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Old 02-19-2013, 07:15 PM   #1
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Post your Badass Creations

I see a lot of people asking what the best weapons are or what are the best weapons to make so i thought i would make a topic where everyones creations are here, Be they Fun,Awesome or Stupid POST AWAY
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Old 02-19-2013, 09:30 PM   #2
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Best OP gun I've made:

S.C.A.F. Marauder Pulse Rifle with
MK-II Conic Dispersal

  • Frame: Heavy S.C.A.F. Frame
  • Upper Tool: Military Engine
  • Lower Tool: Hydraulic Engine
  • Upper Tool Tip: Marauder Repeater
  • Lower Tool Tip: MK-II Conic Dispersal
  • Attachment 1: MK-V Damage Support
  • Attachment 2: Ammo Box (creates a clip of 232)
Upper Circuits: ALL of them are +3 Damage +3 Clip (produces instant kill rifle with a clip of 116, actually 232 with Ammo Box)
Lower Circuits: ALL of them are +3 Damage +3 Reload (produces instant kill hammer with the entire gun having a near instant reload)


Best weapon combo ever.
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Old 02-19-2013, 09:35 PM   #3
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Quote:
Originally Posted by Nevander View Post
Best OP gun I've made:

S.C.A.F. Marauder Pulse Rifle with
MK-II Conic Dispersal

  • Frame: Heavy S.C.A.F. Frame
  • Upper Tool: Military Engine
  • Lower Tool: Hydraulic Engine
  • Upper Tool Tip: Marauder Repeater
  • Lower Tool Tip: MK-II Conic Dispersal
  • Attachment 1: MK-V Damage Support
  • Attachment 2: Ammo Box (creates a clip of 232)
Upper Circuits: ALL of them are +3 Damage +3 Clip (produces instant kill rifle with a clip of 116, actually 232 with Ammo Box)
Lower Circuits: ALL of them are +3 Damage +3 Reload (produces instant kill hammer with the entire gun having a near instant reload)


Best weapon combo ever.
Going to have to make this in PS or Hardcore.
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Old 02-19-2013, 09:38 PM   #4
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*Heavy Frame
*Upper tool - tesla engine + diffraction torus tip
*Lower tool - plasma core -No tip-

Blast the enemies away then chain lightning the room.
*Super Effective Vs feeder/pack
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Old 02-19-2013, 09:42 PM   #5
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shotgun+Bouncing bolas is what i use. cant remember the upgrade circuts though
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Old 02-19-2013, 09:47 PM   #6
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Quote:
Originally Posted by xhunterrrr View Post
Going to have to make this in PS or Hardcore.
No +3/+3 circuits though =/

Upper Tool:Seeker Rifle with damage, rate of fire, and clip
Lower Tool:Force Gun with damage and reload
Stasis coating and damage boost

Pretty fun killing necros in one hit, if not then they are frozen from stasis and easy kill.
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Old 02-20-2013, 12:58 AM   #7
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  • Heavy Standard Frame
  • Upper Tool - Tesla Core
  • Upper Tool Tip - MKII Directed Ejection Field
  • Lower Tool - Rotator Cuff Module
  • Attachment 1 - Stasis Amplifier
  • Attachment 2 - Stasis Coating
Then add in those 3+ 3+ circuits and you have an unstoppable gun capable of killing the later enemies in two or three hits tops MUAHAHAHA
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Old 02-20-2013, 02:06 AM   #8
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The most powerful weapon I've found is a Chain Gun/Force Gun combination. The upper tool is a Telemetry Spike with a Diffraction Torus tip. The lower tool is a Plasma Core with the default tip (or with a conic dispersal). This weapon is great because the Chain Gun has a huge clip and does decent damage with great stopping power and the Force Gun knocks back and stuns anything that gets close to you. If you add the Ammo Box attachment, you get one instant reload when the clip is empty, effectively doubling the already huge clip.

God mode: on.
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Old 02-20-2013, 09:19 AM   #9
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Quote:
Originally Posted by Nevander View Post
Best OP gun I've made:

S.C.A.F. Marauder Pulse Rifle with
MK-II Conic Dispersal

  • Frame: Heavy S.C.A.F. Frame
  • Upper Tool: Military Engine
  • Lower Tool: Hydraulic Engine
  • Upper Tool Tip: Marauder Repeater
  • Lower Tool Tip: MK-II Conic Dispersal
  • Attachment 1: MK-V Damage Support
  • Attachment 2: Ammo Box (creates a clip of 232)
Upper Circuits: ALL of them are +3 Damage +3 Clip (produces instant kill rifle with a clip of 116, actually 232 with Ammo Box)
Lower Circuits: ALL of them are +3 Damage +3 Reload (produces instant kill hammer with the entire gun having a near instant reload)


Best weapon combo ever.

Might have to try this, I will post my creations when im actually home and on dead space 3
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Old 02-20-2013, 11:48 PM   #10
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Dual Chain Guns

Frame: S.C.A.F. Heavy Frame
Upper Tool: Telemetry Spike
Lower Tool: Telemetry Spike
Upper Tip: MK V Diffraction Torus
Lower Tip: MK II Diffraction Torus
Circuits: need to buy the 6 other circuits, then use 8x +3 DMG, +3 Clip
Attachment 1: MK V Ammo Box
Attachment 2: MK II Stasis Coating

Second Weapon is a Chain gun, and a Rocket Launcher.

Frame: Elite Heavy Frame
Upper Tool: Telemetry Spike
Lower Tool: Survey Charge
Upper Tip: MK V Diffraction Torus
Lower Tip: MK V Directed Suspension Field
Circuits: 8x +3 DMG, +3 Clip
Attachment 1: Safety Guard
Attachment 2: Ammo Box


Perpetual Walking Badassery going on right herah!
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Old 02-21-2013, 12:55 AM   #11
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i hope they add more weapon parts in the new dlc.
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Old 02-23-2013, 03:31 AM   #12
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Best Weapon In The Game: S.C.A.F. MK-V Supercharged Bullpup Rifle with MK-V Supercharged Grenade Launcher.

Frame: Heavy S.C.A.F. Frame
Upper Tool: Military Engine
Lower Tool: Survey Charge
Upper Tool Tip: MK-V Rail Accelerator
Lower Tool Tip: MK-V Precision Tip
Attachment 1: MK-V Safety Guard
Attachment 2: MK-V Explosion Amplifier

Upper Tool Upgrade Circuits:
2 x +3 Rate of Fire +3 Damage
2 x +3 Damage +3 Clip

Lower Tool Upgrade Circuits:
2 x +3 Reload +3 Rate of Fire
2 x +3 Reload +3 Clip
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Old 02-23-2013, 06:19 AM   #13
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So after my 9th run of the game (I've lost count, might be the 8th?) I started experimenting EXTENSIVELY with weapons I'd never would've thought about using, but I found one particularly strange gun:


Quote:
Compact Standard Rivet Gun with Explosive Module:

Upper Tool: Telemetry Spike/Default Tip

Lower Tool: MK-V Explosive Module

Frame: MK-II Overclocked Compact Frame

Attachments: MK-II Safety Guard and MK-V Explosion Amplifier

Top Circuits: Four +3 Rate of Fire/+3 Damage
Bottom Circuits: Four +3 Rate of Fire/+3 Clip

"So what exactly makes this "meh" gun so special?" you may ask, well... it has friendly fire with the Alt fire.

(You can imagine the hilarity that ensues when you join public Coop with this puppy!)
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Old 02-26-2013, 01:27 PM   #14
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Quote:
Originally Posted by Nevander View Post
Best OP gun I've made:

S.C.A.F. Marauder Pulse Rifle with
MK-II Conic Dispersal

  • Frame: Heavy S.C.A.F. Frame
  • Upper Tool: Military Engine
  • Lower Tool: Hydraulic Engine
  • Upper Tool Tip: Marauder Repeater
  • Lower Tool Tip: MK-II Conic Dispersal
  • Attachment 1: MK-V Damage Support
  • Attachment 2: Ammo Box (creates a clip of 232)
Upper Circuits: ALL of them are +3 Damage +3 Clip (produces instant kill rifle with a clip of 116, actually 232 with Ammo Box)
Lower Circuits: ALL of them are +3 Damage +3 Reload (produces instant kill hammer with the entire gun having a near instant reload)


Best weapon combo ever.
Just want to point out that I've made this and I now use nothing else. I created it around Chapter 15 or so and never looked back. Everything just falls in a matter of shots!
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Old 03-05-2013, 06:43 PM   #15
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good weapons combos,finded this on http://www.escapistmagazine.com/foru...atheticly-easy,the comments are from the original poster, so here were go...

MAXIMUM CHEESE:
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A sniper rifle/semi automatic rifle combo. Kinda silly that a normal ordinary gun would be better than all the power tools, but there you go. A single sniper bullet will stagger any enemy no matter where you hit them. Then you just unload on them with the semi auto. You can also handle crowds when the sniper is not an option, and it's easy to make early in the game since the only thing you need is a precision tip.

THE 0 SKILL APPROACH
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The chain lightning gun is ridiculous in this game. It 1 shots almost any enemy , hits instantly, requires no accuracy since it does the same damage no matter where you hit , and it bounces to nearby enemies. It's very easy to make early on. I added the tesla beam on top just for show, you could easily make another chain lighting gun .

I CAN'T BELIEVE I'M PLAYING ON HARD MODE.
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This one ruined the game for me, it honestly did. A force gun with a rocket launcher. The force gun deals almost no damage, but has a huge knock back. The rocket launcher kills anything in one hit, has huge splash damage, you don't need to bother aiming with it, etc.
Enjoy.
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Old 03-06-2013, 06:07 AM   #16
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Serious GUS? You created a post already with that exact same information on it, that isn't even YOURS. Not getting enough love in your thread you decided to bring that into this informative thread that actually helps people build good guns? For shame.
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Old 03-06-2013, 06:49 AM   #17
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Quote:
Originally Posted by AdiAins View Post
Serious GUS? You created a post already with that exact same information on it, that isn't even YOURS. Not getting enough love in your thread you decided to bring that into this informative thread that actually helps people build good guns? For shame.
In his defense, I did link him to this thread in his other thread (because he mentioned that there wasn't a thread for this already). At least he linked to the source this time, as well as mentioned that even the comments aren't his own.

Now all he needs to do is PM a mod to have his other thread deleted or locked.
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Old 03-06-2013, 10:25 AM   #18
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Here's my badass 40 round full auto Plasma cutter.

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Old 03-07-2013, 10:10 AM   #19
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Haha that's ridiculous!
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Old 03-07-2013, 02:28 PM   #20
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What the fuuuuuck? That is absolutely insane! You don't even have to aim for limbs.
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Old 03-08-2013, 04:51 AM   #21
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Quote:
Originally Posted by PimplyPete View Post
I took this idea an applied it to the Evangelizer, found that the Heavy S.C.A.F Frame was best suited for it I'm pretty sure it can be tweaked a bit more but the rate of fire is fun on the shot gun
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Old 03-08-2013, 06:11 AM   #22
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Quote:
Originally Posted by PimplyPete View Post

lmao that is ridiculous im surprised d it dosent rip his arms off..

( dead space made easy ) xD
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Old 03-11-2013, 10:24 PM   #23
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Any idea where to find these items? Or are they DLC?

  • Upper Tool Tip: Marauder Repeater
  • Lower Tool Tip: MK-II Conic Dispersal
  • Attachment 1: MK-V Damage Support
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Old 03-12-2013, 02:05 AM   #24
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Quote:
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Any idea where to find these items? Or are they DLC?

  • Upper Tool Tip: Marauder Repeater
  • Lower Tool Tip: MK-II Conic Dispersal
  • Attachment 1: MK-V Damage Support
The Marauder Repeater is DLC
MK-II can be obtained on your second playthrough
MK-V is from ration seal/ microtransaction packs 30 or 60 ration seal packs
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Old 03-12-2013, 07:38 AM   #25
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Is the MK-II awarded for finishing 2nd play? Or is it hidden in the game world, thanks for the help
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Old 05-05-2013, 07:50 PM   #26
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so, my beast that carried me through the later part of my first playthrough, and the chapter reloads for achievements, is this;

Frame: Heavy Elite Frame
Upper Tool: Military Engine
Upper Tool Tip: Marauder Repeater
Lower Tool: Survey Charge
Lower Tool Tip: Directed Suspension Field
Attachment 1: Safety Guard
Attachment 2: Electric Charge

Upper Tool Upgrade Circuits: +3 Damage/ +3 Clip x 3, +3 Reload/ +3 Damage
Lower Tool Upgrade Circuits: +3 Reload/ +3 Clip, +3 Rate of Fire/ +3 Damage, +3 Rate of Fire/ +3 Clip and +3 Damage/ +3 Clip


It's essentially an assault rifle with an underbarrel rocket launcher. the electric bullets are very effective against everything, especially those scrawny things that rush you in packs of about 10 million. the safety guard means you can shoot the floor at your feet with the rocket launcher and take no damage, so that's good for either quick kills for when you can't be arsed or as a powerful last stand when you are overwhelmed.
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Old 07-19-2013, 09:29 PM   #27
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I use:

MK-V Heavy supercharged frame
Top tool: Plasma core
Top tip: MK-V Precision tip
Lower tool: Survey charge
Lower tip: MK-V Directed suspension field
Attachment 1: MK-V Safety guard
Attachment 2: MK-V Ammo box

Upper circuits: Damage/Rate of fire x1, Reload/Rate of fire x3
Lower circuits: Damage/Clip x1, Reload/Clip x3

This gives you a fast charge-up/full damage contact beam (sniper) with 6 shots (+ammo box for 6 more) for long range kills on top.
And a rocket launcher with full damage with 4 shots (again +ammo box for 4 more) for groups at close range.

The ammo box and many reload circuits mean a good flow of high damage shots will see you through any situation.

If you're building a lower tech version during your run through, just try to add to damage and rate of fire on top/damage and reload on bottom.
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Old 07-22-2013, 06:11 AM   #28
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I use the already mentioned Force Gun / Rocket Launcher Combo and its pretty massive. I added stasis to it, so I force push attackers away from me that they stack up / stasis and fire a rocket inside.

Frame: Heavy Frame (Elite / S.C.A.F / MV)
Upper Tool: Survey Charge
Upper Tip: Directed Suspension Filed (sometimes I change the tip from direct fire to planting mines, pretty fun ^^)
Lower Tool: Plasma Core
Lower Tool Tip: Default (this mode is not for damage)

As Attachments I chose MKV Stasis and Security Guard for direct shots and explosion amplifier for the mines.

Circuits: Mostly Reload speed and a bit damage for the upper part and Rate of Fire/Clip size for the force gun.

@ PimplyPete: Your build really is a hell of a gun oO! Use it atm as my main gun and my build to keep my back clean with mines.

Last edited by o0ArA0o; 07-22-2013 at 06:21 AM.
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Old 09-16-2013, 05:47 AM   #29
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Quote:
Originally Posted by Scotty View Post
so, my beast that carried me through the later part of my first playthrough, and the chapter reloads for achievements, is this;

Frame: Heavy Elite Frame
Upper Tool: Military Engine
Upper Tool Tip: Marauder Repeater
Lower Tool: Survey Charge
Lower Tool Tip: Directed Suspension Field
Attachment 1: Safety Guard
Attachment 2: Electric Charge

Upper Tool Upgrade Circuits: +3 Damage/ +3 Clip x 3, +3 Reload/ +3 Damage
Lower Tool Upgrade Circuits: +3 Reload/ +3 Clip, +3 Rate of Fire/ +3 Damage, +3 Rate of Fire/ +3 Clip and +3 Damage/ +3 Clip


It's essentially an assault rifle with an underbarrel rocket launcher. the electric bullets are very effective against everything, especially those scrawny things that rush you in packs of about 10 million. the safety guard means you can shoot the floor at your feet with the rocket launcher and take no damage, so that's good for either quick kills for when you can't be arsed or as a powerful last stand when you are overwhelmed.
I used a similar weapon to help me get through the latter portion of the game. I didn't have the circuits tho, could have really helped
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Old 02-05-2014, 07:02 PM   #30
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For all my heavy lifting in the game, I use a MK-V Supercharged Contact Beam with MK-V Supercharged Force Gun. It's incredibly cheap and effective, but it does look badass. For fun times and Feeders, I use a MK-V Supercharged Magnesium Afterburner with MK-V Supercharged Bullpup Rifle. I wish that there were more options for customization, and that there weren't clearly superior guns. For reference, I am 83% done with my first playthrough, playing co-op, obtaining all collectibles and playing all optional missions, on Impossible.

I made Pimply Pete's badass Plasma Cutter to his exact performance specifications, and it is extremely cool (it's still sitting in my safe). The problem is that in co-op (which is essentially horde mode), it just can't perform crowd control like a shotgun or force gun can. Which is a real shame.

Anyway, my guns' specs:

MK-V Supercharged Contact Beam with MK-V Supercharged Force Gun
-MK-V Supercharged Heavy Frame
-Upper Tool: Plasma Core
-Lower Tool: Plasma Core
-Upper Tip: MK-V Precision Tip
-Lower Tip: MK-V Diffraction Torus
-Attachment 1: MK-V Ammo Support
-Attachment 2: MK-V Flame Glaze
-Upper Circuits: 2(+3Damage/+3Rate of Fire) + 2(+3Damage/+3Reload)
-Lower Circuits: 2(+3Damage/+3Rate of Fire) + 2(+3Damage/+3Reload)

Strategy: Pretty simple. The secondary fire knocks down and away and sets on fire anything except a Boss. The primary fire outright kills in one shot almost everything (The superslashers seem to be inconsistent; depends largely on whether or not you aim right and take off both legs). Not so useful against soldiers, but hey, there's no good answer to those painfully un-thought-through sections.

MK-V Supercharged Magnesium Afterburner with MK-V Supercharged Bullpup Rifle

-Frame: MK-V Supercharged Heavy Frame
-Upper Tool: Pneumatic Torch
-Lower Tool: Military Engine
-Upper Tip: MK-V Compressor
-Lower Tip: MK-V Rail Accelerator
-Attachment 1: MK-V Medic Support
-Attachment 2: Mk-V Ammo Box
-Upper Circuits: 4(+3 Damage/+3 Reload)
-Lower Circuits: 4(+3 Damage/+3 Clip)

The advantage of the compressor over the default tip for the pneumatic torch (which took me a long time to figure out), is that the default tip does traditional fire damage, that is to say, damage over time using a specific damage per second ratio. The compressor tip does every bit of damage instantly, at the cost of a shorter range. But range isn't a problem when you've got a 60+ round Bullpup Rifle underslung with Ammo Box, perfect for Feeders, Lurkers, and soldiers. Though I much prefer lighting the soldiers on fire.
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Last edited by Fragarach Luin; 02-05-2014 at 07:07 PM.
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