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Old 02-06-2013, 09:48 PM   #1
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All Collectibles Guide - Logs, Weaponparts, Circuits and Artifacts

Welcome to my Collectibles Guide for Dead Space 3

Introducing

Thera are 257 Collectibles in Dead Space 3. Some collectibles can you collect in other Chapters.

If you collect a Collectible is not automatically saved but you can press the Startbutton and "Save & Quit". The Collectible is now saved. If you die and start from the latest Checkpoint, all from this Point are lost and must be new collected.

Overview:

73 Weapon Parts
71 Logs
61 Circuits
40 Artifacts
12 Blueprints

For all 257 Items you earn follow Achievements:

Gun Collector
Collect all Weapon Parts.

The Professor
Collect all Artifacts.

The Librarian
Collect all Logs.

The Armorer
Collect all Circuits.

Aliens
Collect all Alien Artifacts.

Video Playlist:

100% Collectibles Guide

Videoguides

All Links open a new Window, Videos in Spoiler because with many Vids the Guide have to long loading Time.

Prologue:

00:06 - S.C.A.F. Artifact

Chapter 01:

00:38 - Audio Log
00:51 - Text Log
01:00 - EarthGov Artifact
01:25 - Unitologist Artifact

Chapter 02:

01:50 - Audio Log
02:00 - EarthGov Artifact

Chapter 03:

02:27 - Heavy Standard Frame
02:50 - Tesla Core
03:07 - Upgrade Circuit ( +1 Reload)
03:31 - S.C.A.F. Artifact
03:51 - Upgrade Circuit ( +1 Rate of Fire)
04:07 - Text Log
04:14 - Text Log


Chapter 04:

00:06 - Text Log
00:21 - Plasma Core
00:29 - Upgrade Circuit ( +1 Damage)
00:42 - EarthGov Artifact
00:59 - Text Log
01:08 - Audio Log
01:15 - Upgrade Circuit ( +1 Clip)
01:39 - Shotgun Blueprin
01:45 - S.C.A.F. Artifact
02:06 - Diffraction Torus
02:52 - Optional Mission "C.M.S. Greely" - Compact Standard Frame
03:05 - Optional Mission "C.M.S. Greely" - Audio Log
03:29 - Optional Mission "C.M.S. Greely" - Upgrade Circuit ( +1 Damage +1 Clip)
03:56 - Optional Mission "C.M.S. Greely" - Alien Artifact
04:12 - Optional Mission "C.M.S. Greely" - Electric Charge
04:30 - Optional Mission "C.M.S. Greely" - Audio Log
04:37 - Optional Mission "C.M.S. Greely" - Upgrade Circuit ( +1 Rate of Fire +1 Damage)
05:21 - Optional Mission "C.M.S. Greely" - Telemetry Spike
05:28 - Optional Mission "C.M.S. Greely" - S.C.A.F. Artifact
06:06 - Optional Mission "C.M.S. Greely" - Compact Standard Frame
06:17 - Optional Co-Op Mission "C.M.S. Brusilow" - Precision Tip
06:45 - Optional Co-Op Mission "C.M.S. Brusilow" - S.C.A.F. Artifact
07:13 - Optional Co-Op Mission "C.M.S. Brusilow" - Upgrade Circuit ( +1 Reload)
07:23 - Optional Co-Op Mission "C.M.S. Brusilow" - Text Log
07:36 - Optional Co-Op Mission "C.M.S. Brusilow" - Explosive Module
07:58 - Optional Co-Op Mission "C.M.S. Brusilow" - Text Log
08:02 - Optional Co-Op Mission "C.M.S. Brusilow" - EarthGov Artifact
08:41 - Optional Co-Op Mission "C.M.S. Brusilow" - Text Log
09:04 - Optional Co-Op Mission "C.M.S. Brusilow" - Upgrade Circuit ( +1 Reload +1 Rate of Fire)
09:07 - Optional Co-Op Mission "C.M.S. Brusilow" - Plasma Core
09:28 - Optional Co-Op Mission "C.M.S. Brusilow" - Ammo Support
09:33 - Optional Co-Op Mission "C.M.S. Brusilow" - Compact Conic Dispersal
09:37 - Upgrade Circuit ( +1 Damage)
10:23 - Military Engine


Chapter 05:

00:06 - Heavy Standard Frame
00:30 - Audio Log
00:52 - S.C.A.F. Artifact
00:57 - Upgrade Circuit ( +1 Rate of Fire)
01:07 - Text Log
01:14 - Hydraulic Engine
01:34 - Text Log
01:56 - Upgrade Circuit ( +1 Reload +1 Damage)
02:15 - Audio Log
02:31 - Compact Directed Ejection Field
02:44 - Text Log
02:53 - Audio Log
03:11 - S.C.A.F. Artifact
03:26 - Optional Mission "Conning Tower" - Conic Dispersal
03:48 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Reload +1 Clip)
04:04 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Reload +1 Rate of Fire)
04:52 - Optional Mission "Conning Tower" - Rotator Cuff Module
05:00 - Optional Mission "Conning Tower" - S.C.A.F. Artifact
05:18 - Optional Mission "Conning Tower" - Text Log
05:31 - Optional Mission "Conning Tower" - Text Log
05:58 - Optional Mission "Conning Tower" - Audio Log
06:18 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Rate of Fire +1 Clip)
06:47 - Optional Mission "Conning Tower" - Medic Support
06:55 - Optional Mission "Conning Tower" - Upgrade Circuit ( +1 Reload +1 Damage)


Chapter 06:

00:06 - Audio Log
00:43 - Stasis Support
01:13 - Upgrade Circuit ( +1 Rate of Fire +1 Damage)
01:38 - Upgrade Circuit ( +1 Damage +1 Clip)
02:02 - S.C.A.F. Artifact


Chapter 07: No Collectibles

Last edited by 360GameTV; 02-08-2013 at 11:33 PM.
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Old 02-06-2013, 09:50 PM   #2
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Chapter 08:

00:06 - Survey Charge
00:20 - Upgrade Circuit ( +2 Damage -1 Reload)
00:41 - Text Log
01:08 - Audio Log
01:18 - Bolas Gun Blueprint
01:41 - Upgrade Circuit ( +2 Damage -1 Rate of Fire)
02:03 - Compressor
02:32 - S.C.A.F. Artifact
03:00 - Text Log
03:31 - Audio Log
03:39 - Stasis Coating


Chapter 09:

00:06 - Canister Recovery Module
00:25 - Compact Standard Frame
00:40 - Audio Log
01:11 - Upgrade Circuit ( +2 Damage -1 Clip)
01:26 - S.C.A.F. Artifact
01:40 - Explosion Amplifier
01:59 - Medic Support Handgun Blueprint
02:11 - Audio Log
02:19 - Audio Log
02:38 - Optional Mission "Supply Depot" - Audio Log
03:04 - Optional Mission "Supply Depot" - Electrocution Module
03:29 - Optional Mission "Supply Depot" - Text Log
03:51 - Optional Mission "Supply Depot" - Audio Log
04:17 - Optional Mission "Supply Depot" - Repeater
04:57 - Optional Mission "Supply Depot" - Text Log
05:22 - Optional Mission "Supply Depot" - Heavy Metal Thunder Blueprint
05:55 - Optional Mission "Supply Depot" - Audio Log
06:22 - Optional Mission "Supply Depot" - S.C.A.F. Artifact
06:45 - Optional Mission "Supply Depot" - Upgrade Circuit ( +2 Reload -1 Rate of Fire)
06:58 - Optional Mission "Supply Depot" - Scope
07:05 - Optional Mission "Supply Depot" - Upgrade Circuit ( +2 Reload -1 Clip)
07:13 - Optional Mission "Supply Depot" - Audio Log
07:37 - Optional Mission "Supply Depot" - Upgrade Circuit ( +2 Reload -1 Damage)
08:03 - Tesla Core
08:29 - Heavy Standard Frame
08:44 - Pulse Rifle
08:59 - Text Log
09:11 - S.C.A.F. Artifact
09:17 - Text Log
09:39 - Upgrade Circuit ( +2 Clip -1 Damage)


Chapter 10:

00:06 - Audio Log
00:27 - Pneumatic Torch
00:41 - Directed Suspension Field
01:00 - Alien Artifact
01:20 - Hammonds Heavy Frame
01:45 - Upgrade Circuit ( +2 Clip -1 Reload)
02:11 - Telemetry Spike
02:20 - S.C.A.F. Artifact


Chapter 11:

00:06 - Audio Log
00:24 - Upgrade Circuit ( +2 Clip -1 Rate of Fire)
00:35 - Upgrade Circuit ( +2 Rate of Fire -1 Clip)
00:55 - Text Log
01:07 - Unitologist Artifact
01:29 - Text Log
01:43 - Text Log
01:50 - Upgrade Circuit ( +2 Rate of Fire -1 Damage)
02:06 - Repeater
02:14 - Upgrade Circuit ( +2 Rate of Fire -1 Reload)
02:42 - Optional Mission "Armory" - Unitologist Artifact
02:58 - Optional Mission "Armory" - Upgrade Circuit ( +2 Reload)
03:13 - Optional Mission "Armory" - Stasi Amplifier
03:24 - Optional Mission "Armory" - Contact Beam Blueprint
03:44 - Optional Mission "Armory" - Upgrade Circuit ( +2 Damage)
04:00 - Optional Mission "Armory" - Audio Log
04:06 - Optional Mission "Armory" - Plasma Core
04:30 - Optional Mission "Armory" - Audio Log
04:37 - Optional Mission "Armory" - Unitologist Artifact
05:00 - Optional Mission "Armory" - Acid Bath
05:25 - Optional Mission "Armory" - Stasis Support
05:29 - Optional Co-Op Mission "Archeology" - Text Log
05:45 - Optional Co-Op Mission "Archeology" - Audio Log
06:07 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Rate of Fire)
06:49 - Optional Co-Op Mission "Archeology" - Audio Log
07:10 - Optional Co-Op Mission "Archeology" - Directed Ejection Field
07:22 - Optional Co-Op Mission "Archeology" - Audio Log
07:34 - Optional Co-Op Mission "Archeology" - Rip Core
07:56 - Optional Co-Op Mission "Archeology" - Flamethrower Blueprint
08:18 - Optional Co-Op Mission "Archeology" - Flame Glaze
08:39 - Optional Co-Op Mission "Archeology" - Wellers Compact Frame
08:45 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Reload)
08:54 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Damage)
09:03 - Optional Co-Op Mission "Archeology" - EarthGov Artifact
09:14 - Optional Co-Op Mission "Archeology" - Upgrade Circuit ( +2 Clip)


Chapter 12: No Collectibles

Chapter 13:

00:06 - Hun-E1 Badger
00:23 - Upgrade Circuit ( +2 Damage +1 Reload)
00:33 - Compact Standard Frame
00:50 - Wellers Compact Frame
01:01 - Ammo Suport
01:22 - S.C.A.F. Artifact
01:32 - Rip Core


Last edited by 360GameTV; 02-09-2013 at 11:07 AM.
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Old 02-06-2013, 09:52 PM   #3
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Chapter 14:

00:06 - Upgrade Circuit ( +2 Damage +1 Rate of Fire)
00:21 - Seeker Rifle Blueprint
00:38 - Heavy Standard Frame
00:53 - Upgrade Circuit ( +2 Reload +1 Clip)
01:13 - Text Log
01:18 - Audio Log
01:33 - Alien Artifact
01:43 - Upgrade Circuit ( +2 Reload +1 Damage)
02:03 - Explosive Module
02:14 - Audio Log
02:30 - Optional Mission "Reaper Barracks" - Text Log
02:37 - Optional Mission "Reaper Barracks" - Text Log
02:47 - Optional Mission "Reaper Barracks" - Text Log
02:56 - Optional Mission "Reaper Barracks" - Damage Support
03:17 - Optional Mission "Reaper Barracks" - Upgrade Circuit ( +2 Damage +1 Reload)
03:30 - Optional Mission "Reaper Barracks" - S.C.A.F. Artifact
03:51 - Optional Mission "Reaper Barracks" - Show Stopper Blueprint
04:30 - Optional Mission "Reaper Barracks" - Heavy Elite Frame
04:35 - Optional Mission "Reaper Barracks" - Rail Accelerator
04:41 - Optional Mission "Reaper Barracks" - Upgrade Circuit ( +2 Damage +1 Rate of Fire)
05:09 - Upgrade Circuit ( +2 Damage +1 Clip)
05:25 - Alien Artifact
05:45 - Audio Log
05:52 - Full Zoom Scope
06:19 - Unitologist Artifact
06:40 - S.C.A.F. Artifact
06:55 - Upgrade Circuit ( +2 Reload +1 Rate of Fire)
07:12 - Hot Death
07:32 - Earth Gov Frame
07:39 - Optional Mission "Disposal Services" - Text Log
07:55 - Optional Mission "Disposal Services" - Upgrade Circuit ( +2 Clip +1 Reload)
08:13 - Optional Mission "Disposal Services" - Text Log
08:35 - Optional Mission "Disposal Services" - Full Zoom Scope
08:48 - Optional Mission "Disposal Services" - Upgrade Circuit ( +2 Clip +1 Rate of Fire)
08:58 - Optional Mission "Disposal Services" - Text Log
09:22 - Optional Mission "Disposal Services" - S.C.A.F. Artifact
09:41 - Optional Mission "Disposal Services" - Precision Tip
09:58 - Optional Mission "Disposal Services" - Ammo Sweeper
10:02 - Optional Mission "Disposal Services" - Compressor
10:08 - Optional Mission "Disposal Services" - Conic Dispersal
10:12 - Optional Co-Op Mission "Marker Containment" - Audio Log
10:37 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Rate of Fire +1 Reload)
10:58 - Optional Co-Op Mission "Marker Containment" - EarthGov Artifact
11:21 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Rate of Fire +1 Damage)
11:38 - Optional Co-Op Mission "Marker Containment" - Rail Accelerrator
12:05 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Rate of Fire +1 Clip)
12:20 - Optional Co-Op Mission "Marker Containment" - Ammo Box
12:32 - Optional Co-Op Mission "Marker Containment" - Upgrade Circuit ( +2 Clip +1 Damage)


Chapter 15:

00:06 - Rip Core
00:24 - Flame Glaze

Chapter 16:

00:52 - S.C.A.F. Frame
01:15 - Rail Accelerrator
01:46 - Safety Guard
02:06 - Audio Log
02:18 - Upgrade Circuit ( +2 Damage +1 Clip)
02:29 - Javelin Gun Blueprint
02:48 - Heavy Standard Frame


Chapter 17:

00:06 - Alien Artifact
00:24 - Text Log
00:37 - Upgrade Circuit ( +2 Reload +1 Damage)
00:59 - Unitologist Artifact
01:24 - Audio Log
01:50 - Optional Mission "Artifact Storage" - Audio Log
02:06 - Optional Mission "Artifact Storage" - Text Log
02:13 - Optional Mission "Artifact Storage" - Text Log
02:44 - Optional Mission "Artifact Storage" - Stasis Coating
03:15 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Reload +2 Clip)
03:42 - Optional Mission "Artifact Storage" - Text Log
03:58 - Optional Mission "Artifact Storage" - Alien Artifact
04:39 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Damage +2 Clip)
05:01 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Rate of Fire + 2 Damage)
05:25 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Rate of Fire + 2 Clip)
05:32 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Reload +2 Damage)
05:37 - Optional Mission "Artifact Storage" - Upgrade Circuit ( +2 Reload +2 Rate of Fire)
06:09 - Upgrade Circuit ( +2 Reload +1Rate of Fire)
06:37 - Upgrade Circuit ( +2 Reload +1 Clip)
06:58 - Compact Standard Frame
07:10 - Audio Log
07:26 - Alien Artifact
07:43 - Upgrade Circuit ( +2 Reload +2 Damage)


Chapter 18:

00:06 - Acid Bath
00:20 - Electrocution Module
00:24 - Text Log
00:39 - Alien Artifact
01:05 - Audio Log
01:20 - Upgrade Circuit ( +2 Rate of Fire + 2 Damage)
01:44 - Alien Artifact
02:03 - Audio Log

Chapter 19:

02:22 - Alien Artifact


Last edited by 360GameTV; 02-16-2013 at 12:48 PM.
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Old 02-08-2013, 12:18 AM   #4
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Few friends have used this and gotten every single collectible.

http://www.gamesradar.com/dead-space...eadspaceguides
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Old 02-08-2013, 08:01 AM   #5
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If I miss a circuit in a certain chapter do I have to replay the whole chapter and thus lose my current progress in the game? Also does difficulty affect upgrade circuits? I'm playing on Hard mode you see and am unsure if the circuits will actually be in the places shown in the video. Do you press A to open one of those upgrade circuit lockers?
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Old 02-08-2013, 04:30 PM   #6
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Are the co-op collectibles indispensable for the achievement????
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Old 02-08-2013, 05:00 PM   #7
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Thumbs up Cheers!

Sate of the art collectible guide, thanks partner. Everything perfectly linked!!!
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Old 02-08-2013, 11:54 PM   #8
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Quote:
Originally Posted by Fantasy2506 View Post
Are the co-op collectibles indispensable for the achievement????
yes, needed

Quote:
Originally Posted by JuSt BLaZe View Post
Sate of the art collectible guide, thanks partner. Everything perfectly linked!!!
thx blaze

The Guide is now finished

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Old 02-10-2013, 05:47 AM   #9
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yes, needed



thx blaze

The Guide is now finished

Regards
very nice guide.. everything is sequential and the vids are easy to follow. nice job predni
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Old 02-11-2013, 04:22 AM   #10
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Do you have to beat the game on zealot to get the circuits achievement since you unlock a set for doing that?
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Old 02-11-2013, 09:35 AM   #11
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Do you have to beat the game on zealot to get the circuits achievement since you unlock a set for doing that?
Nope. The unlocks give you access to finding them on New Game + and allow you to craft them. Also, the bonus circuit sets you get allow you to make +3/+2 or +3/+3 circuits without beating the game on higher difficulties.

Another interesting thing about the collectibles is that when playing classic mode, the co-op collectibles and weapon parts are removed from the list of total collectibles.
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Old 02-11-2013, 09:40 AM   #12
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Do you have to beat the game on zealot to get the circuits achievement since you unlock a set for doing that?
There is no zealot difficulty. Only Casual/Normal/Hard/Impossible (+ the others). So NO you can simply play it on Casual but you have to play COOP to in order to get the collectibles!
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Old 02-11-2013, 02:06 PM   #13
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i just wanted to say thinks for this thread and all the people that worked on it!!! huge help. done with eveything but the playtru 's!!
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Old 02-11-2013, 06:14 PM   #14
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Thanks for this. I'll definitely need all this info after I finish the game.
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Old 02-11-2013, 07:01 PM   #15
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Are co-op collectibles only on levels with the co-op missions?
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Old 02-11-2013, 07:33 PM   #16
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yeah this is awesome leaves no doubt where they r i was using tygers and as good as it is i was just flying around space in lvl 4 running out of air trying to find the vague description of where things where.
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Old 02-12-2013, 09:09 AM   #17
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yeah this is awesome leaves no doubt where they r i was using tygers and as good as it is i was just flying around space in lvl 4 running out of air trying to find the vague description of where things where.
It was hard to explain those areas!

This is a good for sure, especially with the time links.
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Old 02-12-2013, 02:36 PM   #18
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It was hard to explain those areas!

This is a good for sure, especially with the time links.
This was in no way trying to diss your txt version its just i was hunting around like a lunatic in space for some of them in chapter 4. Your guides always are great thx for doing them for us its appretiated.
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Old 02-13-2013, 04:24 AM   #19
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If I miss a circuit in a certain chapter do I have to replay the whole chapter and thus lose my current progress in the game? Also does difficulty affect upgrade circuits? I'm playing on Hard mode you see and am unsure if the circuits will actually be in the places shown in the video. Do you press A to open one of those upgrade circuit lockers?
Does anyone know the answer to this? I also missed a few logs and artifacts in the early chapters and now I'm wondering if I should just start all the way over or if there's a way to get the artifacts (maybe replaying the chapter)? Crossing my fingers that I don't have to start all the way over heh..
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Old 02-13-2013, 03:24 PM   #20
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Many thanks for the guide. It helped me get those last collectibles I needed.

On to hardcore..
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Old 02-13-2013, 03:50 PM   #21
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Does anyone know the answer to this? I also missed a few logs and artifacts in the early chapters and now I'm wondering if I should just start all the way over or if there's a way to get the artifacts (maybe replaying the chapter)? Crossing my fingers that I don't have to start all the way over heh..
You can use chapter replay to get any missed collectibles. There is no need to start the whole game over
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Old 02-13-2013, 04:12 PM   #22
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If you complete all the collectibles in Classic Mode( which are not related to co-op), can you still get the achievements for them?
Oh and I know this is not the right place to ask but can you guys know how to start Dunwall City Trials in Dishonored? I created a thread in Dishonored forum but they seem to be frozen( just like Tau Volantis) =)). Do I have to complete the campaign to play Dunwall Trial, I don't see the content when I select Missions. Thanks a lot guys
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Old 02-16-2013, 04:50 PM   #23
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This guide is great.

The blueprints don't count towards an achievement, do they?
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Old 02-16-2013, 04:51 PM   #24
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Awesome I'll make sure to use this when I go pick up the game.
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Old 03-08-2013, 06:39 PM   #25
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I keep getting a 'error linking to YouTube' fail when I click on some of the links, specifically the alien artefacts in chapter 18. I'm using a iPad, which is automatically opening the YouTube app when clicking on the links if that makes any difference.

Last edited by UberPirateNinja; 03-08-2013 at 06:41 PM.
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Old 03-09-2013, 01:29 AM   #26
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Quote:
Originally Posted by vSully View Post
This guide is great.

The blueprints don't count towards an achievement, do they?
No, blueprints do not count towards any achievement, nor are they required to be collected, but they're there so might as well.
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Old 03-20-2013, 09:31 PM   #28
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Hi Predni, great guide, much appreciated. Helped me to find the final piece but only upon second viewing.

Chapter 14's Full Zoom Scope starts too early (Or the message about the rip core doesn't appear early enough) so I turned off the video thinking the Full Zoom Scope was the Rip Core.
Suggest linking the video to start at 6:06 instead of 5:52 so that the rip core message is immediately on screen and there's still enough visible information about the surrounding area for players to know where they are.
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Old 03-20-2013, 11:45 PM   #29
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Quote:
Originally Posted by Hurricane Of 87 View Post
Hi Predni, great guide, much appreciated. Helped me to find the final piece but only upon second viewing.

Chapter 14's Full Zoom Scope starts too early (Or the message about the rip core doesn't appear early enough) so I turned off the video thinking the Full Zoom Scope was the Rip Core.
Suggest linking the video to start at 6:06 instead of 5:52 so that the rip core message is immediately on screen and there's still enough visible information about the surrounding area for players to know where they are.
Hi

The "Full Zoom Scope" starts 5:52 and the Weaponpart "Rip Core" which i collect at 6:07 counts to Chapter 15.

I write this as Textoverlay in the Video.

It is natural Storyprogress that you collect this Weaponpart at this Place and Time. I would be Cutting this because the confusion when you follow my Guide and come to this part and here is a Weaponpart which i not showed, you understand?

So you see the Collectible and the Textoverlay "its count for chapter 15" and you know it.

regards
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Old 03-31-2013, 10:13 PM   #30
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only starting this recently, so this will help. thanks for the time and effort to create it!
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