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Old 10-23-2013, 07:03 PM   #1
Join Date: Apr 2013
Posts: 4

Newbie Kenobi's Gamercard
Hit percentage valid???

So I arrive at a landed UFO mission, resistance is expected to be hard. I come up against 3 Mutons and 2 Floaters, 5 vs 5. I take out the 3 Mutons and 1 Floater. 1 Floater to go. My Support class soldier has 2 turns left and 82% to hit. Good number. But he misses... Wtf? 82% is good right? It's not 100% but hey... For fun I try to reload the last save, just before I took the 82% shot. He misses again... I think, ok... I reload. Again he misses... What are to ods that the soldier hits the 12% miss mark every time he shoots?

I reload and run a couple of squares, ending up 3-4 steps from the Floater, Hit percentage is up at 97% now, +82% from Aim and +15% from Distance.

Good number right?

Again, he misses... And I relaod, again and again and again... 9-10 times I relaod, every time he misses. At 97%!!!! It feels more like the shot is predetermined to hit or not, not counting hit percantage...

It's not until I run 2 squares from the Floater, getting a 100% hit without cover that I get him...

Does this even seem fair?

Sure, I mean he C-O-U-L-D miss with 97% accuracy like 9-10 times and just nail those last 3% 9 times in a row... Or? Can he? NO HE CANNOT!!! What's up with this game? That's just down right weird...
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Old 10-24-2013, 02:25 AM   #2
Komrade Vasilevsky
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Join Date: Aug 2010
Location: Lincoln, NE
Posts: 206

Stoic Stamina's Gamercard
Shots are determined at the start of each turn, so reloading and making the same moves won't change anything. Reloading and making different choices (targets, positioning) might get you a more favorable outcome. Or reload a save from before the end of the previous turn to make the game decide its hits and misses differently.
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