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Old 10-13-2012, 08:49 AM   #1
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The Mercenaries guide

First thanks to NelloAngelo for this guide.
And pgrooveparrry for Coup de Grace Demonstration Video.
And Farqar44 for Hidden Boss - Steel Beast (Tutorial)

[THE MERCENARIES]

- [ The Basics ]

The Mercenaries gives you two minutes to rank up as many points possible through various means. Your best bet is to stay moving, collect time and defeat enemies quickly, efficiently and continuously as to not drop the kill combo. Familiarizing your self with the map you are playing will help as well as all time extensions, combo times and items placed around the map never change location.

- [ Hourglasses & "Combo Time" ]

Each stage in The Mercenaries contains large yellow hourglass shaped breakables that provide unique time bonuses. Note that hourglasses grant different amounts of time depending on the one you break, these amounts are predetermined but are not made obvious to the player until the hourglass is broken. They can only be broken by a melee attack or sliding into them.

-Use gunfire to break the green hourglasses, these put you into "combo time" your combo bonus gets pushed up to 1000 points if it is less than 1000

-If your combo bonus is more than 1000 you receive no bonus, so shooting a green hourglass when the combo is 10+ has no effect.

-Combo Time is only good for increasing your combo bonus between 2-9.

- [ Time Bonuses ]

In addition to the yellow hourglasses defeating enemies in certain ways will grant additional time.

Yellow Hourglass - 30,60 or 60 seconds
Melee weapon/attack finisher - 5 seconds
Coup de Grace - 7 seconds
Counter Finish - 10 seconds

- [ Scoring ]
If a boss is killed in a combo your combo bonus will increase depending on the portion of the combo that you killed the enemy in. It is recommended (to maximize points) if you don't have much of a combo bonus when one of these larger creatures spawn to kill some smaller enemies before finishing off the boss.

Combo / Bonus / Boss Bonus

2 combo / 40 / 750
3 combo / 100 / 1,500
4 combo / 200 / 2,250
5 combo / 400 / 3,000
6 combo / 500 / 3,750
7 combo / 600 / 4,500
8 combo / 700 / 5,250
9 combo / 800 / 6,000
10-19 combo / 1,000 / 6,750
20-29 combo / 1,200 / 7,500
30-39 combo / 1,400 / 8,250
40-49 combo / 1,700 / 9,000
50-59 combo / 2,000 / 10,500
60-69 combo / 2,400 / 12,000
70-79 combo / 2,800 / 15,000
80-89 combo / 3,400 / 18,000
09-99 combo / 4,000 / 22,500
100-109 combo / 6,000 / 30,000
110-119 combo / 8,000/ 45,00
120-129 combo / 12,000 / 60,000
130-139 combo / 20,000 / 75,000
140-149 combo / 30,000 / 90,000
150 hit combo! / 60,000 / 150,000

- [ Point Value ]
Each enemy is worth a specific number of points, no matter how you kill them. Note that the enemies worth high point value tend to increase your combo bonus. Even though Zombie Dogs are worth only 100 points they provide the same combo bonus as normal Zombies or J'avo. If you finish all 150 enemies in a stage before time is over you earn 200 point bonuses for every second left on the clock.

Creature / Score Awarded

Zombies (300)
J’avo (300)
Zombie Dog (100)
Ja’vo with 1 mutation (500)
Bloodshot (600)
Shrieker (800)
Whopper (1,000)
Napad (1,500)
Strelats (1,500)
Gnezdo (3,000)

- [ Rank ]
When your time in Mercenaries runs out (and the player(s) is/are alive) you will receive a grade based on your score. To get the highest scores you must complete a combo bonus for almost the entire duration of the stage. Remember when solo, you face normal difficulty enemies, when playing as a duo you will be challenged by veteran level enemies.

Rank / Score Required when solo / with partner

[ E ] 0-39,000 / 0-59,999
[ D ] 40,000-59,999 / 60,000-89,999
[ C ] 60,000-79,999 / 90,000-119,999
[ B ] 80,000-99,999 / 120,000-179,999
[ A ] 100,000-139,999 / 180,000-219,999
[ S ] 140,000+ / 220,000+

- [ Rewards ]

Steel Beast (stage) – Complete Chris’ campaign.
Mining the Depths (stage) – Complete Jake’s campaign.
Ada Wong – Complete Ada’s campaign.
Helena Harper – Complete Urban Chaos map with a B or higher
Piers Nivans – Complete Steel Beast map with a B or higher
Sherry Birkin – Complete Mining the Depths with a B or higher
Costume 1 – Complete any stage with an A rank or higher as that character
Carla – Unlock every character and every characters costume 1

- [ Mercenaries skills ]

Fill your self in soldier, its right there before you head out on your mission. Pretty straight forward and self explanatory.

- [ The Maps ]

~~~~ Urban Chaos ~~~~

Enemy waves:
Zombies
Zombie Cops
Zombie Dogs x9
Firefighter Zombies
BSAA Zombies
Bloodshot BSAA Zombie x2
Zombies
Whopper x1
Spitting Zombies
Bloodshot x9
Firefighter Zombies
Zombies
Whoopers x2
Zombie Cops
Zombie Dogs x7
Bloodshot BSAA Zombies
Zombies

Secret Boss: Napad - Kill 15 enemies with counters before you've killed 80 enemies.

Items found: First-Aid Spray, Flash Grenade, Hand Grenade, Incendiary Grenade, Remote Bomb, Red Herb, Green Herb.

~~~~ Steel Beast ~~~~

Enemy Waves:
Melee J'avo
Ruka-Srp x4
Noga-Let x5
Rocket Launcher J'avo x2
Sniper J'avo x1
Napad x8
Telo-Eksplozija x11
Melee J'avo
Noga-Skakanje x11
Sniper J'avo x1
J'avo to Ruka-Srp mutation x4
Ruka-Bedem x8
Glava-Smech x9
Telo-Eksplozija x9
Rocket Launcher J'avo x1
Melee J'avo

Secret Boss: Gnezdo - Defeat 25 enemies with coup de grace attacks before you've killed 80 enemies.

Items Found: First-Aid Spray, Hand Grenade, Incendiary Grenade, Remote Bomb, Green Herb.

~~~~ Mining The Depths ~~~~

Enemy Waves:
Firefighter Zombies
Zombies
Zombie Dog x7
Shriekers x2
BSAA Zombies
Zombie Dog x5
Firefighter Zombies
Bloodshot x11
Dynamite Zombies
Shrieker x1
Bloodshot x7
Firefighter Zombies
BSAA Zombie
Zombie Dog x12
Shrieker x1
Zombies

Secret Boss: Strelats - Kill 70 enemies before 600 seconds have elapsed.

Items Found: Firs-Aid Spray, Flash Grenade, Hand Grenade, Incendiary Grenade, Red Herb, Remote Bomb

The Characters, alts, load-outs :

[ Leon Scott Kennedy ]

Load-Out: Wing Shooter x18, Shotgun x8, Remote Bomb x4, 9mm Ammo x50, 12-Guage Shells x8, Healing Tablets x8.

[ Leon “booty raider” Kennedy ]

Load-Out: Assault Rifle RN x30, Sniper Rifle x6, Grenade Launcher x5, 5.56mm Ammo x60, 7.62mm Ammo x30, Healing Tablets x4.

[ Helena Harper ]

Load-Out: Picador x16, Hydra x3, Grenade Launcher x6, 9mm Ammo x50, 10-Guage Shells x30, Healing Tablets x6.

[ Helena “assume the position” Harper ]

Load-Out: Ammo Box 50 x50, Sniper Rifle x6, Herb (red) x1, First-Aid Spray x1,
Incendiary Grenade x3, 9mm Ammo x50, 7.62mm Ammo x20.

[ Chris Redfield ]

Load-Out: Assault Rifle Special Tactics x30, Lightning Hawk x7, Combat Knife, Hand Grenade x3, 5.56mm Ammo x60, .50 Action-Express Magnum Ammo x7

[ Chirs “the last Samurai” Redfield ]

Load-Out: 909 x15, Shotgun x8, Rocket Launcher x1, 9mm Ammo x50, 12-Guage Shells x20, Healing Tablet x6.

[ Piers Nivans ]

Load-Out: MP-AF x30, Anti-Material Rifle x10, First-Aid Spray x1, Remote Bomb x3, 9mm Ammo x50, AM Rifle Ammo x20, Healing Tablet x1.

[ Piers “shake – n - bake” Nivans ]

Load-Out: Ammo Box 50 x50, Semi-Auto Sniper Rifle x5, Assault Shotgun x7, 9mm Ammo x30, 7.62mm Ammo x15, 12-Gauge Shells x10, Healing Tablet x4.

[ Jake Muller ]

Load-Out: Nine-Oh-Nine x15, Elephant Killer x5, Hand-to-Hand, Flash Grenade x2, 9mm Ammo x50, .500 Magnum Ammo x10, Healing Tablets x10

[ Jake “cold as ice ice baby” Muller ]

Load-Out: Survival Knife, Semi-Auto Sniper Rifle x5, Grenade Launcher x6, First-Aid Spray x1, 7.62mm Ammo x20, 40mm Explosive Rounds x12, Healing Tablets x8.

[ Sherry Birkin ]

Load-Out: Triple Shot x20, Lightning Hawk x7, Stun Rod, Herb (red), First-Aid Spray x1,
9mm Ammo x30, .50 Action-Express Magnum Ammo x10, Healing Tablet x1.

[ Sherry “school of the dead” Birkin ]

Load-Out: Bear Commander x30, Assault Shotgun x7, Herb (red) x2, First-Aid Spray x1, Flash Grenade x2, 5.56mm Ammo x60, 12-Gauge Shells x20, 40mm Explosive Rounds x3, Healing Tablets x1.

[ Ada Wong ]

Load-Out: Ammo Box 50 x50, Crossbow x1, Incendiary Grenade x3, 9mm Ammo x30, Arrows (normal) x60, Arrows (pipe bomb) x30, Healing Tablets x8.

[ Ada “Kikoken” Wong ]

Load-Out: MP-AF x30, Sniper Rifle x6, Herb (red) x2, Hand Grenade x2, Flash Grenade x2, 9mm amo x30, 7.62mm amo x6, Healing Tablet x1.

[ Carla Radames ]

Load-Out: Picador x16, Grenade Launcher x6, 9mm Ammo x50, 40mm Acid Rounds x12, 40mm Nitrogen Rounds x6, Healing Tablets x6.

Video by pgrooveparrry
http://www.youtube.com/watch?v=CHQBB...ature=youtu.be

And Hidden Boss - Steel Beast (Tutorial) by Farqar44
all Hidden Boss
Urban Chaos - 15 Counter Kills before 80 kills (Napad)
Steel Beast - 25 Coup de grace attacks before 80 kills (Gnezdo)
Mining the Depths - Kill 70 enemies before 600 seconds (Strelat)
Rail Yard - 25 Quick shot kills before 80 kills (Ubistvo)
High Sea Fortress - 40 melee kills before 80 kills (Gnezdo)
Catacombs - 20 Quick Shot Kills - (Strelat)
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Old 10-13-2012, 01:06 PM   #2
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guess that helps.

much appreciated but one question.

is there are special location on steelbeast where gnezdo will spawn?
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Old 10-13-2012, 01:11 PM   #3
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Quote:
Originally Posted by CoregBlue1 View Post
guess that helps.

much appreciated but one question.

is there are special location on steelbeast where gnezdo will spawn?
i think it spawn in middle floor
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Old 10-13-2012, 03:56 PM   #4
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Hoooly chickenball, that's a lot infos. Now we can get things started for real. Thanks man!
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Old 10-13-2012, 04:03 PM   #5
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Very nice guide!
I gotta say this: "[ Helena “assume the position” Harper ]" gave me a little chuckle. Well done.
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Old 10-14-2012, 03:41 PM   #6
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Quote:
Originally Posted by VerifyedRasta View Post
Very nice guide!
I gotta say this: "[ Helena “assume the position” Harper ]" gave me a little chuckle. Well done.
looool
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Old 10-14-2012, 11:28 PM   #7
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Since this seems like the place to ask, does anyone know the requirements for the secret bosses in the pre-order maps?
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Old 10-15-2012, 06:59 AM   #8
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Quote:
Originally Posted by Onyxflamegod View Post
Since this seems like the place to ask, does anyone know the requirements for the secret bosses in the pre-order maps?
sorry but i don't have pre-order maps
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Old 10-15-2012, 07:06 AM   #9
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is it true that you have to save the secret boss until the last kill to get a huge bonus? or is this a rumor?

anyone know?
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Old 10-15-2012, 07:09 AM   #10
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yeah


Combo / Bonus / Boss Bonus

2 combo / 40 / 750
3 combo / 100 / 1,500
4 combo / 200 / 2,250
5 combo / 400 / 3,000
6 combo / 500 / 3,750
7 combo / 600 / 4,500
8 combo / 700 / 5,250
9 combo / 800 / 6,000
10-19 combo / 1,000 / 6,750
20-29 combo / 1,200 / 7,500
30-39 combo / 1,400 / 8,250
40-49 combo / 1,700 / 9,000
50-59 combo / 2,000 / 10,500
60-69 combo / 2,400 / 12,000
70-79 combo / 2,800 / 15,000
80-89 combo / 3,400 / 18,000
09-99 combo / 4,000 / 22,500
100-109 combo / 6,000 / 30,000
110-119 combo / 8,000/ 45,00
120-129 combo / 12,000 / 60,000
130-139 combo / 20,000 / 75,000
140-149 combo / 30,000 / 90,000
150 hit combo! / 60,000 / 150,000
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Old 10-15-2012, 07:47 AM   #11
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doh i get it now. thanks for clearing that up for me.
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Old 10-15-2012, 08:00 AM   #12
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Quote:
Originally Posted by Cobwebbyfir View Post
yeah


Combo / Bonus / Boss Bonus

2 combo / 40 / 750
(Bunch of numbers)
140-149 combo / 30,000 / 90,000
150 hit combo! / 60,000 / 150,000
So am I to understand that the combo values here are added to the already existing enemy score?
For example killing Napad at 80 combo would add a total of 16,500 points and by the same logic killing it last would add 151,500 points?
Just trying to make sure I know how the combo bonus applies to enemies.
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Old 10-15-2012, 08:14 AM   #13
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Quote:
Originally Posted by Onyxflamegod View Post
So am I to understand that the combo values here are added to the already existing enemy score?
For example killing Napad at 80 combo would add a total of 16,500 points and by the same logic killing it last would add 151,500 points?
Just trying to make sure I know how the combo bonus applies to enemies.
Yes the combo add a bonus points
killing Napad at 150 u get 151,500 points
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Old 10-15-2012, 12:42 PM   #14
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On The Catacombs, you can spawn the big lizard thingy (i think the Strelat) by performing 20 Quick Shots.
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Old 10-15-2012, 12:55 PM   #15
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On The Catacombs, you can spawn the big lizard thingy (i think the Strelat) by performing 20 Quick Shots.
Thanks for the heads-up. I'm slowly getting bored by the three standard maps.
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Old 10-15-2012, 12:59 PM   #16
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Nice! Great guide dude
Thx
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Old 10-15-2012, 03:23 PM   #17
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Quote:
Originally Posted by JuSt BLaZe View Post
Thanks for the heads-up. I'm slowly getting bored by the three standard maps.
I'm only halfway through Chris' but I'm actually having a blast on Urban Chaos. I like the environmental kills on Catacombs but rarely play it.

My highest score (Duo) on Urban Chaos is just under half a mil with 494+k AND we managed to spawn the boss. I was getting phenomenal with the counters. I do kind of wish they'd let you spawn an ACTUAL boss regardless of the timed seemingly impossible challenge but it'd be a fun surprise.

Can't wait to unlock the other maps and characters though.
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Old 10-16-2012, 10:08 AM   #18
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My score after kill boss 150

Urban Chaos 1.231.054

Steel Beast 1.264.792

Mining the Depths 1.198.498

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Old 10-16-2012, 10:47 AM   #19
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My score after kill boss 150

Urban Chaos 1.231.054

Steel Beast 1.264.792

Mining the Depths 1.198.498

Oh dude you beat me for good, haha nice.

Urban Chaos (Duo): 1.208.594

Just one quick question there are only TWO COMBO-TIMERS in Urban Chaos right!? Can't find the third one.
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Old 10-16-2012, 11:01 AM   #20
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Quote:
Originally Posted by JuSt BLaZe View Post
Oh dude you beat me for good, haha nice.

Urban Chaos (Duo): 1.208.594

Just one quick question there are only TWO COMBO-TIMERS in Urban Chaos right!? Can't find the third one.
Urban Chaos 3 combo timers


see this : 1:25 all combo
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Old 10-16-2012, 11:10 AM   #21
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Urban Chaos 3 combo timers
see this : 1:25 all combo
http://www.youtube.com/watch?v=1ZdU4_ENva8
Uuuuuh fucking A and I played this map sooo many times. Oh well as Sherry would say when you hit + :
"MUCH APPRECIATED!"
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Old 10-16-2012, 12:12 PM   #22
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Quote:
Originally Posted by JuSt BLaZe View Post
Uuuuuh fucking A and I played this map sooo many times. Oh well as Sherry would say when you hit + :
"MUCH APPRECIATED!"
No problem
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Old 10-16-2012, 12:36 PM   #23
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I knew there had to be more than 2 combo timers. Thanks for that.
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Old 10-16-2012, 09:02 PM   #24
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Great video. I was looking for something like that on google and couldn't find it. I knew someone had to have listed them all.
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Old 10-19-2012, 06:21 PM   #25
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i get (S rank) in all Mercenaries maps with all Characters solo and duo
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Old 10-19-2012, 07:01 PM   #26
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And here I was thinking UC only had one combo timer haha!
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Old 10-19-2012, 07:11 PM   #27
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According to Berserker's guide you don't get any extra points in combo time for a 10+ combo. The amount of time I've wasted trying to get to and shoot green hourglasses mid combo. :/

Quote:
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i get (S rank) in all Mercenaries maps with all Characters solo and duo
Awesome!
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Old 10-19-2012, 07:21 PM   #28
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Big help, all this stuff in one spot.

Thank you!
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Old 10-19-2012, 08:36 PM   #29
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Tips:
-If u get all combo timer in the map u well get medal
so if u don't know how many combo timer in the map jut get all combo timers u know it place and then
see if u get medal or not
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Old 10-19-2012, 11:59 PM   #30
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So how do I use the Ammobox effectively? As far as I can tell it's not useful, unless someone can explain how. With other handguns, and even the MP-AF, you only have to fire once at something's face to use the melee finisher for example. The Ammobox takes several rounds to stun enemies. In addition to that, its damage isn't really impressive... even with Target Master on. So... Am I missing something, or is that gun really as useless as it's been so far?
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