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Old 03-12-2013, 11:33 PM   #61
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Originally Posted by Sqeagy View Post
So, obviously a lot of us played/beat it. Your thoughts on the ending?
Kinda lame, way too much of a cliff hanger to leave it at that, there's gotta be another DLC in the pipeline. They just can't leave us hanging on til DS4!
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Old 03-12-2013, 11:35 PM   #62
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Two gripes:

1) Every environment recycled from main campaign. Was expecting at least some different areas. Even the hallucination sections were exactly like the co-op chapters from the main campaign.

2) Not a single reward for playing. No suits, parts.....nothing. Not during, not after. Big dissapointment.

I know people don't expect a lot for 800 points, however, less than two hours of content that consists of running through the same areas you have already seen again is kind of pushing it.

Like Rivercurse said in another thread (I'm not posting there because the OP didn't even bother to use this subforum), the only really entertaining part of the DLC was the last 20 seconds, in a cutscene. The rest of the DLC felt like pure filler.
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Old 03-12-2013, 11:38 PM   #63
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Do the parts you collect not carry over into main game?
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Old 03-12-2013, 11:39 PM   #64
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Originally Posted by ColdSpider72 View Post
Two gripes:

1) Every environment recycled from main campaign. Was expecting at least some different areas. Even the hallucination sections were exactly like the co-op chapters from the main campaign.

2) Not a single reward for playing. No suits, parts.....nothing. Not during, not after. Big dissapointment.

I know people don't expect a lot for 800 points, however, less than two hours of content that consists of running through the same areas you have already seen again is kind of pushing it.

Like Rivercurse said in another thread (I'm not posting there because the OP didn't even bother to use this subforum), the only really entertaining part of the DLC was the last 20 seconds, in a cutscene. The rest of the DLC felt like pure filler.

I agree with both of those points.

But, overall I thought this was a cool dlc. Almost worth the 800 if it was maybe 1 hour or so longer.
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Old 03-12-2013, 11:41 PM   #65
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You didn't play it for more then an hour? What the hell were you using? It took me an hour and a half to beat. Then again, I was looking for collectibles.
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Old 03-13-2013, 12:16 AM   #66
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Originally Posted by ColdSpider72 View Post
Two gripes:

1) Every environment recycled from main campaign. Was expecting at least some different areas. Even the hallucination sections were exactly like the co-op chapters from the main campaign.

2) Not a single reward for playing. No suits, parts.....nothing. Not during, not after. Big dissapointment.

I know people don't expect a lot for 800 points, however, less than two hours of content that consists of running through the same areas you have already seen again is kind of pushing it.

Like Rivercurse said in another thread (I'm not posting there because the OP didn't even bother to use this subforum), the only really entertaining part of the DLC was the last 20 seconds, in a cutscene. The rest of the DLC felt like pure filler.
Completely agree. The recycled envoironments were a bit insulting to anyone with eyes.

It would have been amazing to have Awakening included in the core game and had it begin after the credits finished rolling. That would have been a great surprise and a perfect ending. Or having the ending I just described play out as a reward for beating all of the difficulties. Why don't games do fun stuff like that anymore? Don't answer that last part.
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Old 03-13-2013, 12:54 AM   #67
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Best part was the ending cutscene other then that, pretty disappointing. Beat it in under 60 minutes and I was looking for collectables along the way plus my first runthrough was on pure survival. Its been said but the completely recycled areas was bullshit. At least give us something a little new and not something weve seen before with added candles.
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Old 03-13-2013, 12:59 AM   #68
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Do the parts you collect not carry over into main game?
They will stay in your inventory across that same save, however, none of the parts or circuits are unique to this DLC, that was my gripe. Everything is obtainable from the main campaign. I wanted to see some unique rewards and we got jack shit. I mean come on, not even a unique suit??
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Old 03-13-2013, 01:00 AM   #69
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I thought it was pretty good. I wish you saw more.....

How do I put spoiler tags before I continue?
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Old 03-13-2013, 01:02 AM   #70
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They will stay in your inventory across that same save, however, none of the parts or circuits are unique to this DLC, that was my gripe. Everything is obtainable from the main campaign. I wanted to see some unique rewards and we got jack shit. I mean come on, not even a unique suit??
At bare minimum I would have expected a new suit. For shame.
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Old 03-13-2013, 01:03 AM   #71
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How do I put spoiler tags before I continue?
http://www.xbox360achievements.org/f...hp?faq=general

Third question down.
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Old 03-13-2013, 01:05 AM   #72
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I thought it was pretty good. I wish you saw more.....

How do I put spoiler tags before I continue?
You don't need to. There is a spoiler alert in the thread title. Anyone that reads this thread should know to expect spoilers.
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Old 03-13-2013, 01:06 AM   #73
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The only thing I didn't like was how easy the achievements are. I got all of them, and now I'm back to missing two achievements. I'll beat this game on Pure Survival/Hardcore one day.
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Old 03-13-2013, 01:08 AM   #74
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You don't need to. There is a spoiler alert in the thread title. Anyone that reads this thread should know to expect spoilers.
That's what I was thinking.

I wish they added more of your slain friends as necromorphs. Seeing Norton as one was cool, but I was kinda sad I didn't see a Buckel or Santos or....Rosen I think his name was.
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Old 03-13-2013, 02:23 AM   #75
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So, obviously a lot of us played/beat it. Your thoughts on the ending?
Loved it. I'm sure I read this will probably be the only DLC for this one so it sets up Dead Space 4 very well and I'm excited for it already
However if there was more DLC that would be good to. A few missions searching for Ellie or something.

Enjoyed the whole thing. The new necromorphs were interesting, and the whole Isaac going insane thing was fun. Didn't really care that it was mostly recycled areas from the main game either. They'd changed them enough for it not to matter.
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Old 03-13-2013, 02:27 AM   #76
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Loved it. I'm sure I read this will probably be the only DLC for this one so it sets up Dead Space 4 very well and I'm excited for it already
However if there was more DLC that would be good to. A few missions searching for Ellie or something.

Enjoyed the whole thing. The new necromorphs were interesting, and the whole Isaac going insane thing was fun. Didn't really care that it was mostly recycled areas from the main game either. They'd changed them enough for it not to matter.
This is how I felt. I don't care about the areas. The story was really good. I wouldn't be surprised if they made a new DLC though.

Now that I think about it, Didn't they do the same thing with Dead Space 2 where they released the game and starting talking about the DLC release the same day and it was released a month later?
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Old 03-13-2013, 02:33 AM   #77
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Now that I think about it, Didn't they do the same thing with Dead Space 2 where they released the game and starting talking about the DLC release the same day and it was released a month later?
Not sure, I was late getting DS2 and even then I only finally completed it about 2 weeks before DS3 was released.
I wasn't a huge fan of Severed either, I think because it was different characters. That's another thing I like about Awakened, the fact it's Isaac and Carver not some other characters. Not that it really could be, I don't think there were any sane people left alive on Tau Volantis.
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Old 03-13-2013, 02:33 AM   #78
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I think another DLC could probably just about be squeezed out from within the DS3 narrative.

I'd rather they saved anything further on in the timeline for DS4.

This story definitely isn't done.
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Old 03-13-2013, 03:19 AM   #79
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I think another DLC could probably just about be squeezed out from within the DS3 narrative.

I'd rather they saved anything further on in the timeline for DS4.

This story definitely isn't done.
I could see an "Arrival" (Mass Effect 2) type of DLC to cap this but more likely we'll just get a couple overpriced suit packs and no more campaign content.
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Old 03-13-2013, 05:15 AM   #80
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I personally loved the DLC. It was what I expected. Im not one to complain much.
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Old 03-13-2013, 11:35 AM   #81
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Awakened:

Well I gotta say, I like the ending better than the one from the original game but LEVEL-BACK-TRACKING AGAIN (Severed)!? Really!?

Also the boss fights with the cult leader are the same shit as the final boss fight in Dead Space 2. Thanks but no thanks.

All in all I think it was ok but not really a great DLC.
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Old 03-13-2013, 06:33 PM   #82
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I actually feel really disappointed with the ending

after 3 games the nekros finally won? Is this the thanks for killing milions of nekros and wrecking a fuckin moon just to see 10 new around the earth at the end?

I really hope this is NOT the complete end (wouldn't surprise me from an EA game though)
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Old 03-13-2013, 07:22 PM   #83
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I actually feel really disappointed with the ending

after 3 games the nekros finally won? Is this the thanks for killing milions of nekros and wrecking a fuckin moon just to see 10 new around the earth at the end?

I really hope this is NOT the complete end (wouldn't surprise me from an EA game though)
Of course they haven't won. Isaac is alive and back at Earth, no doubt Dead Space 4 will be coming within the next 2 years where we'll get to kill even more necros and moons Whether it will be as Isaac or not I don't know. I still thought Visceral wanted to end Isaac's story with this one. Maybe EA is pulling the strings though and don't want to risk changing the lead character for fear of losing some loyal fans.

Point being, the end is supposed to leave you wanting more. I'd say it's worked.
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Old 03-13-2013, 07:30 PM   #84
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I actually feel really disappointed with the ending

after 3 games the nekros finally won? Is this the thanks for killing milions of nekros and wrecking a fuckin moon just to see 10 new around the earth at the end?

I really hope this is NOT the complete end (wouldn't surprise me from an EA game though)
The odds have always been stacked against Isaac. Remember the after-credits ending for DS2? When they revealed that the marker at Titan Station was officially labeled site 13? After all of that effort and we find out there were at least 12 other markers just like the one he just destroyed?

Isaac has never had it easy. But now he has Carver to help him.

I personally loved the ending. It sets up one hell of a sequel. With seemingly impossible odds. I'm all for it.

As for the DLC itself? Sure, it was short. But I wasn't expecting anything ridiculous in length. It was long enough to bring me back to the game. And it told a decent story in the process. And again, it answered all of the questions the game itself left unanswered. And gave us the "real" ending. The return of Isaac's dementia was a welcome addition. Not to mention seeing that asshole Norton come back as a Necromorph was fucking priceless. Really enjoyed killing him a second time.

All in all, not the greatest DLC in the world. But what were any of you expecting? It officially ends the DS3 story arch. And leads us into DS4. And I'm fine with that.

8/10.
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Old 03-13-2013, 09:00 PM   #85
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point being, the end is supposed to leave you wanting more. I'd say it's worked.
QFMFT.

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Old 03-13-2013, 10:11 PM   #86
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The odds have always been stacked against Isaac. Remember the after-credits ending for DS2? When they revealed that the marker at Titan Station was officially labeled site 13? After all of that effort and we find out there were at least 12 other markers just like the one he just destroyed?

Isaac has never had it easy. But now he has Carver to help him.

I personally loved the ending. It sets up one hell of a sequel. With seemingly impossible odds. I'm all for it.

As for the DLC itself? Sure, it was short. But I wasn't expecting anything ridiculous in length. It was long enough to bring me back to the game. And it told a decent story in the process. And again, it answered all of the questions the game itself left unanswered. And gave us the "real" ending. The return of Isaac's dementia was a welcome addition. Not to mention seeing that asshole Norton come back as a Necromorph was fucking priceless. Really enjoyed killing him a second time.

All in all, not the greatest DLC in the world. But what were any of you expecting? It officially ends the DS3 story arch. And leads us into DS4. And I'm fine with that.

8/10.
Pretty much how I feel about it. It was a bit disappointing gameplay wise, but story wise I thought it was riveting. They are really taking this in a different direction than I thought but I am sure interested in where it'll go.
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Old 03-13-2013, 10:20 PM   #87
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Love Dead Space series, but DLC was too short, not really scary and the story ended in point when we either go back to the Moon in SP DLC or this was only SP DLC and we will play on Earth in the next game.
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Old 03-14-2013, 06:43 AM   #88
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Just finished the DLC. Gotta say, I hated the ending. While shocking and unpredicted, it was pretty much a "fuck you, no more Dead Space" move. Even if DS4 is made (I've heard rumours of a cancellation, so that would explain the ending), it will probably have an unbelievable plot because let's face it, there were how many moons exactly? How the fuck do you kill a moon, especially when they're literally sucking people into the sky, let alone a bunch of them? Good fucking luck, any suspension of disbelief flew out the window at that moment for me.

I'll probably still buy it, because I love the actual gameplay, but any interest I had in the lore is gone. It's a shame, because DS3 had one awesome subplot with the whole "discovering aliens" thing, and how the fact that multiple moons exist implies more ancient civilizations existed... It's rich with creative potential, and I wish they would have left it a little more open-ended.

I guess we will just have to wait and see what they do next.
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Old 03-14-2013, 07:03 AM   #89
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I liked this dlc(as well as the severed dlc from DS2). Didn't mind the back-tracking due to the new enemies/enemy skins, and the return of Issac's own mental breakdowns. But of course there is a couple things I would have wanted more of. Loved the whole idea of Issac and Carver fighting each other but I wish that lasted longer, would have killed for a section where you and your partner get separated for a bit.
Cult leader was interesting but that all of that build up and the final encounter just felt lacking.
And the final cutscene, holy crap! One moon was tough enough to take down, now we have to deal with 7? going by the number of moons we can see in Issac/Carver's head. I desperately want another dlc so we don't have to wait however long for DS4 but I'll gladly wait to see how in the hell Issac/Carver/(and hopefully) Ellie will defeat all these moons plus the millions/billions of necromorphs.
Only thing that could have made it just a tiny bit better would have been a suit at least
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Old 03-14-2013, 10:49 AM   #90
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Just finished the DLC. Gotta say, I hated the ending. While shocking and unpredicted, it was pretty much a "fuck you, no more Dead Space" move.
Not necessarily. I'm not so sure if what Isaac and John saw was even real - at the very end, right before the screen cut an orange filter was applied, the same filter used during hallucinations. As a matter of fact everything that happened in Awakened might have simply taken place in Isaac's head when he's waiting to die falling toward Tau Volantis' surface. It starts with a hallucination and unexpected survival, than deluded stuff just keeps piling on, and Isaac was supposed to be over mental problems he was suffering in Dead Space 2. Because of that I think that it's just as likely that Earth is safe and everything was imagined, as that it's being attacked by the moons.

Regarding the part about killing the moons - Unitologists might have dismantled EarthGov in the colonies, but I'm pretty sure that EarthGov's Navy "docked" at Solar System has some impressive fire-power. Considering that merchant navies in Dead Space universe have tech allowing them to literally "crack planets" and even relatively small vessels like the Valiant pack a lot of nuclear ordnance, I think it's safe to assume that the full-force fleet could obliterate the necromorph moons. That's why stalling Carver and Clarke was so important - so the EarthGov (or the S.C.A.F. for all the moons knew) wouldn't have time to mobilize.
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