Grid 2.
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