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Old 10-14-2012, 11:16 PM   #1
bs000
 
Join Date: Jun 2008
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Awards Showcase Achievement Guide - Silver   Micro Guide - Bronze   Road Map - Gold   Submit - Bronze
Total Awards: 4 (more» ...)
Achievement Guide & Road Map

Overview
- Estimated achievement difficulty: 5/10
- Offline: 50/50 (1000)
- Online: 0 (0)
- Approximate amount of time to 1000: 35 Hours+
- Minimum number of playthroughs needed: 1
- Number of missable achievements: None
- Do cheat codes disable achievements?: No
- Does difficulty affect achievements?: Yes (Beat the game on Professional)
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: None

IMPORTANT NOTES
Be careful when joining co-op games: When joining a friend in co-op, your difficulty defaults to the last difficulty you played solo. If you plan on joining a co-op game, be sure to go to "Continue" from the Campaign menu to check if you're already on the difficulty you want to be playing. If it's not the same difficulty, start a new game on any chapter with the difficulty you want and quit back to menu as soon as it loads.

Know the difference between Checkpoint and Saving: When you reach a checkpoint, you’ll see the word checkpoint next to a pushpin. If you die you will start from here. However, if you quit the game, it will NOT save your place. The only times the game saves your position is when you see the word Saving next to a typewriter icon when you cross certain checkpoints. Make sure you see this before quitting if you don’t want to replay sections of the game. Consider completing the whole Chapter in one sitting as each is only around one hour long anyway.



Tips Before Starting
  • For QTEs (quick time events) involving rotating the stick, use both sticks at the same time to complete them faster.
  • Press + at the same time to perform a quick shot. This will automatically shoot the nearest enemy and stagger them for a melee followup. Works best at close range.
  • Hold to quickly recover after being knocked off your feet.
  • Hold and press in any direction to dodge attacks. Hold to stay on the ground and double tap left/right to roll around.
  • If you’re low on health and just passed a checkpoint, you can die on purpose, hit "yes" to continue and respawn with full health without wasting any health tablets.
User Interface
  • Health: You have 6 squares of health. Taking damage decreases your health. Partial damage to a square of health can be recovered over time. Lose all 6 squares and you'll enter a dying state where the next hit will kill you.
  • Tablet Box: Use a health tablet to heal one square of health. Combine three green herbs, or one green + one red to make six health tablets. Press + to quickly combine herbs and add them to your tablet box.
  • Combat Gauge: Melee attacks, quick shots (+), and fast crawling (inside vents) all use some combat gauge. Combat gauge recovers slowly over time. If you run out of gauge, you cannot run or quick fire, and your melees will be slower and weaker until you fully recover.
  • Firing Mode: Some weapons have alternate firing modes, such as Leon's pistol. His secondary mode allows him to dual wield his pistols. Press while holding to switch modes.


Campaign
This is where you’ll be spending the majority of your time. You’ll play through four separate campaigns. Each tells its own story involving the games seven playable characters. You’ll see their storylines intersect and each campaign plays a little bit differently. If you’re new to the series, Resident Evil doesn’t play like a typical shooter. You can’t expect to run and gun the whole time and make it out alive. Your ammo is limited and your melee attacks are limited by the combat gauge. The best advice I can give from when I was a new to the series, is that you don’t have to kill every single enemy. More often than not, it’s smarter to run past large groups of enemies when you can. It's also a good idea to mix up gunplay with melee to kill efficiently and save ammo. A quick shot or a shot to the head to stagger them, and then follow up with a melee.

You’ll need to beat every chapter on Professional difficulty to unlock all the achievements. Pro difficulty is unlocked from the beginning, so you can do it all in one playthrough if you’d like. If you’ve played RE5 on pro difficulty, it shouldn’t be too hard for you. It certainly feels much easier in this game. If you’re not confident in your ability to beat pro your first time through, you can always start on a lower difficulty first. This way you’ll familiarize yourself with the game and know what to do on your next playthrough.

Don’t forget to upgrade your skills as you go. Skills that upgrade weapon damage and decrease damage taken will be most useful. Completing all campaigns one time will also unlock infinite ammo skills which will make a pro playthrough much easier.

Collectibles
You’ll need to collect all 80 emblems in the Campaign to unlock the “Heirlooms” achievement. The game is fairly linear, so if you’ve got a keen eye it shouldn’t be terribly difficult to find and shoot them all, especially with the help of a guide. Try to get all these as you play through the campaign to avoid having to replay chapters later on.

The other type of collectible in this game are skill points. These are used to purchase skills and will be required to unlock the “Mad Skillz” achievement. You’ll pick these up from fallen enemies, but there are also suitcases/chests with larger amounts of skill points inside them hidden throughout the campaign. While collecting all these is not necessary for any achievements, it will give you a decent head start for “Mad Skillz”. X360A user Plasma SKX has a lovely guide for skill point locations HERE.

Miscellaneous Achievements
The rest of the games achievements involve completing misc. tasks, such as killing 500 zombies. Some of these will be earned through natural progression of the game and can be done on any difficulty. Most of your progress can be tracked by viewing your stats from the Records menu. “Mad Skillz” will probably be the last achievement you get, due to the amount of skill points you need to collect. Mercenaries Mode is a good place to earn skill points, and you can replay sections of campaign to farm skill points.

There aren’t really any missable achievements because there is chapter select. However, most chapters take 30 minutes to 1 hour to complete, so look through the achievement list and keep them in mind while playing through if you want to avoid replaying small chunks of the game.

Last edited by bs000; 10-30-2012 at 04:18 AM.
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Old 10-14-2012, 11:18 PM   #2
bs000
 
Join Date: Jun 2008
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Awards Showcase Achievement Guide - Silver   Micro Guide - Bronze   Road Map - Gold   Submit - Bronze
Total Awards: 4 (more» ...)
The Longest Night 10
Complete the tutorial.

The first time you play the game, you’ll automatically start the tutorial/“Prelude” chapter. This is before you ever see the main menu. The achievement will unlock once you complete this stage.

Gone to Hell 15
Complete Chapter 1 in Leon's campaign.

Story related and can't be missed.

Buried Secrets 15
Complete Chapter 2 in Leon's campaign.

Story related and can't be missed.

Get on the Plane 15
Complete Chapter 3 in Leon's campaign.

Story related and can't be missed.

Big Trouble in China 15
Complete Chapter 4 in Leon's campaign.

Story related and can't be missed.

The Trouble with Women 15
Complete Chapter 5 in Leon's campaign.

Story related and can't be missed.

Rescue the Hostages 15
Complete Chapter 1 in Chris' campaign.

Story related and can't be missed.

Tragedy in Europe 15
Complete Chapter 2 in Chris' campaign.

Story related and can't be missed.

After Her! 15
Complete Chapter 3 in Chris' campaign.

Story related and can't be missed.


There's Always Hope 15
Complete Chapter 4 in Chris' campaign.

Story related and can't be missed.

Duty Calls 15
Complete Chapter 5 in Chris' campaign.

Story related and can't be missed.

Money Talks 15
Complete Chapter 1 in Jake's campaign.

Story related and can't be missed.

A Revolting Development 15
Complete Chapter 2 in Jake's campaign.

Story related and can't be missed.

Let's Blow This Joint 15
Complete Chapter 3 in Jake's campaign.

Story related and can't be missed.

Still on the Run 15
Complete Chapter 4 in Jake's campaign.

Story related and can't be missed.

See You Around 15
Complete Chapter 5 in Jake's campaign.

Story related and can't be missed.

Green around the Ears 15
Complete the entire game on Amateur.

See "Leave It to the Pro"

Normal Is Good 30
Complete the entire game on Normal.

See "Leave It to the Pro"

Back in My Day 30
Complete the entire game on Veteran.

See "Leave It to the Pro"

Leave It to the Pro 90
Complete the entire game on Professional.

Professional difficulty is unlocked from the start. Difficulty achievements stack so you can complete the game on pro and unlock all the difficulty achievements below it. You can check and see the highest difficulty you’ve completed a chapter on from the Chapter Select or Records menu.

You can also change difficulty between chapters from the Chapter Select menu. Ie. If you’re playing on normal difficulty and partway through the game you’ve bought enough upgrades and feel like you can handle pro, you can go to chapter select, choose the next chapter and choose pro difficulty. Then after you've finished the game, you can go back and finish the previous chapters on pro difficulty.

Choose pro difficulty from the beginning to save time if you’re confident in your abilities. Otherwise, run through the game quickly on amateur difficulty to learn the ins and outs of the campaign, and also unlock infinite ammo which will make your professional playthrough much easier.

On professional difficulty, QTEs have shorter timers, you take more damage, and enemies have more health. Look for breakable objects to collect ammo and healing items. Buying skills with the skill points you save will be very beneficial. You can have up to 3 skills equipped at one time, but after completing 1 campaign, you can have up to 8 different load outs. You can change loadouts from the menu during the game and switch to whatever the situation calls for.

Some of the more useful skills I found are:

Firearm - Increases damage done with guns (up to 50%). This will help you kill enemies faster, and save precious ammo.

Defense - Decreases damage done to you (up to 50%). This will help you survive longer, and allow you to save your health tablets for when you have bigger fish to fry.

Field Medic - This is an incredibly useful skill if you're playing solo. Whenever you run out of health and your partner rescues you, they'll also heal a few squares of your health. Normally after being rescued, you stay in a near death state until you recover a square of health. With Field Medic, you always recover with a few squares of health, without having to use your own tablets. You'll almost never die since no matter how many times you lose all your health and get downed, your partner will heal you over and over.

Infinite Ammo (Unlocked after completing all campaigns) - This is an obvious choice. Not having to worry about your ammo supply is a huge advantage. Combined with Firearm Lv. 3, Professional difficulty becomes a walk in the park. Cost for each type of infinite ammo ranges from 79k-99k. Since you might not have an abundant supply of skill points after just one playthrough, your first choice should be something that's used by almost every character, such as assault rifle, shotgun, or pistols.

Breakout - Useful for if you're having trouble with QTEs.

Check Out My Dogs 15
Customize your dog tags.

There are 3 parts you can customize on your dog tags.

Template – Each Chapter you complete in the campaign will unlock a new template.
Emblem – Each achievement you unlock earns you a new emblem.
Title – Each challenge you complete unlocks a new title.

You only need to change one part of your dog tags. Once you’ve done any of the above, choose Play Game -> Dog Tags from the main menu and change your template, emblem, or title to unlock this achievement.


Last edited by bs000; 10-30-2012 at 03:38 AM.
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Old 10-14-2012, 11:19 PM   #3
bs000
 
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Awards Showcase Achievement Guide - Silver   Micro Guide - Bronze   Road Map - Gold   Submit - Bronze
Total Awards: 4 (more» ...)
Titular Achievement 15
Earn 10 different titles.

Titles are in-game challenges unrelated to other achievements. There are 135 titles to be earned. You earn titles for doing just about anything, from walking, running, to headshots, weapon kills and completing chapters in campaign. You’ll earn far more than 10 titles by just playing through the game.

Once you’ve earned 10 different titles, choose Play Game -> Dog Tags from the main menu and the achievement will unlock there.

You can see a list of titles and their requirements, provided by X360A user BounTyHunteR Zero HERE.

One Is Better Than None 15
Purchase one skill.

See “Mad Skillz.”

Mad Skillz 90
Max out all the skills that allow you to level up.

The skills menu can be brought up by selecting Play Game -> Campaign -> Skill Settings from the main menu. You’ll also automatically be taken to the Skill Settings menu between chapters.

Purchasing skills requires skill points. Skill points can be earned by killing enemies in Campaign and Mercenaries mode. Larger sums of skill points can be picked up in suitcases/chests throughout campaign. A useful skill to pick up early on is “Item Drop Increase.” Along with more ammo and healing items, slain enemies will also drop skill points more often.

For this achievement, you’re required to max out all the skills that can be leveled up. Any skill that has Lv. next to it is required. It will cost a total of 954,000 skill points to purchase all the skills required.

These are the skills required with their cost per level:
  • Firearm Lv. 3 | 12,000 | 29,000 | 75,000
  • Melee Lv. 3 | 10,000 | 25,000 | 75,000
  • Defense Lv. 3 | 3,200 | 28,000 | 80,000
  • Lock-On Lv. 2 | 2,800 | 31,000
  • Rock Steady Lv. 2 | 3,500 | 33,000
  • Critical Hit Lv. 3 | 3,500 | 13,000 | 32,000
  • Piercing Lv. 3 | 12,000 | 28,000 | 55,000
  • J’avo Killer Lv. 2 | 3,000 | 25,000
  • Zombie Hunter Lv. 2 | 3,000 | 25,000
  • Combat Gauge Boost Lv. 2 | 70,000 | 90,000
  • Recovery Lv. 2 | 10,000 | 70,000
  • Field Medic Lv. 2 | 12,000 | 95,000
There are several ways you can farm skill points.

Chris Chapter 5 - A popular farming method is to load Chapter 5 in Chris' campaign and play until you reach the circular room where a timer will start. It takes 3-4 minutes to reach the room, and another 3-4 minutes for the timer to run out.

You'll notice that when each lever in this room are pulled, two cocoons will come out on conveyer belts. You can wait for the J'avo to pull these levers, or pull the levers yourself when they're lit bright green. Up to ten B.O.W.s will spawn from the cocoons, consisting of Napads and Gnezdos. Each one you kill will drop a 1,500 or 2,500 point skill piece. Once you've killed them all and picked up all your skill points, proceed to the next area. Skip the cutscene and wait for the Saving... icon to appear before quitting. Go to Chapter Select and repeat.

Each run earns you around 18,000 skill points. It will take around 6 hours to farm the 954,000 skill points you need using this method. Difficulty doesn't affect the amount of skill points dropped, so set it to amateur to make it easier. Firearm Lv. 3 paired with infinite ammo will also speed up the process.


Mercenaries - If you plan on playing alot of Mercenaries and getting good at it, this is an excellent way to earn skill points. It's a good way to take a break from the monotony of farming campaign. You can find a guide with alot of info in the X360A forums HERE.

Cases/Chests in Campaign - These are scattered throughout the campaign and have large sums of skill points inside them. Keep an eye out for these as you play through, and if you'd like, X360A user Plasma SKX has a video guide for every skill point location that you can follow HERE.

Silent Killer 15
Use a stealth attack to take down five enemies.

When an enemy is unaware of your presence, sneak up behind them and when the button prompt appears, hit for a special physical attack. Do this five times to unlock the achievement. You'll likely unlock this sometime during campaign through natural progression. You can use the same method as "Give a Little Push" as well.


Finish What You Start 15
Perform a coup de grâce on ten enemies.

A coup de grace is a special physical attack which can be performed on enemies under certain conditions. Usually it involves dazing, or staggering the enemy. The easiest ways I found of setting up this attack are:

On regular enemies (zombies/J'avo) - Flash grenades will daze enemies in a way that will allow you to follow up with a coup de grace. Throw a flash grenade into a group of enemies, then run up next to them and hit when prompted for a coup de grace. If you're quick, you can get 2-3 in a group before they recover.

On B.O.W.s - On tougher enemies (most commonly creatures that come from cocoons) they'll fall to their knees once they've taken enough damage. Run next to them and press for a coup de grace.

If your partner is grappled - If your partner gets grabbed, rescue them by pressing the and you will usually perform a coup de grace.

You'll most likely unlock this just playing through the campaign. If you somehow need a few more, an easy place to score some coup de graces is at the beginning of Chapter 4 in Leon's campaign where you fight a Leposita. Damage it until it kneels, and up close and repeat until you've unlocked the achievement.

Bob and Weave 15
Counter an enemy's attack three times in row.

When an enemy is about to hit you, hit to counter the attack. Do this three times in a row. If you do anything else between each counter, you have to start over. The button prompt goes by far too fast to do on reaction, so base your timing on the animation of the attacking enemy. Zombies are easiest because the animation when they're winding up for an attack is slow and easy to see.

An easy place to get this is in the Urban Chaos stage in Mercenaries mode. At the very start, there will be two weapon wielding zombies. Counter them with and then find a third. If you mess up, you can restart the game instantly to try again. Also fun note: Your progress is carried over even if you restart. You can counter the first two, restart, and get your third off one the of zombies at the beginning.


Down, Not Out 15
Defeat an enemy while dying, then recover without any help.

Buy and equip the Lone Wolf skill for 100 skill points. This will make it so that your AI partner won’t help you get up. Find an area with some basic enemies. Kill all but one enemy and then let it damage you until you run out of health.

You’ll be knocked on the ground and enter a dying state. You’ll be lying on your back, and you can ready your weapon by holding . Shoot and kill the enemy. Wait for the recovery gauge to fill up and when it’s filled, you’ll recover and unlock the achievement.


Lifesaver 15
Help or rescue your partner ten times.

When your partner gets grabbed they’ll need help and it will be indicated by a flashing red circle. Run towards them and hit when the button prompt appears. Rescuing your partner is when your partner runs out of health and you need to help them up before they recover on their own.

If you’re playing solo, your partner never runs out of health, but they will get grabbed occasionally. You should be able to unlock this partway through the campaign. If not, you can do it by yourself in split-screen or online with a friend.

Last edited by bs000; 10-30-2012 at 03:45 AM.
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Old 10-14-2012, 11:20 PM   #4
bs000
 
Join Date: Jun 2008
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Awards Showcase Achievement Guide - Silver   Micro Guide - Bronze   Road Map - Gold   Submit - Bronze
Total Awards: 4 (more» ...)
Weapons Master 30
Use all the weapons in the game and kill ten enemies with each of them.

There are a total of 22 weapons required for this achievement. Some of the guns are exclusive to certain characters (usually their starting weapons), so you’ll have to play at least a few minutes with every character and get 10 kills with each gun.

Every character has a starting set of guns, and the rest are found throughout the campaign. Don't worry about missing any guns, as you’ll unlock any you don't pick up at the end of the chapter. You can check your progress by viewing your weapons from the Records menu.
  • Nine-Oh-Nine (Chris, Jake)
  • Picador (Helena)
  • Wing Shooter (Leon)
  • Shotgun (Leon, Helena, Jake, Sherry)
  • Assault Shotgun (Chris, Piers, Ada)
  • Hydra (Helena)
  • Lightning Hawk (Leon, Helena)
  • Elephant Killer (Jake, Sherry)
  • Sniper Rifle (Jake, Sherry, Ada)
  • Semi-Automatic Sniper Rifle (Leon, Helena, Chris, Piers)
  • Anti-Materiel Rifle (Piers)
  • Ammo Box 50 (Ada)
  • Triple Shot (Sherry)
  • MP-AF (Piers)
  • Assault Rifle For Special Tactics (Chris)
  • Bear Commander (Jake, Sherry, Ada)
  • Assault Rifle RN (Leon, Helena)
  • Grenade Launcher (Chris, Piers)
  • Crossbow (Ada)
  • Survival Knife (Leon)
  • Combat Knife (Chris)
  • Stun Rod (Sherry)
Give a Little Push 15
Knock ten enemies off a high place.

When an enemy is near a ledge, run next to them and press when the button prompt appears to throw them off the ledge. This can be a bit fickle and sometimes doesn’t work unless you’re standing in just the right spot.

An easy place to get this is fairly early in Chris’ Chapter 1 when you’re heading towards the roof of the building. There will be a metal staircase with 2 enemies on the way up. You can run up to them, hit and they’ll almost always go off the ledge. You can then reload the checkpoint and repeat until the achievement unlocks.


Rising Up 30
Earn a level-four title.

Check your titles in the Play Game -> Dog Tags menu. Titles are unlocked by performing in-game challenges. The rank of a title is denoted by the number of stars you see underneath them. The more you do a challenge, the more stars you get for it with a maximum of four.

You should earn quite a few four star titles just by playing through the game normally. An easy one to go for is something like walking distance. Once you’ve earned a four star title you’ll unlock this achievement the next time you visit the dog tags menu.

You can find a list of titles and their requirements provided by X360A user BounTyHunteRZero HERE.

They're ACTION Figures! 15
Collect 3 figures.

Figures are unlocked by collecting emblems. Collecting all 4 emblems in a chapter will unlock a figure. If you’re collecting all the emblems as you go, you should be able to unlock this by chapter 3. Once you’ve collected enough emblems, choose Special Features -> Collections from the main menu. This is where you will unlock the achievement, and where you can view the figures you’ve earned.

See "Heirlooms" for more information on collecting emblems.

Stuntman 15
Defeat 20 enemies with the Hydra using a quick shot.

The Hydra is one of the starting guns used by Helena. A quick shot is done by pressing + at the same time. A quick shot uses up part of your combat meter. The earliest you can get this is the first enemies you encounter in the elevator in Chapter 1. When you run out of ammo, you can restart the checkpoint. Can also be done in Mercenaries if you have Helena unlocked there.

Bring the Heat 15
Take down an enemy from 50 meters away with a headshot using the thermal scope.

The gun you need for this is the Anti-Material Rifle. This is the starting sniper rifle for Piers. An easy place to get this is at the very beginning of Chris’ Chapter 2 Campaign. As soon as you crawl out of the overturned vehicle, turn around and run back as far as possible. Equip the Anti-Material rifle, hold and press to switch to the thermal scope. Aim for the head of the enemy inside the window in the distance and the achievement should unlock once you pop it’s head. This will be easier if you happen to have the Lock-On skill. If you miss, you can restart the checkpoint to try again.


High Voltage 15
Defeat ten enemies with a stun rod charge attack.

You’ll have to play as Sherry to use the stun rod. Hold to ready the stun rod, and hold to charge it. Release to kill the enemy. An easy place to get this is at the very beginning of Chapter 3. There's plenty of enemies and it's the only weapon available until you collect your guns anyway.

Get within melee range of an enemy, hold , then hold . The initial swing when you start holding will hit the enemy and stagger them, giving you enough time to continue holding and release a charged attack for the kill. Reload checkpoint and repeat until you've unlocked the achievement. Best done on amateur difficulty since one hit usually isn't enough to kill on higher difficulties.


Last edited by bs000; 10-30-2012 at 03:53 AM.
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Old 10-14-2012, 11:20 PM   #5
bs000
 
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Awards Showcase Achievement Guide - Silver   Micro Guide - Bronze   Road Map - Gold   Submit - Bronze
Total Awards: 4 (more» ...)
Zombie Massacre 15
Defeat 500 zombies.

Zombies are walking corpses and will shamble towards you mindlessly. Some will have weapons but are usually not very effective with them. The majority of zombies will appear throughout Leon’s campaign and parts of Ada’s campaign. You should have it unlocked, or be close to unlocking this achievement near the end of Leon’s campaign.



J'avo Genocide 15
Defeat 500 J'avo.

J’avo have much higher cognitive abilities than zombies. They are effective with firearms, melee weapons, and they can communicate with each other. They look mostly human from a distance and many will wear masks. When certain body parts such as the head, or arms are damaged, they can mutate and regenerate. The majority of J’avo are found throughout Chris’ campaign, and Jake’s campaign. You should be able to unlock this partway through Jake’s.



B.O.W.s Are Ugly 30
Defeat 100 enemies that have come out of a chrysalid.

Throughout campaign mode, you’ll find enemies that are in human shaped cocoons. Some will start as cocoons, and some will enter the cocoon state after being killed. After a few moments, a fully mutated creature will erupt from the cocoon. The majority of these will be found in the Chris' campaign. The cocoons can be destroyed before they hatch, but this doesn't count towards the achievement. Check your progress by going to your Records or Dog Tag Titles.



There are at least four types of enemies that hatch from chrysalid.
  • Strelats - This variant is very lizard like. It's fast and likes to keep it's distance. It's main attack is a spray of needles.
  • Napad - Large, heavy, and heavily armored. They can be weakened by destroying their armor and following up with melee attacks.
  • Mesets - A flying enemy that can swoop in for a grab or land for a claw attack. You'll see these almost exclusively in Chapter 2 of Jake's campaign.
  • Gnezdo - A human shaped swarm of insects. The Queen controls the swarm, and hides inside until it takes enough damage. Once drawn out, kill the Queen and the rest dies with it.
  • Other B.O.W.s - There are some enemies you won't see come out of a cocoon, but will still count towards the achievement such as Rasklapanje, Lepotitsa, and even the Ogroman. You can be fairly certain that anything bigger than a mutated J'avo is counted.


This is most likely the only "Defeat this many enemies" achievement that you won't unlock just playing through the game. A good place to farm B.O.W. kills is in Chapter 5 of Chris' campaign. Fairly early in the level you'll reach a circular room where a timer starts and cocoons will come out two at a time for each lever pulled. You can pull the lever yourself or wait for a J'avo to do it. Wait for them to hatch and kill them. Restart the level and repeat until you unlock the achievement. You can get up to ten kills per run this way.


I Prefer Them Alive 15
Rescue two female survivors at the cathedral.

After entering the cathedral in Chapter 2 of Leon's Campaign, you'll have to solve a series of puzzles. After ringing the bells, you'll return to the main room and encounter your first Lepotitsa enemy. It will spray gas everywhere and start turning the people into zombies. Your job is to save at least two ladies from becoming zombies.

The only real strategy for this fight is to fill the Lepotitsa with lead and take it down as fast as you can. When it takes enough damage and kneels, run up next to it and follow up with to do some good extra damage. Try not to get too close when shooting or it's gas attack will deal a big chunk of damage. There's a bit of luck involved as far as having two females survive, but as long as you're fast, you shouldn't need to worry about missing this.



Flying Ace 15
Pilot the VTOL without getting a scratch on it.

At the end of Chris’ Chapter 4-4 Campaign, you’ll be in a jet. You’ll need to finish this section of the game without the jet taking damage, which means dodging missiles and avoiding collisions. You can get this is either Chris or Piers.

As Chris: Press when prompted to barrel roll and dodge incoming missiles. If you hold down during the barrel roll, you can shoot down the missiles and keep them from circling around. Shoot down the helicopters as fast as you can and when Piers cleans up the guns on the ship, you’ll be done with the hardest part.

As Piers: You only have to concentrate on shooting the anti-aircraft guns on the ship. Do this is fast as you can and the AI will do the rest. There is a little luck involved as you have to rely on the AI to dodge incoming missiles. There was a spot where I would always get hit by a missile, but many people have reported unlocking this achievement as Piers.

Finish the rest of the chapter without dying and it’ll unlock at the end. Also pay attention to the green outline in the bottom right of your screen. If you ever get hit, this flashes red and that’s your cue to immediately hit and restart the checkpoint. Note that dying and hitting "Yes" to continue will NOT allow you to earn the achievement.


Hard Choice 15
Shoot the helicopter pilot with a Magnum at point-blank range.

The pole swinging ability is required, so this achievement is Jake only. In Chapter 4 of Jake’s Campaign, after the motorcycle section, and after Chris/Piers help you defeat all enemies, you’ll enter an area with the grasshopper J’avo and your objective will change to shoot down the helicopter. Take down the J’avo and climb the ladders to the top of this area.

Wait patiently for the helicopter to come around to drop off some enemies. Stand near the rope and hit to grab on. Kill any enemies before doing this or they’ll be able to knock you off the rope. Once you reach the top, aim at the pilot and press for the kill and achievement. Once you've grabbed the rope, the whole sequence is basically a QTE which means you don't need to worry about having ammo or the right gun equipped.


Covered in Brass 30
Earn 150 different medals.

Medals are earned through doing just about anything. Killing an enemy with a physical attack for example. Medals can be earned through Campaign, Agent Hunt, and Mercenaries. There are a total of 264 different medals in the game, and you need to earn 150 of them. You should be able to unlock this after spending some time in every mode, and without too much extra effort.

At the end of a chapter, and at the end of a game of Agent Hunt/Mercenaries, it will list all your medals you earned in that game. In Agent Hunt, make sure you finish the game to receive credit for your medals. In Mercenaries, if you die or quit before the timer reaches zero, you will not receive credit for any medals that might have been earned during that game.

You should have a good head start with around 100-120 medals after completing all the campaigns. After that, play in the Mercenaries and Agent Hunt modes for 1-2 hours each to earn some easy medals and surpass 150.

If you have just a few left and are looking for some easy medals earn, or if you're just curious, you can find a list of medals in this thread HERE.

You can keep track of the number of unique medals you've earned by viewing the "Decorated" titles under titles in the Dog Tags menu. Add the 3 numbers for your total number of medals.



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Old 10-14-2012, 11:22 PM   #6
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Heirlooms 30
Collect all the serpent emblems.

Emblems are this games collectible. There are 4 in each of the 20 chapters for a total of 80 emblems. When you find one, shoot it to collect it. If you're cleaning up emblems you missed on your previous playthrough, you don't have to worry about reaching a checkpoint after shooting an emblem; you can quit to menu and your emblem progress will be saved.

You can keep track of the emblems you’ve collected or missed by going to Special Features -> Collections. Think of each row as a chapter, and each column as the emblems in order of appearance in the chapter. The last row and column are figures you’ll unlock.

Use the video guide below, or, if you prefer, you can use the written guide with images by Tyger7 in the X360A forums HERE, either to compliment the video guide, or if for some reason you cannot view the videos.





Secret Achievements
I Spy 15
Complete Chapter 1 in Ada's campaign.

Story related and can't be missed.

Counterintelligence 15
Complete Chapter 2 in Ada's campaign.

Story related and can't be missed.

This Takes Me Back 15
Complete Chapter 3 in Ada's campaign.

Story related and can't be missed.

Ada's Demise 15
Complete Chapter 4 in Ada's campaign.

Story related and can't be missed.

What's Next? 15
Complete Chapter 5 in Ada's campaign.

Story related and can't be missed.

Sneaking Around 15
Get through the aircraft carrier's bridge area without being noticed.

This achievement starts in Chapter 4 of Ada Wong's Campaign. Ada's Campaign is unlocked by completing the Leon, Chris, and Jake Campaigns.

You need to avoid detection starting at the point where you cross paths with Chris and Piers. There are a few enemies that have to be killed, so have some non-explosive crossbow bolts handy before starting, as noise from gunfire can alert enemies.

If at any point you're spotted by an enemy, quickly hit and restart checkpoint to continue from that section without penalty. Also note that dying and hitting "yes" to continue will NOT allow you to earn the achievement.

  1. At the first spotlight, just run to the next area as fast as you can.
  2. After crawling through the vent and coming to a room with a button, there will be a Gnezdo patrolling the room. Try to make it to the button without crossing its line of sight.
  3. In this next spotlight area, quickly run left and press to hide. Get under the next crawlspace right after that and wait for the searchlight to pan back past you. Then make a run for it and grapple to the next area.
  4. There will be J'avo standing guard outside a door filled with more J'avo. Use your crossbow and headshot the guard so the others can't be alerted. You can also shoot the button to sound the alarm and draw the guard away, without being spotted.
  5. In the vent with the patrolling cockroaches, use your crossbow to take them down before they have a chance to spot you.
  6. You're pretty much home free from here. There will be one last enemy before the elevator. Get behind it and use a stealth attack to take it down. Get in the elevator and the achievement is yours after the cutscene.


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Old 10-14-2012, 11:24 PM   #7
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Old 10-14-2012, 11:36 PM   #8
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Question I wonder...

Yo bs000 just out of curiosity: "Why make another Achievement Guide!?"

Is the first "sticked" one not detailed enough for you!?
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Old 10-15-2012, 12:15 AM   #9
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Well... this is awkward.
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Old 10-15-2012, 12:27 AM   #10
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maybe he thought info needs to be added or he was working on it for a while now and donīt want to drop it. nothing wrong with doing another guide. FFXIII has two stickied because the second one was better for example.

i think this one is very detailed with the pictures, this roadmap is much better than the one from the other guide imo and finally the weapon master achievement without rocket launcher.

overall this one is at least as good as the old one in my opinion, if not better.

btw. just curious, are those your videos?

anyway great guide, appreciate the effort.
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Old 10-15-2012, 01:49 AM   #11
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Well... this is awkward.
lolololol. not to hate on the OP, but my thoughts exact.

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maybe he thought info needs to be added or he was working on it for a while now and donīt want to drop it. nothing wrong with doing another guide. FFXIII has two stickied because the second one was better for example.
^True. If I were making a guide for quite some time and wasn't able to complete it in time before one got published, I would not want to drop it.
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Old 10-15-2012, 01:49 AM   #12
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Well... this is awkward.
This. oh my
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Old 10-15-2012, 01:50 AM   #13
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maybe he thought info needs to be added or he was working on it for a while now and donīt want to drop it. nothing wrong with doing another guide. FFXIII has two stickied because the second one was better for example.

i think this one is very detailed with the pictures, this roadmap is much better than the one from the other guide imo and finally the weapon master achievement without rocket launcher.

overall this one is at least as good as the old one in my opinion, if not better.

btw. just curious, are those your videos?

anyway great guide, appreciate the effort.
The stickied one was stickied before it was done and I felt it could be improved. Yea, I was working on it for awhile. I guess I have a tendency to drag my feet. I also don't get my games early

And yes, the videos are mine. I'm not sure if it'd be okay to borrow videos from the other guide.
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Old 10-15-2012, 02:21 AM   #14
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Quote:
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The stickied one was stickied before it was done and I felt it could be improved. Yea, I was working on it for awhile. I guess I have a tendency to drag my feet. I also don't get my games early

And yes, the videos are mine. I'm not sure if it'd be okay to borrow videos from the other guide.
you are right, normally a guide does not get stickied before its finished. i am not going to get into trouble and comment more of my thoughts on this though.

if your guide is finished just msg a mod like Tyger7 for example and ask for a stickie. i like this guide better so far, more effort was put into this one from what it looks like.
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Old 10-15-2012, 08:15 AM   #15
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Great guide and nice videos, usually guides do it get a sticky before being finished. So you finished yours then posted, remember people in the past have got in trouble and told not to post until the guide was complete!

I personally found the 1st guide great worked for me, mainly because there was no other guide. Some of this guide is improved on the 1st IMO, especially the roadmap it's always great to have more options. You made a great guide yes a bit later than the 1st but great job!
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Old 10-15-2012, 08:47 AM   #16
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Be careful when joining co-op games:[/B] Many people have reported that their difficulty defaults to normal when joining a friend as the second player. If you want to play on a higher difficulty, either play by yourself or host the game yourself.
Check your "Continue" game, because that's the difficulty it will be when you jump in someone elses game. To change difficulties, you need to start a campaign and quit. Don't have to reach a checkpoint for it to work.
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Old 10-15-2012, 10:13 AM   #17
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this guide is really good! thank you so much and thanks for teaching me a ton of stuff i didnt know like save points, pressing A to get up etc, this guide is GREAT.. don't worry about the haters truly, i'll be using both guides, good work yo
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Old 10-15-2012, 02:27 PM   #18
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This is a very good guide. Nicely detailed. The stickied guide is good as well, but yours is a little more detailed.

As stated above, I don't see a problem with multiple guides. Someone might like the text or info better in one over the other.
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Old 10-15-2012, 02:38 PM   #19
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Old 10-15-2012, 04:58 PM   #20
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Thanks guys, I appreciate all the comments

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Check your "Continue" game, because that's the difficulty it will be when you jump in someone elses game. To change difficulties, you need to start a campaign and quit. Don't have to reach a checkpoint for it to work.
Thanks for the info. I'll check it out myself, but can more people confirm? When I searched for more info on joining co-op, all I could find was people upset because they only got credit for completing normal :<
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Old 10-15-2012, 06:56 PM   #21
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Here you can use these if you like

This for any Title based achievement >>Link<<
This for any Skill based achievement >>Link<<
This for any Medal based achievement >>Link<<

You have my permission if you chose to use them

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Old 10-15-2012, 07:39 PM   #22
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Damn, this is a very good guide. I know we have one stickied but this one is very well put together. Good thing Im almost done with the game tho.
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Old 10-15-2012, 08:53 PM   #23
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This is a superb guide thanks man.
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Old 10-15-2012, 11:19 PM   #24
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Here you can use these if you like

This for any Title based achievement >>Link<<
This for any Skill based achievement >>Link<<
This for any Medal based achievement >>Link<<

You have my permission if you chose to use them
thanks new best friend
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Old 10-16-2012, 12:08 AM   #25
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- Approximate amount of time to 1000: 35 Hours+
I gotta say this number seems very wrong. Mad Skillz is such a time consuming achievement and the campaigns are really long. Especially if you're playing on professional the first playthrough.
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Old 10-16-2012, 12:11 AM   #26
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I gotta say this number seems very wrong. Mad Skillz is such a time consuming achievement and the campaigns are really long. Especially if you're playing on professional the first playthrough.
Mad skills can be gotten rather quickly with the 7-8 min run with Chris for the 20k + Points and with a good Co-op partner the campaign alone will take 20 - 23 hours total
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Old 10-16-2012, 12:18 AM   #27
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Mad skills can be gotten rather quickly with the 7-8 min run with Chris for the 20k + Points and with a good Co-op partner the campaign alone will take 20 - 23 hours total
Well, I guess a person going straight for achievements can knock it all out in about 35 hours. And you're definitely right about the co op partner. Sadly, I didn't have one during my pro runs.
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Old 10-16-2012, 05:03 AM   #28
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Is Field Medic needed for Mad Skills? I'm showing the lv next to it in my game but its not listed in your list of required skills. Lv2 costs 95k.
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Old 10-16-2012, 05:27 AM   #29
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Is Field Medic needed for Mad Skills? I'm showing the lv next to it in my game but its not listed in your list of required skills. Lv2 costs 95k.
Oops, I sry. I fix.
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Old 10-16-2012, 08:58 AM   #30
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Having multiple guides is never a bad thing I've had alot of personal issues in my life over the past 2 weeks and haven't had time to properly fine tune & edit my guide (Or any time for gaming in general) So its good to have a more detailed guide. My guide was just a starting point to get people off to a good start and I planned to tweak it as more information came about but unforeseen problems prevented me doing that.

Good work bs000.
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