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Old 04-15-2013, 05:33 AM   #1
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Achievement Guide and Roadmap

Overview:
-Estimated achievement difficulty: 5/10
-Offline: 50 (1000)
-Online: 0 (0)
-Approximate amount of time to 1000: 15-20 Hours
-Minimum number of playthroughs needed: 1 (use code to unlock 1999 mode)
-Number of missable achievements: 2 (Scavenger Hunt and Infused with Greatness). If you buy from a Dollar Bill vending machine during your 1999 playthrough, you will have to start the entire thing over. If you miss an Infusion, you will have to start from the chapter you missed it on and replay the game from that point making sure to continue to collect all of them. For other achievements, you can replay chapters and reload checkpoints to grind out kills, grab collectibles, etc. Chapter replay is extremely limited the way it works.
-Do cheat codes disable achievements? No, code to unlock 1999 mode is fine
-Does difficulty affect achievements? Yes, multiple difficulty achievements. They all stack, so start on 1999 mode after using the code described.
-Glitchy achievements: None.
-Unobtainable achievements? None
-Extra equipment needed? No - Season Pass highly suggested before starting game.
Online Pass Required?: No

Introduction

This is a first person shooter that gives you powers in one hand, and guns in the other. You do not have to have played other Bioshock games in order to follow the story. The game does have stacking difficulties, so put in the code to unlock 1999 mode and start from there. I highly suggest you purchase the season pass (Season Pass Store in game menu) in order to get a really great head start as an equipment piece that is one of the best in the game. Make sure you are following one of the many collectible guides in order to gain everything. There is chapter replay, so you can always start somewhere. The items/weapons/money you had at the check point is what you start with, however. This is why Infused with Greatness is missable. Collecting the infusions will just reset when you go to the one you missed, therefore making you play the entire game from that point over again. This is why it's extremely important to get the Season Pass, so that you can miss a total of 5 and still be good. The check points seem far away from each other, so reload only when it will benefit you the most. You can reload check points shortly after gaining them to grind out kills with various weapons or to gain other types of achievements that require certain amounts If you quit without hitting a check point your progress will be lost.

If you want to prepare, please visit THIS THREAD for useful links to help you out.

Playthrough 1999 Mode

WARNING: During this mode, do not purchase anything from the Dollar Bill vending machines or you will have to play the entire game over again. These machines have ammo, salt, and health to purchase. You can enter them by accident, just do not purchase anything. If you do, reload your check point (hopefully that will work).
First things first, enter the button sequence at the main menu to unlock the hardest difficulty. Now go purchase the Season Pass if you have not already. This is not required, but it will make things much easier for you. While this mode is the most difficult, it is not as bad as one might think. At first without powers and only a pistol, you will feel like the game is going to be extreme. Once you start getting certain equipment, powers, and upgrades, you will be able to do fine. Specifically, after gaining Elizabeth, you will be thrown ammo, Salts, and even money.

Only upgrade the Carbine Rifle completely as well as Bucking Bronco and Charge once obtained. This will allow you to have all of your money available upon death. Once you die, you spend $100 to be revived. You can do other upgrades if you'd like. You may end the game with around $4,000 if you only upgraded what I suggested and died a few times here and there. If you read the description for 1999 Mode, I have given the perfect build to be extremely hard to kill and always have Salt/Ammo/Health. It's a melee build and it works beautifully.

Also, as far as Infusion upgrades, be sure to put most of it into health. Shields break extremely easily and upgrading them doesn't give you much more of it.

Mop Up

If for some reason you have failed at collecting everything or gaining certain achievements, go ahead and pick a chapter to reload and gain what you need. If you really enjoyed the game, start another playthrough on Easy to focus on what you have missed. After playing 1990 mode, you will find it laughable.

Conclusion

All in all, the game is beautiful, fun, and has a deep story. The achievements are very nicely planned out. The only thing that could have been done better was collectible tracking and the ability to replay chapters with your current powers/upgrades. That or a true new game+ that let you carry over everything. Would have just been nice to upgrade everything to fully appreciate everything that the game had to offer.
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Old 04-15-2013, 07:01 AM   #2
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Story/Collectible Achievements


Tin Soldier 10
Completed the game on Easy difficulty or above.

See "Auld Lang Syne" achievement description.


Saw the Elephant 25
Completed the game on Normal difficulty or above.

See "Auld Lang Syne" achievement description.


Stone Cold Pinkerton 50
Completed the game on Hard difficulty or above.

See "Auld Lang Syne" achievement description.


Should Auld Acquaintance... 10
Unlocked 1999 mode.

There are two ways to unlock the mode.

1) Beat the game on any difficulty.

2) Enter the following button sequence at the main menu.

If you want more information about this mode, see "Auld Lang Syne" achievement description.


Auld Lang Syne 75
Completed the game on 1999 mode.

At the main menu, type in the code described in "Should Auld Acquaintance...". Start your game on this mode. It is the hardest mode in the game. Below is what to expect compared to

Cost to Respawn: $100
Damage Taken: 200%
Damage Dealt: 50%
Shield Regen Delay: 6 Seconds
Shield Regen Time: 4 Seconds

Buying the season pass will make life much easier for you. This is because of the Electric Punch equipment it gives you. There is a 70% chance to stun a target for 4 seconds. You will be able to continue to melee an enemy until they are dead without any real worry. It works perfect against Motorized Patriots. Here is what you should aim to have.

Fully Upgraded Weapon: Carbine
Fully Upgraded Vigor: Charge
Equipment:
  • Electric Punch (or Electric Touch if no season pass): Gives 70% chance to stun an enemy for 4 seconds.
  • Blood to Salt: Enemies provide Salts upon death 40% of the time.
  • Vampire's Embrace: Melee kills give health.
  • Brittle-Skinned: Melee targets briefly vulnerable. Victims take 2x damage for 5 seconds
Essentially, you will dominate pretty much everything. You get brief invulnerability on Charge attacks and it recharges your shield. It also adds explosive damage to the attacks. Once you have hit an enemy with Charge, start using melee on them. You will electrocute and stun them, then do 2x damage for 5 seconds. You will gain health upon their death as well as salts. As you hit them, they will continue to get stunned. One exception is Handymen and Sirens whom don't get stunned, so you will have to fight them with weapons as well.

Yes, you do need the equipment. When you get to certain points where you get equipment, you can reload your checkpoints to pick them again. Sometimes this is not good as the checkpoints can be very far from where the equipment is. Remember that Handymen always drop equipment as well. When you get infusions, make sure to mostly upgrade your health first. Dying costs you $100.

You'll pretty much need to only spend your money on upgrading Carbine, upgrading Charge and Bucking Bronco, and money spent on respawning. You should eventually have 30+ deaths as you are near the end. Make use of reloading checkpoints if you're dying more than a couple times against harder enemies like Sirens or Handymen.

Below is a video of the above weapon/vigor/equipment build in action. I was playing on 1999 mode in this video, but it makes it look like I was playing on easy.




Scavenger Hunt 75
Completed the game in 1999 mode without purchasing anything from a Dollar Bill vending machine.

The Dollar Bill vending machines are scattered throughout the game and sell items such as ammo, health, and salts. They are normally a refill station which you would use to help you along the way.

DO NOT BUY ANYTHING FROM THESE MACHINES





You have been officially warned, even as obvious as this may sound. There will be plenty of times that you completely by accident open the machine. Do not fret, this does not disable your achievement. Only when you actually purchase an item.


Dress for Success 5
Equipped a piece of Gear in all four slots.

There are 4 slots you need gear in. Hat, Shirt, Boots, Pants.

Just find one of each and they will automatically equip for you if you press . You can change them in the menu if you want to change your gear (good for certain situations). If you purchased the season pass, you will get this achievement quickly, as it gives you a set of gear at the first bar you come across.




Kitted Out 10
Fully upgraded one weapon and one Vigor.

Weapons are upgraded through vending machines. The Minuteman's Armory will allow you to upgrade your weapons. The weapon has 4 upgrade slots, and a few of them even have the first unlock already in place. One of the best weapons in the game is the Carbine, so focus on upgrading that since you are limited on money (especially in 1999 mode). Vigors only have 2 upgrades and can be quite expensive. This limits you as well, so upgrade either Bucking Bronco or Charge at the Veni! Vidi! Vigor! vending machines. You can always reload after upgrading both in order to get your money back and make the decision later on what you want to spend the money on.

Last edited by Tyger7; 04-18-2013 at 05:33 AM.
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Old 04-15-2013, 07:22 AM   #3
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Raising the Bar 10
Upgraded one attribute (Health, Shield, or Salts) to its maximum level.

There are a total of 25 upgrades available in the game to collect. However, there are a total of 30 upgrade slows between health, shield, and salts. They are gained by collecting infusions (see "Infused with Greatness"). Each category can be upgraded to 10. You should consider upgrading your health the most.

Season Pass
If you purchase the season pass, it will grant you 5 Infusions which allow you to upgrade all 3 attributes fully.


Infused with Greatness 25
Collected every Infusion upgrade in a single game.

There are a total of 25 Infusions that you can collect.

Season Pass
If you get the Season Pass, you will be granted 5 Infusions shortly after starting the game in the first bar. This means you only have to collect 20 out of the 25 left in the game. Of course you can still collect the full amount to gain all upgrades.

Follow the guide below to gain them all.

Collectibles Guide by Maka





Sightseer 50
Used all telescopes and Kinetoscopes in the game.

You will find a total of 37 telescopes and kinectoscopes within the game (total between both). Sometimes you will find the same kinectoscopes in different areas of the game, so remember that before you get confused why one didn't count for you. You just have to press on them to view. These are not recorded anywhere in the game, so you will have to be very specific when getting these or else you might have to play the entire game over again. You can always reload chapters if you know what ones you have missed after you complete the game.

Follow the guide below to gain them all.

Collectibles Guide by Maka








The Roguish Type 25
Used Elizabeth to pick 30 locks.

There are a ton of locks to pick in this game. If you unlock a main door, then Elizabeth will use her hairpin. Otherwise, you will use lock picks. While they may seem rare at the start, you will eventually be picking up a lot of these. There are some cases where they will respawn when you go back and forth between areas. If you're worried about them, save them only for doors you know have collectibles behind them. You can always reload checkpoints to gain your picked locks.



Eavesdropper50
Collected every Voxophone.

There are a total of 80 Voxophones to collect. They are audio based and you can listen to them after you collect them by pressing or by pressing and navigating to the Voxophone section. Each one is listed by name. If you miss these, you are able to reload previous chapters (do this after beating the game) and collect them. The game will not tell you which you have missed, but will list the names and areas of what you have collected. You may use this list to cross reference various collectible guides that name the Voxophones.




Look through the below guides and use the one you think you can follow the easiest.

Collectibles Guide by Maka

Collectibles Guide by PowerPyx

Collectibles Guide by Predni

Collectibles Guide by DrMong

Voxophones Only (Pictures/Names/Locations)



Grand Largesse 10
Spent $10,000 at the vending machines of Columbia.

This seems like a lot of money, and it is, especially if on 1999 Mode where every 100 coins means a revive. You will get this when upgrading weapons and Vigors. If you reload a checkpoint, this will continue to count. You can grind this out with reloading this way. Just spend a few thousand in Vigors/Weapons vending machines then reload your checkpoint as long as there is one close by.

Warning: Remember if you are on 1999 Mode, do not purchase from the Dollar Bill vending machines.


Coins in the Cushion 10
Looted 200 containers.

When you kill an enemy, they will usually leave behind a container to loot. Press on the container and then again to loot everything inside the container.

Weapons/Combat
Based Achievements


Industrial Accident 5
Killed 20 enemies with a Sky-Hook Execution.

A Sky-Hook execution is a finishing move used by the melee weapon. After stunning an enemy by using melee with the , hold the while they are stunned to execute them. This can only be done to lesser enemies and can be done as soon as you get the Sky-Hook. When you get Shock Jockey, you may also stun them with electricity first.

Last edited by Tyger7; 04-18-2013 at 03:51 AM.
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Old 04-15-2013, 07:22 AM   #4
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Aerial Assassin 5
Killed 20 enemies with a Sky-Line Strike.

While either on a hook or Sky-Line, you will have a button prompt to press to do a Sky-Line Strike. You don't actually have to kill an enemy for the achievement to unlock, you just have to have pressed the button when prompted. An example in the below video shows that it can be done from hooks as well as farming the same enemy without actually needing the kill.




A Real Pistol 5
Killed 25 enemies with the Broadsider Pistol.

Broadsider Pistol
This will be the first weapon you pick up in the game and most people will not use it again after obtaining the achievement unless there is no other weapons around. It can be useful when upgraded though.

Stats: 85-115 Damage, 3.5x Critical, 12 clip size with 108 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $199
  • Damage Boost 2 (Dmg +25%): First found in The Factory for $199
  • Ammo Increase (Reserve increase to 162): First found in Finkton Docks for $404
  • Clip Increase (Increase clip to 18): First found in Battleship Bay for $275




Passionately Reciprocated 5
Killed 150 enemies with the Founder Triple R Machine Gun or Vox Repeater.

Triple R Machine Gun
One of the most common weapons you find on enemy bodies will be the Triple R Machine Gun. Later on you will find a decent amount of Vox Repeaters as well. They are fast fire guns that deal decent damage.

Stats:
72-88 Damage, 1.5x Critical, 35 clip size with 105 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in Welcome Center for $236
  • Damage Boost 2 (Dmg +25%): First found in The Factory for $236
  • Accuracy Boost (Spread reduce 75%): First found in Inside Hall of Heroes for $512
  • Clip Increase (Increase clip to 70): First found in Finkton Docksfor $391




Vox Repeater
This is the Vox version of the Triple R Machine Gun. It does more damage than the other, but less clip size and capacity.

Stats:
170-230 Damage, 2x Critical, 20 clip size with 60 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): Automatic
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $416
  • Recoil Decrease (Recoil Decrease 50%): First found in Emporia for $711
  • Clip Increase (Increase clip to 40): First found in Downtown Emporia for $449




Street Sweeper 5
Killed 50 enemies with the Founder China Broom Shotgun or Vox Heater.

Founder China Broom Shotgun
This shotgun will be the primary shotgun, but is only really good to use at close range. The farther away the less damage it does.

Stats:
765-1035 Damage, 1.5x Critical, 4 clip size with 20 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in Finkton Docks for $255
  • Damage Boost 2 (Dmg +25%): First found in Emporia for $255
  • Reload Increase (+50% Reload Spead): First found in Finkton Docks for $456
  • Spread Boost (+20% Spread): First found in Downtown Emporia for $360




Vox Heater
Extremely high damage output, but you only have one shot before reloading.

Stats:
1360-1840 Damage, 1.5x Critical, 1 clip size with 8 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): Automatic
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $554
  • Spread Boost (+20% Spread): First found in Downtown Emporia for $467
  • Reload Increase (+50% Reload Speed): First found in Emporia for $752




Big Game Hunter 5
Killed 100 enemies with the Founder Huntsman Carbine or Vox Burstgun.

Founder Huntsman Carbine
This is the most effective weapon to use in the game. Superior range, great damage, and ammo is plenty available. This should be your go to gun for the entire game if not going for gun based achievements.

Stats:
213-287 Damage, 2.25x Critical, 8 clip size with 72 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $357
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $357
  • Clip Increase (Clip Size increased to 12): First found in Finkton Docks for $484
  • Recoil Decrease (-60% Recoil): First found in The Factory for $333





Vox Burstgun
Like the Carbine, but burst shots of 3. This gun is harder to control/fire than the carbine. You will miss a lot with the burst fire. The recoil decrease is a must if you plan to try using this.

Stats:
85-115 Damage, 2.25x Critical, 30 clip size with 120 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in The Factory for $423
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $423
  • Recoil Decrease (-50% Recoil): First found in Downtown Emporia for $822
  • Ammo Increase (Ammo capacity 180): First found in Downtown Emporia for $672




Last edited by Tyger7; 04-18-2013 at 03:48 AM.
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Old 04-15-2013, 07:22 AM   #5
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Loose Cannon 5
Killed 25 enemies with the Paddywhacker Hand Cannon.

Paddywhacker Hand Cannon
A high damage pistol. It's almost a combination of the shotgun and broadsider pistol. It's quite effective after upgraded. Without the ability to increase clip or capacity, may find it hard to get consistent ammo.

Stats:
510-690 Damage, 3x Critical, 6 clip size with 18 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in The Factory for $448
  • Damage Boost 2 (Dmg +25%): First found in Emporia for $448
  • Reload Increase (+50% Reload Speed): First found in The Factory for $656
  • Recoil Decrease (-20% Recoil): First found in Downtown Emporia for $350




On a Clear Day... 5
Killed 30 enemies with the Bird's Eye Sniper Rifle.

Bird's Eye Sniper Rifle
This is the only Sniper Rifle in the game. It's great to use for long range attacks at certain points in the game, but may not be something you carry around with you. There is a good amount of times you get the sniper from a Tear.

Stats:
595-805 Damage, 2.5x Critical, 4 clip size with 20 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $349
  • Damage Boost 2 (Dmg +25%): First found in The Factory for $349
  • Fire Rate Boost (+100% Fire Rate): First found in Finkton Docksfor $654
  • Recoil Decrease (-50% Recoil): First found in Finkton Docks for $288




Here Little Piggy 5
Killed 30 enemies with the Founder Pig Volley Gun or Vox Hail Fire.

Pig Volley Gun
You can lobe these explosives to cause direct hits or splash damage on multiple enemies.

Stats:
550-650 Damage (200-250 Splash Damage), 0 Critical, 8 clip size with 24 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in Finkton Docks for $522
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $522
  • Radius Increase (+50% Explosion Radius): First found in Downtown Emporia for $536
  • Clip Increase (Clip Size Increased to 16): First found in Downtown Emporia for $740




Vox Hailfire
The Hailfire does not explode on impact, but instead bounces off things (like walls). If you hold the trigger down, it has a secondary fire that allows you to let go and cause the explosion.

Stats: 580-820 Damage, 0 Critical, 5 clip size with 25 reserve capacity.

Upgrades

  • Damage Boost 1 (Dmg +25%): Automatic
  • Damage Boost 2 (Dmg +25%): First found in Downtown Emporia for $688
  • Radius Increase (+100% Explosion Radius): First found in Downtown Emporia for $415
  • Clip Increase (Clip Size Increased to 8): First found in Downtown Emporia for $399





Master of Pyrotechnics 5
Killed 20 enemies with the Barnstormer RPG.

Barnstormer RPG
This is one of the best weapons to use while on a Sky-Line since it has a blast radius and can kill enemies quickly. It also works pretty good against the harder enemies. Your limit is the ammo, but ammo can be given to you by Elizabeth when you run low.

Stats:
1250-1750 Damage, 0 Critical, 2 clip size with 8 reserve capacity.

Upgrades
  • Damage Boost 1 (Dmg +25%): First found in Inside Hall of Heroes for $385
  • Damage Boost 2 (Dmg +25%): First found in Emporia for $385
  • Clip Increase (Increase Clip to 3): First found inInside Hall of Heroes $816
  • RPG Speed Boost (+100% Projectile SPeed): First found in Downtown Emporia for $333




Seasoned to Taste 5
Killed 30 enemies with the Peppermill Crank Gun.

Peppermill Crank Gun
Usually you'll find these on Motorized Patriots. It can be found other times too, but is more rare. Pick it up when you can!

Stats:
70-130 Damage, 1.5x Critical, 100 clip size with 100 reserve capacity.

Upgrades
There are no upgrades for this weapon.





On the Fly 10
Killed 30 enemies while riding a Sky-Line.

When you are riding a Sky-Line, you can shoot enemies. Holding back on the will slow you down to give you better aim. However, you may just choose to use the RPG to kill the enemies. It is splash damage and you can destroy enemies quickly with it. You can utilize reloading checkpoints if you have full RPG ammo and are at a Sky-Line part. Sky-Line strikes will not count towards this achievement.


Bolt From the Blue 25
Killed 5 enemies with a headshot while riding a Sky-Line.

Riding on a Sky-Line, you will have to slow yourself down by pressing back on the (or in whatever opposite direction you are facing). Using the Sniper or Carbine is best for headshots. Upgrading their damage will make this even easier.


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Old 04-15-2013, 07:23 AM   #6
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Hazard Pay 25
Killed 10 enemies by utilizing environmental hazards.

Environmental hazards are in various forms. The firework barrels are the first you find and can be shot. Use the Devil's Kiss power to ignite oil slicks for fire damage. Use Shock Jockey on puddles to cause electric damage. Bring Tesla Coils from a Tear to electrocute enemies. There are various ways to do this and you just have to utilize them when you see opportunity. Feel free to utilize checkpoints you get to grind these out when you find a decent spot.



Bon Voyage 25
Killed 20 enemies by knocking them off Columbia.

There are a few ways to make enemies get knocked off Columbia (when they fall off the world and die). They must have health as they fall, you cannot kill them because dead bodies will not count towards the stats.


When an enemy is near a ledge, use Bucking Bronco to lift them up. Not shoot them a few times as they float to knock them back a little bit. They should be hovering over the sky with no ground below them. Just wait for the effects of Bucking Bronco to cease.


The absolute easiest way to knock them off is to press and push them back over railings or ledges using Undertow. Enemies that are on barges will be prime targets as there is not much distance from ground to ledge and you can push multiple enemies off at once. Feel free to reload good checkpoints in order to grind this out.


Skeet Shoot 25
Killed 5 enemies while they are falling.

You can shoot enemies that are jumping off Sky-Lines, but it would be rare to be able to plan this and actually get your kills this way. Instead, you should use your powers that knock enemies into the air. The below two powers will work well.

Use the Bucking Bronco to throw enemies up into the air when they are low on health. Right when the effect vanishes, they will start falling. Shoot them as they fall to get a kill. This happens quickly so you must be fast on your trigger. You will have better luck with an RPG aiming at the ground to cause splash damage.

This is a great power to use for the kills. Get an enemy low on health and then press to use throw the enemies back in an arc. Quickly shoot them as they are launched in the air. Using a fully upgraded Carbine seems to work best, but you can use other weapons as well.



Lost Weekend 10
Killed 5 enemies while you are drunk.

Drink a few bottles of alcohol and kill enemies while your screen is blurry. There are only a few opportunities for this achievement, usually involving a bar.

Perfect Opportunity
The best area to get this is in Shantytown at the Graveyard Shift Bar. You can drink the alcohol and then start attacking people. They are not hostile until you fire first, which makes this a perfect place. You can just reload your checkpoint and be right in front of the bar again.



David & Goliath 10
Killed 20 "Heavy Hitter" enemies.

There are plenty of these enemies in the game. The following list are what the game considers a "Heavy Hitter".
  • Fireman - Immune to fire damage, aim for the head or use Bucking Bronco to your advantage. They are heavily armored and will explode when near death or dead.
  • Zealot - These enemies are masked and in black robes with a coffin on their back. When they turn into a flock of crows, they are invincible and move around easily. When they materialize, use Vigors to your advantage.
  • Motorized Patriot - These are presidents with mini-guns. You can possess them and let enemies damage them as well as you can damage them while they are your ally. Their back is the weak spot.
  • Handyman - Extremely tough enemies with a heart centered in their chest that is exposed. Shoot it whenever there is an opening. You can use Shock Jockey to stun them briefly and then open fire. Stay away from the melee damage and try to get on Sky-Lines. The Handyman will try to jump on as well to electrocute it and that's when you can jump back down and start shooting him while he is busy doing that.
  • Siren - This enemy doesn't have a lot of life, but constantly moves and rises enemies from the dead to fight you. Your best attack for her is Charge. This will get you to her fastest and then open fire. It is best to have Charge fully upgraded with explosive damage upon hit. For equipment, it will be also best to have a hat that adds the Fire Damage or Electric damage.

Heartbreaker 50
Killed a Handyman by only shooting his heart.

This is the hardest achievement in the game. You must shoot a Handyman in certain part of his chest (his heart is in the center).




There are a limited amount of Handymen in the game (thankfully). You may face around 4 or 5 total. They are scripted and not random. This gives you a very limited amount of attempts. Your best opportunity will be the first time you face one, as there are no other enemies around. You should use an upgraded Carbine or Sniper. You can find the Sniper in a nearby building that has vending machines or on the roof of the gun shop. You will have an easier time if you do this on Easy difficulty, but if playing on 1999 mode you might want to think about using the glitch found by many people already. From the roof of Chen Lin's shop, look across and to the right. You should see a ledge in the corner you can jump to. Get there and once the Handyman jumps on it, he may or may not cough. This is a good time to jump off and look up. If he gets stuck, you can just keep shooting his heart and kill him easily. If he jumps off, reload your checkpoint and try again. This may take several reloads, but eventually you should get it to work and make this achievement easy.


Last edited by Tyger7; 04-18-2013 at 03:47 AM.
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Old 04-15-2013, 07:24 AM   #7
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Vigors/Tears Based Achievements


Well Rounded 10
Used all 8 Vigors against enemies.

There are 8 Vigors and they are spread out through the game. If playing 1999 mode, the ones you'll likely use most are Bucking Bronco, Possession, and Charge. Basically you have a primary attack using and a secondary by holding . Once obtained you can change the Vigors by holding the and choosing what you want to use. Some use more Salt than others (Salt is like mana in other games).

Possession: Possess enemies or turrets/machinery. Remember you can use this on Vending Machines to get some pocket change. Secondary is a trap. You should use this on turrets a lot. This does take a lot of Salt.

Devil's Kiss: Hurl fireballs at enemies. They tend to bounce when hitting the floor or walls. This will cause burning damage. Secondary is a trap.

Murder of Crows: This will damage and distract enemies so that you can take them out easily. Secondary is a trap.

Bucking Bronco: A crowd controller, enemies hit by this area of effect power are raised into the air for easy targets. Secondary is a trap.

Shock Jockey: Damage and stun enemies. Secondary is a trap in which if you have multiple around each other, they will all connect with an electricity field.

Charge: Combined with the right equipment, this is potentially the most useful power in the game when upgraded. Allows you to basically teleport to your target and melee them. There is no secondary.

Undertow: Blasts water at enemies which pushes them back and causes most to fall down. The secondary brings the enemy to you, leaving them vulnerable to your attacks. The distance is extremely far.

Return to Sender: A shield that not only protects you for about 4 seconds, but also takes any ammo shot at you for yourself. Secondary (holding the button) will take all the gun fire shot at you, and when you let go, shoot it all back at whatever you are targeting.

For more information about where to get the exact locations are and how much upgrades cost, visit the thread HERE.


Vigorous Opposition 50
Killed 75 enemies either with a Vigor or while the enemy is under the effects of a Vigor.

With Vigors at your disposal, you should get this very quickly. Killing an enemy while they are under the effect would be like Bucking Bronco while they are in the air, or on fire from Devil's Kiss for example. See the "Well Rounded" achievement description to find out more details about the Vigors.


More for Your Money 25
Lured 3 enemies into a single Vigor trap 5 times.

The enemies must be pretty close together to be around a Vigor trap that effects them all. A trap is produced by holding , and then letting go when you are aiming at the spot you want a trap set. It's best done when enemies will be pouring through a door. Another great way to do it is to hold it down and let go in the middle of a group of enemies that are unaware of you. While in the Fraternal Order of the Raven for example, there is a group gathered below you of around 6. You can hurl a Devil's Kiss trap down and it will automatically trigger. You can keep reloading if you want. Another good place is where there are Boys of Silence. Set a bunch of traps near an entry and make the Boy aware of you so that a bunch of enemies run at you. Stand behind the traps you set to let them trigger from the enemies.


Combination Shock 50
Performed all 8 of the Vigor combinations.

There are a total of 8 different combination moves the game has set for this achievement. While there are others, these are the specific ones being looked for. Sometimes it's easiest to set a trap (if available) of the two combo Vigors in the same spot.

  1. Devil's Kiss & Murder of Crows: Use Murder of Crows on an enemy, and while distracted, shoot a Devi's Kiss at them.
  2. Devil's Kiss & Bucking Bronco: Use Bucking Bucking Bronco to lift an enemy in the air, and use Devil's Kiss to burn them.
  3. Devil's Kiss & Possession: Possess an enemy and then use Devil's Kiss on the new ally.
  4. Devil's Kiss & Charge: While the target is burning from Devil's Kiss, use Charge on them.
  5. Shock Jockey & Undertow: While the enemy is being electrocuted from Shock Jockey, use Undertow on them.
  6. Shock Jockey & Murder of Crows: In any order just use both Vigors on an enemy.
  7. Shock Jockey & Possession: Possess an enemy and then use Shock Jockey to electrocute them.
  8. Charge and Bucking Bronco: Use Bucking Bronco to put an enemy in the air, then Charge attack the floating enemy.

Last edited by Tyger7; 04-18-2013 at 04:36 AM.
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Old 04-15-2013, 07:25 AM   #8
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Mind Over Matter 10
Killed 20 enemies using Possessed machines.


Possession Power Required

Having the Possession for Less upgrade will help, but is not needed as you will have plenty of time to do this. You will find different machines you can possess throughout the game. These machines are as follows:
  • Gun Automation
  • Rocket Automation
  • Mosquito
  • Motorized Patriot
Possess them and if you want, aid by using other powers of means of distraction. The possession will not last very long at all or the enemies will destroy it quickly. If you find one that is near a checkpoint, you can continue to reload and keep using the same one. The progress will save it as long as you later get to a different checkpoint.


Tear 'em a New One 25
Opened 30 Tears.

Tears are introduced in the game when you find Elizabeth. To open one, look for the black and white pieces of the environment and hold . They begin to be in a lot of areas and you will have no trouble opening them. In fact, many times you will be dependent on them in 1999 mode. You should get this pretty quickly. There is an achievement for killing 20 enemies through Tears, and the achievement stacks with it as far as opening them goes.


Strange Bedfellows 10
Killed 20 enemies using allies brought in through a Tear.

There are 3 different allies you can bring through Tears that will help you get the kills needed.
  • Mosquito: Flying mini blimps with guns
  • Automated Turrets: Gun/Rocket turrets
  • Motorized Patriots: The robots who carry mini-guns
You will be seeing a pretty good amount of these after saving Elizabeth. Hold to create them and let them wreck havoc on your enemies. If you switch to a different tear, they will eventually be usable again. You can hide and keep triggering them if you want, or just get them as you play casually.


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Old 04-15-2013, 07:28 AM   #9
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Secret Achievements

Written in the Clouds 5
Completed Lighthouse.

Story related, can't be missed.


Welcome to Monument Island 10
Reached Monument Island.

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Shock Tactics 10
Retrieved Shock Jockey.

Story related, can't be missed.


First Class Ticket 10
Boarded The First Lady.

Story related, can't be missed.


Armed Revolt 10
Assisted the Gunsmith.

Story related, can't be missed.


Working Class Hero 25
Completed Factory.

Story related, can't be missed.


Blood in the Streets 25
Completed Emporia.

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Higher Learning 25
Completed Comstock House.

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The Bird or The Cage 25
Completed The Hand of the Prophet.

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Xbox360 games I have
http://darkadia.com/member/tyger7/library

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Old 04-18-2013, 04:38 AM   #10
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Reserved for possible future additions
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

Xbox360 games I have
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Old 04-18-2013, 04:56 AM   #11
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Total Awards: 17 (more» ...)
As always, please point out any errors such as spelling, grammar, or mistakes. Thanks!
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

Xbox360 games I have
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Old 04-18-2013, 05:11 AM   #12
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i don't have any problems saying your guide is likely better than mine but isn't it supposed to be listed in order as they appear officially?
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Old 04-18-2013, 05:32 AM   #13
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i don't have any problems saying your guide is likely better than mine but isn't it supposed to be listed in order as they appear officially?
Not in the forums, only when you actually submit the guide. The submission has to be in order because when the guide team pulls the info they scroll down in order and it would be a mess for them to go back and forth to find each description. If you'd like to do something similar (in the order you want them in) feel free to. Just submit em in order Sometimes guides will have them in order based on when you obtain them which only works for some games but I really like those ones. Just have to be careful in your wording so refrain from saying things like "the achievement below" or something.
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

Xbox360 games I have
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Old 04-18-2013, 05:53 AM   #14
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Not in the forums, only when you actually submit the guide. The submission has to be in order because when the guide team pulls the info they scroll down in order and it would be a mess for them to go back and forth to find each description. If you'd like to do something similar (in the order you want them in) feel free to. Just submit em in order Sometimes guides will have them in order based on when you obtain them which only works for some games but I really like those ones. Just have to be careful in your wording so refrain from saying things like "the achievement below" or something.
I have been trying to avoid by saying " See X achievement"

also did you submit this because if you have i will likely not do so... if someone's guide is more helpful it's more helpful. i was just hopeful to getting the front page ^_^
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Old 04-18-2013, 06:03 AM   #15
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I have been trying to avoid by saying " See X achievement"

also did you submit this because if you have i will likely not do so... if someone's guide is more helpful it's more helpful. i was just hopeful to getting the front page ^_^
Don't avoid the "See X" stuff, it's actually pretty nice. If the person will get the achievements automatically by following the "seen" achievement, then it makes perfect sense to just explain what is important.

I did not submit it, I normally take quite a while submitting things here
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Another great guide, you are the best Tyger. There should be a forum section comprised entirely of your guides alone with a top sticky thread for praise.
The things people say to get to 5 posts...

Xbox360 games I have
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Old 04-18-2013, 06:08 AM   #16
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Don't avoid the "See X" stuff, it's actually pretty nice. If the person will get the achievements automatically by following the "seen" achievement, then it makes perfect sense to just explain what is important.

I did not submit it, I normally take quite a while submitting things here
Well i shall submit but i have no problems with being replaced by this guide at some point. like i said if it helps the community more it helps the community more
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Old 04-19-2013, 03:09 AM   #17
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This is really helpful, thankyou I want to play through 1999 so bad, but i cant even get through the first fight without draining my money and GAME OVER.
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Old 04-23-2013, 02:38 PM   #18
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Just picked this up and saw there was a Tyger guide - nice!
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Old 04-27-2013, 01:49 AM   #19
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Another great guide dude, cheers. I found a pretty much foolproof way to get Skeet Shoot that doesn't rely on you having upgraded guns or anything. Just use shock jockey + undertow on regular enemies. Got it everytime with that.
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Old 05-10-2013, 03:33 AM   #20
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That combo of gear and Charge helped so much finishing out 1999. I manged to get through most of it before reading this, but was having such a hard time fighting Lady Comstock but this made it super easy. (Beat all 4 times without dying) Thanks again for such a great guide!
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Old 05-14-2013, 06:02 AM   #21
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Found this great video for all the collectibles
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Old 05-14-2013, 05:34 PM   #22
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Another Great Guide by Tyger, thank you!
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Old 05-24-2013, 05:55 AM   #23
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thank you tyger for making a wonderful guide and thank you even more for credit or having a hand in my credit to the published version ^_^

much obliged
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Old 08-06-2013, 08:28 PM   #24
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Nice guide, just got 1000 without too much stress. Great game, I really enjoyed 1999 mode, they got the difficulty just right IMO.
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Old 04-17-2014, 02:56 AM   #25
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So quick question.

I've just been avoiding vending machines all together but it sounds like I shouldn't if I want to upgrade Vigors and guns. What machine is okay to use?

And since I haven't beaten the game (just finished chapter 8) can I go back and reload the chapter or am I screwed? Or can I just pick up the weapon upgrade I missed at the next machine?

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Old 04-17-2014, 03:24 AM   #26
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You can use the Vigor and Weapon upgrade machines; you just can't use the Dollar Bill machines (sells ammo, health, salts, etc)


I wouldn't mess with the chapter select.... all upgrades will still be available at the next machine, and none of the upgrades are specific to any one machine.
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Old 10-17-2014, 10:46 PM   #27
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Just checking...
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