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Old 11-29-2012, 06:18 PM   #91
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Were the drop stats in that room changed recently? A few days ago, I'd get one orange item every three or four trips, but yesterday I got back in the room 20-25 times and didn't get any oranges all day.

Got enough E-Tech weapons to choke a yak, though. Been getting a lot more of those recently.
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Old 11-29-2012, 08:25 PM   #92
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For anyone that has difficulty getting the elevator consistently, try the method in this video. I went from sometimes spending 10-15 minutes getting the elevator to getting it in under a minute (most times under 30 seconds) every time.

If it works for you, great! If not, stick to whatever works for you! Just wanted to share it since it helped me!

http://youtu.be/rK2RAHt1Z-k
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Old 12-05-2012, 12:39 PM   #93
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Either its patched or I'm doing something wrong because the Leviathon is still there and I can't get to the secret walk ways or jumps because of the body. Any tips??
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Old 12-06-2012, 10:14 AM   #94
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Any tips??
Yeah read all the posts in this thread then you will have your answer.
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Old 12-09-2012, 10:31 AM   #95
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So this is still working.
Here's the loot i got in the last few attempts:
__________

Redundant Logan's Gun (Pistol, Hyperion)
Damage 7077x2
Accuracy 92.8
Fire Rate 1.5
Reload Speed 2.1
Magazine Size 22
Burn Dmg/Sec 4327.1
Chance to Ignite 13.2%
  • Gun, Gunner!
  • +170% Weapon Accuracy
  • -10% Weapon Recoil Reduction
  • Consumes 4 ammo per shot
  • Highly effective vs Flesh


Punctilious Thunderball Fists
Damage 10602
Accuracy 95.7
Fire Rate 2.5
Reload Speed 1.7
Magazine Size 10
Electrocute Dmg/Sec 5156.4
Chance to shock 19.2%
  • I can have such a thing?
  • High Elemental Effect chance
  • Consumes 2 ammo per shot
  • Deals bonus elemental damage
  • Higly effective vs shields


Brisk Baby Maker (SMG, Tediore)
Damage 5117
Accuracy 91.1
Fire Rate 9.3
Reload Speed 1.5
Magazine Size 38
Burn Dmg/Sec 3605.9
Chance to Ignite 10.0%
  • Who's a widdle gunny wunny!!!
  • +20% Weapon Reload Speed
  • Highly effictive vs Flesh
  • Explodes like a Grenade when reloaded


Acuminous Hellfire (SMG, Maliwan)
Damage 4624
Accuracy 93.1
Fire Rate 8.0
Reload Speed 2.5
Magazine Size 37
Burn Dmg/Sec 5048.2
Chance to Ignite 20.6%
  • We don't need no fire...
  • +50% Melee Damage
  • Highly effictive vs Flesh


Resolute Shredifier (Assault Rifle, Vladof)
Damage 7050
Accuracy 87.9
Fire Rate 13.4
Reload Speed 3.9
Magazine Size 74
  • Speed kills.
  • Increases stability


Ferocious Shredifier (Assault Rile, Vladof)

Damage 6556
Accuracy 87.9
Fire Rate 12.3
Reload Speed 3.9
Magazine Size 74
Corrosive Dmg/Sec 3605.9
Chance to corrode 6.0%
  • Speed kills.
  • Highly effective vs Armor


Pacifying Pitchfork (Sniper Rifle, Dahl)

Damage 16709
Accuracy 97.4
Fire Rate 6.7
Reload Speed 4.0

Magazine Size 14
  • Mainstream'd
  • Burst fire while zoomed
  • Consumes 2 ammo per shot


Operational Pitchfork (Sniper Rifle, Dahl)

Damage 13210
Accuracy 97.2
Fire Rate 6.7
Reload Speed 3.5
Magazine Size 23
Chance to Slag 45.0%
  • Mainstream'd
  • Burst fire while zoomed
  • Consumes 2 ammo per shot
  • Slagged Enemies take more damage


Contingent Invader (Sniper Rifle, Hyrerion)
Damage 11159
Accuracy 96.0
Fire Rate 0.9
Reload Speed 3.5
Magazine Size 16
Corrosive Dmg/Sec 3605.9
Chance to corrode 30.0%
  • The Executioner has arrived.
  • +6% Weapon Recoil Reduction
  • +50% Melee Damage
  • Highly effictive vs Armor
  • Firing increases accuracy


Razrez White Death (Sniper Rifle, Vladof)
Damage 17219
Accuracy 92.2
Fire Rate 5.2
Reload Speed 4.0
Magazine Size 22
Chance to Slag 45.0%
  • Man Killer
  • +145% Critical Hit Damage
  • Slagged Enemies take more damage
___________

Legendary Soldier (Class Mod, Dahl)

Class Requirement: Commando

Cooldown Rate +34%
Gun Damage +26%
Fire Rate +16%

  • +5 Sentry Skill
  • +5 Ready Skill
  • +5 Impact Skill
  • +5 Expertise Skill
  • +5 Healthy Skill
  • +5 Preperation Skill
  • "It's like Christmas."
__________

Rubberized Quasar (Granade Mod, Hyperion)
Granade Damage 54540
Blast Radius 701
Fuse Time 0.0
  • 10277 Electrocute Damage per sec.
  • E = mc^(OMG)/wft


Longbow Caustic Leech
Granade Damage 2660x4
Blast Radius 84
Fuse Time 0.0
  • Spawns 4 Child Grenades
  • 11178 Corrode Damage per sec.
  • A skilful leech is better far, than half a hundred men of war.


Homing Pandemic
Granade Damage 30831
Blast Radius 580
Fuse Time 1.5
  • 10096 Corrode Damage per sec.
  • Spread the sickness

Last edited by maze; 12-09-2012 at 11:03 AM. Reason: More guns added!
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Old 12-09-2012, 11:05 AM   #96
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Quote:
Originally Posted by maze View Post
So this is still working.
Here's the loot i got in the last few attempts:
__________


Brisk Baby Maker (SMG, Tediore)
Damage 5117
Accuracy 91.1
Fire Rate 9.3
Reload Speed 1.5
Magazine Size 38
Burn Dmg/Sec 3605.9
Chance to Ignite 10.0%
This one is nice. Thanks for the update cause I'm still waiting for the latest update to get back to the game.
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Old 01-01-2013, 06:54 PM   #97
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Anybody know if this has been patched or updated? I can still get back to the treasure room, but ever since the new update I haven't seen any legendaries up there. I used to get at least 1 every 4 or 5 runs. I've been through about 10 to 15 times and haven't seen a single one yet.
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Old 01-01-2013, 10:07 PM   #98
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I got a Fabled Tortoise shield yesterday on my 5th try. After that i got 2 grenade mods and the legendary soldier class mod in my 6th run.
So yes, still works.
I think if they patch anything related to the treasure room, they will likely remove the invisible path instead of the spawn rate for legendaries.
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Old 01-02-2013, 08:49 AM   #99
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I found a legendary RPG on my second visit. It still works.
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Old 01-05-2013, 12:48 PM   #100
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So yes, still works.
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Originally Posted by djools47 View Post
I found a legendary RPG on my second visit. It still works.
Thanks for the updates guys.
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Old 01-22-2013, 01:58 AM   #101
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I've pretty much found all of my legendary weapons from this glitch. Best thing from any of the DLC's so far.
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Old 01-23-2013, 01:15 PM   #102
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Nice 1! Had this DLC a while now and haven't bothered playing it yet, I'll b very annoyed at myself if this gets patched anytime soon! I know what I'm doing 1st thing after work! Thanks guys
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Old 02-10-2013, 07:25 PM   #103
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Still works, just found out about this and had the patience to try it yesterday. Got in on my 6th try and have looted about 20+ legendaries so far!
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Old 03-07-2013, 08:44 PM   #104
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Still working for me. Usually get legendaries my first few trips right when i log in. then barely any if i keep trying. So I tried to dashboard and go back and it seems to work good for me.
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Old 04-02-2013, 01:56 PM   #105
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Exclamation Still Not Patched Yet!!!

Alright guys, just tested it for you. I can confirm that this glitch is STILL WORKING even after the latest update from 4/2/2013:

http://support.gearboxsoftware.com/e...te-information

Checked it for Normal/TVHM/UVHM. Might come in handy to loot the chests in playthrough 3.0!
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Old 04-16-2013, 07:33 PM   #106
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Got a Pearlescent drop today along with a Legendary. Good day in the Treasure Room

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Old 04-17-2013, 01:21 PM   #107
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Got a Pearlescent drop today along with a Legendary. Good day in the Treasure Room

Cheers! Will update it on the front page (credits). So far I've only found legendaries.
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Old 04-17-2013, 02:04 PM   #108
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just got this on my third attempt! but no legendary weapons


EDIT: Couple more tries and found 2 legendary items (2 separate runs)

#1 Level 50 Incendiary Fastball
Damage: 111783
Blast Radius: 85
Fuse: 0
11539 Burn Damage per sec
Forget the curveball Rickey, give him the heater

#2 Level 50 Discharge Infinity
Damage: 8018
Accuracy: 89.6
Fire Rate: 7.3
Reload: 2.3
Mag Size: 1
Electric Dmg/Sec: 3605.9
Chance to shock: 12%
It's closer than you think! (no it isn't)
Highly effective vs Shields

Last edited by scooze18; 04-17-2013 at 06:25 PM. Reason: found legendary!
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Old 04-18-2013, 06:41 AM   #109
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i've farmed for house and haven't got one pearl yet. just some legendaries.
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Old 04-18-2013, 10:44 AM   #110
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Quote:
Originally Posted by scooze18 View Post
#2 Level 50 Discharge Infinity
Damage: 8018
Accuracy: 89.6
Fire Rate: 7.3
Reload: 2.3
Mag Size: 1
Electric Dmg/Sec: 3605.9
Chance to shock: 12%
It's closer than you think! (no it isn't)
Highly effective vs Shields
Thanks for that!

Quote:
Originally Posted by ryano9929 View Post
i've farmed for house and haven't got one pearl yet. just some legendaries.
Yeah well it is TOTALLY RANDOM. So far I only got one Pearlescent. Just keep on trying. It's also a damn good farm spot for Eridium. My best run was 32E, no kidding. That means four chests with each 8E. But that only happened once haha!
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Old 04-19-2013, 06:24 PM   #111
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Talking Still works

Just downloaded the new update and compatibility pack and accessed the treasure room still! Even found a Psycho Class Mod called Pain Meat Class Mod.
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Old 04-19-2013, 09:46 PM   #112
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Just downloaded the new update and compatibility pack and accessed the treasure room still! Even found a Psycho Class Mod called Pain Meat Class Mod.
Yeah nice, just tried it out and also got my first PSYCHO CLASS MOD. I was like WTF haha.
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Old 04-20-2013, 05:00 PM   #113
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Quote:
Originally Posted by JuSt BLaZe View Post
Yeah nice, just tried it out and also got my first PSYCHO CLASS MOD. I was like WTF haha.

Do you think the psycho class mods will be scaled to the level you pick them up at? I mean there is no level on it when you can pick it up........
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Old 04-20-2013, 05:29 PM   #114
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2 in 1 Trip

Got my first 2 legendary's in one trip! I am still at level 58 though.

Potent Flakker (58)
Damage 40176x3
Accuracy 34.9
Fire Rate .4
Reload 4.0
Magazine 10

Flak The World
+100% Weapon Fire Rate
+231% Weapon Damage
Consumes 4 ammo per shot
Deals bonus explosive damage

I still think the Flakker's suck

Slipper KerBlaster (58)
Damage 80983
Accuracy 89.4
Fire Rate 2.8
Reload 4.1
Magazine 28
Torgue got more BOOM!
Consumes 4 ammo per shot
Deals bonus explosive damage

love this gun though
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Old 04-21-2013, 10:46 AM   #115
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Quote:
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Do you think the psycho class mods will be scaled to the level you pick them up at? I mean there is no level on it when you can pick it up........
Well I was thinking the same. It's probably because the character has not been released yet. So far if you find any with a LV61 character and play in UVHM you can assume that the class mod is about the same level. My class mod there is worth 100.000$.

I have also a few from my Normal run and you can see they are only like 500-700$ worth. I say it's difficulty related!
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Old 04-23-2013, 01:04 PM   #116
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Thought I'd go hit the treasure room today for a while and after 2h's or so I had a bunch of legendaries (The Bee Shield, Leg Berserker mod, 2x Baby Makers, Harold Pistol, Fable Tortoise Shield) and then this popped up (my first Pearlescent).
Purging Stalker (VLDOF , Pistol lvl61)
Damage 39444
Accuracy 74.8
Fire Rate 10.05
Reload Speed 2.4
Magazine Size 41
Burn Dmg/Sec 15906.4
Chance to Burn 12.0%
  • You can run but you can't hide.
  • Highly Effective vs Flesh


Fabled Tortoise (PANGOLIN, Shield lvl61)
Capacity 638470
Recharge Rate 45324
Recharge Delay 3.02
Max Health -97652
  • Win by a hare
  • Movement speed reduced while active.
  • High capacity reduces max health.
  • Movement speed increased when depleted.
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Last edited by iGoTiT4FrEe; 04-23-2013 at 04:01 PM. Reason: typo
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Old 04-24-2013, 01:57 AM   #117
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I am only 52... I need to do a UVHM run.
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Old 04-24-2013, 06:21 AM   #118
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I am only 52... I need to do a UVHM run.
Yeah I did the DLC on UVHM. The beauty of it is once on UVHM the treasure room will scale to your lvl. I finished the DLC at lvl52 (did a little farming ,got some nice gear to help me get to lvl61) then went back at lvl61 and everything had scaled up with me. Fun times
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Old 04-24-2013, 10:17 AM   #119
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Just a heads up to those who are new to this glitch (like me)

Don't try it with the Leviathan still laying there, i tried it for like 30 minutes and barely got it to work. When i did, i felt off (not sure if it's been my fault) and the left invisible wall disappeared.

Without the body it's much much easier and you'll be able to get it to work almost instantly everytime... tried only 3 times though.

Hope that helps
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Old 04-24-2013, 11:26 AM   #120
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Quote:
Originally Posted by Sabrelord View Post
Just a heads up to those who are new to this glitch (like me)

Don't try it with the Leviathan still laying there, i tried it for like 30 minutes and barely got it to work. When i did, i felt off (not sure if it's been my fault) and the left invisible wall disappeared.

Without the body it's much much easier and you'll be able to get it to work almost instantly everytime... tried only 3 times though.

Hope that helps
Right I also tried this when I was new to this but failed one time after another. It's so much easier without the Leviathan's dead body there, just as in the video!
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