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Old 02-02-2013, 01:25 AM   #1
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Shit that fucks games up


All of us have a list of things we absolutely hate in video games, and possibly, think ruin the game entirely. Whether it was an intentional feature, or an unfortunate occurrence in a game that can't be controlled, vent about them here.

Other than QuickTime Events, since the video above pretty much sums up why I hate them (and names the thread I guess) I suppose turn based combat and random encounters in JPRGs and terrible voice actors. I've seen so much turn based combat in JRPGs I'm absolutely sick of it and don't want to pick up a single other JRPG if it has the same old tired turn based combat. Also, random encounters. I don't think I need to explain why I hate them with a burning passion; in fact, I'd like to meet someone who LIKES this fucking annoying mechanic.

Terrible voice actors sometimes just make me want to slit my throat or at least mute the TV whenever the characters that are voiced by them talk. I don't care that you have problems Anise JUST STOP TALKING GOSH

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Old 02-02-2013, 01:30 AM   #2
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Collectibles that exist for no reason other than to collect them, they add nothing to the game. Not all are like this, a great example of how they should be done imo would be the logs from Dead Space 1. You don't need them all for the achievement and they serve a purpose instead of just being a useless object to collect.
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Old 02-02-2013, 01:34 AM   #3
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Originally Posted by Shukuzen Kiraa View Post
Collectibles that exist for no reason other than to collect them, they add nothing to the game. Not all are like this, a great example of how they should be done imo would be the logs from Dead Space 1. You don't need them all for the achievement and they serve a purpose instead of just being a useless object to collect.
Would you count the "flying rats" (pigeons) in GTA4 to be useless collectibles? I'm a bit confused as to exactly what you mean.
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Old 02-02-2013, 01:39 AM   #4
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Would you count the "flying rats" (pigeons) in GTA4 to be useless collectibles? I'm a bit confused as to exactly what you mean.
Useless trinkets that have no real purpose other than to be collected... Simple... You might call everything in Animal Crossing this. They pretty up your house, sure, and the goal of the game is to deck your house out with awesome shit, pretty much, but it doesn't really affect the game in any way.

I suppose whether furniture and stuff in Animal Crossing is useless or not is subjective, but when I think about it most of the stuff in that game is useless.
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Old 02-02-2013, 01:55 AM   #5
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Why developers; why?

Stupid side quests that are required and are there for no purpose. I can understand some of them have some correlation to the storyline such as collecting all of the Codex pages in Assassin's Creed II, but others like anything in Sonic 06 just piss me off.
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Old 02-02-2013, 02:00 AM   #6
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Having rights to a really good song then only using it for the credits (Shellshock 2)
Retarded Collectibles that server no purpose (Far Cry 3)
Quicktime Events that give you .00005 seconds to respond to (Many Games)
Long ass cutscenes that you can't skip.
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Old 02-02-2013, 02:06 AM   #7
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Quote:
Originally Posted by BR0FL0WSK1 View Post
Stupid side quests that are required and are there for no purpose. I can understand some of them have some correlation to the storyline such as collecting all of the Codex pages in Assassin's Creed II, but others like anything in Sonic 06 just piss me off.
Wait, "required side quests"? But aren't side quests just that; on the side? If it's required of you to do it then it's story-related, because it is required of you to advance in the story; the game; regardless of whether it makes sense or adds anything to the story at all.

Maybe you're thinking of the pointless padding out of a game? Adding stuff to the story that doesn't need to be there but you're required to go through? Because as far as I know, "required side quests" is an oxymoron.

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Old 02-02-2013, 02:43 AM   #8
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Achievements for playing games certain ways. Dishonored did this and while I still enjoyed the game quite a bit...my 2 playthrough's were specific to get achievements and not my choice on how I would have liked to play through.
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Old 02-02-2013, 02:47 AM   #9
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So I'm gathering you disliked asura's wrath?

Anyway, mine, is lag.

When your playing zombies, and the game lags, and stops your from picking up someone or a gun
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Old 02-02-2013, 02:53 AM   #10
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Giving in to pressure to changing something unnecessarily. That's right Call of Duty, I'm looking at you.
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Old 02-02-2013, 03:08 AM   #11
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Hmmm...It's kind of hard to think of something I truly dislike...

Oh, I know. Hard difficulties that aren't "harder", just unfair. Throwing a couple extra enemies or upgrading them in some way is one thing. But, morphing them into damage-sponges while turning you into a walking glass figurine is just stupid. Some games this isn't too noticeable or maybe doesn't come out as too unfair, but some it's a glaring flaw (looking at you Star Wars: The Force Unleashed).
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Old 02-02-2013, 03:36 AM   #12
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The quick-time events in Resident Evil 6, oh my god, those pissed me off. Why do I have to rapidly tap buttons to climb up a rope? What were you thinking, Capcom?

Lag is also a real annoyance. This is of course common in FPS games like Halo 4 and Black Ops II. If I had a dollar for every match I joined that wasn't laggy I'd have 1 dollar.
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Old 02-02-2013, 07:19 AM   #13
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Quote:
Originally Posted by Shukuzen Kiraa View Post
Achievements for playing games certain ways. Dishonored did this and while I still enjoyed the game quite a bit...my 2 playthrough's were specific to get achievements and not my choice on how I would have liked to play through.
Yeah, I don't like those either. Especially if it forces you to play through a second+ time.

Quote:
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Collectibles that exist for no reason other than to collect them, they add nothing to the game. Not all are like this, a great example of how they should be done imo would be the logs from Dead Space 1. You don't need them all for the achievement and they serve a purpose instead of just being a useless object to collect.
I agree. This is one of the most annoying things in games. The only one I can think of off the top of my head is one of the Half-Lifes in The Orange Box. You have to kill 333 grubs. Why?
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Old 02-02-2013, 08:56 AM   #14
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Useless collectibles that serve no purpose other than an achievement e.g. Flags in Assassins Creed 1.

A good collectible for example is the comic pages in The Amazing Spiderman since they unlock a digital comic book to read - once I done the amount required to unlock all the comic books I stopped, didn't want the achievement.
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Old 02-02-2013, 02:20 PM   #15
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Making you get 10,000 kills in multiplayer..not cool.
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Old 02-02-2013, 03:13 PM   #16
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Grindy MP achivements and hundreds of collectables
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Ha! I really wouldn't mind donkey punching Darkest of Days right now. This game is just really hard to stay focused on.
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Old 02-02-2013, 03:32 PM   #17
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Multiplayer on single player franchises. I'm look at you Assassin's Creed and Bioshock.
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Old 02-02-2013, 04:12 PM   #18
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Multiplayer on single player franchises. I'm look at you Assassin's Creed and Bioshock.
This...doesn't make sense.
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Old 02-02-2013, 04:42 PM   #19
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Quote:
Originally Posted by Fire Hawk D View Post
Hmmm...It's kind of hard to think of something I truly dislike...

Oh, I know. Hard difficulties that aren't "harder", just unfair. Throwing a couple extra enemies or upgrading them in some way is one thing. But, morphing them into damage-sponges while turning you into a walking glass figurine is just stupid. Some games this isn't too noticeable or maybe doesn't come out as too unfair, but some it's a glaring flaw (looking at you Star Wars: The Force Unleashed).
Oh lord, I remember that, what a joke, the enemies were definitely damage sponges.
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Old 02-02-2013, 04:54 PM   #20
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Collectibles and online achievements
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Old 02-02-2013, 05:14 PM   #21
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Achievements that involve obtaining something by no other means than by randomness. You can't do anything about it but just hope the game is kind to you.
Examples: trying to get emps out of the box in black ops, it can take 1 try or 1000 tries, nothing you can do about it, another example is getting all the great people to appear in Sid Meirs: Civ Rev, some people never show up no matter what you do...
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Old 02-02-2013, 05:17 PM   #22
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Multiplayer on single player franchises. I'm look at you Assassin's Creed and Bioshock.
Nobody is forcing you single player elitists to play multiplayer...some of us like it. Although I'm not huge on competitive mp these days, co op mp is always welcome no matter what the game is.
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Old 02-02-2013, 06:14 PM   #23
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Achievements that involve obtaining something by no other means than by randomness. You can't do anything about it but just hope the game is kind to you.
Examples: trying to get emps out of the box in black ops, it can take 1 try or 1000 tries, nothing you can do about it, another example is getting all the great people to appear in Sid Meirs: Civ Rev, some people never show up no matter what you do...
Oh, yes, this.

Remember the collection achievements from Robot Revolution in Borderlands 1? It literally took me about 15 hours straight of farming to complete 3 of them.
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Old 02-02-2013, 06:16 PM   #24
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Nobody is forcing you single player elitists to play multiplayer...some of us like it. Although I'm not huge on competitive mp these days, co op mp is always welcome no matter what the game is.
I know, right? And they make these arguments that including multiplayer somehow detracts from the single-player experience, which holds no merit. Also, it's such a selfish stance. So you think a franchise is a single-player one? Who are you to say?
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Old 02-02-2013, 07:11 PM   #25
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Quote:
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Nobody is forcing you single player elitists to play multiplayer...some of us like it. Although I'm not huge on competitive mp these days, co op mp is always welcome no matter what the game is.
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I know, right? And they make these arguments that including multiplayer somehow detracts from the single-player experience, which holds no merit. Also, it's such a selfish stance. So you think a franchise is a single-player one? Who are you to say?
Why you two felt the need to attack other peoples opinions is just silly. OP asked what WE feel messes up a game. The guy who thinks AC and Bioshock shouldn't have MP wasn't trying to change your opinion, just stating his. Post your opinion and move on....no need to come off as jerks about it. The thread isn't about debating which is better, so get over yourselves.
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Ha! I really wouldn't mind donkey punching Darkest of Days right now. This game is just really hard to stay focused on.
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Old 02-02-2013, 07:29 PM   #26
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Wait, "required side quests"? But aren't side quests just that; on the side? If it's required of you to do it then it's story-related, because it is required of you to advance in the story; the game; regardless of whether it makes sense or adds anything to the story at all.

Maybe you're thinking of the pointless padding out of a game? Adding stuff to the story that doesn't need to be there but you're required to go through? Because as far as I know, "required side quests" is an oxymoron.
I wouldn't really call them side quests based off your definitions then; I'm referring to the pointless 5 minute missions that are completely irrelevant to the main storyline, but are required at times for progression.
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Old 02-02-2013, 07:35 PM   #27
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Why you two felt the need to attack other peoples opinions is just silly. OP asked what WE feel messes up a game. The guy who thinks AC and Bioshock shouldn't have MP wasn't trying to change your opinion, just stating his. Post your opinion and move on....no need to come off as jerks about it. The thread isn't about debating which is better, so get over yourselves.
Where do you see us attacking anyone's opinion? All I see is us disagreeing with his and sharing our own.
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Old 02-02-2013, 07:44 PM   #28
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Where do you see us attacking anyone's opinion? All I see is us disagreeing with his and sharing our own.
It's okay, everything has someone defending it. You're just defending MP modes.

On topic - i think the RTS part of Brutal Legend was tacked on, but the rest of it was pretty good. Too bad that it could've been a better game.
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Old 02-02-2013, 07:51 PM   #29
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I don't despise any particular game mechanic. My pet peeve is games that release with glitches abound. It's like the few people that are paid to play video games all of their lives to test their products can't even play the games? Let me have at it, I'm sure I could get results much quicker and efficiently.
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Old 02-02-2013, 08:08 PM   #30
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Oh lord, I remember that, what a joke, the enemies were definitely damage sponges.

Yeah but most of the stages were designed such that you could use force lift and throw them to their deaths pathetically easily. Because of that I found TFU's hardest difficulty to be one of the easier ones in gaming (as long as you weren't trying to fight everything with your lightsaber).


OT: Shit that fucks games up...I'd say crappy play controls. It still amazes me to this day that the Resident Evil series lasted more then two games. Those first two games were a joke. Hit left on the controller and your guy walks right...Really? The series' play control has improved over the years but not by much.

Also I had some complaints about Deus Ex: Human Revolution. If you spent the entire early part of the game building a purely stealth character the first boss battle was completely jarring. Basically, they let you be a ninja with virtually no combat skills then all of a sudden force you into a situation where you have to have some combat skills. It wasn't game breaking. It wasn't really even all that hard to overcome. It was very annoying.
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